So You Want To Play Go Level 3
So You Want To Play Go Level 3
By Jonathan Hop
So you want to play Go? (c) 2009 Jonathan Hop, All rights reserved.
Other publications:
So you want to play Go? Level 1 and 2 Power Builder Series: Tsumego Collection
Table of Contents
Introduction Foreword...4 About the Author..5 Learning about Go Chapter 1: Stone Development13 Chapter 2: Tactical Concepts..69 Chapter 3: Attacking 113 Chapter 4: Invading...147 Chapter 5: Sabaki..185 Chapter 6: Essential Shapes..219 Chapter 7: Common Kyu Level Mistakes ...241
Foreword
Welcome to level 3 of the So you want to play Go? series, intended for 9 to 1 kyu players. If you have read level 1 and 2 of the series then you know what to expect, but for those of you who are just getting acquainted I wanted to say a few words. First off the title is a bit of a misnomer. While the name of the game is known as Go in the West, because of our relationship to Japan, the game was invented in China 4,000 years ago, and the Chinese call it Weiqi (pronounced Way-Chee). I think that it is important we remember this heritage, so I will be referring to the game as Weiqi for the remainder of the book. Now the road to 1 dan is laid out before you, and let me tell you its going to be an interesting trip. In order to improve further as a single digit kyu, you will have to master the fundamentals rather than necessarily learn complicated techniques. Learning a 100 move joseki or memorizing a bunch of openings is not really what is going to skyrocket your strength (although if you do manage it, my hat is off to you). Instead, I would rather you take your time to make sure each of the fundamentals is clear to you, and by the time you are a high level kyu player, to begin working on your ability to judge positions. Being a single digit kyu is also a lot of fun, because you can really begin to appreciate the many different types of strategies there are. You understand all the basic building blocks of the game and it is now time to fit the pieces together. Begin to be more discriminating about your own moves. Try and adopt the attitude that you should not settle for less than what you should be getting. Also, if you have the time and the energy, increase the amount you play per week. Studying pro games, doing Weiqi problems, and reading books can realistically only teach you so much. Actual playing experience can teach you volumes. You know your own ideas best.
What I liked about going to Weiqi tournaments is that they taught me about what winning and losing was about. Yes, you are a single digit kyu and that is something to be proud of, but in the grand scheme of things you are only so high on the Weiqi ladder. Your opponent is probably the same strength as you are and has just as much of a chance to win as you do. Losing does not mean that you are not as good as you thought you were, but it does mean that you still have plenty of weaknesses and room for improvement. Do not let your attitude towards losing affect your ability to learn more about the game.
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The first 9 moves should be pretty easy for you, but lets analyze what Whites strategy is from here. White A is sente, otherwise White destroys Black 7. Black has just played a low one space pincer at the top, so all his stones there are low. White has several moves he can use to force Black to answer in a specific way, and after reviewing the game yourself Im sure youre already aware. White plays a contact play at 1 that Black will answer, then uses his sente moves at the upper left to force Black to spend many moves there. Convince yourself that they are indeed sente. Now what may not be quite so clear is White 17. After all, White 1 still only has two liberties. Well look at the whole board and try to
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answer that question for yourself. White has a mokuhazushi stone in the lower right, so White 17 has some backup. Secondly, Black has to deal with his upper right stone because in one more move it will be sealed in and not have much use.
Black has to walk out or be blockaded, and now it is time for White to help his weak stone, which also threatens to close Black in with A. Black will have to continue to walk out or risk being sealed in, and at the same time White can strengthen his stones.
Black continues to walk out, and now it is time to cut. White 8 might seem weird, as White needs to add a move after he cuts to capture the one Black stone, but 8 is worth more because it erases the eye space of the Black group. Black walks into the center with 9, and now White has some spare time to defend
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on the right. Black plays a forcing move then kills the two White stones, but White can still defend his group and make some eye space with 14. Now that we understand the reasoning behind each move, lets move onto the important part, analyzing the result and determining who gained what and whether or not the stones are efficient.
The problem for Black is he has two very thick positions only two spaces away from each other. Sure White lost three stones at the top but those three stones were not important in terms of keeping White safe; all three of his groups have eye space and sturdy shapes. Black is over-concentrated at the top. Have you noticed that making our opponent over-concentrated oftentimes involves sacrificing a few stones to force our opponent to play on inefficient spots? The previous example was a bit grand, as it involved looking at many parts of the board and linking them together, considering the vital spots. You are much stronger now so you will have to do this in your games more and more! Look at the whole board and consider the effectiveness of each move.
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Black 1 and 3 are pretty easy to understand as they are normal responses to when our opponent plays a shoulder hit against us. What you have to love is a move like Black 5. It strikes right at the heart of Whites shape, keeping it fragile and weak. Black plays the important move of 7, which covers White from the center. Now Whites escape route towards the center is totally sealed off. White creates some weakness in Blacks shape by banging around, but at the same time Black is slowly building up influence facing the center. After White captures the two Black stones and lives, Black covers the center with 19, linking all of his stones into one cohesive fighting force. When you see the moves played out, the direction we should attack seems so simple. What Weiqi forces us to do is to visualize our moves ahead of time. Maybe you werent as exact or you didnt find the hard hitting moves like Black 5, but if you were aiming to attack the White group to encircle the center, you get a gold star.