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Aga
e for 2 to 4 players
Ages 13 and uprt rer.
The construction of the temple dedicated to Sobek is in full swing.
A whole economy has set up next to the construction site: there's a new
market, and the feluccas sailing up and down the Nile are constantly
bringing goods of all sorts. Competition between merchants is naturally
fierce and some are prepared to become corrupt beyond reason in
order to amass glory and riches. Mainly the riches, in fact...
You too are part of the local merchants’ guild and are prepared to do
whatever it takes to beat your rivals...
You have 3 rounds in which to acquire more money than your rivals,
but try not to become too corrupt!
Pi
1 gameboard
4 scoring markers T2event Back 4 corruption
tokens tiles
54 goods cards
Gx Ivory 7x Ebony 7x Marble 9x Cattle 10x Fish
Sx Amulets Back
9 goods cards have a different back,
These form the starting hand for
each round.
Back
— ;
LS ee ___]]
A goods card in detail:
— Trade value of the card
Goods icon
j-|— Reminder of the trade value
‘There are two types of card for each
good: those with a trade value, and
those without.The ivory card below has
no intrinsic value. The 3 points on the
border are a reminder that cards in this
family with a trade value have 3 scarabs.
Amulets are used as jokers,
which is why they have all
the goods icons on them
A character card in detail:
Each character card also belongs to a goods family. In addition to
the colour of the card’s border, this is also shown by the appropriate
icon (here, ivory).
Each character has a special power
whose effects are explained in
detail ar the end of this rulebook.
_~ The power is shown in the papyrus
_“ at the bottom of the card.
During a round, a character card
can be played either as a goods
card or as the character using their
special power, but never both.
A character has no trade value.1 | Place the gameboard in the middle of the table.
Players choose a colour and take the
corresponding marker, placing it on a a Fa]
the zero space of the scoring track...
.as well as the corruption tile with
Ae same colour seal, which is placed
in front of them.
UC Shuffle the cards with a green back and deal
2 to each player. These form the starting hand.
The remainder of the green cards are nat used in the
current round and can be returned to the box.
Shuffle the goods and character cards together
face down and put them next to the scoring
track as a deck. NB: With 2 players, remove
the first 9 cards from the deck. These 9 cards are
not used in the current round and can be returned
to the box.
a gameboard
| Discard |
pile
Shuffle the 12 event tokens face down. Choose 5 of them
at random and place them in a pile next to the board. The remaining
tokens are not used in the current round and can be returned to the box.
Randomly decide who will start the first round.
You are now ready to start playing.
GAME TURN
On your turn, you must choose one (and only one)
of the 3 actions shown opposite.
After which, your turn ends and it is now the player on your left's turn
to choose one of the 3 actions, and then the next, etc.
Fill the 9 spaces along the Nile (the quays),
always following these 3 rules:
1, start with the space next to the temple;
2. goods cards (BEIGE back) are placed face up;
3. character cards (ORANGE back)
are always placed face down.
The 3 different actions possible are:
©aN eet
| When you take a card, you must choose one of the 4 available
cards and add it to your hand.
™ By available, we mean one of the first 4 starting with the card nea-
rest to the “0” space, Example:
| NB: the choice is more
restricted when there are
fewer than 4 cards:
In this situation, only 2 cards
are available.
CORRUPTION
@ Taking the first available card has no consequences since the order
of arrival of the feluccas is respected. However, taking one of the other
cards comes with a price... corruption!
© The corruption rule is simple: all the cards that you skip end up
under your corruption tile.
You decide to take the amulet (3). Since
you are skipping the wheat (1) and the
marble (2), you must put the latter two.
face down under your corruption tile.
The corruption rule applies regardless of the type of card taken
(goods or character).
Play one (and only one) character. To do this, play it face up on
the discard pile (next to the deck) and apply the power shown on its
papyrus.
All the character powers are explained in detail on the last page
of the rules.
eee 48
WA set is a group of goods cards of the same type.
M@To play a set, you must place at least 3 goods cards
face up in front of you.
(You can, of course, play more.).
A few notes:
WA set can include one or more amulets (joker).
M@ Each character, being associated with a goods type,
can therefore be included in a set of that same goods
type.
Note, though, that when a character is played as part
of a set, its power is ignored!
Wit is possible to add cards to a set that has already
been played (in order to earn more points during
scoring), but the same rule still applies: you must add
aminimum
of 3 new cards,
EVENT TOKENS
As long as at least 1 of the 5 tokens hasn’t yet been played, playing
a set immediately triggers an event.
@ When you play a set, take all the remaining tokens, choose one, and
immediately apply its effect, The token is then discarded.
© In order to prevent another player from taking advantage of a token,
you may choose a token whose effect cannot be applied ar which has
no effect on you. In that case, you simply discard it.
@ All the tokens are explained on the last page of the rules.GOODS DELIVERIES
@ When a player cakes the last of the cards along the Nile, he must pre-
pare a new set of cards for the following player: he draws 9 cards from
the top of the deck and places them according to the set-up rules.
@ During a round, therefore, there will be 6 deliveries of goods and
characters (5 in a 2-player game).
END OF THE ROUND
@ As soon as a player takes the last card of the last delivery, the round
immediately ends.
@ Players with sets of 3 or more cards in their hand can play them, but
they must be played horizontally (they score fewer points). NB: during
this phase, cards cannot be added to existing sets on the table,
@ Attention, any cards that are still in your hand and that cannot be
played are added to your corruption pile.
The round has ended and you still have 7 cards in your hand.
oO The fish card is added co the corruption pile since it is the only one.
oO The marble cards likewise since 2 cards are not enough to create a
set. The character cannot be played since the round is already over.
e The 3 wheat cards and the wheat character cannot be added to the
wheat set already on the table. However, since there are at least 3 cards,
they can be played as a new set, horizontally (in order to distinguish
them from sets played during the round),
The round is now scored.
Tee) 11) Le
Each set of cards is scored separately. Each set scores points as follows:
Number of scarabs x the number of cards
Scarabs are added together for horizontal sets rather than being
multiplied.
The sum of the points is your score for the round, which is added.
to the scoring track.
In this example you scored 23 points
CORRUPTION PENALTY
Now it’s time to settle debts: each player adds up the number of cards
under his corruption tile.
The player who has the most cards is going to lose some points:
- For every 10 points scored during this round, he moves back along
the scoring track to the next symbol of the same type that his marker
just ended up on.
You're playing Blue. You had 38 points
before this round’s scoring and you
have the most corruption cards.
Your sets earned you 23 points and so
your score is now 61.
Since you have scored 2 “lots” of 10
(the rest is ignored), you move back
2 Ankh symbols and end up with
52 points.
Your excess of corruption has cost you
9 points out of the 23 earned in the
round, Not to be repeated too often!
NB: the numbers are also considered to
50 and
who ha ll end up
therefore,[0 ee
The new round uses all the cards (including those under the corrup-
tion tiles) and tokens.
Set-up is exactly the same as at the beginning of the game.
Once the round is set up, the player with the lowest score decides
who will be the starting player. He can choose himself if he wishes.
The game ends after the 3rd round is scored. The player with the
most points wins,
In the event of a tie, the players concerned share the victory.
A game finishes early if any player has more than 100 points at
the end of the 2nd round (after taking into account the corruption
penalty).
[Pe |
lf there is a tie for the corruption, count up the number of scarabs
on the cards. The player with the most is considered to be the most
corrupt. If it is still tied, all che players concerned are corrupt.
It is perfectly permissible to play a character whose power has no
effect at the time in order, for example, to have one fewer cards at
the end of the round or to skip a turn without having to take a card
because there's nothing interesting currently available.
Don't forget that a character can be used either for its effect or as
part of a set, but not both!
When a player takes the last card of the last delivery, the round
ends immediately. It’s often a good way of pulling the rug out from
under the feet of your opponents if they have got rather a lot of
cards in their hand that could end up under their corruption pile,
If a player has more than 100 points, use the 0 space as 100
and so on (1=101, 2=102, etc...)
ERE EHARACTERSS |
@ ‘Queen Sobek Neferou: draw 3 cards.
High Priest/ess: discard all cards of one goods type
from your corruption pile.
@ Thief: steal a card from the hand of a player
a of your chaice.
Scribe: your opponents reduce their hands to 6 cards.
add a card of your choice to your hand from
an apponent’s corruption pile.
Courtisan: add 1 or 2 cards from your hand to a set
that has already been played.
Merchant: add any card to your hand out of all those
o remaining without taking corruption or discarding
ignored cards,
1 —_—e—_—
Guild: move your scoring marker on to the next
space with the same symbol AND move an opponent's
scoring marker back similarly.
Flood: immediately take another turn.
Curse: to be “offered” to an opponent. It counts as
2 additional cards when calculating corruption at the
end of the round.
Prosperity: add this token to a set of wheat, fish or
cattle cards alread front of you. The value of the
set is increased by 2 scarabs.
Embalming: add all the cards in your corruption pile
to your hand.
Deceit: reveal the number of cards in your corruption pile
and score that many points.