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Portable Executable and Common Object File Format Specification

The document specifies the file format for Microsoft Windows portable executable and common object files. It describes the various headers, sections, and other components that make up executable image files and object files used for linking.

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0% found this document useful (0 votes)
115 views

Portable Executable and Common Object File Format Specification

The document specifies the file format for Microsoft Windows portable executable and common object files. It describes the various headers, sections, and other components that make up executable image files and object files used for linking.

Uploaded by

Frank
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Microsoft Portable Executable and

Common Object File Format Specification


Microsoft Corporation
Revision 6.0 - February 1999
Note This document is provided to aid in the development of tools and applications for Microsoft Windows NT® but is
not guaranteed to be a complete specification in all respects. Microsoft reserves the right to alter this document without
notice.

Microsoft, MS, MS-DOS, and CodeView are registered trademarks, and Windows, Windows NT, Win32, Win32s, and
Visual C++ are trademarks of Microsoft Corporation in the USA and other countries.

Alpha AXP is a trademark of Digital Equipment Corporation. Intel is a registered trademark, and Intel386 is a trademark of
Intel Corporation. MIPS is a registered trademark of MIPS Computer Systems, Inc. Unicode is a trademark of Unicode,
Incorporated. UNIX is a registered trademark of UNIX Systems Laboratories. Other product and company names
mentioned herein may be the trademarks of their respective owners.

© 1999 Microsoft Corporation. All rights reserved.


Contents
1. General Concepts 4
2. Overview 5
3. File Headers 7
3.1. MS-DOS Stub (Image Only) 7
3.2. Signature (Image Only) 7
3.3. COFF File Header (Object & Image) 7
3.4. Optional Header (Usually Image Only) 10
4. Section Table (Section Headers) 16
4.1. Section Flags 17
4.2. Grouped Sections (Object Only) 19
5. Other Contents of the File 20
5.1. Section Data 20
5.2. COFF Relocations (Object Only) 20
5.3. COFF Line Numbers 28
5.4. COFF Symbol Table 29
5.5. Auxiliary Symbol Records 34
5.6. COFF String Table 38
5.7. The Attribute Certificate Table (Image Only) 39
5.8 Delay-Load Import Tables (Image Only) 39
6. Special Sections 41
6.1. The .debug Section 43
6.2. The .drectve Section (Object Only) 45
6.3. The .edata Section (Image Only) 46
6.4. The .idata Section 49
6.5. The .pdata Section 51
6.6. The .reloc Section (Image Only) 52
6.7. The .tls Section 54
6.8. The .rsrc Section 57
7. Archive (Library) File Format 61
7.1. Archive File Signature 62
7.2. Archive Member Headers 62
7.3. First Linker Member 63
7.4. Second Linker Member 64
7.5. Longnames Member 65
8. Import Library Format 65
8.1. Import Header 66
8.2. Import Type 66
8.3. Import Name Type 67
Appendix: Example Object File 67
Appendix: Calculating Image Message Digests 72
Fields Not To Include In Digests 73
1. General Concepts
This document specifies the structure of executable (image) files and object files under the
Microsoft Windows NT® operating system. These files are referred to as Portable Executable
(PE) and Common Object File Format (COFF) files respectively. The name “Portable
Executable” refers to the fact that the format is not architecture-specific.
Certain concepts appear repeatedly throughout the specification and are described in the
following table:
Name Description
Image file Executable file: either a .EXE file or a DLL. An image file can be
thought of as a “memory image.” The term “image file” is usually
used instead of “executable file,” because the latter sometimes is
taken to mean only a .EXE file.
Object file A file given as input to the linker. The linker produces an image
file, which in turn is used as input by the loader. The term “object
file” does not necessarily imply any connection to object-oriented
programming.
RVA Relative Virtual Address. In an image file, an RVA is always the
address of an item once loaded into memory, with the base
address of the image file subtracted from it. The RVA of an item
will almost always differ from its position within the file on disk (File
Pointer).
In an object file, an RVA is less meaningful because memory
locations are not assigned. In this case, an RVA would be an
address within a section (see below), to which a relocation is later
applied during linking. For simplicity, compilers should just set the
first RVA in each section to zero.
Virtual Address (VA) Same as RVA (see above), except that the base address of the
image file is not subtracted. The address is called a “Virtual
Address” because Windows NT creates a distinct virtual address
space for each process, independent of physical memory. For
almost all purposes, a virtual address should be considered just an
address. A virtual address is not as predictable as an RVA,
because the loader might not load the image at its preferred
location.
File pointer Location of an item within the file itself, before being processed by
the linker (in the case of object files) or the loader (in the case of
image files). In other words, this is a position within the file as
stored on disk.
Date/Time Stamp Date/time stamps are used in a number of places in a PE/COFF
file, and for different purposes. The format of each such stamp,
however, is always the same: that used by the time functions in the
C run-time library.
Section A section is the basic unit of code or data within a PE/COFF file. In
an object file, for example, all code can be combined within a
single section, or (depending on compiler behavior) each function
can occupy its own section. With more sections, there is more file
overhead, but the linker is able to link in code more selectively. A
section is vaguely similar to a segment in Intel® 8086 architecture.
All the raw data in a section must be loaded contiguously. In
addition, an image file can contain a number of sections, such as
.tls or .reloc, that have special purposes.
Attribute certificates are used to associate verifiable statements
with an image. There are a number of different verifiable
statements that can be associated with a file, but one of the most
useful ones, and one that is easy to describe, is a statement by a
software manufacturer indicating what the message digest of the
image is expected to be. A message digest is similar to a
checksum except that it is extremely difficult to forge, and,
therefore it is very difficult to modify a file in such a way as to have
the same message digest as the original file. The statement may
be verified as being made by the manufacturer by use of
public/private key cryptography schemes. This document does not
go into details of attribute certificates other than to allow for their
insertion into image files.

2. Overview
Figures 1 and 2 illustrate the Microsoft PE executable format and the Microsoft COFF object-
module format.
Figure 1. Typical 32-Bit Portable .EXE File Layout

Figure 2. Typical 32-Bit COFF Object Module Layout


3. File Headers
The PE file header consists of an MS-DOS stub, the PE signature, the COFF File Header,
and an Optional Header. A COFF object file header consists of a COFF File Header and
an Optional Header. In both cases, the file headers are followed immediately by section
headers.

3.1. MS-DOS Stub (Image Only)


The MS-DOS Stub is a valid application that runs under MS-DOS and is placed at the front of
the .EXE image. The linker places a default stub here, which prints out the message “This
program cannot be run in DOS mode” when the image is run in MS-DOS. The user can specify
another stub by using the /STUB linker option.
At location 0x3c, the stub has the file offset to the Portable Executable (PE) signature. This
information enables Windows NT to properly execute the image file, even though it has a DOS
Stub. This file offset is placed at location 0x3c during linking.

3.2. Signature (Image Only)


After the MS-DOS stub, at the file offset specified at offset 0x3c, there is a 4-byte signature
identifying the file as a PE format image file; this format is used in Win32, Posix on Windows
NT, and for some device drivers in Windows NT. Currently, this signature is “PE\0\0” (the letters
“P” and “E” followed by two null bytes).

3.3. COFF File Header (Object & Image)


At the beginning of an object file, or immediately after the signature of an image file, there is a
standard COFF header of the following format. Note that the Windows NT loader limits the
Number of Sections to 96.
Offset Size Field Description
0 2 Machine Number identifying type of target machine.
See Section 3.3.1, “Machine Types, ” for
more information.
2 2 NumberOfSections Number of sections; indicates size of the
Section Table, which immediately follows the
headers.
4 4 TimeDateStamp Time and date the file was created.
8 4 PointerToSymbolTable File offset of the COFF symbol table or 0 if
none is present.
12 4 NumberOfSymbols Number of entries in the symbol table. This
data can be used in locating the string table,
which immediately follows the symbol table.
16 2 SizeOfOptionalHeader Size of the optional header, which is required
for executable files but not for object files. An
object file should have a value of 0 here. The
format is described in the section “Optional
Header.”
18 2 Characteristics Flags indicating attributes of the file. See
Section 3.3.2, “Characteristics,” for specific
flag values.

3.3.1. Machine Types


The Machine field has one of the following values, defined below, which specify its machine
(CPU) type. An image file can be run only on the specified machine, or a system emulating it.
Constant Value Description
IMAGE_FILE_MACHINE_UNKNOWN 0x0 Contents assumed to be applicable to any
machine type.
IMAGE_FILE_MACHINE_ALPHA 0x184 Alpha AXP™.
IMAGE_FILE_MACHINE_ARM 0x1c0
IMAGE_FILE_MACHINE_ALPHA64 0x284 Alpha AXP™ 64-bit.
IMAGE_FILE_MACHINE_I386 0x14c Intel 386 or later, and compatible processors.
IMAGE_FILE_MACHINE_IA64 0x200 Intel IA64™
IMAGE_FILE_MACHINE_M68K 0x268 Motorola 68000 series.
IMAGE_FILE_MACHINE_MIPS16 0x266
IMAGE_FILE_MACHINE_MIPSFPU 0x366 MIPS with FPU
IMAGE_FILE_MACHINE_MIPSFPU16 0x466 MIPS16 with FPU
IMAGE_FILE_MACHINE_POWERPC 0x1f0 Power PC, little endian.
IMAGE_FILE_MACHINE_R3000 0x162
IMAGE_FILE_MACHINE_R4000 0x166 MIPS® little endian.
IMAGE_FILE_MACHINE_R10000 0x168
IMAGE_FILE_MACHINE_SH3 0x1a2 Hitachi SH3
IMAGE_FILE_MACHINE_SH4 0x1a6 Hitachi SH4
IMAGE_FILE_MACHINE_THUMB 0x1c2
3.3.2. Characteristics
The Characteristics field contains flags that indicate attributes of the object or image file. The
following flags are currently defined:
Flag Value Description
IMAGE_FILE_RELOCS_STRIPPED 0x0001 Image only, Windows CE, Windows
NT and above. Indicates that the file
does not contain base relocations
and must therefore be loaded at its
preferred base address. If the base
address is not available, the loader
reports an error. Operating systems
running on top of MS-DOS
(Win32s™) are generally not able to
use the preferred base address and
so cannot run these images.
However, beginning with version 4.0,
Windows will use an application’s
preferred base address. The default
behavior of the linker is to strip base
relocations from EXEs.
IMAGE_FILE_EXECUTABLE_IMAGE 0x0002 Image only. Indicates that the image
file is valid and can be run. If this
flag is not set, it generally indicates
a linker error.
IMAGE_FILE_LINE_NUMS_STRIPPED 0x0004 COFF line numbers have been
removed.
IMAGE_FILE_LOCAL_SYMS_STRIPPED 0x0008 COFF symbol table entries for local
symbols have been removed.
IMAGE_FILE_AGGRESSIVE_WS_TRIM 0x0010 Aggressively trim working set.
IMAGE_FILE_LARGE_ADDRESS_AWARE 0x0020 App can handle > 2gb addresses.
IMAGE_FILE_16BIT_MACHINE 0x0040 Use of this flag is reserved for future
use.
IMAGE_FILE_BYTES_REVERSED_LO 0x0080 Little endian: LSB precedes MSB in
memory.
IMAGE_FILE_32BIT_MACHINE 0x0100 Machine based on 32-bit-word
architecture.
IMAGE_FILE_DEBUG_STRIPPED 0x0200 Debugging information removed
from image file.
IMAGE_FILE_REMOVABLE_RUN_FROM_SWAP 0x0400 If image is on removable media,
copy and run from swap file.
IMAGE_FILE_SYSTEM 0x1000 The image file is a system file, not a
user program.
IMAGE_FILE_DLL 0x2000 The image file is a dynamic-link
library (DLL). Such files are
considered executable files for
almost all purposes, although they
cannot be directly run.
IMAGE_FILE_UP_SYSTEM_ONLY 0x4000 File should be run only on a UP
machine.
IMAGE_FILE_BYTES_REVERSED_HI 0x8000 Big endian: MSB precedes LSB in
memory.

3.4. Optional Header (Usually Image Only)


Every image file has an Optional Header that provides information to the loader. This header is
also referred to the PE Header. This header is optional in the sense that some files (specifically,
object files) do not have it. For image files, this header is required. An object file may have an
optional header, but generally this header has no function in an object file except to increase
size.
Note that the size of the optional header is not fixed. The Optional Header Size in the COFF
Header (see Section 3.3 COFF File Header (Object & Image)) must be used in conjunction with
the Optional Header’s Number of Data Directories field to accurately calculate the size of the
header. In addition, it is important to validate the Optional Header’s Magic number for format
compatibility.
The Optional Header’s Magic number determines whether an image is a PE32 or PE32+
executable:
Magic Number PE Format
0x10b PE32
0x20b PE32+

PE32+ images allow for a 64-bit address space while limiting the image size to 4 Gigabytes.
Other PE32+ modifications are addressed in their respective sections.
The Optional Header itself has three major parts:
Offset Size Header part Description
(PE32/PE32+) (PE32/PE32+)

0 28/24 Standard fields These are defined for all implementations


of COFF, including UNIX®.
28/24 68 / 88 Windows specific These include additional fields to support
fields specific features of Windows (for
example, subsystem).
96/112 Variable Data directories These fields are address/size pairs for
special tables, found in the image file and
used by the operating system (for
example, Import Table and Export Table).
3.4.1. Optional Header Standard Fields (Image Only)
The first eight fields of the Optional Header are standard fields, defined for every implementation
of COFF. These fields contain general information useful for loading and running an executable
file, and are unchanged for the PE32+ format.
Offset Size Field Description
0 2 Magic Unsigned integer identifying the state of the
image file. The most common number is
0413 octal (0x10B), identifying it as a
normal executable file. 0407 (0x107)
identifies a ROM image.
2 1 MajorLinkerVersion Linker major version number.
3 1 MinorLinkerVersion Linker minor version number.
4 4 SizeOfCode Size of the code (text) section, or the sum of
all code sections if there are multiple
sections.
8 4 SizeOfInitializedData Size of the initialized data section, or the
sum of all such sections if there are multiple
data sections.
12 4 SizeOfUninitializedData Size of the uninitialized data section (BSS),
or the sum of all such sections if there are
multiple BSS sections.
16 4 AddressOfEntryPoint Address of entry point, relative to image
base, when executable file is loaded into
memory. For program images, this is the
starting address. For device drivers, this is
the address of the initialization function. An
entry point is optional for DLLs. When none
is present this field should be 0.
20 4 BaseOfCode Address, relative to image base, of
beginning of code section, when loaded into
memory.

PE32 contains this additional field, absent in PE32+, following BaseOfCode:


24 4 BaseOfData Address, relative to image base, of
beginning of data section, when loaded into
memory.
3.4.2. Optional Header Windows NT-Specific Fields (Image Only)
The next twenty-one fields are an extension to the COFF Optional Header format and contain
additional information needed by the linker and loader in Windows NT.
Offset Size Field Description
(PE32/PE32+) (PE32/PE32+)

28 / 24 4/8 ImageBase Preferred address of first byte of


image when loaded into memory;
must be a multiple of 64K. The
default for DLLs is 0x10000000. The
default for Windows CE EXEs is
0x00010000. The default for
Windows NT, Windows 95, and
Windows 98 is 0x00400000.
32 / 32 4 SectionAlignment Alignment (in bytes) of sections when
loaded into memory. Must greater or
equal to File Alignment. Default is the
page size for the architecture.
36 / 36 4 FileAlignment Alignment factor (in bytes) used to
align the raw data of sections in the
image file. The value should be a
power of 2 between 512 and 64K
inclusive. The default is 512. If the
SectionAlignment is less than the
architecture’s page size than this
must match the SectionAlignment.
40 / 40 2 MajorOperatingSystem Major version number of required OS.
Version
42 / 42 2 MinorOperatingSystem Minor version number of required OS.
Version
44 / 44 2 MajorImageVersion Major version number of image.
46 / 46 2 MinorImageVersion Minor version number of image.
48 / 48 2 MajorSubsystemVersion Major version number of subsystem.
50 / 50 2 MinorSubsystemVersion Minor version number of subsystem.
52 / 52 4 Reserved dd
56 / 56 4 SizeOfImage Size, in bytes, of image, including all
headers; must be a multiple of
Section Alignment.
60 / 60 4 SizeOfHeaders Combined size of MS-DOS stub, PE
Header, and section headers rounded
up to a multiple of FileAlignment.
64 / 64 4 CheckSum Image file checksum. The algorithm
for computing is incorporated into
IMAGHELP.DLL. The following are
checked for validation at load time:
all drivers, any DLL loaded at boot
time, and any DLL that ends up in the
server.
68 / 68 2 Subsystem Subsystem required to run this
image. See “Windows NT
Subsystem” below for more
information.
70 / 70 2 DLL Characteristics See “DLL Characteristics” below for
more information.
72 / 72 4/8 SizeOfStackReserve Size of stack to reserve. Only the
Stack Commit Size is committed; the
rest is made available one page at a
time, until reserve size is reached.
76 / 80 4/8 SizeOfStackCommit Size of stack to commit.
80 / 88 4/8 SizeOfHeapReserve Size of local heap space to reserve.
Only the Heap Commit Size is
committed; the rest is made available
one page at a time, until reserve size
is reached.
84 / 96 4/8 SizeOfHeapCommit Size of local heap space to commit.
88 / 104 4 LoaderFlags Obsolete.
92 / 108 4 NumberOfRvaAndSizes Number of data-dictionary entries in
the remainder of the Optional
Header. Each describes a location
and size.
Windows NT Subsystem
The following values are defined for the Subsystem field of the Optional Header. They determine
what, if any, Windows NT subsystem is required to run the image.
Constant Value Description
IMAGE_SUBSYSTEM_UNKNOWN 0 Unknown subsystem.
IMAGE_SUBSYSTEM_NATIVE 1 Used for device drivers and native
Windows NT processes.
IMAGE_SUBSYSTEM_WINDOWS_GUI 2 Image runs in the Windows™ graphical
user interface (GUI) subsystem.
IMAGE_SUBSYSTEM_WINDOWS_CUI 3 Image runs in the Windows character
subsystem.
IMAGE_SUBSYSTEM_POSIX_CUI 7 Image runs in the Posix character
subsystem.
IMAGE_SUBSYSTEM_WINDOWS_CE_GUI 9 Image runs in on Windows CE.
IMAGE_SUBSYSTEM_EFI_APPLICATION 10 Image is an EFI application.
IMAGE_SUBSYSTEM_EFI_BOOT_SERVICE_ 11 Image is an EFI driver that provides
boot services.
DRIVER

IMAGE_SUBSYSTEM_EFI_RUNTIME_DRIVER 12 Image is an EFI driver that provides


runtime services.

DLL Characteristics
The following values are defined for the DLLCharacteristics field of the Optional Header.
Constant Value Description
0x0001 Reserved
0x0002 Reserved
0x0004 Reserved
0x0008 Reserved
IMAGE_DLLCHARACTERISTICS_NO_BIND 0x0800 Do not bind image
IMAGE_DLLCHARACTERISTICS_WDM_DRIVER 0x2000 Driver is a WDM Driver
IMAGE_DLLCHARACTERISTICS_TERMINAL_SERVER_ 0x8000 Image is Terminal Server aware
AWARE
3.4.3. Optional Header Data Directories (Image Only)
Each data directory gives the address and size of a table or string used by Windows NT. These
are all loaded into memory so that they can be used by the system at run time. A data directory
is an eight-byte field that has the following declaration:
typedef struct _IMAGE_DATA_DIRECTORY {
DWORD RVA;
DWORD Size;
} IMAGE_DATA_DIRECTORY, *PIMAGE_DATA_DIRECTORY;

The first field, RVA, is the relative virtual address of the table. The RVA is the address of the
table, when loaded, relative to the base address of the image. The second field gives the size in
bytes. The data directories, which form the last part of the Optional Header, are listed below.
Note that the number of directories is not fixed. The NumberOfRvaAndSizes field in the optional
header should be checked before looking for a specific directory.
Do not assume that the RVAs given in this table point to the beginning of a section or that the
sections containing specific tables have specific names.
Offset Size Field Description
(PE/PE32+)

96/112 8 Export Table Export Table address and size.


104/120 8 Import Table Import Table address and size
112/128 8 Resource Table Resource Table address and size.
120/136 8 Exception Table Exception Table address and size.
128/144 8 Certificate Table Attribute Certificate Table address and size.
136/152 8 Base Relocation Table Base Relocation Table address and size.
144/160 8 Debug Debug data starting address and size.
152/168 8 Architecture Architecture-specific data address and size.
160/176 8 Global Ptr Relative virtual address of the value to be
stored in the global pointer register. Size
member of this structure must be set to 0.
168/184 8 TLS Table Thread Local Storage (TLS) Table address
and size.
176/192 8 Load Config Table Load Configuration Table address and size.
184/200 8 Bound Import Bound Import Table address and size.
192/208 8 IAT Import Address Table address and size.
200/216 8 Delay Import Descriptor Address and size of the Delay Import
Descriptor.
208/224 8 COM+ Runtime Header COM+ Runtime Header address and size
216/232 8 Reserved
The Certificate Table entry points to a table of attribute certificates. These certificates are not
loaded into memory as part of the image. As such, the first field of this entry, which is normally
an RVA, is a File Pointer instead.

4. Section Table (Section Headers)


Each row of the Section Table, in effect, is a section header. This table immediately follows the
optional header, if any. This positioning is required because the file header does not contain a
direct pointer to the section table; the location of the section table is determined by calculating
the location of the first byte after the headers. Make sure to use the size of the optional header
as specified in the file header.
The number of entries in the Section Table is given by the NumberOfSections field in the file
header. Entries in the Section Table are numbered starting from one. The code and data
memory section entries are in the order chosen by the linker.
In an image file, the virtual addresses for sections must be assigned by the linker such that they
are in ascending order and adjacent, and they must be a multiple of the Section Align value in
the optional header.
Each section header (Section Table entry) has the following format, for a total of 40 bytes per
entry:
Offset Size Field Description
0 8 Name An 8-byte, null-padded ASCII string. There is no
terminating null if the string is exactly eight
characters long. For longer names, this field
contains a slash (/) followed by ASCII representation
of a decimal number: this number is an offset into
the string table. Executable images do not use a
string table and do not support section names longer
than eight characters. Long names in object files will
be truncated if emitted to an executable file.
8 4 VirtualSize Total size of the section when loaded into memory.
If this value is greater than Size of Raw Data, the
section is zero-padded. This field is valid only for
executable images and should be set to 0 for object
files.
12 4 VirtualAddress For executable images this is the address of the first
byte of the section, when loaded into memory,
relative to the image base. For object files, this field
is the address of the first byte before relocation is
applied; for simplicity, compilers should set this to
zero. Otherwise, it is an arbitrary value that is
subtracted from offsets during relocation.
16 4 SizeOfRawData Size of the section (object file) or size of the
initialized data on disk (image files). For executable
image, this must be a multiple of FileAlignment from
the optional header. If this is less than VirtualSize
the remainder of the section is zero filled. Because
this field is rounded while the VirtualSize field is not
it is possible for this to be greater than VirtualSize as
well. When a section contains only uninitialized data,
this field should be 0.
20 4 PointerToRawData File pointer to section’s first page within the COFF
file. For executable images, this must be a multiple
of FileAlignment from the optional header. For
object files, the value should be aligned on a four-
byte boundary for best performance. When a section
contains only uninitialized data, this field should be
0.
24 4 PointerToRelocati File pointer to beginning of relocation entries for the
ons section. Set to 0 for executable images or if there
are no relocations.
28 4 PointerToLinenum File pointer to beginning of line-number entries for
bers the section. Set to 0 if there are no COFF line
numbers.
32 2 NumberOfRelocati Number of relocation entries for the section. Set to 0
ons for executable images.
34 2 NumberOfLinenu Number of line-number entries for the section.
mbers
36 4 Characteristics Flags describing section’s characteristics. See
Section 4.1, “Section Flags,” for more information.

4.1. Section Flags


The Section Flags field indicates characteristics of the section.
Flag Value Description
IMAGE_SCN_TYPE_REG 0x00000000 Reserved for future use.
IMAGE_SCN_TYPE_DSECT 0x00000001 Reserved for future use.
IMAGE_SCN_TYPE_NOLOAD 0x00000002 Reserved for future use.
IMAGE_SCN_TYPE_GROUP 0x00000004 Reserved for future use.
IMAGE_SCN_TYPE_NO_PAD 0x00000008 Section should not be padded to next
boundary. This is obsolete and
replaced by
IMAGE_SCN_ALIGN_1BYTES. This
is valid for object files only.
IMAGE_SCN_TYPE_COPY 0x00000010 Reserved for future use.
IMAGE_SCN_CNT_CODE 0x00000020 Section contains executable code.
IMAGE_SCN_CNT_INITIALIZED_DATA 0x00000040 Section contains initialized data.
IMAGE_SCN_CNT_UNINITIALIZED_DATA 0x00000080 Section contains uninitialized data.
IMAGE_SCN_LNK_OTHER 0x00000100 Reserved for future use.
IMAGE_SCN_LNK_INFO 0x00000200 Section contains comments or other
information. The .drectve section has
this type. This is valid for object files
only.
IMAGE_SCN_TYPE_OVER 0x00000400 Reserved for future use.
IMAGE_SCN_LNK_REMOVE 0x00000800 Section will not become part of the
image. This is valid for object files
only.
IMAGE_SCN_LNK_COMDAT 0x00001000 Section contains COMDAT data. See
Section 5.5.6, “COMDAT Sections,”
for more information. This is valid for
object files only.
IMAGE_SCN_MEM_FARDATA 0x00008000 Reserved for future use.
IMAGE_SCN_MEM_PURGEABLE 0x00020000 Reserved for future use.
IMAGE_SCN_MEM_16BIT 0x00020000 Reserved for future use.
IMAGE_SCN_MEM_LOCKED 0x00040000 Reserved for future use.
IMAGE_SCN_MEM_PRELOAD 0x00080000 Reserved for future use.
IMAGE_SCN_ALIGN_1BYTES 0x00100000 Align data on a 1-byte boundary. This
is valid for object files only.
IMAGE_SCN_ALIGN_2BYTES 0x00200000 Align data on a 2-byte boundary. This
is valid for object files only.
IMAGE_SCN_ALIGN_4BYTES 0x00300000 Align data on a 4-byte boundary. This
is valid for object files only.
IMAGE_SCN_ALIGN_8BYTES 0x00400000 Align data on a 8-byte boundary. This
is valid for object files only.
IMAGE_SCN_ALIGN_16BYTES 0x00500000 Align data on a 16-byte boundary.
This is valid for object files only.
IMAGE_SCN_ALIGN_32BYTES 0x00600000 Align data on a 32-byte boundary.
This is valid for object files only.
IMAGE_SCN_ALIGN_64BYTES 0x00700000 Align data on a 64-byte boundary.
This is valid for object files only.
IMAGE_SCN_ALIGN_128BYTES 0x00800000 Align data on a 128-byte boundary.
This is valid for object files only.
IMAGE_SCN_ALIGN_256BYTES 0x00900000 Align data on a 256-byte boundary.
This is valid for object files only.
IMAGE_SCN_ALIGN_512BYTES 0x00A00000 Align data on a 512-byte boundary.
This is valid for object files only.
IMAGE_SCN_ALIGN_1024BYTES 0x00B00000 Align data on a 1024-byte boundary.
This is valid for object files only.
IMAGE_SCN_ALIGN_2048BYTES 0x00C00000 Align data on a 2048-byte boundary.
This is valid for object files only.
IMAGE_SCN_ALIGN_4096BYTES 0x00D00000 Align data on a 4096-byte boundary.
This is valid for object files only.
IMAGE_SCN_ALIGN_8192BYTES 0x00E00000 Align data on a 8192-byte boundary.
This is valid for object files only.
IMAGE_SCN_LNK_NRELOC_OVFL 0x01000000 Section contains extended
relocations.
IMAGE_SCN_MEM_DISCARDABLE 0x02000000 Section can be discarded as needed.
IMAGE_SCN_MEM_NOT_CACHED 0x04000000 Section cannot be cached.
IMAGE_SCN_MEM_NOT_PAGED 0x08000000 Section is not pageable.
IMAGE_SCN_MEM_SHARED 0x10000000 Section can be shared in memory.
IMAGE_SCN_MEM_EXECUTE 0x20000000 Section can be executed as code.
IMAGE_SCN_MEM_READ 0x40000000 Section can be read.
IMAGE_SCN_MEM_WRITE 0x80000000 Section can be written to.

IMAGE_SCN_LNK_NRELOC_OVFL indicates that the count of relocations for the section


exceeds the 16 bits reserved for it in section header. If the bit is set and the
NumberOfRelocations field in the section header is 0xffff, the actual relocation count is stored in
the 32-bit VirtualAddress field of the first relocation.

4.2. Grouped Sections (Object Only)


The “$” character (dollar sign) has a special interpretation in section names in object files.
When determining the image section that will contain the contents of an object section, the linker
discards the “$” and all characters following it. Thus, an object section named .text$X will
actually contribute to the .text section in the image.
However, the characters following the “$” determine the ordering of the contributions to the
image section. All contributions with the same object-section name will be allocated contiguously
in the image, and the blocks of contributions will be sorted in lexical order by object-section
name. Therefore, everything in object files with section name .text$X will end up together, after
the .text$W contributions and before the .text$Y contributions.
The section name in an image file will never contain a “$” character.
5. Other Contents of the File
The data structures described so far, up to and including the optional header, are all located at a
fixed offset from the beginning of the file (or from the PE header if the file is an image containing
an MS-DOS stub).
The remainder of a COFF object or image file contains blocks of data that are not necessarily at
any specific file offset. Instead the locations are defined by pointers in the Optional Header or a
section header.
An exception is for images with a Section Alignment value (see the Optional Header description)
of less than the page size of the architecture (4K for Intel x86 and for MIPS; 8K for Alpha). In this
case there are constraints on the file offset of the section data, as described in the next section.
Another exception is that attribute certificate and debug information must be placed at the very
end of an image file (with the attribute certificate table immediately preceding the debug
section), because the loader does not map these into memory. The rule on attribute certificate
and debug information does not apply to object files, however.

5.1. Section Data


Initialized data for a section consists of simple blocks of bytes. However, for sections containing
all zeros, the section data need not be included.
The data for each section is located at the file offset given by the PointerToRawData field in the
section header, and the size of this data in the file is indicated by the SizeOfRawData field. If the
SizeOfRawData is less than the VirtualSize, the remainder is padded with zeros.
In an image file, the section data must be aligned on a boundary as specified by the
FileAlignment field in the optional header. Section data must appear in order of the RVA values
for the corresponding sections (as do the individual section headers in the Section Table).
There are additional restrictions on image files for which the Section Align value in the Optional
Header is less than the page size of the architecture. For such files, the location of section data
in the file must match its location in memory when the image is loaded, so that the physical
offset for section data is the same as the RVA.

5.2. COFF Relocations (Object Only)


Object files contain COFF relocations, which specify how the section data should be modified
when placed in the image file and subsequently loaded into memory.
Image files do not contain COFF relocations, because all symbols referenced have already been
assigned addresses in a flat address space. An image contains relocation information in the form
of base relocations in the .reloc section (unless the image has the
IMAGE_FILE_RELOCS_STRIPPED attribute). See Section 6.5 for more information.
For each section in an object file, there is an array of fixed-length records that are the section’s
COFF relocations. The position and length of the array are specified in the section header. Each
element of the array has the following format:
Offset Size Field Description
0 4 VirtualAddress Address of the item to which relocation is applied: this
is the offset from the beginning of the section, plus the
value of the section’s RVA/Offset field (see Section 4,
“Section Table.”). For example, if the first byte of the
section has an address of 0x10, the third byte has an
address of 0x12.
4 4 SymbolTableInd A zero-based index into the symbol table. This symbol
ex gives the address to be used for the relocation. If the
specified symbol has section storage class, then the
symbol’s address is the address with the first section of
the same name.
8 2 Type A value indicating what kind of relocation should be
performed. Valid relocation types depend on machine
type. See Section 5.2.1, “Type Indicators.”

If the symbol referred to (by the SymbolTableIndex field) has storage class
IMAGE_SYM_CLASS_SECTION, the symbol’s address is the beginning of the section. The
section is usually in the same file, except when the object file is part of an archive (library). In
that case, the section may be found in any other object file in the archive that has the same
archive-member name as the current object file. (The relationship with the archive-member
name is used in the linking of import tables, i.e. the .idata section.)

5.2.1. Type Indicators


The Type field of the relocation record indicates what kind of relocation should be performed.
Different relocation types are defined for each type of machine.

Intel 386™
The following relocation type indicators are defined for Intel386 and compatible processors:
Constant Value Description
IMAGE_REL_I386_ABSOLUTE 0x0000 This relocation is ignored.
IMAGE_REL_I386_DIR16 0x0001 Not supported.
IMAGE_REL_I386_REL16 0x0002 Not supported.
IMAGE_REL_I386_DIR32 0x0006 The target’s 32-bit virtual address.
IMAGE_REL_I386_DIR32NB 0x0007 The target’s 32-bit relative virtual address.
IMAGE_REL_I386_SEG12 0x0009 Not supported.
IMAGE_REL_I386_SECTION 0x000A The 16-bit-section index of the section containing the
target. This is used to support debugging information.
IMAGE_REL_I386_SECREL 0x000B The 32-bit offset of the target from the beginning of its
section. This is used to support debugging information
as well as static thread local storage.
IMAGE_REL_I386_REL32 0x0014 The 32-bit relative displacement to the target. This
supports the x86 relative branch and call instructions.

MIPS Processors
The following relocation type indicators are defined for MIPS processors:
Constant Value Description
IMAGE_REL_MIPS_ABSOLUTE 0x0000 This relocation is ignored.
IMAGE_REL_MIPS_REFHALF 0x0001 The high 16 bits of the target’s 32-bit virtual
address.
IMAGE_REL_MIPS_REFWORD 0x0002 The target’s 32-bit virtual address.
IMAGE_REL_MIPS_JMPADDR 0x0003 The low 26 bits of the target’s virtual address.
This supports the MIPS J and JAL instructions.
IMAGE_REL_MIPS_REFHI 0x0004 The high 16 bits of the target’s 32-bit virtual
address. Used for the first instruction in a two-
instruction sequence that loads a full address.
This relocation must be immediately followed by
a PAIR relocations whose SymbolTableIndex
contains a signed 16-bit displacement which is
added to the upper 16 bits taken from the
location being relocated.
IMAGE_REL_MIPS_REFLO 0x0005 The low 16 bits of the target’s virtual address.
IMAGE_REL_MIPS_GPREL 0x0006 16-bit signed displacement of the target relative
to the Global Pointer (GP) register.
IMAGE_REL_MIPS_LITERAL 0x0007 Same as IMAGE_REL_MIPS_GPREL.
IMAGE_REL_MIPS_SECTION 0x000A The 16-bit section index of the section
containing the target. This is used to support
debugging information.
IMAGE_REL_MIPS_SECREL 0x000B The 32-bit offset of the target from the beginning
of its section. This is used to support debugging
information as well as static thread local storage.
IMAGE_REL_MIPS_SECRELLO 0x000C The low 16 bits of the 32-bit offset of the target
from the beginning of its section.
IMAGE_REL_MIPS_SECRELHI 0x000D The high 16 bits of the 32-bit offset of the target
from the beginning of its section. A PAIR
relocation must immediately follow this on. The
SymbolTableIndex of the PAIR relocation
contains a signed 16-bit displacement, which is
added to the upper 16 bits taken from the
location being relocated.
IMAGE_REL_MIPS_JMPADDR16 0x0010 The low 26 bits of the target’s virtual address.
This supports the MIPS16 JAL instruction.
IMAGE_REL_MIPS_REFWORDNB 0x0022 The target’s 32-bit relative virtual address.
IMAGE_REL_MIPS_PAIR 0x0025 This relocation is only valid when it immediately
follows a REFHI or SECRELHI relocation. Its
SymbolTableIndex contains a displacement and
not an index into the symbol table.

Alpha Processors
The following relocation Type indicators are defined for Alpha processors:
Constant Value Description
IMAGE_REL_ALPHA_ABSOLUTE 0x0000 This relocation is ignored.
IMAGE_REL_ALPHA_REFLONG 0x0001 The target’s 32-bit virtual address. This fixup is
illegal in a PE32+ image unless the image has
been sandboxed by clearing the
IMAGE_FILE_LARGE_ADDRESS_AWARE bit in
the File Header.
IMAGE_REL_ALPHA_REFQUAD 0x0002 The target’s 64-bit virtual address.
IMAGE_REL_ALPHA_GPREL32 0x0003 32-bit signed displacement of the target relative
to the Global Pointer (GP) register.
IMAGE_REL_ALPHA_LITERAL 0x0004 16-bit signed displacement of the target relative
to the Global Pointer (GP) register.
IMAGE_REL_ALPHA_LITUSE 0x0005 Reserved for future use.
IMAGE_REL_ALPHA_GPDISP 0x0006 Reserved for future use.
IMAGE_REL_ALPHA_BRADDR 0x0007 The 21-bit relative displacement to the target.
This supports the Alpha relative branch
instructions.
IMAGE_REL_ALPHA_HINT 0x0008 14-bit hints to the processor for the target of an
Alpha jump instruction.
IMAGE_REL_ALPHA_INLINE_REFL 0x0009 The target’s 32-bit virtual address split into high
ONG and low 16-bit parts. Either an ABSOLUTE or
MATCH relocation must immediately follow this
relocation. The high 16 bits of the target address
are stored in the location identified by the
INLINE_REFLONG relocation. The low 16 bits
are stored four bytes later if the following
relocation is of type ABSOLUTE or at a signed
displacement given in the SymbolTableIndex if
the following relocation is of type MATCH.
IMAGE_REL_ALPHA_REFHI 0x000A The high 16 bits of the target’s 32-bit virtual
address. Used for the first instruction in a two-
instruction sequence that loads a full address.
This relocation must be immediately followed by a
PAIR relocations whose SymbolTableIndex
contains a signed 16-bit displacement which is
added to the upper 16 bits taken from the location
being relocated.
IMAGE_REL_ALPHA_REFLO 0x000B The low 16 bits of the target’s virtual address.
IMAGE_REL_ALPHA_PAIR 0x000C This relocation is only valid when it immediately
follows a REFHI , REFQ3, REFQ2, or SECRELHI
relocation. Its SymbolTableIndex contains a
displacement and not an index into the symbol
table.
IMAGE_REL_ALPHA_MATCH 0x000D This relocation is only valid when it immediately
follows INLINE_REFLONG relocation. Its
SymbolTableIndex contains the displacement in
bytes of the location for the matching low address
and not an index into the symbol table.
IMAGE_REL_ALPHA_SECTION 0x000E The 16-bit section index of the section containing
the target. This is used to support debugging
information.
IMAGE_REL_ALPHA_SECREL 0x000F The 32-bit offset of the target from the beginning
of its section. This is used to support debugging
information as well as static thread local storage.
IMAGE_REL_ALPHA_REFLONGNB 0x0010 The target’s 32-bit relative virtual address.
IMAGE_REL_ALPHA_SECRELLO 0x0011 The low 16 bits of the 32-bit offset of the target
from the beginning of its section.
IMAGE_REL_ALPHA_SECRELHI 0x0012 The high 16 bits of the 32-bit offset of the target
from the beginning of its section. A PAIR
relocation must immediately follow this on. The
SymbolTableIndex of the PAIR relocation
contains a signed 16-bit displacement which is
added to the upper 16 bits taken from the location
being relocated.
IMAGE_REL_ALPHA_REFQ3 0x0013 The low 16 bits of the high 32 bits of the target’s
64-bit virtual address. This relocation must be
immediately followed by a PAIR relocations
whose SymbolTableIndex contains a signed 32-
bit displacement which is added to the 16 bits
taken from the location being relocated. The 16
bits in the relocated location are shifted left by 32
before this addition.
IMAGE_REL_ALPHA_REFQ2 0x0014 The high 16 bits of the low 32 bits of the target’s
64-bit virtual address. This relocation must be
immediately followed by a PAIR relocations
whose SymbolTableIndex contains a signed 16-
bit displacement which is added to the upper 16
bits taken from the location being relocated.
IMAGE_REL_ALPHA_REFQ1 0x0015 The low 16 bits of the target’s 64-bit virtual
address.
IMAGE_REL_ALPHA_GPRELLO 0x0016 The low 16 bits of the 32-bit signed displacement
of the target relative to the Global Pointer (GP)
register.
IMAGE_REL_ALPHA_GPRELHI 0x0017 The high 16 bits of the 32-bit signed displacement
of the target relative to the Global Pointer (GP)
register.

IBM PowerPC Processors


The following relocation Type indicators are defined for PowerPC processors:
Constant Value Description
IMAGE_REL_PPC_ABSOLUTE 0x0000 This relocation is ignored.
IMAGE_REL_PPC_ADDR64 0x0001 The target’s 64-bit virtual address.
IMAGE_REL_PPC_ADDR32 0x0002 The target’s 32-bit virtual address.
IMAGE_REL_PPC_ADDR24 0x0003 The low 24 bits of the target’s virtual address. This is
only valid when the target symbol is absolute and
can be sign extended to its original value.
IMAGE_REL_PPC_ADDR16 0x0004 The low 16 bits of the target’s virtual address.
IMAGE_REL_PPC_ADDR14 0x0005 The low 14 bits of the target’s virtual address. This is
only valid when the target symbol is absolute and
can be sign extended to its original value.
IMAGE_REL_PPC_REL24 0x0006 A 24-bit PC-relative offset to the symbol’s location.
IMAGE_REL_PPC_REL14 0x0007 A 14-bit PC-relative offset to the symbol’s location.
IMAGE_REL_PPC_ADDR32NB 0x000A The target’s 32-bit relative virtual address.
IMAGE_REL_PPC_SECREL 0x000B The 32-bit offset of the target from the beginning of
its section. This is used to support debugging
information as well as static thread local storage.
IMAGE_REL_PPC_SECTION 0x000C The 16-bit section index of the section containing
the target. This is used to support debugging
information.
IMAGE_REL_PPC_SECREL16 0x000F The 16-bit offset of the target from the beginning of
its section. This is used to support debugging
information as well as static thread local storage.
IMAGE_REL_PPC_REFHI 0x0010 The high 16 bits of the target’s 32-bit virtual address.
Used for the first instruction in a two-instruction
sequence that loads a full address. This relocation
must be immediately followed by a PAIR relocations
whose SymbolTableIndex contains a signed 16-bit
displacement which is added to the upper 16 bits
taken from the location being relocated.
IMAGE_REL_PPC_REFLO 0x0011 The low 16 bits of the target’s virtual address.
IMAGE_REL_PPC_PAIR 0x0012 This relocation is only valid when it immediately
follows a REFHI or SECRELHI relocation. Its
SymbolTableIndex contains a displacement and not
an index into the symbol table.
IMAGE_REL_PPC_SECRELLO 0x0013 The low 16 bits of the 32-bit offset of the target from
the beginning of its section.
IMAGE_REL_PPC_SECRELHI 0x0014 The high 16 bits of the 32-bit offset of the target
from the beginning of its section. A PAIR relocation
must immediately follow this on. The
SymbolTableIndex of the PAIR relocation contains a
signed 16-bit displacement which is added to the
upper 16 bits taken from the location being
relocated.
IMAGE_REL_PPC_GPREL 0x0015 16-bit signed displacement of the target relative to
the Global Pointer (GP) register.
Hitachi SuperH Processors
The following relocation type indicators are defined for SH3 and SH4 processors:
Constant Value Description
IMAGE_REL_SH3_ABSOLUTE 0x0000 This relocation is ignored.
IMAGE_REL_SH3_DIRECT16 0x0001 Reference to the 16-bit location that contains
the virtual address of the target symbol.
IMAGE_REL_SH3_DIRECT32 0x0002 The target’s 32-bit virtual address.
IMAGE_REL_SH3_DIRECT8 0x0003 Reference to the 8-bit location that contains the
virtual address of the target symbol.
IMAGE_REL_SH3_DIRECT8_WORD 0x0004 Reference to the 8-bit instruction that contains
the effective 16-bit virtual address of the target
symbol.
IMAGE_REL_SH3_DIRECT8_LONG 0x0005 Reference to the 8-bit instruction that contains
the effective 32-bit virtual address of the target
symbol.
IMAGE_REL_SH3_DIRECT4 0x0006 Reference to the 8-bit location whose low 4 bits
contain the virtual address of the target
symbol.
IMAGE_REL_SH3_DIRECT4_WORD 0x0007 Reference to the 8-bit instruction whose low 4
bits contain the effective 16-bit virtual address
of the target symbol.
IMAGE_REL_SH3_DIRECT4_LONG 0x0008 Reference to the 8-bit instruction whose low 4
bits contain the effective 32-bit virtual address
of the target symbol.
IMAGE_REL_SH3_PCREL8_WORD 0x0009 Reference to the 8-bit instruction which
contains the effective 16-bit relative offset of
the target symbol.
IMAGE_REL_SH3_PCREL8_LONG 0x000A Reference to the 8-bit instruction which
contains the effective 32-bit relative offset of
the target symbol.
IMAGE_REL_SH3_PCREL12_WORD 0x000B Reference to the 16-bit instruction whose low
12 bits contain the effective 16-bit relative
offset of the target symbol.
IMAGE_REL_SH3_STARTOF_SECTION 0x000C Reference to a 32-bit location that is the virtual
address of the symbol’s section.
IMAGE_REL_SH3_SIZEOF_SECTION 0x000D Reference to the 32-bit location that is the size
of the symbol’s section.
IMAGE_REL_SH3_SECTION 0x000E The 16-bit section index of the section
containing the target. This is used to support
debugging information.
IMAGE_REL_SH3_SECREL 0x000F The 32-bit offset of the target from the
beginning of its section. This is used to support
debugging information as well as static thread
local storage.
IMAGE_REL_SH3_DIRECT32_NB 0x0010 The target’s 32-bit relative virtual address.

ARM Processors
The following relocation Type indicators are defined for ARM processors:
Constant Value Description
IMAGE_REL_ARM_ABSOLUTE 0x0000 This relocation is ignored.
IMAGE_REL_ARM_ADDR32 0x0001 The target’s 32-bit virtual address.
IMAGE_REL_ARM_ADDR32NB 0x0002 The target’s 32-bit relative virtual address.
IMAGE_REL_ARM_BRANCH24 0x0003 The 24-bit relative displacement to the target.
IMAGE_REL_ARM_BRANCH11 0x0004 Reference to a subroutine call, consisting of
two 16-bit instructions with 11-bit offsets.
IMAGE_REL_ARM_SECTION 0x000E The 16-bit section index of the section
containing the target. This is used to support
debugging information.
IMAGE_REL_ARM_SECREL 0x000F The 32-bit offset of the target from the
beginning of its section. This is used to support
debugging information as well as static thread
local storage.

5.3. COFF Line Numbers


COFF line numbers indicate the relationship between code and line-numbers in source files. The
Microsoft format for COFF line numbers is similar to standard COFF, but it has been extended to
allow a single section to relate to line numbers in multiple source files.
COFF line numbers consist of an array of fixed-length records. The location (file offset) and size
of the array are specified in the section header. Each line-number record is of the following
format:
Offset Size Field Description
0 4 Type (*) Union of two fields: Symbol Table Index and
RVA. Whether Symbol Table Index or RVA is
used depends on the value of Linenumber.
4 2 Linenumber When nonzero, this field specifies a one-based
line number. When zero, the Type field is
interpreted as a Symbol Table Index for a
function.
The Type field is a union of two four-byte fields, Symbol Table Index, and RVA:
Offset Size Field Description
0 4 SymbolTableIndex Used when Linenumber is 0: index to symbol
table entry for a function. This format is used to
indicate the function that a group of line-number
records refer to.
0 4 VirtualAddress Used when Linenumber is non-zero: relative
virtual address of the executable code that
corresponds to the source line indicated. In an
object file, this contains the virtual address within
the section.

A line-number record, then, can either set the Linenumber field to 0 and point to a function
definition in the Symbol Table, or else it can work as a standard line-number entry by giving a
positive integer (line number) and the corresponding address in the object code.
A group of line-number entries always begins with the first format: the index of a function
symbol. If this is the first line-number record in the section, then it is also the COMDAT symbol
name for the function if the section’s COMDAT flag is set. (See Section 5.5.6, “COMDAT
Sections.”) The function’s auxiliary record in the Symbol Table has a Pointer to Linenumbers
field that points to this same line-number record.
A record identifying a function is followed by any number of line-number entries that give actual
line-number information (Linenumber greater than zero). These entries are one-based, relative to
the beginning of the function, and represent every source line in the function except for the first
one.
For example, the first line-number record for the following example would specify the
ReverseSign function (Symbol Table Index of ReverseSign, Linenumber set to 0). Then records
with Linenumber values of 1, 2, and 3 would follow, corresponding to source lines as shown:
// some code precedes ReverseSign function
int ReverseSign(int i)
1: {
2: return -1 * i;
3: }

5.4. COFF Symbol Table


The Symbol Table described in this section is inherited from the traditional COFF format. It is
distinct from CodeView® information. A file may contain both a COFF Symbol Table and
CodeView debug information, and the two are kept separate. Some Microsoft tools use the
Symbol Table for limited but important purposes, such as communicating COMDAT information
to the linker. Section names and file names, as well as code and data symbols, are listed in the
Symbol Table.
The location of the Symbol Table is indicated in the COFF Header.
The Symbol Table is an array of records, each 18 bytes long. Each record is either a standard or
auxiliary symbol-table record. A standard record defines a symbol or name, and has the
following format:
Offset Size Field Description
0 8 Name (*) Name of the symbol, represented by union of
three structures. An array of eight bytes is used
if the name is not more than eight bytes long.
See Section 5.4.1, “Symbol Name
Representation, ” for more information.
8 4 Value Value associated with the symbol. The
interpretation of this field depends on Section
Number and Storage Class. A typical meaning is
the relocatable address.
12 2 SectionNumber Signed integer identifying the section, using a
one-based index into the Section Table. Some
values have special meaning defined in “Section
Number Values.”
14 2 Type A number representing type. Microsoft tools set
this field to 0x20 (function) or 0x0 (not a
function). See Section 5.4.3, “Type
Representation,” for more information.
16 1 StorageClass Enumerated value representing storage class.
See Section 5.4.4, “Storage Class,” for more
information.
17 1 NumberOfAuxSymbols Number of auxiliary symbol table entries that
follow this record.

Zero or more auxiliary symbol-table records immediately follow each standard symbol-table
record. However, typically not more than one auxiliary symbol-table record follows a standard
symbol-table record (except for .file records with long file names). Each auxiliary record is the
same size as a standard symbol-table record (18 bytes), but rather than define a new symbol, the
auxiliary record gives additional information on the last symbol defined. The choice of which of
several formats to use depends on the Storage Class field. Currently defined formats for
auxiliary symbol table records are shown in “Auxiliary Symbol Records.”
Tools that read COFF symbol tables must ignore auxiliary symbol records whose interpretation is
unknown. This allows the symbol table format to be extended to add new auxiliary records,
without breaking existing tools.
5.4.1. Symbol Name Representation
The Name field in a symbol table consists of eight bytes that contain the name itself, if not too
long, or else give an offset into the String Table. To determine whether the name itself or an
offset is given, test the first four bytes for equality to zero.
Offset Size Field Description
0 8 Short Name An array of eight bytes. This array is
padded with nulls on the right if the name is
less than eight bytes long.
0 4 Zeroes Set to all zeros if the name is longer than
eight bytes.
4 4 Offset Offset into the String Table.

5.4.2. Section Number Values


Normally, the Section Value field in a symbol table entry is a one-based index into the Section
Table. However, this field is a signed integer and may take negative values. The following
values, less than one, have special meanings:
Constant Value Description
IMAGE_SYM_UNDEFINED 0 Symbol record is not yet assigned a section. If the value
is 0 this indicates a references to an external symbol
defined elsewhere. If the value is non-zero this is a
common symbol with a size specified by the value.
IMAGE_SYM_ABSOLUTE -1 The symbol has an absolute (non-relocatable) value and
is not an address.
IMAGE_SYM_DEBUG -2 The symbol provides general type or debugging
information but does not correspond to a section.
Microsoft tools use this setting along with .file records
(storage class FILE).

5.4.3. Type Representation


The Type field of a symbol table entry contains two bytes, each byte representing type
information. The least-significant byte represents simple (base) data type, and the most-
significant byte represents complex type, if any:
MSB LSB
Complex type: none, pointer, function, array. Base type: integer, floating-point, etc.
The following values are defined for base type, although Microsoft tools generally do not use this
field, setting the least-significant byte to 0. Instead, CodeView information is used to indicate
types. However, the possible COFF values are listed here for completeness.
Constant Value Description
IMAGE_SYM_TYPE_NULL 0 No type information or unknown base type. Microsoft
tools use this setting.
IMAGE_SYM_TYPE_VOID 1 No valid type; used with void pointers and functions.
IMAGE_SYM_TYPE_CHAR 2 Character (signed byte).
IMAGE_SYM_TYPE_SHORT 3 Two-byte signed integer.
IMAGE_SYM_TYPE_INT 4 Natural integer type (normally four bytes in Windows
NT).
IMAGE_SYM_TYPE_LONG 5 Four-byte signed integer.
IMAGE_SYM_TYPE_FLOAT 6 Four-byte floating-point number.
IMAGE_SYM_TYPE_DOUBLE 7 Eight-byte floating-point number.
IMAGE_SYM_TYPE_STRUCT 8 Structure.
IMAGE_SYM_TYPE_UNION 9 Union.
IMAGE_SYM_TYPE_ENUM 10 Enumerated type.
IMAGE_SYM_TYPE_MOE 11 Member of enumeration (a specific value).
IMAGE_SYM_TYPE_BYTE 12 Byte; unsigned one-byte integer.
IMAGE_SYM_TYPE_WORD 13 Word; unsigned two-byte integer.
IMAGE_SYM_TYPE_UINT 14 Unsigned integer of natural size (normally, four
bytes).
IMAGE_SYM_TYPE_DWORD 15 Unsigned four-byte integer.

The most significant byte specifies whether the symbol is a pointer to, function returning, or array
of the base type specified in the least significant byte. Microsoft tools use this field only to
indicate whether or not the symbol is a function, so that the only two resulting values are 0x0 and
0x20 for the Type field. However, other tools can use this field to communicate more
information.
It is very important to specify the function attribute correctly. This information is required for
incremental linking to work correctly. For some architectures the information may be required for
other purposes.
Constant Value Description
IMAGE_SYM_DTYPE_NULL 0 No derived type; the symbol is a simple scalar
variable.
IMAGE_SYM_DTYPE_POINTER 1 Pointer to base type.
IMAGE_SYM_DTYPE_FUNCTION 2 Function returning base type.
IMAGE_SYM_DTYPE_ARRAY 3 Array of base type.

5.4.4. Storage Class


The Storage Class field of the Symbol Table indicates what kind of definition a symbol
represents. The following table shows possible values. Note that the Storage Class field is an
unsigned one-byte integer. The special value -1 should therefore be taken to mean its unsigned
equivalent, 0xFF.
Although traditional COFF format makes use of many storage-class values, Microsoft tools rely
on CodeView format for most symbolic information and generally use only four storage-class
values: EXTERNAL (2), STATIC (3), FUNCTION (101), and STATIC (103). Except in the second
column heading below, “Value” should be taken to mean the Value field of the symbol record
(whose interpretation depends on the number found as the storage class).
Constant Value Description / Interpretation of Value
Field
IMAGE_SYM_CLASS_END_OF_FUNCTION -1 Special symbol representing end of
(0xFF) function, for debugging purposes.
IMAGE_SYM_CLASS_NULL 0 No storage class assigned.
IMAGE_SYM_CLASS_AUTOMATIC 1 Automatic (stack) variable. The Value field
specifies stack frame offset.
IMAGE_SYM_CLASS_EXTERNAL 2 Used by Microsoft tools for external
symbols. The Value field indicates the size
if the section number is
IMAGE_SYM_UNDEFINED (0). If the
section number is not 0, then the Value
field specifies the offset within the section.
IMAGE_SYM_CLASS_STATIC 3 The Value field specifies the offset of the
symbol within the section. If the Value is 0,
then the symbol represents a section
name.
IMAGE_SYM_CLASS_REGISTER 4 Register variable. The Value field specifies
register number.
IMAGE_SYM_CLASS_EXTERNAL_DEF 5 Symbol is defined externally.
IMAGE_SYM_CLASS_LABEL 6 Code label defined within the module. The
Value field specifies the offset of the
symbol within the section.
IMAGE_SYM_CLASS_UNDEFINED_LABEL 7 Reference to a code label not defined.
IMAGE_SYM_CLASS_MEMBER_OF_STRUCT 8 Structure member. The Value field
specifies nth member.
IMAGE_SYM_CLASS_ARGUMENT 9 Formal argument (parameter)of a function.
The Value field specifies nth argument.
IMAGE_SYM_CLASS_STRUCT_TAG 10 Structure tag-name entry.
IMAGE_SYM_CLASS_MEMBER_OF_UNION 11 Union member. The Value field specifies
nth member.
IMAGE_SYM_CLASS_UNION_TAG 12 Union tag-name entry.
IMAGE_SYM_CLASS_TYPE_DEFINITION 13 Typedef entry.
IMAGE_SYM_CLASS_UNDEFINED_STATIC 14 Static data declaration.
IMAGE_SYM_CLASS_ENUM_TAG 15 Enumerated type tagname entry.
IMAGE_SYM_CLASS_MEMBER_OF_ENUM 16 Member of enumeration. Value specifies
nth member.
IMAGE_SYM_CLASS_REGISTER_PARAM 17 Register parameter.
IMAGE_SYM_CLASS_BIT_FIELD 18 Bit-field reference. Value specifies nth bit
in the bit field.
IMAGE_SYM_CLASS_BLOCK 100 A .bb (beginning of block) or .eb (end of
block) record. Value is the relocatable
address of the code location.
IMAGE_SYM_CLASS_FUNCTION 101 Used by Microsoft tools for symbol records
that define the extent of a function: begin
function (named .bf), end function (.ef),
and lines in function (.lf). For .lf records,
Value gives the number of source lines in
the function. For .ef records, Value gives
the size of function code.
IMAGE_SYM_CLASS_END_OF_STRUCT 102 End of structure entry.
IMAGE_SYM_CLASS_FILE 103 Used by Microsoft tools, as well as
traditional COFF format, for the source-file
symbol record. The symbol is followed by
auxiliary records that name the file.
IMAGE_SYM_CLASS_SECTION 104 Definition of a section (Microsoft tools use
STATIC storage class instead).
IMAGE_SYM_CLASS_WEAK_EXTERNAL 105 Weak external. See Section 5.5.3,
“Auxiliary Format 3: Weak Externals,” for
more information.

5.5. Auxiliary Symbol Records


Auxiliary Symbol Table records always follow and apply to some standard Symbol Table record.
An auxiliary record can have any format that the tools are designed to recognize, but 18 bytes
must be allocated for them so that Symbol Table is maintained as an array of regular size.
Currently, Microsoft tools recognize auxiliary formats for the following kinds of records: function
definitions, function begin and end symbols (.bf and .ef), weak externals, filenames, and section
definitions.
The traditional COFF design also includes auxiliary-record formats for arrays and structures.
Microsoft tools do not use these, and instead place that symbolic information in CodeView format
in the debug sections.

5.5.1. Auxiliary Format 1: Function Definitions


A symbol table record marks the beginning of a function definition if all of the following are true:
it has storage class EXTERNAL (2), a Type value indicating it is a function (0x20), and a section
number greater than zero. Note that a symbol table record that has a section number of
UNDEFINED (0) does not define the function and does not have an auxiliary record. Function-
definition symbol records are followed by an auxiliary record with the format described below.
Offset Size Field Description
0 4 TagIndex Symbol-table index of the corresponding
.bf (begin function) symbol record.
4 4 TotalSize Size of the executable code for the
function itself. If the function is in its own
section, the Size of Raw Data in the
section header will be greater or equal to
this field, depending on alignment
considerations.
8 4 PointerToLinenumber File offset of the first COFF line-number
entry for the function, or zero if none
exists. See Section 5.3, “COFF Line
Numbers,” for more information.
12 4 PointerToNextFunction Symbol-table index of the record for the
next function. If the function is the last in
the symbol table, this field is set to zero.
16 2 Unused.

5.5.2. Auxiliary Format 2: .bf and .ef Symbols


For each function definition in the Symbol Table, there are three contiguous items that describe
the beginning, ending, and number of lines. Each of these symbols has storage class
FUNCTION (101):
1 A symbol record named .bf (begin function). The Value field is unused.
2 A symbol record named .lf (lines in function). The Value field gives the number of lines in
the function.
3 A symbol record named .ef (end of function). The Value field has the same number as the
Total Size field in the function-definition symbol record.
The .bf and .ef symbol records (but not .lf records) are followed by an auxiliary record with the
following format:
Offset Size Field Description
0 4 Unused.
4 2 Linenumber Actual ordinal line number (1, 2, 3, etc.) within
source file, corresponding to the .bf or .ef
record.
6 6 Unused.
12 4 PointerToNextFunction Symbol-table index of the next .bf symbol
(.bf only) record. If the function is the last in the symbol
table, this field is set to zero. Not used for .ef
records.
16 2 Unused.

5.5.3. Auxiliary Format 3: Weak Externals


“Weak externals” are a mechanism for object files allowing flexibility at link time. A module can
contain an unresolved external symbol (sym1), but it can also include an auxiliary record
indicating that if sym1 is not present at link time, another external symbol (sym2) is used to
resolve references instead.
If a definition of sym1 is linked, then an external reference to the symbol is resolved normally. If
a definition of sym1 is not linked, then all references to the weak external for sym1 refer to sym2
instead. The external symbol, sym2, must always be linked; typically it is defined in the module
containing the weak reference to sym1.
Weak externals are represented by a Symbol Table record with EXTERNAL storage class,
UNDEF section number, and a value of 0. The weak-external symbol record is followed by an
auxiliary record with the following format:
Offset Size Field Description
0 4 TagIndex Symbol-table index of sym2, the symbol to be
linked if sym1 is not found.
4 4 Characteristics A value of
IMAGE_WEAK_EXTERN_SEARCH_NOLIBRAR
Y indicates that no library search for sym1 should
be performed.

A value of
IMAGE_WEAK_EXTERN_SEARCH_LIBRARY
indicates that a library search for sym1 should be
performed.

A value of
IMAGE_WEAK_EXTERN_SEARCH_ALIAS
indicates that sym1 is an alias for sym2.
8 10 Unused.

Note that the Characteristics field is not defined in WINNT.H; instead, the Total Size field is
used.

5.5.4. Auxiliary Format 4: Files


This format follows a symbol-table record with storage class FILE (103). The symbol name itself
should be .file, and the auxiliary record that follows it gives the name of a source-code file.
Offset Size Field Description
0 18 File Name ASCII string giving the name of the source file; padded
with nulls if less than maximum length.

5.5.5. Auxiliary Format 5: Section Definitions


This format follows a symbol-table record that defines a section: such a record has a symbol
name that is the name of a section (such as .text or .drectve) and has storage class STATIC (3).
The auxiliary record provides information on the section referred to. Thus it duplicates some of
the information in the section header.
Offset Size Field Description
0 4 Length Size of section data; same as Size of Raw
Data in the section header.
4 2 NumberOfRelocations Number of relocation entries for the section.
6 2 NumberOfLinenumbers Number of line-number entries for the section.
8 4 Check Sum Checksum for communal data. Applicable if
the IMAGE_SCN_LNK_COMDAT flag is set in
the section header. See “COMDAT Sections”
below, for more information.
12 2 Number One-based index into the Section Table for the
associated section; used when the COMDAT
Selection setting is 5.
14 1 Selection COMDAT selection number. Applicable if the
section is a COMDAT section.
15 3 Unused.

5.5.6. COMDAT Sections (Object Only)


The Selection field of the Section Definition auxiliary format is applicable if the section is a
COMDAT section: a section that can be defined by more than one object file. (The flag
IMAGE_SCN_LNK_COMDAT is set in the Section Flags field of the section header.) The
Selection field determines the way that the linker resolves the multiple definitions of COMDAT
sections.
The first symbol having the section value of the COMDAT section must be the section symbol.
This symbol has the name of the section, Value field equal to 0, the section number of the
COMDAT section in question, Type field equal to IMAGE_SYM_TYPE_NULL, Class field equal
to IMAGE_SYM_CLASS_STATIC, and one auxiliary record. The second symbol is called “the
COMDAT symbol” and is used by the linker in conjunction with the Selection field.
Values for the Selection field are shown below.
Constant Value Description
IMAGE_COMDAT_SELECT_NODUPLICATES 1 The linker issues a multiply defined symbol
error if this symbol is already defined.
IMAGE_COMDAT_SELECT_ANY 2 Any section defining the same COMDAT
symbol may be linked; the rest are
removed.
IMAGE_COMDAT_SELECT_SAME_SIZE 3 The linker chooses an arbitrary section
among the definitions for this symbol. A
multiply defined symbol error is issued if all
definitions don’t have the same size.
IMAGE_COMDAT_SELECT_EXACT_MATCH 4 The linker chooses an arbitrary section
among the definitions for this symbol. A
multiply defined symbol error is issued if all
definitions don’t match exactly.
IMAGE_COMDAT_SELECT_ASSOCIATIVE 5 The section is linked if a certain other
COMDAT section is linked. This other
section is indicated by the Number field of
the auxiliary symbol record for the section
definition. Use of this setting is useful for
definitions that have components in
multiple sections (for example, code in one
and data in another), but where all must be
linked or discarded as a set.
IMAGE_COMDAT_SELECT_LARGEST 6 The linker chooses the largest from the
definitions for this symbol. If multiple
definitions have this size the choice
between them is arbitrary.

5.6. COFF String Table


Immediately following the COFF symbol table is the COFF string table. The position of this table
is found by taking the symbol table address in the COFF header, and adding the number of
symbols multiplied by the size of a symbol.
At the beginning of the COFF string table are 4 bytes containing the total size (in bytes) of the
rest of the string table. This size includes the size field itself, so that the value in this location
would be 4 if no strings were present.
Following the size are null-terminated strings pointed to by symbols in the COFF symbol table.
5.7. The Attribute Certificate Table (Image Only)
Attribute Certificates may be associated with an image by adding an Attribute Certificate Table.
There are a number of different types of Attribute Certificates. The meaning and use of each
certificate type is not covered in this document. For this information see the Microsoft Distributed
System Architecture, Attribute Certificate Architecture Specification.
An Attribute Certificate Table is added at the end of the image, with only a .debug section
following (if a .debug section is present). The Attribute Certificate Table contains one or more
fixed length table entries which can be found via the Certificate Table field of the Optional
Header Data Directories list (offset 128). Each entry of this table identifies the beginning location
and length of a corresponding certificate. There is one Certificate Table entry for each certificate
stored in this section. The number of entries in the certificate table can be calculated by dividing
the size of the certificate table (found in offset 132) by the size of an entry in the certificate table
(8). Note that the size of the certificate table includes only the table entries, not the actual
certificates which the table entries, in turn, point to.
The format of each table entry is:
Offset Size Field Description
0 4 Certificate Data File pointer to the certificate data. This will
always point to an address that is octaword
aligned (i.e., is a multiple of 8 bytes and so the
low-order 3 bits are zero).
0 4 Size of Certificate Unsigned integer identifying the size (in bytes)
of the certificate.

Notice that certificates always start on an octaword boundary. If a certificate is not an even
number of octawords long, it is zero padded to the next octaword boundary. However, the length
of the certificate does not include this padding and so any certificate navigation software must
be sure to round up to the next octaword to locate another certificate.

5.7.1. Certificate Data


This is the binary data representing an Attribute Certificate. The format and meaning of each
certificate is defined in Attribute Certificate Architecture Specification. The certificate starting
location and length is specified by an entry in the Certificate Table. Each certificate is
represented by a single Certificate Table entry.

5.8 Delay-Load Import Tables (Image Only)


These tables were added to the image in order to support a uniform mechanism for applications
to delay the loading of a DLL until the first call into that DLL. The layout of the tables matches
that of the traditional import tables (see Section “6.4. The .idata Section“ for details), so only a
few details will be discussed here.
5.8.1. The Delay-Load Directory Table
The Delay-Load Directory Table is the counterpart to the Import Directory Table, and can be
retrieved via the Delay Import Descriptor entry in the Optional Header Data Directories list (offset
200). The Table is arranged as follows:
Offset Size Field Description
0 4 Attributes Must be zero.
4 4 Name Relative virtual address of the name of the
DLL to be loaded. The name resides in the
read-only data section of the image.
8 4 Module Handle Relative virtual address of the module
handle (in the data section of the image) of
the DLL to be delay-loaded. Used for
storage by the routine supplied to manage
delay-loading.
12 4 Delay Import Address Relative virtual address of the delay-load
Table import address table. See below for further
details.
16 4 Delay Import Name Relative virtual address of the delay-load
Table name table, which contains the names of
the imports that may need to be loaded.
Matches the layout of the Import Name
Table, Section 6.4.3. Hint/Name Table.
20 4 Bound Delay Import Relative virtual address of the bound delay-
Table load address table, if it exists.
24 4 Unload Delay Import Relative virtual address of the unload
Table delay-load address table, if it exists. This is
an exact copy of the Delay Import Address
Table. In the event that the caller unloads
the DLL, this table should be copied back
over the Delay IAT such that subsequent
calls to the DLL continue to use the
thunking mechanism correctly.
28 4 Time Stamp Time stamp of DLL to which this image has
been bound.

The tables referenced in this data structure are organized and sorted just as their counterparts
are for traditional imports. See Section 6.4. The idata Section for details.

5.8.2. Attributes
As yet, there are no attribute flags defined. This field is currently set to zero by the linker in the
image. This field can be used to extend the record by indicating the presence of new fields or for
indicating behaviors to the delay and/or unload helper functions.
5.8.3. Name
The name of the DLL to be delay loaded resides in the read-only data section of the image and is
referenced via the szName field.

5.8.4. Module handle


The handle of the DLL to be delay loaded is located in the data section of the image and pointed
to via the phmod field. The supplied delay load helper uses this location to store the handle to
the loaded DLL.

5.8.5. Delay Import Address Table (IAT)


The delay IAT is referenced by the delay import descriptor via the pIAT field. This is the working
copy of the entry point function pointers that resides in the data section of the image and initially
refer to the delay load thunks. The delay load helper is responsible for updating these pointers
with the real entry points so that the thunks are no longer in the calling loop. The function
pointers are access via the expression pINT->u1.Function.

5.8.6. Delay Import Name Table (INT)


The delay INT has the names of the imports that may need to be loaded. They are ordered in the
same fashion as the function pointers in the IAT. They consist of the same structures as the
standard INT and are accessed via the expression pINT->u1.AddressOfData->Name[0].

5.8.7. Delay Bound Import Address Table (BIAT) and Time Stamp
The delay BIAT is an optional table of IMAGE_THUNK_DATA items that is used along with the
timestamp field by a post process binding phase.

5.8.8. Delay Unload Import Address Table (UIAT)


The delay UIAT is an optional table of IMAGE_THUNK_DATA items that is used by the unload
code to handle an explicit unload request. It is initialized data in the read-only section that is an
exact copy of the original IAT that referred the code to the delay load thunks. On the unload
request, the library can be freed, the *phmod cleared, and the UIAT written over the IAT to
restore everything to its pre-load state.

6. Special Sections
Typical COFF sections contain code or data that linkers and Win32 loaders process without
special knowledge of the sections’ contents. The contents are relevant only to the application
being linked or executed.
However, some COFF sections have special meanings when found in object files and/or image
files. Tools and loaders recognize these sections because they have special flags set in the
section header, or because they are pointed to from special locations in the image optional
header, or because the section name is “magic”: that is, the name indicates a special function of
the section. (Even where the section name is not magic, the name is dictated by convention, so
we will refer to a name.)
The reserved sections and their attributes are described in the table below, followed by detailed
descriptions for a subset of them.
Section Content Characteristics
Name
.arch Alpha architecture IMAGE_SCN_MEM_READ |
information IMAGE_SCN_CNT_INITIALIZED_DATA |
IMAGE_SCN_ALIGN_8BYTES |
IMAGE_SCN_MEM_DISCARDABLE
.bss Uninitialized data IMAGE_SCN_CNT_UNINITIALIZED_DATA |
IMAGE_SCN_MEM_READ |
IMAGE_SCN_MEM_WRITE
.data Initialized data IMAGE_SCN_CNT_INITIALIZED_DATA |
IMAGE_SCN_MEM_READ |
IMAGE_SCN_MEM_WRITE
.edata Export tables IMAGE_SCN_CNT_INITIALIZED_DATA |
IMAGE_SCN_MEM_READ
.idata Import tables IMAGE_SCN_CNT_INITIALIZED_DATA |
IMAGE_SCN_MEM_READ |
IMAGE_SCN_MEM_WRITE
.pdata Exception IMAGE_SCN_CNT_INITIALIZED_DATA |
information IMAGE_SCN_MEM_READ
.rdata Read-only IMAGE_SCN_CNT_INITIALIZED_DATA |
initialized data IMAGE_SCN_MEM_READ
.reloc Image relocations IMAGE_SCN_CNT_INITIALIZED_DATA |
IMAGE_SCN_MEM_READ |
IMAGE_SCN_MEM_DISCARDABLE
.rsrc Resource IMAGE_SCN_CNT_INITIALIZED_DATA |
directory IMAGE_SCN_MEM_READ |
IMAGE_SCN_MEM_WRITE
.text Executable code IMAGE_SCN_CNT_CODE |
IMAGE_SCN_MEM_EXECUTE |
IIMAGE_SCN_MEM_READ
.tls Thread-local IMAGE_SCN_CNT_INITIALIZED_DATA |
storage IMAGE_SCN_MEM_READ |
IMAGE_SCN_MEM_WRITE
.xdata Exception IMAGE_SCN_CNT_INITIALIZED_DATA |
information IMAGE_SCN_MEM_READ

Some of the sections listed here are marked “(object only)” or “(image only)” to indicate that their
special semantics are relevant only for object files or image files, respectively. A section that
says “(image only)” may still appear in an object file as a way of getting into the image file, but
the section has no special meaning to the linker, only to the image file loader.
6.1. The .debug Section
The .debug section is used in object files to contain compiler-generated debug information, and
in image files to contain the total debug information generated. This section describes the
packaging of debug information in object and image files. The actual format of CodeView debug
information is not described here. See the document CV4 Symbolic Debug Information
Specification.
The next section describes the format of the debug directory, which can be anywhere in the
image. Subsequent sections describe the “groups” in object files that contain debug information.
The default for the linker is that debug information is not mapped into the address space of the
image. A .debug section exists only when debug information is mapped in the address space.

6.1.1. Debug Directory (Image Only)


Image files contain an optional “debug directory” indicating what form of debug information is
present and where it is. This directory consists of an array of “debug directory entries” whose
location and sizes are indicated in the image optional header.
The debug directory may be in a discardable .debug section (if one exists) or it may be included
in any other section in the image file, or not in a section at all.
Each debug directory entry identifies the location and size of a block of debug information. The
RVA specified may be 0 if the debug information is not covered by a section header (i.e., it
resides in the image file and is not mapped into the run-time address space). If it is mapped, the
RVA is its address.
Here is the format of a debug directory entry:
Offset Size Field Description
0 4 Characteristics A reserved field intended to be used for
flags, set to zero for now.
4 4 TimeDateStamp Time and date the debug data was created.
8 2 MajorVersion Major version number of the debug data
format.
10 2 MinorVersion Minor version number of the debug data
format.
12 4 Type Format of debugging information: this field
enables support of multiple debuggers. See
Section 6.1.2, “Debug Type,” for more
information.
16 4 SizeOfData Size of the debug data (not including the
debug directory itself).
20 4 AddressOfRawData Address of the debug data when loaded,
relative to the image base.
24 4 PointerToRawData File pointer to the debug data.
6.1.2. Debug Type
The following values are defined for the Debug Type field of the debug directory:
Constant Value Description
IMAGE_DEBUG_TYPE_UNKNOWN 0 Unknown value, ignored by all tools.
IMAGE_DEBUG_TYPE_COFF 1 COFF debug information (line numbers,
symbol table, and string table). This type of
debug information is also pointed to by
fields in the file headers.
IMAGE_DEBUG_TYPE_CODEVIEW 2 CodeView debug information. The format
of the data block is described by the CV4
specification.
IMAGE_DEBUG_TYPE_FPO 3 Frame Pointer Omission (FPO)
information. This information tells the
debugger how to interpret non-standard
stack frames, which use the EBP register
for a purpose other than as a frame
pointer.
IMAGE_DEBUG_TYPE_MISC 4
IMAGE_DEBUG_TYPE_EXCEPTION 5
IMAGE_DEBUG_TYPE_FIXUP 6
IMAGE_DEBUG_TYPE_OMAP_TO_SRC 7
IMAGE_DEBUG_TYPE_OMAP_FROM_SRC 8
IMAGE_DEBUG_TYPE_BORLAND 9

If Debug Type is set to IMAGE_DEBUG_TYPE_FPO, the debug raw data is an array in which
each member describes the stack frame of a function. Not every function in the image file need
have FPO information defined for it, even though debug type is FPO. Those functions that do
not have FPO information are assumed to have normal stack frames. The format for FPO
information is defined as follows:
#define FRAME_FPO 0
#define FRAME_TRAP 1
#define FRAME_TSS 2

typedef struct _FPO_DATA {


DWORD ulOffStart; // offset 1st byte of function code
DWORD cbProcSize; // # bytes in function
DWORD cdwLocals; // # bytes in locals/4
WORD cdwParams; // # bytes in params/4

WORD cbProlog : 8; // # bytes in prolog


WORD cbRegs : 3; // # regs saved
WORD fHasSEH : 1; // TRUE if SEH in func
WORD fUseBP : 1; // TRUE if EBP has been allocated
WORD reserved : 1; // reserved for future use
WORD cbFrame : 2; // frame type
} FPO_DATA;
6.1.3. .debug$F (Object Only)
Object files can contain .debug$F sections whose contents are one or more FPO_DATA
records (Frame Pointer Omission information). See “IMAGE_DEBUG_TYPE_FPO” in table
above.
The linker recognizes these .debug$F records. If debug information is being generated, the
linker sorts the FPO_DATA records by procedure RVA, and generates a debug directory entry for
them.
The compiler should not generate FPO records for procedures that have a standard frame
format.

6.1.4. .debug$S (Object Only)


This section contains CV4 symbolic information: a stream of CV4 symbol records as described in
the CV4 spec.

6.1.5. .debug$T (Object Only)


This section contains CV4 type information: a stream of CV4 type records as described in the
CV4 spec.

6.1.6. Linker Support for Microsoft CodeView® Debug Information


To support CodeView debug information, the linker:
1 Generates the header and “NB05” signature.
2 Packages the header with .debug$S and .debug$T sections from object files and synthetic
(linker-generated) CV4 information, and creates a debug directory entry.
3 Generates the subsection directory containing a pointer to each known subsection, including
subsections that are linker-generated.
4 Generates the sstModules subsection, which specifies the address and size of each module’s
contribution(s) to the image address space.
5 Generates the sstSegMap subsection, which specifies the address and size of each section
in the image.
6 Generates the sstPublicSym subsection, which contains the name and address of all
externally defined symbols. (A symbol may be represented both by .debug$S information
and by an sstPublicSym entry.)

6.2. The .drectve Section (Object Only)


A section is a “directive” section if it has the IMAGE_SCN_LNK_INFO flag set in the section
header. By convention, such a section also has the name .drectve. The linker removes a
.drectve section after processing the information, so the section does not appear in the image
file being linked. Note that a section marked with IMAGE_SCN_LNK_INFO that is not named
.drectve is ignored and discarded by the linker.
A .drectve section consists of a string of ASCII text. This string is a series of linker options (each
option containing hyphen, option name, and any appropriate attribute) separated by spaces. The
.drectve section must not have relocations or line numbers.
In a .drectve section, if the hyphen preceding an option is followed by a question mark (for
example, “-?export”), and the option is not recognized as a valid directive, the linker must ignore
it. This allows compilers and linkers to add new directives while maintaining compatibility with
existing linkers, as long as the new directives are not required for the correct linking of the
application. For example, if the directive enables a link-time optimization, it is acceptable if some
linkers cannot recognize it.

6.3. The .edata Section (Image Only)


The export data section, named .edata, contains information about symbols that other images
can access through dynamic linking. Exports are generally found in DLLs, but DLLs can import
symbols as well.
An overview of the general structure of the export section is described below. The tables
described are generally contiguous in the file and present in the order shown (though this is not
strictly required). Only the Directory Table and Address Table are necessary for exporting
symbols as ordinals. (An ordinal is an export accessed directly as an Export Address Table
index.) The Name Pointer Table, Ordinal Table, and Export Name Table all exist to support use
of export names.
Table Name Description
Export Directory Table A table with just one row (unlike the debug directory). This table
indicates the locations and sizes of the other export tables.
Export Address Table An array of RVAs of exported symbols. These are the actual
addresses of the exported functions and data within the
executable code and data sections. Other image files can import
a symbol by using an index to this table (an ordinal) or,
optionally, by using the public name that corresponds to the
ordinal if one is defined.
Name Pointer Table Array of pointers to the public export names, sorted in ascending
order.
Ordinal Table Array of the ordinals that correspond to members of the Name
Pointer Table. The correspondence is by position; therefore, the
Name Pointer Table and the Ordinal Table must have the same
number of members. Each ordinal is an index into the Export
Address Table.
Export Name Table A series of null-terminated ASCII strings. Members of the Name
Pointer Table point into this area. These names are the public
names through which the symbols are imported and exported;
they do not necessarily have to be the same as the private
names used within the image file.

When another image file imports a symbol by name, the Name Pointer Table is searched for a
matching string. If one is found, the associated ordinal is then determined by looking at the
corresponding member in the Ordinal Table (that is, the member of the Ordinal Table with the
same index as the string pointer found in the Name Pointer Table). The resulting ordinal is an
index into the Export Address Table, which gives the actual location of the desired symbol.
Every export symbol can be accessed by an ordinal.
Direct use of an ordinal is therefore more efficient, because it avoids the need to search the
Name Pointer Table for a matching string. However, use of an export name is more mnemonic
and does not require the user to know the table index for the symbol.

6.3.1. Export Directory Table


The export information begins with the Export Directory Table, which describes the remainder of
the export information. The Export Directory Table contains address information that is used to
resolve fix-up references to the entry points within this image.
Offset Size Field Description
0 4 Export Flags A reserved field, set to zero for now.
4 4 Time/Date Stamp Time and date the export data was created.
8 2 Major Version Major version number. The major/minor
version number can be set by the user.
10 2 Minor Version Minor version number.
12 4 Name RVA Address of the ASCII string containing the
name of the DLL. Relative to image base.
16 4 Ordinal Base Starting ordinal number for exports in this
image. This field specifies the starting
ordinal number for the Export Address
Table. Usually set to 1.
20 4 Address Table Entries Number of entries in the Export Address
Table.
24 4 Number of Name Number of entries in the Name Pointer
Pointers Table (also the number of entries in the
Ordinal Table).
28 4 Export Address Table Address of the Export Address Table,
RVA relative to the image base.
32 4 Name Pointer RVA Address of the Export Name Pointer Table,
relative to the image base. The table size is
given by Number of Name Pointers.
36 4 Ordinal Table RVA Address of the Ordinal Table, relative to the
image base.

6.3.2. Export Address Table


The Export Address Table contains the address of exported entry points and exported data and
absolutes. An ordinal number is used to index the Export Address Table, after subtracting the
value of the Ordinal Base field to get a true, zero-based index. (Thus, if the Ordinal Base is set
to 1, a common value, an ordinal of 6 is the same as a zero-based index of 5.)
Each entry in the Export Address Table is a field that uses one of two formats, as shown in the
following table. If the address specified is not within the export section (as defined by the address
and length indicated in the Optional Header), the field is an Export RVA: an actual address in
code or data. Otherwise, the field is a Forwarder RVA, which names a symbol in another DLL.
Offset Size Field Description
0 4 Export RVA Address of the exported symbol when
loaded into memory, relative to the image
base. For example, the address of an
exported function.
0 4 Forwarder RVA Pointer to a null-terminated ASCII string in
the export section, giving the DLL name
and the name of the export (for example,
“MYDLL.expfunc”) or the DLL name and an
export (for example, “MYDLL.#27”).

A Forwarder RVA exports a definition from some other image, making it appear as if it were
being exported by the current image. Thus the symbol is simultaneously imported and exported.
For example, in KERNEL32.DLL in Windows NT, the export named “HeapAlloc” is forwarded to
the string “NTDLL.RtlAllocateHeap”. This allows applications to use the Windows NT-specific
module “NTDLL.DLL” without actually containing import references to it. The application’s import
table references only “KERNEL32.DLL.” Therefore, the application is not specific to Windows NT
and can run on any Win32 system.

6.3.3. Export Name Pointer Table


The Export Name Pointer Table is an array of addresses (RVAs) into the Export Name Table.
The pointers are 32 bits each and are relative to the Image Base. The pointers are ordered
lexically to allow binary searches.
An export name is defined only if the Export Name Pointer Table contains a pointer to it.

6.3.4. Export Ordinal Table


The Export Ordinal Table is an array of 16-bit indexes into the Export Address Table. The
ordinals are biased by the Ordinal Base field of the Export Directory Table. In other words, the
Ordinal Base must be subtracted from the ordinals to obtain true indexes into the Export Address
Table.
The Export Name Pointer Table and the Export Ordinal Table form two parallel arrays, separated
to allow natural field alignment. These two tables, in effect, operate as one table, in which the
Export Name Pointer “column” points to a public (exported) name, and the Export Ordinal
“column” gives the corresponding ordinal for that public name. A member of the Export Name
Pointer Table and a member of the Export Ordinal Table are associated by having the same
position (index) in their respective arrays.
Thus, when the Export Name Pointer Table is searched and a matching string is found at
position i, the algorithm for finding the symbol’s address is:
i = Search_ExportNamePointerTable (ExportName);
ordinal = ExportOrdinalTable [i];
SymbolRVA = ExportAddressTable [ordinal - OrdinalBase];
6.3.5. Export Name Table
The Export Name Table contains the actual string data pointed to by the Export Name Pointer
Table. The strings in this table are public names that can be used by other images to import the
symbols; these public export names are not necessarily the same as the (private) symbol names
that the symbols have in their own image file and source code, although they can be.
Every exported symbol has an ordinal value, which is just the index into the Export Address
Table (plus the Ordinal Base value). Use of export names, however, is optional. Some, all, or
none of the exported symbols can have export names. For those exported symbols that do have
export names, corresponding entries in the Export Name Pointer Table and Export Ordinal Table
work together to associate each name with an ordinal.
The structure of the Export Name Table is a series of ASCII strings, of variable length, each null
terminated.

6.4. The .idata Section


All image files that import symbols, including virtually all .EXE files, have an .idata section. A
typical file layout for the import information follows:
Directory Table

Null Directory Entry

DLL1 Import Lookup Table

Null

DLL2 Import Lookup Table

Null

DLL3 Import Lookup Table

Null

Hint-Name Table

Figure 3. Typical Import Section Layout


6.4.1. Import Directory Table
The import information begins with the Import Directory Table, which describes the remainder of
the import information. The Import Directory Table contains address information that is used to
resolve fix-up references to the entry points within a DLL image. The Import Directory Table
consists of an array of Import Directory Entries, one entry for each DLL the image references.
The last directory entry is empty (filled with null values), which indicates the end of the directory
table.
Each Import Directory entry has the following format:
Offset Size Field Description
0 4 Import Lookup Table Relative virtual address of the Import
RVA (Characteristics) Lookup Table; this table contains a name or
ordinal for each import. (The name
“Characteristics” is used in WINNT.H but is
no longer descriptive of this field.)
4 4 Time/Date Stamp Set to zero until bound; then this field is set
to the time/data stamp of the DLL.
8 4 Fowarder Chain Index of first forwarder reference.
12 4 Name RVA Address of ASCII string containing the DLL
name. This address is relative to the image
base.
16 4 Import Address Table Relative virtual address of the Import
RVA (Thunk Table) Address Table: this table is identical in
contents to the Import Lookup Table until
the image is bound.

6.4.2. Import Lookup Table


An Import Lookup Table is an array of 32-bit numbers for PE32, 64-bit for PE32+. Each entry
uses the bit-field format described below, in which bit 31 (63) is the most significant bit. The
collection of these entries describes all imports from the image to a given DLL. The last entry is
set to zero (NULL) to indicate end of the table.
Bit(s) Size Bit Field Description
31 / 63 1 Ordinal/Name Flag If bit is set, import by ordinal. Otherwise,
import by name. Bit is masked as
0x80000000 for PE32,
0x8000000000000000 for PE32+.
30 – 0 / 62 – 31 / 63 Ordinal Number Ordinal/Name Flag is 1: import by
0 ordinal. This field is a 31-bit (63-bit)
ordinal number.
30 – 0 / 62 – 31 / 63 Hint/Name Table RVA Ordinal/Name Flag is 0: import by name.
0 This field is a 31-bit (63-bit) address of a
Hint/Name Table entry, relative to image
base.
In a PE32 image, the lower 31 bits can be masked as 0x7FFFFFFF. In either case, the resulting
number is a 32-bit integer or pointer in which the high bit is always zero (zero extension to 32
bits). Similarly for a PE32+ image, the lower 63 bits can be masked as 0x7FFFFFFFFFFFFFFF.

6.4.3. Hint/Name Table


One Hint/Name Table suffices for the entire import section. Each entry in the Hint/Name Table
has the following format:
Offset Size Field Description
0 2 Hint Index into the Export Name Pointer Table. A match is
attempted first with this value. If it fails, a binary search
is performed on the DLL’s Export Name Pointer Table.
2 variable Name ASCII string containing name to import. This is the string
that must be matched to the public name in the DLL.
This string is case sensitive and terminated by a null
byte.
* 0 or 1 Pad A trailing zero pad byte appears after the trailing null
byte, if necessary, to align the next entry on an even
boundary.

6.4.4. Import Address Table


The structure and content of the Import Address Table are identical to that of the Import Lookup
Table, until the file is bound. During binding, the entries in the Import Address Table are
overwritten with the 32-bit (or 64-bit for PE32+) addresses of the symbols being imported: these
addresses are the actual memory addresses of the symbols themselves (although technically,
they are still called “virtual addresses”). The processing of binding is typically performed by the
loader.

6.5. The .pdata Section


The .pdata section contains an array of function table entries used for exception handling and is
pointed to by the exception table entry in the image data directory. The entries must be sorted
according to the function addresses (the first field in each structure) before being emitted into the
final image. The target platform determines which of the three variations described below is
used.
For 32-bit MIPS and Alpha images the following structure is used:
Offset Size Field Description
0 4 Begin Address Virtual address of the corresponding function.
4 4 End Address Virtual address of the end of the function.
8 4 Exception Handler Pointer to the exception handler to be
executed.
12 4 Handler Data Pointer to additional information to be passed
to the handler.
16 4 Prolog End Address Virtual address of the end of the function’s
prolog.

For the ARM, PowerPC, SH3 and SH4 WindowsCE platforms, this function table entry format is
used:
Offset Size Field Description
0 4 Begin Address Virtual address of the corresponding
function.
4 8 bits Prolog Length Number of instructions in the function’s
prolog.
4 22 bits Function Length Number of instructions in the function.
4 1 bit 32-bit Flag Set if the function is comprised of 32-bit
instructions, cleared for a 16-bit function.
4 1 bit Exception Flag Set if an exception handler exists for the
function.

Finally, for ALPHA64 the pdata entry format is as follows:


Offset Size Field Description
0 8 Begin Address Virtual address of the corresponding
function.
8 8 End Address Virtual address of the end of the function.
16 8 Exception Handler Pointer to the exception handler to be
executed.
24 8 Handler Data Pointer to additional information to be
passed to the handler.
32 8 Prolog End Address Virtual address of the end of the function’s
prolog.

6.6. The .reloc Section (Image Only)


The Fix-Up Table contains entries for all fixups in the image. The Total Fix-Up Data Size in the
Optional Header is the number of bytes in the fixup table. The fixup table is broken into blocks of
fixups. Each block represents the fixups for a 4K page. Each block must start on a 32-bit
boundary.
Fixups that are resolved by the linker do not need to be processed by the loader, unless the load
image can’t be loaded at the Image Base specified in the PE Header.
6.6.1. Fixup Block
Each fixup block starts with the following structure:
Offset Size Field Description
0 4 Page RVA The image base plus the page RVA is
added to each offset to create the virtual
address of where the fixup needs to be
applied.
4 4 Block Size Total number of bytes in the fixup block,
including the Page RVA and Block Size
fields, as well as the Type/Offset fields that
follow.

The Block Size field is then followed by any number of Type/Offset entries. Each entry is a word
(2 bytes) and has the following structure:
Offset Size Field Description
0 4 bits Type Stored in high 4 bits of word. Value
indicating which type of fixup is to be
applied. These fixups are described in
“Fixup Types.”
0 12 bits Offset Stored in remaining 12 bits of word. Offset
from starting address specified in the Page
RVA field for the block. This offset specifies
where the fixup is to be applied.

To apply a fixup, a delta is calculated as the difference between the preferred base address, and
the base where the image is actually loaded. If the image is loaded at its preferred base, the
delta would be zero, and thus the fixups would not have to be applied.

6.6.2. Fixup Types


Constant Value Description
IMAGE_REL_BASED_ABSOLUTE 0 The fixup is skipped. This type can be used to
pad a block.
IMAGE_REL_BASED_HIGH 1 The fixup adds the high 16 bits of the delta to
the 16-bit field at Offset. The 16-bit field
represents the high value of a 32-bit word.
IMAGE_REL_BASED_LOW 2 The fixup adds the low 16 bits of the delta to
the 16-bit field at Offset. The 16-bit field
represents the low half of a 32-bit word.
IMAGE_REL_BASED_HIGHLOW 3 The fixup applies the delta to the 32-bit field
at Offset.
IMAGE_REL_BASED_HIGHADJ 4 The fixup adds the high 16 bits of the delta to
the 16-bit field at Offset. The 16-bit field
represents the high value of a 32-bit word.
The low 16 bits of the 32-bit value are stored
in the 16-bit word that follows this base
relocation. This means that this base
relocation occupies two slots.
IMAGE_REL_BASED_MIPS_JMPADDR 5 Fixup applies to a MIPS jump instruction.
IMAGE_REL_BASED_SECTION 6 Reserved for future use
IMAGE_REL_BASED_REL32 7 Reserved for future use
IMAGE_REL_BASED_MIPS_JMPADDR16 9 Fixup applies to a MIPS16 jump instruction.
IMAGE_REL_BASED_DIR64 10 This fixup applies the delta to the 64-bit field
at Offset
IMAGE_REL_BASED_HIGH3ADJ 11 The fixup adds the high 16 bits of the delta to
the 16-bit field at Offset. The 16-bit field
represents the high value of a 48-bit word.
The low 32 bits of the 48-bit value are stored
in the 32-bit word that follows this base
relocation. This means that this base
relocation occupies three slots.

6.7. The .tls Section


The .tls section provides direct PE/COFF support for static Thread Local Storage (TLS). TLS is
a special storage class supported by Windows NT, in which a data object is not an automatic
(stack) variable, yet it is local to each individual thread that runs the code. Thus, each thread can
maintain a different value for a variable declared using TLS.
Note that any amount of TLS data can be supported by using the API calls TlsAlloc, TlsFree,
TlsSetValue, and TlsGetValue. The PE/COFF implementation is an alternative approach to
using the API, and it has the advantage of being simpler from the high-level-language
programmer’s point of view. This implementation enables TLS data to be defined and initialized
in a manner similar to ordinary static variables in a program. For example, in Microsoft Visual
C++, a static TLS variable can be defined as follows, without using the Windows API:
__declspec (thread) int tlsFlag = 1;

To support this programming construct, the PE/COFF .tls section specifies the following
information: initialization data, callback routines for per-thread initialization and termination, and
the TLS index explained in the following discussion.
Note Statically declared TLS data objects can be used only in statically loaded image files.
This fact makes it unreliable to use static TLS data in a DLL unless you know that the DLL,
or anything statically linked with it, will never be loaded dynamically with the LoadLibrary
API function.
Executable code accesses a static TLS data object through the following steps:
1. At link time, the linker sets the Address of Index field of the TLS Directory. This field points
to a location where the program will expect to receive the TLS index.
The Microsoft run-time library facilitates this process by defining a memory image of the TLS
Directory and giving it the special name “__tls_used” (Intel x86 platforms) or “_tls_used” (other
platforms). The linker looks for this memory image and uses the data there to create the TLS
Directory. Other compilers that support TLS and work with the Microsoft linker must use this
same technique.
2. When a thread is created, the loader communicates the address of the thread’s TLS array
by placing the address of the Thread Environment Block (TEB) in the FS register. A pointer to
the TLS array is at the offset of 0x2C from the beginning of TEB. This behavior is Intel x86
specific.
3. The loader assigns the value of the TLS index to the place indicated by the Address of
Index field.
4. The executable code retrieves the TLS index and also the location of the TLS array.
5. The code uses the TLS index and the TLS array location (multiplying the index by four and
using it as an offset to the array) to get the address of the TLS data area for the given program
and module. Each thread has its own TLS data area, but this is transparent to the program,
which doesn’t need to know how data is allocated for individual threads.
6. An individual TLS data object is accessed as some fixed offset into the TLS data area.
The TLS array is an array of addresses that the system maintains for each thread. Each address
in this array gives the location of TLS data for a given module (.EXE or DLL) within the program.
The TLS index indicates which member of the array to use. (The index is a number, meaningful
only to the system that identifies the module).

6.7.1. The TLS Directory


The TLS Directory has the following format:
Offset Size Field Description
(PE32/PE32+) (PE32/PE32
+)

0 4/8 Raw Data Start VA Starting address of the TLS template.


(Virtual Address) The template is a block of data used to
initialize TLS data. The system copies
all this data each time a thread is
created, so it must not be corrupted.
Note that this address is not an RVA; it
is an address for which there should be
a base relocation in the .reloc section.
4/8 4/8 Raw Data End VA Address of the last byte of the TLS,
except for the zero fill. As with the Raw
Data Start VA, this is a virtual address,
not an RVA.
8/16 4/8 Address of Index Location to receive the TLS index,
which the loader assigns. This location
is in an ordinary data section, so it can
be given a symbolic name accessible to
the program.
12/24 4/8 Address of Callbacks Pointer to an array of TLS callback
functions. The array is null-terminated,
so if there is no callback function
supported, this field points to four bytes
set to zero. The prototype for these
functions is given below, in “TLS
Callback Functions.”
16/32 4 Size of Zero Fill The size in bytes of the template,
beyond the initialized data delimited by
Raw Data Start VA and Raw Data End
VA. The total template size should be
the same as the total size of TLS data in
the image file. The zero fill is the
amount of data that comes after the
initialized nonzero data.
20/36 4 Characteristics Reserved for possible future use by TLS
flags.

6.7.2. TLS Callback Functions


The program can provide one or more TLS callback functions (though Microsoft compilers do not
currently use this feature) to support additional initialization and termination for TLS data objects.
A typical reason to use such a callback function would be to call constructors and destructors for
objects.
Although there is typically no more than one callback function, a callback is implemented as an
array to make it possible to add additional callback functions if desired. If there is more than one
callback function, each function is called in the order its address appears in the array. A null
pointer terminates the array. It is perfectly valid to have an empty list (no callback supported), in
which case the callback array has exactly one member—a null pointer.
The prototype for a callback function (pointed to by a pointer of type PIMAGE_TLS_CALLBACK)
has the same parameters as a DLL entry-point function:
typedef VOID
(NTAPI *PIMAGE_TLS_CALLBACK) (
PVOID DllHandle,
DWORD Reason,
PVOID Reserved
);
The Reserved parameter should be left set to 0. The Reason parameter can take the following
values:
Setting Value Description
DLL_PROCESS_ATTACH 1 New process has started, including the first thread.
DLL_THREAD_ATTACH 2 New thread has been created (this notification sent
for all but the first thread).
DLL_THREAD_DETACH 3 Thread is about to be terminated (this notification
sent for all but the first thread).
DLL_PROCESS_DETACH 0 Process is about to terminate, including the original
thread.

6.8. The .rsrc Section


Resources are indexed by a multiple level binary-sorted tree structure. The general design can
incorporate 2**31 levels. By convention, however, Windows NT uses three levels:
1 Type
2 Name
3 Language
A series of Resource Directory Tables relate all the levels in the following way: each directory
table is followed by a series of directory entries, which give the name or ID for that level (Type,
Name, or Language level) and an address of either a data description or another directory table.
If a data description is pointed to, then the data is a leaf in the tree. If another directory table is
pointed to, then that table lists directory entries at the next level down.
A leaf’s Type, Name, and Language IDs are determined by the path taken, through directory
tables, to reach the leaf. The first table determines Type ID, the second table (pointed to by the
directory entry in the first table) determines Name ID, and the third table determines Language
ID.
The general structure of the .rsrc section is:
Data Description
Resource Directory Tables (and A series of tables, one for each group of nodes in the
Resource Directory Entries) tree. All top-level (Type) nodes are listed in the first
table. Entries in this table point to second-level tables.
Each second-level tree has the same Type identifier but
different Name identifiers. Third-level trees have the
same Type and Name identifiers but different Language
identifiers.
Each individual table is immediately followed by
directory entries, in which each entry has: 1) a name or
numeric identifier, and 2) a pointer to a data description
or a table at the next lower level.
Resource Directory Strings Two-byte-aligned Unicode™ strings, which serve as
string data pointed to by directory entries.
Resource Data Description An array of records, pointed to by tables, which describe
the actual size and location of the resource data. These
records are the leaves in the resource-description tree.
Resource Data Raw data of the resource section. The size and location
information in the Resource Data Descriptions delimit the
individual regions of resource data.

6.8.1. Resource Directory Table


Each Resource Directory Table has the following format. This data structure should be
considered the heading of a table, because the table actually consists of directory entries (see
next section) as well as this structure:
Offset Size Field Description
0 4 Characteristics Resource flags, reserved for future use;
currently set to zero.
4 4 Time/Date Stamp Time the resource data was created by the
resource compiler.
8 2 Major Version Major version number, set by the user.
10 2 Minor Version Minor version number.
12 2 Number of Name Number of directory entries, immediately
Entries following the table, that use strings to
identify Type, Name, or Language
(depending on the level of the table).
14 2 Number of ID Entries Number of directory entries, immediately
following the Name entries, that use
numeric identifiers for Type, Name, or
Language.

6.8.2. Resource Directory Entries


The directory entries make up the rows of a table. Each Resource Directory Entry has the
following format. Note that whether the entry is a Name or ID entry is indicated by the Resource
Directory Table, which indicates how many Name and ID entries follow it (remember that all the
Name entries precede all the ID entries for the table). All entries for the table are sorted in
ascending order: the Name entries by case-insensitive string, and the ID entries by numeric
value.
Offset Size Field Description
0 4 Name RVA Address of string that gives the Type,
Name, or Language identifier, depending
on level of table.
0 4 Integer ID 32-bit integer that identifies Type, Name,
or Language.
4 4 Data Entry RVA High bit 0. Address of a Resource Data
Entry (a leaf).
4 4 Subdirectory RVA High bit 1. Lower 31 bits are the address of
another Resource Directory Table (the next
level down).

6.8.3. Resource Directory String


The Resource Directory String area consists of Unicode strings, which are word aligned. These
strings are stored together after the last Resource Directory Entry and before the first Resource
Data Entry. This minimizes the impact of these variable length strings on the alignment of the
fixed-size directory entries. Each Resource Directory String has the following format:
Offset Size Field Description
0 2 Length Size of string, not including length field itself.
2 Variable Unicode String Variable-length Unicode string data, word
aligned.

6.8.4. Resource Data Entry


Each Resource Data Entry describes an actual unit of raw data in the Resource Data area, and
has the following format:
Offset Size Field Description
0 4 Data RVA Address of a unit of resource data in the
Resource Data area.
4 4 Size Size, in bytes, of the resource data pointed to
by the Data RVA field.
8 4 Codepage Code page used to decode code point values
within the resource data. Typically, the code
page would be the Unicode code page.
12 4 Reserved (must be set to 0)

6.8.5. Resource Example


The resource example shows the PE/COFF representation of the following resource data:
TypeId# NameId# Language ID Resource Data
1 1 0 00010001
1 1 1 10010001
1 2 0 00010002
1 3 0 00010003
2 1 0 00020001
2 2 0 00020002
2 3 0 00020003
2 4 0 00020004
9 1 0 00090001
9 9 0 00090009
9 9 1 10090009
9 9 2 20090009

When this data is encoded, a dump of the PE/COFF Resource Directory results in the following
output:
Offset Data
0000: 00000000 00000000 00000000 00030000 (3 entries in this directory)
0010: 00000001 80000028 (TypeId #1, Subdirectory at offset 0x28)
0018: 00000002 80000050 (TypeId #2, Subdirectory at offset 0x50)
0020: 00000009 80000080 (TypeId #9, Subdirectory at offset 0x80)
0028: 00000000 00000000 00000000 00030000 (3 entries in this directory)
0038: 00000001 800000A0 (NameId #1, Subdirectory at offset 0xA0)
0040: 00000002 00000108 (NameId #2, data desc at offset 0x108)
0048: 00000003 00000118 (NameId #3, data desc at offset 0x118)
0050: 00000000 00000000 00000000 00040000 (4 entries in this directory)
0060: 00000001 00000128 (NameId #1, data desc at offset 0x128)
0068: 00000002 00000138 (NameId #2, data desc at offset 0x138)
0070: 00000003 00000148 (NameId #3, data desc at offset 0x148)
0078: 00000004 00000158 (NameId #4, data desc at offset 0x158)
0080: 00000000 00000000 00000000 00020000 (2 entries in this directory)
0090: 00000001 00000168 (NameId #1, data desc at offset 0x168)
0098: 00000009 800000C0 (NameId #9, Subdirectory at offset 0xC0)
00A0: 00000000 00000000 00000000 00020000 (2 entries in this directory)
00B0: 00000000 000000E8 (Language ID 0, data desc at offset 0xE8
00B8: 00000001 000000F8 (Language ID 1, data desc at offset 0xF8
00C0: 00000000 00000000 00000000 00030000 (3 entries in this directory)
00D0: 00000001 00000178 (Language ID 0, data desc at offset 0x178
00D8: 00000001 00000188 (Language ID 1, data desc at offset 0x188
00E0: 00000001 00000198 (Language ID 2, data desc at offset 0x198
00E8: 000001A8 (At offset 0x1A8, for TypeId #1, NameId #1,
Language id #0
00000004 (4 bytes of data)
00000000 (codepage)
00000000 (reserved)
00F8: 000001AC (At offset 0x1AC, for TypeId #1, NameId #1,
Language id #1
00000004 (4 bytes of data)
00000000 (codepage)
00000000 (reserved)
0108: 000001B0 (At offset 0x1B0, for TypeId #1, NameId #2,
00000004 (4 bytes of data)
00000000 (codepage)
00000000 (reserved)
0118: 000001B4 (At offset 0x1B4, for TypeId #1, NameId #3,
00000004 (4 bytes of data)
00000000 (codepage)
00000000 (reserved)
0128: 000001B8 (At offset 0x1B8, for TypeId #2, NameId #1,
00000004 (4 bytes of data)
00000000 (codepage)
00000000 (reserved)
0138: 000001BC (At offset 0x1BC, for TypeId #2, NameId #2,
00000004 (4 bytes of data)
00000000 (codepage)
00000000 (reserved)
0148: 000001C0 (At offset 0x1C0, for TypeId #2, NameId #3,
00000004 (4 bytes of data)
00000000 (codepage)
00000000 (reserved)
0158: 000001C4 (At offset 0x1C4, for TypeId #2, NameId #4,
00000004 (4 bytes of data)
00000000 (codepage)
00000000 (reserved)
0168: 000001C8 (At offset 0x1C8, for TypeId #9, NameId #1,
00000004 (4 bytes of data)
00000000 (codepage)
00000000 (reserved)
0178: 000001CC (At offset 0x1CC, for TypeId #9, NameId #9,
Language id #0
00000004 (4 bytes of data)
00000000 (codepage)
00000000 (reserved)
0188: 000001D0 (At offset 0x1D0, for TypeId #9, NameId #9,
Language id #1
00000004 (4 bytes of data)
00000000 (codepage)
00000000 (reserved)
0198: 000001D4 (At offset 0x1D4, for TypeId #9, NameId #9,
Language id #2
00000004 (4 bytes of data)
00000000 (codepage)
00000000 (reserved)

The raw data for the resources follows:

01A8: 00010001
01AC: 10010001
01B0: 00010002
01B4: 00010003
01B8: 00020001
01BC: 00020002
01C0: 00020003
01C4: 00020004
01C8: 00090001
01CC: 00090009
01D0: 10090009
01D4: 20090009

7. Archive (Library) File Format


The COFF archive format provides a standard mechanism for storing collections of object files.
These collections are frequently referred to as “libraries” in programming documentation.
The first eight bytes of an archive consist of the file signature. The rest of the archive consists of
a series of archive members, as follows:
1 The first and second members are “linker members.” Each has of these members has its
own format as described in Section 8.3. Typically, a linker places information into these
archive members. The linker members contain the directory of the archive.
2 The third member is the longnames member. This member consists of a series of null-
terminated ASCII strings, in which each string is the name of another archive member.
3 The rest of the archive consists of standard (object-file) members. Each of these members
contains the contents of one object file in its entirety.
An archive member header precedes each member. The following illustration shows the general
structure of an archive:
Signature :”!<arch>\n”

Header
st
1 Linker Member

Header
2nd Linker Member

Header
Longnames Member

Header
Contents of OBJ File 1
(COFF format)

Header
Contents of OBJ File 2
(COFF format)

.
Header
Contents of OBJ File N
(COFF format)

Figure 4. Archive File Structure

7.1. Archive File Signature


The archive file signature identifies the file type. Any utility (for example, a linker) expecting an
archive file as input can check the file type by reading this signature. The signature consists of
the following ASCII characters, in which each character below is represented literally, except for
the newline (\n) character:
S!<arch>\n

7.2. Archive Member Headers


Each member (linker, longnames, or object-file member) is preceded by a header. An archive
member header has the following format, in which each field is an ASCII text string that is left
justified and padded with spaces to the end of the field. There is no terminating null character in
any of these fields.
Each member header starts on the first even address after the end of the previous archive
member.
Offset Size Field Description
0 16 Name Name of archive member, with a slash (/) appended
to terminate the name. If the first character is a
slash, the name has a special interpretation, as
described below.
16 12 Date Date and time the archive member was created:
ASCII decimal representation of the number of
seconds since 1/1/1970 UCT.
28 6 User ID ASCII decimal representation of the user ID.
34 6 Group ID ASCII group representation of the group ID.
40 8 Mode ASCII octal representation of the member’s file
mode.
48 10 Size ASCII decimal representation of the total size of the
archive member, not including the size of the
header.
58 2 End of Header The two bytes in the C string “‘\n”.

The Name field has one of the formats shown in the following table. As mentioned above, each
of these strings is left justified and padded with trailing spaces within a field of 16 bytes:
Contents of Name Field Description
Name/ The field gives the name of the archive member directly.
/ The archive member is one of the two linker members. Both of
the linker members have this name.
// The archive member is the longname member, which consists of
a series of null-terminated ASCII strings. The longnames
member is the third archive member, and must always be
present even if the contents are empty.
The name of the archive member is located at offset n within the
longnames member. The number n is the decimal representation
of the offset. For example: “\26” indicates that the name of the
archive member is located 26 bytes beyond the beginning of
longnames member contents.

7.3. First Linker Member


The name of the first linker member is “\”. The first linker member, which is included for
backward compatibility, is not used by current linkers but its format must be correct. This linker
member provides a directory of symbol names, as does the second linker member. For each
symbol, the information indicates where to find the archive member that contains the symbol.
The first linker member has the following format. This information appears after the header:
Offset Size Field Description
0 4 Number of Symbols Unsigned long containing the number of
symbols indexed. This number is stored in big-
endian format. Each object-file member
typically defines one or more external symbols.
4 4*n Offsets Array of file offsets to archive member
headers, in which n is equal to Number of
Symbols. Each number in the array is an
unsigned long stored in big-endian format. For
each symbol named in the String Table, the
corresponding element in the Offsets array
gives the location of the archive member that
contains the symbol.
* * String Table Series of null-terminated strings that name all
the symbols in the directory. Each string begins
immediately after the null character in the
previous string. The number of strings must be
equal to the value of the Number of Symbols
fields.

The elements in the Offsets array must be arranged in ascending order. This fact implies that the
symbols listed in the String Table must be arranged according to the order of archive members.
For example, all the symbols in the first object-file member would have to be listed before the
symbols in the second object file.

7.4. Second Linker Member


The second linker member has the name “\” as does the first linker member. Although both the
linker members provide a directory of symbols and archive members that contain them, the
second linker member is used in preference to the first by all current linkers. The second linker
member includes symbol names in lexical order, which enables faster searching by name.
The first second member has the following format. This information appears after the header:
Offset Size Field Description
0 4 Number of Members Unsigned long containing the number of
archive members.
4 4*m Offsets Array of file offsets to archive member
headers, arranged in ascending order. Each
offset is an unsigned long. The number m is
equal to the value of the Number of Members
field.
* 4 Number of Symbols Unsigned long containing the number of
symbols indexed. Each object-file member
typically defines one or more external
symbols.
* 2*n Indices Array of 1-based indices (unsigned short)
which map symbol names to archive member
offsets. The number n is equal to Number of
Symbols. For each symbol named in the
String Table, the corresponding element in
the Indices array gives an index into the
Offsets array. The Offsets array, in turn, gives
the location of the archive member that
contains the symbol.
* * String Table Series of null-terminated strings that name all
the symbols in the directory. Each string
begins immediately after the null byte in the
previous string. The number of strings must
be equal to the value of the Number of
Symbols fields. This table lists all the symbol
names in ascending lexical order.

7.5. Longnames Member


The name of the longnames member is “\\”. The longnames member is a series of strings of
archive member names. A name appears here only when there is insufficient room in the Name
field (16 bytes). The longnames member can be empty, though its header must appear.
The strings are null-terminated. Each string begins immediately after the null byte in the previous
string.

8. Import Library Format


Traditional import libraries, i.e., libraries that describe the exports from one image for use by
another, typically follow the layout described in 7. Archive (Library) File Format. The primary
difference is that import library members contain pseudo-object files instead of real ones, where
each member includes the section contributions needed to build the Import Tables described in
Section 6.4 The .idata Section. The linker generates this archive while building the exporting
application.
The section contributions for an import can be inferred from a small set of information. The linker
can either generate the complete, verbose information into the import library for each member at
the time of the library’s creation, or it can write only the canonical information to the library and
let the application that later uses it generate the necessary data on-the-fly.
In an import library with the long format, a single member contains the following information:
Archive member header
File header
Section headers
Data corresponding to each of the section headers
COFF symbol table
Strings
In contrast a short import library is written as follows:
Archive member header
Import header
Null-terminated import name string
Null-terminated DLL name string

This is sufficient information to accurately reconstruct the entire contents of the member
at the time of its use.

8.1. Import Header


The import header contains the following fields and offsets:
Offset Size Field Description
0 2 Sig1 Must be
IMAGE_FILE_MACHINE_UNKNOWN. See
Section 3.3.1, “Machine Types, ” for more
information.
2 2 Sig2 Must be 0xFFFF.
4 2 Version
6 2 Machine Number identifying type of target machine. See
Section 3.3.1, “Machine Types, ” for more
information.
8 4 Time-Date Stamp Time and date the file was created.
12 4 Size Of Data Size of the strings following the header.
16 2 Ordinal/Hint Either the ordinal or the hint for the import,
determined by the value in the Name Type
field.
18 2 bits Type The import type. See Section 8.2 Import Type
for specific values and descriptions.
3 bits Name Type The Import Name Type. See Section 8.3.
Import Name Type for specific values and
descriptions.
11 bits Reserved Reserved. Must be zero.

This structure is followed by two null-terminated strings describing the imported symbol’s name,
and the DLL from which it came.

8.2. Import Type


The following values are defined for the Type field in the Import Header:
Constant Value Description
IMPORT_CODE 0 The import is executable code.
IMPORT_DATA 1 The import is data.
IMPORT_CONST 2 The import was specified as CONST in the .def
file.

These values are used to determine which section contributions must be generated by the tool
using the library if it must access that data.

8.3. Import Name Type


The null-terminated import symbol name immediately follows its associated Import Header. The
following values are defined for the Name Type field in the Import Header, indicating how the
name is to be used to generate the correct symbols representing the import:
Constant Value Description
IMPORT_ORDINAL 0 The import is by ordinal. This indicates that the
value in the Ordinal/Hint field of the Import Header
is the import’s ordinal. If this constant is not
specified, then the Ordinal/Hint field should always
be interpreted as the import’s hint.
IMPORT_NAME 1 The import name is identical to the public symbol
name.
IMPORT_NAME_NOPREFIX 2 The import name is the public symbol name, but
skipping the leading ?, @, or optionally _.
IMPORT_NAME_UNDECORATE 3 The import name is the public symbol name, but
skipping the leading ?, @, or optionally _, and
truncating at the first @.

Appendix: Example Object File


This section describes the PE/COFF object file produced by compiling the file HELLO2.C, which
contains the following small C program:
main()
{
foo();
}

foo()
{
}

The commands used to compile HELLO.C (with debug information) and generate this example
were the following (the -Gy option to the compiler is used, which causes each procedure to be
generated as a separate COMDAT section):
cl -c -Zi -Gy hello2.c
link -dump -all hello2.obj >hello2.dmp

Here is the resulting file HELLO2.DMP: (The reader is encouraged to experiment with various
other examples, in order to clarify the concepts described in this specification.)
Dump of file hello2.obj

File Type: COFF OBJECT

FILE HEADER VALUES


14C machine (i386)
7 number of sections
3436E157 time date stamp Sat Oct 04 17:37:43 1997
2A0 file pointer to symbol table
1E number of symbols
0 size of optional header
0 characteristics

SECTION HEADER #1
.drectve name
0 physical address
0 virtual address
26 size of raw data
12C file pointer to raw data
0 file pointer to relocation table
0 file pointer to line numbers
0 number of relocations
0 number of line numbers
100A00 flags
Info
Remove
1 byte align

RAW DATA #1
00000000 2D 64 65 66 61 75 6C 74 | 6C 69 62 3A 4C 49 42 43 -default|lib:LIBC
00000010 20 2D 64 65 66 61 75 6C | 74 6C 69 62 3A 4F 4C 44 -defaul|tlib:OLD
00000020 4E 41 4D 45 53 20 NAMES

Linker Directives
-----------------
-defaultlib:LIBC
-defaultlib:OLDNAMES

SECTION HEADER #2
.debug$S name
0 physical address
0 virtual address
5C size of raw data
152 file pointer to raw data
0 file pointer to relocation table
0 file pointer to line numbers
0 number of relocations
0 number of line numbers
42100048 flags
No Pad
Initialized Data
Discardable
1 byte align
Read Only

RAW DATA #2
00000000 02 00 00 00 11 00 09 00 | 00 00 00 00 0A 68 65 6C ........|.....hel
00000010 6C 6F 32 2E 6F 62 6A 43 | 00 01 00 05 00 00 00 3C lo2.objC|.......<
00000020 4D 69 63 72 6F 73 6F 66 | 74 20 28 52 29 20 33 32 Microsof|t (R) 32
00000030 2D 62 69 74 20 43 2F 43 | 2B 2B 20 4F 70 74 69 6D -bit C/C|++ Optim
00000040 69 7A 69 6E 67 20 43 6F | 6D 70 69 6C 65 72 20 56 izing Co|mpiler V
00000050 65 72 73 69 6F 6E 20 31 | 31 2E 30 30 ersion 1|1.00

SECTION HEADER #3
.text name
0 physical address
0 virtual address
A size of raw data
1AE file pointer to raw data
1B8 file pointer to relocation table
1C2 file pointer to line numbers
1 number of relocations
3 number of line numbers
60501020 flags
Code
Communal; sym= _main
16 byte align
Execute Read

RAW DATA #3
00000000 55 8B EC E8 00 00 00 00 | 5D C3 U‹ìè....|].

RELOCATIONS #3
Symbol Symbol
Offset Type Applied To Index Name
-------- ---------------- ----------------- -------- ------
00000004 REL32 00000000 13 _foo

LINENUMBERS #3

Symbol index: 8 Base line number: 2


Symbol name = _main
00000003( 3) 00000008( 4)

SECTION HEADER #4
.debug$S name
0 physical address
0 virtual address
30 size of raw data
1D4 file pointer to raw data
204 file pointer to relocation table
0 file pointer to line numbers
2 number of relocations
0 number of line numbers
42101048 flags
No Pad
Initialized Data
Communal (no symbol)
Discardable
1 byte align
Read Only

RAW DATA #4
00000000 2A 00 0B 10 00 00 00 00 | 00 00 00 00 00 00 00 00 *.......|........
00000010 0A 00 00 00 03 00 00 00 | 08 00 00 00 01 10 00 00 ........|........
00000020 00 00 00 00 00 00 01 04 | 6D 61 69 6E 02 00 06 00 ........|main....

RELOCATIONS #4
Symbol Symbol
Offset Type Applied To Index Name
-------- ---------------- ----------------- -------- ------
00000020 SECREL 00000000 8 _main
00000024 SECTION 0000 8 _main

SECTION HEADER #5
.text name
0 physical address
0 virtual address
5 size of raw data
218 file pointer to raw data
0 file pointer to relocation table
21D file pointer to line numbers
0 number of relocations
2 number of line numbers
60501020 flags
Code
Communal; sym= _foo
16 byte align
Execute Read

RAW DATA #5
00000000 55 8B EC 5D C3 U‹ì].

LINENUMBERS #5

Symbol index: 13 Base line number: 7


Symbol name = _foo
00000003( 8)

SECTION HEADER #6
.debug$S name
0 physical address
0 virtual address
2F size of raw data
229 file pointer to raw data
258 file pointer to relocation table
0 file pointer to line numbers
2 number of relocations
0 number of line numbers
42101048 flags
No Pad
Initialized Data
Communal (no symbol)
Discardable
1 byte align
Read Only

RAW DATA #6
00000000 29 00 0B 10 00 00 00 00 | 00 00 00 00 00 00 00 00 ).......|........
00000010 05 00 00 00 03 00 00 00 | 03 00 00 00 01 10 00 00 ........|........
00000020 00 00 00 00 00 00 01 03 | 66 6F 6F 02 00 06 00 ........|foo....

RELOCATIONS #6
Symbol Symbol
Offset Type Applied To Index Name
-------- ---------------- ----------------- -------- ------
00000020 SECREL 00000000 13 _foo
00000024 SECTION 0000 13 _foo

SECTION HEADER #7
.debug$T name
0 physical address
0 virtual address
34 size of raw data
26C file pointer to raw data
0 file pointer to relocation table
0 file pointer to line numbers
0 number of relocations
0 number of line numbers
42100048 flags
No Pad
Initialized Data
Discardable
1 byte align
Read Only

RAW DATA #7
00000000 02 00 00 00 2E 00 16 00 | 33 E1 36 34 01 00 00 00 ........|3á64....
00000010 22 65 3A 5C 62 62 74 5C | 74 6F 6F 6C 73 5C 76 63 "e:\bbt\|tools\vc
00000020 35 30 5C 62 69 6E 5C 78 | 38 36 5C 76 63 35 30 2E 50\bin\x|86\vc50.
00000030 70 64 62 F1 pdb.

COFF SYMBOL TABLE


000 00000000 DEBUG notype Filename | .file
hello2.c
002 00000000 SECT1 notype Static | .drectve
Section length 26, #relocs 0, #linenums 0, checksum 0
004 00000000 SECT2 notype Static | .debug$S
Section length 5C, #relocs 0, #linenums 0, checksum 0
006 00000000 SECT3 notype Static | .text
Section length A, #relocs 1, #linenums 3, checksum 0, selection 1
(pick no duplicates)
008 00000000 SECT3 notype () External | _main
tag index 0000000A size 0000000A lines 000001C2 next function 00000013
00A 00000000 SECT3 notype BeginFunction | .bf
line# 0002 end 00000015
00C 00000003 SECT3 notype .bf or.ef | .lf
00D 0000000A SECT3 notype EndFunction | .ef
line# 0004
00F 00000000 SECT4 notype Static | .debug$S
Section length 30, #relocs 2, #linenums 0, checksum 0, selection 5
(pick associative Section 3)
011 00000000 SECT5 notype Static | .text
Section length 5, #relocs 0, #linenums 2, checksum 0, selection 1
(pick no duplicates)
013 00000000 SECT5 notype () External | _foo
tag index 00000015 size 00000005 lines 0000021D next function 00000000
015 00000000 SECT5 notype BeginFunction | .bf
line# 0007 end 00000000
017 00000002 SECT5 notype .bf or.ef | .lf
018 00000005 SECT5 notype EndFunction | .ef
line# 0008
01A 00000000 SECT6 notype Static | .debug$S
Section length 2F, #relocs 2, #linenums 0, checksum 0, selection 5
(pick associative Section 5)
01C 00000000 SECT7 notype Static | .debug$T
Section length 34, #relocs 0, #linenums 0, checksum 0

String Table Size = 0x0 bytes

Summary

BB .debug$S
34 .debug$T
26 .drectve
F .text

Here is a hexadecimal dump of HELLO2.OBJ:


hello2.obj:
00000000 4c 01 07 00 57 e1 36 34 a0 02 00 00 1e 00 00 00 L...W.64........
00000010 00 00 00 00 2e 64 72 65 63 74 76 65 00 00 00 00 .....drectve....
00000020 00 00 00 00 26 00 00 00 2c 01 00 00 00 00 00 00 ....&...,.......
00000030 00 00 00 00 00 00 00 00 00 0a 10 00 2e 64 65 62 .............deb
00000040 75 67 24 53 00 00 00 00 00 00 00 00 5c 00 00 00 ug$S........\...
00000050 52 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 R...............
00000060 48 00 10 42 2e 74 65 78 74 00 00 00 00 00 00 00 H..B.text.......
00000070 00 00 00 00 0a 00 00 00 ae 01 00 00 b8 01 00 00 ................
00000080 c2 01 00 00 01 00 03 00 20 10 50 60 2e 64 65 62 ........ .P`.deb
00000090 75 67 24 53 00 00 00 00 00 00 00 00 30 00 00 00 ug$S........0...
000000a0 d4 01 00 00 04 02 00 00 00 00 00 00 02 00 00 00 ................
000000b0 48 10 10 42 2e 74 65 78 74 00 00 00 00 00 00 00 H..B.text.......
000000c0 00 00 00 00 05 00 00 00 18 02 00 00 00 00 00 00 ................
000000d0 1d 02 00 00 00 00 02 00 20 10 50 60 2e 64 65 62 ........ .P`.deb
000000e0 75 67 24 53 00 00 00 00 00 00 00 00 2f 00 00 00 ug$S......../...
000000f0 29 02 00 00 58 02 00 00 00 00 00 00 02 00 00 00 )...X...........
00000100 48 10 10 42 2e 64 65 62 75 67 24 54 00 00 00 00 H..B.debug$T....
00000110 00 00 00 00 34 00 00 00 6c 02 00 00 00 00 00 00 ....4...l.......
00000120 00 00 00 00 00 00 00 00 48 00 10 42 2d 64 65 66 ........H..B-def
00000130 61 75 6c 74 6c 69 62 3a 4c 49 42 43 20 2d 64 65 aultlib:LIBC -de
00000140 66 61 75 6c 74 6c 69 62 3a 4f 4c 44 4e 41 4d 45 faultlib:OLDNAME
00000150 53 20 02 00 00 00 11 00 09 00 00 00 00 00 0a 68 S .............h
00000160 65 6c 6c 6f 32 2e 6f 62 6a 43 00 01 00 05 00 00 ello2.objC......
00000170 00 3c 4d 69 63 72 6f 73 6f 66 74 20 28 52 29 20 .<Microsoft (R)
00000180 33 32 2d 62 69 74 20 43 2f 43 2b 2b 20 4f 70 74 32-bit C/C++ Opt
00000190 69 6d 69 7a 69 6e 67 20 43 6f 6d 70 69 6c 65 72 imizing Compiler
000001a0 20 56 65 72 73 69 6f 6e 20 31 31 2e 30 30 55 8b Version 11.00U.
000001b0 ec e8 00 00 00 00 5d c3 04 00 00 00 13 00 00 00 ......].........
000001c0 14 00 08 00 00 00 00 00 03 00 00 00 01 00 08 00 ................
000001d0 00 00 02 00 2a 00 0b 10 00 00 00 00 00 00 00 00 ....*...........
000001e0 00 00 00 00 0a 00 00 00 03 00 00 00 08 00 00 00 ................
000001f0 01 10 00 00 00 00 00 00 00 00 01 04 6d 61 69 6e ............main
00000200 02 00 06 00 20 00 00 00 08 00 00 00 0b 00 24 00 .... .........$.
00000210 00 00 08 00 00 00 0a 00 55 8b ec 5d c3 13 00 00 ........U..]....
00000220 00 00 00 03 00 00 00 01 00 29 00 0b 10 00 00 00 .........)......
00000230 00 00 00 00 00 00 00 00 00 05 00 00 00 03 00 00 ................
00000240 00 03 00 00 00 01 10 00 00 00 00 00 00 00 00 01 ................
00000250 03 66 6f 6f 02 00 06 00 20 00 00 00 13 00 00 00 .foo.... .......
00000260 0b 00 24 00 00 00 13 00 00 00 0a 00 02 00 00 00 ..$.............
00000270 2e 00 16 00 33 e1 36 34 01 00 00 00 22 65 3a 5c ....3.64...."e:\
00000280 62 62 74 5c 74 6f 6f 6c 73 5c 76 63 35 30 5c 62 bbt\tools\vc50\b
00000290 69 6e 5c 78 38 36 5c 76 63 35 30 2e 70 64 62 f1 in\x86\vc50.pdb.
000002a0 2e 66 69 6c 65 00 00 00 00 00 00 00 fe ff 00 00 .file...........
000002b0 67 01 68 65 6c 6c 6f 32 2e 63 00 00 00 00 00 00 g.hello2.c......
000002c0 00 00 00 00 2e 64 72 65 63 74 76 65 00 00 00 00 .....drectve....
000002d0 01 00 00 00 03 01 26 00 00 00 00 00 00 00 00 00 ......&.........
000002e0 00 00 00 00 00 00 00 00 2e 64 65 62 75 67 24 53 .........debug$S
000002f0 00 00 00 00 02 00 00 00 03 01 5c 00 00 00 00 00 ..........\.....
00000300 00 00 00 00 00 00 00 00 00 00 00 00 2e 74 65 78 .............tex
00000310 74 00 00 00 00 00 00 00 03 00 00 00 03 01 0a 00 t...............
00000320 00 00 01 00 03 00 00 00 00 00 00 00 01 00 00 00 ................
00000330 5f 6d 61 69 6e 00 00 00 00 00 00 00 03 00 20 00 _main......... .
00000340 02 01 0a 00 00 00 0a 00 00 00 c2 01 00 00 13 00 ................
00000350 00 00 00 00 2e 62 66 00 00 00 00 00 00 00 00 00 .....bf.........
00000360 03 00 00 00 65 01 00 00 00 00 02 00 00 00 00 00 ....e...........
00000370 00 00 15 00 00 00 00 00 2e 6c 66 00 00 00 00 00 .........lf.....
00000380 03 00 00 00 03 00 00 00 65 00 2e 65 66 00 00 00 ........e..ef...
00000390 00 00 0a 00 00 00 03 00 00 00 65 01 00 00 00 00 ..........e.....
000003a0 04 00 00 00 00 00 00 00 00 00 00 00 00 00 2e 64 ...............d
000003b0 65 62 75 67 24 53 00 00 00 00 04 00 00 00 03 01 ebug$S..........
000003c0 30 00 00 00 02 00 00 00 00 00 00 00 03 00 05 00 0...............
000003d0 00 00 2e 74 65 78 74 00 00 00 00 00 00 00 05 00 ...text.........
000003e0 00 00 03 01 05 00 00 00 00 00 02 00 00 00 00 00 ................
000003f0 00 00 01 00 00 00 5f 66 6f 6f 00 00 00 00 00 00 ......_foo......
00000400 00 00 05 00 20 00 02 01 15 00 00 00 05 00 00 00 .... ...........
00000410 1d 02 00 00 00 00 00 00 00 00 2e 62 66 00 00 00 ...........bf...
00000420 00 00 00 00 00 00 05 00 00 00 65 01 00 00 00 00 ..........e.....
00000430 07 00 00 00 00 00 00 00 00 00 00 00 00 00 2e 6c ...............l
00000440 66 00 00 00 00 00 02 00 00 00 05 00 00 00 65 00 f.............e.
00000450 2e 65 66 00 00 00 00 00 05 00 00 00 05 00 00 00 .ef.............
00000460 65 01 00 00 00 00 08 00 00 00 00 00 00 00 00 00 e...............
00000470 00 00 00 00 2e 64 65 62 75 67 24 53 00 00 00 00 .....debug$S....
00000480 06 00 00 00 03 01 2f 00 00 00 02 00 00 00 00 00 ....../.........
00000490 00 00 05 00 05 00 00 00 2e 64 65 62 75 67 24 54 .........debug$T
000004a0 00 00 00 00 07 00 00 00 03 01 34 00 00 00 00 00 ..........4.....
000004b0 00 00 00 00 00 00 00 00 00 00 00 00 04 00 00 00 ................

Appendix: Calculating Image Message Digests


Several Attribute Certificates are expected to be used to verify the integrity of the images. That
is, they will be used to ensure that a particular image file, or part of that image file, has not been
altered in any way from its original form. To accomplish this task, these certificates will typically
include something called a Message Digest.
Message digests are similar to a file checksum in that they produce a small value that relates to
the integrity of a file. A checksum is produced by a simple algorithm and its use is primarily to
detect memory failures. That is, it is used to detect whether or not a block of memory on disk has
gone bad and the values stored there have become corrupted. A message digest is similar to a
checksum in that it will also detect file corruption. However, unlike most checksum algorithms, a
message digest also has the property that it is very difficult to modify a file such that it will have
the same message digest as its original (unmodified) form. That is, a checksum is intended to
detect simple memory failures leading to corruption, but a message digest may be used to detect
intentional, and even crafty modifications to a file, such as those introduced by viruses, hackers,
or Trojan Horse programs.
It is not desirable to include all image file data in the calculation of a message digest. In some
cases it simply presents undesirable characteristics (like the file is no longer localizable without
regenerating certificates) and in other cases it is simply impossible. For example, it is not
possible to include all information within an image file in a message digest, then insert a
certificate containing that message digest in the file, and later be able to generate an identical
message digest by including all image file data in the calculation again (since the file now
contains a certificate that wasn’t originally there).
This specification does not attempt to architect what each Attribute Certificate may be used for,
or which fields or sections of an image file must be included in a message digest. However, this
section does identify which fields you may not want to or may not include in a message digest.
In addition to knowing which fields are and are not included in the calculation of a message
digest, it is important to know the order in which the contents of the image are presented to the
digest algorithm. This section specifies that order.
Fields Not To Include In Digests
There are some parts of an image that you may not want to include in any message digest. This
section identifies those parts, and describes why you might not want to include them in a
message digest.
1. Information related to Attribute Certificates - It is not possible to include a certificate in the
calculation of a message digest that resides within the certificate. Since certificates can be
added to or removed from an image without effecting the overall integrity of the image this is
not a problem. Therefore, it is best to leave all attribute certificates out of the image even if
there are certificates already in the image at the time you are calculating your message
digest. There is no guarantee those certificates will still be there later, or that other
certificates won’t have been added. To exclude attribute certificate information from the
message digest calculation, you must exclude the following information from that calculation:
 The Certificate Table field of the Optional Header Data Directories.
 The Certificate Table and corresponding certificates pointed to by the Certificate Table
field listed immediately above.
2. Debug information - Debug information may generally be considered advisory (to debuggers)
and does not effect the actual integrity of the executable program. It is quite literally possible
to remove debug information from an image after a product has been delivered and not
effect the functionality of the program. This is, in fact, a disk saving measure that is
sometimes utilized. If you do not want to include debug information in your message digest,
then you should not include the following information in your message digest calculation:
 The Debug entry of the Data Directory in with optional header.
 The .debug section
3. File Checksum field of the Windows NT-Specific Fields of the Optional Header - This
checksum includes the entire file (including any attribute certificates included in the file) and
will, in all likelihood, be different after inserting your certificate than when you were originally
calculating a message digest to include in your certificate.
4. Unused, or obsolete fields - There are several fields that are either unused or obsolete. The
value of these fields is undefined and may change after you calculate your message digest.
These fields include:
 Reserved field of the Optional Header Windows NT-Specific Fields (offset 52).
 The DLL Flags field of the Optional Header Windows NT-Specific Fields. This field is
obsolete.
 Loader Flags field of the Optional Header Windows NT-Specific Fields. This field is
obsolete.
 Reserved entries of the Data Directory in the object header.
5. Resources (makes localization easier) - depending upon the specifics of your Attribute
Certificate, it may be desirable or undesirable to include resources in the message digest. If
you want to allow localization without the generation of new certificates, then you do not want
to include resources in your message digest. If the values of the resources are critical to your
application, then you probably do want them included in your message digest, and you will
accept the overhead of generating a certificate for each localized copy of the image. If you
do not want to include resources in your message digest, then you should not include the
following information in the message digest calculation:
 Resource Table entry of the Optional Header Data Directory.
 The .rsrc section.

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