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Lesson 3 - Formula One Car Design

This is the third lesson in the series :)
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
600 views

Lesson 3 - Formula One Car Design

This is the third lesson in the series :)
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 15

Lesson 3 – Advanced Design I

This lesson consists of creating models of the following two parts:


 Control Arm
 Spring

In the final exercise of this lesson, you create a second spring using the Design
Accelerator.

Objectives
After completing this lesson, you will be able to:
 Create and use work features.
 Use the coil feature.
 Sweep a cross section along a path.
 Use the Compression Spring Component Generator.

About Control Arms


Control arms regulate the position and orientation of the uprights and wheels
through the range of suspension motion. Each wheel has both an upper and
lower control arm. The arms revolve around an axis attached to the frame on
their inner side and connect to the wheel upright on their outboard end.

It is common for control arms to use spherical joints at each of their three
connection points; two at the inboard mount locations and one at the outboard
mount.

The three mounting points define a plane, and the tubing that forms the control
arm lies in that plane.

The three points that define the control arm do not typically lie in a plane parallel
to the ground or vehicle reference planes. To assist in the design of the control
arm in Inventor, the spherical joint center points can be represented as work
points in the vehicle coordinate system. A sketch plane containing these points
can be used to layout the control arm.

Autodesk® Formula Car Design 1


Exercise: Upper Control Arm
In this exercise, you do the following:
 Create the work points.
 Create the work planes.
 Make the outer tube.
 Create the front tube and rear tubes.

Create the Work Points


1. Open a new Standard (mm).ipt part file.
2. Exit the current sketch and delete the default sketch plane.
3. Click the Grounded Work Point tool.
4. Click Center Point in the browser.
5. Click Redefine alignment or position.
6. Set the coordinates to X: -110, Y: -270.5, Z: 120.

7. Rename the Work Point to Front in the browser.


8. Create and rename two more grounded work points at the following
locations:
 Rear: X: 230, Y: -270.5, Z: 120
 Outer: X: 4.5, Y: -545, Z: 140

Create the Work Planes


1. Click the Work Plane tool.
2. Click each of the work points in the browser in the following order:
 Front
 Rear
 Outer

Autodesk® Formula Car Design 2


3. Create a new sketch on the work plane.
4. Click the Edit Coordinate System tool.

Note: The local sketch origin is located at the front work point, and the X
axis is directed toward the rear work point. This is due to the order in
which the work points were selected during work plane creation.

5. Use the Project Geometry tool to project each of the work points onto the
sketch plane.
6. Create the sketch as shown.

Autodesk® Formula Car Design 3


7. Create three work planes: one at each of the two inner work points, and
one at the end of the 60 mm line.

8. Create two more work planes offset to the inside of the inner work planes
by 35 mm.

Autodesk® Formula Car Design 4


Create the Outer Tube
1. Create a new sketch on the outboard work plane.
2. Project the outboard work point onto the sketch plane.
3. Create two circles centered on the projected point.
4. Dimension the circles; one at 19 mm and the other at 14 mm.
5. Extrude the sketch 70 mm to the inside.

Create the Front and Rear Tubes


1. Create a new sketch on the front offset work plane.

Autodesk® Formula Car Design 5


2. Extrude the sketch so it intersects the outer tube by using the To Next
option.

3. Repeat the procedure used for the front tube to create the rear tube.

Autodesk® Formula Car Design 6


4. Turn off the visibility of the work features (work points, work planes) and
control arm sketch.

Completed control arm

Autodesk® Formula Car Design 7


About Springs
Spring design involves choosing geometry that yields the correct force-
displacement characteristics. Another consideration is the treatment of the spring
ends. To help ensure the spring sits perpendicular to its axis, the coils are
frequently squared and ground. Squaring involves reducing the pitch in the end
coils, and grinding removes material from them. Both steps help present a flat
surface to the spring seat.

In the following exercises, you model a spring in Autodesk Inventor; first, using a
manual approach, and then using Design Accelerator.

Exercise: Create a Spring


1. Open a new Standard(mm).ipt part file.
2. Project the center point to the sketch plane.
3. Create a horizontal centerline from the center point.
4. Create a 7 mm circle aligned vertically from the center point. Dimension
from the centerline to the center of the circle and specify a diameter of 52
mm.

Autodesk® Formula Car Design 8


5. Finish the sketch and click the Coil tool.
6. Pick the centerline as the axis of the coil.
7. Flip the direction of the coil so it is created in the negative x direction.
8. Specify a Pitch of 19 mm and a Height of 135 mm.

9. Set the Start and End Transition Angles to 120 degrees and the Flat Angle
to 0 degrees.

Autodesk® Formula Car Design 9


Grinding the Ends
1. Create a work plane offset -4 mm from the YZ plane.

Autodesk® Formula Car Design 10


2. Click the Split tool and remove the end portion of the spring by using the
work plane you just created with the Split Part option.

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3. Create a work plane offset -128 mm from the first slice plane.

4. Click Split again and remove the material from the far end of the spring.
5. Turn off visibility of the work planes.

Compression Spring Component Generator


Inventor includes a tool for assisting with the design of compression springs. The
tool is accessed within the Design Accelerator panel of an assembly (.iam) file.
The tool follows engineering practice for spring design. Geometric properties of
the spring are specified, such as installed and working lengths, end conditions,
and spring diameter. Based on a specified material, shear stresses within the
spring are calculated and a model is generated. The equations used by the
Compression Spring Component Generator are detailed within the Engineer’s
Handbook, which is also accessible on the Design Accelerator panel.

Autodesk® Formula Car Design 13


Exercise: Spring Component Generator
1. Open a new assembly file.
2. Open Design Accelerator.

3. Click the Compression Spring tool.


4. Set the spring axis to Z and the start plane to XY.
5. Set the Start and End conditions as shown.

6. Click the Calculation tab.


7. In the Calculations Options group set:
 Spring Strength Calculation to Compression Spring Design.
 Design Type: F,D  d,L0,n, Assembly Dimensions.
 Method of Stress Curvature Correction: Correction b Wahl.
 Design of Assembly dimensions: Design of All Assembly
Dimensions L1,L8,H
8. Define the Min. Load to 600N, the Max. Load to 1200N, and the Working
Load to 800N.

Autodesk® Formula Car Design 14


9. Set the Outside Diameter to 65 mm.
10. Set the Spring Material to Heat Treated Wire-Steel Mn-Cr-V (15 260).
11. Turn on the Check of Buckling option.
12. Turn on the Fatigue Loading option.
13. Click Calculate.
14. The resulting stresses and spring characteristics are displayed in the right
side of the dialog box.
15. Click OK to generate the model in the viewport.

Note: The spring can be edited like any other feature within Inventor by
right-clicking it in the Part browser.

Autodesk® Formula Car Design 15

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