STR DEX CON INT WIS CHA HP AC: Base Attack Bonus Grapple
STR DEX CON INT WIS CHA HP AC: Base Attack Bonus Grapple
qxk
4/21/03
10:42 AM
Page 318
Tony
Erioneth
_____________________________________________
______________________________________________
character name
name
player
character
player
Scout 1
1
Chaotic Neutral Gaia
Killoren
_____________________________________________
________________
______________
______________
class and level
race
alignment
deity
class
race
alignment
deity
82
__________
age
size
Male
__________
gender
age
5'5"
Slender
Varies
____________
__________
___________
height
weight
eyes
gender
height
weight
ABILITY NAME
ABILITY
SCORE
STR
strength
11
HP
hit points
dexterity
DEX
15
armor class
AC
14
constitution
CON
13
INT
13
intelligence
wisdom
WIS
15
CHA
13
charisma
TOTAL
TOUCH
MAGIC
MODIFIER
NONLETHAL
DAMAGE
ARMOR
BONUS
12
armor class
MISC.
TEMPORARY
MODIFIER MODIFIER
TOTAL
FORTITUDE
(constitution)
REFLEX
(dexterity)
WILL
(wisdom)
SHIELD
BONUS
FLAT-FOOTED
12
SAVING THROWS
MISC
MODIFIER
conditional modifiers
0
TOTAL
SPELL
RESISTANCE
BASE ATTACK
BONUS
0
STRENGTH
MODIFIER
0
SIZE
MODIFIER
0
MISC
MODIFIER
ATTACK
Shortspear
RANGE
TYPE
20 ft
Piercing
ATTACK BONUS
DAMAGE
CRITICAL
1D20
1D6
20/x2
NOTES
Shortbow
RANGE
TYPE
60 ft
Piercing
ATTACK BONUS
DAMAGE
CRITICAL
1D20+2
1D6
20/x3
NOTES
40 Arrows
AMMUNITION ___________________________
ATTACK
AMMUNITION ___________________________
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
TYPE
NOTES
AMMUNITION ___________________________
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
TYPE
NOTES
AMMUNITION ___________________________
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
TYPE
SPEED
0
SIZE
MODIFIER
0
NATURAL
ARMOR
SKILLS
SKILL NAME
KEY
ABILITY
Appraise
int
Balance
dex*
Bluff
cha
Climb
str*
Concentration
con
Bowmaking
Craft ( _______________)
int
Craft ( _______________) int
Craft ( _______________) int
Decipher Script
int
Diplomacy
cha
Disable Device
int
Disguise
cha
Escape Artist
dex*
Forgery
int
Gather Information
cha
Handle Animal
cha
Heal
wis
Hide
dex*
Intimidate
cha
Jump
str*
Knowledge ( Dungeoneering
___________) int
Knowledge ( Geography
___________) int
Knowledge ( Nature
___________) int
Knowledge ( ___________) int
Knowledge ( ___________) int
Listen
wis
Move Silently
dex*
Open Lock
dex
Perform (______________) cha
Perform (______________) cha
Perform (______________) cha
Profession ( ___________) wis
Profession ( ___________) wis
Ride
dex
Search
int
Sense Motive
wis
Sleight of Hand
dex*
Spellcraft
int
Spot
wis
Survival
wis
Swim
str*
Tumble
dex*
Use Magic Device
cha
Use Rope
dex
______________________ ____
______________________ ____
______________________ ____
DAMAGE REDUCTION
MISC
MODIFIER
DEFLECTION
MODIFIER
DEX
MODIFIER
2
DEX
MODIFIER
10+
TOTAL
ABILITY
MODIFIER
30
INITIATIVE
modifier
BASE
SAVE
Deep Green
___________
skin
hair
WOUNDS/CURRENT HP
TOTAL
armor class
Varies
___________
hair
eyes
CLASS SKILL?
Medium
__________
size
level
MAX RANKS
(CLASS/CROSS-CLASS)
SKILL
MODIFIER
ABILITY
MODIFIER
MISC
MODIFIER
1
1.0 = ______+______+______
______
2
4.0
6.0 = ______+______+______
______
1
1.0 = ______+______+______
______
0
0.0 = ______+______+______
______
1
1.0 = ______+______+______
______
1
1.0 = ______+______+______
______
1
1.0 = ______+______+______
______
1
1.0
______ = ______+______+______
1
0.0 = ______+______+______
______
1
1.0 = ______+______+______
______
1
0.0 = ______+______+______
______
1
1.0 = ______+______+______
______
2
4.0
6.0 = ______+______+______
______
1
1.0 = ______+______+______
______
1
1.0 = ______+______+______
______
1
0.0 = ______+______+______
______
2
2.0 = ______+______+______
______
2
4.0
6.0 = ______+______+______
______
1
1.0 = ______+______+______
______
0
0.0 = ______+______+______
______
1
0.0 = ______+______+______
______
1
0.0 = ______+______+______
______
1
0.0 = ______+______+______
______
1
0.0
______ = ______+______+______
1
0.0 = ______+______+______
______
2
4.0
6.0 = ______+______+______
______
2
4.0
6.0 = ______+______+______
______
2
0.0 = ______+______+______
______
1
0.0 = ______+______+______
______
1
0.0 = ______+______+______
______
1
0.0 = ______+______+______
______
2
0.0 = ______+______+______
______
2
0.0 = ______+______+______
______
2
2.0 = ______+______+______
______
1
4.0
5.0
______ = ______+______+______
2
2.0 = ______+______+______
______
2
0.0 = ______+______+______
______
1
0.0 = ______+______+______
______
2
4.0
6.0 = ______+______+______
______
2
2.0 = ______+______+______
______
0
0.0 = ______+______+______
______
2
4.0
6.0 = ______+______+______
______
1
0.0 = ______+______+______
______
2
4.0
6.0 = ______+______+______
______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
NOTES
AMMUNITION ___________________________
RANKS
4.0 /2.0
620_17524_001_PHBRev3a.qxk
4/21/03
10:42 AM
Page 319
SPELLS
FEATS
PG.
campaign
DOMAINS/SPECIALTY SCHOOL:
a ranged weapon
experience points
GEAR
ARMOR/PROTECTIVE ITEM
Leather
CHECK PENALTY SPELL FAILURE
10%
SHIELD/PROTECTIVE ITEM
TYPE
AC BONUS
MAX DEX
Light
+2
+6
SPEED
WEIGHT
30 ft
15 lbs
AC BONUS
SPECIAL PROPERTIES
WEIGHT
CHECK PENALTY
SPECIAL PROPERTIES
SPELL FAILURE
PROTECTIVE ITEM
SPECIAL ABILITIES
AC BONUS WEIGHT
SPECIAL PROPERTIES
PG.
PROTECTIVE ITEM
AC BONUS WEIGHT
SPECIAL PROPERTIES
OTHER POSSESSIONS
PG.
ITEM
ITEM
WT.
PG.
WT.
Backpack w/ Waterskin
Bedroll
Sack
3 pints of oil
__________________________________________________
0: ________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
1st: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
2nd:______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
3rd: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
4th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
5th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
6th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
7th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
8th: ______________________________________________
__________________________________________________
__________________________________________________
9th: ______________________________________________
__________________________________________________
SPELL SAVE
DC MOD
conditional modifiers
SPELLS
KNOWN
SPELL
SAVE DC
LEVEL
0
0.0
1ST
2ND
LIGHT
LOAD
MEDIUM
LOAD
HEAVY
LOAD
LIFT OVER
HEAD
LIFT OFF
GROUND
PUSH OR
DRAG
EQUALS
MAX LOAD
2~
MAX LOAD
5~
MAX LOAD
MONEY
LANGUAGES
3RD
4TH
Common
5TH
Sylvan
6TH
cp
sp
7TH
gp 0
8TH
pp
Elven
9TH
2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
SPELLS
PER DAY
BONUS
SPELLS