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Slides3 05

This document summarizes key concepts about file handling and dynamic memory allocation in C programming. It discusses opening, reading from, and writing to files using functions like fopen, fprintf, fgets, and fclose. It also covers dynamically allocating memory at runtime using malloc and free to avoid fixed-size arrays, and the importance of checking for errors from functions like fopen and malloc. Structures are introduced as a way to create custom data types in C using typedef.

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0% found this document useful (0 votes)
23 views

Slides3 05

This document summarizes key concepts about file handling and dynamic memory allocation in C programming. It discusses opening, reading from, and writing to files using functions like fopen, fprintf, fgets, and fclose. It also covers dynamically allocating memory at runtime using malloc and free to avoid fixed-size arrays, and the importance of checking for errors from functions like fopen and malloc. Structures are introduced as a way to create custom data types in C using typedef.

Uploaded by

coolrane
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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C Programming - Lecture 3

• File handling in C - opening and closing.


• Reading from and writing to files.
• Special file streams stdin, stdout & stderr.
• How we SHOULD read input from the user.
• What are STRUCTURES?
• What is dynamic memory allocation?
File handling in C
• In C we use FILE * to represent a pointer to a file.
• fopen is used to open a file. It returns the special
value NULL to indicate that it couldn't open the file.

FILE *fptr;
char filename[]= "file2.dat";
fptr= fopen (filename,"w");
if (fptr == NULL) {
fprintf (stderr,
“ERROR”);
/* DO SOMETHING */
}
Modes for opening files
• The second argument of fopen is the mode in
which we open the file. There are three
• "r" opens a file for reading
• "w" opens a file for writing - and writes over all
previous contents (deletes the file so be
careful!)
• "a" opens a file for appending - writing on the
end of the file
The exit() function
• Sometimes error checking means we want
an "emergency exit" from a program. We
want it to stop dead.
• In main we can use "return" to stop.
• In functions we can use exit to do this.
• Exit is part of the stdlib.h library
exit(-1);
in a function is exactly the same as
return -1;
in the main routine
Writing to a file using fprintf
• fprintf works just like printf and sprintf except
that its first argument is a file pointer.
FILE *fptr;
fptr= fopen ("file.dat","w");
/* Check it's open */
fprintf (fptr,"Hello World!\n");

• We could also read numbers from a file using


fscanf – but there is a better way.
Reading from a file using fgets
• fgets is a better way to read from a file
• We can read into a string using fgets

FILE *fptr;
char line [1000];
/* Open file and check it is open */
while (fgets(line,1000,fptr) != NULL) {
printf ("Read line %s\n",line);
}
fgets takes 3 arguments, a string, a maximum
number of characters to read and a file pointer.
It returns NULL if there is an error (such as EOF)
Closing a file
• We can close a file simply using fclose and the
file pointer. Here's a complete "hello files".
FILE *fptr;
char filename[]= "myfile.dat";
fptr= fopen (filename,"w");
if (fptr == NULL) {
printf ("Cannot open file to write!\n");
exit(-1);
}
fprintf (fptr,"Hello World of filing!\n");
fclose (fptr);
Great Muck-Ups in C #72 of 100
• We use the file pointer to close the file - not the
name of the file

FILE *fptr;
fptr= fopen ("myfile.dat","r");
/* Read from file */
fclose ("myfile.dat");
/* Ooops - that's wrong */
Three special streams
• Three special file streams are defined in the
stdio.h header
• stdin reads input from the keyboard
• stdout send output to the screen
• stderr prints errors to an error device
(usually also the screen)
• What might this do:

fprintf (stdout,"Hello World!\n");


Reading loops
• It is quite common to want to read every
line in a program. The best way to do this
is a while loop using fgets.
/* define MAXLEN at start using enum */
FILE *fptr;
char tline[MAXLEN]; /* A line of text */
fptr= fopen ("sillyfile.txt","r");
/* check it's open */
while (fgets (tline, MAXLEN, fptr) != NULL) {
printf ("%s",tline); // Print it
}
fclose (fptr);
Using fgets to read from the
keyboard
• fgets and stdin can be combined to get a
safe way to get a line of input from the user
#include <stdio.h>
int main()
{
const int MAXLEN=1000;
char readline[MAXLEN];
fgets (readline,MAXLEN,stdin);
printf ("You typed %s",readline);
return 0;
}
Getting numbers from strings
• Once we've got a string with a number in it
(either from a file or from the user typing)
we can use atoi or atof to convert it to a
number
• The functions are part of stdlib.h
char numberstring[]= "3.14";
int i;
double pi;
pi= atof (numberstring);
i= atoi ("12");
Both of these functions return 0 if they have a problem
Great Muck-Ups in C #11 of 100
• fgets includes the '\n' on the end
• This can be a problem - for example if in
the last example we got input from the user
and tried to use it to write a file:
FILE *fptr;
char readfname[1000];
fgets (readfname,1000,stdin);
fptr= fopen (readfname,"w");
/* oopsie - file name also has \n */
Even experienced programmers can make
this error
Structures in C
• In C, we can create our own data types - FILE is
an example of this.
• If programmers do a good job of this, the end user
doesn't even have to know what is in the data type.
• struct is used to describe a new data type.
• typedef is used to associate a name with it.
• int, double and char are types of variables.
With struct you can create your own. It is a
new way to extend the C programming language.
The struct statement
• Here is an example struct statement.
#include <stdio.h>
struct line {
int x1, y1; /* co-ords of 1 end of line*/
int x2, y2; /* co-ords of other end */
};
main()
{
struct line line1;
.
. This defines the variable line1 to be
} a variable of type line
Typedef
• Typedef allows us to associate a name with
a structure (or other data type).
• Put typedef at the start of your program.
typedef struct line {
int x1, y1;
int x2, y2;
} LINE;

int main()
{ line1 is now a structure of line type
LINE line1; This is what was happening with all
that FILE * stuff
}
Accessing parts of a struct
• To access part of a structure we use the dot
notation

LINE line1;
line1.x1= 3;
line1.y1= 5;
line1.x2= 7;

if (line1.y2 == 3) {
printf ("Y co-ord of end is 3\n");
}
What else can we do with
structs?
• We can pass and return structs from
functions. (But make sure the function
prototype is _AFTER_ the struct is
declared)
typedef struct line {
int x1,y1;
int x2,y2;
} LINE;

LINE find_perp_line (LINE);


/* Function takes a line and returns a
perpendicular line */
What's the point of all this with
structs?
• It makes your programming easier and it makes
it easier for other programmers.
• FILE * was a typedef'd struct but you could use
it without knowing what was inside it.
• You can extend the language - for example, if
you use complex numbers a lot then you can
write functions which deal with complex nos.
Complex
typedef struct complex {
no functions
float imag;
float real;
} CPLX;

CPLX mult_complex (CPLX, CPLX);

int main()
{
/* Main goes here */
}

CPLX mult_complex (CPLX no1, CPLX no2)


{
CPLX answer;
answer.real= no1.real*no2.real - no1.imag*no2.imag;
answer.imag= no1.imag*no2.real + no1.real*no2.imag;
return answer;
}
Dynamic memory allocation
• How would we code the "sieve of Eratosthenes"
to print all primes between 1 and n where the
user chooses n?
• We _could_ simply define a HUGE array of
chars for the sieve - but this is wasteful and how
big should HUGE be?
• The key is to have a variable size array.
• In C we do this with DYNAMIC MEMORY
ALLOCATION
A dynamically allocated sieve
#include <stdlib.h>
void vary_sieve (int);
void vary_sieve (int n)
/* Sieve to find all primes from 1 - n */
{
char *sieve;
int i;
sieve= (char *)malloc (n*sizeof(char));
/* check memory here */
for (i= 0; i < n; i++)
sieve[i]= UNCROSSED;
/* Rest of sieve code */
free (sieve); /* free memory */
}
A closer look at malloc
• Let's look at that malloc statement again:

sieve= (char *)malloc(n*sizeof(char));

This is a CAST
(remember them) we want sizeof(char) returns how
that forces the variable n chars much memory a char
to the right type (not takes
needed)
This says in effect "grab me enough memory for 'n' chars"
Free
• The free statement says to the computer "you
may have the memory back again"

free(sieve);

essentially, this tells the machine that the memory we


grabbed for sieve is no longer needed and can be used
for other things again. It is _VITAL_ to remember to
free every bit of memory you malloc
Check the memory from malloc
• Like fopen, malloc returns NULL if it has a
problem
• Like fopen, we should always check if malloc
manages to get the memory.
float *farray;
/* Try to allocate memory for 1000 floats */
farray= malloc(1000*sizeof(float));
if (farray == NULL) {
fprintf (stderr, "Out of memory!\n");
exit (-1);
}

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