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Exponent Game

This document provides instructions for a card game where players use operation cards to combine their starting expression cards to match a target expression. Players take turns adding green operation cards to their expression and the first player to create the target expression wins the round, collecting the green and blue cards. The game ends when all green cards have been played, and the player with the most total cards wins.

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ezmoreldo
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© Attribution Non-Commercial (BY-NC)
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Download as DOCX, PDF, TXT or read online on Scribd
100% found this document useful (14 votes)
5K views

Exponent Game

This document provides instructions for a card game where players use operation cards to combine their starting expression cards to match a target expression. Players take turns adding green operation cards to their expression and the first player to create the target expression wins the round, collecting the green and blue cards. The game ends when all green cards have been played, and the player with the most total cards wins.

Uploaded by

ezmoreldo
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Base Cards

Operation Cards

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Game Description Lay out the cards like so: Object: Combine your starting expression with green cards to create the target expression. Player Starting Expression

Target

Rules:

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(1) You may use as many green cards as you wish. (2) Cards that look like this: ( ) must be applied to your whole card. So if you start with the card and you grab the green card ( ) you will end up with Player 2 Starting ( ) Expression (3) If neither player can find the right cards to create the target expression, three more green cards can be put down. (4) Once the target expression is reached by a player, that player gets the blue card and all the green cards they used to make the winning expression. A new blue card is then put down. (5) Once all the green cards are gone, the game is ended and the player with the most green and blue cards wins.

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Examples: (1) Player 1 can reach the target expression in at least two ways:

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(2) Player 2 can reach the target expression in several ways:

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