Data Communication & Computer Networks
Lecture 10 Datalink Layer: Datalink control and protocols
Amad Zafar
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Data Link Layer
Data Link Layer Topics to Cover
Error Detection and Correction Data Link Control and Protocols Multiple Access
Local Area Networks
Wireless LANs
FRAMING
The data link layer needs to
Pack bits into frames so that each frame is distinguishable from another The simple act of inserting a letter into an envelope separates one piece of information from another
Postal system practices a type of framing
Framing
Although whole message could be packed in a frame but that is not normally done
Why?
Framing
Answer
Frame would be vary large. As a result
Error control & flow control very insufficient
When message is carried in one very large frame, even a single bit error would require
Retransmission of whole message Two types of framing Fixed size framing Variable size framing
FLOW AND ERROR CONTROL
The most important responsibilities of the data link layer are
Flow control Error control
Collectively, these functions are known as data link control
Notes:
Flow control refers to
A set of procedures used to restrict the amount of data that the sender can send before waiting for acknowledgment
Error control in the data link layer is based on
Automatic repeat request, which is the retransmission of data
PROTOCOLS
How the data link layer can combine framing, flow control, and error control to
Achieve the delivery of data from one node to another
The protocols are normally implemented in software by
Using one of the common programming languages Pseudocode version of each protocol discussed here
Taxonomy of Protocols
NOISELESS CHANNELS
Let us first assume
An ideal channel in which no frames are lost, duplicated, or corrupted
Introduce two protocols for this type of channel
Simplest Protocol Stop-and-Wait Protocol
Design of Simplest Protocol with No Flow or Error Control
Algorithm Sender-Site Algorithm for Simplest Protocol
Algorithm Receiver-Site Algorithm for Simplest Protocol
Example
Next Slide Figure shows an example of communication using this protocol. It is very simple. The sender sends a sequence of frames without even thinking about the receiver. To send three frames, three events occur at the sender site and three events at the receiver site. Note that the data frames are shown by tilted boxes; the height of the box defines the transmission time difference between the first bit and the last bit in the frame.
Flow Diagram for Example (Previous Slide)
Design of Stop-and-Wait Protocol
Sender-Site Algorithm for Stop-andWait Protocol
Receiver-site Algorithm for Stop-andWait Protocol
Example
Figure on next slide shows an example of communication using this protocol. It is still very simple. The sender sends one frame and waits for feedback from the receiver. When the ACK arrives, the sender sends the next frame. Note that sending two frames in the protocol involves the sender in four events and the receiver in two events.
Flow Diagram for Example of Previous Slide
NOISY CHANNELS
Stop-and-Wait Protocol gives
An idea of how to add flow control to its predecessor but
Noiseless channels are nonexistent
Now lets discuss three protocols that use error control
Stop-and-Wait Automatic Repeat Request Go-Back-N Automatic Repeat Request Selective Repeat Automatic Repeat Request
Error Correction in Stop-and-Wait ARQ
Keeping a copy of the sent frame and retransmitting of the frame when the timer expires Use sequence numbers to number the frames
The sequence numbers are based on modulo-2 arithmetic
Acknowledgment number always announces in modulo-2 arithmetic the
Sequence number of the next frame expected
Design of Stop-and-Wait ARQ Protocol
Example
Figure on next slide shows an example of Stopand-Wait ARQ. Frame 0 is sent and acknowledged. Frame 1 is lost and resent after the time-out. The resent frame 1 is acknowledged and the timer stops. Frame 0 is sent and acknowledged, but the acknowledgment is lost. The sender has no idea if the frame or the acknowledgment is lost, so after the time-out, it resends frame 0, which is acknowledged.
Flow diagram for Example of Previous Slide
Example
Assume that, in a Stop-and-Wait ARQ system, the bandwidth of the line is 1 Mbps, and 1 bit takes 20 ms to make a round trip. What is the bandwidth-delay product? If the system data frames are 1000 bits in length, what is the utilization percentage of the link?
Solution
The bandwidth-delay product is
The system can send 20,000 bits during the time it takes for the data to go from the sender to the receiver and then back again However, the system sends only 1000 bits. We can say that the link utilization is only 1000/20,000, or 5 percent For this reason, for a link with a high bandwidth or long delay, the use of Stop-and-Wait ARQ wastes the capacity of the link
Example
What is the utilization percentage of the link in Previous Example if we have a protocol that can send up to 15 frames before stopping and worrying about the acknowledgments?
Solution
The bandwidth-delay product is still 20,000 bits. The system can send up to 15 frames or 15,000 bits during a round trip. This means the utilization is 15,000/20,000, or 75 percent. If there are damaged frames, the utilization percentage is much less because frames have to be resent.
Notes:
In the Go-Back-N Protocol
Sequence numbers are modulo 2m, where m is the size of the sequence number field in bits
The send window is an abstract concept defining an imaginary box of
Size 2m 1 with three variables: Sf, Sn, and Ssize
The send window can slide one or more slots when a valid acknowledgment arrives Next slide shows figure
Send window for Go-Back-N ARQ
Receive window for Go-Back-N ARQ
The receive window is an abstract concept defining an
Imaginary box of size 1 with one single variable R n. The window slides when a correct frame has arrived; sliding occurs one slot at a time
Design of Go-Back-N ARQ
Window Size for Go-Back-N ARQ
In Go-Back-N ARQ, the size of the send window must be less than 2m; the size of the receiver window is always 1.
Example
Figure on next slide shows an example of Go-Back-N. This is an example of a case where the forward channel is reliable, but the reverse is not. No data frames are lost, but some ACKs are delayed and one is lost. The example also shows how cumulative acknowledgments can help if acknowledgments are delayed or lost. After initialization, there are seven sender events. Request events are triggered by data from the network layer; arrival events are triggered by acknowledgments from the physical layer. There is no time-out event here because all outstanding frames are acknowledged before the timer expires. Note that although ACK 2 is lost, ACK 3 serves as both ACK 2 and ACK 3.
Flow diagram for Example on Previous Slide
Example
Figure on slide after next shows what happens when a frame is lost. Frames 0, 1, 2, and 3 are sent. However, frame 1 is lost. The receiver receives frames 2 and 3, but they are discarded because they are received out of order. The sender receives no acknowledgment about frames 1, 2, or 3. Its timer finally expires. The sender sends all outstanding frames (1, 2, and 3) because it does not know what is wrong. Note that the resending of frames 1, 2, and 3 is the response to one single event. When the sender is responding to this event, it cannot accept the triggering of other events. This means that when ACK 2 arrives, the sender is still busy with sending frame 3.
Example Continued
The physical layer must wait until this event is completed and the data link layer goes back to its sleeping state. We have shown a vertical line to indicate the delay. It is the same story with ACK 3; but when ACK 3 arrives, the sender is busy responding to ACK 2. It happens again when ACK 4 arrives. Note that before the second timer expires, all outstanding frames have been sent and the timer is stopped.
Flow diagram for Example on Previous Slides
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