Projectile Motion, General Solution: Projectile Motion Curved Motion Physics Contents Index Home
Projectile Motion, General Solution: Projectile Motion Curved Motion Physics Contents Index Home
Example:
vo = 40.0 m/s
theta = 35 degrees
Components of original velocity:
The usual first step in this
investigation is to find the x
and y components for the
original velocity.
General:
X component of original velocity:
vox = vocos(theta)
Example:
In the x direction:
vox = vocos(theta)
vox = (40.0)(0.8191)
vox = 32.76
In the y direction:
voy = vosin(theta)
voy = (40.0)(0.5735)
voy = 22.94
voy = 22.9 m/s
vf = vo + at
Subscript it for y:
Solve it for t:
t = (vfy - voy) / ay
If the original y velocity and the y acceleration, i. e., the acceleration due to gravity,
are plugged into the above equation, it will solve for the amount of time that passes
from the moment of release to the moment when the projectile is at the top of its
flight.
Example:
Start with:
t = (vfy - voy) / ay
t = -22.9 / -9.8
t = 2.33
t = 2.3 s
In this example 2.3s of time passes while the projectile is rising to the top of the
trajectory.
General:
Here is the displacement formula:
d = vot + 0.5at2
If now we plug in the half time of flight, which was found above, we will solve for the
height of the trajectory, since the projectile is at its maximum height at this time.
Example:
Starting with:
dy = 26.75
dy = 27 m
Example:
t = 2(2.33 s)
t = 4.66
t = 4.7 s
General:
Let us start with the general displacement formula:
d = vot + 0.5at2
Since we are working in the x direction, we should subscript this equation for x:
Now, since the acceleration in the x direction is 0.0 m/s 2, the second term in the above
equation drops out, and we are left with:
dx = voxt
The velocity in the x direction does not change. The projectile maintains its original x
velocity throughout its entire flight. So, the original x velocity is the only x velocity
the projectile will have. We could, therefore, think of the last equation as:
dx = vxt
If we plug in the original x velocity for vx and the total time of flight for t, we will
solve for the horizontal displacement, or range, of the trajectory.
Example:
As shown in the general section above, start with:
dx = vxt
Plug in values. Remember that the x velocity is constant and always equal to its
original value and that the time here is the total time of flight.
dx = 152.84
dx = 150 m