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Name - Projectile Lab Simulation

This document provides instructions for a simulation on projectile motion. It lists variables that can be changed in the simulation like object type, initial velocity, angle of launch, and their effects. It then gives tasks to complete with the simulation, including exploring how different launch angles affect height and range, collecting data with air resistance on and off, and explaining how air resistance impacts projectile motion. It concludes by asking the student to draw and label a diagram of a projectile path to explain the key terms and concepts to a friend in plain English.

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proskit0987
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0% found this document useful (0 votes)
46 views

Name - Projectile Lab Simulation

This document provides instructions for a simulation on projectile motion. It lists variables that can be changed in the simulation like object type, initial velocity, angle of launch, and their effects. It then gives tasks to complete with the simulation, including exploring how different launch angles affect height and range, collecting data with air resistance on and off, and explaining how air resistance impacts projectile motion. It concludes by asking the student to draw and label a diagram of a projectile path to explain the key terms and concepts to a friend in plain English.

Uploaded by

proskit0987
Copyright
© © All Rights Reserved
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
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Name __________________ Projectile Lab Simulation

Go to http://phet.colorado.edu/simulations/sims.php?sim=Projectile_Motion Clic on Run Now


!pen the Projectile Motion simulation. Pla" around #ith the $arious thin%s "ou can chan%e. & tape measure
is present to help "ou measure hei%hts and distances. 'se the simulation to test "our ideas about the thin%s
that a((ect the landing spot o( a projectile. )elo# is a complete list o( thin%s that "ou can chan%e and thin%s
that can be measured b" the simulation. Ne*t to each item+ describe it ,(or both thin%s "ou can chan%e and
thin%s "ou can measure- and ho# it a((ects the motion o( the projectile ,just (or thin%s "ou can chan%e-.
Name of variable that
you can change
Describe the variable
Effect of the variable on the motion
of the projectile
."pe o( !bject
/nitial $elocit"
&n%le o( Cannon
Mass
0iameter
&ir 1esistance
2ei%ht o( the cannon
2ei%ht o( tar%et
Name of quantity
measured by the sim
Describe what the measurement is
1an%e
2ei%ht
.ime
3. Pla" around #ith the an%le o( the launch.
a. 4hat an%le "ields the hi%hest hei%ht #hen all other thin%s are held constant? 5*plain
b. 4hat an%le "ields the lar%est ran%e #hen all other thin%s are held constant? 5*plain
c. &re there an" an%les that "ield the same ran%e #hen all other thin%s are held constant? /( so+
#hat are the"?
6. Launch an object (rom the cannon #ith the air resistance turned o(( so that its entire path is $isible on the
screen. 7ill in the table belo#. 8ou ma" ha$e to use the tape measure to (ind some $alues on the table.
Variable Value (include units) easurement Value (include units)
!bject
1an%e
/nitial $elocit"
7inal 2ei%ht o(
Projectile
&n%le o( Cannon
.ime
Mass
Ma* 2ei%ht o( projectile
abo$e %re" baseline
2ei%ht o( the cannon
9. No# repeat that same launch #ith the air resistance turned on. 7ill in the table belo#. 8ou ma" ha$e to
use the tape measure to (ind some $alues on the table.
Variable Value (include units) easurement Value (include units)
!bject
1an%e
/nitial $elocit"
7inal 2ei%ht o(
projectile
&n%le o( Cannon
.ime
Mass
Ma* 2ei%ht o( projectile
abo$e %re" baseline
2ei%ht o( the cannon
:. 4hat $alues chan%ed bet#een step 6 and step 9? 4h"?
;. No# use the same launch #ith the air resistance turned on and use that to determine #hich $ariables ha$e
an e((ect on the projectile !NL8 #hen the air resistance is turned on. 5*plain "our results belo#.
<. Suppose "our (riend ass "ou to tell them about projectiles. 8ou start to e*plain+ but he interrupts.
=4ait+> he sa"s+ =8ou?re usin% a lot o( #ords / don?t understand. Can "ou e*plain in 5n%lish?> @no#in%
that a picture is #orth a thousand #ords+ dra# a picture o( a projectile path and label all the e" terms+
includin% an" necessar" e*planations. Do this on your own sheet of paper!

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