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Electronic Game

This document describes an electronic scoring game that can be played alone or with friends. The game uses a timer integrated circuit, decade counters, and a 7-segment display to keep score. Players take turns pressing buttons to increment or decrement the counter, with the goal of being the first to reach a score of 100. The circuit resets before each new game or turn, and a display button allows the current score to be viewed. Multiple players can participate by each taking a turn to score until one reaches 100 points.

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Karanpal Singh
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0% found this document useful (0 votes)
59 views1 page

Electronic Game

This document describes an electronic scoring game that can be played alone or with friends. The game uses a timer integrated circuit, decade counters, and a 7-segment display to keep score. Players take turns pressing buttons to increment or decrement the counter, with the goal of being the first to reach a score of 100. The circuit resets before each new game or turn, and a display button allows the current score to be viewed. Multiple players can participate by each taking a turn to score until one reaches 100 points.

Uploaded by

Karanpal Singh
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Electronic Scoring Game

You can play this game alone or with your friends. The circuit comprises a timer IC, two decade
counters and a display driver along with a 7-segment display. The game is simple. As stated above,
it is a scoring game and the competitor who scores 100 points rapidly (in short steps) is the winner.
For scoring, one has the option of pressing either switch S2 or S3. Switch S2, when pressed, makes
the counter count in the forward direction, while switch S3 helps to count downwards. Before
starting a fresh game, and for that matter even a fresh move, you must press switch S1 to reset the
circuit. Thereafter, press any of the two switches, i.e. S2 or S3. On pressing switch S2 or S3, the
counter’s BCD outputs change very rapidly and when you release the switch, the last number
remains latched at the output of IC2. The latched BCD number is input to BCD to 7-segment
decoder/driver IC3 which drives a common-anode display DIS1. However, you can read this
number only when you press switch S4. The sequence of operations for playing the game between,
say two players ‘X’ and ‘Y’, is summarised below:

1. Player ‘X’ starts by momentary pressing of reset switch S1 followed by pressing and releasing of
either switch S2 or S3. Thereafter he presses switch S4 to read the display (score) and notes down
this number (say X1) manually.
2. Player ‘Y’ also starts by momentary pressing of switch S1 followed by pressing of switch S2 or
S3 and then notes down his score (say Y1), after pressing switch S4, exactly in the same fashion as
done by the first player.
3. Player ‘X’ again presses switch S1 and repeats the steps shown in step 1 above and notes down
his new score (say, X2). He adds up this score to his previous score. The same procedure is repeated
by player ‘Y’ in his turn.
4. The game carries on until the score attained by one of the two players totals up to or exceeds 100,
to be declared as the winner.
Several players can participate in this game, with each getting a chance to score during his own
turn. The assembly can be done using a multipurpose board. Fix the display (LEDs and 7-segment
display) on top of the cabinet along with the three switches. The supply voltage for the circuit is 5V.

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