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Animating Using Inventor Studio: Animation of A Simple Assembly

The document provides instructions for animating an assembly in Autodesk Inventor Studio. It describes animating the linear movement of two boxes (Box1 and Box2) along the X and Y axes over specified time intervals using the Animate Constraints tool. The procedure involves defining the paths for each box, setting the animation timeline length, playing the animation, and rendering the animation as an AVI file to view the completed animation.

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0% found this document useful (0 votes)
329 views

Animating Using Inventor Studio: Animation of A Simple Assembly

The document provides instructions for animating an assembly in Autodesk Inventor Studio. It describes animating the linear movement of two boxes (Box1 and Box2) along the X and Y axes over specified time intervals using the Animate Constraints tool. The procedure involves defining the paths for each box, setting the animation timeline length, playing the animation, and rendering the animation as an AVI file to view the completed animation.

Uploaded by

Rocío Quijada
Copyright
© Attribution Non-Commercial (BY-NC)
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Download as DOC, PDF, TXT or read online on Scribd
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ANIMATING USING INVENTOR STUDIO

PART I

By Neha Gidwani

The objective of this tutorial is to make animations using Autodesk Inventor Studio.

Animation of a simple assembly


In this tutorial we will learn how to make animations in a sequence, using the Animate
Constraints tool.

The assembly consists of a base and two boxes, which are made to translate along the
global X and Y-axis. The red box will be referred to as Box1 and the blue one will be
referred to as Box2.

Tools used to make an animation using Inventor Studio:

The timeline shows the time elapsed corresponding to the action. Using the click and
drag option one can advance in the animation from one position to the next. There is also
an Action Editor which can be used to edit actions.

This tool can be used to animate the position and rotation of components.

1
This tool can be used to specify the visibility of the component during a given time
frame.

This tool is used to animate linear or angular constraint values.

This tool can be used to specify an active camera for playback.

This tool is used to render the animation which can be saved as an ‘avi’ file to view later
as well.

Procedure:

1. Download the zip folder ‘Animate.zip’ from the website http://leake.ge.uiuc.edu .


Create a new folder and extract the contents of the zip file (Assembly.iam) into the
folder.

Figure 1

2. From the Menu bar select Applications and select Inventor Studio.

2
Figure 2
4. In the panel bar select Animate Constraints . This opens an
Animate Constraints dialog box as shown in Figure 3.

Figure 3

In the browser bar, expand the + sign of Box:1 and select Trans_x1 as shown in
Figure 4.

Figure 4

In the Animate Constraints dialog box, change d0 from 0 to -30 mm as shown in


Figure 5 and Set End Time to Current Time equal to 3 seconds and click Ok.

3
Figure 5

In the browser bar, right click on Trans_y1 and select Animate Constraints as
shown in Figure 6.

Figure 6

This opens an Animate Constraints dialog box, change d0 from -22.5 to -12.5
mm, and select Specify Start Time and change Set Start Time to Current
Time to 3 seconds and change Set End Time to Current Time to 6
seconds and click Ok.

Figure 7

4
In the browser panel, right click on Trans_x1 and select Animate Constraints.
This opens an Animate Constraints dialog box, change d0 from -30 to -90 mm,
and select Specify Start Time and change Set Start Time to Current Time
to 6 seconds and change Set End Time to Current Time to 10 seconds and
click Ok.

Figure 8

Again, right click on Trans_x1 and select Animate Constraints. Enter the values
in the open dialog box as indicated in Figure 9 and click Ok.

Figure 9
In the browser panel, expand the + sign of Box:2 and select Trans_y2 as shown in
Figure 10.

5
Figure 10
Now, right click on Trans_y2 and select Animate Constraints. Enter the values
in the open dialog box as indicated in Figure 11 and click Ok.

Figure 11

Now, right click on Trans_x2 and select Animate Constraints. Enter the values
in the open dialog box as indicated in Figure 12 and click Ok.

Figure 12

6
Now we have defined the paths for both the boxes and we proceed with the steps
to make the animation.
5. In the Animation Timeline dialog box select Animation Options . This opens

an Animation Options dialog box, click Fit to Current Animation which


changes the length of the timeline from (standard) 30 to 15 seconds and click Ok.

Figure 13
6. On the Animate Timeline dialog box, select Go to Start and then click Play
.
7. In order to record the animations select Render Animation
from the panel bar. This opens a Render Animation dialog box.
Click on Select Output Size and change the size to 320 X 240 as shown in
Figure 14.

Figure 14
Under the Output tab select , this opens a Save dialog box, enter a filename
‘Animation1’ and click Save.

Figure 15

7
In the Render Animation dialog box, under Time range select Specified Time
Range , so that the length of the clip is 15 seconds. Now click Render
. This opens a Video Compression dialog box, select Ok.

Figure 16

A Render Output window opens, in which the animation is rendered frame by


frame. This process may take some time, and you have to wait for all the frames
to be rendered to view the entire animation in an ‘avi’ file.

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