This document provides information about an artist who creates photorealistic digital environments using tools like Nuke, Maya, Photoshop and more. They have over 10 years of experience in the vfx industry working at Digital Domain creating environments for films like Iron Man 3, Jack the Giant Slayer and Avengers. Their skills include on-set photography, 3D lighting, camera tracking, compositing and environment recreation in Nuke.
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0 ratings0% found this document useful (0 votes)
38 views1 page
Artist Name: What I Do
This document provides information about an artist who creates photorealistic digital environments using tools like Nuke, Maya, Photoshop and more. They have over 10 years of experience in the vfx industry working at Digital Domain creating environments for films like Iron Man 3, Jack the Giant Slayer and Avengers. Their skills include on-set photography, 3D lighting, camera tracking, compositing and environment recreation in Nuke.
I create photorealistic environments using digital matte painting, reconstructive modeling, lidar, and multi-camera projection setups in Nuke, as well as tracking and troubleshooting cameras and painting clean-plates. I make fast, efficient nuke setups and templates which improve workflow and facilitate extensive art direction. Proficient In: Nuke (projections, compositing, HDR based light kits) Maya (modeling, lighting, animating) Photoshop (digital painting) V-Ray and Atomic (re-lighting) PFTrack, PTGui, ImageModeler Skills: On-set photography and data wrangling, shooting HDRs, tilesets, panos and reference photography, using a survey station. Compiling and stitching images. Photo reconstruction. Experience in stereo production both in environments (Jack the Giant Slayer) and integration (TRON: Legacy) Plays well with Linux and Windows Work Experience
Environments Artist - Digital Domain (February 2012 - March 2013) Iron Man 3: Helped develop proprietary master world setup for aerial sequence involving total background replacement of nearly all shots to create a consistent look. Card based environment recreation in Nuke using HDR images and sixpack style projections, eliminating the need for certain on-location shooting and facilitating artistic changes to the shot. Also clean plating and sky replacement as necessary. Jack the Giant Slayer: Nuke card-based crowd forest generation, building damage, and sky replacement. Virtual Tupac, Jack the Giant Slayer, Avengers, Real Steel: HDR and survey based 3D light kits. Integration Artist - Digital Domain (January 2010 - September 2012) Camera tracking and layout using Maya and proprietary camera software. I also specialized in animated body matches and head tracking/ replacement. Ender's Game (stand-in lead and trainer) Oblivion Avengers Jack the Giant Slayer Coachella: Virtual Tupac The Girl With the Dragon Tattoo Transformers 3 Real Steel TRON: Legacy Various Commercials and Music Videos Render Wrangler - Digital Domain (May 2009 - January 2010) Worked with the production team to manage render priority and provide support with disk space management and cleanup, also troubleshooting failed renders and restoring assets from backup as needed. Maya Instructor: Internal Drive (May 2007 - August 2008) Wrote lesson plans and instructed high school students in an introductory Maya class. Subjects covered included basic modeling, texturing, lighting, animation, and rendering. Education - Vassar College 2008