Problem Solving
Problem Solving
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Problem solving, as commonly taught in schools, is an analytical or procedural approach. This approach almost exclusively employs left-brain thinking modes, is competitive, and relies on individual effort. However, creative problem solving is a framework that encourages whole-brain, iterative thinking in the most effective sequence; it is cooperative in nature and is most productive when done as a team effort.
coalition of four distinct modes of thinking and processing information. Fig. 2 is a schematic of the Herrmann model of thinking preferences. In the Herrmann model, the four quadrants of the brain are labeled A, B, C, D, counterclockwise beginning with the left cerebral quadrant. The thinking modes clustered within each quadrant have similarities; the modes in different quadrants identify distinctly different characteristics or ways of thinking. Each mode has value and is suited for particular tasks. Quiidrant A (the upper left cerebral quadrant) is andyticd, rational, mathematical, judgmental thinking concerned with hardware, data analysis, financial budgets, and calculations. Quadmrzt B (the lower limbic left quadrant) is sequential, controlled, routine, persistent thinking concerned with administration, safekeeping, maintaining the status quo, detail, tactical planning, and organization. Quudrarzf C (the lower limbic right quadrant) i s interpersonal, empathetic, peopleintuitive, symbolic, value-based thinking concerned with communications, body sencations, music, nurturing, teaching, and training. Quadrant D (the upper right cerebral quadrant) is imaginative, spacial, metaphorical, flexible, idea-intuitive, playful, creative thinking concerned with possibilities, dreams, visions, synthesis, strategic planning, change, innovation, and entrepreneurship. Each quadrant has its own vocabulary and way
of solving problems. Often, people with similar thinking preferences form tribes that tend to exclude those who are different. Our thinking preferences determine how well we communicate with others; when we understand the fourquadrant model and work in whole-brain teams, we learn to understand people who have thinking preferences that differ from our own. Ned Herrmann, from his extensive work with industry, found that the thinking profile needed to succeed in the 1960s was a profile that had its strongest preference in short-range, conventional wisdom thinking (quadrant B). The 1970s called for dominance in quadrant A thinking, since the focus was on technical and financial concerns. The profile for the 1980s was more whole-brained, with almost equal preferences in quadrants A, B, and C , and a slightly stronger tilt toward quadrant D, since strategic thinking and hi-tech development was needed. For the 1990s and beyond,
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appropriate problem solving approach for a particular problem since they have a Visual broader arsenal of thinking Holistic strategies available to them. Intuitive Creative problem solving Innovative imaginative begins by asking: What is the r e d problem? We can picture a detective looking for clues Interpersonal and asking many questions to Kinesthetic Emotional identify the causes of a probSpiritual lem. Engineers use analytical Sensory techniques such as KepnerTregoe, SPC, customer surveys, experiments, FMEA, Limbic ITA, and QFD to collect data 0 1986 Ned Herrmann Reprintedwith permission 01 the author to define the problem. For complete problem definition, Fig. 2. The Herrmann 4-quadrant model of we must then use the explorbruin dominance. ers mindset: we must look for trends and the broader context of the quadrant D (as well as quadrant C) problem. This requires right-brain thinkpreferences have strengthened considing modes and involves looking to other erably with the new emphasis on globdisciplines, not just in ones field of al, long-range thinking. These profiles expertise. The problem is then defined in are shown in Fig. 3. terms of a positive goal to prepare the mind for the next step: brainstorming. The process Idea generation is represented by the We can use the HBDI to identify the artists mindset. The team is prepared thinking profiles of individuals. This for generating wild and crazy ideas with allows us to form homogeneous and a creative thinking warm-up (if possiheterogeneous teams. The whole-brain ble) and then employs a brainstorming team usually comes up with a more technique appropriate to the size and complete solution to an assignment; the composition of the team, the time conmembers are able to identify the most
Cerebral
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Table 1
Two ways of teaching heat transfer
Analytical approach
Contextual approach Students must know the fundamentals. Extensive computer use. Real-life, messy problems. Problems are open-ended. Students spend much time in critical thinking and in asking what if questions. Multiple solutions/alternatives expected. Contextual problem solving. Multidisciplinary focus. Application to design is central. Students work alone and in teams. Learning is student-centered. Students examine causes of failure for continuous improvement. Deferred idea judgment. Students are required to make a verbal presentation and a written project report. *The creative problem solving approach and
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Students must know the fundamentals. Minimal computer use. Artificial, neat problems. Problems are fully defined. Students spend much time substituting in equations (plug-and-chug). Only one correct solution expected. Right-or-wronganswers. Narrow focus on course or discipline. Pure analysis-no design content. Students work alone. Learning is teacher-centered. Students fear risk; failure is punished. Learning from failure does not occur. Quick idea judgment. Isolated, disconnected learning; no communications skills are taught. Left-brain thinking only; the creative
straints, the environment, and the problem being solved. A key rule to follow is to defer judgment; quantity counts, and idea pinching is allowed. All ideas that are generated are collected for further processing. We have identified the next stage in creative problem solving with the engineers mindset, because here we engineer ideas to make them better and more practical. Negative judgment continues to be deferred, but now we look for quality, and we use wild ideas as stepping stones to generate additional creative as well as practical ideas. Ideas are written on notecards and then sorted into categories. Categories are assigned to different teams-within each category, ideas are synthesized down to fewer, but better ideas. Finally, the teams try to forcefit or synthesize ideas between different categories. The engineered ideas are now ready to be evaluated by the judge. Analytical and critical thinking skills are used to identify shortcomings. However, when flaws are found, the ideas are not discarded; instead, another round of creative thinking seeks to overcome the negative aspects of the ideas. The team employs the Pugh method of creative concept evaluation, an iterative matrix technique which leads the teams to develop a superior, compound solution based on brainstormed criteria derived from customer needs and team consensus. As a final step, the judging team then makes the decision to implement the optimal solution. Solution implementation is a new problem that requires creative problem solving. We use the metaphor of the producer for this step. Structured thinking for planning the implementation and interpersonal thinking for working with people to accept change are now required. However, the producer team must repeat the entire creative problem solving process to obtain optimum results. Here again, established techniques for making work plans, monitoring plans, budgets, time schedules, risk analysis, and project evaluations can be employed, depending on the complexity of the implementation.
The course
We developed this method over a number of years. Our work started when we were asked by indus-
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try to write a manual and teach workshops to engineering teams on how to think more creatively. It dawned on us that we were doing remedial work because something was missing in the way engineers were educated. Thus we developed a freshman course and textbook for engineering students. Although creative problem solving forms the central part of our threecredit hour course, we have introduced related topics. We emphasize visualization and memory techniques to practice right-brain modes of processing information. We have incorporated a sketching lab as well as a computer lab using MathematicaTM. We have a unit on how to o v e r c o m e mental blocks to creative thinking. And we assess student thinking preferences with the Herrmann Brain Dominance Instrument (HBDI). The creative problem solving process is applied to a class exercise problem-a design project. The students are required to do a customer survey and Pareto analysis of the collected data. They must also do a
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1960s
1970s
1980s
1990s
B-dominant
A-dominant
Balanced
D-dominant
literature search and a patent search. Just-in-time teaching about environmental and social considerations is provided depending on the particular design project. Ethics is discussed as related to the judges mindset. Each team of five students is made up of different thinkers based on the results of the HBDI. We have found that wholebrain teams usually c o m e up with superior solutions once the members learn how to work together. Communication skills are emphasized. Students
learn to communicate with people that have different thinking preferences. They have to write a creative thinking report and are required to give a 30-second individual speech on the topic of their report. For the midterm review, the students have a choice of completing an individual essay on five creative questions or doing a small team design project. The final exam is a team presentation on the results of the design project. Students also have to do a careful class evalua-
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Glossary
Kepner-Tregoe is an analytical method which employs long lists of questions to investigate a problem. The problem is defined as the extent of change from a former satisfactory state to the present unsatisfactory state. Finding the causes of the deviation should help solve the problem. This requires specific, quantitative data about the entire problem area. SPC or Statistical Process Control is a collection of seven tools that use statistical data and comparisons to monitor processes. The goal is to keep variations and the resulting decrease in quality to a minimum. The tools of SPC are used to make graphs of the data; when these results are analyzed, the causes of problems can be identified. The seven tools are: checksheets, histograms, cause-and-effect (fishbone)diagrams, Pareto diagrams, scatter diagrams, control charts, and whatever additional documentation is needed to prevent problems. FMEA or Failure Mode and Effects Analysis is used, for example by the Ford Motor Company, to explore all possible failure modes for a product or a process. Engineers look at the probability of a failure as well as the effect of the failure (and how easy or difficult it is to detect) in order to be able to prevent defects and develop test programs.
FTA or Fault Tree Analysis focuses on identifying a systems parts and events that could lead to or have led to a single, particular failure. The method graphically represents Boolean logic and directs problem-solving activities toward eliminating the failure from occurring by controlling all factors that could possibly contribute to the failure.
QFD or Quality Function Deployment is a very structured procedure invented in Japan and in recent years adopted by many organizations in the U.S. It employs benchmarking and the voice of the customer in a series of evaluation matrices, with the purpose of improving the quality of components of a product (or service) above the level of the best competing product, for those items most critical to customer satisfaction. The Pugh Method of Creative Design Concept Evaluation is a technique where a team employs creative thinking to overcome the negative features and shortcomings of proposed designs. The ideas and concepts are placed together on a matrix and evaluated against a list of criteria. Through repeated cycles of discussion and comparing the improving designs against the top concept of the preceding round, the team converges on an optimum, synthesized design concept (or idea), where all flaws have been eliminated. True consensus and understanding develops on why this synthesized concept is best and the team members want to see it succeed. Pareto Analysis employs a specialized bar graph to identify and separate the vital, most important causes of trouble from the more trivial items. Its first use was in economics. It is based on the 20180 principle: by concentrating resources on the top 20 percent of the causes, 80 percent of the problems can be cured. It is useful for assigning priorities for continuous improvement efforts
tion. Imagine students choosing the final exam as the best part of the course-this is what has happened! Or students saying that they would have liked to have had more homework. The grading philosophy is zero defect or hitting the target. Since there are alternate ways of achieving the goal, the focus is no longer on grades (and the resultant stress) but on individual and group excellence and learning. Students thrive on the interactive, hands-on, team-centered environment of this course.
cost to society of poor quality). Table 1 shows a comparison of analytical and contextual problem solving for a heat transfer course. This course was taught to juniors in electrical engineering. The results have been surprising: the students learn much more; they can apply their skills in many new situations. They learn flexibility, leadership, and critical thinking. Even though the exams are longer and much more difficult, the class grade is now B-centered. In the past, as much as a third of the class dropped out or failed (and student performance centered on a grade of C t n o w only a rare student drops out, and none have failed so far. Students have selected some very interesting design projects. Two students even received job offers because of their contact with industry as part of their project investigation. How was it possible to incorporate these new activities into a course that already had a very tight syllabus? This is a legitimate question-we all know that the engineering curriculum is already overburdened. One thing is certain-without making some radical changes, we cannot add new materials, no matter how desirable they might be. First of all, making extensive use of computers for problem solving and optimization (and report writing) saves time, and students are able to do more realistic, more complicated problems. But computers alone do not solve the problem: we had to sit down and actually look at each item we were teaching to decide its relevance. Is this topic useful? Is it teachable? Is it a duplicationis it covered in a preceding course, or will it be covered in a follow-on course? Does it fit into the context? Does it meet a need-in industry, in subsequent courses, in design? Is it integrated with other courses? We used the Fugh method for this evaluation. As a result, we were able to eliminate elegant topics dear to our hearts that took weeks to teach, yet were of no practical use to students today.
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quadrant D thinking, and least preference in quadrant C thinking-their profile strongly resembles the 1970s profile identified by Ned Herrmann. From 1990 to 1994, we collected HBDI data for freshmen and senior engineering students at the University of Toledo. We have found that the average profile for seniors closely resembles that of the faculty, except that students have somewhat higher scores in quadrant B, the plug and chug mode of thinking. Are we educating excellent engineers for the 1970s? Our longitudinal research project with the HBDI shows that many students become more left-brain dominant as they go through the engineering curriculum, since the curriculum itself is extremely skewed toward quadrant A thinking. Students who have the rightbrain-dominant 1990s profile have had retention rates at least three to four times worse than the more traditional students. We have been losing the talented, creative students needed by industry! When we analyzed the profiles of 1994 seniors who had taken the HBDI survey as freshmen, we discovered that 6 0 percent of these students have become more left-brained, with some making a complete switch from right to left. We found that 20 percent of the students developed their own ways of practicing right-brain thinking (such as seeking out group activities); these students remained different despite the curriculum pressures. The creative problem solving course gave them the affirmation that it was okay to be different. Another twenty percent of the students made a noticeable shift to rightbrain or whole-brain thinking-these were students who without exception received additional practice in creativity by being assistants in creative probl e m solving c l a s s e s o r helping in Saturday Academy. These students were the only group who increased in preference for quadrant C thinking. We note with grave concern this considerable drop in quadrant C thinking by the left-brain students, even as industry demands engineers with interpersonal and leadership skills. Low quadrant C thinking also creates a classroom climate that is uncomfortable for some students. The only difference we have found between the average thinking preference profile for men and women students is in quadrant C. Here women, on the average,
have a noticeably stronger preference. Based on early data from University of Toledo students, quadrant C thinking is a mode that many male students tend to avoid, particularly in computer science and mechanical engineering.
McGraw-Hill, New York, 1995 (available now). The third edition should be available by mid-1994. Ned Herrmann, The Creative Brain, Brain Books, Lake Lure, North Carolina, 1990. Edward Lumsdaine and Jennifer Voitle, Contextual Problem Solving in Heat Transfer and Fluid Mechanics, AlChE Symposium Series, Heat Transfer-Atlanta 1993, Volume 89, pp. 540-548. Edward Lumsdaine and Jennifer Voitle, Introducing Creativity and Design into Traditional Engineering Analysis Courses, Proceedings, ASEE Annuul Conference, Urbana, Illinois, June 1993, pp. 843-847. Monika Lumsdaine and Edward Lumsdaine, Thinking Preferences of Engineering Students: Implications for Cumculum Restructuring, accepted for publication to the Journal of Etzgineering Education, in 1995.
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