Learning Adobe Flash CS4 - Introduction
Learning Adobe Flash CS4 - Introduction
Learning
Adobe
Flash CS4
By Greg Bowden
PUBLISHED BY
www.gct.com.au
© Greg Bowden
Every effort has been made to ensure that images used in this
publication are free of copyright, but there may be instances where
this has not been possible. Guided Computer Tutorials would
welcome any information that would redress this situation.
Learning Flash CS4
Module 1 Contents
Flash Project 1
iSounds ................................................................................................. P1-1
Module 2 Contents
Chapter 13: Creating Movie Clips
Creating a Movie Clip..........................................................................13-1
Setting a Movie Clip Symbol......................................................13-1
Drawing the First Position of the Bird......................................13-2
Drawing the Second Position of the Bird.................................13-3
Setting the Third Position of the Bird........................................13-4
Setting the Fourth Position of the Bird......................................13-5
Using the Movie Clip............................................................................13-6
Adjusting the Flight Path.....................................................................13-7
Adding Another Instance of the Bird.................................................13-8
Instance Names...................................................................................13-11
Flash Assignment 13..........................................................................13-12
Flash Project 2
Alby’s AutoBarn . .............................................................................. P2-1
1
Getting Started With Flash
Adobe Flash CS4 is a design tool set up primarily to allow the efficient creation of
animations, especially for web pages. It has been developed to allow animations to be
reduced to the lowest size possible so that the speed of operation within a web site is not
too slow. In this chapter you will be introduced to some of the basics of Flash.
2 The WELCOME screen allows you to open saved files, start different types of files and
obtain help with Flash.
3 Under the CREATE NEW section click on FLASH FILE (ACTIONSCRIPT 3.0) to start a
new Flash document.
Panel Group
Stage
Timeline Panel
2 Look at the labelled sections of the diagram and refer to it until you are fully
familiar with the different screen sections.
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Getting Started With Flash 1
Paste-
board Stage
NOTE: This is what the shape would look like if it was exported from
Flash.
4 Display the VIEW menu and select PASTEBOARD to turn it back on.
4 Double click in the shape to select all its parts and press the DELETE key to remove
it from the screen.
1-4 © Guided Computer Tutorials 2009
Getting Started With Flash 1
Other Panels
Flash provides all the tools needed to create animations in a series of panels that are
displayed around the stage and work areas.
7 Try clicking on some of the other DRAWING tools to see what options are available
for them. Not all tools have options.
NOTE: You will use the TIMELINE panel extensively when creating
animations.
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Getting Started With Flash 1
C The Motion Editor Panel
The MOTION EDITOR panel is usually housed next to the TIMELINE panel.
NOTE: i There are many more panels available from the WINDOW
menu.
ii You can add panels to the bottom of the PANEL GROUP by
dragging the panel’s label to the base of the PROPERTIES
panel.
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Getting Started With Flash 1
A Rulers
NOTE: The Rulers allow you to accurately place objects on the screen.
2 The Ruler units are in PIXELS (screen lights) by default as this is the most common
measurement when creating screen images.
3 To change the Ruler units, display the MODIFY menu and select DOCUMENT.
B Grids
A variety of different grids can be placed on the screen. You can set objects to snap to
the grid points and set how accurately the objects snap to those grid points.
4 You can change the grid size. Display the VIEW menu again, highlight GRID and
select EDIT GRID.
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Getting Started With Flash 1
NOTE: The GRID dialogue box is dynamic which means that as you
make changes you can view those changes on the screen
before closing the dialogue box. You can also set the accuracy
of the snap by clicking on the SNAP ACCURACY box and
selecting the required accuracy level.
6 Display the VIEW menu, highlight GRID and select SHOW GRID to turn the grid off.
7 Display the VIEW menu again, highlight SNAPPING and select SNAP TO GRID to
turn the snap to grid option off.
C Guides
Guides are grid lines that you drag on to the screen one at a time. They allow you to
set the grid that you want and have less lines on the screen. Usually the SHOW GUIDES
option is turned on in the VIEW menu. If you try to create a GUIDE line and nothing
happens, check that the SHOW GUIDES option is turned on.
NOTE: You can drag as many guide lines onto the screen as you
require.
3 Guides can be edited in the same way as grids. Display the VIEW menu, highlight
GUIDES and select EDIT GUIDES.
6 Remove the vertical guide from the screen by dragging it back to the left Ruler.
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Getting Started With Flash 1
NOTE: The SHIFT key can be held down as you drag a line when you
want to keep the line horizontal, vertical or at a 45° angle.
NOTE: Any tool that has an arrow head at its bottom right corner
contains other tools.
NOTE: The SHIFT key can be held down as you drag the OVAL TOOL to
produce a circle.
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Getting Started With Flash 1
3 Look at some of the other workspaces if you wish.
Flash Assignment 1
Your task for this Assignment is to create a simple sketch using the DRAWING TOOLS.
It could be a stick figure walking, a bird or a ball bouncing off a wall. You can turn on
Rulers and/or the Grid, or use Guides to help create the sketch.
1-16 © Guided Computer Tutorials 2009