09-Vector Based Animation (Flash Essentials)
09-Vector Based Animation (Flash Essentials)
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Button symbols are used for timeline navigation - They add interactivity to the
movie and respond to mouse clicks, key press or rollovers/rollout, and other
actions. You define the graphics associated with various button states
(Up/Over/Down/Hit), and then assign actions to the instance of a button. They
have 4 frames in their timeline - one each for the up, over and down states, and
one to define the hit area of the button.
• Significant performance improvements: one of these is the addition of bitmap caching, which
enables graphics and components to be displayed much more quickly. In the demo (shown on a
Mac), some moving components jump from about 14fps to 125fps.
• Realtime graphic effects: an array of new effects are being built into the Flash Player to enable
rapid display and to keep content download size small. These effects include things like glows,
blurs, drop shadows, color matrix, and others. They can be applied live to any objects in Flash,
including graphics, text, and even video. Since these are applied live, they can react interactively
and also reduces authoring time as it eliminates several post-processing steps in Photoshop or
Fireworks that are required to achieve these effects today.
• Realtime video alpha channel: video will have the added capability of a transparent alpha
channel, enabling live composition of non-rectangular video on top of background elements
(even other background video).
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