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STR DEX CON INT WIS CHA HP AC: Base Attack Bonus Grapple

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0% found this document useful (0 votes)
32 views

STR DEX CON INT WIS CHA HP AC: Base Attack Bonus Grapple

Uploaded by

tempissed_907
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 2

620_17524_001_PHBRev3a.

qxk

4/21/03

10:42 AM

Page 318

Tony
Erioneth
_____________________________________________
______________________________________________
character name
name
player
character
player
Scout 1
1
Chaotic Neutral Gaia
Killoren
_____________________________________________
________________
______________
______________
class and level
race
alignment
deity
class
race
alignment
deity

82
__________
age
size

Male
__________
gender
age

5'5"
Slender
Varies
____________
__________
___________
height
weight
eyes
gender
height
weight

ABILITY NAME

ABILITY
SCORE

STR
strength

11

HP
hit points

dexterity

DEX

15

armor class

AC

14

constitution

CON

13

INT

13

intelligence

ABILITY TEMPORARY TEMPORARY


MODIFIER
SCORE
MODIFIER

wisdom

WIS

15

CHA

13

charisma

TOTAL

TOUCH

MAGIC
MODIFIER

NONLETHAL
DAMAGE

ARMOR
BONUS

12

armor class

MISC.
TEMPORARY
MODIFIER MODIFIER

TOTAL

FORTITUDE
(constitution)

REFLEX
(dexterity)

WILL
(wisdom)

SHIELD
BONUS

FLAT-FOOTED

12

SAVING THROWS

MISC
MODIFIER

conditional modifiers

0
TOTAL

SPELL
RESISTANCE

BASE ATTACK
BONUS

0
STRENGTH
MODIFIER

0
SIZE
MODIFIER

0
MISC
MODIFIER

ATTACK
Shortspear
RANGE

TYPE

20 ft

Piercing

ATTACK BONUS

DAMAGE

CRITICAL

1D20

1D6

20/x2

NOTES

Shortbow
RANGE

TYPE

60 ft

Piercing

ATTACK BONUS

DAMAGE

CRITICAL

1D20+2

1D6

20/x3

NOTES

40 Arrows
AMMUNITION ___________________________

ATTACK

AMMUNITION ___________________________

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

TYPE

NOTES

AMMUNITION ___________________________

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

TYPE

NOTES

AMMUNITION ___________________________

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

TYPE

SPEED

0
SIZE
MODIFIER

0
NATURAL
ARMOR

SKILLS
SKILL NAME

KEY
ABILITY

Appraise
int
Balance
dex*
Bluff
cha
Climb
str*
Concentration
con
Bowmaking
Craft ( _______________)
int
Craft ( _______________) int
Craft ( _______________) int
Decipher Script
int
Diplomacy
cha
Disable Device
int
Disguise
cha
Escape Artist
dex*
Forgery
int
Gather Information
cha
Handle Animal
cha
Heal
wis
Hide
dex*
Intimidate
cha
Jump
str*
Knowledge ( Dungeoneering
___________) int
Knowledge ( Geography
___________) int
Knowledge ( Nature
___________) int
Knowledge ( ___________) int
Knowledge ( ___________) int
Listen
wis
Move Silently
dex*
Open Lock
dex
Perform (______________) cha
Perform (______________) cha
Perform (______________) cha
Profession ( ___________) wis
Profession ( ___________) wis
Ride
dex
Search
int
Sense Motive
wis
Sleight of Hand
dex*
Spellcraft
int
Spot
wis
Survival
wis
Swim
str*
Tumble
dex*
Use Magic Device
cha
Use Rope
dex
______________________ ____
______________________ ____
______________________ ____

DAMAGE REDUCTION

MISC
MODIFIER

DEFLECTION
MODIFIER

DEX
MODIFIER

2
DEX
MODIFIER

BASE ATTACK BONUS


GRAPPLE
modifier

10+

TOTAL
ABILITY
MODIFIER

CHARACTER RECORD SHEET

30

INITIATIVE
modifier
BASE
SAVE

Deep Green
___________
skin
hair

WOUNDS/CURRENT HP

TOTAL

armor class

Varies
___________
hair
eyes

CLASS SKILL?

Medium
__________
size
level

MAX RANKS
(CLASS/CROSS-CLASS)

SKILL
MODIFIER

ABILITY
MODIFIER

Denotes a skill that can be used untrained.


Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

MISC
MODIFIER

1
1.0 = ______+______+______
______
2
4.0
6.0 = ______+______+______
______
1
1.0 = ______+______+______
______
0
0.0 = ______+______+______
______
1
1.0 = ______+______+______
______
1
1.0 = ______+______+______
______
1
1.0 = ______+______+______
______
1
1.0
______ = ______+______+______
1
0.0 = ______+______+______
______
1
1.0 = ______+______+______
______
1
0.0 = ______+______+______
______
1
1.0 = ______+______+______
______
2
4.0
6.0 = ______+______+______
______
1
1.0 = ______+______+______
______
1
1.0 = ______+______+______
______
1
0.0 = ______+______+______
______
2
2.0 = ______+______+______
______
2
4.0
6.0 = ______+______+______
______
1
1.0 = ______+______+______
______
0
0.0 = ______+______+______
______
1
0.0 = ______+______+______
______
1
0.0 = ______+______+______
______
1
0.0 = ______+______+______
______
1
0.0
______ = ______+______+______
1
0.0 = ______+______+______
______
2
4.0
6.0 = ______+______+______
______
2
4.0
6.0 = ______+______+______
______
2
0.0 = ______+______+______
______
1
0.0 = ______+______+______
______
1
0.0 = ______+______+______
______
1
0.0 = ______+______+______
______
2
0.0 = ______+______+______
______
2
0.0 = ______+______+______
______
2
2.0 = ______+______+______
______
1
4.0
5.0
______ = ______+______+______
2
2.0 = ______+______+______
______
2
0.0 = ______+______+______
______
1
0.0 = ______+______+______
______
2
4.0
6.0 = ______+______+______
______
2
2.0 = ______+______+______
______
0
0.0 = ______+______+______
______
2
4.0
6.0 = ______+______+______
______
1
0.0 = ______+______+______
______
2
4.0
6.0 = ______+______+______
______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______

NOTES

AMMUNITION ___________________________

RANKS

4.0 /2.0

620_17524_001_PHBRev3a.qxk

4/21/03

10:42 AM

Page 319

SPELLS

FEATS
PG.

campaign

DOMAINS/SPECIALTY SCHOOL:

Point Blank Shot: +1 to atk and


dmg on enemies within 30 with

a ranged weapon

experience points

GEAR
ARMOR/PROTECTIVE ITEM

Leather
CHECK PENALTY SPELL FAILURE

10%

SHIELD/PROTECTIVE ITEM

TYPE

AC BONUS

MAX DEX

Light

+2

+6

SPEED

WEIGHT

30 ft

15 lbs

AC BONUS

SPECIAL PROPERTIES

WEIGHT

CHECK PENALTY

SPECIAL PROPERTIES

SPELL FAILURE

PROTECTIVE ITEM

SPECIAL ABILITIES
AC BONUS WEIGHT

SPECIAL PROPERTIES

PG.

Skirmish: If moving at least 10

feet before attacking, deal extra

PROTECTIVE ITEM

AC BONUS WEIGHT

SPECIAL PROPERTIES

1D6 to living targets (if within 30

feet for ranged)

OTHER POSSESSIONS
PG.

ITEM

Trapfinding: Use search skill to

ITEM

WT.

PG.

WT.

Backpack w/ Waterskin

locate DC 20+ traps, Disable

Device to bypass or disarm

1 Day Trail Rations

Bedroll
Sack

Flint & Steel


Hooded Lantern

3 pints of oil

__________________________________________________
0: ________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
1st: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
2nd:______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
3rd: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
4th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
5th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
6th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
7th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
8th: ______________________________________________
__________________________________________________
__________________________________________________
9th: ______________________________________________
__________________________________________________

SPELL SAVE
DC MOD

ARCANE SPELL FAILURE

conditional modifiers

SPELLS
KNOWN

SPELL
SAVE DC

LEVEL
0

TOTAL WEIGHT CARRIED

0.0

1ST
2ND

LIGHT
LOAD

MEDIUM
LOAD

HEAVY
LOAD

LIFT OVER
HEAD

LIFT OFF
GROUND

PUSH OR
DRAG

EQUALS
MAX LOAD

2~
MAX LOAD

5~
MAX LOAD

MONEY

LANGUAGES

3RD

Initial languages = Common + racial


languages + one per point of Int bonus

4TH

Common

5TH

Sylvan
6TH

cp

sp

7TH

gp 0

8TH

pp

Elven

9TH
2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

SPELLS
PER DAY

BONUS
SPELLS

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