Haptic Technology: Surgical Simulation and Medical Training
Haptic Technology: Surgical Simulation and Medical Training
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Haptic Technology
In
Surgical Simulation and Medical Training.
A touch revolution………
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ABSTRACT
Even though virtual reality is employed to carry out operations the surgeon’s
attention is one of the most important parameter. If he commits any mistakes it may lead
to a dangerous end. So, one may think of a technology that reduces the burdens of a
surgeon by providing an efficient interaction to the surgeon than VR. Now our dream
came to reality by means of a technology called “HAPTIC TECHNOLOGY”.
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Haptic Technology
Introduction:
Haptic, is the term derived from the Greek word, haptesthai, which means ‘to
touch’. Haptic is defined as the “science of applying tactile sensation to human
interaction with computers”. It enables a manual interaction with real, virtual and
remote environment. Haptic permits users to sense (“feel”) and manipulate three-
dimensional virtual objects with respect to such features as shape, weight, surface
textures, and temperature.
A Haptic Device is one that involves physical contact between the computer and
the user. By using Haptic devices, the user can not only feed information to the computer
but can receive information from the computer in the form of a felt sensation on some
part of the body. This is referred to as a Haptic interface.
In our paper we explain the basic concepts of ‘Haptic Technology and its
Application in Surgical Simulation and Medical Training’.
Haptic Devices:
Force feedback is the area of haptics that deals with devices that interact with
the muscles and tendons that give the human a sensation of a force being applied—
hardware and software that stimulates humans’ sense of touch and feel through tactile
vibrations or force feedback.
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These devices mainly consist of robotic manipulators that push back against a
user with the forces that correspond to the environment that the virtual effector’s is in.
Tactile feedback makes use of devices that interact with the nerve endings in the skin to
indicate heat, pressure, and texture. These devices typically have been used to indicate
whether or not the user is in contact with a virtual object. Other tactile feedback devices
have been used to stimulate the texture of a virtual object.
PHANToM and CyberGrasp are some of the examples of Haptic Devices.
PHANToM:
A small robot arm with three revolute joints each connected to a
computer-controlled electric DC motor. The tip of the device is attached to a stylus that is
held by the user. By sending appropriate voltages to the motors, it is possible to exert up
to 1.5 pounds of force at the tip of the stylus, in any direction.
CYBER GRASP:
The CyberGlove is a lightweight glove with flexible sensors that
accurately measure the position and movement of the fingers and wrist. The CyberGrasp,
from Immersion Corporation, is an exoskeleton device that fits over a 22 DOF
CyberGlove, providing force feedback. The CyberGrasp is used in conjunction with a
position tracker to measure the position and orientation of the fore arm in three-
dimensional space.
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Haptic Rendering:
Contact Detection
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A primary application area for haptics has been in surgical simulation and medical
training. Haptic rendering algorithms detect collisions between surgical instruments and
virtual organs and render organ-force responses to users through haptic interface devices.
For the purpose of haptic rendering, we’ve conceptually divided minimally invasive
surgical tools into two generic groups based on their functions.
1. Long, thin, straight probes for palpating or puncturing the tissue and for
injection (puncture and injection needles and palpation probes)
2. Articulated tools for pulling, clamping, gripping, and cutting soft tissues
(such as biopsy and punch forceps, hook scissors, and grasping forceps).
A 3D computer model of an instrument from each group (a probe from the first
group and a forceps from the second) and their behavior in a virtual environment is
shown. During real-time simulations, the 3D surface models of the probe and forceps is
used to provide the user with realistic visual cues. For the purposes of haptic rendering of
tool–tissue interactions, a ray-based rendering, in which the probe and forceps are
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modeled as connected line segments. ‘Modeling haptic interactions between a probe and
objects using this line-object collision detection and response has several advantages over
existing point based techniques, in which only the tip point of a haptic device is
considered for touch interactions’.
• Users feel torques if a proper haptic device is used. For example, the user can feel
the coupling moments generated by the contact forces at the instrument tip and
forces at the trocar pivot point.
• Users can detect side collisions between the simulated tool and 3D models of
organs.
• Users can feel multiple layers of tissue if the ray representing the simulated
surgical probe is virtually extended to detect collisions with an organ’s internal
layers. This is especially useful because soft tissues are typically layered, each
layer has different material properties, and the forces/torques reflected to the user
depends on the laparoscopic tool’s orientation.
• Users can touch and feel multiple objects simultaneously. Because laparoscopic
instruments are typically long slender structures and interact with multiple
objects (organs, blood vessels, surrounding tissue, and so on) during a MIS
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In case of a catheter insertion task shown above, the surgical tools using line
segments and the catheter using a set of points uniformly distributed along the catheter’s
center line and connected with springs and dampers. Using our point based haptic
rendering method; the collisions between the flexible catheter and the inner surface of a
flexible vessel are detected to compute interaction forces.
The concept of distributed particles can be used in haptic rendering of organ–
organ interactions (whereas a single point is insufficient for simulating organ–organ
interactions, a group of points, distributed around the contact region, can be used) and
other minimally invasive procedures, such as bronchoscope and colonoscopy, involving
the insertion of a flexible material into a tubular body .
Deformable objects:
One of the most important components of computer based surgical simulation and
training systems is the development of realistic organ-force models. A good organ-force
model must reflect stable forces to a user, display smooth deformations, handle various
boundary conditions and constraints, and show physics-based realistic behavior in real
time. Although the computer graphics community has developed sophisticated models for
real-time simulation of deformable objects, integrating tissue properties into these models
has been difficult. Developing real-time and realistic organ-force models is challenging
because of viscoelasticity, anisotropy, nonlinearity, rate, and time dependence in material
properties of organs. In addition, soft organ tissues are layered and nonhomogeneous.
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CONCLUSION:
We finally conclude that Haptic Technology is the only solution which provides
high range of interaction that cannot be provided by BMI or virtual reality. Whatever the
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technology we can employ, touch access is important till now. But, haptic technology has
totally changed this trend. We are sure that this technology will make the future world as
a sensible one.
REFRENCES:
1. http://haptic.mech.nwu.edu
2. http://www.webopedia.com/TERM/H/haptic.html
3. http://www.stanford.edu/dept/news/report/news/2003/ap
ril2/haptics-42.html
4. http://www.utoronto.ca/atrc/rd/vrml/haptics.html
5. http://www.caip.rutgers.edu/~bouzit/lrp/glove.html
6. http://www.haptics-e.org/vol_02/he-v2n2.pdf
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