Lesson 3 - Formula One Car Design
Lesson 3 - Formula One Car Design
In the final exercise of this lesson, you create a second spring using the Design
Accelerator.
Objectives
After completing this lesson, you will be able to:
Create and use work features.
Use the coil feature.
Sweep a cross section along a path.
Use the Compression Spring Component Generator.
It is common for control arms to use spherical joints at each of their three
connection points; two at the inboard mount locations and one at the outboard
mount.
The three mounting points define a plane, and the tubing that forms the control
arm lies in that plane.
The three points that define the control arm do not typically lie in a plane parallel
to the ground or vehicle reference planes. To assist in the design of the control
arm in Inventor, the spherical joint center points can be represented as work
points in the vehicle coordinate system. A sketch plane containing these points
can be used to layout the control arm.
Note: The local sketch origin is located at the front work point, and the X
axis is directed toward the rear work point. This is due to the order in
which the work points were selected during work plane creation.
5. Use the Project Geometry tool to project each of the work points onto the
sketch plane.
6. Create the sketch as shown.
8. Create two more work planes offset to the inside of the inner work planes
by 35 mm.
3. Repeat the procedure used for the front tube to create the rear tube.
In the following exercises, you model a spring in Autodesk Inventor; first, using a
manual approach, and then using Design Accelerator.
9. Set the Start and End Transition Angles to 120 degrees and the Flat Angle
to 0 degrees.
4. Click Split again and remove the material from the far end of the spring.
5. Turn off visibility of the work planes.
Note: The spring can be edited like any other feature within Inventor by
right-clicking it in the Part browser.