ECE 355: Software Engineering: Instructor: Kostas Kontogiannis
ECE 355: Software Engineering: Instructor: Kostas Kontogiannis
Instructor:
Kostas Kontogiannis
1
Course outline
• Unit 1: Software Engineering Basics
Unit 2: Process Models and Software Life Cycles
• Unit 3: Software Requirements
• Unit 4: Unified Modeling Language (UML)
• Unit 5: Design Basics and Software Architecture
• Unit 6: OO Analysis and Design
• Unit 7: Design Patterns
• Unit 8: Testing and Reliability
• Unit 9: Software Engineering Management and Economics
2
Reference
• These slides are based on:
– Lecture slides by Ian Summerville, see
http://www.comp.lancs.ac.uk/computing/resources/ser/
3
Overview
• Build-and-fix model
• Waterfall model
• Rapid prototyping model
• Incremental model
• Evolutionary
• Synchronize-and-stabilize model
• Spiral model
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Software Life-Cycle Models
• Life-cycle model (also, process model)
• The software development and operation activities and their ordering
– Requirements elicitation
– Specification
– Design
– Implementation
– Integration
– Maintenance phase
– Retirement
– …
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What Is a Software Engineering
Process?
A process defines Who is doing What, When and How in
the development of a software system
– Roles and workflows
– Workproducts
– Milestones
– Guideline
– …
6
Process vs. Product
Process Automation
Tools
model
Template
Participants
People Project
Result
Product
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An Effective Process ...
• Provides guidelines for efficient development of
quality software
• Reduces risk and increases predictability
• Captures and presents best practices
– Learn from other’s experiences
– Mentor on your desktop
– Extension of training material
• Promotes common vision and culture
• Provides roadmap for applying tools
• Delivers information on-line, at your finger tips
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Lightweight vs. Heavyweight
Processes
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Process choice
• Process used should depend on type of
product which is being developed
– For large systems, management is usually the
principal problem so you need a strictly
managed process. For smaller systems, more
informality is possible.
• High costs may be incurred if you force an
inappropriate process on a development
team
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©Ian Sommerville 1995 [modified]
Build and Fix Model
• Properties
– No planning or analysis
– The working program is the only
workproduct
• Advantage
– Appropriate for small programs written by
one person
• Disadvantage
– Understandability and maintainability
decrease rapidly with increasing program
size
– Totally unsatisfactory
– Need a life-cycle model
• “Game plan”
• Phases
• Milestones
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Waterfall Model
• Characterized by
– Sequential steps (phases)
– Feedback loops (between two phases in
development)
– Documentation-driven
• Advantages
– Documentation
– Maintenance easier
• Disadvantages
– Complete and frozen specification document up-
front often not feasible in practice
– Customer involvement in the first phase only
– Sequential and complete execution of phases often
not desirable
– Process difficult to control
– The product becomes available very late in the
process
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Rapid Prototyping Model
Rapid prototyping phase followed by waterfall
• Do not turn the rapid prototype into the product
– Rapid prototyping may replace the specification phase—never the design phase
–
Comparison:
• Waterfall model—try to get it right the first time
– Rapid prototyping—frequent change, then discard
–
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Advantages and Disadvantages
• Advantages
– Requirements better specified and validated
– Early feasibility analysis
– Strong involvement of the customer in the prototyping phase
• Disadvantage
– Higher development effort
– Danger that due to schedule slip, the prototype becomes part of
the product
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Incremental
Release 1
Design Coding Test Deployment
Requirements
Release 2
Design Coding Test Deployment
Release 3
Design Coding Test Deployment
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Evolutionary
Version 1
Requirements Design Coding Test Deployment
Version 1
Requirements Design Coding Test Deployment
Version 1 Feedback
Requirements Design Coding Test Deployment
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Spiral model
• Waterfall model plus risk analysis preceding each
phase and evaluation following each phase
• Prototyping for high-risk specifications
• Radial dimension: cumulative cost to date
• Angular dimension: progress through the spiral
• If all risks cannot be resolved, the project is
immediately terminated
• Appropriate only for big projects (high
management overhead)
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Spiral model
Determine objectives
Evaluate alternatives
alternatives and identify, resolve risks
constraints Risk
analysis
Risk
analysis
Risk
analysis Opera-
Prototype 3 tional
Prototype 2 protoype
Risk
REVIEW analysis Proto-
type 1
Requirements plan Simulations, models, benchmarks
Life-cycle plan Concept of
Operation S/W
requirements Product
design Detailed
Requirement design
Development
plan validation Code
Design Unit test
Integration
and test plan V&V Integration
Plan next phase test
Acceptance
Service test Develop, verify
next-level product
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Process model risk problems
• Waterfall
– High risk for new systems because of specification and
design problems
– Low risk for well-understood developments using familiar
technology
• Prototyping
– Low risk for new applications because specification and
program stay in step
– High risk because of lack of process visibility
• Evolutionary and Spiral
– Middle ground between waterfall and prototyping
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Hybrid process models
• Large systems are usually made up of several
sub-systems
• The same process model need not be used for
all subsystems
• Prototyping for high-risk specifications
• Waterfall model for well-understood
developments
• Taylor the process to a problem
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Use of the Models in Practice
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Process improvement
• The fundamental problem with software
– The software process is badly managed
• Understanding existing processes
• Introducing process changes to achieve
organisational objectives which are usually
focused on quality improvement, cost
reduction and schedule acceleration
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©Ian Sommerville 1995 [modified]
Reference
• These slides are based on:
– Lecture slides by Ian Summerville, see
http://www.comp.lancs.ac.uk/computing/resources/ser/
25
Rational Unified Process – Main
Characteristics
• Iterative and incremental
• Use-case-driven
• Architecture-centric
• Uses UML as its modeling notation
• Process framework
– Comprehensive set of document templates, process
workflow templates, and process guidelines
– Distributed by IBM/Rational on a CD
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Rational Unified Process Is Use-
Case-Driven
• Use cases are concise, simple, and understandable by a
wide range of stakeholders
– End users, developers and acquirers understand functional
requirements of the system
• Use cases drive numerous activities in the process:
– Creation and validation of the design model
– Definition of test cases and procedures of the test model
– Planning of iterations
– Creation of user documentation
– System deployment
• Use cases help synchronize the content of different models
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Rational Unified Process Is
Architecture-Centric
• Architecture is the focus of the elaboration phase
– Building, validating, and baselining the architecture constitute the
primary objective of elaboration
• The Architectural Prototype validates the architecture and
serves as the baseline for the rest of development
• The Software Architecture Description is the primary
artifact that documents the architecture chosen
• Other artifacts derive from architecture:
– Design guidelines including use of patterns and idioms
– Product structure
– Team structure
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Representing Architecture: The
4+1 View Model
Logical Implementation
View View
Analysts/
End-user Programmers
Designers
Structure Functionality Software management
Use-Case
View
Process Deployment
View View
System Integrators System Engineering
Performance System topology
Scalability Delivery, installation
Throughput communication
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Process Architecture - Lifecycle
Phases
Inception Elaboration Construction Transition
time
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Phase Boundaries Mark Major
Milestones
Inception Elaboration Construction Transition
time
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Iterations and Phases
Inception Elaboration Construction Transition
Requirements realized by
Use-Case
Model
Analysis &
Design implemented by
Design
Model
Implementation verified by
Implementation
Model
Test
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Test
Model
RUP Overview
Phases
Process Workflows Inception Elaboration Construction Transition
Business Modeling
Requirements
Architecture & Design
Implementation
Test
Deployment In an iteration,
you walk through
Supporting Workflows all workflows
Configuration Mgmt
Management
Workflows group
activities logically Environment
Preliminary Iter. Iter. Iter. Iter. Iter. Iter. Iter.
Iteration(s) #1 #2 #n #n+1 #n+2 #m #m+1
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Iterations
XP Overview
Characteristics
Planning Every 2-3
weeks • Evolutionary development
• Collection of 12 „Best
Write tests
Practices“
• Focus on working code that
Pair Programming implements customer needs
Release
+ Refactoring
(rather than documents)
• Testing is a crucial element of
Test
the process
• Focus on flexibility and
Min.
Integration
daily efficiency of the process
• Designed for small teams (<10)
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XP Practices (I)
• The planning game
– Stakeholder meeting to plan the next iteration
– Business people decide on business value of features
– Developers on the technical risk of features and predicted effort
per feature
• Small releases
– Start with the smallest useful feature set; release early and often,
adding a few features each time
• Metaphor
– Each project has an organizing metaphor, a providing easy to
remember naming conventions
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XP Practices (II)
• Simple Design
– Always use the simplest possible design that gets the job done
(runs the tests and states intentions of the programmer)
– No speculative genericity
• Testing
– Test-first: write test, then implement it
– Programmers write unit tests and customers write acceptance tests
• Refactoring
– Refactoring is done continuously; the code is always kept clean
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XP Practices (III)
• Pair programming
– All production code written by two programmers
– One programmer is thinking about implementing the current
method, the other is thinking strategically about the whole system
– Pairs are put together dynamically
• Collective code ownership
– Any programmer that sees an opportunity to add value to any
portion of the code is required to do so at any time
• Continuous integration
– Use of version and configuration management (e.g., CVS)
– All changes are integrated into the code-base at least daily
– The tests have to run 100% before and after the integration
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XP Practices (IV)
• 40-h week
– Programmers go home on time
– Overtime is a symptom of a serious problem
– No errors by tired developers; better motivated developers
• On-site customer
– Development team has continuous access to a real life
customer/user
• Coding standards
– Everyone codes to the same standards
– Ideally, you should not be able to tell by looking at it who has
written a specific piece of code
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XP Advantages
• Integrated, simple concept
• Low management overhead (no complicated procedures to
follow, no documentation to maintain, direct
communication, pair programming)
• Continuous risk management (early feedback from the
customer)
• Continuous effort estimation
• Emphasis on testing; tests help in evolution and
maintenance
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XP Disadvantages
• Appropriate for small teams (up to 10 developers)
only (does not scale)
• Large development groups may require more
structures and documents
• If maintainers are not the people that developed
the code, good documentation is necessary
• Generic design may be necessary to enable
expected future development
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Reading
• RUP
– Craig Larman, Applying UML and Patterns: An Introduction to Object-Oriented
Analysis and Design and the Unified Process, Prentice-Hall, 2002 (2nd edition)
– Kendall Scott. The Unified Process Explained. Addison Wesley, 2001
• Agile development
– Kent Beck, Extreme Programming: Explained, Addison-Wesley, 1999
– R. Jeffries, C. Hendrikson, A. Anderson, Extreme Programming Installed,
Addison-Wesley, 2001
• http://member.netease.com/~wooce/tip/se/
– Alistair Cockburn, Agile Software Development, Addison-Wesley 2002
• Online-Ressourcen
– http://www.xprogramming.com
– http://www.xprogramming.org
– http://groups.yahoo.com/group/extremeprogramming
– http://c2.com
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Process improvement stages
• Process analysis
– Model and analyse (quantitatively if possible) existing processes
• Improvement identification
– Identify quality, cost or schedule bottlenecks
• Process change introduction
– Modify the process to remove identified bottlenecks
• Process change training
– Train staff involved in new process proposals
• Change tuning
– Evolve and improve process improvements
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©Ian Sommerville 1995
Software process improvement
initiatives
• Capability maturity model (CMM)
– http://www.sei.cmu.edu/cmm/cmms/cmms.html
• ISO 9000-series
• ISO/IEC 15504 – Standard for Software
Process Assessment (SPICE)
– http://www-sqi.cit.gu.edu.au/spice/
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©Steven Schach 2002 [modified]
Capability Maturity Model
• A set of strategies for improving the software process
– SW–CMM for software
– P–CMM for human resources (“people”)
– SE–CMM for systems engineering
– IPD–CMM for integrated product development
– SA–CMM for software acquisition
• These strategies are being unified into CMMI (capability
maturity model integration)
• Developed by Software Engineering Institute (SEI)
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©Steven Schach 2002 [modified]
SW–CMM
• A strategy for improving the software process
• Put forward in 1986 by the SEI
• Fundamental ideas:
– Improving the software process leads to
• Improved software quality
• Delivery on time, within budget
– Improved management leads to
• Improved techniques
• Five levels of “maturity” are defined
• Organization advances stepwise from level to level
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©Steven Schach 2002
Level 1. Initial Level
• Ad hoc approach
– Entire process is unpredictable
– Management consists of responses to crises
• Most organizations world-wide are at level 1
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©Steven Schach 2002
Level 2. Repeatable Level
• Basic software management
– Management decisions should be made on the basis of previous
experience with similar products
– Measurements (“metrics”) are made
– These can be used for making cost and duration predictions in the
next project
– Problems are identified, immediate corrective action is taken
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©Steven Schach 2002
Level 3. Defined Level
• The software process is fully documented
– Managerial and technical aspects are clearly defined
– Continual efforts are made to improve quality, productivity
– Reviews are performed to improve software quality
– CASE tools are applicable now (and not at levels 1 or 2)
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©Steven Schach 2002
Level 4. Managed Level
• Quality and productivity goals are set for
each project
– Quality, productivity are continually monitored
– Statistical quality controls are in place
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©Steven Schach 2002
Level 5. Optimizing Level
• Continuous process improvement
– Statistical quality and process controls
– Feedback of knowledge from each project to
the next
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©Steven Schach 2002
SW–CMM Summary
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©Steven Schach 2002
Software metrics
• Any type of measurement which relates to a
software system, process or related
documentation
– Lines of code in a program, number of person-days
required to develop a component
• Allow the software and the software process to
be quantified
• Should be captured automatically and monitored
if possible
53
©Ian Sommerville 1995 [modified]
Product quality metrics
• A quality metric should be a predictor of
product quality
• Most quality metrics are design quality metrics
and are concerned with measuring the coupling
or the complexity of a design
• The relationship between these metrics and
quality has to be judged by a human (no automatic
connection to quality possible)
• Outliers may point to problems
• There are no “magic thresholds,” rather the trend of
metrics over time needs to be monitored
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©Ian Sommerville 1995 [modified]
Traditional Software Metics
• Coupling metrics (associated with a structure chart in Yourdon's
Structured Design)
– High number of calling functions or called functions suggests high coupling
• Cyclomatic complexity is a measure of control structure complexity
– Metric has two drawbacks
• It is inaccurate for data-driven programs as it is only
concerned with control constructs.
• It places the same weight on nested and non-nested loops.
Deeply nested structures, however, are usually harder to understand.
• Oviedo's metric modifies this to take data
references into account
– C = aE +bN
(with N external data entities, E edges to the data entities and constants a,b)
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©Ian Sommerville 1995 [modified]
Metrics for Object-Oriented
Software
• Traditional (still usable)
– Cyclomatic complexity (CC)
• New OO metrics
– Coupling
• Coupling between objects (CBO)
• Depth of inheritance tree (DIT)
• …
– Cohesion
• Lack of cohesion of methods (LCOM)
• …
– Complexity
• Weighted methods per class (WMC)
• …
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Classes of process measurement
(Process Metrics)
• Time taken for process activities to be
completed
– E.g. Calendar time or effort to complete an activity or
process
• Resources required for processes or activities
– E.g. Total effort in person-days
• Number of occurrences of a particular event
– E.g. Number of defects discovered
• Process improvement requires process measurement!
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©Ian Sommerville 1995 [modified]
Goal-Question-Metric Paradigm
• Goals
– What is the organisation trying to achieve? The objective
of process improvement is to satisfy these goals
• Questions
– Questions about areas of uncertainty related to the goals.
You need process knowledge to derive these
• Metrics
– Measurements to be collected to answer the questions
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©Ian Sommerville 1995 [modified]