Autodesk Inventor 5 Getting Started
Autodesk Inventor 5 Getting Started
Autodesk Inventor
Getting Started
5
20805-010000-5000a July 17, 2001
Autodesk Trademarks
The following are registered trademarks of Autodesk, Inc., in the USA and/or other countries: 3D Plan, 3D Props, 3D Studio, 3D Studio MAX, 3D Studio VIZ, 3DSurfer, ActiveShapes, ActiveShapes (logo), Actrix, ADE, ADI, Advanced Modeling Extension, AEC Authority (logo), AEC-X, AME, Animator Pro, Animator Studio, ATC, AUGI, AutoCAD, AutoCAD Data Extension, AutoCAD Development System, AutoCAD LT, AutoCAD Map, Autodesk, Autodesk Animator, Autodesk (logo), Autodesk MapGuide, Autodesk University, Autodesk View, Autodesk WalkThrough, Autodesk World, AutoLISP, AutoShade, AutoSketch, AutoSurf, AutoVision, Biped, bringing information down to earth, CAD Overlay, Character Studio, Design Companion, Design Your World, Design Your World (logo), Drafix, Education by Design, Generic, Generic 3D Drafting, Generic CADD, Generic Software, Geodyssey, Heidi, HOOPS, Hyperwire, Inside Track, Kinetix, MaterialSpec, Mechanical Desktop, Multimedia Explorer, NAAUG, ObjectARX, Office Series, Opus, PeopleTracker, Physique, Planix, Powered with Autodesk Technology, Powered with Autodesk Technology (logo), RadioRay, Rastation, Softdesk, Softdesk (logo), Solution 3000, Texture Universe, The AEC Authority, The Auto Architect, TinkerTech, VISION*, WHIP!, WHIP! (logo), Woodbourne, WorkCenter, and WorldCreating Toolkit. The following are trademarks of Autodesk, Inc., in the USA and/or other countries: 3D on the PC, 3ds max, ACAD, Advanced User Interface, AME Link, Animation Partner, Animation Player, Animation Pro Player, A Studio in Every Computer, ATLAST, Auto-Architect, AutoCAD Architectural Desktop, AutoCAD Architectural Desktop Learning Assistance, AutoCAD Learning Assistance, AutoCAD LT Learning Assistance, AutoCAD Simulator, AutoCAD SQL Extension, AutoCAD SQL Interface, Autodesk Animator Clips, Autodesk Animator Theatre, Autodesk Device Interface, Autodesk Inventor, Autodesk PhotoEDIT, Autodesk Software Developers Kit, Autodesk Streamline, Autodesk View DwgX, AutoFlix, AutoSnap, AutoTrack, Built with ObjectARX (logo), ClearScale, Colour Warper, Combustion, Concept Studio, Content Explorer, cornerStone Toolkit, Dancing Baby (image), Design 2000 (logo), DesignCenter, Design Doctor, Designers Toolkit, DesignProf, DesignServer, DWG Linking, DXF, Extending the Design Team, FLI, FLIC, GDX Driver, Generic 3D, gmax, Heads-up Design, Home Series, i-drop, Kinetix (logo), ObjectDBX, onscreen onair online, Ooga-Chaka, Photo Landscape, Photoscape, Plasma, Plugs and Sockets, PolarSnap, Pro Landscape, Reactor, Real-Time Roto, Render Queue, SchoolBox, Simply Smarter Diagramming, SketchTools, Sparks, Suddenly Everything Clicks, Supportdesk, The Dancing Baby, Transform Ideas Into Reality, Visual LISP, Visual Syllabus, VIZable, Volo, and Where Design Connects. Third Party Software Credits
2000 Wise Solutions Inc. All rights reserved. ACIS Copyright 1989-2001 Spatial Corp. All rights reserved. Anderson, et. al. LAPACK Users Guide, Third Edition. Society for Industrial and Applied Mathematics, 1999. COPRA MetalBender 1989-2000 data M Software GmbH. All rights reserved. dBASE is a registered trademark of Ksoft, Inc. Portions licensed from D-Cubed Ltd. DCM-2D and CDM are trademarks of D-Cubed Ltd. DCM-2D Copyright D-Cubed Ltd. 19892001. CDM Copyright D-Cubed Ltd. 1999-2001. Portions of this software are based on the work of the Independent JPEG Group. Licensing Technology Copyright C-Dilla Ltd. UK 1996, 1997, 1998, 1999, 2000. MD5C.C - RSA Data Security, Inc., MD5 message-digest algorithm Copyright 1991-1992, RSA Data Security, Inc. Created 1991. All rights reserved. Microsoft HTML Help Copyright Microsoft Corporation 1999. Microsoft Internet Explorer 5 Copyright Microsoft Corporation 1995-1999. All rights reserved. Microsoft Windows NetMeeting Copyright Microsoft Corporation 1996-1999. All rights reserved. Objective Grid , Stingray Software a division of Rogue Wave Software, Inc. SMSLib 1998-2001, IntegrityWare, Inc., GeomWare, Inc. and Solid Modeling Solutions, Inc. Typefaces from Payne Loving Trust 1996. All rights reserved. TList 5 Active X control, Bennet-Tec Information Systems. Typefaces from the Bitstream typeface library copyright 1992. uuencode/uudecode Copyright 1983 Regents of the University of California. All rights reserved. Visual Basic and Visual Basic logo (graphic only) Copyright 2001 Microsoft Corporation. All rights reserved. All other brand names, product names or trademarks belong to their respective holders.
GOVERNMENT USE Use, duplication, or disclosure by the U. S. Government is subject to restrictions as set forth in FAR 12.212 (Commercial Computer Software-Restricted Rights) and DFAR 227.7202 (Rights in Technical Data and Computer Software), as applicable.
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Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Introducing Autodesk Inventor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Who should use Autodesk Inventor? . . . . . . . . . . . . . . . . . . . . . . . . . 2 Whats in this manual? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Key Features. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Modeling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Information Management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 User Interface. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Browser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Tools and Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Context Menus. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Sketch and Select Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Cursor Symbols . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 File Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Projects in Autodesk Inventor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Creating New Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Opening Existing Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Specifying Path Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Finding Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Importing and Exporting Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 AutoCAD Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Autodesk Mechanical Desktop Files. . . . . . . . . . . . . . . . . . . . . . . . . . 17 SAT Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 STEP Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 IGES Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Design Support System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Learning Autodesk Inventor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Where to Go for Additional Help and Training . . . . . . . . . . . . . . . . 23
iii
Chapter 1
Sketches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26 What is a sketch? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26 Why create sketches? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26 When do I use the sketch environment? . . . . . . . . . . . . . . . . . . . . . .27 Where do I find sketches?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27 Key Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27 Work Flow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28 Sketching Shapes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28 Sketch Geometry Styles. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28 Entering Precise Values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29 Modifying Sketches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29 Adding or Removing Constraints . . . . . . . . . . . . . . . . . . . . . . . . . . . .30 Placing Dimensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31 Sketching Tools and Symbols. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .32 Sketching Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .32 Constraint Symbols. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35 Working Smarter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36 Efficient Sketching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36 Shortcuts for Sketching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36 Shortcuts for Refining the Geometry . . . . . . . . . . . . . . . . . . . . . . . . .37 Advanced Constraint Techniques. . . . . . . . . . . . . . . . . . . . . . . . . . . .37
Chapter 2
3D Sketches. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40 Why use the 3D sketch environment? . . . . . . . . . . . . . . . . . . . . . . . .40 Where do I find a 3D sketch? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40 Key Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40 Work Flow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .41 Planning Your Work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .41 Sketching 3D Paths . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .42 Creating Bends in 3D Paths . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .43 Positioning 3D Paths. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .43 3D Sketching Tools. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .44 Working Smarter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .44
Chapter 3
Part Models . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46 How do I create a 3D part model? . . . . . . . . . . . . . . . . . . . . . . . . . . .46 What is a feature? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46 When do I use the part modeling environment?. . . . . . . . . . . . . . . .47 Where do I find a part model? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .47
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Contents
Key Features. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Work Flow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 Planning Your Work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 Creating New Parts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 Creating Base Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Creating Work Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Viewing Parts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 Modifying Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 Adding Sketched Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 Adding Placed Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 Creating Patterns of Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 Splitting Faces or Parts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 Part Modeling Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 Feature Creation Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 Viewing Tools. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 Working Smarter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Chapter 4
Base Solids . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 When do I use the solid modeling environment?. . . . . . . . . . . . . . . 60 What can I do with solid models? . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 Where do I find a solid model? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 Key Features. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 Work Flow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 Planning Your Work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 Importing Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 Editing Base Solids . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 Solids Editing Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 Working Smarter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Chapter 5
Contents
Creating Cuts and Holes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .68 Creating Flanges . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .69 Creating Bends and Seams . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70 Creating Flat Patterns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70 Sheet Metal Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .72 Working Smarter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .74
Chapter 6
Assemblies. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .76 What are assemblies? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .76 When do I use the assembly environment? . . . . . . . . . . . . . . . . . . . .76 What are adaptive assemblies and parts? . . . . . . . . . . . . . . . . . . . . . .76 How do I design parts in-place? . . . . . . . . . . . . . . . . . . . . . . . . . . . . .77 What are derived parts? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .77 What are derived assemblies? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .77 What are iMates?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .77 Key Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78 Work Flow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .79 Planning Your Work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .79 Creating or Placing the First Component. . . . . . . . . . . . . . . . . . . . . .79 Positioning Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .80 Adding Components. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .81 Creating Patterns. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .82 Replacing Components. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .82 Adding Constraints to Components. . . . . . . . . . . . . . . . . . . . . . . . . .83 Using Drive Constraints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .86 Adding Constraints to Adaptive Parts . . . . . . . . . . . . . . . . . . . . . . . .86 Creating 2D Layouts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .88 Checking for Interference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .89 Creating Design Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .90 Restructuring Assemblies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .91 Producing Bills of Material . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .92 Packaging Assemblies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .92 Assembly Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .93 Working Smarter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .95 Loading and Updating Components Faster . . . . . . . . . . . . . . . . . . . .95 Managing Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .95 Using Efficient File Structures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .95 Managing Assembly Constraints . . . . . . . . . . . . . . . . . . . . . . . . . . . .96 Navigating with the Browser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .96
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Contents
Chapter 7
iFeatures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 What is an iFeature?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 Why use iFeatures?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 Where can I use iFeatures?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 Key Features. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 Work Flow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 Planning Your Work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 Creating iFeatures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 Viewing the Catalog of iFeatures . . . . . . . . . . . . . . . . . . . . . . . . . . . 101 Inserting iFeatures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101 Working Smarter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Chapter 8
Chapter 9
Drawings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112 When can I create a drawing? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112 When do I use the drawing environment? . . . . . . . . . . . . . . . . . . . 112 How do I revise a part from the drawing? . . . . . . . . . . . . . . . . . . . . 112 Key Features. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113 Work Flow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114 Creating Drawings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114 Customizing Drawings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114 Creating Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Contents
vii
Rotating Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .116 Adding Sheets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .116 Using Model Dimensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .117 Creating Dimensions in Drawings . . . . . . . . . . . . . . . . . . . . . . . . . .117 Changing Dimensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .118 Annotating Drawings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .119 Hole Tables in Drawings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .120 Parts Lists in Drawings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .120 Creating Sketch Overlays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .120 Printing and Plotting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .120 Drawing Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .121 Drawing Management Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . .121 Drawing Annotation Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .122 Sketch Toolbar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .124 Working Smarter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .127
Chapter 10
Collaboration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .130 What is collaboration? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .130 What is the Engineers Notebook? . . . . . . . . . . . . . . . . . . . . . . . . . .130 What is Design Assistant? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .130 Key Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .131 Collaborative Environment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .132 Using Microsoft Windows NetMeeting . . . . . . . . . . . . . . . . . . . . . .132 Accessing Assemblies Concurrently . . . . . . . . . . . . . . . . . . . . . . . . .133 Reserving Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .133 Prioritizing Paths in Project Files . . . . . . . . . . . . . . . . . . . . . . . . . . .134 Engineers Notebook . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .134 Creating Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .134 Opening Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .135 Organizing Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .135 Design Assistant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .136 Design Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .137 Creating Reports . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .137 Tracking Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .138 Design Assistant Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .139 Working Smarter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .140 Engineers Notebook . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .140 Design Assistant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .140
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
viii
Contents
Introduction
In This Chapter
Autodesk Inventor software is a 3D mechanical design system built with adaptive technology and solid modeling capabilities. It provides all of the tools you need to execute design projects, from the first sketch to the final drawings, whether you are a single designer or a member of a collaborative design team. This chapter provides information to help you get started using Autodesk Inventor 5 software. Subsequent chapters provide overviews of the Autodesk Inventor work environments and functionality. References to specific information in Help are provided throughout the manual.
s Introduction to Autodesk
Inventor
s User Interface s Projects s Design Assistant s Importing and exporting data s Design support system s Learning Autodesk Inventor
Create 3D models and 2D manufacturing drawings. Create adaptive features, parts, and subassemblies. Manage thousands of parts and large assemblies. Use third-party applications, with an Application Program Interface (API). Use VBA to access the Autodesk Inventor API. Create programs to automate repetitive tasks. From the Help menu, choose Programmer Help. Import SAT, STEP, and AutoCAD and Autodesk Mechanical Desktop (DWG) files for use in Autodesk Inventor. Export Autodesk Inventor files to AutoCAD, Autodesk Mechanical Desktop, and IGES formats. Collaborate with multiple designers in the modeling process. Link to Web tools to access industry resources, share data, and communicate with colleagues. Use the integrated Design Support System (DSS) for help as you work.
s s
Introduction
Key Features
Autodesk Inventor software integrates functionality for 3D modeling, information management, and support.
Modeling
The following are key features for modeling in Autodesk Inventor 5. Derived parts Create parts from other parts. Use derived parts to explore alternative designs and manufacturing processes. See chapter 3, Part Models. Integrate surfaces with solids to create complex shapes. Autodesk Inventor uses the latest version of Spatial Technologies ACIS geometric modeler. See chapter 3, Part Models. Create sheet metal parts and features using both part modeling and sheet metal tools. See chapter 5, Sheet Metal Design. Use work features (planes, axes, and points) to assemble 2D parts associatively in Autodesk Inventor. Use an adaptive layout to optimize an assembly by focusing on function before form. See chapter 6, Assemblies. Make parts and assembly components adaptive. Adaptive parts change in response to changes in other parts. Edit parts anywhere in a model in any order. See chapter 6, Assemblies. Create features, sketches, or subassemblies, and save them as iFeatures in a catalog for reuse. Place, size, and modify these features later. See chapter 7, iFeatures. Define and reuse constraint pairs called iMates to specify how parts connect in an assembly. See chapter 6, Assemblies. Use the Projects, Engineers Notebook, and Design Assistant tools in an environment where multiple users work simultaneously in the context of the same assembly and share information. See chapter 10, Collaboration.
Solid modeling
Sheet metal
Adaptive layout
iFeatures
iMates
Collaborative engineering
Key Features
Information Management
The following are key features for information management and communication in Autodesk Inventor 5. Projects Organize your work into projects before you start so that Autodesk Inventor can always find files and referenced files, and you can share files with a workgroup. See Projects in Autodesk Inventor on page 11. Use a template for drawings or customize your drawings to document your work. Add multiple sheets, and create views, annotations, and tables. Drawing Manager includes ANSI, BSI, DIN, GB, ISO, JIS, and custom standards. See chapter 9, Drawings. Search for and manage part files using properties such as part number, material, and cost center. Create reports, such as Hierarchy or Design Properties. See Design Assistant on page 136. Capture and annotate design data and attach notes to help communicate the details and history of your design. See Engineers Notebook on page 134.
Drawing Manager
Design Assistant
Engineers Notebook
Support
The Design Support System (DSS) in Autodesk Inventor 5 provides several types of support. See Design Support System on page 19 for information about Help, online Getting Started, Whats New, Visual Syllabus, Design Doctor, and online Tutorials in the DSS. The Inventor Support Assistance Help, available from the Help menu, provides a database of technical support information in an issue and solution format. Autodesk Online, available from the Help menu, provides Web links to the the Autodesk Inventor Home Page, Autodesk Point A, Autodesk Streamline, RedSpark, and Big Fix. Big Fix is the Point A pro-active support service for Autodesk Inventor. For more information, see Autodesk Streamline, Autodesk Point A, and RedSpark on page 21.
Introduction
User Interface
The standards in Autodesk Inventor are like those in Microsoft Windows. The user interface elements in Autodesk Inventor are common to most Windows-based applications. There are two main elements in the user interface for Autodesk Inventor. Application Window Graphics Window Displayed when you open Autodesk Inventor. Displayed for each open file. When multiple files are open, the graphics window you are working in is called the active window.
This illustration shows the application window with a standard part file template displayed in the graphics window.
Visual Syllabus Standard toolbar Command bar Panel bar in Sketch mode
User Interface
Browser
The browser shows the structure of parts, assemblies, or drawings in the active file. It is unique to each environment. This illustration shows the browser and the browser toolbar in the assembly environment.
Design View button Filter button Browser toolbar
You can drag a toolbar to any location on the application window. You can drag the corner of a toolbar in the application window to change its shape. You can use the View menu to turn toolbars on and off.
Help Contents Getting Started Using Inventor Set up your work environment Help Index browser assembly Change the display of the assembly browser toolbars Set up and use toolbars and menus
Introduction
Autodesk Inventor tools open dialog boxes when necessary. For example, when you click a sketch tool you can draw without additional steps, and when you click a feature modeling tool a dialog box is displayed. Dialog boxes open on your window at the location where they were last used.
Click a sketch tool... Click a feature tool, and provide information
When you work in Autodesk Inventor, you can usually select either an object first and then click the tool to perform an action, or select the tool first and then the object.
Select the action...
OR
User Interface
Context Menus
Context menus are displayed when you right-click the mouse. The options displayed in context menus are specific to the task you are performing.
Help Index context menus To use context menus
You can control the Sketch and Select modes using the buttons on the Command bar, as shown in the following illustration.
Introduction
Cursor Symbols
As you use Autodesk Inventor, small symbols are often displayed beside the cursor. These symbols are cues indicating that you can do something in your model or perform a related operation. For example, this parallel symbol is displayed when you sketch parallel lines. See Constraint Symbols on page 35.
File Templates
Templates are provided for five of the file types you can use in Autodesk Inventor. You can identify each file type by its icon and file extension.
Standard.iam (assembly)
Standard.ipn (presentation)
Standard.idw (drawing)
Standard.ipt (part)
Part files are also used for catalog parts. You can create your own templates with your corporate standards, geometry, file properties, or other basic information.
Help Index Templates Templates Templates Templates Templates Create assembly templates Create drawing templates Create part templates Create presentation templates Create sheet metal templates
User Interface
When you click the option to open a new file, templates for the different file types are displayed in the Open dialog box. The Default, English, and Metric tabs contain file templates that use appropriate units and drafting standards. The units and drafting standards in the Default tab are those you select when you install Autodesk Inventor. Autodesk Inventor New File Templates
Location of template Template name Default tab Sheet Metal.ipt Standard.iam Standard.idw Standard.ipn Standard.ipt English tab ANSI (in).idw Catalog (in).ipt Sheet Metal (in).ipt Standard (in).iam Standard(in).ipt Standard.ipn Metric tab BSI.idw Catalog(mm).ipt DIN.idw GB.idw ISO.idw JIS.idw Sheet Metal(mm).ipt Standard(mm).iam Standard(mm).ipt Standard.ipn Description of template file Default sheet metal part Default assembly Default drawing Default presentation Default part Drawing using inches Part Catalog using inches Sheet metal part using inches Assembly using inches Standard part using inches Presentation using inches Drawing using BSI standard Part Catalog using metrics Drawing using DIN standard Drawing using GB standard Drawing using ISO standard Drawing using JIS standard Sheet metal part using metrics Assembly using metrics Part using metrics Presentation using metrics
10
Introduction
Share standard and custom libraries. Share files with a workgroup. Work on different aspects of the same assembly at the same time.
A project consists of the following: Projects folder project home folder Contains shortcuts to all of your project home folders. You have only one Projects folder. Contains one file (.ipj) that specifies paths to folders containing all the files that are connected to the project. You have a project home folder for each project you set up. Shortcuts to these project home folders are stored in the Projects folder. A specified primary location where you work on the project. Each project has one workspace. You usually save new files in your workspace. Can be local or network files connected to or referenced to a project. Paths to these files are stored in the .ipj file in the project home folder.
workspace
Although you can create files without setting up projects, it is recommended that you set up projects first. Set the location for the Projects folder, and then set up the project. After you set the location and create a Projects folder, you do not change its location.
11
NOTE The Inventor project wizard dialog box opens only if all Autodesk
Inventor files are closed. When you create a new project, you specify:
s
Whether the project is new, or a private workspace for an existing group project. Whether the project uses existing files, or files that are not yet created. Project name. Location of the project home folder. File location for the workspace. Group project file location, if it is a group project. Standard and custom libraries included in the project.
s s s s s s
Shortcut paths to your project (.ipj) files are automatically stored in their project home folder. Your new project is automatically listed in the Projects - Select a project file window. You can set up your projects to recognize either relative paths or absolute paths. In Autodesk Inventor 5, project files recognize relative paths by default. Project files created prior to this version of Autodesk Inventor required absolute paths. You can use the option in the lower window of the Projects dialog box to switch between relative and absolute.
Help Contents Getting Started Using Autodesk Inventor Work with projects Help Index projects
12
Introduction
To change projects, in the Select a project file window, select a different project. The information in the lower window changes accordingly. You cannot change the project if a file is open.
13
Local Workgroup
Library
Standard parts, such as cap screws or purchased parts, can make up 50-60% of an assembly. You can store these parts in libraries. The file location for a library part is specified as a library path. Assembly files record the location of a library part when you place it in the assembly so the part can be recalled the next time the assembly file is opened. If the system cant find the file, it displays the Resolve Link dialog box so you can browse for the file. Since the system checks library locations first, you can speed up the file opening process by referencing standard parts to library paths.
14
Introduction
If a part is not found in the library paths, the system checks the workspace next, then local paths, then workgroup paths. If the file is not found in any of the specified locations, Autodesk Inventor searches the folder that contains the parent file, then displays the Resolve Link dialog box so you can browse for the file.
Finding Files
The Resolve Link dialog box has a field that displays the defined search paths. When you browse for a file, click the path name, and the file location is entered in the Look In field. If you cant find the file, click Skip to continue loading the assembly. If you click Skip All, the system loads the assembly without trying to resolve any missing files
15
Layer mapping Selection of an AutoCAD template Support for DFX files back to version 12 Creation of AutoCAD Mechanical files, if AutoCAD Mechanical is installed
AutoCAD Files
You can open AutoCAD (DWG or DXF) files back to version 12. When you open an AutoCAD file in Autodesk Inventor, you can specify the AutoCAD data to translate. You can select:
s s
Model space, a single layout in paper space, or 3D solids One or more layers
On a sketch in a new or existing drawing As a title block in a new drawing As a sketched symbol in a new drawing On a sketch in a new or existing part
If you translate 3D solids, each solid becomes a part file containing an ACIS solid body. When you import AutoCAD (DWG) drawings into a part sketch, a drawing, or a drawing sketch overlay, the converter takes the entities from the XY plane of model space and places them on the sketch. In a drawing, certain entities, such as splines, cannot be converted.
16
Introduction
SAT Files
SAT (*.sat) files contain non parametric solids. They may be Boolean solids or parametric solids with the relationships removed. An SAT file can be used in an assembly. You can add parametric features to the base solid. When you import an SAT file, if it contains a single body it produces an Autodesk Inventor part file with a single part. If it contains multiple bodies, it produces an assembly with multiple parts.
Help Contents Using other file types How to... Open files Open files from other CAD systems Using other files types Reference... Open files SAT File Open Options reference Using other file types How to... Save files to other formats Help Index SAT files
17
STEP Files
STEP files are the international format developed to overcome some of the limitations of data conversion standards. Past efforts in developing standards have resulted in localized formats such as IGES (U.S.), VDAFS (Germany), or IDF (for circuit boards). Those standards do not address many developments in CAD systems. The STEP converter for Autodesk Inventor is designed for effective communication and reliable interchange with other CAD systems. When you import a STEP (*.stp, *.ste, *.step) file, only 3D solid, part, and assembly data are converted. Drafting, text, wireframe, and surface data are not processed by the STEP converter. If a STEP file contains one part, it produces an Autodesk Inventor part file. If it contains assembly data, it produces an assembly with multiple parts.
Help Contents Using other file types How to... Open files Open files from other CAD systems Using other files types Reference Open files STEP File Open Options reference Using other file types How to...Save files to other formats Help Index STEP files
IGES Files
IGES (*.igs, *.ige, *.iges) files are a standard in the United States. Many NC/CAM software packages require files in IGES format. Autodesk Inventor imports and exports IGES files.
Help Contents Using other file types How to... Open Files Open files from other CAD systems Using other file types How to...Save files to other formats Help Index IGES files IGES File Open Options reference
18
Introduction
Index Search
19
Visual Syllabus
Click an object to see an animation of the process to create it. Where to find... Button on Standard toolbar
Design Doctor
Diagnose and repair part or assembly modeling problems. Where to find... Button on Standard toolbar available when an error is underlined in red on your screen. Browser context menu
Tutorials
Follow step-by-step instructions with animated illustrations to create example parts, assemblies, and drawings. Where to find... Help menu Context menu in Help topics
20
Introduction
21
22
Introduction
23
24
Sketches
In This Chapter
In Autodesk Inventor, sketching is the first step in creating a part. This chapter gives you an overview of the sketch environment, sketch tools, and the work flow for creating sketches. Detailed information about sketching is available in the Autodesk Inventor Help. References to specific information in Help are provided throughout the Work Flow section of this chapter.
s Introduction s Key features s Work flow s Tools and symbols s Working smarter
25
Introduction
The model you create in Autodesk Inventor is linked to its underlying sketches. If you change a sketch, the model is automatically updated. You work in the sketch environment when you create or edit a sketch. The sketch environment consists of a sketch and sketch tools.
What is a sketch?
A sketch is the profile of a feature and any geometry (such as a sweep path or axis of rotation) required to create the feature. You create a 3D model from a sketch by projecting the profile or revolving it around an axis.
From sketch...
...to 3D model
26
Chapter 1
Sketches
Key Features
Dynamic Inference Shared Sketches Constrained Drag General Dimension Auto Dimension Hatching Direct edge referencing 2D Spline Autodesk Inventor infers, displays, and automatically applies constraints as you sketch. Use a single sketch to create multiple features or multiple profiles in a part model. Determine constraints, resize a sketch, and create constraints by dragging geometry. Create dimensions with a single tool. Dimension and constrain sketches in a single step with a minimum of clicks and interaction. Apply hatch patterns to regions in drawings. Project edges of an existing face to create new sketch geometry. Define, add, and delete points for a spline, and specify the Faster or Smoother solve method to achieve the best result.
Key Features
27
Work Flow
Every part starts with a sketch. In the sketch environment, you can draw and refine freehand sketches. This section provides an overview of how to create sketches. The following is a reference to detailed information in Help about creating sketches. Additional references to information about specific tasks are provided throughout this section.
Help Contents Getting Started Creating parts Create a sketch
Sketching Shapes
To start a sketch from scratch, open a new part file and select a tool from the Sketch toolbar. Then start sketching in the graphics window. As you sketch, symbols, such as perpendicular or vertical alignment, are displayed when constraints can be applied. To close the geometry, click the start point. To end the command, press ESC or click Select. While creating geometry, you can rub an edge on a different face to project it into your sketch. You accomplish the rub by moving your cursor back and forth over the geometry to project.
Help Contents Designing models Sketches Help Index sketching
Construction
For geometry that is required to sketch the profile, but wont be used for creating the feature or for paths, sweeps, and lofts.
sketches use construction geometry
Help Index
You specify a geometry style from the Style field above the graphics window before you begin sketching new geometry. For changing the style of existing geometry, select the geometry first, and then specify a style from the Style field.
28
Chapter 1
Sketches
Modifying Sketches
After you create sketch geometry, you can refine and adjust the proportions of the sketch. If the geometry is not fully constrained, you can revise it by dragging. You can revise one or multiple elements using the drag method. You can format model edges and sketch lines.
Help Contents Designing models Sketches How to... Change sketches Help Index sketches edit Edit sketches
perpendicular
horizontally aligned Constraints are applied as you sketch Drag the active endpoint to create a tangential arc
Work Flow
29
Constraint symbol appears when the dragged geometry touches the endpoint
Constraints can be viewed and removed using the Show Constraints tool on the Sketch toolbar. You can view all constraints at once and hide all constraints using options from the context menu. You can drag a constraint box to another position.
Help Contents Designing models Sketches How to... Constrain sketches Help Index constraints view and delete
30
Chapter 1
Sketches
Placing Dimensions
Dimensions define the size of your sketch. After you add a dimension, you cannot change the size of a line or curve by dragging it. In Autodesk Inventor, you cannot apply double dimensions to a sketch. You can define dimensions with other dimension values. The names of dimensions are parameters. When you edit a dimension, you can enter an equation that uses one or more parameters. You can display sketch dimensions in one of three forms:
s s s
Calculated value, which is currently available Parameter name Parameter name and calculated value
You can place driven dimensions with Autodesk Inventor, and you can change the dimension type of an existing dimension to driven. A driven dimension displays the size of the geometry, but you cant edit the dimension value. Use driven dimensions to display dimensions that would over constrain a sketch, and to control the adaptivity of a sketch. For more information on adaptivity, see chapter 6, Assemblies.
You can modify dimensions using the Edit Dimension dialog box.
Help Contents Designing models Sketches How to... Dimension sketches Help Index sketch tools dimensions
Work Flow
31
Sketching Tools
Some sketching tools have multiple options. If an arrow appears next to a tool, click the arrow to open a menu. Sketching Tools
Button Tool Settings/Options Edit coordinate system Special Instructions Rotate grid.
Line
Create circle with center point and radius Create circle tangent to three lines or curves Create ellipse
Select Normal or Construction from the Style menu. You can trim, extend, and dimension ellipses. Select Normal or Construction from the Style menu.
Arc
Create arc with three points Create arc with center point and two endpoints Create arc tangent to a line or curve at its endpoint
Rectangle
Create rectangle with diagonal points Create rectangle with three orthogonal points
Fillet Chamfer
Create fillet by entering radius and clicking two lines or curves Create broken edges or other sketch geometry
32
Chapter 1
Sketches
Create a polygon
Mirror
Mirror sketch geometry, and apply Use the Symmetry tool to symmetry constraints edit existing geometry. Create a rectangular sketch pattern Create associative and non associative patterns. Suppress pattern instances.
Place dimensions automatically to fully constrain a sketch in one step Extend a line or curve to intersect with the nearest line, curve, or point
Place critical dimensions first. Press and hold SHIFT to temporarily enable Trim. Turn on Extend from context menu. Press and hold SHIFT to temporarily enable Extend. Turn on Trim from context menu.
Trim
Move
Move or copy imported DWG or sketch geometry Rotate or copy imported DWG or sketch geometry Make two lines perpendicular
Rotate
Add Constraint
33
Make a line horizontal; horizontally align points Make a line vertical; vertically align points Make two lines or radii equal length
Make points, lines, or curves fixed relative to the sketch coordinate system Symmetry Make existing geometry symmetric Can apply separately from Mirror constraint. Use Mirror to create new symmetrical sketches. Show applied constraints Position the cursor over a constraint and press DELETE to remove it.
Show Constraints
Project geometry onto another sketch Project onto a sketch plane all edges of a selected part that intersect the sketch plane Project a flat pattern onto a sketch plane
34
Chapter 1
Sketches
Constraint Symbols
As you sketch, when you can apply a constraint its symbol is displayed. Constraint Symbols
Symbol Constraint Applied Horizontal Special Instructions
Vertical
Parallel
Perpendicular
Coincident
The snap indicator highlights when the constraint is active. A dotted line shows horizontal or vertical alignment.
Aligned
Tangent
35
Working Smarter
You can increase efficiency and optimize the performance of Autodesk Inventor with the following practices.
Efficient Sketching
s
Keep the part sketch simple. For example, dont fillet the corners of a sketch if you can apply a fillet to finished edges of the model to achieve the same result.
Draw sketches roughly to shape and size. Use the grid as a reference. Stabilize the shape before you add dimensions. Drag endpoints to make sure the proper constraints are applied. Edit sketch geometry so it has the proper shape and proportions.
Use line styles. Autodesk Inventor looks for geometry with Normal style when it identifies a profile and path for creating a feature. In complex sketches, profile selection will be faster and more reliable if you convert any reference geometry to Construction.
Start a line by dragging off a circle or an arc. Drag radially for a perpendicular line or drag tangentially for a tangent line.
Start a line by dragging off the interior (not the endpoints) of another line. The new line will be constrained perpendicular to the existing line. Create an arc by dragging off the end of a line. Return the pointer to the endpoint of the line to change the direction of an arc.
Start a spline tangent to a line by dragging off the line. Select the endpoint of a line and drag it in the direction of tangency to end a spline tangent to a line.
36
Chapter 1
Sketches
Create coincident constraints. When you start a new line, arc, or circle from an existing line, Autodesk Inventor can infer a coincident constraint to the midpoint, endpoint, or interior of the line.
Add midpoints to lines. Click the Point tool and select the sketch style. The snap indicator highlights when you point to the midpoint of a line. You can also drag an existing point to the midpoint of a line.
Use SHIFT to drag. All drag features, except for a tangent spline, are also available by pressing and holding SHIFT while moving the cursor.
Drag multiple lines, curves, or points at the same time. Select the geometry, press CTRL, and drag the last item you selected. Switch between the Trim and Extend tools. Press SHIFT or select the other tool from the context menu to switch between Trim and Extend.
Turn off automatic constraints. Press and hold CTRL while sketching. Select curves for constraint. Move the cursor over the geometry you want to constrain while sketching.
Define dimensions with equations. Double-click a dimension to open the Edit Dimension dialog box. Click the reference geometry, and its dimension identifier appears in the dialog box. You can use the dimension identifier in a mathematical expression (for example, D1*2).
Override the units on a particular dimension. For example, in a part file set to metric dimensions, you can enter 1 inch in the Edit Dimension dialog box.
Working Smarter
37
38
3D Sketches
In This Chapter
The 3D sketch environment in Autodesk Inventor is especially useful for creating routing parts in assemblies. This chapter gives you an overview of the 3D sketch environment, tools, and the work flow for creating 3D path sketches for routed parts. Detailed information about 3D sketches is available in the Autodesk Inventor Help. References to specific information in Help are provided throughout the Work Flow section of this chapter.
s Introduction s Key features s Work flow s Tools and symbols s Working smarter
39
Introduction
Routed parts are used to define tubing, cables, and wires that run throughout assemblies. In Autodesk Inventor, you can work within an assembly to create a sketch path for a 3D sweep or loft feature and easily reference existing assembly geometry to position it.
Key Features
3D Sketch You can sketch a 3D line or separate 3D line segments in any order, and join them with inserted 2D sketch geometry. You can project 2D sketch geometry from a previouslycreated model into a 3D sketch. You can create bends between adjoining line segments automatically as you sketch. You can reference geometry on other parts when you position adaptive points for the 3D lines used in paths.
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Chapter 2
3D Sketches
Work Flow
This section provides an overview of how to create and edit a 3D swept feature. The following is a reference to detailed information in Help about creating 3D swept features. Additional references to information about specific tasks are provided throughout this section.
Help Contents Designing models Sketches How to... Create sketches 3D sketches
Work Flow
41
Create the 2D geometry you need to include in the 3D sketch. Set the 3D sketch bend radius and 3D snap values in Tools Document Settings. Create adaptive work points on other parts to position the 3D line. Project geometry from existing assembly components into the 3D sketch for part of the path shape. Sketch the path shape, snapping to work points, vertices, and endpoints of included geometry segments. Place tangent corner bends using the Bend tool in 3D Sketch mode. Right-click and select Finish 3D sketch. Create a 2D profile on a plane perpendicular to the sketch path. Use the Sweep tool to select the 2D profile and the 3D sketch. Define the remaining sweep parameters and click OK to create the sweep feature.
s s
s s s s s
Sketching 3D Paths
With the tools in the 3D Sketch toolbar, you can sketch a 3D path and position it within an assembly. If you plan to include 2D geometry in the 3D sketch, you create the 2D geometry before you create the 3D sketch. You can right-click a sketch in the browser and edit lines and bends as needed. If you lose a part or geometry during editing, you can reattach 3D sketch lines to valid points or vertices.
Help Contents Designing models Sketches How to... Create sketches 3D sketches 3D lines Help Index sketch tools 3D lines
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Chapter 2
3D Sketches
Positioning 3D Paths
You usually create a 3D sketch by point-to-point connections of work points. These work points can be offset from existing assembly components using corner offset points that are adaptive. After the points are created you can use AutoHide to hide all but the final work feature.
Help Contents Designing models Sketches How to... Create sketches 3D sketches 3D lines Help Index adaptive work features
Work Flow
43
3D Sketching Tools
The 3D Sketching tools are similar to some of those available for 2D sketching and part modeling. 3D Sketching Tools
Button Tool 3D Line Settings/Options Create 3D line segments through existing selected work points, vertices, and other geometry Special Instructions Click to break the line, then right-click and select Restart to begin a new line.
Bend
Apply default bend radius and dimension to selected corners Insert 2Dsketch geometry into a 3Dsketch Create a work plane
Work Axis
Work Points
Working Smarter
Use the following practices to increase efficiency and optimize Autodesk Inventor performance.
s
When you plan to include 2D geometry in a 3D sketch, create the 2D geometry before you create the 3D sketch. Create 2D profile geometry after you create 3D sketch geometry When you work in an assembly, create a separate part file for a 3D sweep feature. Use adaptive work features referenced from other parts to position points for 3D lines. To simplify the 3D sketch display, use the Auto-hide option on Application Tools Part tab.
s s
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Chapter 2
3D Sketches
Part Models
In This Chapter
This chapter provides an overview of the concepts for creating part features with Autodesk Inventor software tools, and describes the workflow in the part modeling environment. Detailed information about part modeling is available in the Autodesk Inventor Help. References to specific information in Help are provided throughout the Work Flow section of this chapter.
s Introduction s Key features s Work flow s Part modeling tools s Working smarter
45
Introduction
A part model is a collection of features. A feature is usually created from a sketch. Features are related to one another based on the order in which they are created. Good planning makes it easier to create and revise a model.
What is a feature?
A feature is a distinct element of a part that can be edited at any time. There are four types of features: sketched, placed, pattern, and work. A sketched feature is based on sketch geometry and is defined by the parameters you enter in a feature creation command. You can edit the sketch geometry and the feature parameters. A placed feature, such as a fillet or chamfer, does not require a sketch. To create a fillet, you enter the radius and select an edge. The standard placed features are shell, fillet, chamfer, face draft, hole, and thread. A pattern feature is a rectangular, circular, or mirrored duplication of features or groups of features. Individual occurrences in a pattern can be suppressed, as necessary. Work features are planes, axes, or points used to create and position features.
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Chapter 3
Part Models
Key Features
Feature preview Feature editing Work features Derived parts Component color Surface design See what a feature looks like as you define it. Edit any aspect of a feature at any time. Select geometry directly to construct work features. Create a part derived from a base part or a component in an assembly. Apply colors and reflective qualities to parts, and transparent color such as glass when a part obscures others behind it. Construct complex shapes for plastic products, and increase accuracy and productivity in tooling.
Key Features
47
Work Flow
This section provides an overview of how to create part models. The following is a reference to detailed information in Help about creating parts. Additional references to information about specific tasks are provided throughout this section.
Help Contents Getting Started Creating parts
finished part
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Chapter 3
Part Models
Which view of the part best conveys its shape? The base feature is usually the most prominent feature in that view. What are the most important features of your part? Create these features early in the modeling process so you can use them for creating subsequent features.
Which features require sketches? Which features can be placed? Both surfaces and solids can be extruded from sketches. Features such as fillets and chamfers do not require sketches.
Can you use the origin and coordinate planes to your advantage? For example, if you create a shaft with its center at the origin, you can use one of the coordinate planes from the browser to sketch a key way.
Will it be helpful to apply color styles to parts? Colors and light reflective qualities help to distinguish individual parts.
Help Index plan sketches sketches plan
NOTE If you select Part from the drop-down menu beside the New button,
the standard Part template opens. If the Standard.ipt file is not in the Autodesk\Inventor5\Templates directory, an error dialog box is displayed.
Work Flow
49
You can define properties for a part, such as part and project data, material properties, units of measure, status, and color. The information on the Summary, Project, Status, and Custom tabs is available outside of Autodesk Inventor through the Design Assistant or Microsoft Windows Explorer. For more information about Design Assistant, see Design Assistant on page 136.
Help Index templates using Using part templates setting properties properties design
Sweep Coil
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Chapter 3
Part Models
In the figure on the left, the work plane was created at a 45-degree angle to the top face. The hole and work axis are added. In the figure on the right, the work plane angle is changed to 30 degrees. The hole and work axis moved with the plane.
Autodesk Inventor can infer the work feature from the selected geometry. For example, if you want to create a work axis, just select the end of a cylinder and a work axis is created through the center of the cylinder. The visibility of work features can be controlled globally. You can use the work feature visibility control to simplify the information displayed on the screen.
Help Contents Designing models Features and parts How to... Create features Work features Help Index adaptive work features
Viewing Parts
There are several ways to view a part. The default view is normal to the sketch. If you right-click in the graphics window and select Isometric View from the menu, the view vector changes to the isometric orientation. You can select Previous View from the menu or press F5 to return the model to the last view. The view commands are located on the Standard toolbar. See Viewing Tools on page 57. You can rotate a view in 3D. Using the Rotate tool in the Standard toolbar, you can rotate a view around one of the coordinate axes. When Rotate is active, press the SPACEBAR to use the Common View tool, a glass box with a view vector on each face and corner.
Help Contents Viewing Designs Viewing Models Help Index viewing tools display options look at
Help Search
Work Flow
51
Modifying Features
Use one of three options on the Browser right-click menu to modify a feature: Edit Feature, Edit Sketch, or Show Dimensions. Edit Feature opens the dialog box for that feature. Edit Sketch activates the sketch. Show Dimensions displays the sketch dimensions so you can edit them in the part modeling environment. After you modify a part sketch, update the part to complete the edit and exit the command.
Help Contents Designing models Features and parts How to... Change features Help Index edit features
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Chapter 3
Part Models
Other placed features are threads and holes. The Thread and the Hole tools both provide a dialog box to define the placed features.
Holes defined as 8-32 UNC x 0.75 inch deep, with a 0.375 x 0.25 inch counterbore
Help Contents Designing models Features and parts How to... Create features Placed features
Work Flow
53
When you split a part, the system cuts through the part along the parting line and deletes half of the part.
Help Index
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Chapter 3
Part Models
Revolve
Hole
Shell
Rib
Create rib and web features from open profiles in parts Construct a feature with varying cross sections; can follow a curved path Extrude a profile along a curved path Extrude a profile along a helical path Create regular and tapered external and internal threads on parts
Placed feature.
Loft
Sweep
Can be used as a base feature. Can be used as a base feature. Placed feature uses custom, NPT, and other thread standards. Placed feature.
Coil
Thread
Fillet
Chamfer
Placed feature.
55
Split
Split selected faces along parting line; split part and remove half Open a catalog of iFeatures Insert an iFeature Create an iFeature from an existing feature
View Catalog
Derived Component Rectangular Pattern Circular Pattern Mirror Feature Work Plane
Create a rectangular pattern of features Create a circular pattern of features Create a mirror image across plane, line, or axis Create a work plane
Work Axis
Work Points
Parameters
Display parameters for all features Edit or replace numbers with equations Create additional parameters
Link external spreadsheets from this icon located in the Standard toolbar.
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Chapter 3
Part Models
Viewing Tools
This table describes the tools used to change the view. You can use these tools in all environments. Viewing Tools
Button Tool Zoom All Function Zoom in or out so everything is visible in the graphics window Zoom in so the selected viewing area fills the graphics window Drag to zoom in or out Press F3 to temporarily activate the tool. Press F2 to temporarily activate the tool. Special Instructions
Pan
Drag to reposition the model in the graphics window Zoom in or out so the selected geometry fits in the graphics window Change the viewing perspective of the model
Zoom Selected
Rotate
Press SPACEBAR to use the Common Click away from the 3D View rotation tool Rotate symbol to exit. Look At Change the viewing perspective so the view is normal to the selected geometry Display the model as a shaded solid Display the model as a shaded solid with hidden edges visible Display the model as a wireframe Default display setting
Orthographic Change the view to orthographic Camera Perspective Camera Change the view to perspective
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Working Smarter
s
Use the default coordinate system. If you create a shaft with its center at the origin, you can reference one of the coordinate planes when you sketch additional features.
Add work features while you create parts. It can be easier to create assemblies if work features already exist in the part file.
Share sketches between features. Shared sketches can drive multiple features. A shared sketch appears at the top level of the browser. A shortcut to the shared sketch is shown under each feature that uses it.
Use To Next and Through All terminations. Features created with To Next and Through All terminations update automatically to reflect changes to other features.
Set the Select mode. Specify the type of geometry you want to select to filter out other types. Use the browser filter. Hide various elements in the browser to make it easier to navigate through features.
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Chapter 3
Part Models
Base Solids
In This Chapter
Base solids are models created in other CAD systems and saved in SAT or STEP file format. This chapter is an overview of the concepts, procedures, and workflow for using the base solids environment in Autodesk Inventor 5. Detailed information about base solids is available in the Autodesk Inventor Help. References to specific information in Help are provided throughout the Work Flow section of this chapter.
s Introduction s Key features s Work flow s Base solids tools s Working smarter
59
Introduction
You can open and use files created in and saved in Pro\ENGINEER and other CAD systems with the file extensions SAT (.sat), STEP (.stp), and DWG (AutoCAD .dwg, Autodesk Mechanical Desktop .dwg). If an imported SAT or STEP file contains a single component, Autodesk Inventor recognizes it as a base solids part file. If the imported file contains multiple components, Autodesk Inventor recognizes it as a base solids assembly with multiple part files.
Key Features
Editing solids Retain faces Work Features Move or delete a base solid face, lengthen or shorten a base solid, and delete a base solid body. Retain a face from a deleted base solid for use as a profile. Create work features for use as construction geometry.
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Chapter 4
Base Solids
Work Flow
This section presents an overview of the procedures for working in the base solids environment. References to information in Help about specific tasks are provided throughout this section.
Importing Files
You can import SAT and STEP files created in other CAD systems, and DWG files created in AutoCAD or Autodesk Mechanical Desktop.
Help Index SAT files About the solids environment STEP files About the solids environment
Work Flow
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Extend or contract a base solid symmetrically about a planar face or work plane Create a work plane See the online Tutorials.
Work Axis
Work Points
Toggle Precise UI
Working Smarter
Use these tips to increase your efficiency when you work with base solids.
s
Use the Measure and Precise Input tools to enter values when resizing a base solid. Use these toolbuttons on the Standard toolbar during the process to expand or contract a base solid.
Move sketches onto other work planes. You can constrain the sketches to work planes or use the Reattach Sketch tool to move sketches onto other work planes.
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Chapter 4
Base Solids
In This Chapter
This chapter presents an overview of the Autodesk Inventor 5 sheet metal design environment, the work flow, and the tools for creating sheet metal parts. You learn how to use part modeling tools to create parts that are recognized in the sheet metal environment. Detailed information about sheet metal design is available in the Autodesk Inventor Help. References to specific information in Help are provided throughout the Work Flow section of this chapter.
s Introduction s Key features s Work flow s Sheet metal tools s Working smarter
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Introduction
In the sheet metal design environment, you can create sheet metal parts and features using both part modeling tools and sheet metal tools.
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Chapter 5
Key Features
Face Flange Bend Hem Flat pattern Punch Creates a face by adding thickness to a sketched profile. Creates a bend when possible. Creates a full-width face and bend in one operation. You can create a contour flange. Extends and trims faces as necessary to create bends automatically. Creates a folded or rolled 180 degree hem on an edge, or a double hem. Creates a flat pattern of a sheet metal model. Updates automatically to reflect a change to the model. Replicates turret press functionality. Places iFeatures in sheet metal parts. In drawings, places hole center marks on hole centers from sketches.
Work Flow
This section presents an overview of how to create a sheet metal part. The following is a reference to detailed information in Help about sheet metal design. Additional references to information about specific tasks are provided throughout this section.
Help Contents Getting Started Creating sheet metal parts
Key Features
65
If you make an error as you work in sheet metal, Design Doctor, a component in the Design Support System (DSS), is displayed. Design Doctor helps you to identify and repair errors.
Sheet tab
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Chapter 5
Creating Faces
The first step in the design of most sheet metal parts is to create a face. The Face tool is similar to the Extrude tool in part modeling. The main difference is the Face tool is always a Boolean add. The extrude depth is the thickness. You can create a bend or a hem as you create a new face.
Help Contents Industry solutions Sheet metal How to... Create sheet metal features Sketched features Sheet metal faces
The sketch plane is created on the sheet metal edge. The tab is sketched with one edge coincident with the existing sheet metal face.
Since the sketch is coincident with the existing sheet metal face, the Face tool automatically creates the bend and bend reliefs. When a bend is close to an edge, the bend relief is extended to consume the remnant.
Use the Contour Flange tool on the Sheet Metal toolbar to define and create flanges. The Contour Flange tool provides options for preview and flip offset and flip direction. You can define the bend, and choose whether or not to include a bend relief.
Help Contents Industry solutions Sheet metal How to... Create sheet metal features Placed features
Work Flow
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Creating Punches
The Punch tool provides an optimized format for placing iFeatures in sheet metal parts. Since many features in sheet metal parts are made with turret presses, the Punch tool replicates that functionality in Autodesk Inventor. The Punch tool places iFeatures on hole centers. In a drawing, you can place a hole center mark on the hole center from the sketch.
Help Index Punch tool
NOTE To create chamfered holes, use the Hole dialog box so that Autodesk
Inventor can recognize and display the chamfer accurately.
Help Contents Industry solutions Sheet metal How to... Create sheet metal features Sketched features Cuts in a sheet metal face
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Chapter 5
Creating Flanges
Use the Flange tool for simplified modeling of flanges. For example, to create a door, you create a face and then add a full width face and bend to each edge without creating additional sketches. You can control the length of a flange using offset distances from two reference entities.
Help Contents Industry solutions Sheet metal How to... Create sheet metal features Placed features Sheet metal flanges
Work Flow
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Chapter 5
bend lines
corner relief
Flat patterns are created with MetalBender Solver software from data M Software + Engineering. You can save a sheet metal flat pattern in SAT, DWG, and DXF formats. When you save a sheet metal flat pattern to DWG or DXF formats, bend lines and bend tangent lines are placed on separate layers.
Help Index SAT files Save Autodesk Inventor files to other formats
Work Flow
71
Flat Pattern
Face
Contour Flange
Cut
Flange
Hem
Fold
Create a bend along a sketched line on a sheet metal face. Create a corner seam between two sheet metal faces. Create a bend between two sheet metal faces.
Corner Seam
Bend
Hole
Create a hole. This is the same as the Hole tool in feature modeling. Create a fillet or a round on a corner.
Corner Round
Corner Chamfer
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Chapter 5
Work Plane
Work Axis
Work Points
Rectangular Pattern
Circular Pattern
Mirror Feature
Promote
Promote IGES or SAT data from the construction environment to the parametric environment. Stitch geometry and promote the stitched result.
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Working Smarter
s
Automatically create a bend with a face. Sketch the profile for the new face so one line is coincident with a model edge on an existing face. The Face tool automatically creates a bend between the faces.
Create iFeatures of standard shapes. Create standard shapes using the Cut tool or feature modeling tools, such as Revolve. Build a library of these shapes with iFeatures.
Create iFeatures of stamped features. Cut features can be saved as iFeatures, and can be used to create iFeatures. Create disjointed faces and add bends and corner seams later. Focus on capturing design intent first, and then optimize the part for manufacturing.
Create chamfered holes using the Hole dialog box. For chamfered holes, use the Hole dialog box to ensure the holes are recognized and displayed accurately. If through holes are created and then chamfered, they may not be recognized and displayed accurately.
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Chapter 5
Assemblies
In This Chapter
In this chapter you learn about assembly tools, and the work flow for creating assemblies in Autodesk Inventor 5. You also learn some advanced techniques for creating sketches and part models. Detailed information about assemblies is available in the Autodesk Inventor Help. References to specific information in Help are provided throughout the Work Flow section of this chapter.
75
Introduction
Traditionally, designers and engineers create a layout, design the parts, then bring everything together in an assembly. With Autodesk Inventor, you can streamline the design process by creating parts in-place, or placing existing parts as you create an assembly. This assembly-centric design methodology supports top-down, bottom-up, and middle-out design strategies.
Place and adapt parts to work in your assembly. Create parts in place and adapt them as you design. Revise an assembly and have parts adapt to changes.
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Chapter 6
Assemblies
Introduction
77
Key Features
Adaptive technology Design in place Design layouts English and metric iMates Adapt parts to your assembly precisely, without specifying exact dimensions or setting up relationships between parts. Create and modify parts in the context of an assembly. Use layouts to design the assembly and parts before committing to 3D solids. Create assemblies containing parts with different systems of measurement. Store predefined constraint information with a part, and then use the drag method to place the part in an assembly. Replace a part with another part and still preserve the intelligent iMate constraints. Collect individual iMates into a single entity for accurate positioning of parts in an assembly. Work with large assemblies using the Autodesk Inventor segmented database. Package an Autodesk Inventor assembly and all of its reference files in a single location. Copy associatively an edge or connected loop of edges from an existing part in an assembly to create a sketch for another part.
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Chapter 6
Assemblies
Work Flow
This section presents an overview of how to create assemblies in Autodesk Inventor 5. The following is a reference to detailed information in Help about creating assemblies. Additional references to information about specific tasks are provided throughout this section.
Help Contents Getting Started Creating assemblies
Can you modify an existing assembly or do you have to start a new one? Can you break the larger assembly down into subassemblies? Can you use existing parts or iFeaatures? Which constraints drive the functionality of the design?
Work Flow
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Positioning Components
There are several ways to move components. If a component is not grounded or completely constrained, you can drag it in the assembly space. When you drag a component in an assembly, you can dynamically apply mate, flush, insert, tangent, and angle constraints. Constraints remove some degrees of freedom from a component; you can drag a component along the remaining degrees of freedom. A grounded part or subassembly is fixed to the assembly coordinate system. This grounded state is indicated by a push pin on the component icon in the browser. Any component in an assembly can be grounded. The first component of an assembly is automatically grounded, although you can turn the grounded state off. A constrained component has relationships to other components that define its location. The behavior of grounded and constrained components differs. For example, if you use the Move or Rotate tool to temporarily relocate a constrained component, it returns to its constrained position when updated. If you move a grounded component with Move or Rotate, any components that are constrained to it move to the new location of the grounded part.
part with one translational and one rotational degree of freedom
You can view degrees of freedom for a part in the Properties dialog box available from the right-click menu in the browser. In the Properties dialog box, on the Occurrence tab, you can turn the Degrees of Freedom option on or off. The Degrees of Freedom option is also located in the View menu.
Help Contents Designing models Assemblies How to... Constrain components Position Components Help Index grounded component in assembly degrees of freedom
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Chapter 6
Assemblies
Adding Components
In the assembly environment, you can create a new part or subassembly or place an existing one. When you create a new component in-place, you can place the sketch plane in the current view or constrain it to the face of an existing component. When you place an existing component, you place it in space and add constraints later.
Help Contents Designing models Assemblies How to... Develop components Create parts
Component interfaces called iMates can be applied to a part. iMates use predefined knowledge stored within a part to tell it how to connect with other parts in an assembly. When you insert a part with iMates, it intelligently snaps into place. The part can be replaced by another part while preserving these intelligent iMate constraints.
Help Contents Designing models Assemblies How to... Develop components Place components Place a component with an iMate
When a component is active, the rest of the assembly dims in the browser. Only one component can be active at a time. The assembly itself must be active to create or place a component.
NOTE Finish Edit is not available in the context menu while geometry is
selected in the graphics window. You can use the Create Component tool to create a component in place in an assembly. You have the option to create a work feature and constrain it to an existing face, or to place the sketch plane normal to the view with the origin at a selected point.
Help Contents Designing models Assemblies How to... Develop components Create parts
Derived parts and assemblies are created from existing parts and assemblies. A link exists between the original and a derived part or assembly. Derived parts or assemblies are updated to changes in the original. You can break the link and no longer update a derived part or assembly with changes to the original.
Work Flow
81
The Derived Component tool in the Features toolbar is used to create derived parts or assemblies.
Help Contents Designing models Assemblies How to... Develop components Create parts Create a derived part
Creating Patterns
You can create patterns of parts, groups of parts, and subassemblies. These patterns are unique assembly objects. Component patterns can include constraints. You can suppress a pattern or an individual instance in a pattern without removing it.
Help Contents Designing models Assemblies How to... Develop components Pattern components
An assembly pattern can be associative to a part feature pattern. For instance, a pattern of holes can be populated with bolts, which maintain an associative relationship to the pattern. If the number of holes is changed, the number of bolts changes accordingly.
Help Index associative assembly patterns
Each time you place a component or create a pattern from a component, Autodesk Inventor links it to all other instances of that component. A model change to a single instance of the component occurs in all other instances.
Replacing Components
When you replace a part in an assembly, Autodesk Inventor places the new part with its coordinate axes aligned with the existing part. However, you must apply constraints, because all constraints on the existing component are lost during replacement.
Help Contents Designing models Assemblies How to... Develop components Place components Replace an assembly component
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The Place Constraint tool displays the Place Constraint dialog box for placing mate, angle, tangent and insert constraints.
Insert Tangent Mate Angle select geometry to constrain select to pick the part before the geometry
Mate
Constrains two faces, edges, points or work features together with normal vectors pointing toward each other. The Flush option constrains the geometry side by side with the normal vectors pointing in the same direction. The Offset option creates a gap. Constrains two faces or edges at an angle to one another. You can select the normal vectors of the faces or edges individually. There are four possible solutions for each pair of components. The selected faces of the parts are constrained at an angle.
Angle
Work Flow
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Tangent
Constrains a curved surface to a plane or another curved surface. An outside solution places the components so both exterior faces touch. An inside solution places the components so the exterior face of one component touches the interior face of the other. Constrains a cylinder flush into a hole. Applies a concentric-directed mate between the selected circular arcs. To apply the constraint, select the circles on the cylinder and the hole that you want to mate.
Insert
NOTE Insert constraints are limited to flat surfaces that are perpendicular to
the cylinder and hole axes. You can apply mate, flush, tangent, angle, and insert constraints to components by holding the ALT key and dragging the part into position. With this click and drag method, there is no need to enter the constraint command.
Help Contents Designing models Assemblies How to... Constrain components Place constraints Assembly ALT-drag constraint tips Help Index drag-mate assembly constraint
The tangent surface constraint positions an object tangent to a group of faces. Using this constraint, you can simulate motion devices, such as cams, and validate designs.
Help Contents Designing models Assemblies How to... Constrain components Place constraints Assembly ALT-drag constraint tips Help Index drag-mate assembly constraint
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Assemblies
Constraints may limit the motion of parts. Depending on the geometry, degrees of freedom are removed or restricted. For example, if you apply a tangent constraint to two spheres, all six degrees of freedom remain but you cant translate one of the spheres in just one direction.
Help Contents Designing models Assemblies Learn about Components Constraining components Help Index degrees of freedom
Tangent constraint applied to two spheres. All six degrees of freedom remain, but they are restricted.
Tangent constraint applied to cylinder and hole. Cylinder and hole are the same size, so only two degrees of freedom remain.
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Drive constraint used to simulate a clock. Minute and hour hands are constrained to the dial. Drive constraint rotates the minute hand. Parameters tool defines the hour hand position as a function of minute hand position.
You enter information in the Drive Constraint dialog box to define the drive constraint and to control motion.
Maximum Minimum
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Chapter 6
Assemblies
two bricks created with 300 mm offset, and cylinder 150 mm long created in space
The sketch must be properly constrained, both geometrically and dimensionally. If the sketch is fully dimensioned, Autodesk Inventor cannot change the dimensions. If too many dimensions are missing, Autodesk Inventor may change the wrong geometry. The part must be set to adaptive in the assembly. Right-click the part in the assembly browser, and select Adaptive. The feature must be set to adaptive in the part file. Activate the part, rightclick the feature in the browser, and select Adaptive. Only one instance of a part can be adaptive. If a part has been adapted, the Adaptivity option dims in the context menu.
Adaptive constraints are applied after the component is positioned with constraints. Autodesk Inventor initially tries to reposition the part to satisfy the constraint. If the component cannot be moved, the system tries to adapt the part to fit in the space. If the component is already fully constrained, an error message is displayed to inform you that you cannot overconstrain it.
Help Contents Designing models Assemblies How to... Develop components Place components Place adaptive components in an assembly Help Index adaptive parts in assemblies
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Creating 2D Layouts
All of the techniques used to create parts can be applied to 2D layouts. You can construct a 2D layout by creating parts and sketching their functional aspects, such as outlines and pivot points, without creating features. For example, you can create a mechanism out of 2D sketched parts, constrain the joints together, and drive the constraints to observe the motion. You can change the size of parts simply by dragging their sketches. After you define the relationships, finalize the shapes and create the features.
Help Contents Designing models Assemblies Learn about Assembly modeling Fundamentals About using a sketch as an assembly layout Help Index sketches layouts for assemblies
In the following illustration, the offset crank-slider mechanism is constructed from 2D parts. Work features are added so the assembly constraints can be applied. All variables can be easily edited. The parts can be revised by dragging. You can change the offset between the crank center and ground by editing the mate constraint.
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Assemblies
The Analyze Interference tool checks interference between sets of components. If an interference exists, Autodesk Inventor displays the interference as a solid and displays the volume and centroid in a dialog box. For checking interference within a set, select all components in the set. All parts in the set are analyzed against each other, and interferences are shown in red. The interference between two parts is displayed in the following illustration. The volume and location data are displayed when you click More in the dialog box.
interference
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Visibility on/off Enabled on/off View orientation Zoom factor Browser expansion Color overrides
Help Contents Designing models Assemblies How to... Manage views and visibility Work with design views Help Index design views
The Design Views icon in the browser toolbar displays the Design View dialog box for creating, storing, recalling, and updating design views. When naming design views, do not use the default name. The program uses the default name to save the current view when you close the assembly.
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Restructuring Assemblies
The structure of an assembly is the organization of the components. Grouping parts into subassemblies simplifies the browser. Subassemblies can also reflect manufacturing processes. With Autodesk Inventor, you can change the contents of subassemblies or create new ones at any point during the design process and over the life span of a product. The top level of an assembly structure can consist of parts and subassemblies. Each subassembly can consist of parts and more subassemblies. Moving a component (a part or subassembly) into a subassembly is demoting. Moving a component out of a subassembly is promoting. If you promote or demote a component, the system deletes the constraints.
Help Contents Designing models Assemblies How to... Maintain assemblies Manage assembly hierarchy Help Index reorder components restructure components
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Packaging Assemblies
The Pack and Go function in Autodesk Inventor packages your assembly and all of its referenced files in a single location. This is particularly useful when you need to:
s s s s
Archive files on a CD or other media. Send a complete set of files to a vendor or contractor. Isolate referenced files from other files in the same source folders. Test alternate configurations with the packaged files without changing the source files.
To use Pack and Go from Microsoft Windows Explorer, right-click an Autodesk Inventor file (.iam, .ipt, .idw, .ipn) and select Pack and Go. To use Pack and Go from within Autodesk Inventor, click File Design Assistant. In the Design Assistant browser, right-click and select Pack and Go.
Help Index Pack and Go
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Assembly Tools
The assembly tools are available when an assembly file is open and active. If you create or modify a part from within an assembly, the assembly toolbar is not active while the part modeling toolbars are active. Assembly Tools
Button Tool Place Component Function Place a link to an existing part or subassembly in an assembly. A change to any instance updates all other instances of a component. Create a new part or subassembly in an assembly.
Create Component
Place Content
Sets the URL for third-party content added to Autodesk Inventor assemblies. Allowable file types are .htm, .html, and .exe. Create copies of a component in a rectangular or circular pattern. Place a constraint between faces, edges, vertices, or work features. Constraints can be adaptive. Replace a component in an assembly with another component. Replace multiple selected components in an assembly with another component. Enable temporary translation of a constrained component. Constrained components return to position when you click Update. Enable permanent translation of a grounded component. Grounded components remain in the new position when you click Update.
Pattern Component
Place Constraint
Move Component
Rotate Component
Enable temporary rotation of a constrained component. Constrained components return to position when you click Update. Enable permanent rotation of a grounded component. Grounded components remain in the new position when you click Update.
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Work Plane
Work Axis
Work Point
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Working Smarter
Use the following tips to efficiently create and manage your assemblies.
Turn off visibility of nonessential components. Access the parts you need and update graphics faster. Use design views. Create design views that highlight specific design problems or assembly subsystems, and apply them when opening the assembly model.
Turn off part adaptivity. After you size a component, turn off adaptivity to speed up solutions and prevent accidental changes.
Managing Components
s
Assign different colors to components. Select colors from the Color list on the Standard toolbar. Use the browser to find components. Point to a component in the browser to highlight it in the graphics window.
Use color to identify component groups. Using attributes, find components in specific subsystems or from specific vendors and color code them in named design views.
Plan your work. Before you create parts, plan the top-level assembly and its subassemblies. Use subassemblies. Create small subassemblies and combine them in larger assemblies.
Use logical projects. Define and use projects to simplify your design project.
Use shared directories. Use projects to facilitate sharing both work in progress and defined libraries of completed parts across projects and within your design team.
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Start constraining components by mating planar faces. Add tangent, angular, and flush constraints later. Apply constraints after features are stable. Avoid constraints between features that might be removed later in the design process.
Drag components to check translational degrees of freedom. You can see how a component is constrained. Control feature adaptivity by making the sketch or the feature adaptive. Right-click the feature in the browser and select Properties. You can select Feature, Sketch or both to be adaptive. Setting both to be adaptive is equivalent to selecting Adaptive from the context menu.
Create component iMates for repeated use. Using component interfaces called iMates, you can define placement information on parts and assemblies to use repeatedly.
Switch between design views. Click the arrow next to Design Views to select an active design view or to return to the default view.
Filter elements of components. Click Filter in the browser toolbar to hide elements of components in the structure. This can significantly simplify the appearance of large assemblies.
Switch structure between assembly and modeling tasks. Click Filter and select Assembly Tasks or Modeling Tasks. Assembly Tasks displays constraints under each component. Modeling Tasks displays the model structure under each component and all assembly constraints in a folder.
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iFeatures
In This Chapter
The iFeatures in AutoDesk Inventor 5 are features that you can create, extract, and reuse in your designs. This chapter gives you an overview of how iFeatures work and how they are used in the part modeling environment. Detailed information about iFeatures is available in the Autodesk Inventor Help. References to specific information in Help are provided in the Work Flow section of this chapter.
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You can create features called iFeatures on parts, and then extract and apply them to other parts. Through the use of iFeatures and the family-of-parts publishing in Autodesk Inventor, designs can be shared in a collaborative design process.
What is an iFeature?
An iFeature file name has the .ide extension. An iFeature works like a template, copying features from one part and applying them to others. iFeatures are not linked together, so each instance is independent. You can use iFeatures as standard parts that require no modification, or custom parts that can be modified before insertion.
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Key Features
iFeature dialog box iFeature catalogs Design reuse Company standards Create iFeatures from one comprehensive dialog box Create and share catalogs of complex iFeatures that promote best practices within your organization. Reuse existing, proven designs to speed up development time and improve quality. Create feature catalogs that reflect your companys design standards and manufacturing processes.
Work Flow
This section presents an overview of the procedures for using iFeatures. The following is a reference to detailed information in Help about iFeatures. Additional references to information about specific tasks are provided throughout this section.
Help Contents Designing models Features and parts Learn about... Features iFeatures
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Creating iFeatures
On the Features toolbar, you expand the View Catalog button to display the iFeature buttons. When you click the Create iFeature button, the Create iFeature dialog box is displayed. The Create iFeature dialog box is used to create new iFeatures and to redefine existing iFeatures.
Displays the feature you select in the browser to include in the new iFeature. Move size parameters into the Size Parameters box if you want to change them for the new iFeature. Move work features of model geometry used for positioning into the Position Geometry box if you want to change them for the new iFeature.
Create iFeatures Designing models Sketches Learn about... Fundamentals About using sketches in iFeatures iFeatures
Index
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Inserting iFeatures
The iFeatures are not linked, so you can insert multiple instances in a part and implement each one independently. The Insert iFeatures button displays the Insert iFeature dialog box for inserting an iFeature into an active part. Here you browse to and select a file with an .ide extension. The browser in the Insert iFeature wizard highlights the active step as you proceed through the steps to select, position, size, and precisely position the iFeature. You can use a face, work plane, or reference sketch geometry, such as a sketched line, to position an iFeature on a part. You can also drag an iFeature from the catalog into the active window. If an iFeature has a document attached to it with instructions about placement, select the Information button.
browser
Information
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The iFeature is displayed with a translation or rotation symbol at the base of it. You can click the symbol and drag to approximately position the iFeature.
Working Smarter
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Use the Equations tool to name dimensions in the part sketch. When you create an iFeature from a part, Autodesk Inventor automatically selects named dimensions as Size Parameters. It is easier to insert an iFeature if the Size Parameters have meaningful names.
Name position geometry. You can simplify the placement of the iFeature by giving the position geometry descriptive names.
Add documentation to your iFeatures. Open an iFeature in Autodesk Inventor and drag a file, such as a Microsoft Word document or HTML file, from Microsoft Windows Explorer into Autodesk Inventor. To activate an information button in the Insert iFeature dialog box, expand 3rd Party in the browser, right-click the document, and select Placement Help.
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Presentation Views
In This Chapter
Presentation views in Autodesk Inventor are the design views you create from assemblies. This chapter gives you an overview of the tools and work flow used to create exploded, animated, and other stylized assembly views. Detailed information about presentation views is available in the Autodesk Inventor Help. References to specific information in Help are provided in the Work Flow section of this chapter.
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With presentation documents, you can create exploded views, and position assembly components. You can also create an animation of the exploded view process.
Key Features
Automatic Explode Tweaks and Trails Animation Automatically explode assemblies and subassemblies. Edit tweaks and trails to revise exploded views. Record animations of explosions.
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Work Flow
This section presents an overview of the process for creating exploded views and other stylized assembly views. The following is a reference to detailed information in Help about presentation views. Additional references to information about specific tasks are provided throughout this section.
Help Contents Documenting designs Presentations
Help Index
presentations
When you create presentation views, you can select different design views of the assembly. For example, if you document assembly procedures for a car engine, you could have an assembly of the complete engine and its accessories. The exploded view of the accessories would show the complete engine, with tweaks for components such as the alternator and mounting hardware. If you document the timing belt installation, you create an assembly design view with the visibility turned off for the accessories, valve covers, and any other parts that obscure the view. You select that design view when you create the presentation view for the timing belt.
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You can manually tweak each component into the desired location, or have each component automatically tweaked away from the grounded component by the distance you specify, relative to applied constraints. You can create views that show a machine in certain positions. For example, if you have a robot for pick and place operations, you can create presentation views showing the range of motion.
Help Contents Documenting designs Presentations How to... Add a new presentation view
Tweaking Components
When you manually tweak a component, you move it a certain distance along a vector. You might tweak a component several times to move it into position. Although tweaks are usually orthogonal, you can tweak at an angle or rotate the component. Each tweak appears in the browser under the component. The Tweak Components tool on the Presentations toolbar displays the Tweak Component dialog box, where you can define tweaks.
place the direction triad select components to tweak select the trail origin display or hide trails
select the vector for the tweak apply selections value for tweak clear selections
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You can tweak one component at a time, or you can tweak several components together. For example, you might tweak mounting hardware as a group, and then tweak each part separately. An exploded view usually has a trail from each tweaked component to the base component. The system creates trails as you tweak components. You can turn off the visibility of trails. You can also delete trails and add new trails.
Help Contents Documenting designs Presentations How to... Work with tweaks and trails Help Index presentations toolbar Tweak Components presentations tweaks
Automatic explode was used to tweak the four bushings away from the yoke in the following illustration.
Editing Tweaks
You may need to adjust the position of tweaked components to create an exploded view. You can add a new tweak to the component, or edit the values of existing tweaks. Parts can be added to existing tweaks. You edit tweaks using the Tweak Component dialog box or in the browser using the Tweak View filter.
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Editing Trails
After you tweak a component into position, you can edit the trails to improve the appearance of the document. As you edit or delete a trail, you also edit or delete the tweak. When you click a trail, a node is displayed at the trail end. If a trail segment is highlighted, you can drag that segment to a new position. You can also hide and add trails. In the following illustration, the tweak was reset to zero by selecting the trail and collapsing one of its members to zero. When a tweak comes within range of the specified tolerance, the tweak snaps to zero. You can drag the trail beyond the zero position into the negative, or opposite side of the zero without losing the tweak or having it reset to zero.
Animating Tweaks
In Autodesk Inventor, you can animate an exploded view based on the tweak history. You can edit the tweak history to change the order or grouping of tweaks. You can also create an AVI file of the animation for manufacturing, service or sales documentation.
NOTE The animation tool uses the tweak history to move the components. If
you edited the trails, the components will still follow the tweak path. You can arrange tweak sequences for animations. With a presentation view active, the Filter button in the browser toolbar contains the options for animating tweaks.
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The Sequence View tool is used to arrange tweak sequences. At the top of the browser, the tasks for explosions are listed. In the browser, under each task, the tweaks are listed in sequence. You can drag and reorder tweaks, changing the sequences to create different animations. Each animation sequence contains a Hidden folder. To hide a component so it is not visible in an animation, drag the component into the Hidden folder The Animate tool displays the Animation dialog box, where you set the Interval between steps (in 0.001 second increments) and the number of repetitions, and play the animation or step through the tweaks. The More button ( >> ) provides access to the animation sequence, where you can edit the sequence of the tweaks.
Help Contents Documenting designs Presentations How to... Animate an exploded view Reverse By Tweak Reverse By Interval Forward By Interval Forward By Tweak Play Forward Auto Reverse Play Reverse
Pause Record
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Presentation Tools
In presentation views, the Filter button in the browser toolbar provides a menu of filters for the browser display, including Tweak Components and Tweak Sequences. The Presentation toolbar contains tools for working in presentation views. Presentation Tools
Button Tool Create View Function Create a new presentation view of an assembly Move components to create exploded views Enter a value for the tweak, or select the direction and drag the component in the graphics window. Special Instructions
Tweak Component
Rotate view vector around the X, Y, or Z axis in increments Animate a tweak Record the animation in an AVI file
Animate
Working Smarter
You can use the following techniques to create presentation documents quickly and efficiently.
s
Use the browser to change the tweak selection set. Click a component in the browser to add it to or remove it from the selection set.
Use group to reorder tweaks in the Animation dialog box. If you are reordering several tweaks, group them first and move them together.
Tweak components by dragging the Direction triad. Drag an arrow on the Direction triad to tweak in that direction.
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Drawings
In This Chapter
Drawings are used to document parts and assemblies. This chapter provides an overview of the drawing tools in Autodesk Inventor 5 and the work flow for creating drawings. Detailed information about drawings is available in the Autodesk Inventor Help. References to specific information in Help are provided in the Work Flow section of this chapter.
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Autodesk Inventor links drawings to the underlying part models and assemblies. Any changes to a part are reflected in the drawing. You can also revise parts and assemblies by changing model dimensions while you are in a drawing. This two-way communication of changes helps ensure the documentation represents the latest version of a component.
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Key Features
Field text Enter information such as the part number, revision level, and material in the Properties dialog box. If you add field text tags to the title block, Autodesk Inventor displays the current text. Receive cues when the cursor changes in appearance to indicate that a different context menu is available. Load drawing sheets on demand. Only the sheets you activate in multiple-sheet drawings are loaded, not the entire drawing file. Reorder sheets and move views between sheets by dragging in the browser. Use ANSI, BSI, DIN, GB, ISO, and JIS drawing standards. You can also customize a drawing standard to comply with your companys own standards. Update drawings to reflect changes in the model. Revise a model in the drawing environment by changing model dimensions. Create drawing dimensions intuitively with this tool. Get help with dimensions and annotations that become disassociated. Display dimensions in dual unit values, such as English and metric. Dimension many baseline object or points at the same time.
Cursor cues Memory management Move sheets and views Drawing standards Bidirectional associativity General Dimension Design Doctor Alternative dimension Autodimension
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Work Flow
This section presents an overview of how to create drawings. The following is a reference to detailed information in Help about drawings. Additional references to information about specific tasks are provided throughout this section.
Help Contents Getting Started Preparing final drawings
Creating Drawings
Autodesk Inventor comes with a standard template to use as the starting point for your drawings. The default drawing template is determined by the drafting standard you select when you install Autodesk Inventor. Template files have the standard drawing extension (.idw). Autodesk Inventor stores template files in the Autodesk\Inventor5\ Templates folder.
NOTE When you select New Drawing from the drop-down menu next to the
New button, Autodesk Inventor looks for a file named Standard.idw in the Autodesk\Inventor5\Templates folder. You start with a drawing template when you create a new drawing. When you select File New or click the New button, choose a drawing template from the Default, English or Metric tab. The default drawing is a blank sheet of paper with a border and title block. The English and Metric tabs contain the templates for those units of measure.
Help Contents Documenting designs Drawings and views How to... Set up drawings
Customizing Drawings
Drawing templates can be customized. You can modify the drawing border and title block to comply with your companys specifications. Any changes apply only to the current drawing, unless you save them in a drawing template. You can create a custom drafting standard based on an existing standard. You save drawings with custom settings in the Autodesk\Inventor5\Templates folder.
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With a drawing template open on your screen, select Format Standards to display the Drafting Standards dialog box. With the Drafting Standards dialog box, you can create and modify drafting standards.
Help Contents Documenting designs Drawings and views How to... Set up drawings Set the drafting standard Create a custom drafting standard
The Format menu also contains tools to define borders, title blocks, and symbols, and to display the Dimension Styles and Text Styles dialog boxes.
Creating Views
With Autodesk Inventor, you create and manipulate a variety of views. The tools for creating and working with drawing views are located on the Drawing Management toolbar. The Create View tool displays the Create View dialog box. The Create View dialog box is used to add a design view from an assembly, and to create projected, auxiliary, section, detail, draft, and broken views. Projected view Projects from the base view to a desired location. The relationship of the projected view to the base view is determined by the orientation of the projected view. Projects from an edge or line in a base view. The resulting view is aligned with its base view. Creates a full, half, offset, or aligned section view from a base view. Creates a view projection line for an auxiliary or partial view. A section view is aligned with its base view. Creates and places a detailed drawing view of a specified portion of a base view. The view is created without an alignment to the base view. Creates a blank view with the sketch environment activated for drafting. You can import AutoCAD data into a draft view, and you can copy a draft view and paste it into the same or another drawing. Creates a view with breaks for situations where the component view exceeds the length of the drawing, or contains large areas of nondescript geometry, like the center portion of a shaft.
Detail view
Draft view
Broken view
Help Contents Documenting designs Drawings and views How to... Work with drawing views
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Rotating Views
You can rotate views by edge or by angle. Views rotate as rigid bodies, including any sketches. When a view is rotated, annotations maintain their associativity to the view and model geometry. Depending upon the drawing standard used, additional information may be provided in the View label indicating that the view is rotated out of its normal position.
Help Contents Documenting designs Drawings and views Reference... Drawing views Edit views Rotate View reference Help Index rotate view
NOTE When you rotate a view, if a section view cutting plane line is not
updated, you can edit the section line as you would edit a sketch, including constraints.
Adding Sheets
You can add multiple sheets to a drawing. Use the browser to move views between sheets. Only one sheet is active at a time; inactive sheets are dimmed. The first folder at the top of the browser is Drawing Resources. You can expand Drawing Resources to show the sheet formats, title blocks, borders, and sketched symbols that are available to use in the drawing. You can customize, add to, or delete items from Drawing Resources.
Help Contents Documenting designs Drawings and views How to... Set up drawings Work with drawing sheets Documenting Designs Drawings and views Reference... Drawing setup New sheet Help Index drawing resources
cursor touching Sheet 1 icon insertion bar indicates where view is displayed view dragged to Sheet 1
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You can specify how a dimension should look, capture the dimension style, and apply the style to any dimension in a drawing.
Snap indicator shows that you selected this dimension as the reference for aligning a new dimension As you drag the new dimension into position, the snap indicator turns on when you are aligned with the selected dimension
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Changing Dimensions
After you place a dimension, you can change the tolerance type, nominal value, tolerance, and fit. Options to make these changes are located in the Dimension Tolerance dialog box. The Dimension Tolerance dialog box is displayed when you double-click a dimension. When you select a tolerance type, Autodesk Inventor previews the dimension in the new tolerance type on the drawing. Enter a new nominal value for the dimension and set the precision If the nominal value of a model or drawing dimension is changed, Autodesk Inventor changes the value on the drawing but does not update the part or the assemblies. You can specify the display characteristics for dimension lines and arrowheads in drawings.
Help Contents Documenting designs Drawings and views Learn about... Dimensions Working with dimensions in drawings Help Index dimensions tolerance dimensions styles
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Annotating Drawings
In Autodesk Inventor, a full palette of drawing symbols and notes for annotating drawings is available. The symbols vary, depending on which drafting standard you use. Custom drawing elements, such as graphical symbols, standard notes, or revision blocks can be added to drawings.
Help Contents Documenting designs Drawings and views How to... Annotate drawings Help Index annotations
Tools for creating notes, symbols, center marks, centerlines, and balloons in drawings are located on the Drawing Annotation toolbar. The Parts List tool inserts a parts list into a drawing. Notes Add notes with the Text or Leader Text tool. Both Text and Leader Text use a word processor with minor formats such as font type, bold, and special symbols. Leader Text attached to geometry is associative, and moves with the drawing view. Add symbols with the appropriate symbol button. You can create leaders for symbols, and you can place a symbol for surface texture. You can copy and paste symbols for feature control frames, surface texture, datum IDs, datum targets, and weld notes, and user defined symbols with and without leaders. Add center marks with the Center Mark tool. The center mark extension lines are automatically sized to fit the geometry. Add centerlines with the Center Line tool, located on the Center Mark button menu. Autodesk Inventor supports three types of centerlines: bisector, centered pattern, and axial. Add balloons to individual parts or all parts at once with the Balloon tool. You can add balloons to a custom part after it is added to the parts list.
Symbols
Center marks
Centerlines
Balloons
NOTE For centered patterns, do not close a circle by selecting the starting point
as the ending point. Select each point once, and then right-click and select Create. Drag the endpoint of the line to the starting point to close the circle.
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Drawing Tools
The drawings tool set includes Drawing Management, Drawing Annotation, and Sketch toolbars.
Projected View
Auxiliary View
Section View
Detail View
Broken View
New Sheet
Draft View
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Baseline dimension Create multiple dimensions automatically Ordinate Dimension Set Ordinate Dimension Create an ordinal dimension set Create an ordinate dimension
Hole/Thread Notes Create a hole or thread note Available only for holes with a leader line created using the Hole feature tool in parts. Center Mark Create a center mark Create a centerline Creates an angle bisector Create a centerline for a circular pattern Surface Texture Symbol Weld Symbol Create a surface texture symbol Create a weld symbol
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Leader Text
Add a balloon to a part Add balloons to all the parts in a drawing Create a parts list
Parts List
Add a hole table for selected holes in a specified view Add a hole table for all holes in a selected view
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Sketch Toolbar
The Sketch toolbar in the Drawing Manager is similar to the Sketch toolbar used to create parts and assemblies. Sketch Toolbar
Button Tool Property Field Function Special Instructions
Create text field; display text from Select source for text. Properties menu or keyboard Define text format. input Only in title blocks. Insert text field Define text format.
Text
Line
Circle
Create circle with center point and radius Create circle tangent to three lines or curves Create ellipse
Arc
Create arc with three points Create arc with center point and two endpoints Create arc tangent to a line or curve at its endpoint
Rectangle
Create rectangle with diagonal points Create rectangle with three orthogonal points
Fillet
Create fillet by entering radius and clicking two lines or curves Create chamfer or broken edge
Chamfer
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Create a polygon
Mirror
Mirror sketch geometry across a centerline. Mirror one or more features at equal distances across a plane.
Place dimensions, overriding system dimensions, in one step Extend a line or curve to intersect with the nearest line, curve, or point Press and hold SHIFT to temporarily enable the Trim tool. Right-click and select Trim to switch tools. Press and hold SHIFT to temporarily enable the Extend tool. Right-click and select Extend to switch tools.
Trim
Move
Rotate
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Make a line or curve tangent to a curve Make points, lines, or curves coincident Make two curves concentric
Make a line horizontal; align points Make a line vertical; align points
Make points, lines, or curves fixed relative to the sketch coordinate system Make existing geometry symmetric Apply separately from Mirror constraint. Use Mirror to create new symmetrical sketches. To delete, position cursor over constraint and press DELETE.
Show Constraints
Fill/Hatch Insert fill/hatch into sketch regions Use to display cross Sketch Region in drawings sections. Insert AutoCAD file
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Working Smarter
s
Use drawing formats with predefined views. If you define views in a drawing template, the Drawing Manager prompts you for a file when you add a sheet. Autodesk Inventor automatically places the model in the view.
Use the Select filters. In addition to the Edge, Feature, and Part filters, you can specify various drawing elements for the Select filter.
Drawing formats override units of measure. If components in an assembly have different units, the drawing format overrides them. The model dimensions have consistent units in the drawing environment.
Create views on different sheets. When you create a new view, select the parent view, then click the New Sheet button to activate the new sheet. The view is previewed for placement.
Create nonaligned section views. Press and hold CTRL while placing section views to break the alignment. Use property field text. Title blocks can use the property fields of the drawing file to automatically populate title block fields.
Move views between sheets. Click a view in the browser and drag it to another sheet. The cursor must be on a sheet name or icon to enable drop.
Copy views or sheets between drawings. Right-click the view or sheet and select Copy. Then paste it into the other drawing.
Redline drawings. Use sketch overlay to redline drawings without affecting the drawing views or annotations.
View assembly model structure. Right-click a view and select Show Contents. The assembly structure is displayed under the sheet.
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In This Chapter
10
This chapter provides an overview of the Autodesk Inventor tools for managing, capturing, and tracking designs in a multiuser environment. Detailed information about collaboration is available in the Autodesk Inventor Help. References to specific information in Help are provided throughout this chapter.
s Introduction s Key features s Multiple user environment s Engineers Notebook s Design Assistant s Design Assistant tools s Working smarter
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Introduction
Autodesk Inventor supports collaborative work groups and concurrent design. It provides a framework for effective communication, and tools for managing files, capturing design information, and tracking designs. The use of Projects ensures that Autodesk Inventor can always find files and all referenced files. The Engineers Notebook and Design Assistant provide the means for capturing and tracking designs. For more information about Projects, see Projects in Autodesk Inventor on page 11.
What is collaboration?
Collaboration is cooperative work on a project by more than one person. Multiple users can work simultaneously in the context of the same assembly and share information with others. In the Autodesk Inventor concurrent design environment, a file reservation system warns others when someone is editing a file.
Help Contents Collaborating in teams
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Key Features
Collaborative Design Prioritized Search Paths Engineers Notebook Work in the context of an assembly simultaneously with other engineers and designers. Prioritize search paths in Projects to control which version of a file Autodesk Inventor opens. Copy a document or place a link to an external file in the notebook. The Engineers Notebook uses Object Linking and Embedding (OLE) technology. Create a visual history of a part or assembly by freezing the views in the notebook. Each time you make a revision, you can insert another view. Search for Files Search for files using Microsoft Windows Explorer by criteria such as cost center, part number, status, or other information you add to a file. Navigate the assembly hierarchy directly from Microsoft Windows Explorer without starting Autodesk Inventor. Organize files with Design Assistant by criteria such as project and status to create reports.
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Collaborative Environment
Autodesk Inventor supports collaboration. Multiple designers can work simultaneously in the context of the same assembly. The three basic scenarios for multiple user environments are: shared semi-isolated All files are stored on a server, and designers working on an assembly reference the same files from the server. Designers copy specific parts they are editing on to their local drives, and reference the rest of the parts from the server. Designers copy entire assemblies from the server to their local drives.
isolated
shared environment
semi-isolated environment
isolated environment
When an assembly is opened in each of these scenarios, the parts are referenced to the originals. If a file is edited by someone else, you wont see those changes until you update your version.
Help Contents Collaborating in teams How to... Work in a collaborative environment Use Autodesk Inventor in workgroups Collaborating in teams How to... Work in a collaborative environment Collaborate using Windows NetMeeting
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Designer A is editing version 36 of a part. Designer B opened the assembly at version 33.
Designer A is still editing version 36 of a part. Designer B refreshes the assembly, so the part is updated to version 35.
Reserving Files
Autodesk Inventor has a file reservation system that warns others when a file is being used. If one person tries to edit a file and another has it reserved, the file reservation feature issues a warning. The designer can open the reserved file, if necessary, and make changes. For example, if the person who reserved a file is out of the office, someone else can still access and change the file for a high priority project.
Help Contents Collaborating in teams How to... Work in a collaborative environment Use Autodesk Inventor in workgroups
You can open and save previous versions of files. If you save a previous version of a file, you can save it as a new file or overwrite the current version. When you save a previous version of a file, a message is displayed warning that you are overwriting a file.
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Engineers Notebook
The Engineers Notebook is a tool for creating notes and views to document the history of your design. The changes you make to a model are updated in the note view automatically. If you prefer to keep it from updating, you can freeze a view in the note. You can customize Engineers Notebook with a set of options. Among these options is one to keep the notes attached to geometry that you need to delete.
Help Contents Documenting designs Engineers Notebook
Creating Notes
The basic elements displayed in a note are the comment box and the view box. In notes, you can enter comments, paste text or illustrations from another program, or create a link to an external document. For example, you could paste in the calculations you made for a feature or create a link to an FEA analysis.
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Opening Notes
You can open a note by double-clicking the note in the browser or the note icon on the model. You open Engineers Notebook when you open a note. The notebook contains all notes for that part or assembly. Every note in a notebook can be accessed through the Engineers Notebook browser.
Organizing Notes
All design notes for a part or assembly are displayed in the Engineers Notebook for that model. It is a good idea to include the name of the feature in the note name. You can sort notes by Name, Author, Date, or Text. You can place notes in a designated folder in Engineers Notebook.
Engineers Notebook
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Design Assistant
Design Assistant is a standalone application for use inside or outside of Autodesk Inventor to find, track, and maintain your Autodesk Inventor files and related information files. It can track and manage OLE-linked and embedded files. Design Assistant integrates project path information when it searches for files. Using Design Assistant, you can create, view, edit, and print reports, such as Hierarchy or Design Properties, in text file format. To work with the properties of files that are currently open in Autodesk Inventor, use Design Assistant from within Autodesk Inventor. The Design Assistant dialog box opens with the active file and its referenced files displayed in the Properties mode browser. To work with many different files or groups of files in the same session, or to work with the links between files, open Design Assistant from Windows Explorer. The Design Assistant dialog box opens with the selected files displayed in the browser of the active mode. You can launch your installed viewer directly from Design Assistant for design tracking and working with design data outside Autodesk Inventor. When you use Design Assistant outside of Autodesk Inventor, the Manage option is available below the Properties option in the browser.
Help Index Design Assistant
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Design Properties
Every Autodesk Inventor file contains a set of design properties. Some are set automatically, such as creation date, while others can be set manually. You can set specific design properties, such as cost center or status, and copy design properties from one file to another. Some of the design properties can be used as criteria to create reports.
NOTE If a file is open in Autodesk Inventor and you need to change its
properties in Windows Explorer, first save the file in Autodesk Inventor to avoid losing unsaved changes to properties. Use the Properties dialog box to select a property group and the properties to display in Design Assistant, move a property between the Available Properties and Selected Properties, and arrange the order of properties in the Selected Properties list. You can manage which properties are displayed for a file, using the Select Properties to View dialog box.
Help Index Design Assistant properties How to... Set and change design properties
Creating Reports
With Design Assistant, you can create reports that list directory structure or files and their design properties. Design Assistant creates text documents that list each folder or file as a line item. The Hierarchy report presents the directory structure, listing the path names for each folder. The Design Property report uses a table format to list each file in the directory and its property values.
Help Index Design Assistant reports
Design Assistant
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Tracking Files
You can use the design properties you set in your Autodesk Inventor files to search for files with common properties. For example, you can search for files created during a specified period of time. You open the Find dialog box to initiate a search for Autodesk Inventor files and to set criteria and specify the search location. Your search criteria can be saved for repeated use. The search for files can be done from:
s s s s s
Design Assistant Autodesk Inventor Open dialog box Autodesk Inventor menu when an assembly file is open Windows Start menu Windows Explorer
Help Index Design Assistant finding files Find Autodesk Inventor files
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Open Folder
Find Files
Find Autodesk Inventor files based on properties Copy properties from one file to another
Refresh
Refresh the contents of displayed file Create the list of properties to be displayed Find all instances of a component Create a report showing the hierarchy of a folder or assembly file Create a report showing selected design properties of files Button located in Tools Reports. Button located in Tools Reports.
Customize
Where Used
Hierarchy Report
Properties
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Working Smarter
Engineers Notebook
s
Freeze views of a feature. The note view automatically captures the current state of the model, and is updated as changes are made to the model. Right-click the view and select Freeze to prevent updates. If you clear Freeze, the view is updated to reflect the current state of the model. Add views with each revision. If you revise a feature, create a new view and comment box in the note. Freeze the new view as part of the historical record. Retain notes for deleted geometry. From Tools Options Notebook, select Keep Deleted Notes. This option keeps notes for deleted geometry, not notes that you delete. Create an unattached note in your model. You can store miscellaneous information in an unattached note. Its also a shortcut to the Engineers Notebook. An unattached note is listed in a Notes folder in the browser. You can open the note and access the Engineers Notebook browser, which contains all notes for the model. Name your notes. Use descriptive names for each part in a large assembly. Use notes in assemblies. Create a note for each part, describing its function in an assembly. If you create the note when the part is active, the note stores in the part notebook and the assembly notebook. Preview notes. Pause the cursor over a note icon. The note text is displayed as a tooltip. Use folders for notes. If you have a lot of notes, for example, in a large assembly, use folders to organize notes into meaningful categories.
Design Assistant
s
Add properties information to templates. Create part, assembly, and drawing templates that contain basic information, such as project name and cost center. Set up physical properties in part templates to reflect common materials. Create custom properties. Create a custom property to track information for special reports.
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Index
A
adaptive assemblies, 76 adaptive technology, 78 Animation dialog box, 109 annotations in drawings, 119 assemblies bills of material (BOMs), 92 browser, using, 96 component visibility, 95 components, adding, 81 components, creating in place, 81 constraining, 96 creating, 79 design views, 90 editing, 80 file structures, planning, 95 grounded components, 80 interference, checking, 89 large, 78 restructuring, 91 viewing, 57 views, presentation, 105 working smarter, 95 assembly components creating in place, 81 demoting and promoting, 91 first, 79 grounded, 80 loading and updating, 95 moving, 80 assembly file templates, 9 assembly tools and toolbuttons, 93 Autodesk Point A, 21 Autodesk Streamline, 21 Autodesk Web page, 23 auxiliary views in drawings, 115
B
base features, 48 base solids, 59 editing, 61 tools and toolbuttons, 62 bends, sheet metal, 70 bills of material (BOMs), 92 browser, 6 browser filter, 58
C
center marks in drawings, 119 centerlines in drawings, 119 Change Arrowhead dialog box, 118 collaboration, 130 collaborative environments, 132 composite iMates, 78 constraints adaptive, 86 assemblies, 83, 96 iMates, 78 sketching, 30 symbols for sketching, 35 coordinate system, 58 Create iFeature dialog box, 100 Create In-Place Component dialog box, 79 Create Parts List dialog box, 120 Create View dialog box, 117 cuts, sheet metal, 68
D
databases, segmented, 78 degrees of freedom, viewing, 80 derived assemblies, 77, 82 derived parts, 77, 82
141
design assistant tools and toolbuttons, 139 working smarter, 140 Design Doctor, 20 design layouts, 78 Design Support System (DSS) components, 19 Design Views dialog box, 90 design views in drawings, 115 design-in-place, 78 detail views in drawings, 115 dialog boxes Animation, 109 Change Arrowhead, 118 Create iFeature, 100 Create In-Place Component, 79 Create Parts List, 120 Create View, 117 Design Views, 90 Dimension Styles, 115 Dimension Tolerance, 118 Drafting Standards, 115 Edit Dimension, 31, 37, 117 Edit Feature, 52 Edit Parts List, 120 Insert iFeature, 101, 102 Interference Detected, 89 New file, 49 Place Constraint, 83 Properties, 80, 113 Resolve Link, 14, 15 Select Properties to View, 137 Text Styles, 115 Tweak Component, 106 dialog boxes, using, 7 Dimension Styles dialog box, 115 Dimension Tolerance dialog box, 118 dimensioning sketches, 30 dimensions driven, 31 model, in drawings, 117 docking browsers and toolbars, 6 draft views in drawings, 115 Drafting Standards dialog box, 115 drafting standards in drawings, 114 drafting standards in templates, 10 drawing files (*.dwg), managing, 16 drawing templates, 9 drawings adding sheets, 116 annotating, 119 creating, 112, 113 customizing, 114 dimensions, creating, 117 parts lists, creating, 120 plotting and printing, 120 sketch overlays, 120 templates, 114
drawings (continued) tools, annotation, 122 tools, drawing management, 121 tools, sketch, 124 views, creating, 115 working smarter, 124 driven dimensions, 31 DSS (Design Support System), 19
E
Edit Dimension dialog box, 31, 37, 117 Edit Feature dialog box, 52 Edit Parts List dialog box, 120 Engineers Notebook creating, 134 working smarter, 140 English and metric, 78 environments 3D sketching, 40 assembly, 76 collaborative, 132 drawing, 112 part modeling, 47 sheet metal, 64 sketching, 27 solid modeling, 60
F
faces, sheet metal, 67 faces, splitting, 54 features base, 48, 50 editing, 52 patterns, 54 persistent, 46 placed, 53 swept, 41 tools for creating, 55 work, 50 field text in drawings, 113 files concurrently used, reserving, 133 previous versions, opening, 133 referenced, 132 flanges, sheet metal, 69 flat patterns for sheet metal, 64, 70
G
Getting Started, online, 19
H
Help, 19 hole features, 53 holes, sheet metal, 68
142
I
iFeature catalogs, 99 iFeatures, 98 catalog, using, 101 creating, 100 file type, 101 inserting, 101 working smarter, 102 iMates, 78, 81 import/export data AutoCAD (*.dwg), 16 Mechanical Desktop (*.dwg), 17 SAT (*.sat), 17 STEP (*.stp, *.ste, *.step), 18 Insert iFeature dialog box, 101, 102 interfaces, component, 78, 81 Interference Detected dialog box, 89
presentation templates, 9 presentation views, 105, 110 printing drawings, 120 profiles, 26 projected views in drawings, 115 Projects file system creating projects, 12 opening projects, 13 path types, 14 setting projects folders, 11 Properties dialog box, 80, 113
R
RedSpark, 21 Resolve Link dialog box, 14, 15 restructuring assemblies, 91
S L
Learning Autodesk Inventor, 22 seams, sheet metal, 70 section views in drawings, 115 segmented databases, 78 Select mode, 58 Select mode, using, 8 Select Properties to View dialog box, 137 sheet metal bends, 65, 70, 74 cuts, 68 design elements, 74 environment, 64 faces, 65, 67 flanges, 65, 69 flat patterns, 64, 65, 70 holes, 68 models, creating, 65 seams, 70 settings, 66 stamped features, 64 templates, 9 sheet metal tools and toolbuttons, 72 sheets, drawing, 116 sketch environment, 28 Sketch mode, using, 8 sketch overlays in drawings, 120 sketch planes, 52 sketched features, 46 sketched features, adding to models, 52 sketches, 26, 28 constraining, 30 constraint symbols, 35 dimensioning, 30 geometry styles, 28 modifying, 29, 31 precise values, 28 sharing, 58 tools and toolbuttons, 32 viewing, 57 working smarter, 36
N
New file dialog box, 49
P
parameters, 30 parent/child parts in models, 52 part file templates, 9 part models, 46 base features, 50 creating, 48, 49 editing in drawings, 112, 117 feature-based, 46 holes, adding, 53 modifying, 52 parent/child relationships, 52 pattern features, 54 placed features, 53 planning, 48 sketch planes, 52 sketched features, 52 splitting faces, 54 templates, creating for files, 49 tools and toolbuttons, 53, 55 views tools and toolbuttons, 57 working smarter, 58, 62 path sketches, 41, 42 bends, 42 positioning, 43 pattern features, 46 persistent features, 46 Place Constraint dialog box, 83 placed features, 46 plotting drawings, 120 Point A, Autodesk, 21 precise values in sketches, 29
143
sketching tools, 3D, 43 solid modeling environment, 60 solids, 46, 61 stamped features in sheet metal, 64 Streamline, Autodesk, 21 sweep features, 42 symbols in drawing annotations, 119
V
views animating exploded, 108 exploded assembly, 105 moving in drawings, 116 presentation view toolbuttons, 110 presentation, creating, 106 rotating, 116 trails in exploded, 108 working smarter, 110 views tools and toolbuttons, 57 Visual Syllabus, 20
T
templates, drawing, 114 templates, Inventor file, 9 Text Styles dialog box, 115 title blocks in drawings, 114 toolbars, using, 6 tools and toolbuttons, 55 assembly, 93 base solids, 62 design assistant, 139 drawing annotation, 122 drawing management, 121 drawing sketch, 124 presentation views, 110 sheet metal, 72 sketching, 32 training and information, 22, 23 tutorials, online, 20 Tweak Component dialog box, 106 tweaking components, 106
W
Web page, Autodesk, 23 Whats New in this release, 20 work features, 46, 50 work features, adaptive, 44 working smarter assemblies, 95 design assistant, 140 drawings, 124 Engineers Notebook, 140 iFeatures, 102 part models, 58, 62 presentation views, 110 sheet metal, 74 sketching, 36
U
user interface, 5
144
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