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3 D Maxto Maya

max to maya shortcuts
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100% found this document useful (2 votes)
336 views1 page

3 D Maxto Maya

max to maya shortcuts
Copyright
© Public Domain
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
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KEYBOARD SHORTCUTS GLOSSARY OF SYNONYMS GLOSSARY OF SYNONYMS

DEFINITION 3DS MAX MAYA 3DS MAX MAYA 3DS MAX MAYA

Viewport Commands Command Panels Modeling


_______________________________________________________________________________________________________ _________________________________________________________________________________________________ _________________________________________________________________________________________________
Viewport Options Right Click on Label Hotbox or Panel Menu Create Panel/Menu Create Menu
_________________________________________________________________________________________________ Clone Options Dialog Box Edit Menu > Duplicate Options
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_______________________________________________________________________________________________________
Min/Max Toggle <w> Tap < spacebar > Modify/Panel/Menu Array Dialog Box Edit Menu > Duplicate Options
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_______________________________________________________________________________________________________ • Change Creation Parameters • Attribute Editor Mirror Dialog Box Edit Menu > Duplicate Options
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Arc Rotate < v > or < ctrl + r > < alt > + LMB
_______________________________________________________________________________________________________ • Apply Deformation Modifiers • Deform > Create Non-Linear
Snapshot Dialog Box Modify Menu > Animated Snapshot
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Pan < ctrl + p > < alt > + MMB • Sub-Object Selection • Component Selection Masks
_______________________________________________________________________________________________________ Selection Filter Select By Object Type
• Delete Modifiers • Hypergraph (Select and Delete) _________________________________________________________________________________________________
Zoom < z > < alt > + LMB + MMB
_______________________________________________________________________________________________________ • Primitive Object to Editable Object • Object vs. Component Selection Masks Sub-Object Mode Component Pick Masks
Zoom Region < ctrl + w > < alt + ctrl > + LMB
_______________________________________________________________________________________________________ • Modifier Stack • Input Node in Channel Box
_________________________________________________________________________________________________ • Vertex • Vertex
Hierarchy Panel • Edge • Edge
Zoom Extends Selected <e> <f>
_______________________________________________________________________________________________________ • Pivot • < insert > key (Toggle Pivot Mode) • Face • Face
Zoom Extends < alt + ctrl + z > <a>
_______________________________________________________________________________________________________ • IK Setup • Attribute Editor • Polygon • Face
Zoom Extends All < shift + ctrl + z > < shift + a > • Link Info • Attribute Editor > Limits • Element • Surfaces (Object Pick Mask)
_______________________________________________________________________________________________________ _________________________________________________________________________________________________
• Segment • Edge
View Undo < shift + z > <[> Motion Panel Attribute Editor < ctrl + a >
_______________________________________________________________________________________________________ • Spline • Curve (Object Pick Mask)
Graph Editor (Window > Animation Editors > Graph Editor)
_________________________________________________________________________________________________
View Redo < shift + a > < ]> • Isoparm
_______________________________________________________________________________________________________ Display Panel Display and Show Menus Menus
_________________________________________________________________________________________________ • Hull
Change Views < f >, < k >, < t >, < b >, Hotbox or Panel Menu Utilities Panel Windows > Preferences/Settings > Plugin Manager • Surface Point
_________________________________________________________________________________________________ _________________________________________________________________________________________________
< r >, < l >, < p >, < u >
_______________________________________________________________________________________________________ Soft Selection Proportional Modification Tool
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Viewport Navigation Controls
_________________________________________________________________________________________________ Freeze Display Menu > Object Display > Template
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Object Selection and Display Zoom View > Camera Tools > Zoom Tool
_________________________________________________________________________________________________ Patch Modeling Surfaces
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Select Object Main Toolbar <q> Zoom Extends View > Frame All or < a > • Cross Section and Surface Modifiers Surfaces • Loft (NURBS Surface based on Profile Curves)
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_______________________________________________________________________________________________________ Zoom Extends Selected View > Frame Selected or < f >
_________________________________________________________________________________________________ Named Selection Sets Selection Wildcards
_________________________________________________________________________________________________
Select By Name <h> Windows/Outliner
_______________________________________________________________________________________________________ Zoom Extends All < shift + a > (Frame All in All Views) Edit Mesh Edit Polygons
Select and Move Main Toolbar <w>
_______________________________________________________________________________________________________ Zoom Extends All Selected < shift + f > (Frame Selected in All Views)
_________________________________________________________________________________________________ • Edge Extrude • Edge Extrude
Select and Rotate Main Toolbar <e> Field Of View View > Camera Attribute Editor • Face/Polygon Extrude • Face Extrude
_______________________________________________________________________________________________________
Perspective View > Camera Attribute Editor • Bevel Edge • Bevel
Select and Scale Main Toolbar < r>
_______________________________________________________________________________________________________ Region Zoom Box Zoom (< ctrl + alt > LMB Drag)
_________________________________________________________________________________________________ • Edge > Edit Geometry > Cut • Split Polygon Tool
Select and Manipulate Main Toolbar <t>
_______________________________________________________________________________________________________ Pan View > Track Tool
_________________________________________________________________________________________________ • Weld • Merge Vertices
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Smooth and Highlights < F3 > (toggle) <5>
_______________________________________________________________________________________________________ Arc Rotate View > Tumble Tool
Arc Rotate on Selection Select Object > < f > > < alt > + LMB Drag Animation and Hierarchy
_________________________________________________________________________________________________
Wireframe < F3 > (toggle) <4>
_______________________________________________________________________________________________________ Animate (button) Auto Keyframe toggle
Arc Rotate Sub-Object Select Component > < f > > < alt > + LMB Drag
_________________________________________________________________________________________________ _________________________________________________________________________________________________
NURBS Tessellation Preset 1 < ctrl + 1 > <1>
_______________________________________________________________________________________________________ Min/Max Toggle < spacebar > Tap Select and Link Edit > Parent or < p >
_________________________________________________________________________________________________ _________________________________________________________________________________________________
NURBS Tessellation Preset 2 < ctrl + 2 > <2>
_______________________________________________________________________________________________________ Roll Camera View > Roll Tool
_________________________________________________________________________________________________ Unlink Selection Edit > Unparent or < shift + p >
_______________________________________________________________________________________________
NURBS Tessellation Preset 3 < ctrl + 3 > <3> Hierarchy > Pivot > Adjust Pivot < insert > key to move pivot
_______________________________________________________________________________________________________
Windows/Menus/General UI
_________________________________________________________________________________________________ Select By Component Type > Misc. > Local
Schematic View Window > Hypergraph Rotation
_________________________________________________________________________________________________
Transforms _________________________________________________________________________________________________
_______________________________________________________________________________________________________ Track View Hierarchy > Pivot > Reset Pivot Axes to Orient Pivot
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Restrict to X < F5 > Transform Gizmo (R)
_______________________________________________________________________________________________________ • Edit Keys Mode • Window > Animation Editors > Dope Sheet Hierarchy > Pivot > Reset Modify > Freeze Transformations
Restrict to Y < F6 > Transform Gizmo (G) • Function Curves Mode • Window > Animation Editors > Graph Editor
_________________________________________________________________________________________________ Modify > Reset Transformations
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_______________________________________________________________________________________________________
Time Configuration Animation Preferences
_________________________________________________________________________________________________ IK: IK:
Restrict to Z < F7 > Transform Gizmo (B)
_______________________________________________________________________________________________________ Quad Menu Hotbox • HI IK • SCIK (Single Chain)
_________________________________________________________________________________________________
Transform Type-In < F12 > Channel Box or Numeric Input Field
_______________________________________________________________________________________________________ • N/A • RPIK (Rotate Plane)
Material Editor Window > Rendering Editors > Hypershade
_________________________________________________________________________________________________
3D Snap Toggle <s> < x > (grid), < c > (curve), • N/A • Spline IK
_________________________________________________________________________________________________
Parameter Wiring Dialog Connection Editor
_________________________________________________________________________________________________
< v > (point)
_______________________________________________________________________________________________________ MaxScript Listener Script Editor (MEL)
_________________________________________________________________________________________________ Modifier Examples
_________________________________________________________________________________________________
Grid and Snap Settings Morpher Deform > Blend Shape
_________________________________________________________________________________________________
Playback Controls • Home Grid • Display Menu > Grid Options Meshsmooth Polygons > Smooth
_______________________________________________________________________________________________________ _________________________________________________________________________________________________
Play Animation </> < alt + v > • Snaps • Status Line > Grid, Curve, Point Snaps
_______________________________________________________________________________________________________ Optimize Polygons > Reduce
_________________________________________________________________________________________________
• Angle Snap • Rotate Tool has a snapping option
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Next Frame < . > < alt + . > FFD Deform > Lattice
_________________________________________________________________________________________________
_______________________________________________________________________________________________________ Display Floater Display and Show Menus
_________________________________________________________________________________________________
Previous Frame <,> < alt + , > UV Coordinates Modifiers Edit Polygons > Texture
_________________________________________________________________________________________________
_______________________________________________________________________________________________________ Display > Named Selection Sets Display > and/or Show > Create > Sets
_________________________________________________________________________________________________
Conversion Modifiers Modify > Convert
_________________________________________________________________________________________________
Selection Floater Outliner
_________________________________________________________________________________________________
Unwrap UVW Window > UV Texture Editor
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Tools and Windows Transform Type-In Dialog Box Channel Box
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_______________________________________________________________________________________________________
Material Editor <m> Window > Rendering Viewport Configuration Display and Options Menus
_________________________________________________________________________________________________ Rendering
_________________________________________________________________________________________________
Editors > Hypershades
_______________________________________________________________________________________________________ Render Scene Window > Rendering Editors > Render Globals
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Geometry Types
________________________________________________________________________________________________ Quick Render Window > Rendering Editors > Render View
_________________________________________________________________________________________________
Polygon Modeling Polygon Modeling
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File and Scene Render Last Window > Rendering Editors > Render View
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_______________________________________________________________________________________________________ Subdivision Surfaces - "Mesh Smooth" Subdivision Modeling - "Hierarchical"
_________________________________________________________________________________________________
New Scene < ctrl + n > < ctrl + n > Active Shade IPR (see Render View)
_________________________________________________________________________________________________
_______________________________________________________________________________________________________ Patch Surface Modeling (Bezier Poly surfaces) Bezier surfaces (Bezier Control for NURBS)
_________________________________________________________________________________________________ RAM Player Fcheck (external)
_________________________________________________________________________________________________
Open File < ctrl + o > < ctrl + o >
_______________________________________________________________________________________________________ NURBS Modeling NURBS Modeling
_________________________________________________________________________________________________ Make Preview Dialog Box Playblast
_________________________________________________________________________________________________
Save Scene < ctrl + s > < ctrl + s Drawing Curves: Bezier curves Drawing Curves: NURB curves
_________________________________________________________________________________________________
_______________________________________________________________________________________________________
Object Creation
_________________________________________________________________________________________________
General UI and Menu Sets
_______________________________________________________________________________________________________ Create > Standard Primitives Create > NURBS or Polygon Primitives
_________________________________________________________________________________________________
Window > Setting/Preferences > Create > Particle Systems Particles
_________________________________________________________________________________________________
Reset File > Reset Preferences Create > Lights Create > Lights
This Transition Guide represents similar keyboard shortcuts and UI terms
_________________________________________________________________________________________________ and usages between the DiscreetTM 3ds max and Maya 4.0 software.
Edit > Restore Default Settings
_______________________________________________________________________________________________________ Create > Cameras Create > Cameras
_________________________________________________________________________________________________ The glossary is not a complete listing of terms common to both packages.
Undo < ctrl + z > < ctrl + z > or < z >
_______________________________________________________________________________________________________ Create > Helpers Create > Measure Tools
_________________________________________________________________________________________________ For a complete listing of common terms please refer
Redo < ctrl + a > < shift + z > Create > Space Warps > Forces Fields
_________________________________________________________________________________________________
to each package’s respective index or glossary.
_______________________________________________________________________________________________________
Create > Geometric/Deferrable Deform > Create Nonlinear
_________________________________________________________________________________________________ © Copyright 2002 Alias|Wavefront, a division of Silicon Graphics Limited. All rights reserved. Maya is a registered trademark of Silicon
Traversing Hierarchy Create > Modifier-Based Deform > Create Nonlinear
________________________________________________________________________________________________
Graphics, Inc., exclusively used by Alias|Wavefront, a division of Silicon Graphics Limited. The Alias|Wavefront logo is a registered
trademark and the Maya logo and Can You Imagine are trademarks of Alias|Wavefront, a division of Silicon Graphics Limited. 3ds max is
_______________________________________________________________________________________________________
Dummy Object Create > Locator
_________________________________________________________________________________________________ either a registered trademark or trademark of Autodesk, Inc., in the U.S.A. and/or other countries. Discreet is either a registered
Select Ancestor < Page Up > Up Arrow Key
_______________________________________________________________________________________________________ trademark or trademark of Discreet Logic, Inc. in the U.S.A. and/or other countries. All other trademarks, service marks or trade names
Loft Extrude
_________________________________________________________________________________________________ are the property of their respective owners.
Select Child < Page Down > Down Arrow Key
_______________________________________________________________________________________________________ Lathe Modifier Surfaces > Revolve
_________________________________________________________________________________________________

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