STR CON DEX INT WIS CHA: Initiative Initiative Defenses AC Movement Speed
STR CON DEX INT WIS CHA: Initiative Initiative Defenses AC Movement Speed
Player Name
14 STR
Strength
2 6 19 FORT 14 3 2 22 Passive Insight 10 + 12
CONDITIONAL BONUSES
16 CON
Constitution
3 7 17 Passive Perception 10 + 7
SPECIAL SENSES
10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
15 DEX 2 6 20
Dexterity REF 14 4 2
ATTACK WORKSPACE
18 INT
Intelligence
4 8 CONDITIONAL BONUSES ABILITY:
Melee Basic Attack - Luckblade Longsword +2
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +
13 WIS
Wisdom
1 5 DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC + 12 4 2 3 2 1
20 WILL 14 1 2 2 1 ABILITY:
Melee Basic Attack - Distance Javelin +1
12 CHA
Charisma
1 5 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 9 4 2 2 1
HIT POINTS ACTION POINTS
MAX HP
BLOODIED
HEALING SURGES
SURGE VALUE SURGES/DAY
MILESTONES
0
ACTION POINTS
1
DAMAGE WORKSPACE
Action Points 1 2 ABILITY:
73 36 18 11 2 3
Melee Basic Attack - Luckblade Longsword +2
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES
1d8+4 2 2
RACE FEATURES ABILITY:
Melee Basic Attack - Distance Javelin +1
Change Shape - Use changeling disguise as an at-will power DAMAGE ABIL FEAT ENH MISC MISC
13 Arcana INT 8 5 n/a Swordmage Aegis - Choose an Aegis. a -1 penalty to attack rolls against you
11 6 5 Aegis of Shielding - Use aegis of shielding as an at-will Jack of All Trades - +2 to untrained skill checks
Athletics STR
power. Focused Expertise (Longsword) - Gain bonus to attack rolls
9 Bluff CHA 5 0 n/a 4
Swordmage Warding - +1 AC with blade, +3 AC if off-hand with Longswords.
7 Diplomacy CHA 5 0 n/a 2
is free; if unconscious, warding ends, restore with rest Improved Swordmage Warding - Increase AC bonus from
7 Dungeoneering WIS 5 0 n/a 2
Swordmage Warding
9 Endurance CON 7 0 2
Closing Advantage - +1 to melee attacks and damage after
7 Heal 5 0 n/a 2
WIS hitting with a ranged or area power
10 History INT 8 0 n/a 2
6 0 2
LANGUAGES KNOWN
8 Stealth DEX
Common
7 Streetwise CHA 5 0 n/a 2
8 Thievery DEX 6 0 2
UTILITY POWERS
Channeling Shield
Silversteel Veil
HP AC vs Self
14 STR
ATTACK DEFENSE TARGET
26
73 16 CON Effect: You spend a healing surge and regain 18
Fort hit points. You gain a +2 bonus to all defenses
Spd 15 DEX until the start of your next turn.
19
6 18 INT
Ref
Init 13 WIS 20
+6 12 CHA Will
20
ADDITIONAL EFFECTS
Passive Passive
22 Insight 17 Perception
Standard Area wall 3 within 1 square Standard Close blast 5 Standard * Melee weapon
5
ACTION RANGE ACTION RANGE ACTION RANGE
vs 11 vs Reflex Each enemy in blast 14 vs AC One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Effect: You conjure a wall of contiguous squares Attack: Intelligence vs. Reflex Attack: Intelligence vs. AC
filled with leaping flames that lasts until the start Hit: 1d8 + Intelligence modifier (+4) force Hit: 2[W] + Intelligence modifier (+4) damage.
of your next turn. The wall can be 3 squares long damage. The target takes damage equal to your Miss: Half damage.
and no more than 1 square high. Only 1 square of Strength modifier (+2) if it does not end its turn Effect: Until the end of the encounter, you can
teleport 10 squares as a move action. You must end
the wall must be within 1 square of you. adjacent to you (save ends).
this movement adjacent to the target.
Any creature that enters the wall's space or starts Miss: Half damage.
its turn there takes 1d8 + Constitution modifier Luckblade Longsword +2: +14 attack, 2d8+6 damage
(+3) fire damage. Luckblade Longsword +2: +11 attack, 1d8+6 Distance Javelin +1: +11 attack, 2d6+5 damage
damage Unarmed: +8 attack, 2d4+4 damage
Unarmed: +8 attack, 1d8+4 damage
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS
Trigger: An attack hits you or an ally within 10 Targets: You and each ally in burst Versatile
squares of you Effect: All affected creatures gain a +2 bonus to
Target: The creature hit by the triggering attack AC and Reflex defense until the end of your next Melee Basic Attack: +12 attack, 1d8+4 damage
Effect: You reduce the damage the target takes turn.
from the triggering attack by 5 + your Constitution
modifier (+3). AT-WILL ENCOUNTER DAILY
Aegis of Shielding: The next successful attack POWER
you make before the end of your next turn deals Power (Daily): Free Action. Reroll an attack roll
extra damage equal to your Constitution modifier
you just made. Use the second result even if it's
(+3).
lower.
CLASS LEVEL BOOK CLASS LEVEL BOOK ITEM SLOT WEIGHT PRICE BOOK
Swordmage 2 AP Swordmage 6 FRPG One-hand 4 3400 PH
+1 attack rolls and damage rolls 1 +2 Fortitude, Reflex, and Will 9 Neck Slot Item +2 AC 7 Armor
ENHANCEMENT LEVEL CRITICAL ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE
PROPERTIES PROPERTIES PROPERTIES
Power (Daily): No Action. Use this power when Power (Daily): Immediate Reaction. Trigger: An
you are reduced to 0 hit points or fewer. You enemy misses you with a melee attack. Effect: You
regain hit points equal to 3 per plus of this item. shift 1 square and slide the triggering enemy into
the space you vacated.
ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
One-hand 2 360 PH Neck 0 4200 AV Body 15 2600 PH
1 1
AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY
ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
0 1000 PH Hands 0 840 AV