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HTML 5

HTML5 will be the new standard for HTML and is a joint effort between the W3C and WHATWG to create a new version of HTML that reduces the need for plugins, has better error handling, and supports new elements such as <video> and <canvas>. The development of HTML5 is still ongoing but browsers now support many new features such as local storage, and new form controls.

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ravindra0592
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (1 vote)
239 views

HTML 5

HTML5 will be the new standard for HTML and is a joint effort between the W3C and WHATWG to create a new version of HTML that reduces the need for plugins, has better error handling, and supports new elements such as <video> and <canvas>. The development of HTML5 is still ongoing but browsers now support many new features such as local storage, and new form controls.

Uploaded by

ravindra0592
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PDF, TXT or read online on Scribd
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HTML 5

What is HTML5?
HTML5 will be the new standard for HTML. The previous version of HTML, HTML 4.01, came in 1999. The web has changed a lot since then. HTML5 is still a work in progress. However, the major browsers support many of the new HTML5 elements and APIs.

How Did HTML5 Get Started?


HTML5 is a cooperation between the World Wide Web Consortium (W3C) and the Web Hypertext Application Technology Working Group (WHATWG). WHATWG was working with web forms and applications, and W3C was working with XHTML 2.0. In 2006, they decided to cooperate and create a new version of HTML. Some rules for HTML5 were established:

New features should be based on HTML, CSS, DOM, and JavaScript Reduce the need for external plugins (like Flash) Better error handling More markup to replace scripting HTML5 should be device independent The development process should be visible to the public

The HTML5 <!DOCTYPE>


In HTML5 there is only one <!doctype> declaration, and it is very simple:

<!DOCTYPE html>

Minimum HTML5 Document


Below is a simple HTML5 document, with the minimum of required tags:

<!DOCTYPE <html> <head> <title>Title </head> <body> The </body>

html>

of

the

document</title>

content

of

the

document......

</html>

HTML5 - New Features


Some of the most interesting new features in HTML5:

The <canvas> element for 2D drawing The <video> and <audio> elements for media playback Support for local storage New content-specific elements, like <article>, <footer>, <header>, <nav>, <section> New form controls, like calendar, date, time, email, url, search

Browser Support for HTML5


HTML5 is not yet an official standard, and no browsers have full HTML5 support. But all major browsers (Safari, Chrome, Firefox, Opera, Internet Explorer) continue to add new HTML5 features to their latest versions.

HTML Reference - (HTML5 Compliant)


Ordered Alphabetically
New : New tags in HTML5. Tag <!--...--> <!DOCTYPE> <a> <abbr> <acronym> <address> <applet> <area> <article>New <aside>New Description Defines a comment Defines the document type Defines a hyperlink Defines an abbreviation Not supported in HTML5. Defines an acronym Defines contact information for the author/owner of a document Not supported in HTML5. Deprecated in HTML 4.01. Defines an embedded applet Defines an area inside an image-map Defines an article Defines content aside from the page content

<audio>New <b> <base> <basefont>

Defines sound content Defines bold text Specifies the base URL/target for all relative URLs in a document Not supported in HTML5. Deprecated in HTML 4.01. Specifies a default color, size, and font for all text in a document Isolates a part of text that might be formatted in a different direction from other text outside it Overrides the current text direction Not supported in HTML5. Defines big text Defines a section that is quoted from another source Defines the document's body Defines a single line break Defines a clickable button Used to draw graphics, on the fly, via scripting (usually JavaScript) Defines a table caption Not supported in HTML5. Deprecated in HTML 4.01. Defines centered text Defines the title of a work Defines a piece of computer code Specifies column properties for each column within a <colgroup> element Specifies a group of one or more columns in a table for formatting Defines a command button that a user can invoke Specifies a list of pre-defined options for input controls Defines a description of an item in a definition list Defines text that has been deleted from a document Defines additional details that the user can view or hide Defines a definition term Not supported in HTML5. Deprecated in HTML 4.01. Defines a directory list

<bdi>New

<bdo> <big> <blockquote> <body> <br> <button> <canvas>New <caption> <center> <cite> <code> <col> <colgroup> <command>New <datalist>New <dd> <del> <details>New <dfn> <dir>

<div> <dl> <dt> <em> <embed>New <fieldset> <figcaption>New <figure>New <font> <footer>New <form> <frame> <frameset> <h1> to <h6> <head> <header>New <hgroup>New <hr> <html> <i> <iframe> <img> <input> <ins> <kbd> <keygen>New

Defines a section in a document Defines a definition list Defines a term (an item) in a definition list Defines emphasized text Defines a container for an external (non-HTML) application Groups related elements in a form Defines a caption for a <figure> element Specifies self-contained content Not supported in HTML5. Deprecated in HTML 4.01. Defines font, color, and size for text Defines a footer for a document or section Defines an HTML form for user input Not supported in HTML5. Defines a window (a frame) in a frameset Not supported in HTML5. Defines a set of frames Defines HTML headings Defines information about the document Defines a header for a document or section Groups heading (<h1> to <h6>) elements Defines a thematic change in the content Defines the root of an HTML document Defines a part of text in an alternate voice or mood Defines an inline frame Defines an image Defines an input control Defines a text that has been inserted into a document Defines keyboard input Defines a key-pair generator field (for forms)

<label> <legend> <li> <link>

Defines a label for an <input> element Defines a caption for a <fieldset>, < figure>, or <details> element Defines a list item Defines the relationship between a document and an external resource (most used to link to style sheets) Defines a client-side image-map Defines marked/highlighted text Defines a list/menu of commands Defines metadata about an HTML document Defines a scalar measurement within a known range (a gauge) Defines navigation links Not supported in HTML5. Defines an alternate content for users that do not support frames Defines an alternate content for users that do not support client-side scripts Defines an embedded object Defines an ordered list Defines a group of related options in a drop-down list Defines an option in a drop-down list Defines the result of a calculation Defines a paragraph Defines a parameter for an object Defines preformatted text Represents the progress of a task Defines a short quotation Defines what to show in browsers that do not support ruby annotations Defines an explanation/pronunciation of characters (for East Asian typography) Defines a ruby annotation (for East Asian typography) Defines text that is no longer correct

<map> <mark>New <menu> <meta> <meter>New <nav>New <noframes> <noscript> <object> <ol> <optgroup> <option> <output>New <p> <param> <pre> <progress>New <q> <rp>New <rt>New <ruby>New <s>

<samp> <script> <section>New <select> <small> <source>New <span> <strike> <strong> <style> <sub> <summary>New <sup> <table> <tbody> <td> <textarea> <tfoot> <th> <thead> <time>New <title> <tr> <track>New <tt> <u>

Defines sample output from a computer program Defines a client-side script Defines a section in a document Defines a drop-down list Defines smaller text Defines multiple media resources for media elements (<video> and <audio>) Defines a section in a document Not supported in HTML5. Deprecated in HTML 4.01. Defines strikethrough text Defines important text Defines style information for a document Defines subscripted text Defines a visible heading for a <details> element Defines superscripted text Defines a table Groups the body content in a table Defines a cell in a table Defines a multiline input control (text area) Groups the footer content in a table Defines a header cell in a table Groups the header content in a table Defines a date/time Defines a title for the document Defines a row in a table Defines text tracks for media elements (<video> and <audio>) Not supported in HTML5. Defines teletype text Defines text that should be stylistically different from normal text

<ul> <var> <video>New <wbr>New

Defines an unordered list Defines a variable Defines a video or movie Defines a possible line-break

Ordered by Function
New : New tags in HTML5. Tag Basic <!DOCTYPE> <html> <title> <body> <h1> to <h6> <p> <br> <hr> <!--...--> Formatting <acronym> <abbr> <address> Not supported in HTML5. Defines an acronym Defines an abbreviation Defines contact information for the author/owner of a document/article Defines bold text Isolates a part of text that might be formatted in a different direction from other text outside it Overrides the current text direction Defines the document type Defines an HTML document Defines a title for the document Defines the document's body Defines HTML headings Defines a paragraph Inserts a single line break Defines a thematic change in the content Defines a comment Description

<b> <bdi>New

<bdo>

<big> <blockquote> <center>

Not supported in HTML5. Defines big text Defines a section that is quoted from another source Not supported in HTML5. Deprecated in HTML 4.01. Defines centered text Defines the title of a work Defines a piece of computer code Defines text that has been deleted from a document Defines a definition term Defines emphasized text Not supported in HTML5. Deprecated in HTML 4.01. Defines font, color, and size for text Defines a part of text in an alternate voice or mood Defines a text that has been inserted into a document Defines keyboard input Defines marked/highlighted text Defines a scalar measurement within a known range (a gauge) Defines preformatted text Represents the progress of a task Defines a short quotation Defines what to show in browsers that do not support ruby annotations Defines an explanation/pronunciation of characters (for East Asian typography) Defines a ruby annotation (for East Asian typography) Defines text that is no longer correct Defines sample output from a computer program Defines smaller text Not supported in HTML5. Deprecated in HTML 4.01. Defines strikethrough text

<cite> <code> <del> <dfn> <em> <font>

<i> <ins> <kbd> <mark>New <meter>New <pre> <progress>New <q> <rp>New <rt>New

<ruby>New <s> <samp> <small> <strike>

<strong> <sub> <sup> <time>New <tt> <u> <var> <wbr>New Forms <form> <input> <textarea> <button> <select> <optgroup> <option> <label> <fieldset> <legend> <datalist>New <keygen>New <output>New Frames <frame> <frameset> <noframes>

Defines important text Defines subscripted text Defines superscripted text Defines a date/time Not supported in HTML5. Defines teletype text Defines text that should be stylistically different from normal text Defines a variable Defines a possible line-break

Defines an HTML form for user input Defines an input control Defines a multiline input control (text area) Defines a clickable button Defines a drop-down list Defines a group of related options in a drop-down list Defines an option in a drop-down list Defines a label for an <input> element Groups related elements in a form Defines a caption for a <fieldset>, < figure>, or <details> element Specifies a list of pre-defined options for input controls Defines a key-pair generator field (for forms) Defines the result of a calculation

Not supported in HTML5. Defines a window (a frame) in a frameset Not supported in HTML5. Defines a set of frames Not supported in HTML5. Defines an alternate content for users that do not support frames

<iframe> Images <img> <map> <area> <canvas>New <figcaption>New <figure>New Audio/Video <audio>New <source>New

Defines an inline frame

Defines an image Defines a client-side image-map Defines an area inside an image-map Used to draw graphics, on the fly, via scripting (usually JavaScript) Defines a caption for a <figure> element Specifies self-contained content

Defines sound content Defines multiple media resources for media elements (<video> and <audio>) Defines text tracks for media elements (<video> and <audio>) Defines a video or movie

<track>New <video>New Links <a> <link>

Defines a hyperlink Defines the relationship between a document and an external resource (most used to link to style sheets) Defines navigation links

<nav>New Lists <ul> <ol> <li> <dir>

Defines an unordered list Defines an ordered list Defines a list item Not supported in HTML5. Deprecated in HTML 4.01. Defines a directory list Defines a definition list Defines a term (an item) in a definition list Defines a description of an item in a definition list

<dl> <dt> <dd>

<menu> <command>New Tables <table> <caption> <th> <tr> <td> <thead> <tbody> <tfoot> <col> <colgroup> Style/Sections <style> <div> <span> <header>New <footer>New <hgroup>New <section>New <article>New <aside>New <details>New <summary>New Meta Info

Defines a list/menu of commands Defines a command button that a user can invoke

Defines a table Defines a table caption Defines a header cell in a table Defines a row in a table Defines a cell in a table Groups the header content in a table Groups the body content in a table Groups the footer content in a table Specifies column properties for each column within a <colgroup> element Specifies a group of one or more columns in a table for formatting

Defines style information for a document Defines a section in a document Defines a section in a document Defines a header for a document or section Defines a footer for a document or section Groups heading (<h1> to <h6>) elements Defines a section in a document Defines an article Defines content aside from the page content Defines additional details that the user can view or hide Defines a visible heading for a <details> element

<head> <meta> <base> <basefont>

Defines information about the document Defines metadata about an HTML document Specifies the base URL/target for all relative URLs in a document Not supported in HTML5. Deprecated in HTML 4.01. Specifies a default color, size, and font for all text in a document

Programming <script> <noscript> Defines a client-side script Defines an alternate content for users that do not support client-side scripts Not supported in HTML5. Deprecated in HTML 4.01. Defines an embedded applet Defines a container for an external (non-HTML) application Defines an embedded object Defines a parameter for an object

<applet>

<embed>New <object> <param>

HTML Global Attributes


New : New global attributes in HTML5. Attribute accesskey class Description Specifies a shortcut key to activate/focus an element Specifies one or more classnames for an element (refers to a class in a style sheet) Specifies whether the content of an element is editable or not Specifies a context menu for an element. The context menu appears when a user right-clicks on the element Specifies the text direction for the content in an element Specifies whether an element is draggable or not Specifies whether the dragged data is copied, moved, or linked, when dropped Specifies that an element is not yet, or is no longer, relevant Specifies a unique id for an element

contenteditableNew contextmenuNew

dir draggableNew dropzoneNew

hiddenNew id

lang spellcheckNew

Specifies the language of the element's content Specifies whether the element is to have its spelling and grammar checked or not Specifies an inline CSS style for an element Specifies the tabbing order of an element Specifies extra information about an element Specifies whether an element's value are to be translated when the page is localized, or not.

style tabindex title translateNew

Global Event Attributes


HTML 4 added the ability to let events trigger actions in a browser, like starting a JavaScript when a user clicks on an element. To learn more about programming events, please visit our JavaScript tutorial. Below are the global event attributes that can be added to HTML elements to define event actions. New : New event attributes in HTML5.

Window Event Attributes


Events triggered for the window object (applies to the <body> tag):
Attribute onafterprintNew onbeforeprintNew onbeforeunloadNew onerrorNew onhaschangeNew onload onmessageNew Value Description script Script to be run after the document is printed script Script to be run before the document is printed script Script to be run before the document is unloaded script Script to be run when an error occur script Script to be run when the document has changed script Fires after the page is finished loading script Script to be run when the message is triggered

onofflineNew ononlineNew onpagehideNew onpageshowNew onpopstateNew onredoNew onresizeNew onstorageNew onundoNew onunload

script Script to be run when the document goes offline script Script to be run when the document comes online script Script to be run when the window is hidden script Script to be run when the window becomes visible script Script to be run when the window's history changes script Script to be run when the document performs a redo script Fires when the browser window is resized script Script to be run when a Web Storage area is updated script Script to be run when the document performs an undo script Fires once a page has unloaded (or the browser window has been closed)

Form Events
Events triggered by actions inside a HTML form (applies to almost all HTML elements, but is most used in form elements):
Attribute onblur onchange oncontextmenuNew onfocus onformchangeNew onforminputNew oninputNew oninvalidNew onreset Value Description script script script script script script script script script Fires the moment that the element loses focus Fires the moment when the value of the element is changed Script to be run when a context menu is triggered Fires the moment when the element gets focus Script to be run when a form changes Script to be run when a form gets user input Script to be run when an element gets user input Script to be run when an element is invalid Fires when the Not supported in HTML5 Reset button in a form

onselect

script

Fires after some text has been selected in an element

onsubmit

script

Fires when a form is submitted

Keyboard Events
Attribute onkeydown onkeypress onkeyup Value Description script script script Fires when a user is pressing a key Fires when a user presses a key Fires when a user releases a key

Mouse Events
Events triggered by a mouse, or similar user actions:
Attribute onclick ondblclick ondragNew ondragendNew ondragenterNew Value Description script script script script script Fires on a mouse click on the element Fires on a mouse double-click on the element Script to be run when an element is dragged Script to be run at the end of a drag operation Script to be run when an element has been dragged to a valid drop target Script to be run when an element leaves a valid drop target Script to be run when an element is being dragged over a valid drop target Script to be run at the start of a drag operation Script to be run when dragged element is being dropped Fires when a mouse button is pressed down on an element Fires when the mouse pointer moves over an element Fires when the mouse pointer moves out of an element Fires when the mouse pointer moves over an element

ondragleaveNew ondragoverNew

script script

ondragstartNew ondropNew onmousedown onmousemove onmouseout onmouseover

script script script script script script

onmouseup onmousewheelNew onscrollNew

script script script

Fires when a mouse button is released over an element Script to be run when the mouse wheel is being rotated Script to be run when an element's scrollbar is being scrolled

Media Events
Events triggered by medias like videos, images and audio (applies to all HTML elements, but is most common in media elements, like <audio>, <embed>, <img>, <object>, and <video>):
Attribute onabort oncanplayNew Value Description script script Script to be run on abort Script to be run when a file is ready to start playing (when it has buffered enough to begin) Script to be run when a file can be played all the way to the end without pausing for buffering Script to be run when the length of the media changes Script to be run when something bad happens and the file is suddenly unavailable (like unexpectedly disconnects)

oncanplaythroughNew

script

ondurationchangeNew onemptiedNew

script script

onendedNew

script

Script to be run when the media has reach the end (a useful event for messages like "thanks for listening") Script to be run when an error occurs when the file is being loaded Script to be run when media data is loaded Script to be run when meta data (like dimensions and duration) are loaded Script to be run just as the file begins to load before anything is actually loaded Script to be run when the media is paused either by the user o r programmatically Script to be run when the media is ready to start playing Script to be run when the media actually has started playing

onerrorNew

script

onloadeddataNew onloadedmetadataNew

script script

onloadstartNew

script

onpauseNew

script

onplayNew onplayingNew

script script

onprogressNew

script

Script to be run when the browser is in the process of getting the media data Script to be run each time the playback rate changes (like when a user switches to a slow motion or fast forward mode) Script to be run each time the ready state changes (the ready state tracks the state of the media data) Script to be run when the seeking attribute is set to false indicating that seeking has ended Script to be run when the seeking attribute is set to true indicating that seeking is active Script to be run when the browser is unable to fetch the media data for whatever reason Script to be run when fetching the media data is stopped before it is completely loaded for whatever reason Script to be run when the playing position has changed (like when the user fast forwards to a different point in the media) Script to be run each time the volume is changed which (includes setting the volume to "mute") Script to be run when the media has paused but is expected t o resume (like when the media pauses to buffer more data)

onratechangeNew

script

onreadystatechangeNew script

onseekedNew

script

onseekingNew

script

onstalledNew

script

onsuspendNew

script

ontimeupdateNew

script

onvolumechangeNew

script

onwaitingNew

script

Previous

HTML Canvas Reference


Previous Next Reference

Description
The HTML5 <canvas> tag is used to draw graphics, on the fly, via scripting (usually JavaScript). However, the <canvas> element has no drawing abilities of its own (it is only a container for graphics) - you must use a script to actually draw the graphics.

The getContext() method returns an object that provides methods and properties for drawing on the canvas. This reference will cover the properties and methods of the getContext("2d") object, which can be used to draw text, lines, boxes, circles, and more - on the canvas.

Browser Support

Internet Explorer 9, Firefox, Opera, Chrome, <canvas> and its properties and methods.

and

Safari

support

Note: Internet Explorer 8 and earlier versions, do not support the <canvas> element.

Colors, Styles, and Shadows


Property fillStyle Description Sets or returns the color, gradient, or pattern used to fill the drawing

strokeStyle

Sets or returns the color, gradient, or pattern used for strokes

shadowColor

Sets or returns the color to use for shadows

shadowBlur

Sets or returns the blur level for shadows

shadowOffsetX

Sets or returns the horizontal distance of the shadow from the shape

shadowOffsetY

Sets or returns the vertical distance of the shadow from the shape

Method createLinearGradient()

Description Creates a linear gradient (to use on canvas content)

createPattern()

Repeats a specified element in the specified direction

createRadialGradient()

Creates a radial/circular gradient (to use on canvas content)

addColorStop()

Specifies the colors and stop positions in a gradient object

Line Styles
Property lineCap Description Sets or returns the style of the end caps for a line

lineJoin

Sets or returns the type of corner created, when two lines meet

lineWidth

Sets or returns the current line width

miterLimit

Sets or returns the maximum miter length

Rectangles
Method rect() Description Creates a rectangle

fillRect()

Draws a "filled" rectangle

strokeRect()

Draws a rectangle (no fill)

clearRect()

Clears the specified pixels within a given rectangle

Paths
Method fill() Description Fills the current drawing (path)

stroke()

Actually draws the path you have defined

beginPath()

Begins a path, or resets the current path

moveTo()

Moves the path to the specified point in the canvas, without creating a line

closePath()

Creates a path from the current point back to the starting point

lineTo()

Adds a new point and creates a line from that point to the last specified point in the canvas

clip()

Clips a region of any shape and size from the original canvas

quadraticCurveTo()

Creates a quadratic Bzier curve

bezierCurveTo()

Creates a cubic Bzier curve

arc()

Creates an arc/curve (used to create circles, or parts of circles)

arcTo()

Creates an arc/curve between two tangents

isPointInPath()

Returns true if the specified point is in the current path, otherwise false

Transformations
Method scale() Description Scales the current drawing bigger or smaller

rotate()

Rotates the current drawing

translate()

Remaps the (0,0) position on the canvas

transform()

Replaces the current transformation matrix for the drawing

setTransform()

Resets the current transform to the identity matrix. Then runs transform()

Text
Property font Description Sets or returns the current font properties for text content

textAlign

Sets or returns the current alignment for text content

textBaseline

Sets or returns the current text baseline used when drawing text

Method fillText()

Description Draws "filled" text on the canvas

strokeText()

Draws text on the canvas (no fill)

measureText()

Returns an object that contains the width of the specified text

Image Drawing
Method drawImage() Description Draws an image, canvas, or video onto the canvas

Pixel Manipulation
Property width Description Returns the width of an ImageData object

height

Returns the height of an ImageData object

data

Returns an object that contains image data of a specified ImageData object

Method

Description

createImageData()

Creates a new, blank ImageData object

getImageData()

Returns an ImageData object that copies the pixel data for the specified canvas

putImageData()

Puts the image data (from a specified ImageData object) back onto the canvas

Compositing
Property globalAlpha Description Sets or returns the current alpha or transparency value of the drawing

globalCompositeOperation

Sets or returns how a new image are drawn onto an existing image

Other
Method save() Description Saves the state of the current context

restore()

Returns previously saved path state and attributes

createEvent()

getContext()

toDataURL()

Description
The HTML5 <canvas> tag is used to draw graphics, on the fly, via scripting (usually JavaScript).

However, the <canvas> element has no drawing abilities of its own (it is only a container for graphics) - you must use a script to actually draw the graphics. The getContext() method returns an object that provides methods and properties for drawing on the canvas. This reference will cover the properties and methods of the getContext("2d") object, which can be used to draw text, lines, boxes, circles, and more - on the canvas.

Browser Support

Internet Explorer 9, Firefox, Opera, Chrome, <canvas> and its properties and methods.

and

Safari

support

Note: Internet Explorer 8 and earlier versions, do not support the <canvas> element.

Colors, Styles, and Shadows


Property fillStyle Description Sets or returns the color, gradient, or pattern used to fill the drawing

strokeStyle

Sets or returns the color, gradient, or pattern used for strokes

shadowColor

Sets or returns the color to use for shadows

shadowBlur

Sets or returns the blur level for shadows

shadowOffsetX

Sets or returns the horizontal distance of the shadow from the shape

shadowOffsetY

Sets or returns the vertical distance of the shadow from the shape

Method createLinearGradient()

Description Creates a linear gradient (to use on canvas content)

createPattern()

Repeats a specified element in the specified direction

createRadialGradient()

Creates a radial/circular gradient (to use on canvas content)

addColorStop()

Specifies the colors and stop positions in a gradient object

Line Styles
Property lineCap Description Sets or returns the style of the end caps for a line

lineJoin

Sets or returns the type of corner created, when two lines meet

lineWidth

Sets or returns the current line width

miterLimit

Sets or returns the maximum miter length

Rectangles
Method rect() Description Creates a rectangle

fillRect()

Draws a "filled" rectangle

strokeRect()

Draws a rectangle (no fill)

clearRect()

Clears the specified pixels within a given rectangle

Paths
Method Description

fill()

Fills the current drawing (path)

stroke()

Actually draws the path you have defined

beginPath()

Begins a path, or resets the current path

moveTo()

Moves the path to the specified point in the canvas, without creating a line

closePath()

Creates a path from the current point back to the starting point

lineTo()

Adds a new point and creates a line from that point to the last specified point in the canvas

clip()

Clips a region of any shape and size from the original canvas

quadraticCurveTo()

Creates a quadratic Bzier curve

bezierCurveTo()

Creates a cubic Bzier curve

arc()

Creates an arc/curve (used to create circles, or parts of circles)

arcTo()

Creates an arc/curve between two tangents

isPointInPath()

Returns true if the specified point is in the current path, otherwise false

Transformations
Method scale() Description Scales the current drawing bigger or smaller

rotate()

Rotates the current drawing

translate()

Remaps the (0,0) position on the canvas

transform()

Replaces the current transformation matrix for the drawing

setTransform()

Resets the current transform to the identity matrix. Then runs transform()

Text
Property font Description Sets or returns the current font properties for text content

textAlign

Sets or returns the current alignment for text content

textBaseline

Sets or returns the current text baseline used when drawing text

Method fillText()

Description Draws "filled" text on the canvas

strokeText()

Draws text on the canvas (no fill)

measureText()

Returns an object that contains the width of the specified text

Image Drawing
Method drawImage() Description Draws an image, canvas, or video onto the canvas

Pixel Manipulation
Property width Description Returns the width of an ImageData object

height

Returns the height of an ImageData object

data

Returns an object that contains image data of a specified

ImageData object

Method createImageData()

Description Creates a new, blank ImageData object

getImageData()

Returns an ImageData object that copies the pixel data for the specified rectangle on a canvas

putImageData()

Puts the image data (from a specified ImageData object) back onto the canvas

Compositing
Property globalAlpha Description Sets or returns the current alpha or transparency value of the drawing

globalCompositeOperation

Sets or returns how a new image are drawn onto an existing image

Other
Method save() Description Saves the state of the current context

restore()

Returns previously saved path state and attributes

createEvent()

getContext()

toDataURL()

HTML Audio and Video DOM Reference


The HTML5 DOM has methods, properties, and events for the <audio> and <video> elements. These methods, properties, and events allow you to manipulate <audio> and <video> elements using JavaScript.

HTML Audio/Video Methods


Method addTextTrack() canPlayType() load() play() pause() Description Adds a new text track to the audio/video Checks if the browser can play the specified audio/video type Re-loads the audio/video element Starts playing the audio/video Pauses the currently playing audio/video

HTML Audio/Video Properties


Property audioTracks autoplay Description Returns an AudioTrackList object representing available audio tracks Sets or returns if the audio/video should start playing as soon as it is loaded Returns a TimeRanges object representing the buffered parts of the audio/video Returns the MediaController object representing the current media controller of the audio/video Sets or returns if the audio/video should display controls (like play/pause etc.) Sets or returns the CORS settings of the audio/video Returns the URL of the current audio/video

buffered

controller

controls

crossOrigin currentSrc currentTime defaultMuted defaultPlaybackRate

Sets or returns the current playback position in the audio/video (in second Sets or returns if the audio/video is muted by default Sets or returns the default speed of the audio/video playback

duration ended error

Returns the length of the current audio/video (in seconds) Returns if the playback of the audio/video has ended or not Returns a MediaError object representing the error state of the audio/video Sets or returns if the audio/video should start over again when finished

loop

mediaGroup

Sets or returns a the group the audio/video belongs to (used to audio/video elements)

muted networkState paused playbackRate played

Sets or returns if the audio/video is muted or not Returns the current network state of the audio/video Sets or returns if the audio/video is paused or not Sets or returns the speed of the audio/video playback Returns a TimeRanges object representing the played parts of the audio/video Sets or returns if the audio/video should be loaded when the page loads Returns the current ready state of the audio/video

preload

readyState seekable seeking src startDate textTracks videoTracks volume

Returns a TimeRanges object representing the seekable parts of the audio Returns if the user is currently seeking in the audio/video Sets or returns the current source of the audio/video element Returns a Date object representing the current time offset Returns a TextTrackList object representing the available text tracks Returns a VideoTrackList object representing the available video tracks Sets or returns the volume of the audio/video

HTML Audio/Video Events


Event abort canplay Description Fires when the loading of an audio/video is aborted Fires when the browser can start playing the audio/video

canplaythrough durationchange emptied ended error loadeddata loadedmetadata loadstart pause play playing

Fires when the browser can play through the audio/video without stopping Fires when the duration of the audio/video is changed Fires when the current playlist is empty Fires when the current playlist is ended Fires when an error occurred during the loading of an audio/video Fires when the browser has loaded the current frame of the audio/video Fires when the browser has loaded meta data for the audio/video Fires when the browser starts looking for the audio/video Fires when the audio/video has been paused Fires when the audio/video has been started or is no longer paused Fires when the audio/video is ready to play after having been paused buffering Fires when the browser is downloading the audio/video Fires when the playing speed of the audio/video is changed

progress ratechange seeked seeking stalled suspend timeupdate volumechange waiting

Fires when the user is finished moving/skipping to a new position in the a

Fires when the user starts moving/skipping to a new position in the audio

Fires when the browser is trying to get media data, but data is not availab Fires when the browser is intentionally not getting media data Fires when the current playback position has changed Fires when the volume has been changed Fires when the video stops because it needs to buffer the next frame

New Elements in HTML5


The internet, and the use of the internet, has changed a lot since HTML 4.01 became a standard in 1999. Today, some elements in HTML 4.01 are obsolete, never used, or not used the way they were intended. These elements are removed or re-written in HTML5.

To better handle today's internet use, HTML5 also includes new elements for better structure, better form handling, drawing, and for media content.

New Semantic/Structural Elements


HTML5 offers new elements for better structure: Tag <article> <aside> <bdi> <command> <details> <dialog> <summary> <figure> <figcaption> <footer> <header> <hgroup> <mark> <meter> <nav> <progress> <ruby> <rt> <rp> <section> <time> Description Defines an article Defines content aside from the page content

Isolates a part of text that might be formatted in a different direction from other text o Defines a command button that a user can invoke Defines additional details that the user can view or hide Defines a dialog box or window Defines a visible heading for a <details> element Specifies self-contained content, like illustrations, diagrams, photos, code listings, etc. Defines a caption for a <figure> element Defines a footer for a document or section Defines a header for a document or section Groups a set of <h1> to <h6> elements when a heading has multiple levels Defines marked/highlighted text Defines a scalar measurement within a known range (a gauge) Defines navigation links Represents the progress of a task Defines a ruby annotation (for East Asian typography) Defines an explanation/pronunciation of characters (for East Asian typography) Defines what to show in browsers that do not support ruby annotations Defines a section in a document Defines a date/time

<wbr>

Defines a possible line-break

New Media Elements


HTML5 offers new elements for media content: Tag <audio> <video> <source> <embed> <track> Description Defines sound content Defines a video or movie Defines multiple media resources for <video> and <audio> Defines a container for an external application or interactive content (a plug-in) Defines text tracks for <video> and <audio>

The new <canvas> Element


Tag <canvas> Description Used to draw graphics, on the fly, via scripting (usually JavaScript)

New Form Elements


HTML5 offers new form elements, for more functionality: Tag <datalist> <keygen> <output> Description Specifies a list of pre-defined options for input controls Defines a key-pair generator field (for forms) Defines the result of a calculation

Removed Elements
The following HTML 4.01 elements are removed from HTML5: <acronym>

<applet> <basefont> <big> <center> <dir> <font> <frame> <frameset> <noframes> <strike> <tt>

HTML5 Canvas
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The <canvas> element is used to draw graphics, on the fly, on a web page. Draw a red rectangle, a gradient rectangle, a multicolor rectangle, and some multicolor text onto the canvas:

What is Canvas?
The HTML5 <canvas> element is used to draw graphics, on the fly, via scripting (usually JavaScript). The <canvas> element is only a container for graphics. You must use a script to actually draw the graphics. Canvas has several methods for drawing paths, boxes, circles, characters, and adding images.

Browser Support

Internet Explorer 9+, Firefox, Opera, Chrome, and Safari support the <canvas> element.

Note: Internet Explorer 8 and earlier versions, do not support the <canvas> element.

Create a Canvas
A canvas is a rectangular area on an HTML page, and it is specified with the <canvas> element. Note: By default, the <canvas> element has no border and no content. The markup looks like this:

<canvas id="myCanvas" width="200" height="100"></canvas>


Note: Always specify an id attribute (to be referred to in a script), and a width and height attribute to define the size of the canvas. Tip: You can have multiple <canvas> elements on one HTML page. To add a border, use the style attribute:

Example
<canvas id="myCanvas" width="200" height="100" style="border:1px solid #000000;"> </canvas>

Try it yourself

Draw Onto The Canvas With JavaScript


All drawing on the canvas must be done inside a JavaScript:

Example
<script> var c=document.getElementById("myCanvas"); var ctx=c.getContext("2d"); ctx.fillStyle="#FF0000"; ctx.fillRect(0,0,150,75); </script>

Try it yourself Example explained: First, find the <canvas> element:

var c=document.getElementById("myCanvas");
Then, call its getContext() method (you must pass the string "2d" to the getContext() method):

var ctx=c.getContext("2d");
The getContext("2d") object is a built-in HTML5 object, with many properties and methods for drawing paths, boxes, circles, text, images, and more. The next two lines draw a red rectangle:

ctx.fillStyle="#FF0000"; ctx.fillRect(0,0,150,75);
The fillStyle property can be a CSS color, a gradient, or a pattern. The default fillStyle is #000000 (black). The fillRect(x,y,width,height) method draws a rectangle filled with the current fill style.

Canvas Coordinates
The canvas is a two-dimensional grid. The upper-left corner of the canvas has coordinate (0,0) So, the fillRect() method above had the parameters (0,0,150,75). This means: Start at the upper-left corner (0,0) and draw a 150x75 pixels rectangle. Coordinates Example Mouse over the rectangle below to see its x and y coordinates: X Y

Canvas - Paths
To draw straight lines on a canvas, we will use the following two methods: moveTo(x,y) defines the starting point of the line lineTo(x,y) defines the ending point of the line

To actually draw the line, we must use one of the "ink" methods, like stroke().

Example
Define a starting point in position (0,0), and an ending point in position (200,100). Then use the stroke() method to actually draw the line: JavaScript:

var c=document.getElementById("myCanvas"); var ctx=c.getContext("2d"); ctx.moveTo(0,0); ctx.lineTo(200,100); ctx.stroke();

Try it yourself To draw a circle on a canvas, we will use the following method: arc(x,y,r,start,stop)

To actually draw the circle, we must use one of the "ink" methods, like stroke() or fill().

Example
Create a circle with the arc() method: JavaScript:

var c=document.getElementById("myCanvas"); var ctx=c.getContext("2d"); ctx.beginPath(); ctx.arc(95,50,40,0,2*Math.PI); ctx.stroke();

Try it yourself

Canvas - Text
To draw text on a canvas, the most important property and methods are: font - defines the font properties for text fillText(text,x,y) - Draws "filled" text on the canvas strokeText(text,x,y) - Draws text on the canvas (no fill)

Using fillText():

Example
Write a 30px high filled text on the canvas, using the font "Arial": JavaScript:

var c=document.getElementById("myCanvas"); var ctx=c.getContext("2d"); ctx.font="30px Arial"; ctx.fillText("Hello World",10,50);

Try it yourself Using strokeText():

Example
Write a 30px high text (no fill) on the canvas, using the font "Arial": JavaScript:

var c=document.getElementById("myCanvas"); var ctx=c.getContext("2d"); ctx.font="30px Arial"; ctx.strokeText("Hello World",10,50);

Try it yourself

Canvas - Gradients
Gradients can be used to fill rectangles, circles, lines, text, etc. Shapes on the canvas are not limited to solid colors.

There are two different types of gradients: createLinearGradient(x,y,x1,y1) - Creates a linear gradient createRadialGradient(x,y,r,x1,y1,r1) - Creates a radial/circular gradient

Once we have a gradient object, we must add two or more color stops. The addColorStop() method specifies the color stops, and its position along the gradient. Gradient positions can be anywhere between 0 to 1. To use the gradient, set the fillStyle or strokeStyle property to the gradient, and then draw the shape, like a rectangle, text, or a line. Using createLinearGradient():

Example
Create a linear gradient. Fill rectangle with the gradient: JavaScript:

var c=document.getElementById("myCanvas"); var ctx=c.getContext("2d"); // Create gradient var grd=ctx.createLinearGradient(0,0,200,0); grd.addColorStop(0,"red"); grd.addColorStop(1,"white"); // Fill with gradient ctx.fillStyle=grd; ctx.fillRect(10,10,150,80);

Try it yourself Using createRadialGradient():

Example
Create a radial/circular gradient. Fill rectangle with the gradient: JavaScript:

var c=document.getElementById("myCanvas"); var ctx=c.getContext("2d"); // Create gradient var grd=ctx.createRadialGradient(75,50,5,90,60,100);

grd.addColorStop(0,"red"); grd.addColorStop(1,"white"); // Fill with gradient ctx.fillStyle=grd; ctx.fillRect(10,10,150,80);

Try it yourself

Canvas - Images
To draw an image on a canvas, we will use the following method: drawImage(image,x,y)

Image to use:

Example
Draw the image onto the canvas: JavaScript:

var c=document.getElementById("myCanvas"); var ctx=c.getContext("2d"); var img=document.getElementById("scream"); ctx.drawImage(img,10,10);

Try it yourself

HTML Canvas Reference


For a complete reference of all the properties and methods that can be used with the Canvas object (with try-it examples on every property and method), go to our Canvas Reference.

The HTML <canvas> Tag


Tag <canvas> Description Used to draw graphics, on the fly, via scripting (usually JavaScript)

HTML5 Inline SVG


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HTML5 has support for inline SVG.

What is SVG?
SVG stands for Scalable Vector Graphics SVG is used to define vector-based graphics for the Web SVG defines the graphics in XML format SVG graphics do NOT lose any quality if they are zoomed or resized Every element and every attribute in SVG files can be animated SVG is a W3C recommendation

SVG Advantages
Advantages of using SVG over other image formats (like JPEG and GIF) are: SVG images can be created and edited with any text editor

SVG SVG SVG SVG

images images images images

can be searched, indexed, scripted, and compressed are scalable can be printed with high quality at any resolution are zoomable (and the image can be zoomed without degradation)

Browser Support

Internet Explorer 9+, Firefox, Opera, Chrome, and Safari support inline SVG.

Embed SVG Directly Into HTML Pages


In HTML5, you can embed SVG elements directly into your HTML page:

Example
<!DOCTYPE html> <html> <body> <svg xmlns="http://www.w3.org/2000/svg" version="1.1" height="190"> <polygon points="100,10 40,180 190,60 10,60 160,180" style="fill:lime;stroke:purple;stroke-width:5;fill-rule:evenodd;"> </svg> </body> </html>

Try it yourself Result: To learn more about SVG, please read our SVG Tutorial.

Differences Between SVG and Canvas


SVG is a language for describing 2D graphics in XML. Canvas draws 2D graphics, on the fly (with a JavaScript).

SVG is XML based, which means that every element is available within the SVG DOM. You can attach JavaScript event handlers for an element. In SVG, each drawn shape is remembered as an object. If attributes of an SVG object are changed, the browser can automatically re-render the shape. Canvas is rendered pixel by pixel. In canvas, once the graphic is drawn, it is forgotten by the browser. If its position should be changed, the entire scene needs to be redrawn, including any objects that might have been covered by the graphic.

Comparison of Canvas and SVG


The table below shows some important differences between Canvas and SVG:

HTML5 Drag and Drop


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SVG

Drag and drop is a part of the HTML5 standard.

Drag the W3Schools image into the rectangle.

Drag and Drop


Drag and drop is a very common feature. It is when you "grab" an object and drag it to a different location. In HTML5, drag and drop is part of the standard, and any element can be draggable.

Browser Support

Internet Explorer 9+, Firefox, Opera, Chrome, and Safari support drag and drop. Note: Drag and drop does not work in Safari 5.1.2.

HTML5 Drag and Drop Example


The example below is a simple drag and drop example:

Example
<!DOCTYPE HTML> <html>

<head> <script> function allowDrop(ev) { ev.preventDefault(); } function drag(ev) { ev.dataTransfer.setData("Text",ev.target.id); } function drop(ev) { ev.preventDefault(); var data=ev.dataTransfer.getData("Text"); ev.target.appendChild(document.getElementById(data)); } </script> </head> <body> <div id="div1" ondrop="drop(event)" ondragover="allowDrop(event)"></div> <img id="drag1" src="img_logo.gif" draggable="true" ondragstart="drag(event)" width="336" height="69"> </body> </html>

Try it yourself It might seem complicated, but lets go through all the different parts of a drag and drop event.

Make an Element Draggable


First of all: To make an element draggable, set the draggable attribute to true:

<img draggable="true">

What to Drag - ondragstart and setData()


Then, specify what should happen when the element is dragged. In the example above, the ondragstart attribute calls a function, drag(event), that specifies what data to be dragged. The dataTransfer.setData() method sets the data type and the value of the dragged data:

function drag(ev) { ev.dataTransfer.setData("Text",ev.target.id); }


In this case, the data type is "Text" and the value is the id of the draggable element ("drag1").

Where to Drop - ondragover


The ondragover event specifies where the dragged data can be dropped. By default, data/elements cannot be dropped in other elements. To allow a drop, we must prevent the default handling of the element. This is done by calling the event.preventDefault() method for the ondragover event:

event.preventDefault()

Do the Drop - ondrop


When the dragged data is dropped, a drop event occurs. In the example above, the ondrop attribute calls a function, drop(event):

function drop(ev)

{ ev.preventDefault(); var data=ev.dataTransfer.getData("Text"); ev.target.appendChild(document.getElementById(data)); }


Code explained: Call preventDefault() to prevent the browser default handling of the data (default is open as link on drop) Get the dragged data with the dataTransfer.getData("Text") method. This method will return any data that was set to the same type in the setData() method The dragged data is the id of the dragged element ("drag1") Append the dragged element into the drop element

Canvas Resolution dependent No support for event handlers Poor text rendering capabilities You can save the resulting image as .png or .jpg Well suited for graphic-intensive games Resolution independent Support for event handlers Best suited for applications with large rendering areas (Google Maps) Slow rendering if complex (anything that uses the DOM a lot will be slow) Not suited for game applications

HTML5 Geolocation
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HTML5 Geolocation is used to locate a user's position Try It

Locate the User's Position


The HTML5 Geolocation API is used to get the geographical position of a user. Since this can compromise user privacy, the position is not available unless the user approves it.

Browser Support

Internet Explorer 9+, Firefox, Chrome, Safari and Opera support Geolocation. Note: Geolocation is much more accurate for devices with GPS, like iPhone.

HTML5 - Using Geolocation


Use the getCurrentPosition() method to get the user's position. The example below is a simple Geolocation example returning the latitude and longitude of the user's position:

Example
<script> var x=document.getElementById("demo"); function getLocation() { if (navigator.geolocation) { navigator.geolocation.getCurrentPosition(showPosition); } else{x.innerHTML="Geolocation is not supported by this browser.";} } function showPosition(position) { x.innerHTML="Latitude: " + position.coords.latitude + "<br>Longitude: " + position.coords.longitude; } </script>

Try it yourself Example explained: Check if Geolocation is supported If supported, run the getCurrentPosition() method. If not, display a message to the user If the getCurrentPosition() method is successful, it returns a coordinates object to the function specified in the parameter ( showPosition ) The showPosition() function gets the displays the Latitude and Longitude

The example above is a very basic Geolocation script, with no error handling.

Handling Errors and Rejections


The second parameter of the getCurrentPosition() method is used to handle errors. It specifies a function to run if it fails to get the user's location:

Example
function showError(error) { switch(error.code) { case error.PERMISSION_DENIED: x.innerHTML="User denied the request for Geolocation." break; case error.POSITION_UNAVAILABLE: x.innerHTML="Location information is unavailable." break; case error.TIMEOUT: x.innerHTML="The request to get user location timed out." break; case error.UNKNOWN_ERROR: x.innerHTML="An unknown error occurred." break; } }

Try it yourself Error Codes: Permission denied - The user did not allow Geolocation

Position unavailable - It is not possible to get the current location Timeout - The operation timed out

Displaying the Result in a Map


To display the result in a map, you need access to a map service that can use latitude and longitude, like Google Maps:

Example
function showPosition(position) { var latlon=position.coords.latitude+","+position.coords.longitude; var img_url="http://maps.googleapis.com/maps/api/staticmap?center=" +latlon+"&zoom=14&size=400x300&sensor=false"; document.getElementById("mapholder").innerHTML="<img src='"+img_url+"'>"; }

Try it yourself In the example above we use the returned latitude and longitude data to show the location in a Google map (using a static image). Google Map Script How to use a script to show an interactive map with a marker, zoom and drag options.

Location-specific Information
This page demonstrated how to show a user's position on a map. However, Geolocation is also very useful for location-specific information. Examples: Up-to-date local information Showing Points-of-interest near the user Turn-by-turn navigation (GPS)

The getCurrentPosition() Method - Return Data

The getCurrentPosition() method returns an object if it is successful. The latitude, longitude and accuracy properties are always returned. The other properties below are returned if available. Property coords.latitude Description The latitude as a decimal number

coords.longitude

The longitude as a decimal number

coords.accuracy

The accuracy of position

coords.altitude

The altitude in meters above the mean sea level

coords.altitudeAccuracy The altitude accuracy of position

coords.heading

The heading as degrees clockwise from North

coords.speed

The speed in meters per second

timestamp

The date/time of the response

Geolocation object - Other interesting Methods


watchPosition() - Returns the current position of the user and continues to return updated position as the user moves (like the GPS in a car). clearWatch() - Stops the watchPosition() method. The example below shows the watchPosition() method. You need an accurate GPS device to test this (like iPhone):

Example
<script> var x=document.getElementById("demo"); function getLocation() { if (navigator.geolocation) { navigator.geolocation.watchPosition(showPosition);

} else{x.innerHTML="Geolocation is not supported by this browser.";} } function showPosition(position) { x.innerHTML="Latitude: " + position.coords.latitude + "<br>Longitude: " + position.coords.longitude; } </script>

Try it yourself

Previous Next Chapter

HTML5 Video
Previous Next Chapter

Many modern websites show videos. HTML5 provides a standard for showing them. Check if your browser supports HTML5 video
Check

Video on the Web


Until now, there has not been a standard for showing a video/movie on a web page. Today, most videos are shown through a plug-in (like flash). However, different browsers may have different plug-ins. HTML5 defines a new element which specifies a standard way to embed a video/movie on a web page: the <video> element.

Browser Support

Internet Explorer 9+, Firefox, Opera, Chrome, and Safari support the <video> element. Note: Internet Explorer 8 and earlier versions, do not support the <video> element.

HTML5 Video - How It Works


To show a video in HTML5, this is all you need:

Example
<video width="320" height="240" controls> <source src="movie.mp4" type="video/mp4"> <source src="movie.ogg" type="video/ogg"> Your browser does not support the video tag. </video>

Try it yourself The control attribute adds video controls, like play, pause, and volume. It is also a good idea to always include width and height attributes. If height and width are set, the space required for the video is reserved when the page is loaded. However, without these attributes, the browser does not know the size of the video, and cannot reserve the appropriate space to it. The effect will be that the page layout will change during loading (while the video loads). You should also insert text content between the <video> and </video> tags for browsers that do not support the <video> element. The <video> element allows multiple <source> elements. <source> elements can link to different video files. The browser will use the first recognized format.

Video Formats and Browser Support


Currently, there are 3 supported video formats for the <video> element: MP4, WebM, and Ogg:

Browser Internet Explorer 9+

MP4 YES

WebM NO

Ogg NO

Chrome 6+

YES

YES

YES

Firefox 3.6+

NO

YES

YES

Safari 5+

YES

NO

NO

Opera 10.6+

NO

YES

YES

MP4 = MPEG 4 files with H264 video codec and AAC audio codec WebM = WebM files with VP8 video codec and Vorbis audio codec Ogg = Ogg files with Theora video codec and Vorbis audio codec

MIME Types for Video Formats


Format MP4 MIME-type video/mp4

WebM

video/webm

Ogg

video/ogg

HTML5 <video> - DOM Methods and Properties


HTML5 has DOM methods, properties, and events for the <video> and <audio> elements. These methods, properties, and events allow you to manipulate <video> and <audio> elements using JavaScript. There are methods for playing, pausing, and loading, for example and there are properties (like duration and volume). There are also DOM events that can notify you when the <video> element begins to play, is paused, is ended, etc.

The example below illustrate, in a simple way, how to address a <video> element, read and set properties, and call methods.

Example 1
Create simple play/pause + resize controls for a video:

Play/Pause Big Small Normal

HTML5 Video Tags


Tag <video> Description Defines a video or movie

<source>

Defines multiple media resources for media elements, such as <video> and <aud

<track>

Defines text tracks in media players

HTML5 Audio
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HTML5 provides a standard for playing audio files.

Audio on the Web


Until now, there has not been a standard for playing audio files on a web page. Today, most audio files are played through a plug-in (like flash). However, different browsers may have different plug-ins. HTML5 defines a new element which specifies a standard way to embed an audio file on a web page: the <audio> element.

Browser Support

Internet Explorer 9+, Firefox, Opera, Chrome, and Safari support the <audio> element. Note: Internet Explorer 8 and earlier versions, do not support the <audio> element.

HTML5 Audio - How It Works


To play an audio file in HTML5, this is all you need:
Example
<audio controls> <source src="horse.ogg" type="audio/ogg"> <source src="horse.mp3" type="audio/mpeg"> Your browser does not support the audio element. </audio>

Try it yourself

The control attribute adds audio controls, like play, pause, and volume. You should also insert text content between the <audio> and </audio> tags for browsers that do not support the <audio> element. The <audio> element allows multiple <source> elements. <source> elements can link to different audio files. The browser will use the first recognized format.

Audio Formats and Browser Support


Currently, there are 3 supported file formats for the <audio> element: MP3, Wav, and Ogg:
Browser MP3 Wav Ogg

Internet Explorer 9+

YES

NO

NO

Chrome 6+

YES

YES

YES

Firefox 3.6+

NO

YES

YES

Safari 5+

YES

YES

NO

Opera 10+

NO

YES

YES

MIME Types for Audio Formats


Format MP3 MIME-type audio/mpeg

Ogg

audio/ogg

Wav

audio/wav

HTML5 Audio Tags


Tag <audio> Description Defines sound content

<source>

Defines multiple media resources for media elements, such as <video> and <aud

Previous

HTML5 Input Types


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HTML5 New Input Types


HTML5 has several new input types for forms. These new features allow better input control and validation. This chapter covers the new input types: color date datetime datetime-local email month number range search tel time url week

Note: Not all major browsers support all the new input types. However, you can already start using them; If they are not supported, they will behave as regular text fields.

Input Type: color


The color type is used for input fields that should contain a color.

Example
Select a color from a color picker:

Select your favorite color: <input type="color" name="favcolor">

Try it yourself

Input Type: date


The date type allows the user to select a date.

Example
Define a date control:

Birthday: <input type="date" name="bday">

Try it yourself

Input Type: datetime


The datetime type allows the user to select a date and time (with time zone).

Example
Define a date and time control (with time zone):

Birthday (date and time): <input type="datetime" name="bdaytime">

Try it yourself

Input Type: datetime-local


The datetime-local type allows the user to select a date and time (no time zone).

Example
Define a date and time control (no time zone):

Birthday (date and time): <input type="datetime-local" name="bdaytime">

Try it yourself

Input Type: email


The email type is used for input fields that should contain an e-mail address.

Example
Define a field for an e-mail address (will be automatically validated when submitted):

E-mail: <input type="email" name="usremail">

Try it yourself Tip: Safari on iPhone recognizes the email type, and changes the on-screen keyboard to match it (adds @ and .com options).

Input Type: month


The month type allows the user to select a month and year.

Example
Define a month and year control (no time zone):

Birthday (month and year): <input type="month" name="bdaymonth">

Try it yourself

Input Type: number


The number type is used for input fields that should contain a numeric value. You can also set restrictions on what numbers are accepted:

Example
Define a numeric field (with restrictions):

Quantity (between 1 and 5): <input type="number" name="quantity" min="1" max="5">

Try it yourself Use the following attributes to specify restrictions: max - specifies the maximum value allowed min - specifies the minimum value allowed step - specifies the legal number intervals value - Specifies the default value

Try an example with all the restriction attributes: Try it yourself

Input Type: range


The range type is used for input fields that should contain a value from a range of numbers. You can also set restrictions on what numbers are accepted.

Example
Define a control for entering a number whose exact value is not important (like a slider control):

<input type="range" name="points" min="1" max="10">

Try it yourself

Use the following attributes to specify restrictions: max - specifies the maximum value allowed min - specifies the minimum value allowed step - specifies the legal number intervals value - Specifies the default value

Input Type: search


The search type is used for search fields (a search field behaves like a regular text field).

Example
Define a search field (like a site search, or Google search):

Search Google: <input type="search" name="googlesearch">

Try it yourself

Input Type: tel


Example
Define a field for entering a telephone number:

Telephone: <input type="tel" name="usrtel">

Try it yourself

Input Type: time


The time type allows the user to select a time.

Example
Define a control for entering a time (no time zone):

Select a time: <input type="time" name="usr_time">

Try it yourself

Input Type: url


The url type is used for input fields that should contain a URL address. The value of the url field is automatically validated when the form is submitted.

Example
Define a field for entering a URL:

Add your homepage: <input type="url" name="homepage">

Try it yourself Tip: Safari on iPhone recognizes the url input type, and changes the on-screen keyboard to match it (adds .com option).

Input Type: week


The week type allows the user to select a week and year.

Example
Define a week and year control (no time zone):

Select a week: <input type="week" name="week_year">

Try it yourself

HTML5 <input> Tag


Tag <input> Description Defines an input control

HTML5 Input Types


Previous Next Chapter

HTML5 New Input Types


HTML5 has several new input types for forms. These new features allow better input control and validation. This chapter covers the new input types: color date datetime datetime-local email month number range search tel time url week

Note: Not all major browsers support all the new input types. However, you can already start using them; If they are not supported, they will behave as regular text fields.

Input Type: color

The color type is used for input fields that should contain a color.

Example
Select a color from a color picker:

Select your favorite color: <input type="color" name="favcolor">

Try it yourself

Input Type: date


The date type allows the user to select a date.

Example
Define a date control:

Birthday: <input type="date" name="bday">

Try it yourself

Input Type: datetime


The datetime type allows the user to select a date and time (with time zone).

Example
Define a date and time control (with time zone):

Birthday (date and time): <input type="datetime" name="bdaytime">

Try it yourself

Input Type: datetime-local


The datetime-local type allows the user to select a date and time (no time zone).

Example
Define a date and time control (no time zone):

Birthday (date and time): <input type="datetime-local" name="bdaytime">

Try it yourself

Input Type: email


The email type is used for input fields that should contain an e-mail address.

Example
Define a field for an e-mail address (will be automatically validated when submitted):

E-mail: <input type="email" name="usremail">

Try it yourself Tip: Safari on iPhone recognizes the email type, and changes the on-screen keyboard to match it (adds @ and .com options).

Input Type: month

The month type allows the user to select a month and year.

Example
Define a month and year control (no time zone):

Birthday (month and year): <input type="month" name="bdaymonth">

Try it yourself

Input Type: number


The number type is used for input fields that should contain a numeric value. You can also set restrictions on what numbers are accepted:

Example
Define a numeric field (with restrictions):

Quantity (between 1 and 5): <input type="number" name="quantity" min="1" max="5">

Try it yourself Use the following attributes to specify restrictions: max - specifies the maximum value allowed min - specifies the minimum value allowed step - specifies the legal number intervals value - Specifies the default value

Try an example with all the restriction attributes: Try it yourself

Input Type: range

The range type is used for input fields that should contain a value from a range of numbers. You can also set restrictions on what numbers are accepted.

Example
Define a control for entering a number whose exact value is not important (like a slider control):

<input type="range" name="points" min="1" max="10">

Try it yourself Use the following attributes to specify restrictions: max - specifies the maximum value allowed min - specifies the minimum value allowed step - specifies the legal number intervals value - Specifies the default value

Input Type: search


The search type is used for search fields (a search field behaves like a regular text field).

Example
Define a search field (like a site search, or Google search):

Search Google: <input type="search" name="googlesearch">

Try it yourself

Input Type: tel


Example

Define a field for entering a telephone number:

Telephone: <input type="tel" name="usrtel">

Try it yourself

Input Type: time


The time type allows the user to select a time.

Example
Define a control for entering a time (no time zone):

Select a time: <input type="time" name="usr_time">

Try it yourself

Input Type: url


The url type is used for input fields that should contain a URL address. The value of the url field is automatically validated when the form is submitted.

Example
Define a field for entering a URL:

Add your homepage: <input type="url" name="homepage">

Try it yourself Tip: Safari on iPhone recognizes the url input type, and changes the on-screen keyboard to match it (adds .com option).

Input Type: week


The week type allows the user to select a week and year.

Example
Define a week and year control (no time zone):

Select a week: <input type="week" name="week_year">

Try it yourself

HTML5 <input> Tag


Tag <input> Description Defines an input control

HTML5 Form Elements


Previous Next Chapter

HTML5 New Form Elements


HTML5 has the following new form elements: <datalist> <keygen> <output>

Note: Not all major browsers support all the new form elements. However, you can already start using them; If they are not supported, they will behave as regular text fields.

HTML5 <datalist> Element


The <datalist> element specifies a list of pre-defined options for an <input> element. The <datalist> element is used to provide an "autocomplete" feature on <input> elements. Users will see a drop-down list of pre-defined options as they input data. Use the <input> element's list attribute to bind it together with a <datalist> element.

Example
An <input> element with pre-defined values in a <datalist>:

<input list="browsers"> <datalist id="browsers"> <option value="Internet Explorer"> <option value="Firefox"> <option value="Chrome"> <option value="Opera"> <option value="Safari"> </datalist>

Try it yourself

HTML5 <keygen> Element


The purpose of the <keygen> element is to provide a secure way to authenticate users. The <keygen> tag specifies a key-pair generator field in a form. When the form is submitted, two keys are generated, one private and one public. The private key is stored locally, and the public key is sent to the server. The public key could be used to generate a client certificate to authenticate the user in the future.

Example
A form with a keygen field:

<form action="demo_keygen.asp" method="get"> Username: <input type="text" name="usr_name"> Encryption: <keygen name="security"> <input type="submit"> </form>

Try it yourself

HTML5 <output> Element


The <output> element represents the result of a calculation (like one performed by a script).

Example
Perform a calculation and show the result in an <output> element:

<form oninput="x.value=parseInt(a.value)+parseInt(b.value)">0 <input type="range" id="a" value="50">100 + <input type="number" id="b" value="50">= <output name="x" for="a b"></output> </form>

Try it yourself

HTML5 New Form Elements


Tag <datalist> Description Specifies a list of pre-defined options for an <input> element

<keygen>

Specifies a key-pair generator field in a form

<output>

Represents the result of a calculation

HTML5 Form Attributes


Previous Next Chapter

HTML5 New Form Attributes


HTML5 has several new attributes for <form> and <input>. New attributes for <form>: autocomplete novalidate

New attributes for <input>: autocomplete autofocus form formaction formenctype formmethod formnovalidate formtarget height and width list min and max multiple pattern (regexp) placeholder required step

<form> / <input> autocomplete Attribute


The autocomplete attribute specifies whether a form or input field should have autocomplete on or off. When autocomplete is on, the browser automatically complete values based on values that the user has entered before. Tip: It is possible to have autocomplete "on" for the form, and "off" for specific input fields, or vice versa.

Note: The autocomplete attribute works with <form> and the following <input> types: text, search, url, tel, email, password, datepickers, range, and color.

Example
An HTML form with autocomplete on (and off for one input field):

<form action="demo_form.asp" autocomplete="on"> First name:<input type="text" name="fname"><br> Last name: <input type="text" name="lname"><br> E-mail: <input type="email" name="email" autocomplete="off"><br> <input type="submit"> </form>

Try it yourself Tip: In some browsers you may need to activate the autocomplete function for this to work.

<form> novalidate Attribute


The novalidate attribute is a boolean attribute. When present, it specifies that the form-data (input) should not be validated when submitted.

Example
Indicates that the form is not to be validated on submit:

<form action="demo_form.asp" novalidate> E-mail: <input type="email" name="user_email"> <input type="submit"> </form>

Try it yourself

<input> autofocus Attribute


The autofocus attribute is a boolean attribute. When present, it specifies that an <input> element should automatically get focus when the page loads.

Example
Let the "First name" input field automatically get focus when the page loads:

First name:<input type="text" name="fname" autofocus>

Try it yourself

<input> form Attribute


The form attribute specifies one or more forms an <input> element belongs to. Tip: To refer to more than one form, use a space-separated list of form ids.

Example
An input field located outside the HTML form (but still a part of the form):

<form action="demo_form.asp" id="form1"> First name: <input type="text" name="fname"><br> <input type="submit" value="Submit"> </form> Last name: <input type="text" name="lname" form="form1">

Try it yourself

<input> formaction Attribute


The formaction attribute specifies the URL of a file that will process the input control when the form is submitted. The formaction attribute overrides the action attribute of the <form> element. Note: The formaction attribute is used with type="submit" and type="image".

Example
An HTML form with two submit buttons, with different actions:

<form action="demo_form.asp"> First name: <input type="text" name="fname"><br> Last name: <input type="text" name="lname"><br> <input type="submit" value="Submit"><br> <input type="submit" formaction="demo_admin.asp" value="Submit as admin"> </form>

Try it yourself

<input> formenctype Attribute


The formenctype attribute specifies how the form-data should be encoded when submitting it to the server (only for forms with method="post") The formenctype attribute overrides the enctype attribute of the <form> element. Note: The formenctype attribute is used with type="submit" and type="image".

Example
Send form-data that is default encoded (the first submit button), and encoded as "multipart/form-data" (the second submit button):

<form action="demo_post_enctype.asp" method="post"> First name: <input type="text" name="fname"><br> <input type="submit" value="Submit">

<input type="submit" formenctype="multipart/form-data" value="Submit as Multipart/form-data"> </form>

Try it yourself

<input> formmethod Attribute


The formmethod attribute defines the HTTP method for sending form-data to the action URL. The formmethod attribute overrides the method attribute of the <form> element. Note: The formmethod attribute can be used with type="submit" and type="image".

Example
The second submit button overrides the HTTP method of the form:

<form action="demo_form.asp" method="get"> First name: <input type="text" name="fname"><br> Last name: <input type="text" name="lname"><br> <input type="submit" value="Submit"> <input type="submit" formmethod="post" formaction="demo_post.asp" value="Submit using POST"> </form>

Try it yourself

<input> formnovalidate Attribute


The novalidate attribute is a boolean attribute. When present, it specifies that the <input> element should not be validated when submitted. The formnovalidate attribute overrides the novalidate attribute of the <form> element.

Note: The formnovalidate attribute can be used with type="submit".

Example
A form with two submit buttons (with and without validation):

<form action="demo_form.asp"> E-mail: <input type="email" name="userid"><br> <input type="submit" value="Submit"><br> <input type="submit" formnovalidate value="Submit without validation"> </form>

Try it yourself

<input> formtarget Attribute


The formtarget attribute specifies a name or a keyword that indicates where to display the response that is received after submitting the form. The formtarget attribute overrides the target attribute of the <form> element. Note: The formtarget attribute can be used with type="submit" and type="image".

Example
A form with two submit buttons, with different target windows:

<form action="demo_form.asp"> First name: <input type="text" name="fname"><br> Last name: <input type="text" name="lname"><br> <input type="submit" value="Submit as normal"> <input type="submit" formtarget="_blank" value="Submit to a new window"> </form>

Try it yourself

<input> height and width Attributes


The height and width attributes specify the height and width of an <input> element. Note: The height and width attributes are only used with <input type="image">. Tip: Always specify both the height and width attributes for images. If height and width are set, the space required for the image is reserved when the page is loaded. However, without these attributes, the browser does not know the size of the image, and cannot reserve the appropriate space to it. The effect will be that the page layout will change during loading (while the images load).

Example
Define an image as the submit button, with height and width attributes:

<input type="image" src="img_submit.gif" alt="Submit" width="48" height="48">

Try it yourself

<input> list Attribute


The list attribute refers to a <datalist> element that contains pre-defined options for an <input> element.

Example
An <input> element with pre-defined values in a <datalist>:

<input list="browsers"> <datalist <option <option <option <option id="browsers"> value="Internet Explorer"> value="Firefox"> value="Chrome"> value="Opera">

<option value="Safari"> </datalist>

Try it yourself

<input> min and max Attributes


The min and max attributes specify the minimum and maximum value for an <input> element. Note: The min and max attributes works with the following input types: number, range, date, datetime, datetime-local, month, time and week.

Example
<input> elements with min and max values:

Enter a date before 1980-01-01: <input type="date" name="bday" max="1979-12-31"> Enter a date after 2000-01-01: <input type="date" name="bday" min="2000-01-02"> Quantity (between 1 and 5): <input type="number" name="quantity" min="1" max="5">

Try it yourself

<input> multiple Attribute


The multiple attribute is a boolean attribute. When present, it specifies that the user is allowed to enter more than one value in the <input> element. Note: The multiple attribute works with the following input types: email, and file.

Example
A file upload field that accepts multiple values:

Select images: <input type="file" name="img" multiple>

Try it yourself

<input> pattern Attribute


The pattern attribute specifies a regular expression that the <input> element's value is checked against. Note: The pattern attribute works with the following input types: text, search, url, tel, email, and password. Tip: Use the global title attribute to describe the pattern to help the user. Tip: Learn more about regular expressions in our JavaScript tutorial.

Example
An input field that can contain only three letters (no numbers or special characters):

Country code: <input type="text" name="country_code" pattern="[A-Zaz]{3}" title="Three letter country code">

Try it yourself

<input> placeholder Attribute


The placeholder attribute specifies a short hint that describes the expected value of an input field (e.g. a sample value or a short description of the expected format).

The hint is displayed in the input field when it is empty, and disappears when the field gets focus. Note: The placeholder attribute works with the following input types: text, search, url, tel, email, and password.

Example
An input field with a placeholder text:

<input type="text" name="fname" placeholder="First name">

Try it yourself

<input> required Attribute


The required attribute is a boolean attribute. When present, it specifies that an input field must be filled out before submitting the form. Note: The required attribute works with the following input types: text, search, url, tel, email, password, date pickers, number, checkbox, radio, and file.

Example
A required input field:

Username: <input type="text" name="usrname" required>

Try it yourself

<input> step Attribute


The step attribute specifies the legal number intervals for an <input> element.

Example: if step="3", legal numbers could be -3, 0, 3, 6, etc. Tip: The step attribute can be used together with the max and min attributes to create a range of legal values. Note: The step attribute works with the following input types: number, range, date, datetime, datetime-local, month, time and week.

Example
An input field with a specified legal number intervals:

<input type="number" name="points" step="3">

Try it yourself

HTML5 <input> Tag


Tag <form> Description Defines an HTML form for user input

<input>

Defines an input control

Previous Next Chapter

HTML5 Web Storage


Previous Next Chapter

HTML5 web storage, a better local storage than cookies.

What is HTML5 Web Storage?


With HTML5, web pages can store data locally within the user's browser. Earlier, this was done with cookies. However, Web Storage is more secure and faster. The data is not included with every server request, but used ONLY when asked for. It is also possible to store large amounts of data, without affecting the website's performance. The data is stored in key/value pairs, and a web page can only access data stored by itself.

Browser Support

Web storage is supported in Internet Explorer 8+, Firefox, Opera, Chrome, and Safari. Note: Internet Explorer 7 and earlier versions, do not support web storage.

localStorage and sessionStorage


There are two new objects for storing data on the client: localStorage - stores data with no expiration date sessionStorage - stores data for one session

Before using web storage, check browser support for localStorage and sessionStorage:

if(typeof(Storage)!=="undefined") { // Yes! localStorage and sessionStorage support! // Some code..... } else { // Sorry! No web storage support.. }

The localStorage Object


The localStorage object stores the data with no expiration date. The data will not be deleted when the browser is closed, and will be available the next day, week, or year.

Example
localStorage.lastname="Smith"; document.getElementById("result").innerHTML="Last name: " + localStorage.lastname;

Try it yourself Example explained: Create a localStorage key/value pair with key="lastname" and value="Smith" Retrieve the value of the "lastname" key and insert it into the element with id="result"

Tip: Key/value pairs are always stored as strings. Remember to convert them to another format when needed. The following example counts the number of times a user has clicked a button. In this code the value string is converted to a number to be able to increase the counter:

Example
if (localStorage.clickcount) { localStorage.clickcount=Number(localStorage.clickcount)+1; } else { localStorage.clickcount=1; } document.getElementById("result").innerHTML="You have clicked the button " + localStorage.clickcount + " time(s).";

Try it yourself

The sessionStorage Object

The sessionStorage object is equal to the localStorage object, except that it stores the data for only one session. The data is deleted when the user closes the browser window. The following example counts the number of times a user has clicked a button, in the current session:

Example
if (sessionStorage.clickcount) { sessionStorage.clickcount=Number(sessionStorage.clickcount)+1; } else { sessionStorage.clickcount=1; } document.getElementById("result").innerHTML="You have clicked the button " + sessionStorage.clickcount + " time(s) in this session.";

Try it yourself

Previous Next Chapter

HTML5 Application Cache


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With HTML5 it is easy to make an offline version of a web application, by creating a cache manifest file.

What is Application Cache?


HTML5 introduces application cache, which means that a web application is cached, and accessible without an internet connection.

Application cache gives an application three advantages: 1. Offline browsing - users can use the application when they're offline 2. Speed - cached resources load faster 3. Reduced server load - the browser will only download updated/changed resources from the server

Browser Support

Internet Explorer 10, Firefox, Chrome, Safari and Opera support Application cache.

HTML5 Cache Manifest Example


The example below shows an HTML document with a cache manifest (for offline browsing):

Example
<!DOCTYPE HTML> <html manifest="demo.appcache"> <body> The content of the document...... </body> </html>

Try it yourself

Cache Manifest Basics


To enable application cache, include the manifest attribute in the document's <html> tag:

<!DOCTYPE HTML> <html manifest="demo.appcache"> ... </html>

Every page with the manifest attribute specified will be cached when the user visits it. If the manifest attribute is not specified, the page will not be cached (unless the page is specified directly in the manifest file). The recommended file extension for manifest files is: ".appcache" A manifest file needs to be served with the correct MIME-type, which is "text/cachemanifest". Must be configured on the web server.

The Manifest File


The manifest file is a simple text file, which tells the browser what to cache (and what to never cache). The manifest file has three sections: CACHE MANIFEST - Files listed under this header will be cached after they are downloaded for the first time NETWORK - Files listed under this header require a connection to the server, and will never be cached FALLBACK - Files listed under this header specifies fallback pages if a page is inaccessible

CACHE MANIFEST
The first line, CACHE MANIFEST, is required:

CACHE MANIFEST /theme.css /logo.gif /main.js


The manifest file above lists three resources: a CSS file, a GIF image, and a JavaScript file. When the manifest file is loaded, the browser will download the three files from the root directory of the web site. Then, whenever the user is not connected to the internet, the resources will still be available.

NETWORK
The NETWORK section below specifies that the file "login.asp" should never be cached, and will not be available offline:

NETWORK: login.asp
An asterisk can be used to indicate that all other resources/files require an internet connection:

NETWORK: *

FALLBACK
The FALLBACK section below specifies that "offline.html" will be served in place of all files in the /html/ catalog, in case an internet connection cannot be established:

FALLBACK: /html/ /offline.html


Note: The first URI is the resource, the second is the fallback.

Updating the Cache


Once an application is cached, it remains cached until one of the following happens: The user clears the browser's cache The manifest file is modified (see tip below) The application cache is programmatically updated

Example - Complete Cache Manifest File


CACHE MANIFEST # 2012-02-21 v1.0.0 /theme.css /logo.gif /main.js NETWORK: login.asp FALLBACK: /html/ /offline.html
Tip: Lines starting with a "#" are comment lines, but can also serve another purpose. An application's cache is only updated when its manifest file changes. If you edit an image or change a JavaScript function, those changes will not be re-cached. Updating the date and version in a comment line is one way to make the browser re-cache your files.

Notes on Application Cache


Be careful with what you cache.

Once a file is cached, the browser will continue to show the cached version, even if you change the file on the server. To ensure the browser updates the cache, you need to change the manifest file. Note: Browsers may have different size limits for cached data (some browsers have a 5MB limit per site).

HTML5 Web Workers


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A web worker is a JavaScript running in the background, without affecting the performance of the page.

What is a Web Worker?


When executing scripts in an HTML page, the page becomes unresponsive until the script is finished. A web worker is a JavaScript that runs in the background, independently of other scripts, without affecting the performance of the page. You can continue to do whatever you want: clicking, selecting things, etc., while the web worker runs in the background.

Browser Support

Internet Explorer 10, Firefox, Chrome, Safari and Opera support Web workers.

HTML5 Web Workers Example


The example below creates a simple web worker that count numbers in the background:

Example
Count numbers: Start Worker Stop Worker

Try it yourself

Check Web Worker Support


Before creating a web worker, check whether the user's browser supports it:

if(typeof(Worker)!=="undefined") { // Yes! Web worker support! // Some code..... } else { // Sorry! No Web Worker support.. }

Create a Web Worker File


Now, let's create our web worker in an external JavaScript. Here, we create a script that counts. The script is stored in the "demo_workers.js" file:

var i=0; function timedCount() { i=i+1; postMessage(i); setTimeout("timedCount()",500); } timedCount();


The important part of the code above is the postMessage() method - which is used to posts a message back to the HTML page. Note: Normally web workers are not used for such simple scripts, but for more CPU intensive tasks.

Create a Web Worker Object


Now that we have the web worker file, we need to call it from an HTML page. The following lines checks if the worker already exists, if not - it creates a new web worker object and runs the code in "demo_workers.js":

if(typeof(w)=="undefined") { w=new Worker("demo_workers.js"); }


Then we can send and receive messages from the web worker. Add an "onmessage" event listener to the web worker.

w.onmessage=function(event){ document.getElementById("result").innerHTML=event.data; };
When the web worker posts a message, the code within the event listener is executed. The data from the web worker is stored in event.data.

Terminate a Web Worker


When a web worker object is created, it will continue to listen for messages (even after the external script is finished) until it is terminated. To terminate a web worker, and free browser/computer resources, use the terminate() method:

w.terminate();

Full Web Worker Example Code


We have already seen the Worker code in the .js file. Below is the code for the HTML page:

Example
<!DOCTYPE html> <html> <body>

<p>Count numbers: <output id="result"></output></p> <button onclick="startWorker()">Start Worker</button> <button onclick="stopWorker()">Stop Worker</button> <br><br> <script> var w; function startWorker() { if(typeof(Worker)!=="undefined") { if(typeof(w)=="undefined") { w=new Worker("demo_workers.js"); } w.onmessage = function (event) { document.getElementById("result").innerHTML=event.data; }; } else { document.getElementById("result").innerHTML="Sorry, your browser does not support Web Workers..."; } } function stopWorker() { w.terminate(); } </script> </body> </html>

Try it yourself

Web Workers and the DOM


Since web workers are in external files, they do not have access to the following JavaScript objects:

The window object The document object The parent object

HTML5 Server-Sent Events


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HTML5 Server-Sent Events allow a web page to get updates from a server.

Server-Sent Events - One Way Messaging


A server-sent event is when a web page automatically gets updates from a server. This was also possible before, but the web page would have to ask if any updates were available. With server-sent events, the updates come automatically. Examples: Facebook/Twitter updates, stock price updates, news feeds, sport results, etc.

Browser Support

Server-Sent Events are supported in all major browsers, except Internet Explorer.

Receive Server-Sent Event Notifications


The EventSource object is used to receive server-sent event notifications:

Example
var source=new EventSource("demo_sse.php"); source.onmessage=function(event) { document.getElementById("result").innerHTML+=event.data + "<br>"; };

Try it yourself Example explained: Create a new EventSource object, and specify the URL of the page sending the updates (in this example "demo_sse.php") Each time an update is received, the onmessage event occurs When an onmessage event occurs, put the received data into the element with id="result"

Check Server-Sent Events Support


In the tryit example above there were some extra lines of code to check browser support for server-sent events:

if(typeof(EventSource)!=="undefined") { // Yes! Server-sent events support! // Some code..... } else { // Sorry! No server-sent events support.. }

Server-Side Code Example


For the example above to work, you need a server capable of sending data updates (like PHP or ASP). The server-side event stream syntax is simple. Set the "Content-Type" header to "text/event-stream". Now you can start sending event streams. Code in PHP (demo_sse.php):

<?php header('Content-Type: text/event-stream'); header('Cache-Control: no-cache'); $time = date('r'); echo "data: The server time is: {$time}\n\n";

flush(); ?>
Code in ASP (VB) (demo_sse.asp):

<% Response.ContentType="text/event-stream" Response.Expires=-1 Response.Write("data: " & now()) Response.Flush() %>


Code explained: Set the "Content-Type" header to "text/event-stream" Specify that the page should not cache Output the data to send (Always start with "data: ") Flush the output data back to the web page

The EventSource Object


In the examples above we used the onmessage event to get messages. But other events are also available: Events onopen Description When a connection to the server is opened

onmessage

When a message is received

onerror

When an error occurs

Previous Next Chapter

HTML Multimedia
Previous

Next Chapter

Multimedia on the web is sound, music, videos, and animations. Modern web browsers have support for many multimedia formats.

What is Multimedia?
Multimedia comes in many different formats. It can be almost anything you can hear or see. Examples: Pictures, music, sound, videos, records, films, animations, and more. Modern Web pages have often embedded multimedia elements, and modern browsers have support for various multimedia formats. In this tutorial you will learn about different multimedia formats.

Browser Support
The first Internet browsers had support for text only, and even the text support was limited to a single font in a single color. Then came browsers with support for colors, fonts and text styles, and support for pictures was added. The support for sounds, animations, and videos is handled in different ways by various browsers. Some multimedia elements is supported, and some requires an extra helper program (a plug-in). You will learn more about plug-ins in the next chapters.

Multimedia Formats
Multimedia elements (like sounds or videos) are stored in media files. The most common way to discover the type of a file, is to look at the file extension. When a browser sees the file extension .htm or .html, it will treat the file as an HTML file. The .xml extension indicates an XML file, and the .css extension indicates a style sheet file. Pictures are recognized by extensions like .gif, .png and .jpg. Multimedia files also have their own formats with different extensions like: .swf, .wav, .mp3, and .mp4.

Video Formats
MP4 is the new and upcoming format for internet video. It is supported by YouTube, Flash players and HTML5.

Format AVI

File .avi

Description

AVI (Audio Video Interleave) was developed by Microsoft. AVI is supported by all co running Windows, and by the most popular web browsers. It is a very common form Internet, but not always possible to play on non-Windows computers

WMV

.wmv

WMV (Windows Media Video) was developed by Microsoft. WMV is a common forma Internet, but it cannot be played on non-Windows computer without an extra (free) installed. Some later WMVs cannot play at all on non-Windows computers because n available

MPEG

.mpg The MPEG (Moving Pictures Expert Group) format is the most popular format on the .mpeg cross-platform, and supported by all major browsers

QuickTime .mov

QuickTime was developed by Apple. QuickTime is a common format on the Internet QuickTime movies cannot be played on a Windows computer without an extra (free installed.

RealVideo

.rm .ram

RealVideo was developed by Real Media. RealVideo allows streaming of video (onlin Internet TV) with low bandwidths. Because of the low bandwidth priority, the qualit reduced

Flash

.swf .flv

Flash was developed by Macromedia. Flash requires an extra component to play. Th comes preinstalled with all major browsers

MP4

.mp4

Mpeg-4 (MP4) is the new format for the internet. YouTube recommends using MP4. accepts multiple formats, and then converts them all to .flv or .mp4 for distribution

Sound Formats
MP3 is the newest format for compressed recorded music. The term MP3 has become synonymous with digital music. If your website is about recorded music, the MP3 format is the choice.

Format MIDI

File .mid .midi

Description

MIDI (Musical Instrument Digital Interface) is a format for electronic music devices li synthesizers and PC sound cards. MIDI files do not contain sound, but digital musical (notes) that can be played by electronics (like your PC's sound card). Click here to play The Beatles.

Since MIDI files only contains instructions; they are extremely small. The example ab 23K in size, but it plays for nearly 5 minutes. MIDI is supported by many software systems/platforms. MIDI is supported by all the most popular Internet browsers.

MP3

.mp3 MP3 files are actually the sound part of MPEG files. MPEG was originally developed fo Moving Pictures Experts Group. MP3 is the most popular format for music. The encod combines good compression (small files) with high quality

RealAudio .rm .ram

RealAudio was developed Real Media. It allows streaming of audio (online music, Inte with low bandwidths. Because of the low bandwidth priority, the quality is often redu

WAV

.wav

WAVE (more known as WAV) was developed by IBM and Microsoft. WAVs are compat Windows, Macintosh, and Linux operating systems

WMA

.wma WMA (Windows Media Audio), compares in quality to MP3, and is compatible with mo except the iPod. WMA files can be delivered as a continuous flow of data, which make for use in Internet radio or on-line music.

HTML - The <object> Element


Previous Next Chapter

The purpose of the <object> element is to support HTML helpers (plug-ins).

HTML Helpers (Plug-ins)


A helper application is a small computer program that extends the standard functionality of the browser. Helper applications are also called plug-ins. Plug-ins are often used by browsers to play audio and video. Examples of well-known plug-ins are Adobe Flash Player and QuickTime.

Plug-ins can be added to Web pages through the <object> tag or the <embed> tag. Most plug-ins allow manual (or programmed) control over settings for volume, rewind, forward, pause, stop, and play.

What is The Best Way to Play Audio/Video in HTML?


For the best way to embed audio or video in your Web page, please read the next chapters.

QuickTime - Play WAV Audio


Example
<object width="420" height="360" classid="clsid:02BF25D5-8C17-4B23-BC80-D3488ABDDC6B" codebase="http://www.apple.com/qtactivex/qtplugin.cab"> <param name="src" value="liar.wav"> <param name="controller" value="true"> </object>

Try it yourself

QuickTime - Play MP4 Video


Example
<object width="420" height="360" classid="clsid:02BF25D5-8C17-4B23-BC80-D3488ABDDC6B" codebase="http://www.apple.com/qtactivex/qtplugin.cab"> <param name="src" value="movie.mp4"> <param name="controller" value="true"> </object>

Try it yourself

Adobe Flash Player - Play SWF Video


Example
<object width="400" height="40" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/ pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0"> <param name="SRC" value="bookmark.swf"> <embed src="bookmark.swf" width="400" height="40"> </embed> </object>

Try it yourself

Windows Media Player - Play WMV Movie


The example below shows the suggested code used to display a Windows Media file.

Example
<object width="100%" height="100%" type="video/x-ms-asf" url="3d.wmv" data="3d.wmv" classid="CLSID:6BF52A52-394A-11d3-B153-00C04F79FAA6"> <param name="url" value="3d.wmv"> <param name="filename" value="3d.wmv"> <param name="autostart" value="1"> <param name="uiMode" value="full"> <param name="autosize" value="1"> <param name="playcount" value="1"> <embed type="application/x-mplayer2" src="3d.wmv" width="100%" height="100%" autostart="true" showcontrols="true" pluginspage="http://www.microsoft.com/Windows/MediaPlayer/"></embed> </object>

Try it yourself

Plug-ins
Plug-ins can be used for many purposes: to display maps, scan for viruses, verify your bank id, and much more. The restrictions are few.

HTML Audio
Previous Next Chapter

Sounds can be played in HTML by many different methods.

Problems, Problems, and Solutions


Playing audio in HTML is not easy! You must know a lot of tricks to make sure your audio files will play in all browsers (Internet Explorer, Chrome, Firefox, Safari, Opera) and on all hardware (PC, Mac , iPad, iPhone). In this chapter W3Schools summarizes the problems and the solutions.

Using Plug-ins
A plug-in is a small computer program that extends the standard functionality of the browser. Plug-ins can be added to HTML pages using the <object> tag or the <embed> tag. These tags define containers for resources (normally non-HTML resources), which, depending on the type, will either be displayed by the browsers, or by an external plugin.

Using The <embed> Element


The <embed> tag defines a container for external (non-HTML) content. The following code fragment should play an MP3 file embedded in a web page:

Example
<embed height="50" width="100" src="horse.mp3">

Try it yourself

Problems:
Different browsers support different audio formats If a browser does not support the file format, the audio will not play without a plug-in If the plug-in is not installed on the users' computer, the audio will not play If you convert the file to another format, it will still not play in all browsers

Using The <object> Element


The <object tag> tag can also define a container for external (non-HTML) content. The following code fragment should play an MP3 file embedded in a web page:

Example
<object height="50" width="100" data="horse.mp3"></object>

Try it yourself

Problems:
Different browsers support different audio formats If a browser does not support the file format, the audio will not play without a plug-in If the plug-in is not installed on the users' computer, the audio will not play If you convert the file to another format, it will still not play in all browsers

Using the HTML5 <audio> Element


The HTML5 <audio> tag defines sound, such as music or other audio streams. The <audio> element works in all modern browsers. The following example uses the <audio> tag, and specifies one MP3 file (for Internet Explorer, Chrome, and Safari), and one OGG file (for Firefox and Opera). If anything fails it displays a text:

Example
<audio controls> <source src="horse.mp3" type="audio/mpeg"> <source src="horse.ogg" type="audio/ogg"> Your browser does not support this audio format. </audio>

Try it yourself

Problems:
You must convert the audio files into different formats The <audio> element does not work in older browsers

The Best HTML Solution


The example below uses the HTML5 <audio> element and tries to play the audio either as MP3 or OGG. If it fails, the code "falls back" to try the <embed> element:

Example
<audio controls height="100" width="100"> <source src="horse.mp3" type="audio/mpeg"> <source src="horse.ogg" type="audio/ogg"> <embed height="50" width="100" src="horse.mp3"> </audio>

Try it yourself

Problems:
You must convert the audio files into different formats The <embed> element cannot "fall-back" to display an error message

Yahoo Media Player - An Easy Way to Add Audio to Your Site


The FREE Yahoo Media Player is definitely a favorite: You simply let Yahoo do the job of playing your songs. It plays MP3 and a lot of other formats. You can add it to your page (or blog) with a single line of code, and easily turn your HTML page into a professional playlist:

Example
<a href="horse.mp3">Play Sound</a> <script src="http://mediaplayer.yahoo.com/js"></script>

Try it yourself To use it, insert the following JavaScript at the bottom of your web page:

<script src="http://mediaplayer.yahoo.com/js"></script>
Then, simply link to your audio files in your HTML, and the JavaScript code automatically creates a play button for each song: <a href="song1.mp3">Play Song 1</a> <a href="song2.wav">Play Song 2</a> ... ... The Yahoo Media Player presents your readers with a small play button instead of a full player. However, when you click the button, a full player pops up. Note that the player is always docked and ready at the bottom of the window. Just click on it to slide it out.

Using A Hyperlink
If a web page includes a hyperlink to a media file, most browsers will use a "helper application" to play the file. The following code fragment displays a link to an MP3 file. If a user clicks on the link, the browser will launch a helper application to play the file:

Example
<a href="horse.mp3">Play the sound</a>

Try it yourself

A Note About Inline Sounds


When sound is included in a web page, or as part of a web page, it is called inline sound.

If you plan to use inline sounds, be aware that many people will find it annoying. Also note that some users might have turned off the inline sound option in their browser. Our best advice is to include inline sounds only in pages where the user expects to hear sounds. An example of this is a page which opens after the user has clicked on a link to hear a recording.

HTML Multimedia Tags


New : New tags in HTML5. Tag <embed> Description Defines an embedded object

<object>

Defines an embedded object

<param>

Defines a parameter for an object

<audio>New

Defines sound content

<video>New

Defines a video or movie

<source>New

Defines multiple media resources for media elements (<video> and <audio>)

<track>New

Defines text tracks for media elements (<video> and <audio>)

Previous Next Chapter

HTML Videos
Previous Next Chapter

Videos can be played in HTML by many different methods.

Playing Videos in HTML


Example
<video width="320" height="240" controls> <source src="movie.mp4" type="video/mp4"> <source src="movie.ogg" type="video/ogg"> <source src="movie.webm" type="video/webm"> <object data="movie.mp4" width="320" height="240"> <embed src="movie.swf" width="320" height="240"> </object> </video>

Try it yourself

Problems, Problems, and Solutions


Displaying videos in HTML is not easy! You must add a lot of tricks to make sure your video will play in all browsers (Internet Explorer, Chrome, Firefox, Safari, Opera) and on all hardware (PC, Mac , iPad, iPhone). In this chapter W3Schools summarizes the problems and the solutions.

The <embed> Element


The purpose of the <embed> tag is to embed multimedia elements in HTML pages. The following HTML fragment displays a Flash video embedded in a web page:

Example
<embed src="intro.swf" height="200" width="200">

Try it yourself Problems

If the browser does not support Flash, the video will not play iPad and iPhone do not support Flash videos If you convert the video to another format, it will still not play in all browsers

Using The <object> Element


The purpose of the <object> tag is to embed multimedia elements in HTML pages. The following HTML fragment displays a Flash video embedded in a web page:

Example
<object data="intro.swf" height="200" width="200"></object>

Try it yourself Problems: If the browser does not support Flash, the video will not play iPad and iPhone do not support Flash videos If you convert the video to another format, it will still not play in all browsers

Using the HTML5 <video> Element


The HTML5 <video> tag defines a video or movie. The <video> element works in all modern browsers. The following HTML fragment displays a video in OGG, MP4, or WEBM format:

Example
<video width="320" height="240" controls> <source src="movie.mp4" type="video/mp4"> <source src="movie.ogg" type="video/ogg"> <source src="movie.webm" type="video/webm"> Your browser does not support the video tag. </video>

Try it yourself Problems: You must convert your videos to many different formats

The <video> element does not work in older browsers

The Best HTML Solution


The example below uses 4 different video formats. The HTML 5 <video> element tries to play the video either in MP4, OGG, or WEBM format. If this fails, the code "falls back" to try the <object> element. If this also fails, it "falls back" to the <embed> element:

HTML 5 + <object> + <embed>


<video width="320" height="240" controls> <source src="movie.mp4" type="video/mp4"> <source src="movie.ogg" type="video/ogg"> <source src="movie.webm" type="video/webm"> <object data="movie.mp4" width="320" height="240"> <embed src="movie.swf" width="320" height="240"> </object> </video>

Try it yourself Problems: You must convert your videos to many different formats

The YouTube Solution


The easiest way to display videos in HTML is to use YouTube (see next chapter)!

Using A Hyperlink
If a web page includes a hyperlink to a media file, most browsers will use a "helper application" to play the file. The following code fragment displays a link to a Flash video. If a user clicks on the link, the browser will launch a helper application to play the file:

Example
<a href="intro.swf">Play a video file</a>

Try it yourself

A Note About Inline Videos


When a video is included in a web page it is called inline video. If you plan to use inline videos, be aware that many people find it annoying. Also note that some users might have turned off the inline video option in their browser. Our best advice is to include inline videos only in pages where the user expects to see a video. An example of this is a page which opens after the user has clicked on a link to see the video.

HTML Multimedia Tags


New : New tags in HTML5. Tag <embed> Description Defines an embedded object

<object>

Defines an embedded object

<param>

Defines a parameter for an object

<audio>New

Defines sound content

<video>New

Defines a video or movie

<source>New

Defines multiple media resources for media elements (<video> and <audio>)

<track>New

Defines text tracks for media elements (<video> and <audio>)

Pr

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