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Ability Scores Hit Points Skills

CHARACTER RECORD SHEET max ranks = lvl+3( / 2) cross class total ability ranks misc 1 misc 2 misc 3 ABILITY SCORES score mod temp score STRENGTH DEXTERITY CONSTITUTION INTELLIGENCE WISDOM CHARISMA 0 damage reduction current die type(s) d10 ac when flat-footed ac versus touch attacks miss chance max dexterity bonus armor check penalty arcane

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George Hill
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0% found this document useful (0 votes)
108 views4 pages

Ability Scores Hit Points Skills

CHARACTER RECORD SHEET max ranks = lvl+3( / 2) cross class total ability ranks misc 1 misc 2 misc 3 ABILITY SCORES score mod temp score STRENGTH DEXTERITY CONSTITUTION INTELLIGENCE WISDOM CHARISMA 0 damage reduction current die type(s) d10 ac when flat-footed ac versus touch attacks miss chance max dexterity bonus armor check penalty arcane

Uploaded by

George Hill
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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character Thorin Stoneheart class Level 1 Dwarf Paragon, Level 2 Warrior race Dwarf patron deity/religion Moradin origin Ironforge - Khaz Modan player George Hill level 3 (1,2) alignment Good-Neutral residence Ironforge (Travelling)
temp mod

CHARACTER RECORD SHEET


max ranks = lvl+3(/2) cross class total ability ranks misc 1 misc 2 misc 3

ABILITY SCORES
score mod

temp score

HIT POINTS

SKILLS
appraise r autohypnosis balance r bluff r climb r concentration r craft r ( Armoursmithing decipher script diplomacy r disable device disguise r escape artist r forgery r gather information r handle animal heal r hide r intimidate r jump r knowledge ( Dungeoneer knowledge ( knowledge ( knowledge ( listen r move silently r open lock perform ( perform ( perform ( profession ( Armoursmith psicraft ride r search r sense motive r sleight of hand spellcraft spot r stabilize self survival r swim r tumble use magic device use psionic device use rope r

int 2 wis 0

STRENGTH DEXTERITY CONSTITUTION INTELLIGENCE WISDOM CHARISMA

14 13 18 14 10 9

2 1 4 2 0 -1

14 12 18 14 10 10.00

25
max

25

0
damage reduction
current

1
)

die type(s)

d10
ac when flat-footed ac versus touch attacks miss chance
max dexterity bonus armor check penalty arcane spell failure

ARMOR
ARMOR
armor shield modifiers dex size natural misc 1 misc 2
dex

23
CLASS

10

armor worn

21 11 0 1

Masterwork Full Plate Masterwork Large Steel Shield

spell resistance

N/A N/A

SAVING THROWS
total 1 class base 2 3 4

modifiers ability magic misc


con

INITIATIVE
total dex dex base misc

fortitude reflex will

4 1 0

4 dex 1 wis 0

1
speed
class base 2 3

0
modified

) ) ) )

1 1 1

20

20

total

multiple attacks 2nd 3rd 4th 5th


5 5 5 10 10 10 15 15 15

ATTACK ROLLS
1

modifiers ability size misc 1 misc 2 str dex

melee ranged grapple flurry of blows

5 4 5

1 1 1 1

2 2 2 2

2 1 str 2 str 2

0 0

) ) ) )

1 dex* 1 -1 cha -1 2 str* 2 4 con 4 10 int 2 5 int 2 -1 cha -1 int 2 cha -1 -1 1 dex* 1 2 int 2 -1 cha -1 cha -1 0 wis 0 1 dex* 1 -1 cha -1 2 str* 2 int 2 int 2 int 2 int 2 0 wis 0 1 dex* 1 dex 1 cha -1 cha -1 cha -1
wis int 2

1
1 1 2 0

dex 1 int 2 wis dex* 1 int 2

additional modifiers

Masterwork Battleaxe +1

con

WEAPONS
weapon att bonus damage critical range type size

1 1

0 2

0 4 wis 0
wis

str* 2 dex* 1 cha -1 cha -1

Masterwork Battleaxe
notes weapon notes weapon notes weapon notes weapon notes

+1
att bonus

d8
damage

X3

20

M
size

critical range type

att bonus

damage

critical range type

size

att bonus

damage

critical range type

size

1 0 0 0 0 0 0 0 0

dex 1

r DENOTES SKILL CAN BE USED UNTRAINED * ARMOR CHECK PENALTY APPLIES (DOUBLE FOR SWIM)

proficiencies
 martial weapons:  simple  light  medium  heavy armor:  shields

att bonus

damage

critical range type

size

EQUIPMENT
item location wt item location wt item location wt

Masterwork Full Plate Masterwork Battleaxe Masterwork L. S. Shield

50.0 7.0 15.0

current load

total weight carried

72.0

MOVEMENT & LIFTING


walk hustle run

EXPERIENCE
total experience

MONEY & GEMS


cp 0 sp

movement lifting load light medium heavy capacity

20 175
= max load

40 350
= 2 max load

80 875
= 5 max load

= base speed = 2 base speed = 4 base speed lift over head lift off ground push or drag

xps needed for next level hit points by level gp pp

0 1450 0 0

to 58 lbs. to 116 lbs. to 175 lbs.

max dex enc pen run normal normal normal +3 3 4 +1 6 3

4+4 5+4 4+4

gems

SPECIAL ABILITIES & FEATS


DODGE - +1 AC against attack from nominated target, POWER ATTACK - Before making attack rolls for a round, you may choose to subtract a number from attack rolls and add the same number to damage rolls. CLEAVE - If you drop a creature, you get an immediate additional attack against another creature in the vicinity. WEAPON FOCUS "Longsword"- You add +1 to all rolls make using the selected weapon. +2 Constitution, 2 Charisma Medium-size Dwarven base speed is 20 feet. Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all. Stonecunning: Stonecunning grants dwarves a +2 racial bonus on checks to notice unusual stonework, such as sliding walls, stonework traps, new construction and shaky stone ceilings, and the like. A dwarf who comes within 10 feet of unusual stonework can make a check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. +2 racial bonus on saving throws against spells and spell-like effects. +1 racial bonus to attack rolls against orcs and goblinoids. +4 dodge bonus against giants. +2 racial bonus on Appraise checks. +2 racial bonus on Craft checks related to stone or metal. +2 racial bonus on saving throws against poison.

LANGUAGES
Common Dwarven Goblin Orc

SPELLS
spell save dc level spells bonus # spells per day spells known

SPELLS & POWERS 0

0
1st 2nd 3rd 4th 5th 6th 7th 8th 9th spell save dc mod

= 10 +

modifiers ability misc

TURN UNDEAD
times/day

-1
turning damage

=3+ = 2d6 +

modifiers cha misc cha cha cha modifiers level

turning check
cha misc

-1

-1

-1

PSIONICS
# powers level # powers level power points known known 5th 0 1st 2nd 3rd 4th
1D20 + dc mod + ability mod defenses

6th 7th 8th 9th psionic combat


ego id whip insin dex +1 2 1 4 +3 8 +8 mind blast cha +3 +0 3 2 1 +4 +8 free manifestations

int 3 +6 +1 +4 +5 8 +8

wis 5 +4 +3 +2 3 8 +8

attacks ability

mind psychic thrust crush

str 2 +1 +4 1 +0 9 +7

-1

empty mind intellect fortress mental barrier thought shield tower of iron will nonpsionic flat-footed/powerless

HENCHMEN/ANIMAL COMPANIONS
name notes name notes name notes name notes race/class hd/lvl hp init spd ac atk str dex con int wis cha race/class hd/lvl hp init spd ac atk str dex con int wis cha race/class hd/lvl hp init spd ac atk str dex con int wis cha race/class hd/lvl hp init spd ac atk str dex con int wis cha

CHARACTER DESCRIPTION
character name Thorin Stoneheart description age 101 birth date height hair Sandy Brown skin Tanned sex Male size weight eyes Grey handedness Right character sketch

personality

quote(s) contacts/friends

enemies

BACKGROUND & NOTES


I am Thorin of Khaz Modan, son of Therin, son of Telin, son of Tolin..... For generations my family have protected the Dwarf Kingdom against its many enemies as Defenders of the Realm. Now my turn has come to take up the mantle of

date created

dm/campaign

dungeons & dragons character sheet v2.1 7/03 by patrick murphy a mad irishman production www.mad-irishman.net dungeons & dragons is a registered trademark of wizards of the coast, inc. 2003 wizards of the coast, inc.

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