Curriculum Design
Curriculum Design
Curriculum Design
Prepared by
Samah Mohammed Fathy
Under supervision
Dr. Wessam Ahmed
Dr. Hala Gaber
Out lines
INTRODUCTION
Definition of curriculum
Definition of design
Definition of curriculum design
Objectives
General objectives
At the end of this lecture the student will acquire knowledge about curriculum design
Specific objectives
INTRODUCTION
The curriculum is the heart of a student's college experience. The curriculum is a
college's or universities primary means of changing students in directions valued by the
faculty. Curricula should be reviewed and, if necessary, revised on a regular basis, better
to serve the changing needs of both students and society broadly. Today, however, we
are being urged to reassess especially carefully the quality of our curricula.
Faculties are responding to this challenge by turning their attention to what are in many
cases long neglected curricular matters. They are doing so as a practical means of both
attracting and retaining more students, ensuring their success, and producing high
quality, fair outcomes for everyone.
Definitions
Definition of Curriculum
The sum of learning stated as educational ends, educational activities, school
subjects and/or topics decided upon and provided within the framework of an
educational institution or in a less formal setup
Definition of Design
something's form and structure
way something is made
Definition of curriculum design
Curriculum design is generally understood as a high-level process defining the learning
to take place within a specific program of study, leading to specific unit(s) of credit or
qualification.
Curriculum design Refers to the structure or the arrangement of the components or
elements of a curriculum
1-Traditional Designs
Are subject-centered
The emphasis is on making the learners absorb as much knowledge as possible
concerning a particular course or broad field
Are easy to develop and to implement because highly-structured
Criticized because they do not make provisions for the differential needs and
interests of learners
Most popular not only in the Philippines but in most parts of the world
2-Learner-centered Designs
May be based on the anticipated needs and interest of the learners
Usually built upon normal activities children engage in (i.e. playing,
storytelling, drawing)
Content is not organized into subjects (Math, Science, etc.) but into course
works (playing, storytelling)
The three Rs are integrated into the course works
Criticized as neglecting the intellectual development of learners
3-Society-Centered Designs
Heavily loaded with societal concerns, problems and issues
May be aimed at making the school, the teachers and the students agents of
social change
developing the desired outcomes, as indicated by empirical research. Curriculum has its
desired effect primarily through instruction. Therefore, the choice of course experiences
and the specific quality and efficacy of these experiences in producing the stated
intended outcomes for all students is fundamental to the quality of any curriculum.
4- Rational sequence. Educational activities are carefully ordered in a developmental
sequence to form a coherent curriculum based on the stated intended outcomes of both
the curriculum and its constituent courses.
5- Continuous assessment and improvement of quality. Valid and reliable assessment
results it claims in all of a college's diverse students depends for its success upon a
high-quality program of
academic
advising.
Modern
academic
advising
is
developmental, starting with each student's values and goals, and helps all students
design curricular and noncircular experiences that can help them achieve their own goals
and the institution's intended learning outcomes.
1.
Students like it: they're used to it and it fits their idea of what school should be.
2.
Test scores can be easily quantified and explained to funders as program outputs.
3.
Program administrators can use the results of traditional tests to justify their
programs' achievements.
4.
Students, tutors and teachers can point to quantifiable progress, and that is
certainly motivating.
5.
It is also accessible.
6.
Centered on certain aspects of the learners themselves. May explore the learner's own
life or family history or local environment.
1. Student -centered design: It based on the needs and interests of the child. The
learner is not considered as a passive individual but as one who engages with
his/her environment. One learns by doing. Learners interact with the teachers and
the environment.
2. Experience-Centered design: Experiences of the learners become the starting
point of the curriculum. Thus the school environment is left open and free.
Learners are made to choose from various activities that the teacher provides.
3. Learner-Centered Curriculum Humanistic design ( Abraham Maslow)
It stresses the whole person and the integration of thinking, feeling and doing. It
considers the cognitive, affective and psychomotor domains to be interconnected
and must be addressed in the curriculum. It stresses the development of positive
self-concept and interpersonal skills.
skills.
2. Students who do not relate well to student-centered learning in spite of a teacher's best
efforts.
3. There are many different teaching styles encountered at a university.
4. It's pretty hard to meet all the students needs in one curriculum considering all details
around life at a given school as a means to analyze the basic areas of living. As a starting
point, the pressing immediate problems of the society and the student's existing concerns
are utilized.
2. Core design: It centers on general education and the problems are based on common
human activities. The central focus of the core design includes common needs,
problems, and concerns, of the learners
Summary
Curriculum provides an important and valued leadership opportunity and service. We
look to knowledgeable and skilled faculty to design curriculum that provides high
quality learning experiences for students and supports our collective goals and
aspirations for student requirements, whether professional or government driven,
creating and maintaining a 'market', delivering content and developing learners
achievements.
References
1-Harrison, J. M., Blakemore, C. L., & Buck, M. M. (2001). Basic principles of curriculum
design. In Harrison et al., Instructional strategies for secondary school physical education
(5th Ed.) (pp. 131-148). Boston: McGraw-Hill.
2-Lea, S.J., Stephenson, D., and Troy, J. (2003) Higher Education Students' Attitudes to
Student Centered Learning: Beyond 'educational bulimia'. Studies in Higher Education,
28 (3): 321-34.