The document discusses intermediate code generation in compiler design. It describes:
- Intermediate codes are machine independent but close to machine instructions. Source code is converted to intermediate code.
- Common intermediate languages include syntax trees, postfix notation, and three-address code (quadruples). Quadruples are used here and consist of x := y op z.
- Details are given on different types of three-address statements like binary operators, unary operators, moves, jumps, procedure calls, indexed assignments, and pointers.
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Cs9251 CD Unit III Notes
The document discusses intermediate code generation in compiler design. It describes:
- Intermediate codes are machine independent but close to machine instructions. Source code is converted to intermediate code.
- Common intermediate languages include syntax trees, postfix notation, and three-address code (quadruples). Quadruples are used here and consist of x := y op z.
- Details are given on different types of three-address statements like binary operators, unary operators, moves, jumps, procedure calls, indexed assignments, and pointers.
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CS9251 COMPILER DESIGN
UNIT III INTERMEDIATE CODE GENERATION
Intermediate Code Generation Intermediate codes are machine independent codes, but they are close to machine instructions. The given program in a source language is converted to an equivalent program in an intermediate language by the intermediate code generator. Intermediate language can be many different languages, and the designer of the compiler decides this intermediate language. syntax trees can be used as an intermediate language. postfix notation can be used as an intermediate language. three-address code (Quadraples) can be used as an intermediate language we will use quadraples to discuss intermediate code generation quadraples are close to machine instructions, but they are not actual machine instructions. some programming languages have well defined intermediate languages. java java virtual machine prolog warren abstract machine In fact, there are byte-code emulators to execute instructions in these intermediate languages.
Three-Address Code (Quadraples) A quadraple is: x := y op z where x, y and z are names, constants or compiler-generated temporaries; op is any operator. 2
But we may also the following notation for quadraples (much better notation because it looks like a machine code instruction) op y,z,x apply operator op to y and z, and store the result in x. We use the term three-address code because each statement usually contains three addresses (two for operands, one for the result).
Three-Address Statements Binary Operator: op y,z,result or result := y op z where op is a binary arithmetic or logical operator. This binary operator is applied to y and z, and the result of the operation is stored in result. Ex: add a,b,c gt a,b,c addr a,b,c addi a,b,c Unary Operator: op y,,result or result := op y where op is a unary arithmetic or logical operator. This unary operator is applied to y, and the result of the operation is stored in result. Ex: uminus a,,c not a,,c inttoreal a,,c Move Operator: mov y,,result or result := y where the content of y is copied into result. Ex: mov a,,c movi a,,c 3
movr a,,c Unconditional J umps: jmp ,,L or goto L We will jump to the three-address code with the label L, and the execution continues from that statement. Ex: jmp ,,L1 // jump to L1 jmp ,,7 // jump to the statement 7
Conditional J umps: jmprelop y,z,L or if y relop z goto L We will jump to the three-address code with the label L if the result of y relop z is true, and the execution continues from that statement. If the result is false, the execution continues from the statement following this conditional jump statement. Ex: jmpgt y,z,L1 // jump to L1 if y>z jmpgte y,z,L1 // jump to L1 if y>=z jmpe y,z,L1 // jump to L1 if y==z jmpne y,z,L1 // jump to L1 if y!=z Our relational operator can also be a unary operator. jmpnz y,,L1 // jump to L1 if y is not zero jmpz y,,L1 // jump to L1 if y is zero jmpt y,,L1 // jump to L1 if y is true jmpf y,,L1 // jump to L1 if y is false
Procedure Parameters: param x,, or param x Procedure Calls: call p,n, or call p,n where x is an actual parameter, we invoke the procedure p with n parameters. Ex: param x 1 ,, 4
param x 2 ,, p(x 1 ,...,x n ) param x n ,, call p,n, f(x+1,y) add x,1,t1 param t1,, param y,, call f,2,
I ndexed Assignments: move y[i],,x or x := y[i] move x,,y[i] or y[i] := x Address and Pointer Assignments: moveaddr y,,x or x := &y movecont y,,x or x := *y
Syntax-Directed Translation into Three-Address Code S id := E S.code = E.code || gen(mov E.place ,, id.place) E E 1 + E 2 E.place = newtemp(); E.code = E 1 .code || E 2 .code || gen(add E 1 .place , E 2 .place , E.place) E E 1 * E 2 E.place = newtemp(); E.code = E 1 .code || E 2 .code || gen(mult E 1 .place , E 2 .place , E.place) 5
E - E 1 E.place = newtemp(); E.code = E 1 .code || gen(uminus E 1 .place ,, E.place) E ( E 1 ) E.place = E 1 .place; E.code = E 1 .code E id E.place = id.place; E.code = null
S while E do S 1 S.begin = newlabel(); S.after = newlabel(); S.code = gen(S.begin :) || E.code || gen(jmpf E.place ,, S.after) || S 1 .code || gen(jmp ,, S.begin) || gen(S.after :) S if E then S 1 else S 2 S.else = newlabel(); S.after = newlabel(); S.code = E.code || gen(jmpf E.place ,, S.else) || S 1 .code || gen(jmp ,, S.after) || gen(S.else :) || S 2 .code || gen(S.after :)
Translation Scheme to Produce Three-Address Code S id := E { p= lookup(id.name); if (p is not nil) then emit(mov E.place ,, p) 6
else error(undefined-variable) } E E 1 + E 2 { E.place = newtemp(); emit(add E 1 .place , E 2 .place , E.place) } E E 1 * E 2 { E.place = newtemp(); emit(mult E 1 .place , E 2 .place , E.place) } E - E 1 { E.place = newtemp(); emit(uminus E 1 .place ,, E.place) } E ( E 1 ) { E.place = E 1 .place; } E id { p= lookup(id.name); if (p is not nil) then E.place = id.place else error(undefined-variable) }
Translation Scheme with Locations S id := { E.inloc = S.inloc } E { p = lookup(id.name); if (p is not nil) then { emit(E.outloc mov E.place ,, p); S.outloc=E.outloc+1 } else { error(undefined-variable); S.outloc=E.outloc } } E { E 1 .inloc = E.inloc } E 1 + { E 2 .inloc = E 1 .outloc } E 2
{ E.place = newtemp(); emit(E 2 .outloc add E 1 .place , E 2 .place , E.place); E.outloc=E 2 .outloc+1 } E { E 1 .inloc = E.inloc } E 1 + { E 2 .inloc = E 1 .outloc } E 2
{ E.place = newtemp(); emit(E 2 .outloc mult E 1 .place , E 2 .place , E.place); E.outloc=E 2 .outloc+1 } 7
E - { E 1 .inloc = E.inloc } E 1
{ E.place = newtemp(); emit(E 1 .outloc uminus E 1 .place ,, E.place); E.outloc=E 1 .outloc+1 } E ( E 1 ) { E.place = E 1 .place; E.outloc=E 1 .outloc+1 }
E id { E.outloc = E.inloc; p= lookup(id.name); if (p is not nil) then E.place = id.place else error(undefined-variable) }
Boolean Expressions
E { E 1 .inloc = E.inloc } E 1 and { E 2 .inloc = E 1 .outloc } E 2
{ E.place = newtemp(); emit(E 2 .outloc and E 1 .place , E 2 .place , E.place); E.outloc=E 2 .outloc+1 } E { E 1 .inloc = E.inloc } E 1 or { E 2 .inloc = E 1 .outloc } E 2
{ E.place = newtemp(); emit(E 2 .outloc and E 1 .place , E 2 .place , E.place); E.outloc=E 2 .outloc+1 } E not { E 1 .inloc = E.inloc } E 1
{ E.place = newtemp(); emit(E 1 .outloc not E 1 .place ,, E.place); E.outloc=E 1 .outloc+1 } E { E 1 .inloc = E.inloc } E 1 relop { E 2 .inloc = E 1 .outloc } E 2
Elements of arrays can be accessed quickly if the elements are stored in a block of consecutive locations. A one-dimensional array A:
base A low i width 10
base A is the address of the first location of the array A, width is the width of each array element. low is the index of the first array element location of A[i] base A +(i-low)*width
base A +(i-low)*width can be re-written as i*width + (base A -low*width) should be computed at run-time can be computed at compile-time So, the location of A[i] can be computed at the run-time by evaluating the formula i*width+c where c is (base A -low*width) which is evaluated at compile-time. Intermediate code generator should produce the code to evaluate this formula i*width+c (one multiplication and one addition operation).
Two-Dimensional Arrays A two-dimensional array can be stored in either row-major (row-by-row) or column-major (column-by-column). Most of the programming languages use row-major method. Row-major representation of a two-dimensional array:
row 1 row 2 row n
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The location of A[i 1 ,i 2 ] is base A + ((i 1 -low 1 )*n 2 +i 2 -low 2 )*width base A is the location of the array A. low 1 is the index of the first row low 2 is the index of the first column n 2 is the number of elements in each row width is the width of each array element Again, this formula can be re-written as ((i 1 *n 2 )+i 2 )*width + (base A -((low 1 *n 1 )+low 2 )*width) should be computed at run-time can be computed at compile-time
Multi-Dimensional Arrays In general, the location of A[i 1 ,i 2 ,...,i k ] is (( ... ((i 1 *n 2 )+i 2 ) ...)*n k +i k )*width + (base A - ((...((low 1 *n 1 )+low 2 )...)*n k +low k )*width) So, the intermediate code generator should produce the codes to evaluate the following formula (to find the location of A[i 1 ,i 2 ,...,i k ]) : (( ... ((i 1 *n 2 )+i 2 ) ...)*n k +i k )*width + c To evaluate the (( ... ((i 1 *n 2 )+i 2 ) ...)*n k +i k portion of this formula, we can use the recurrence equation: e 1 = i 1
e m = e m-1 * n m + i m
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Translation Scheme for Arrays If we use the following grammar to calculate addresses of array elements, we need inherited attributes.
L id | id [ Elist ] Elist Elist , E | E Instead of this grammar, we will use the following grammar to calculate addresses of array elements so that we do not need inherited attributes (we will use only synthesized attributes). L id | Elist ] Elist Elist , E | id [ E
S L := E { if (L.offset is null) emit(mov E.place ,, L.place) else emit(mov E.place ,, L.place [ L.offset ]) } E E 1 + E 2 { E.place = newtemp(); emit(add E 1 .place , E 2 .place , E.place) } E ( E 1 ) { E.place = E 1 .place; }
E L { if (L.offset is null) E.place = L.place) else { E.place = newtemp(); emit(mov L.place [ L.offset ] ,, E.place) } }
L id { L.place = id.place; L.offset = null; } L Elist ] 13
Translation Scheme for Arrays Example1 A one-dimensional double array A : 5..100 n 1 =95 width=8 (double) low 1 =5 Intermediate codes corresponding to x := A[y] mov c,,t1 // where c=base A -(5)*8 mult y,8,t2 mov t1[t2],,t3 mov t3,,x
Translation Scheme for Arrays Example2 A two-dimensional int array A : 1..10x1..20 n 1 =10 n 2 =20 width=4 (integers) low 1 =1 low 2 =1 Intermediate codes corresponding to x := A[y,z] 14
mult y,20,t1 add t1,z,t1 mov c,,t2 // where c=base A -(1*20+1)*4 mult t1,4,t3 mov t2[t3],,t4 mov t4,,x
Translation Scheme for Arrays Example3 A three-dimensional int array A : 0..9x0..19x0..29 n 1 =10 n 2 =20 n 3 =30 width=4 (integers) low 1 =0 low 2 =0 low 3 =0 Intermediate codes corresponding to x := A[w,y,z] mult w,20,t1 add t1,y,t1 mult t1,30,t2 add t2,z,t2 mov c,,t3 // where c=base A -((0*20+0)*30+0)*4 mult t2,4,t4 mov t3[t4],,t5 mov t5,,x
Declarations P M D M { offset=0 } D D ; D 15
D id : T { enter(id.name,T.type,offset); offset=offset+T.width } T int { T.type=int; T.width=4 } T real { T.type=real; T.width=8 } T array[num] of T 1 { T.type=array(num.val,T 1 .type); T.width=num.val*T 1 .width } T T 1 { T.type=pointer(T 1 .type); T.width=4 } where enter crates a symbol table entry with given values.
Nested Procedure Declarations For each procedure we should create a symbol table. mktable(previous) create a new symbol table where previous is the parent symbol table of this new symbol table enter(symtable,name,type,offset) create a new entry for a variable in the given symbol table. enterproc(symtable,name,newsymbtable) create a new entry for the procedure in the symbol table of its parent. addwidth(symtable,width) puts the total width of all entries in the symbol table into the header of that table. We will have two stacks: tblptr to hold the pointers to the symbol tables offset to hold the current offsets in the symbol tables in tblptr stack.
P M D { addwidth(top(tblptr),top(offset)); pop(tblptr); pop(offset) } M { t=mktable(nil); push(t,tblptr); push(0,offset) } D D ; D 16
D proc id N D ; S { t=top(tblptr); addwidth(t,top(offset)); pop(tblptr); pop(offset); enterproc(top(tblptr),id.name,t) } D id : T { enter(top(tblptr),id.name,T.type,top(offset)); top(offset)=top(offset)+T.width } N { t=mktable(top(tblptr)); push(t,tblptr); push(0,offset) }
Backpatching Previous codes for Boolean expressions insert symbolic labels for jumps It therefore needs a separate pass to set them to appropriate addresses We can use a technique named backpatching to avoid this We assume we save instructions into an array and labels will be indices in the array For nonterminal B we use two attributes B.truelist and B.falselist together with following functions: makelist(i): create a new list containing only I, an index into the array of instructions Merge(p1,p2): concatenates the lists pointed by p1 and p2 and returns a pointer to the concatenated list Backpatch(p,i): inserts i as the target label for each of the instruction on the list pointed to by p
Backpatching FOR Boolean Expressions
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Annotated parse tree for x < 100 || x > 200 && x ! = y