0% found this document useful (0 votes)
100 views

Cs9251 CD Unit III Notes

The document discusses intermediate code generation in compiler design. It describes: - Intermediate codes are machine independent but close to machine instructions. Source code is converted to intermediate code. - Common intermediate languages include syntax trees, postfix notation, and three-address code (quadruples). Quadruples are used here and consist of x := y op z. - Details are given on different types of three-address statements like binary operators, unary operators, moves, jumps, procedure calls, indexed assignments, and pointers.

Uploaded by

karthi_gopal
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
100 views

Cs9251 CD Unit III Notes

The document discusses intermediate code generation in compiler design. It describes: - Intermediate codes are machine independent but close to machine instructions. Source code is converted to intermediate code. - Common intermediate languages include syntax trees, postfix notation, and three-address code (quadruples). Quadruples are used here and consist of x := y op z. - Details are given on different types of three-address statements like binary operators, unary operators, moves, jumps, procedure calls, indexed assignments, and pointers.

Uploaded by

karthi_gopal
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 20

1

CS9251 COMPILER DESIGN


UNIT III INTERMEDIATE CODE GENERATION

Intermediate Code Generation
Intermediate codes are machine independent codes, but they are close to machine
instructions.
The given program in a source language is converted to an equivalent program
in an intermediate language by the intermediate code generator.
Intermediate language can be many different languages, and the designer of the
compiler decides this intermediate language.
syntax trees can be used as an intermediate language.
postfix notation can be used as an intermediate language.
three-address code (Quadraples) can be used as an intermediate language
we will use quadraples to discuss intermediate code generation
quadraples are close to machine instructions, but they are not actual
machine instructions.
some programming languages have well defined intermediate languages.
java java virtual machine
prolog warren abstract machine
In fact, there are byte-code emulators to execute instructions in these
intermediate languages.

Three-Address Code (Quadraples)
A quadraple is:
x := y op z
where x, y and z are names, constants or compiler-generated temporaries; op is
any operator.
2

But we may also the following notation for quadraples (much better notation
because it looks like a machine code instruction)
op y,z,x
apply operator op to y and z, and store the result in x.
We use the term three-address code because each statement usually contains
three addresses (two for operands, one for the result).

Three-Address Statements
Binary Operator: op y,z,result or result := y op z
where op is a binary arithmetic or logical operator. This binary operator is applied
to y and z, and the result of the operation is stored in result.
Ex: add a,b,c
gt a,b,c
addr a,b,c
addi a,b,c
Unary Operator: op y,,result or result := op y
where op is a unary arithmetic or logical operator. This unary operator is applied
to y, and the result of the operation is stored in result.
Ex: uminus a,,c
not a,,c
inttoreal a,,c
Move Operator: mov y,,result or result := y
where the content of y is copied into result.
Ex: mov a,,c
movi a,,c
3

movr a,,c
Unconditional J umps: jmp ,,L or goto L
We will jump to the three-address code with the label L, and the execution
continues from that statement.
Ex: jmp ,,L1 // jump to L1
jmp ,,7 // jump to the statement 7

Conditional J umps: jmprelop y,z,L or if y relop z goto L
We will jump to the three-address code with the label L if the result of y relop z
is true, and the execution continues from that statement. If the result is false, the
execution continues from the statement following this conditional jump statement.
Ex: jmpgt y,z,L1 // jump to L1 if y>z
jmpgte y,z,L1 // jump to L1 if y>=z
jmpe y,z,L1 // jump to L1 if y==z
jmpne y,z,L1 // jump to L1 if y!=z
Our relational operator can also be a unary operator.
jmpnz y,,L1 // jump to L1 if y is not zero
jmpz y,,L1 // jump to L1 if y is zero
jmpt y,,L1 // jump to L1 if y is true
jmpf y,,L1 // jump to L1 if y is false

Procedure Parameters: param x,, or param x
Procedure Calls: call p,n, or call p,n
where x is an actual parameter, we invoke the procedure p with n parameters.
Ex: param x
1
,,
4

param x
2
,,
p(x
1
,...,x
n
)
param x
n
,,
call p,n,
f(x+1,y) add x,1,t1
param t1,,
param y,,
call f,2,

I ndexed Assignments:
move y[i],,x or x := y[i]
move x,,y[i] or y[i] := x
Address and Pointer Assignments:
moveaddr y,,x or x := &y
movecont y,,x or x := *y

Syntax-Directed Translation into Three-Address Code
S id := E S.code = E.code || gen(mov E.place ,, id.place)
E E
1
+ E
2
E.place = newtemp();
E.code = E
1
.code || E
2
.code || gen(add E
1
.place , E
2
.place ,
E.place)
E E
1
* E
2
E.place = newtemp();
E.code = E
1
.code || E
2
.code || gen(mult E
1
.place , E
2
.place ,
E.place)
5

E - E
1
E.place = newtemp();
E.code = E
1
.code || gen(uminus E
1
.place ,, E.place)
E ( E
1
) E.place = E
1
.place;
E.code = E
1
.code
E id E.place = id.place;
E.code = null

S while E do S
1
S.begin = newlabel();
S.after = newlabel();
S.code = gen(S.begin :) || E.code ||
gen(jmpf E.place ,, S.after) || S
1
.code ||
gen(jmp ,, S.begin) ||
gen(S.after :)
S if E then S
1
else S
2
S.else = newlabel();
S.after = newlabel();
S.code = E.code ||
gen(jmpf E.place ,, S.else) || S
1
.code ||
gen(jmp ,, S.after) ||
gen(S.else :) || S
2
.code ||
gen(S.after :)

Translation Scheme to Produce Three-Address Code
S id := E { p= lookup(id.name);
if (p is not nil) then emit(mov E.place ,, p)
6

else error(undefined-variable) }
E E
1
+ E
2
{ E.place = newtemp();
emit(add E
1
.place , E
2
.place , E.place) }
E E
1
* E
2
{ E.place = newtemp();
emit(mult E
1
.place , E
2
.place , E.place) }
E - E
1
{ E.place = newtemp();
emit(uminus E
1
.place ,, E.place) }
E ( E
1
) { E.place = E
1
.place; }
E id { p= lookup(id.name);
if (p is not nil) then E.place = id.place
else error(undefined-variable) }


Translation Scheme with Locations
S id := { E.inloc = S.inloc } E
{ p = lookup(id.name);
if (p is not nil) then { emit(E.outloc mov E.place ,, p); S.outloc=E.outloc+1 }
else { error(undefined-variable); S.outloc=E.outloc } }
E { E
1
.inloc = E.inloc } E
1
+ { E
2
.inloc = E
1
.outloc } E
2

{ E.place = newtemp(); emit(E
2
.outloc add E
1
.place , E
2
.place , E.place);
E.outloc=E
2
.outloc+1 }
E { E
1
.inloc = E.inloc } E
1
+ { E
2
.inloc = E
1
.outloc } E
2

{ E.place = newtemp(); emit(E
2
.outloc mult E
1
.place , E
2
.place , E.place);
E.outloc=E
2
.outloc+1 }
7

E - { E
1
.inloc = E.inloc } E
1

{ E.place = newtemp(); emit(E
1
.outloc uminus E
1
.place ,, E.place);
E.outloc=E
1
.outloc+1 }
E ( E
1
) { E.place = E
1
.place; E.outloc=E
1
.outloc+1 }

E id { E.outloc = E.inloc; p= lookup(id.name);
if (p is not nil) then E.place = id.place
else error(undefined-variable) }


Boolean Expressions

E { E
1
.inloc = E.inloc } E
1
and { E
2
.inloc = E
1
.outloc } E
2

{ E.place = newtemp(); emit(E
2
.outloc and E
1
.place , E
2
.place , E.place);
E.outloc=E
2
.outloc+1 }
E { E
1
.inloc = E.inloc } E
1
or { E
2
.inloc = E
1
.outloc } E
2

{ E.place = newtemp(); emit(E
2
.outloc and E
1
.place , E
2
.place , E.place);
E.outloc=E
2
.outloc+1 }
E not { E
1
.inloc = E.inloc } E
1

{ E.place = newtemp(); emit(E
1
.outloc not E
1
.place ,, E.place);
E.outloc=E
1
.outloc+1 }
E { E
1
.inloc = E.inloc } E
1
relop { E
2
.inloc = E
1
.outloc } E
2

{ E.place = newtemp();
emit(E
2
.outloc relop.code E
1
.place , E
2
.place , E.place);
E.outloc=E
2
.outloc+1 }
8


Translation Scheme
S while { E.inloc = S.inloc } E do
{ emit(E.outloc jmpf E.place ,, NOTKNOWN);
S
1
.inloc=E.outloc+1; } S
1

{ emit(S
1
.outloc jmp ,, S.inloc);
S.outloc=S
1
.outloc+1;
backpatch(E.outloc,S.outloc); }
S if { E.inloc = S.inloc } E then
{ emit(E.outloc jmpf E.place ,, NOTKNOWN);
S
1
.inloc=E.outloc+1; } S
1
else
{ emit(S
1
.outloc jmp ,, NOTKNOWN);
S
2
.inloc=S
1
.outloc+1;
backpatch(E.outloc,S
2
.inloc); } S
2

{ S.outloc=S
2
.outloc;
backpatch(S
1
.outloc,S.outloc); }

Three Address Codes Example

x:=1; 01: mov 1,,x
y:=x+10; 02: add x,10,t1
while (x<y) { 03: mov t1,,y
x:=x+1; 04: lt x,y,t2
if (x%2==1) then y:=y+1; 05: jmpf t2,,17
9

else y:=y-2; 06: add x,1,t3
} 07: mov t3,,x
08: mod x,2,t4
09: eq t4,1,t5
10: jmpf t5,,14
11: add y,1,t6
12: mov t6,,y
13: jmp ,,16
14: sub y,2,t7
15: mov t7,,y
16: jmp ,,4
17:

Arrays


Elements of arrays can be accessed quickly if the elements are stored in a block of
consecutive locations.
A one-dimensional array A:


base
A
low i width
10

base
A
is the address of the first location of the array A,
width is the width of each array element.
low is the index of the first array element
location of A[i] base
A
+(i-low)*width

base
A
+(i-low)*width
can be re-written as i*width + (base
A
-low*width)
should be computed at run-time can be computed at compile-time
So, the location of A[i] can be computed at the run-time by evaluating the formula
i*width+c where c is (base
A
-low*width) which is evaluated at compile-time.
Intermediate code generator should produce the code to evaluate this formula
i*width+c (one multiplication and one addition operation).

Two-Dimensional Arrays
A two-dimensional array can be stored in
either row-major (row-by-row) or
column-major (column-by-column).
Most of the programming languages use row-major method.
Row-major representation of a two-dimensional array:

row
1
row
2
row
n

11



The location of A[i
1
,i
2
] is
base
A
+ ((i
1
-low
1
)*n
2
+i
2
-low
2
)*width
base
A
is the location of the array A.
low
1
is the index of the first row
low
2
is the index of the first column
n
2
is the number of elements in each row
width is the width of each array element
Again, this formula can be re-written as
((i
1
*n
2
)+i
2
)*width + (base
A
-((low
1
*n
1
)+low
2
)*width)
should be computed at run-time can be computed at compile-time

Multi-Dimensional Arrays
In general, the location of A[i
1
,i
2
,...,i
k
] is
(( ... ((i
1
*n
2
)+i
2
) ...)*n
k
+i
k
)*width + (base
A
-
((...((low
1
*n
1
)+low
2
)...)*n
k
+low
k
)*width)
So, the intermediate code generator should produce the codes to evaluate the
following formula (to find the location of A[i
1
,i
2
,...,i
k
]) :
(( ... ((i
1
*n
2
)+i
2
) ...)*n
k
+i
k
)*width + c
To evaluate the (( ... ((i
1
*n
2
)+i
2
) ...)*n
k
+i
k
portion of this formula, we can use the
recurrence equation:
e
1
= i
1

e
m
= e
m-1
* n
m
+ i
m


12

Translation Scheme for Arrays
If we use the following grammar to calculate addresses of array elements, we need
inherited attributes.

L id | id [ Elist ]
Elist Elist , E | E
Instead of this grammar, we will use the following grammar to calculate addresses
of array elements so that we do not need inherited attributes (we will use only
synthesized attributes).
L id | Elist ]
Elist Elist , E | id [ E

S L := E { if (L.offset is null) emit(mov E.place ,, L.place)
else emit(mov E.place ,, L.place [ L.offset ]) }
E E
1
+ E
2
{ E.place = newtemp();
emit(add E
1
.place , E
2
.place , E.place) }
E ( E
1
) { E.place = E
1
.place; }

E L { if (L.offset is null) E.place = L.place)
else { E.place = newtemp();
emit(mov L.place [ L.offset ] ,, E.place) } }

L id { L.place = id.place; L.offset = null; }
L Elist ]
13

{ L.place = newtemp(); L.offset = newtemp();
emit(mov c(Elist.array) ,, L.place);
emit(mult Elist.place , width(Elist.array) , L.offset) }
Elist Elist
1
, E
{ Elist.array = Elist
1
.array ; Elist.place = newtemp(); Elist.ndim = Elist
1
.ndim +
1;
emit(mult Elist
1
.place , limit(Elist.array,Elist.ndim) , Elist.place);
emit(add Elist.place , E.place , Elist.place); }
Elist id [ E
{Elist.array = id.place ; Elist.place = E.place; Elist.ndim = 1; }

Translation Scheme for Arrays Example1
A one-dimensional double array A : 5..100
n
1
=95 width=8 (double) low
1
=5
Intermediate codes corresponding to x := A[y]
mov c,,t1 // where c=base
A
-(5)*8
mult y,8,t2
mov t1[t2],,t3
mov t3,,x

Translation Scheme for Arrays Example2
A two-dimensional int array A : 1..10x1..20
n
1
=10 n
2
=20 width=4 (integers) low
1
=1 low
2
=1
Intermediate codes corresponding to x := A[y,z]
14

mult y,20,t1
add t1,z,t1
mov c,,t2 // where c=base
A
-(1*20+1)*4
mult t1,4,t3
mov t2[t3],,t4
mov t4,,x

Translation Scheme for Arrays Example3
A three-dimensional int array A : 0..9x0..19x0..29
n
1
=10 n
2
=20 n
3
=30 width=4 (integers) low
1
=0 low
2
=0 low
3
=0
Intermediate codes corresponding to x := A[w,y,z]
mult w,20,t1
add t1,y,t1
mult t1,30,t2
add t2,z,t2
mov c,,t3 // where c=base
A
-((0*20+0)*30+0)*4
mult t2,4,t4
mov t3[t4],,t5
mov t5,,x

Declarations
P M D
M { offset=0 }
D D ; D
15

D id : T { enter(id.name,T.type,offset); offset=offset+T.width }
T int { T.type=int; T.width=4 }
T real { T.type=real; T.width=8 }
T array[num] of T
1
{ T.type=array(num.val,T
1
.type);
T.width=num.val*T
1
.width }
T T
1
{ T.type=pointer(T
1
.type); T.width=4 }
where enter crates a symbol table entry with given values.

Nested Procedure Declarations
For each procedure we should create a symbol table.
mktable(previous) create a new symbol table where previous is the parent symbol
table of this new symbol table
enter(symtable,name,type,offset) create a new entry for a variable in the given
symbol table.
enterproc(symtable,name,newsymbtable) create a new entry for the procedure in
the symbol table of its parent.
addwidth(symtable,width) puts the total width of all entries in the symbol table
into the header of that table.
We will have two stacks:
tblptr to hold the pointers to the symbol tables
offset to hold the current offsets in the symbol tables in tblptr stack.

P M D { addwidth(top(tblptr),top(offset)); pop(tblptr); pop(offset) }
M { t=mktable(nil); push(t,tblptr); push(0,offset) }
D D ; D
16

D proc id N D ; S
{ t=top(tblptr); addwidth(t,top(offset));
pop(tblptr); pop(offset);
enterproc(top(tblptr),id.name,t) }
D id : T { enter(top(tblptr),id.name,T.type,top(offset));
top(offset)=top(offset)+T.width }
N { t=mktable(top(tblptr)); push(t,tblptr); push(0,offset) }

Backpatching
Previous codes for Boolean expressions insert symbolic labels for jumps
It therefore needs a separate pass to set them to appropriate addresses
We can use a technique named backpatching to avoid this
We assume we save instructions into an array and labels will be indices in the
array
For nonterminal B we use two attributes B.truelist and B.falselist together with
following functions:
makelist(i): create a new list containing only I, an index into the array of
instructions
Merge(p1,p2): concatenates the lists pointed by p1 and p2 and returns a
pointer to the concatenated list
Backpatch(p,i): inserts i as the target label for each of the instruction on the
list pointed to by p

Backpatching FOR Boolean Expressions

17




Annotated parse tree for x < 100 || x > 200 && x ! = y

18





Translation of a switch-statement
19





20

You might also like