Chapter01 - Using Cabri Jr.
Chapter01 - Using Cabri Jr.
f youve ever used a dynamic geometry computer software package such as The Geometers Sketchpad or Cabri Geometry II Plus, then you appreciate its ability to not only accurately construct geometric figures, but to also perform translations, rotations, dilations, and reflections. These software packages can even find lengths, area, angle measures, create tessellations, and much, much more. If you havent used such software packages, wouldnt you like to? Because the TI-84 comes equipped with two geometry applications, Cabri Jr. and GeoMaster, you can now do your geometric investigations on the calculator. Granted, the calculator screen is rather small for some investigations, but other than that, these two calculator applications do almost everything that the computer software packages do. In this and the following three chapters, I explain how to use the Cabri Jr. application. To help you decide which application is best for you, consider the following differences between Cabri Jr. (version 1.02) and GeoMaster (version 1.10). Some Cabri Jr. features not found in GeoMaster are Cabri Jr. has an Undo tool; GeoMaster does not. However, they both allow you to delete a selected construction. Cabri Jr. allows you to display constructions as dotted or solid lines; GeoMaster uses only solid lines.
Cabri Jr. has an Animate tool and a Locus tool; GeoMaster does not. Such tools allow you to show, for example, how the definition of a conic section is used to construct the conic section. The Cabri Jr.s Calculate tool can add, subtract, multiply, divide, and find square roots. GeoMasters Calculate tool can only add and subtract. When you quit Cabri Jr. without saving your work, the next time you start the application, your work appears as you left it. When you quit GeoMaster, your unsaved work vanishes. Cabri Jr. can talk to (share files with) the Cabri Geometry II Plus computer software and to the Cabri Jr. applications found on the TI-89, TI-92 Plus, and Voyage 200. GeoMaster is not on speaking terms with anything. Some GeoMaster features not found in Cabri Jr. are GeoMaster has a tool for constructing any type of polygon, but Cabri Jr. has tools for constructing only triangles and quadrilaterals. In both applications, you can, of course, construct a polygon by stringing together consecutive line segments. GeoMaster has a tool for constructing regular polygons; Cabri Jr. does not. GeoMaster has three tools not found in Cabri Jr. that answer the questions: Are two lines parallel? Are two lines perpendicular? Are three points collinear? As you move the cursor in GeoMaster, the coordinates of its location are displayed at the bottom of the screen. This feature is not available in Cabri Jr., although Cabri Jr. tells you the coordinates of a point after it is constructed. GeoMaster also allows you to adjust the size of the viewing window the same way you do when graphing functions, which is explained in Chapter 9. GeoMaster allows you to move one or more objects at the same time; Cabri Jr. allows you to move only one object at a time. GeoMaster can construct and add vectors; Cabri Jr. cannot. GeoMaster can construct arcs of a circle; Cabri Jr. cannot. GeoMaster has a tool that stores measured data (lengths, areas, and angle measures) in a list; Cabri Jr. does not. After the data is in a list, it can be accessed from the home screen, where you can perform more calculations on these measures than you can with Cabri Jr.
When you start the geometry application of your choice, you see the version number on the screen, as illustrated in the first two pictures in Figure B1-1. If the version number is larger than 1.03 for Cabri Jr. or 1.10 for GeoMaster, the versions in existence at the time this book was written, then the differences listed earlier in this chapter may no longer exist. If the version number is not larger, check out Texas Instruments Web site to see if there is a more recent version for you to download. Chapter 21 tells you how to do this.
To quit Cabri Jr., press yz or select Quit from the F1 menu by pressing oR. The next time you start Cabri Jr., your work will appear on the screen as you left it. When the calculator remains idle for about five minutes, it shuts itself off in order to extend the life of its batteries. If this happens while you are using the Cabri Jr. application, it also quits this application. So when you turn the calculator back on, you will have to go to the APPS menu to restart Cabri Jr. But dont worry, after restarting Cabri Jr., your work will appear on the screen as it was before the calculator powered down.
Saving a file
Entering a filename
If you want to save your previous work, press and then follow Step 2 in the next section about saving files. If you dont want to save your previous work, press y to activate the No button in this dialog box and then press to select that option. A blank screen appears for the creation of your new geometric figures.
Saving a File
After creating geometric figures, you can save your work to a file using either the F1 menus Save or Save as command. Heres what these commands do: Save: As the command says, it saves your work. But it really does more than that. After your work is saved, it does not vanish from the screen. So you can continue working on it. Then next time you select Save from the F1 menu, the continuation of your work is automatically saved under the same filename. This is really convenient when creating a complicated geometric construction. After you have created part of the construction the way you want it, save it. Then move on to the next part. If you botch that part, you can always trash it by opening the saved construction. (How to open files is explained later in this chapter.) If things go well, save the extra work youve done and continue on to the next part of the construction. Save as: This command allows you to save an already existing file under another filename. This is really convenient when there is a basic construction that you want to use as a starting point for several other investigations. Just save the basic construction under one filename using the Save command. Then open that file, complete your other investigation, and use the Save as command to save the enhanced construction under different filename. To save a file, follow these steps: 1. Press o to access the F1 menu. Repeatedly use to highlight either Save or Save as. Then press to select that command.
If your current file has never been saved before, you see the second dialog box in Figure B1-2. Proceed to the next step. If you select the Save command and your file has been saved before, the calculator automatically resaves your updated file under the same filename without displaying any dialog box. You can now continue with the same construction or create a new file, as explained in the previous section. If you select the Save as command and your file has been saved before, you see the third dialog box in Figure B1-2 with the current filename displayed. If you want to save the file under a new filename, press to erase the filename in the dialog box and proceed to the next step. If you want to resave the file under the filename in the dialog box, press . When you are warned that the existing file will be overwritten by the new file, press again to let the calculator know that this is exactly what you want to do. You can now continue with the same construction or create a new file, as explained in the previous section. 2. Enter a filename and then press . Alpha-lock is on so that you can start writing letters. Your filename can contain no more than eight letters and numbers and must begin with a letter. Writing words and using the Alpha key is explained in Chapter 1. If you make a mistake while entering the filename, you can press the { to delete the letter to the left of the cursor or you can press and start over. After entering a filename and pressing , your file is saved and you can continue with the same construction or create a new file, as explained in the previous section. If you try to save a file using the same filename as a previously saved file, a warning appears on the screen telling you that you are about to overwrite an existing file. If you dont want to do this, press y to select the No option. If you do want to overwrite the file, just press .
If you select Open from the F1 menu and then change your mind about opening an existing file, press to get out of the dialog box without selecting a file. To delete a Cabri Jr. file from the memory of the calculator, follow these steps: 1. Press yj to enter the Memory manager. 2. Repeatedly press until the cursor is to the left of AppVars and press . AppVars can also be selected by simply pressing . 3. Repeatedly press until the cursor is to the left of the file you want to delete and press {. 4. Press if you really want to delete the file; press if you chicken out about deleting the file from memory.
Using Menus
Cabri Jr. has five menus that are accessed by pressing the Graphing keys (o, p, q, r, and s) that appear on the calculator right below the screen. Heres an overview of whats available in these menus: F1: File. (Press o to access this menu.) This is the menu you use when you want to create, save, or recall files or when you want to exit the Cabri Jr. application. How to create, save, and recall files is explained earlier in this chapter; how to exit the application is explained in the Starting and Quitting Cabri Jr. section at the beginning of this chapter. F2: Creation. (Press p to access this menu.) This menu contains the commands that allow you to create points, lines, segments, circles, triangles, and quadrilaterals. Using these commands is explained in the next chapter. F3: Construction. (Press q to access this menu.) This menu contains the commands that allow you to construct perpendicular and parallel lines, angle bisectors, and midpoints. Using these commands is explained in the next chapter. F4: Transform. (Press r to access this menu.) This menu contains the commands that allow you to transform objects by translating, reflecting, rotating, and/or dilating them. How to use these commands is explained in Chapter 8.
F5: Appearance. (Press s to access this menu.) As the title of the menu says, this is the menu that houses the commands that let you hide objects, display objects as dashed or solid lines, or label your objects. These commands are explained in Chapter 6. But whats not conveyed by the title are the many other useful commands the menu contains, such as the commands for finding length, area, and angle measure. These commands are explained in Chapter 7. If you are cruising through a Cabri Jr. menu and decide not to make a selection, press to get out of the menu and back to the Cabri Jr. screen. If you are in a submenu, press twice; once to get back to the main menu, and again to get back to the screen. To select a menu item, first press the key that accesses the desired menu. Those keys are listed previously in the descriptions of the contents of the menus. The last command used in this menu is highlighted and a symbol representing this command appears in the upper left of the screen. The first picture in Figure B1-3 illustrates this where Point was the last command selected from the F2 menu. The right arrow next to a menu item, as in the first picture in Figure B1-3, indicates that the item has a submenu. To display that submenu, highlight the menu item and press ~. This is illustrated in the second picture in Figure B1-3 where you see the submenu for the Point Command. Pressing | takes you back to the main menu. If necessary, repeatedly press to highlight the command you wish to use, and then press to select that command. The upper-left corner of the screen contains a pictorial reminder of what command is active. This is illustrated in the third picture of Figure B1-3 for the Intersection command.
Select menu
Highlight command
Press
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