1st CONFERENCE THE INTEGRATION OF ICT IN THE CLASSROOM"
Today children born with in a technological society.
Education through ICTs makes a huge impact in childrens cognitive processes.
Also, it is a great motivational tool that facilitates the learning processes. For that,
teachers must know how to develop effective strategies for teach through ICTs and
renew continuously their knowledge because technology changes second by second.
Three teacher of this school explain us what ICTs can be useful in classroom: QR
CODES, UNITAG. (To create your owns QR codes) IDEOCEO,
REALIDAD
AUMENTADA, QUIVER, CAMARA DOCUMENT, CLASS BLOG, DIGITAL BAG,
DROPBOX, EDMODO, BIG BOT (Robotic), CLASSDOJO, SONG SMITH,
FORMAT FACTORY, JOLLY PHONICS, QUIZZIZ
2nd
CONFERENCE
"GEOLOCATION,
AUGMENTED
REALITY
AND
ROBOTICS" INTRODUCTION OF ICT IN ALL AREAS OF THE SCHOOL.
Casas Ibez
(www.lospequesdemicole.blogspot.com)
AUGMENTED reality is based on one mix, increase and improves the reality. There are
three types of markers associated with the reality augmented in terms of images.
The educational possibilities that we provide include:
Approach to children to literacy, association of letters to phonemes, helping them
to learn in a significant way.
Project in hospitals: an interactive group made games of questions and murals in
the classroom with augmented reality, this being children in contact with other
children in the hospital classroom. The students make also murals from this hospital.
Bind the augmented reality to educational activities, such as for example a
webquest of Don Quijote de la Mancha, with presentations, puzzles, poems,
biographies and pictures of known authors, pictures, for example Picasso, in
relation to peace.
Projects of awareness as for example blood donation to encourage adults, which
made an announcement to encourage the inhabitants of the municipality
Encyclopedias with pictures or drawings on things of interest.
Some of the tools used for these projects are UNITAG, VISUALEAD, QRVOICE,
AURASMA, CHROMEVILLE, ANATOMY 4D
ROBOTIC aids to work curriculum content. It must not understand Robotics as the
concept itself. This also gives us many educational possibilities, examples of Robotics
for schools include:
BEE BOT, which is spatial orientation, digital skills, literacy, the emotions, the
solar system, in addition to working through inquiry, abstract reasoning, trial and
error, learning by Discovery.
SCRATCH JUNIOR, very useful for children with reading problems or those who
cannot yet read.
In addition, it is important to work the robotization with families, and so parents can
attend their children's school to work and see how content is developed through ICT.
THE GEOLOCATION is for the interest in the geographical location. GEO also
provides many educational possibilities especially to mark points of interest.
3rd CONFERENCE. 3D PRINTING. Escuela de diseo, Carmelitas, Elda.
This conference refers to how it's producing current changes at the school,
distinguishing two types of schools, the flat and the intelligent.
Major changes are currently being in the media, producing a world more comfortable
and easier with these.
Depending on your point of view, the Spanish educational system is lagging behind
since it stops according to how the society. It talks about entrepreneurship, and shift
from books to technologies, taking into account learning, creativity, collaboration and
the development of a critical attitude in students.
In addition, speak of a few educational models integrated in the era of technology, rural
schools and classes without teachers (studies distance, materials STEAM...) since this
could mean happiness, innovation and learning...
The school of design is defined as excellent and continuous improvement, since it
serves a useful innovation, a wide digital competence, a vocation STEAM and active
learning. The elements of this school are:
STEAM: fundamental objective for future professions, which leads to discover,
interpret, create, experiment and evolve
FablabSchool: laboratory of solid materials. Power science, history, art, music,
English, mathematics...
Robotics: stresses
Roboticsprogrammers.
Movable Learning: Geolocation. Learning contextualized through mobile devices.
Augmented reality: emerging technology based 3D representations.
3D animation and photorealistic rendering: view in three dimensions (virtual
models).
3D printing.
interdisciplinarity.
Example:
Kid
and
Robotics,
4TH CONFERENE. THE IPAD EXPERIENCE AND UNDERSTANDING IN
PRIMARY PROJECTS. Carmelitas, Elda.
Some of the advantages of incorporating IPADS to education are motivation, the
development of autonomy, the simplicity in the multifunctionality, connectivity and
supports to the attention to diversity.
This school offers an extensive collaboration between parents, teachers and
environment of the student and the development of multiple intelligences.
In this school become a constant revision, updating and innovation of the goals and
processes of the school.
Becomes an insistence on the importance of which school progress equal to the human
being makes it. It must give way to the school of the future and leave the traditional
school behind, bringing it closer to the society of today. This school of the future, look
for:
1) Promote the development of minds.
2) Provide tools to students so that they are handled competently.
3) Prepare students for tomorrow.
Various types of intelligences are worked through these instruments for learning, the
interpersonal, intrapersonal, linguistic, logical-mathematical, naturalistic, spatial, visual,
spatial, musical, kinesthetic bodily, emotional, and spiritual
In addition, an evaluation system differently, taking advantage of the richness of mobile
devices in the classroom as tools of research, communication, creation, collaboration,
interaction, individualization, configuration of a custom environment of learning and
management has been incorporated.
Through the work by understanding projects seek to promote autonomy, motivation and
activities open with various approaches and contexts, encourage a critical spirit,
creativity and improve the development of attention to diversity.
Believe that assessment authentic measures the mastery of different skills, and try to use
the widest range possible of activities both manual and digital resources, through these
mechanisms, developing a joint system, which combines manual and digital writing.
5TH CONFERENCE MOODLE TO TEACHERS
Teachers must constantly be in transformation and innovation.
With WTEF occurs an improvement in all teachings (non-University).
Today are becoming new technological claims, new needs and new motivations for the
students need. This is due to the importance that has the digital competence in the
information society.
With the blended learning children acquire new skills, such as: learning by observation,
enjoy education through technology, supplementing the prejudices of the families, and a
balanced use of the Internet.
The SAMR is a model designed to help educators to infuse technology into teaching and
learning.