PC Future - Next Generation Computing Roadmap
PC Future - Next Generation Computing Roadmap
Computing Roadmap
FINAL REPORT
A study prepared for the European Commission
DG Communications Networks, Content & Technology
by:
Digital
Agenda for
Europe
Internal identification
Contract: 30-CE-0528423/00-42
SMART 2012/0052
DISCLAIMER
By the European Commission, Directorate-General of Communications Networks, Content & Technology.
The information and views set out in this publication are those of the author(s) and do not necessarily reflect
the official opinion of the Commission. The Commission does not guarantee the accuracy of the data included in
this study. Neither the Commission nor any person acting on the Commissions behalf may be held responsible
for the use which may be made of the information contained therein.
ISBN 978-92-79-37580-4
DOI: 10.2759/4587
European Union, 2014. All rights reserved. Certain parts are licensed under conditions to the EU.
Table of Contents
1
Abstract _____________________________________________________________________ 1
2.1
Summary_________________________________________________________________ 3
2.2
Zusammenfassung _________________________________________________________ 9
2.3
Rsum analytique________________________________________________________ 14
Background ______________________________________________________________ 19
3.2
Methodology ____________________________________________________________ 20
Background ______________________________________________________________ 23
4.2
4.3
4.4
4.5
4.6
4.7
4.8
4.9
4.10
State-of-Play ________________________________________________________________ 51
6.1
6.2
7.2
7.3
Roadmap ___________________________________________________________________ 71
8.1
8.2
Acknowledgements ______________________________________________________________ 89
1 Abstract
Over the years computing has evolved to nearly always on web-based mobile computing devices. In
the near future we can expect that hardware will become a commodity and the value will be in the
software to drive it and the data it generates. The data deluge will require an infrastructure that can
transfer and store the data, and computing systems that can analyse and extract value from data in
real time. There are arguments suggesting that the computing sector will become increasingly
polarised between small application-specific computing units that connect to provide system
services, and larger more powerful units that will be required to analyse large volumes of data in real
time.
This report presents a vision of next generation computing for the next 10-15 years. It does this by
developing a number of visionary scenarios covering key areas of everyday life. Starting from these
scenarios, we present a series of technology roadmaps, associated research / development /
innovation challenges and recommendations for Europe to exploit the opportunities offered by the
next generation of computing.
Seven scenarios were carefully developed to address critical aspects of society and economy.
Describing how computing will evolve in each of the scenarios has allowed us to describe a series of
technology needs that, by considering Europes current strengths and weaknesses in computing, we
could translate into research and innovation challenges for Europe, and into value creation
opportunities for the European industry.
2 Executive Summary
2.1 Summary
2.1.1 Key Messages
Parallel hardware is now mainstream, but parallel software is not. While all consumer CPUs are
now multi-core, software is still designed as mainly sequential. The parallelisation of legacy code is
very expensive and requires developers with skills in both computer architecture and application
domain. European industry needs a new generation of tools for writing software, backed by
innovative programming models. New tools should be natively parallel and allow for optimisation of
code at run-time across the multiple dimensions of performance, reliability, throughput, latency and
energy consumption while presenting the appropriate level of abstraction to developers. Innovative
business models may be needed in order to make the development of new generation tools
economically viable.
High-performance computing meets cyber-physical systems. Applications in automation, aerospace,
automotive and manufacturing require computing power which was typical of supercomputers a few
years ago, but with constraints on size, power consumption and guaranteed response time which are
typical of the embedded applications. This is a market opportunity to build upon the existing strength
of European industry to develop a family of innovative and scalable technologies, powering
computing devices ranging from the embedded micro-server to the large data centre.
Internet of Everything is developing fast. Computing applications merging automation, real-time
processing of big data, autonomous behaviour and very low power consumption are changing the
physical world we live in, and creating new areas of application like e.g. smart cities, smart homes,
etc Data locality is becoming an issue, driving the development of multi-level applications which
see processing and data shared between local/mobile devices and cloud-based servers. European
industry has the know-how and innovation capacity to be a leader in this area, where issues like
interoperable interfaces, privacy and data sharing rules will play a very important role in the
development of the market.
2.1.2 Scenarios for next generation computing
Over the years computing has evolved to nearly always on web-based mobile computing devices. In
the near future we can expect that hardware will become a commodity and the value will be in the
software to drive it and the data it generates. The data deluge will require an infrastructure that can
transfer and store the data, and computing systems that can analyse and extract value from data in
real time. There are arguments suggesting that the computing sector will become increasingly
polarised between small application-specific computing units that connect to provide system services,
and larger more powerful units that will be required to analyse large volumes of data in real time.
This report presents a vision of next generation computing for the next 10-15 years. It does this by
developing a number of visionary scenarios covering key areas of every day's life.
Starting from these scenarios, we present a series of technology roadmaps, associated research /
development / innovation challenges and recommendations for Europe to exploit the opportunities
offered by the next generation of computing.
Stakeholders throughout Europe were involved in the study through direct contacts and through two
separate workshops providing a validation and refinement of the recommendations arising from this
study.
Seven scenarios were carefully developed to address critical aspects of society and economy.
Describing how computing will evolve in each of the scenarios has allowed us to describe a series of
technology needs that, by considering Europes current strengths and weaknesses in computing, we
could translate into research and innovation challenges for Europe, and into value creation
opportunities for the European industry.
Table 1: Overview of scenarios
Scenario
Focus
Connected Brains
Renewtopia
A common theme across all scenarios is the need for small low-cost and low-power computing
systems that are fully interconnected, self-aware, context-aware and self-optimising within
application boundaries.
A key element of the value chain is in software and programming methodologies, and this builds on
existing strengths in Europe. Moreover, with a particular know-how in industrial and embedded
multicore systems, Europe is well placed to support the growth of the infrastructure needed to
transfer, store and analyse large volumes of data in real time. This will form the backbone to support
the growth of the Internet of Everything and the next generation of Cloud Computing.
Building on existing strengths in embedded / cyber physical systems and increasing research
in this area will allow maintaining European leadership. Efforts will be focused on
implementing a vision of smart networked cyber physical systems, based on manycore lowpower architectures and powered by natively parallel software.
Software
Research priorities should include autonomous systems together with dynamic and
configurable computing including context-aware, self-optimising software and dependable
systems. A strong effort is needed on programming models and tools for next-generation
systems including native parallel programming and multi-dimensional optimisation (energy,
throughput, response time, reliability, resilience). Productivity in parallel software
development should be greatly improved, while limiting the need for developers to be skilled
in both low-level computer architecture and high-level application domain. Innovative
programming models and tools should provide the right level of abstraction to make parallel
programming less expensive and more agile. This area will potentially provide strong
economic value.
Energy
Europe is a global leader in energy efficiency and this will be a key requirement in next
generation computing. Improvements will apply across the whole computing continuum,
from the high performance data centres required to exploit the opportunities offered by big
data to the small computing devices used in mobile and embedded applications powering
the Internet of Things. High-performance computing will range from cyber-physical systems
to industrial and scientific applications, with a variety of solutions scaling across different
computing powers but sharing energy efficiency concerns. The economic value of energy
efficient computing is potentially very high because it can enable applications which are
otherwise not possible in very diverse fields like health, environment, and automation.
Computer interfaces
Advanced human-computer interfaces will become increasingly important and will support
natural and immersive interfaces such as mixed-reality devices. These interfaces will require
adequate high performance and real time computing power, as well as research into health,
behavioural and psychological issues to humanise our relationship with this new ubiquitous
computing landscape. Similarly, advances in security will need computing power to analyse
large quantities of data in real time in order to identify threats and provide mitigation actions,
and to guarantee the appropriate level of data privacy in different usage scenarios.
In this world with large amounts of shared and open data easily available, there will be an increasing
need for tools and methodologies to address privacy and security issues. Data and its openness,
consistency and governance will become an area of increasing importance that will either be a key
enabler or a high barrier for the effective exploitation of next generation computing.
Another cross cutting area will be the need for industry wide interoperable interfaces for data and
services, which will be needed for the effective development of the Internet of Everything.
There are also several other areas that are arguably outside the timeframe considered in this report,
but have nevertheless the potential to become disruptive forces for the next generation of
computing.
Quantum computing although talked about for many years is still in its infancy but has the
potential to solve large scale computational problems orders of magnitude faster than
existing systems.
New energy sources, computing architectures and energy harvesting and storage systems
that allow cyber physical systems to works for years with no need for recharge; this will have
revolutionary impact on computing, making always on devices economically feasible and
opening the door to disruptive applications.
Smart materials beyond implantable and wearable computing, technologies such as printed
electronics, biomaterials and graphene have the potential to radically change both the
human-computer interface and the way in which computers interact with the physical world.
Easily understood policies on data openness, governance, privacy and sharing, especially
across borders, will have to be developed with the collaboration of all involved stakeholders
(citizens, local and national governments, industry, SMEs).
The Internet of Everything requires a fully connected society and further work is required to
develop faster and cheaper internet access, especially mobile access, across Europe. The high
costs for large data transfers, the limited coverage of fast mobile networks, and the cost of
cross-border data roaming are not compatible with the development of the market.
European technology and service providers should be encouraged to cross sell and share
technologies across multiple markets to maximise convergence and address common
challenges.
European governments should lead by example in the openness and sharing of data to
stimulate innovation in areas such as public services, energy, environment and Health, by
promoting interoperable interfaces and a sustainable market place for services.
Further work is still needed to build an innovation eco-system that brings together academia,
industry, entrepreneurs and funding organisations, this should also consider cross sector /
application collaboration.
Technological and societal changes will create opportunities for new business models, possibly based
on open collaboration and on innovative ways of connecting the actors in the value chain. The
infrastructure and legislative environment must be able to support and enable value creation both
from traditional industrial actors and from new actors like citizens, non-profit organisations, local
governments, prosumers, micro-enterprises.
Europe is well positioned to benefit from the opportunities that will arise as we move towards the
next generation of computing and the society that it will enable. But there will be an increasing
challenge for Europe to put in place common communication standards, a policy on open and shared
data, seamless cross-border mobile telecommunications services and privacy and security measures
that will create the environment for next generation computing and its applications to flourish.
2.2 Zusammenfassung
2.2.1 Kernaussagen
Parallele Hardware liegt im Trend, nicht aber Parallele Software. Whrend die CPUs fr
Konsumenten jetzt multi-core sind, wird Software noch immer vor allem sequentiell entworfen. Die
Parallelisierung von Altcode ist sehr teuer und erfordert Entwickler mit Kenntnissen auf dem Gebiet
der Computerarchitektur als auch im Anwendungsgebiet. Die Europische Industrie bentigt eine
neue Generation an Werkzeugen fr die Softwareentwicklung untersttzt durch innovative
Programm-Modelle. Neue Werkzeuge sollten grundlegend parallel sein und die Optimierung des
Codes zur Laufzeit ber verschiedene Leistungsdimensionen wie Schnelligkeit, Zuverlssigkeit,
Durchsatz, Latenz und Energieverbrauch hinweg erlauben und zugleich die passende
Abstraktionsebene fr Entwickler darstellen. Dabei knnen auch innovative Geschftsmodelle ntig
werden, um die Entwicklung einer neuen Werkzeuggeneration wirtschaftlich gangbar zu machen.
Hochleistungsrechnen und cyber-physikalische Systeme. Anwendungen in Automatisierung,
Luftfahrt, Automobilbau und Produktion erfordern eine Rechenleistung, die vor wenigen Jahren fr
Superrechner typisch war; allerdings mit Einschrnkungen hinsichtlich Gre, Leistungsverbrauch
und garantierter Antwortzeit, die typisch fr integrierte Anwendungen sind. Aufbauend auf
bestehenden Strken der europischen Industrie stellt dies eine Marktchance dar, um eine Familie
innovativer und skalierbarer Technologien zu entwickeln, die Gerte ermglichen, die von
integrierten Mikroservern bis zu groen Datenzentren reichen.
Das Internet fr Alles entwickelt sich schnell. Computeranwendungen, die Automatisierung,
Echtzeitverarbeitung von groen Daten (Big Data), autonomes Verhalten und sehr niedrigen
Energieverbrauch verbinden, verndern die physische Welt in der wir leben und erzeugen so neue
Anwendungsgebiete, wie z.B. Smart Cities, Smart Homes etc. Datenlokalitt wird dabei ein wichtiges
Thema, das die Entwicklung bei Mehrebenen-Anwendungen vorantreibt, bei denen Verarbeitung
und Daten zwischen lokalen/mobilen Gerten und Cloud-basierten Servern aufgeteilt wird. Die
Europische Industrie verfgt ber das Knowhow und die Innovationskraft, um auf diesem Gebiet
fhrend zu sein. Hier werden Themen wie interoperable Interfaces, Datenschutz und Regeln fr den
Datenaustausch eine wichtige Rolle fr die Marktentwicklung spielen.
2.2.2 Szenarien fr die EDV der nchsten Generation
EDV hat sich ber die Jahre hin zu dauernd verfgbaren web-basierten mobilen Gerten entwickelt.
In der nahen Zukunft knnen wir erwarten, dass Hardware ein Gebrauchsgut wird und dass der Wert
in der Software liegen wird, diese zu betreiben, sowie in den dabei generierte Daten. Die Datenflut
wird eine Infrastruktur erforderlich machen, welche Daten bertragen und speichern kann, sowie
Rechnersysteme, die Daten analysieren knnen und Mehrwert aus den Daten in Echtzeit generieren.
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Es gibt Argumente, die nahe legen, dass der EDV-Sektor zunehmend polarisiert wird zwischen kleinen
anwendungsspezifischen Recheneinheiten, die Systemdienste zur Verfgung stellen knnen und
greren, leistungsfhigeren Einheiten, die fr die Analyse groer Datenmengen in Echtzeit ntig
sein werden.
Dieser Bericht stellt eine Vision fr die EDV der nchsten Generation fr die kommenden zehn bis
fnfzehn Jahre vor. Dies geschieht durch verschiedene visionre Szenarien, die wesentliche Gebiete
des tglichen Lebens abdecken. Ausgehend von diesen Szenarien stellen wir eine Reihe von
Technologie-Roadmaps mit den zugehrigen Herausforderungen in Forschung, Entwicklung und
Innovation vor und prsentieren Empfehlungen fr Europa, um die Chancen, die sich aus der EDV der
nchsten Generation ergeben, zu nutzen.
Stakeholder in Europa waren direkt bzw. in zwei Workshops in die Erstellung dieser Studie involviert
und haben so die sich ergebenden Empfehlungen validiert und verfeinert.
Um die wichtigen gesellschaftlichen und wirtschaftlichen Aspekte anzusprechen, wurden sieben
Szenarios genauer entwickelt. Die Beschreibung der Evolution der EDV in jedem der Szenarios hat es
uns mglich gemacht, eine Reihe von Technologieanforderungen zu beschreiben, die wir unter
Bedacht auf Europas derzeitige Strken und Schwchen in der EDV in Forschungs- und
Innovationsherausforderungen fr Europa bersetzen konnten und damit in Chancen fr die
Schaffung von Mehrwert fr die europische Industrie.
Tabelle 2: berblick ber die Szenarien
Scenario
Fokus
Effizienzverbesserung im Verkehr
Connected Brains
Renewtopia
Ein gemeinsames Thema ber alle Szenarien hinweg ist der Bedarf an kleinen, gnstigen
Rechensystemen mit geringem Energiebedarf, die vollverbunden, ich-bewusst, kontextbasiert und
selbst-optimierend innerhalb der Anwendungsgrenzen arbeiten.
Ein wesentliches Element der Wertschpfungskette stellen Software und Programmiermethoden dar.
Dies baut auf Europischen Strken auf. Auerdem ist Europa mit seinem speziellen Knowhow in
industriellen und integrierten Multicore-Systemen gut positioniert, um das Wachstum der fr den
Transfer, die Speicherung und die Analyse von groen Datenmengen in Echtzeit bentigten
Infrastruktur zu frdern. Dies wird das Rckgrat bilden, um das Wachstum des Internet der Dinge und
der nchsten Generation des Cloud Computing zu untersttzen.
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2.2.3 Chancen
In diesem Zusammenhang knnen wir verschiedene Chancen fr die EDV in Europa identifizieren, in
denen Investitionen in Forschung und Entwicklung bedeutenden wirtschaftlichen Vermarktungswert
generieren knnen.
Cyber-physikalische Systeme
Software
Energie
Europa ist weltweit fhrend auf dem Gebiet der Energieeffizienz. Dies wird eine wesentliche
Anforderung in EDV Systemen der nchsten Generation darstellen. Verbesserungen werden
den gesamten Bereich der EDV betreffen, von Hochleistungs-Datenzentren fr die Nutzung
von Chancen durch Massendaten bis hin zu kleinen Gerten, die in mobilen und integrierten
Anwendungen eingesetzt werden und das Internet der Dinge ermglichen.
Hochleistungsrechnen wird von cyber-physikalischen Systemen bis zu industriellen und
wissenschaftlichen Anwendungen reichen, mit einer Vielzahl an Lsungen, die ber
verschiedene Rechnerleistungsstufen skalierbar sind und zugleich dem Gedanken an
Energieeffizienz gerecht werden. Der wirtschaftliche Wert energieeffizienten Rechnens ist
potenziell sehr hoch, weil dieses Anwendungen ermglicht, die andernfalls in verschiedenen
Gebieten nicht mglich sind, z.B. im Bereich Gesundheit, Umwelt und Automatisierung.
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Interfaces
In unserer Welt, in der eine groe Zahl von Daten geteilt und offen frei verfgbar ist, wird es einen
steigenden Bedarf fr Werkzeuge und Methoden geben, um Themen wie Datenschutz und
Datensicherheit anzusprechen. Daten und deren Offenheit, Konsistenz und Regulierung wird ein
Gegenstand von steigender Wichtigkeit sein, der entweder ein wesentlicher Faktor oder eine groe
Barriere fr die effektive Nutzung der EDV der nchsten Generation sein wird. Ein weiteres
Querschnittsthema stellt der Bedarf an interoperablen Schnittstellen fr Daten und Services fr die
Industrie dar, die fr die effektive Entwicklung des Internet fr Alles ntig sind.
Einige andere Gebiete liegen vielleicht auerhalb des anvisierten Zeithorizonts fr diesen Bericht,
haben aber dennoch das Potenzial, Strkrfte fr die EDV der nchsten Generation zu werden:
Quantenrechnen obwohl darber schon seit vielen Jahren gesprochen wird - steckt immer
noch in den Kinderschuhen, hat aber das Potenzial, viele groe Berechnungsprobleme um
Grenordnungen schneller zu lsen als existierende Systeme
Intelligente Materialien jenseits implantierbarer und tragbarer Gerte, Technologie wie z.B.
druckbare Elektronik, Biomaterialien und Graphen haben das Potenzial, um sowohl die
Mensch/Maschine Schnittstelle radikal zu verndern als auch die Art, auf die Computer mit
der physischen Welt zusammenarbeiten.
13
2.2.4 Politikuntersttzung
Auf politischer Ebene ist die Sicherstellung von Infrastruktur und eines legislativen Rahmens in
Europa ntig, welche die richtigen Bedingungen fr das Aufgreifen von Computertechnologie
sicherstellen.
Es sind einfach verstndliche Regelungen auf dem Gebiete offener Daten, Regulierung,
Datenschutz und Datenaustausch - besonders ber Grenzen hinweg - in Zusammenarbeit
aller involvierten Stakeholder (Brger, lokale und nationale Regierungen, Industrie und
KMUs) zu entwickeln.
Das Internet der Dinge erfordert eine voll vernetzte Gesellschaft. Weitere Arbeiten sind
erforderlich, um den Internetzugang schneller und gnstiger zu machen, insbesondere der
mobile Zugang in ganz Europa. Die hohen Kosten fr die bertragung groer Datenmengen,
die beschrnkte Abdeckung durch schnelle mobile Netze und die Kosten von
grenzberschreitendem Datenroaming stehen nicht mit der Marktentwicklung im Einklang.
Europische Regierungen sollten auf dem Gebiet offener und geteilter Daten mit gutem
Beispiel vorangehen, um so Innovation in Bereichen wie ffentlichen Diensten, Energie,
Umwelt und Gesundheit zu stimulieren indem interoperable Schnittstellen und ein
nachhaltiger Markt fr Dienste gefrdert werden.
14
15
Le prsent rapport prsente une vision de l'informatique de nouvelle gnration pour les 10 15
prochaines annes. Il est fond sur un certain nombre de scnarios visionnaires couvrant les
principaux domaines de la vie quotidienne. Partant de ces scnarios, nous prsentons une srie de
feuilles de routes sur les technologies, les dfis qui y sont associs en termes de recherche / de
dveloppement / d'innovation, ainsi que des recommandations pour l'exploitation, par l'Europe, des
opportunits offertes par la prochaine gnration de l'informatique.
Des intervenants de toute lEurope ont t impliqus dans cette tude, par le biais de contacts
directs et via deux sminaires, afin de valider et d'affiner les recommandations dcoulant de cette
tude.
Sept scnarios ont t minutieusement labors dans le cadre de la rsolution des principaux
problmes sociaux et conomiques. En dcrivant l'volution de l'informatique dans chacun des
scnarios, nous avons pu prsenter un ensemble de besoins technologiques qui, compte tenu des
forces et faiblesses actuelles de l'Europe dans le domaine de l'informatique, peuvent se traduire par
des dfis auxquels l'Europe est confronte en matire de recherche et d'innovation, et par des
possibilits de cration de valeur pour l'industrie europenne.
Tableau 3: Aperu des scnarios
Nom du scenario
Centre dintrt
Recherche,
ducation
connaissances
Renewtopia
et
partage
des
L'un des thmes communs tous les scnarios est la ncessit de petits systmes informatiques peu
coteux et faible consommation nergtique, entirement interconnects, sensibles au contexte et
capables d'auto-optimisation dans les limites de lapplication.
Un lment important de la chane de valeur rside dans le logiciel et les mthodes de
programmation, bass sur les forces existantes de l'Europe. En plus, avec un savoir-faire exceptionnel
dans le domaine des systmes multi-curs industriels et intgrs, l'Europe est bien place pour
favoriser le dveloppement des infrastructures ncessaires au transfert, la sauvegarde et
l'analyse en temps rel de gros volumes de donnes. Ceci constituera l'ossature de la mise en place
de l Internet des objets et du cloud computing (informatique en nuage) de nouvelle gnration.
16
L'utilisation des forces existantes dans le domaine des systmes embarqus / systmes
cyber-physiques et l'intensification des recherches dans ce domaine permettront l'Europe
de garder son leadership. Les efforts seront concentrs sur la mise en uvre d'une vision de
systmes cyber-physiques en rseau, intelligents, bass sur des architectures multi-curs
faible consommation fonctionnant avec des logiciels parallles natifs.
Logiciel
Les priorits de recherche doivent inclure les systmes autonomes ainsi que l'informatique
dynamique et reconfigurable, y compris les systmes sensibles au contexte, auto-optimisants
et fiables. De grands efforts doivent tre raliss dans le cadre des modles et outils de
programmation pour les systmes de nouvelle gnration, notamment dans la
programmation parallle et l'optimisation multidimensionnelle (nergie, dbit de traitement,
temps de rponse, fiabilit, rsilience). La productivit en matire de dveloppement de
logiciels parallles doit tre considrablement amliore, rduisant ainsi le besoin pour les
dveloppeurs d'tre qualifis aussi bien en architecture des ordinateurs que dans le domaine
des applications de haut niveau. Les modles et outils de programmation novateurs doivent
apporter le niveau d'abstraction adquat pour faire de la programmation parallle une
activit moins coteuse et plus flexible. Ce domaine sera probablement d'une valeur
conomique considrable.
nergie
L'Europe est un leader mondial en termes d'efficacit nergtique, principale exigence pour
l'informatique de nouvelle gnration. Des progrs seront apports sur l'ensemble du
continuum de l'informatique, allant des centres de calcul haute performance ncessaires
l'exploitation des opportunits offertes par les gros volumes de donnes, aux petits appareils
informatiques utiliss pour les applications mobiles et embarques alimentant l'Internet des
objets. Le calcul haute performance va stendre des systmes cyber-physiques aux
applications industrielles et scientifiques, avec un ventail de solutions utilisant diffrents
niveaux de puissance de calcul, mais ayant en commun les proccupations lies l'efficacit
nergtique. La valeur conomique de l'informatique co-nergtique est potentiellement
trs leve, car elle permet de nouvelles applications dans divers domaines, tels que la sant,
l'environnement et l'automatisation.
17
Interfaces informatiques
Dans ce monde dot de grands volumes de donnes partages et librement accessibles, le besoin en
outils et mthodes de rsolution des questions lies la confidentialit et la scurit s'avrera
considrable. Les donnes, ainsi que leur disponibilit, cohrence et gouvernance, deviendront un
domaine de haute importance qui sera soit un catalyseur cl, soit un obstacle notoire pour
l'exploitation effective de l'informatique de nouvelle gnration. Un autre domaine intersectoriel
sera la ncessit d'interfaces interoprables pour les donnes et services l'chelle industrielle,
lment cl du dveloppement effectif de l' Internet des objets .
Il existe galement plusieurs autres domaines qui sont sans doute en dehors des dlais spcifis dans
le prsent rapport, mais qui ont nanmoins le potentiel de devenir des forces perturbatrices pour
l'informatique de nouvelle gnration.
Linformatique quantique bien que dbattue depuis de nombreuses annes - en est encore
ses dbuts, mais offre des perspectives prometteuses, pour rsoudre des problmes
informatiques d'envergure, plusieurs ordres de grandeur plus rapide que les systmes
existants.
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L' Internet des objets ncessite une socit entirement connecte et des efforts
supplmentaires sont ncessaires pour rendre l'Internet haut dbit moins coteux et
accessible, particulirement pour l'Internet mobile dans toute l'Europe. Les cots levs des
transferts de grands volumes de donnes, la couverture limite des rseaux mobiles haut
dbit et le cot des services de donnes en itinrance ne sont pas compatibles avec le
dveloppement de ce march.
Des efforts supplmentaires sont ncessaires pour la mise en place d'un cosystme
novateur qui rassemblera monde universitaire, industrie, entrepreneurs et organismes de
financement, tout en prenant en compte la collaboration intersectorielle / inter-applicative.
Les changements technologiques et socitaux offriront des opportunits pour de nouveaux modles
d'entreprises, probablement bass sur une collaboration ouverte et sur des mthodes novatrices de
connexion des acteurs de la chane de valeur. Les infrastructures et le cadre lgislatif doivent tre en
mesure de prendre en charge et de favoriser la cration de valeur, aussi bien par les acteurs
industriels traditionnels que par de nouveaux acteurs, comme les citoyens, les organisations but
non lucratif, les gouvernements locaux, les prosommateurs et les micro-entreprises.
L'Europe est bien place pour tirer profit des opportunits qui se prsenterons au fur et mesure
que nous avancerons vers l'informatique de nouvelle gnration et vers la socit qu'elle engendra.
Toutefois, l'Europe sera confronte un dfi majeur dans la mise en place de normes de
communication communes, dune politique sur les donnes ouvertes et partages, de services de
tlcommunication mobile transfrontaliers uniformiss ainsi que de mesures de scurit et de
confidentialit, qui, ensemble, promouvront le contexte ncessaire l'informatique de nouvelle
gnration, ainsi que ses applications.
19
This figure demonstrates that computing is moving towards an always connected, ubiquitous
networked society where citizens work collaboratively, have access to low cost and low power
hardware and can customize their software and apps to meet their own needs. As such we are now
living in the era of personalised smart computing where tablets, smartphones and other connecting
devices take center stage. Additionally, the business models of the computing industry are also
undergoing transformation, as there is a significant shift towards a service oriented approach rather
than direct sales.
Paradoxically, of the major changes in ICT research and its increasingly pervasive nature can
sometimes hinder a clear view of where the grand challenges are and how the future may look.
Although computing has undergone dramatic developments and radical changes in the last years
there is no reason to believe that its dynamics will decelerate any time soon. Computing benefits
from recent advances in nanotechnology, photonics, biochemistry and other disciplines, but it is also
a major driver behind these fields.
This facilitates the continued emergence of new generations of components and systems including
new and unconventional approaches of a breakthrough character.
20
Moreover, computing related research is not limited to the ICT sector itself but rather widely spread
among other industries, scientific fields and technologies and in addition linked to radical new ideas,
future technologies and breakthrough/frontier research. From decoding the DNA to simulations in
particle physics, computing has become a major driver behind scientific knowledge itself. This
emphasises the importance of ICT research in general and research on the future of computing in
particular.
The last 40 years have been a golden era for computing; processing, connectivity and storage have all
undergone relentless growth in capability and performance, while getting cheaper to procure. The
impact in economic and societal terms has been profound, and has raised high expectations among
the population at large. We are however reaching an inflection point. The technologies that underpin
ICT are reaching fundamental limits that will have a profound impact on our ability to make progress,
while demand for more performance and capability increases steeply.
3.2 Methodology
The methodology is designed to provide a technology roadmap for next generation computing (NGC)
that will help to direct the research themes within Horizon 2020. The methodology, the aggregation
of information and coverage of various input sources - expert workshops, stakeholder interviews,
online questionnaire, desk research, SWOT analysis, value chain analysis etc. is structured into
work packages as depicted in Figure 2: Methodology and Work package overview. Four main work
packages are driving the study: consultation, analysis, forecast and strategy. The process flow of
interconnecting existing data, various input sources and analysis parts is depicted in Figure 3 and
described thereafter.
Throughout the course of the study we conducted desk research. This literature review supported
the market and SWOT analysis, identification of stakeholders, understanding of supply and value
chains, provided forecasts of existing and future services and applications and also suggested
potential scenarios. To validate the findings from market data and to explore the computing
landscape further, we conducted a number of stakeholder interviews with industry, technology
industry, academia and RTDI programme managers. The interviews were semi-structured and the
discussion focussed on:
We further conducted in-depth interviews with stakeholders that were primarily small and medium
businesses with headquarters based in Europe. The stakeholders had the following areas of
expertise:
21
The interviews supported the identification of stakeholders, value chains and supply chains across a
range of associated industries, forecast of existing services and future services, SWOT analysis and
research and innovation challenges.
Verification
Interviews
Online Survey
Workshop 1
Workshop 2
Industry Interviews
Desk Research
Academic interviews
Academic Interviews
TECHNOLOGY
INDUSTRY
WP 2 Analysis
Future Applications
TECHNOLOGY
Technology Needs
WP 3 Forecast
WP 1 Consultation
KEY
POLICY
WP 4 Strategy
S+W
O+T
We also conducted an online survey. The purpose of the survey was to reach a broader audience
than the interviews, and presented respondents with an opportunity have their say on what is
important for computing in Europe over the next ten years and beyond.
The survey was completed by 173 respondents. The majority were from research/academic
institutions (82%), and describe their organisations as European (50%). The respondents report that
they support software (70%) and consultancy (65%) (more details can be found in the appendix
online questionnaire).
Workshops were also completed to validate findings and were one of the key elements of the
comparative analysis of potential options for a roadmap-based initiative on next generation
computing. The first workshop pursued two main objectives:
1. The discussion of computing related mega trends that are most likely to shape the future of
computing
2. The development of several visionary scenarios.
22
31 delegates attended the first workshop and were from both industrial and research organisations.
The workshop was very much an active and participatory led workshop and the goal of the plenary
session was to discuss uncertainties for the next 10 years.
Breakout groups were established: one group focused on megatrends and three additional groups
focused on sketching scenarios that were influenced by the plenary discussion. The study team used
the outcomes of the workshop to design visionary scenarios for next generation computing.
The aim of the second workshop was to finalise the visionary scenarios, describe next generation
computing, draft research and technology requirements and collect expert stakeholder views on a
research roadmap that will prepare Europe for the future.
The outcome of the introduced instruments such as desk research, interviews, online questionnaire,
expert workshops, etc. was the base for being able to construct scenarios of the future and
corresponding roadmaps as well as to present recommendations for future work programme foci as
presented in the succeeding sections. For additional and more detailed information on the outcome
of the introduced modules please also refer to the annex document.
23
The Digital Citizen: Its all about me. This scenario is focussed on the individual as a
consumer of digital services in the future.
The Digital Nation: Its all about us. This scenario is focussed on the responsibilities of a
nation state and how these could be affected by NGC.
Intelligent Transport: Trains and other vehicles with brains. This scenario deals with
intelligent transport from the user and provider viewpoints.
Education and Research: Connected brains. This scenario investigates how NGC will enable
new modes of research and learning.
Future Healthcare: Health and happiness in the digital age. This scenario deals with the
provision of healthcare from both the patient and provider viewpoints.
Living with scarce resources: Renewtopia. This scenario covers the general trend of scarcity
of resources, in particular energy, with a special emphasis on renewable energy, its
generation, storage and use, and how these will both drive NGC and open up application
areas that are enabled by NGC.
Future Manufacturing: At a factory near you. This scenario is one view of how
manufacturing could change in the future, the opportunities for NGC to facilitate those
changes and the associated challenges.
24
In addition to these technology trends there are more generic, global and interrelated trends that
will influence future developments. These include:
Demographic change, a notable example being the growth in the proportion of older people
in developed economies.
Increased urbanisation.
Scarcity of resource such as materials, water, energy and viable agricultural land.
How the scenarios were designed around these technological and more general megatrends to cover
political, economic, societal and technological areas and challenges is depicted in Figure 4. By
covering various areas and being based on the outcome of the various instruments used in this study
the scenarios are representing a broad range of future applications and technology areas.
25
26
You tell the social network that you prefer to wait until half-time, and the social network, knowing
your preferences, reserves a space at the bar easiest to get to from where you are all sitting and lets
your friends know the plan.
The stadium confirms the validity of your virtual ticket and you are allowed into the stadium. You are
credited with access to commentaries, replays, highlights and analysis as standard. You can upgrade
to premium services if you wish (some stadiums even have fleets of mini drones carrying tiny HD
video cameras that you can try out, but you think this is a bit of a gimmick. Instead you prefer to use
the camera-net application that allows you to see the views from other peoples devices in return for
allowing the same on your phone for other users). If you dont have an account with the company
that runs these additional services, your software agent suggests (via your smartphone) a range of
additional services that you might want as a pay as you go option. As a digital citizen you have
become used to this business model of a personal software agent suggesting what you might be
interested in, and paying for things electronically. The payments are authorised using biometrics,
either using a device you carry or a mobile paypoint in the stadium. Behind the scenes your bank is
running complex anti-fraud software to protect both you and itself against cyber-crime. This has
become increasingly important as so many transactions are done electronically from customers on
the move. Cash still persists, because its anonymity still has attractions, but digital payments are by
far the dominant type.
Your seat environment contains all you need to enjoy the event, including digital glasses and headset
that allow you to access the match programme, camera views and commentary, depending on your
viewing package. Of course you can easily use your own display glasses if you want to (around you a
few people can even be seen with old-style tablets).
Its easy to set up the commentary you want and the viewing angles you might want to have as
shortcuts. The system allows you to simulate a few views so that you can tune them and quickly
switch as the game progresses. This is important, as even though you are surrounded by all this
technology and you expect everything to be personalised, its a real match with a real ball played at
27
real speed. The real-time experience is still the main part of the occasion and the technology has to
be up to the job.
At half-time you join your friends at the bar for that meeting suggested by your social network. Your
social network realises that you have made the meeting together, and suggests that, since it knows
its been a long time since you last time met face to face, you might want it to make a dinner
reservation according to your group preferences. You are comfortable with this type of interaction
with social networks, provided you have control over levels of privacy and the level of interaction.
Software companies have invested heavily in designing agents that will act on your behalf there is
big money to be made from this.
After the match finishes, the stadium empties efficiently. The designers used complex simulations of
the physical design and information systems, coupled with varying models of crowd behaviour to
come up with a stadium that allow efficient and safe movement of people. Simulations are also
carried out in real time to ensure that safety problems will not arise.
Outside the stadium a pool of self-driving electric cars is available, some owned by the stadium and
some by taxi firms. The queues are managed efficiently, and a car is chosen for you depending on
how quickly you need to get to your destination and whether you are willing to share. Payments are
all made automatically. The traffic management in the stadium vicinity has been switched to a mode
to cope with the traffic volume at the stadium. The traffic management system knows about the
destination of each vehicle and directs each one accordingly, optimising the flow. Priority routes are
available to those who can afford it and the traffic management system deals with all the
authentication and authorisation issues. All this is unobtrusive; each vehicle receives its route
instructions directly and in real-time, whether it is in self-driving mode or being driven by a human
(which still happens, but is becoming increasingly rare).
As you approach your home, your home management system knows you are arriving and starts the
utilities it can predict that you will need (bearing in mind it already knows about your possible dinner
arrangement). You gain access to your house using a biometric based security system, and tell your
personal software agent to confirm the dinner idea it suggested earlier. Your agent knows that you
live within walking distance of the down-town restaurant it has reserved and knows that you like to
walk, so it tells you that it will just arrange a taxi home. As you prepare to leave, the agent politely
reminds you that rain is forecast later, so taking an umbrella might be a sensible idea.
28
Governments will appreciate that infrastructure projects will probably have greatest value if they can
interact. The providers will need to develop interoperable services which will require common
standards to be used, and which will require data-integration technologies. The service providers will
drive the technology needs to be able to provide the services in a cost effective way.
States will of course out-source many of these services. Government contractors (especially in IT) do
not have a good reputation. Uptake of the services may be tarnished by this populations may
decide they dont trust them before they have even been rolled out.
Defence is an area where governments will need NCG to support conventional defence systems and
digital threats. Major defence companies are likely to continue to be recipients of considerable
investment for research. NCG will be needed both in the deployments (for example missile guidance
and detection) and in the design tools used (for example HPC simulation tools).
The need to defend against cyber-attacks may change the defence policy of states significantly.
Whereas the digital criminals will generally be aiming to accumulate wealth through illegal means,
cyber-attacks will be aimed at causing damage and disruption to national infrastructure. Sources of
attack will include full scale attack by another state (unlikely), attack by terrorist/activist groups
(highly likely) and the low-level hacker (the digital equivalent of graffiti, and an ever-present threat).
Resilience against attacks will need to be an inherent property of all services and infrastructures,
whether state maintained or not. Monitoring networks and detecting threats will be a major activity
of the defence and security services
There may be a demand for personal encryption systems. Management of encryption keys is the
main issue here: webs of trust may evolve. Centralised Public Key Infrastructure (PKI) may not be
regarded as secure by some privacy activists since the roots of trust might be seen as capable of
being influenced, for example by government or big business. The proportion of people who
understand the issues well is likely to be small, but how people will react will affect how
governments can use NGC. Anonymity will still be attractive (cash for example will still be in use).
NGC will be important in education in two ways; to enable advanced teaching methods and as a
subject in itself. We have relied to date on life experience of using ICT; this should be taught properly
to the next generation of students. Schools will be high-tech places with NCG used for many aspects
of learning. Informed decision making, particularly about the realities of security, will help define the
future use of digital marketplace and services.
States will want to find a way to raise money from the new technologies and the economic activities
they stimulate, but will want to do so without stifling economic growth or alienating consumers.
Tax systems will come under scrutiny, as they have not caught up with modern ways of business.
Companies have been criticised by using loopholes to avoid paying tax, and in the digital era this
appears to be too easy for them. They will continue to do this, obviously.
Governments will also want to use NCG to have a more productive workforce by enabling those who
are currently not economically active to become so (for example more part time work for disabled,
pensioners, part time workers, those in remote areas etc.). They are likely to do this by providing
incentives for individuals and service providers (for example for getting good internet access into
remote areas, providing training etc).
One of the assets managed by the state is the electromagnetic spectrum. Licensing of this can raise
money for states; conditions on the licensing deals can ensure that the licensees (for example
29
telecommunication companies) make the best use of it for national benefit, and do not squat. There
need to be incentives (or laws) to ensure that operators use or lose their bandwidth.
4.4.2 Application example: Emergency response
A fire starts in a major public place, in this example a shopping complex. Within the complex, an
intelligent network of sensors detects the outbreak of fire and track its progress. The network is
installed and operated by a private company, but is subject to health and safety regulation part of
which requires it to interact with public emergency services.
When the public emergency response services are alerted, they immediately create an incident
management centre to control the operation. The computing and communications infrastructures
must allow for a control centre to be set up almost instantaneously to access the data and
networking. Emergency teams would need to be able to predict the progress of the fire, which would
need data on the buildings to be instantly accessible from a database, simulation tools and the
necessary computing power, and the ability to rapidly evaluate different courses of action.
The emergency response team is able to evaluate different strategies to carry out an effective
evacuation and to tackle the fire. This will be made possible by the use of advanced simulation tools
together with HPC available on demand.
A key issue in managing the emergency will be the ability to detect and track people. Technologies
to do so for their own security would be useful however there are potentially massive privacy
issues. Locating people through their smart phone or other device might be possible, but mandating
that people always carry such a device for safety reasons would likely be impractical and would
attract fierce opposition from many citizens.
Sensor technology that could detect whether people were trapped inside the building without
needing any identity information is more likely to be used in the relief effort.
30
Control and management systems for other infrastructure (for example public transport) would need
to interface with the emergency teams so that contingent disruption could be managed. Some of
these infrastructures will be privately operated, requiring interaction between public and private
systems.
4.4.3 Application example: Cyber-crime prevention
Digital crime will increase in the future. Fraudulent on-line transactions may replace burglary as the
crime the public fears. Public will demand that devices such as phones, laptops etc (which we will
most likely still be using) are not useful to criminals if stolen and do not pose risk to the owners if lost.
In other words, theft of a phone or other personal device should not mean the thief can impersonate
you on-line.
Theft of data will be as serious a crime as a theft of tangible assets or money. This will apply to
individuals as well as companies and government. It will be unrealistic to assume that intrusion will
not happen, and perimeter models of security will be outdated. Intrusion detection will need to be
highly sophisticated.
Major international cybercrime organisations will exist in the future. There will need to be a big
effort on international (and pan European) efforts to detect and prevent crime. State will drive the
need for technologies that will support this. Cyber-crime prevention will require advanced methods
of analysing behaviour to detect potential criminal activity. This will need major advances in
modelling and simulation software, high performance computing and data analysis tools to detect
intrusion, together with encryption technologies easily usable by the public to limit unauthorised use
of data.
Some technologies that will be needed in preventing crime may also be of use to the criminals
themselves (face and image recognition, software to analyse behaviour etc). There may be a need to
licence some these technologies. Enforcing this will be a challenge.
The public needs to be educated about digital security and good practice needs to be understood.
This education process will need to start at an early age schools will include this in the curriculum
with the same level of importance that road safety had in the 1970s.
31
With the help of massive research programmes CPS and HPC approaches were developed that
allowed a denser and on-demand usage of railroads. Today the autonomous trains featuring
powerful sensors and fulfilling high security standards are being able to do their own planning, are
able to communicate with each other and with several control instances to realise a seamless cooperation with autonomous cars and other vehicles.
4.5.2 Application examples: Business trip of the future
Stephanie needs to make a spontaneous business trip to a partner company which is 450 km away.
Five minutes after deciding to meet her business partner in person she talks to her personal assistant
avatar which she can see through her digital glasses. Her digital assistant starts to send requests to
an international broker service, and starts to plan possible travel options. Since Stephanie needs to
take a demonstrator weighting approx. 23 kg with her, the assistant neglects public transport options.
Due to the urgency and time constraints, the assistant checks all other options for leaving the highdensity traffic zone of the city even though it is aware that Stephanie usually prefers to avoid shared
car options.
Having worked out some options for the main part of the journey, Stephanies assistant avatar
communicates with a local transportation broker, which in turn broadcasts the transportation
request to pick-up vehicles in the area around the company. These autonomously driving cars are
operated and maintained by private companies. The vehicles calculate the costs for a detour to pickup a person at Stephanies company. Each estimate is done in real time, and has limited validity. The
cars are programmed to gain the maximum profit without delaying the ride for the passengers that
are already on board. It is crucial that they do an excellent job in calculating the risk and the
estimated energy consumption of taking a detour versus bringing their passengers already on board
to their target locations in time.
32
Using the low latency wireless megacities network (LLWMC) twelve vehicles reply to the broker
including their bid to take the passenger and the desired target zones they are heading for. The
broker forwards the offers to Stephanies assistant avatar, and they become the base for further
calculations. Having a number of options for the initial part of the journey, the assistant starts
planning the next sections of the trip. Three target zones are in the medium density traffic zones
providing good starting points to far distance transportation vehicles.
Since the final target - the company that Stephanie is going to visit - is in the countryside in a remote
location, the availability of local vehicles is very low during business hours. Therefore the plan is to
find a vehicle that is available for the rest of the day. Eight available vehicles are offered from three
different providers via the vehicle auctions system CARbay. Four of them are close to the end of the
auction, which allows a decision to be received in a short time frame. The digital assistant enters the
auction based on its implemented and up-to-date company policy rules and is successful in grabbing
a car for the rest of the day.
The final part of planning the trip is to optimise the remaining 400km. To do so, the digital assistant
directly connects to the control and navigation system of the car using the secure passphrase that is
valid through the time of the rent. It deploys an optimisation task by handing over the target, the
estimated payload, the preferences of Stephanie and the policies of the company. The car takes over
the task of finding a route based on its charging level, cruising range, traffic announcements,
charging stations including todays energy rates, the estimated payload and many other variables.
The car starts to broadcast requests using the local zone broker service to find other cars with similar
target zones for teaming up to use a shared train ride.
Starting from a group of 8 cars there is a chance to order one of the autonomous car trains. After a
few moments enough cars acknowledged which triggers the broadcast to the wide zone broker
service (w-ETTBS). Similar to the mentioned shared car services the trains are operated by private
companies and able to plan their trips based on energy prices, maintenance cycles, available routes,
traffic status, etc. and are replying with their offers. If there are similar replies the ETTBS starts with a
mini auction where the cars are included that are acting in that case as representatives of the
interests of their passengers, for example I want to be there in time despite the costs vs it should
be economical, I am in no hurry.
Due to high bandwidth communications and powerful on-board multi core brains of the autonomous
vehicles as well as the HPC centres running the ETTBS the whole planning process took only 55
seconds.
Stephanie takes her coat and enters the pick-up vehicle followed by the autonomous transportation
trolley carrying the 23kg demonstrator she wants to show her business partner. She leans back and
starts to review her prepared presentation on her foldable and lightweight screen foil.
33
This is a direct consequence of a globalised economy, but also of the global power shift to new and
emerging markets in Asia and other regions of the world.
Changing demographics is also driving the need to improve the ways in which we create innovation
and the ways to educate the young but also ensure life-long learning for everybody. It will be
important to ensure proper education opportunities not only in increasingly urbanised areas, but
also in the more sparsely populated countryside where internet connectivity may remain significantly
lower.
Future researchers and scientists will rely on a rich set of tools for scientific discovery, collaborative
working, research and innovation management. This scenario presents a vision of the future in which
researchers collaborate on a massive international scale, driven by the trends described above and
enabled by next generation computing.
4.6.1 The Scenario
Researchers in 2020 and beyond can quickly access a large variety of data repositories. Intuitive user
interfaces support dynamic interactions with the data in an intuitive fashion to quickly find the
answer to What if? questions or to discover new hypotheses. The scientist of the future can rely on
a set of powerful computing resources that are dynamically reconfigured in response to changing
load requirements. Tools are capable of finding a balance between prime services as a price premium,
economic services with reduced data size or resolution and delayed services (overnight etc.)
Data acquisition in laboratories happens to a large extent automatically with the help of robots and
intelligent systems for data collection, validation, formatting and evaluation. Systems are able to
detect anomalies and novelty in the data.
Researchers easily run simulations before and after real-world experiments to speed up the time
from the concept phase to research prototypes and implementation. New production tools such as
3D printing support the prototyping phase, but also the exchange of new ideas between researchers
world-wide.
The IT infrastructure supports the seamless connection of experts to support collaboration on
complex large-scale research projects, but also to harvest microknowledge. The future experts
personal IT system facilitates the experts contribution to a range of problems discussed in groups of
scientists. Contributions from large numbers of experts are collated with IT support and lead to new
theories, insights and technologies. Scientists can also rely on quick access to an interested broad
public whose members engage in scientific projects as users, but also as laymen contributors - from
data collection to analysis.
Researchers are able to quickly test the feasibility of novel ideas and to interact with large
communities of potential users or beneficiaries. The analysis of environmental impacts is supported
and computerised tools facilitate quick estimation of production costs.
Teams for special projects are dynamically created - even for short-term tasks. They are composed
from an organisations world-wide staff but also include freelance R&D consultants and specifically
hired experts from all around the world. Interaction between team members is facilitated by highquality video conferencing, virtual labs combining infrastructure from several labs into a projecttailored lab and collaborative research software that supports co-authoring of documents and
programmes.
34
Specific problems such as design challenges involving end-users are outsourced to open RTDI
platforms of various kinds. Such platforms exist for special problems in narrow domains but also for
more innovation-related tasks.
In the area of education, technology and in particular information technology has often been eyed
with scepticism. While there has been a wave of using multi-media teaching material already (from
the 1970s), many teachers remain sceptical about the wide application of ICT in the classroom and
mobile devices are often banned in schools.
This situation is changing, although only slowly. The changes are driven by social as well as
technological forces. One such driver is the increased use of social networking and internet resources
among and between students, but also networking with peers, instructors, freelancers and other
people interested in supporting training and education. From a technology perspective, the bring
your own device (BYOD) trend is clearly visible also in the classroom. Mobile devices facilitate access
to massive online courses, to interactive training material, online discussion sites for students etc.
But of utmost importance are mixed socio-technological trends such as serious gaming, simulation
and virtual reality modelling that facilitate an explorative, self-driven way of learning. Students are
empowered to study potential consequences of their actions in believable simulations, they
experience fun in competing with their mates in online educational gaming and get instant feedback
on acquired knowledge.
4.6.2 Application example: WorldLab - international collaborative research
Pauline has been thinking about novel ways to optimize the control of large infrastructures (for
example a stadium) in cases of emergencies recently. But she does not quite trust her simulations of
large crowds of people as these are not based on feedback loops to the crowd, for example through
emergency messages to peoples mobile phones.
She conjures that the dynamics can essentially be captured with an improved mathematical model
that is used in fluid dynamics and she posts this thought in an online forum. Two hours later a couple
of experts from all over the world have commented on her problem. A mathematician from Belarus
has come up with a more general conjecture that includes Paulines description as a special case.
In parallel she has created an on-line description of a novel project that she is now preparing as a
result of the insights gained. She first outlines the idea on an RTDI funding platform, hoping to create
sufficient interest in the project from either the scientific community, a broader public or
entrepreneurs scanning for new business ideas. As she is confident to be able to find either funding
or volunteers for her project, she also describes the required staffing. She is looking for an expert
who analyses large data sets. She also looks for volunteers to collect more specific data in this
application.
35
Before finishing her work day, Pauline contributes a piece of code from her crowd simulation to an
online mobile gaming platform. She was contacted earlier by a group of students from her old high
school where she occasionally helps with online tutoring in mathematics for students participating in
mathematics competition. The students have created a mixed-reality adventure game that is played
using mobile devices in real city environments. As a part of this game, they would like to use
Paulines algorithms for simulating the behaviour of large crowds of protesters in narrow streets and
underground tunnels. It takes Pauline half an hour to create a sufficiently stable version of her code
written for massively parallel high-performance computers that can run on smaller scale computing
devices. It does not have all the features of her code but should suffice for the online game. She
finishes off recording a quick commentary on the code that she posts on the platforms developer
section. She also sends the code to her 12-year old daughter who has had trouble catching up on the
French revolution in her history class. Perhaps she can use the code for her social simulation project
on the storming of the Bastille.
36
physiological data streams captured from body sensors and recorded directly into their electronic
health record and the national health database. Citizens will be aware of healthy living via large scale
e-health campaigns and are provided with e-health support kits to improve access to information,
and aid physical and mental wellbeing. Patients can liaise with fellow patients in social hangouts to
share experiences about particular diseases, these hangouts allow them to find emotional support
and reduces isolation.
The healthcare system is based on a consumer/retail based model - they are users of healthcare.
Future doctors provide healthcare virtually through bio-connectivity and extend healthcare to
community care. This will be achieved through real-time analytics and location-intelligence tools.
Thus, clinical decisions will be made based upon better, accurate data collection. The focus of
healthcare will be upon preventative treatments and treating patients for conditions which are likely
to develop and restructuring the system around that situation. Therefore, the community focus is
more aligned to social science rather than life science, for example tools will encourage healthier
habits in the population, sporting facilities will be built, nutritional programmes will be run and
healthy food will be subsidised.
Of course, as health and wellbeing are delivered virtually, protecting patient data and securing IT
infrastructures becomes increasingly challenging for healthcare of the future. The bio-connectivity
approach brings a numbers of challenges including securing medical devices and data, and achieving
regulatory compliance. Above all, the future system must be trusted by the patients to have any
chance of being taken up and thereby delivering benefits.
4.7.2 Application example: The Networked Patient
Pablo is diagnosed with heart disease. His case is treated by the healthcare system of the future as a
managed process which results in the best treatment and recovery plan.
The diagnosis phase is carried out by a visit to his local GP, which in the future is a hub for interaction
with the appropriate medical specialists. Some tests can be carried out simply in the home, but some
must of course be carried out by trained people. With the help of the GP and clinical staff at the local
hub, the heart disease specialist makes an assessment of Pablos condition via remote link (telepresence). The specialist is located at a hospital in Madrid, but today he has already seen patients in
many different towns and cities in Spain, and also in other EU countries under an agreement to share
resources.
Pablo is scheduled for a bypass operation and a surgeon is selected. The surgeon is given temporary
permission to access data for the case so that she can prepare. The surgeon was trained at one of
Europes top hospitals, which has a state-of-the-art virtual operating theatre used for teaching.
Before operating on a single real person, she had performed over a hundred similar operations as
part of her qualification, often with complications introduced by the training system to test her skill.
37
A week before the operation, the surgeon, consultant, GP and patient all meet in a videoconference
to discuss the operation and aftercare plan.
After his operation, Pablo returns home where care is provided via a networked interactive platform
in his home which interacts with the hospital system. He has a smart device, like a wrist watch, with
personal sensors which are connected to the interactive platform and the hospital system to enable
mobile vital sign tracking and cooperation with the interactive platform.
The home interactive platform carries out a number of functions:
It manages a smart medicine cabinet, telling the patient when to take drugs. If appropriate, it
can be configured to do this securely, releasing codes that allow access to the correct drugs
only at the appropriate times.
It provides instant communication with the GP surgery in the event of complications arising,
or to allow Pablo to get simple advice from the surgery.
Initially Pablo is apprehensive about the technology and is concerned who can see his medical data
and how the data is secured. Following guidance and introductory tutorials from a local community
wellbeing team, Pablo grows in confidence using the devices. As well as the medical aftercare, the
patient is motivated to take his health and wellbeing more seriously and takes a number of steps to
improve his lifestyle.
Later, Pablo decides to get involved with the national wellbeing campaigns and refers to the e-health
toolkit provided by the local council. He spends time watching the health tutorials from the toolkit
and begins to understand the importance of wellbeing in the context of post-surgery recovery but
also long term health and wellbeing. Based on this, Pablo decides to engage with the dietician via the
interactive platform to discuss a new diet/range of menus that would be suitable for a healthy
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lifestyle post recovery. Alongside this activity, he engages in a number of virtual exercise classes
specifically customised to his health needs and post-surgery recuperation. In time, as recovery
progresses the patient decides to spend some of the personal Wellbeing Fund from the government
on weekly sessions with a personal health coach to build on the online exercise sessions and healthy
eating to sustain the new lifestyle approach adopted since surgery. He feels re-energised and
motivated both after the personal training sessions and after the cognitive sessions with the health
coach, so much so that the patient decides to spend more of their Wellbeing Fund to pay for entry to
the local running event. Afterwards Pablo reflects upon the shift in the healthcare system and
appreciates the ease and level of interaction technology affords in the healthcare service, compared
to the long waiting lists experienced in years gone by. He also appreciates the impact the healthcare
experience has had on attitudes generally and on the new approach to lifestyle.
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motion energy generation from renewable sources and human-powered wearable computing have
become popular. We are able to power our mobile electronic devices through motion-based energy
harvesting.
With the increasing use of mobile and multimedia applications, machine-to-machine computing,
Internet of Things, smart grids and smart meters, among others, the demand for ICT services has
grown exponentially. Cloud computing and hosted data centre services have helped meet this
growing demand, but have also created demand for large, multi-megawatt data centres.
4.8.2 Application example: Highly efficient data centres
Data centres have historically been large consumers of electricity. But data centre suppliers and
operators now use smart technologies that follow broader industry trends such as the need to
reduce energy consumption; improving data centre efficiency, management and planning; improving
business agility and speed of reaction and deployment; increasing IT workload agility and efficiency;
improving data centre resilience and enabling higher availability.
Data centre operators now include the use of outside air, sea- or lake water to cool their facilities
instead of energy and cost-intensive mechanical cooling. Alongside the super data-hubs, data centres
have become smaller and more distributed than before to match distributed sources of renewable
energy.
Many data centre operators now use strategies such as follow the moon for workload management.
They shift workloads between data centres - either their own or those operated by third-party cloud
providers - depending where the cheapest place to execute the workload is based on the availability
of affordable energy.
Advanced data centre infrastructure management (DCIM) systems have become autonomic (selfregulating) operating systems for the data centre. DCIM tools have much greater embedded
intelligence than before, can integrate with building management and IT systems, and can provide
sophisticated management planning and reporting tools. This kind of dynamic management has
proved to be crucial to lowering the capital and operating costs of data centres. A suite of DCIM
management tools may be used to manage and monitor all equipment and conditions. Closely linked
to the advanced management of buildings and IT systems, power-proportional computing is used
for reducing the idle-power of servers.
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Advanced micro-grid technology helps optimise energy use by reducing the IT energy load when it is
safe to do so, engaging in "transactive" energy management, and by buying and selling power in the
most economical and eco-friendly way.
4.8.3 Application example: Smart energy sharing
Intensive energy consumers, as well as our sustainable homes generate their own electricity
through renewable means (on-site clean power generation) and sell any excess to a utility. Microgrids enable locally-generated energy to be shared between large consumers and/or sustainable
homes, as well as other users. This not only helps bring down the cost of power and stabilise prices,
but it also contributes to the fight against climate change and enhances the security of the energy
supply. There are also a number of electricity suppliers that use only renewable sources and have a
carbon footprint of zero. This means that both organisations and citizens have the option of getting
100% of their electricity from renewable sources.
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Around 13 elements that are in everyday use are under threat within the next 20-25 years. This will
drive the use of manufacturing techniques that reduce wastage such as additive layer manufacturing
or 3D printing. Alternative materials will be sought and new innovative composites based on
combinations of biomaterials will become more commonplace.
The supply chain will move towards a closed loop where end of lifecycle products will be the source
of raw materials for new products, and this will be supported by real time data analytics and new
innovative modelling and simulation techniques that support a closed loop life cycle.
Manufacturing will have to respond to meet the needs of an increasingly affluent and demanding
consumer base that will be more geographically spread. Local values and preferences will drive the
need for different versions of products that will ultimately mean more geographically dispersed and
smaller manufacturing units that are closer to the consumer and that can finish products to meet
local tastes.
Future society will become more demanding, connected and knowledgeable and this will mean that
highly skilled workforces will collaborate virtually in the design and manufacturing process. Socially
responsibility will be needed to integrate networks of people with technology and manufacturing
networks. A more globally connected world will increase awareness of goods and services on offer
elsewhere and this will increase the demand for global brands but with mass customisation as
consumers aim to personalise products to their tastes.
One aspect that will become important is how to effectively integrate people into the manufacturing
process.
This will become especially challenging with a potential juxtaposition with highly
automated, self-learning and connected machinery and components that will be operating and
responding to real time stimuli. Virtual training will be a critical element to ensure effective
integration of people into increasingly sophisticated and intelligent manufacturing processes.
4.9.1 The scenario
Tomorrows factory will comprise a network of small flexible, self-adaptive geographically dispersed
stations that subcontract services to suppliers. The OEM has become an OES (Original Equipment
Subcontractor). Machines will be self-programming, predictive and self-healing, communicative and
smart. Renewable energy will power energy efficient processes that minimise material use and
wastage and they will make products that are close to customer to minimise transportation and that
will build products that are designed to last.
The role of people will change and will become highly collaborative and virtual with global networks
of people involved in new manufacturing models.
4.9.2 Application example: Consumer products mass produced to order
It's the year 2030 and John is looking to purchase a new washing machine and opts for a 2.5kg
capacity because analytics on his previous machine advised him this was average wash load. He was
also very specific about the size of the machine due to the non-standard dimension of his kitchen and
the external appearance had to match the unique printed finish of his kitchen units. Functional
options were easy to select. He was busy in his job as an automotive designer and didn't want to be
distracted as he collaborated with his design colleagues from his home office, so he needed a unit
that was fully automatic, sensed the garments that could be grouped together and ran a cycle
automatically to completion. All he wanted to do was pick them out and place them in his wardrobe.
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After seeing an immediate 3D visualisation of the finished products, John ultimately settled for a
machine that offered each wash at 0.30 per batch to be reviewed at the end of a 10-year contract,
and that could be delivered and fitted within 6 hours. A shorter contract would have given the option
to change the unit sooner but would have resulted in a Materials Levy charge. He also opted to
reduce the Material Levy imposed on the new machine by accepting a 100 payment so that the
supplier could utilise refurbished components where possible. He was using the new Price for
Purpose model where the supplier was responsible for meeting the energy costs through good
design and smart metering, ensuring that the machine was always available for use through effective
online and real time monitoring and servicing, and recycling water using microbial and ultrasound
technologies to reduce charges. This new business model arose is replacing the traditional economies
of scale model that was based on build-more, sell-more and built in product obsolescence. And if the
supplier is to be commercially successful they had to ensure that energy use was minimised and
resource utilisation maximised.
He attached the graphics for the external design along with his specification and submitted his order
to the Milan based supplier. To minimise transportation of the larger finished product,
manufacturing and assembly will take place in a small specialised unit close to Johns home. The
supplier has strategic agreements and agreed subcontract prices with a network of such units. The
only component where manufacturing capability is retained by the supplier, is in the ultrasound
enhanced cleansing system that minimises both water and energy needed to operation. 6 hours was
originally quoted to John and this was based on an analysis of the resource and manufacturing
availability throughout the manufacturing network.
A critical step in realising these networks of flexible discrete manufacturing units that are selfprogramming, scheduling and controlling was the relatively recent development of an industry wide
set of communication standards and protocols for machine-to-machine and machine to component /
product communications. This allowed component parts to be marked with electronic tags /
information that identify themselves to the machines which in turn self-programme to deliver a
series of production processes required to produce the part or move to on to its next stage.
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The technologies that will be required in this scenario are in the areas of materials and production,
intelligent systems, sensors and instrumentation.
Technologies that convert from digital to physical domains, such as 3D printing and other automated
production technologies will be required, together with real-time scheduling of equipment and raw
material supplies to support manufacturing to order. Optimisation and condition monitoring of
factories will require a broad array of sensors and instrumentation.
Product lifecycle monitoring will require smart miniature electronics so that a products history can
be recorded, together with technologies to enable manufacture for re-use and recycling.
All of this will drive a proliferation of data generation that will explode in its complexity when
successfully utilised for closed loop life cycle modelling, simulation and real time management.
Technologies that can capture, transfer, store and analyse, in real time, this increasingly complex and
vast array of data will be a major enabler for new manufacturing models.
The internet and digital communications will become the arteries of this new global network of
intelligent self-aware and self-learning systems, then cyber security will become an increasingly
critical aspect that will have to be effectively addressed to instil trust and confidence and drive
progress.
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6 State-of-Play
6.1 Our computing environment today
Globalisation and technology innovation are changing the way we work and live. A new generation of
workers and consumers -the digital natives -demand all kinds of integrated, digital products and
services. Also, a new kind of enterprise is emerging - that is intelligent and interactive, socially driven,
ubiquitous, and service oriented. Among the critical trends forcing this transformation are the
consumerisation of information and communication technologies, the Internet of Everything, cloudbased services, and big data. There is a significant transformation going on in all stages of value
creation and delivery.
Figure 5: The Digital Economy (Source: The 451 Groups Digital Infrastructure Playbook)
These critical trends have a major effect on computing itself. The chart below provides a big-picture
view of how we see the evolution of computing from different aspects such as hardware, software,
service, connectivity, among others, and in light of the governing megatrends and business models.
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We are entering a new era of personalised smart computing where tablets, smartphones and other
connecting devices take centre stage. Tablet and smartphone markets are growing at double or triple
digits, while the PC market grows at single digits, and is starting to flatten out. Tablets are starting to
curtail the demand for PCs as users realise that tablets can do most of the things a PC can do. In any
case, the future of personalised computing is not limited to smartphones, tablets and PCs. We will
use all kinds of screens and displays to access our digital stuff in our personal clouds. The personal
cloud can be seen as a virtual mainframe where all our data and intelligence reside and are
processed, and are being synchronised with our various terminals or devices. However, this model
depends on the availability of a ubiquitous, always-on connection to online resources in the cloud.
From Hardware to Software
With IT budgets under pressure, the emphasis in the hardware sector continues to be a more with
less scenario. The general industry trend is flowing away from specialised hardware toward cheaper,
smaller and low-power commodity hardware and toward pure-software virtual appliances that can
run on any standard hardware (server). Server, networking and storage equipment are likely to be
powered by simpler core processors similar to those currently used in mobile devices but optimised
for specific tasks. More of these can be fitted into the same sized package, saving space and power
consumption. With hardware becoming a commodity, software is where most of the commercial and
economic value will be.
In particular, systems using standard components in the domains of servers, storage and networking
will be tied together through software management and system software at the hypervisor layer or
directly plugged into it. The biggest investments are focused on the management layers.
There is a need for new core competencies in the area of parallel programming and design of chips,
software and applications, as well as digital based manufacturing and product management;
considering mega-trends such as connecting devices, social media, cloud, big data, energy efficiency.
The focus is also shifting to the importance of skills to create tools that allow us to analyse the
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information enabling people to make better decisions. Big Data will be one of the dominating trends
when it comes to data management and analytics.
Converged/Integrated Infrastructure
With hardware becoming a commodity, some traditional hardware and system vendors (for example
IBM) have turned to and are now focusing on selling software and services, while getting rid of their
hardware businesses. Others (for example Cisco) are trying to hold off commoditisation by selling
converged/integrated systems with more value-add, and at the same time are also becoming
service providers. This is how they maintain margins.
With the commoditisation of components, a large part of the value is in the assembly, aggregation
and packaging, and the tight integration of hardware and software in order to make systems work
more efficiently and automatically.
From the users point of view, the complexity and interdependency of storage, network, server and
software in virtualised environments is driving interest in integrated infrastructure solutions. The
primary benefits are: simplified and quicker installation; greater density and resource utilisation;
systems management of all resources through a single console; and better performance through a
closer match between the underlying hardware and the infrastructure and application software
running on top. The convergence can be tightly or loosely coupled tighter is better for
simplification, predictable performance and reliability, while looser provides more flexibility, a
greater choice of components and less vendor lock-in.
Efficient Utilisation of IT and Energy
The use of IT today is very inefficient, in terms of both cost and energy. Making the use of resources
more efficient by building efficient and smart systems will be key to sustainability. IT remains both a
major energy user and an important potential force for reducing energy consumption. One clear
trend is that companies with a presence in multiple markets such as data centres, intelligent
buildings and automation will increasingly seek to cross-sell and share technologies across multiple
markets. Managing energy consumption in a data centre and in, for example, an airport requires
many common technologies.
There is a type of convergence underway in the energy management area too. A similar set of
components is increasingly serving three core markets buildings, data centres and across the
enterprise. We expect competition in this broader energy management software category to
intensify as more vendors diversify their energy management products and target markets.
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The Complex Systems (systems and projects) business specialises in highly customized
solutions to complex challenges (for example IBM, Cisco, etc.)
The Volume Operations (products and transactions) business sells packaged products or
service transactions addressing everyday needs of large masses (for example Apple, Google,
Facebook, etc.)
Not all companies operate at these two extremes, but can be classified based on which of these two
groups they ultimately belong or commit to. Over time, the volume operation offers encroach on the
complex systems territory, forcing the complex systems offers to evolve to a new level of complexity
and open up a new market frontier. A good example of this is the emergence of the converged or
integrated infrastructure offerings.
Build-to-order configurations assembled in the factory and shipped directly to end-users arent good
news for third-party integrators and resellers. However, vendors realise that they cant sell
everything directly and are adjusting their strategies to make room for the channel to add value.
Channels are important innovation drivers. They produce (for example third-party developers)
and/or sell (for example resellers, system integrators) the products that are used by customers.
Strategic/influential alliances and co-opetitive strategies will continue to be formed driven by
commercial interests.
New commerce models will have to accommodate mega-trends such as connecting devices, social
media, open source strategies as well as cloud and hybrid set-ups. Enterprises internal IT is going
through a major transformation. We see cloud computing as a proxy for this transformation,
however, instead of the cloud being an end unto itself, it is rapidly becoming an element of a
manifold approach to service delivery within the enterprises broader digital infrastructure. Effective
CIOs are maximising value and minimising risk by carefully choosing the right proportions of various
assets, be it dedicated, shared, managed, unmanaged, internal, external, cloud and non-cloud service
delivery venues.
The transition from traditional IT architectures to a cloud-based future is a slow and stately dance
that will be executed over multiple years as shown in Figure 7 . The digital infrastructure of the future
will provide CIOs with an assortment of service delivery venues where users are able to schedule and
automate the delivery of workloads to the most suitable venues, be it internal or external, depending
on workload characteristics, SLAs and policy requirements, such as latency, risk or locality. A variety
of vendors and service providers will populate an enterprises digital infrastructure. Orchestration,
cloud platform and management suppliers will all provide the connective tissue that binds this
ecosystem together.
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Figure 7: The State of Digital Infrastructure and Cloud Adoption (Source: 451 Research Cloud Computing Wave 5)
The industry is also moving towards open innovation and co-opetition collaboration is key to
innovation and long-term sustainability. Open communities and platforms are becoming part of the
value chains. Examples following this trend are OpenStack and the Open Compute Project, among
others. Universities and Research Centres if closely linked to the commercial world- foster
investment in innovative technologies. Governments can also lead by example and adopt new
capabilities and technologies in order to foster innovation, in addition to making their own
development and operations more efficient.
Service and Application Driven World
The use of IT is becoming service driven, consumption based rather than allocated in terms of budget
and resources. As a consequence, supply chains are also becoming more and more service-oriented.
Traditional system/IT vendors are becoming service companies.
Traditional outsourcing seems to blend seamlessly with newer cloud delivery models. With
outsourcing services put on top of a cloud-based delivery, cloud computing becomes a complement
rather than a replacement for outsourcing. As self-service capability defines the cloud user
experience, the ability to manage multiple services (both cloud and non-cloud services) through a
single pane of glass will become an integral part of product offerings. Service providers are rethinking
their service management strategies and are opting for an alternative to improve service visibility
and control. Simplicity and ease of management tops the list of cloud investment priorities.
Application marketplaces have taken hold in the business segment. The first iteration of business app
marketplaces was largely driven by service commoditisation; however, the new generation of app
marketplaces is market-driven, with intuitive design and functionality such as chargeback, usage
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analysis, tier-based management and single sign-on. These app marketplaces appear to be very userfriendly for non-technical users, and some user interfaces and marketplace frameworks enable
customisation. There will be room for adding new features and functionality to address an
increasingly diverse customer base horizontally and vertically. As enterprise-focused private-branded
marketplaces continue to gain ground, the appeal of app marketplaces will go deeper into vertical
industry segments. Application integration and management remain a daunting challenge as
businesses continue to add new services out of the service catalogue. There are concerns about
security and data governance as well. As the app marketplace model continues to evolve, providers
will have no choice but to address these challenges moving forward.
Mobile Computing and Bring Your Own Device
The rapid adoption of smartphones and tablets combined with the (BYOD) philosophy is causing
organisations to rethink client computing strategies. Client platforms and associated environments
will be dominated by mobile devices, in many cases by clients of the user's choice, and back-end
environments have to adjust accordingly.
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Europes scientific and engineering communities in parallel and in high-performance computing are
of very high quality with particular strengths in engineering and algorithm development and
expertise in high-value industry specific applications. High-performance computing centres are well
networked and supported by research funding initiatives. There is a strong science base in electronics
and optical products as well as in embedded and real-time systems.
Table 4: Specific sector strengths in selected regions of Europe 2
Strengths
Benelux
D-A-CH
France
Nordics
Spain
UK&I
Europe has proven experience in addressing new technological trends and governmental issues
(interoperability, convergence) including global policies. European companies (including SMEs) and
researchers are used to working in different cultural environments, across country borders, and in
international teams.
European Weaknesses
Europe has a significant flaw when it comes to knowledge transfer between industry and academia.
There are often fewer industry links and exchanges with the academic world than in other
industrialized countries. This does not foster an appropriate investment in truly innovative European
technologies emerging from scientific research. European researchers on the other hand are less
active than academics in other countries in marketing their results also economically. In addition,
European start-ups are often hindered by a lack of European venture capital and bureaucracy.
Europe needs tighter coordination between EU, regional and national RTDI efforts and programmes.
Coordination of research and strategy between European member states is a huge challenge and
time-consuming. Some member state regulations hinder cloud implementation.
Europe has significantly fewer major players in the computing sector compared to the US and a
majority of microprocessors, GPUs, and memory systems are designed outside Europe.3 The main
cloud providers are not European and few resource infrastructures are available in Europe. Europe is
Based on company ranking data from Truffle100, Red Herring Europe 2012, Forbes etc. (www.truffle100.com,
www.redherring.com, www.forbes.com)
Important exceptions are ARM for processors and Bull for high-performance computing.
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primarily a consumer not provider. The development of new cloud technologies is weak in Europe
compared to the US. Europe lacks a market ecosystem around European providers.
There is a fragmented SME market in software engineering and a lack of critical size which makes it
challenging to create sustainable and globally competitive ecosystems.
Europe is not investing as much in high-performance computing as other regions and European rank
Japan and US ahead of Europe in high-performance computing research.
Opportunities for Europe
Europe has good basic research in several fields and an outstanding education system. Europe has
the potential to retain talent (for example researchers) and could become more attractive to young
experts coming from other parts of the world. This is an opportunity not only for research, but also in
order to guarantee a critical skilled workforce as required by industry (for example technology and
service providers).
In many current or predicted growth markets, Europes global position is still very good, for example
health, energy, automotive, aeronautics. Europe can achieve leadership in cross-domain technology
transfer between adjacent or converging fields (for example energy efficiency and smart city, cloud
computing and Internet of Things, etc.).
Building on its strong background in basic research, Europe can invest efficiently in agile
programming models; software design and development; assembly and integration of components;
and product management.
Technology disruption creates an opportunity for low-power high-performance computing with
companies such as ARM at the forefront. New technologies will allow easy fractional billing and
support/open up opportunities offered by the Internet of Things.
Europe has one of the worlds most competitive markets for high-performance computing. There is
also an opportunity for application and product innovation in selected applications at low cost for
SMEs. High-performance resources could be made more widely available especially to SMEs through
economic models similar to cloud technologies.
There are significant opportunities for multi-cloud application management such as next generation
cloud brokers, federation, and interoperability. Simplification of existing infrastructure can make
cloud systems more efficient; there are opportunities for more intelligent governance of data centres
and tighter integration of hard and software (for example interface).
There are still growing markets for components and systems. European expertise in low-power and
embedded systems has the potential to be exploited for solutions in the environment, energy and
mobility domains. There is a strong trend towards CPS systems and internet-of-things.
There is an opportunity to make legislation (for example data protection) simpler, supportive, and
harmonised across the EU so these rules foster innovation within the EU and elsewhere. European
governments could lead by example (for example adopt new technologies, consolidate government
operated data centres) and this way foster innovation.
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Competitiveness hotspots in Europe (Source: Research and innovation performance in EU member states and
associated countries, Innovation Union progress at country level; EC DG Research, Brussels).
(http://ec.europa.eu/research/innovation-union/pdf/state-of-theunion/2012/innovation_union_progress_at_country_level_2013.pdf)
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geothermal
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7 Research Priorities
The scenarios facilitate the construction of a matrix listing broad technology areas and their
relevance to each scenario. This matrix is shown below including a ranking on a 3-point scale of high,
medium and low relevance to each of the seven scenarios. The purpose of this is to identify
technology areas with high cross-cutting relevance. These are further described in the
recommendations section of this chapter with special emphasis on cases where there is high value
across several (or all) scenarios.
All about me
All about us
Connected brains
Renewtopia
Cyber-physical systems
Smart systems
Smart materials
Energy technologies
Cognitive systems
Gaming
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The consumerisation of IT, i.e. the fact that consumers are now in the drivers seat for IT innovation,
demands that companies embrace user-driven innovation also in their business processes. This
includes the trends towards bring-your-own-device which is still a problem for enterprise IT. It will
also drive mobile apps for businesses where there is still huge potential in nearly all business areas
from supply chains or logistics to sales and maintenance.
Although MOOCs (massive open online courses) are primarily a content-related topic, they can also
impact on next generation computing when combined with the trend to gamification (i.e. the use of
game thinking non-game contexts). Increasingly they should also be accessible with mobile devices.
Stakeholders in this area include academic institutions, but also computing associations, SMEs in the
education sector and gaming companies including start-ups. In a similar direction, we expect to see
innovative applications of crowd computing. The term has been used to describe tools enabling idea
and knowledge sharing, collaboration and collective decision-making of large numbers of people, for
example regarding political issues or projects. The time has come for large-scale crowd computing
deployment both in private and public sectors.
There have been actions in the EU to support open data initiatives with an emphasis on public data.
To realise the benefits of new forms of cooperation, these approaches need to be expanded to
scientific data where incentives are largely missing for scientists to make their data bases publicly
accessible. The EU and the member states should incentivise publication of data, for example in the
case of funded research and innovation projects.
7.1.3 Standards
In general, interoperability of systems will remain a major challenge for standardisation. This needs
to be addressed at many different levels and with a view of different non-functional system
requirements, for example cost, security, privacy, sustainability (legacy). Priorities will include open
interfaces for services and industry wide communication standards. Specific European challenges
include code produced in different countries, communication between systems, frequencies and
protocols. It is also necessary to include an end user perspective with issues such as mobility in
European countries (for example pan-European toll systems, cross-border roaming hand-over,
connectivity). Industry should take a lead in the standardization of interfaces in heterogeneous
systems. The goal should be an agile market place of services.
Community-led open-source developments have the potential to disrupt the marketplace (and make
it competitive) by making it easy for smaller market players to jump in and try their chances, without
necessarily destroying the leading players in the market. An example is OpenStack which delivers a
massively scalable cloud operating system with a modular approach. Such initiatives can benefit from
recognition and lean support at EU level and from bringing together stakeholders from industry,
research, SMEs etc.
Several areas such as cloud technologies and the internet-of-things will particularly benefit from
interoperability and standardization. Many countries including the large economies of the world are
already pushing their standards in this area. It is important that European actors are aware of these
activities, exploit their potential and contribute to standardisation and interoperability initiatives.
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Apart from standardisation, research is also needed on the underlying principles and best practices
for horizontal (common technical) and vertical (industry) integration. This also includes service
description and discovery mechanisms.
Specific European strengths such as those in energy efficiency and in particular in power electronics
require more attention also at the European level. This is an area where Europe is still strong in
hardware, but also in systems and applications. More integrated activities are needed bringing
together existing and new players in the value chain to foster innovation of energy efficient
technologies based on leading-edge power electronics.
Dealing with legacy systems will remain important also in business IT environments, but it is of
utmost importance in CPS (for example in the transportation domain). Systems such as airplanes are
required to be maintainable for a minimum of five, ten or even twenty years. There is relatively little
research in this field, in particular in relation to the size of the sector. Issues include porting to new
hardware, real-time behaviour, provable correctness etc.
Also in embedded and CPS heterogeneity, multicore and massively parallel computing remain key
challenges. Other emerging topics are reconfigurable and communication-centric architectures.
7.2.4 HPC
HPC is moving in two rather different directions: exascale systems and software as a priority topic on
the one hand and less emphasis on supercomputers on the other with more emphasis on cloud and
small devices (i.e. the mass market). In the former case there will be a need for applications that can
exploit exascale systems. In the case of HPC in cloud and small devices, low power HPC will be the
objective. Many application areas will be able to benefit including real-time modelling and
simulation.
Programming and tool-chains are important research and development directions. The ability to take
a single source code and transform it for high performance on a wide variety of hardware platforms
is central and key to productivity in all areas of computation in the coming decade.
Another important trend is complex real-time simulations integrating rich sensor data into the
simulation process in an automated fashion. Research is required on organizational frameworks and
tools but also in delivery models for broader user groups (for example SMEs) including on-demand
and pay-as-you-go service delivery. This is also a potential topic for cloud technologies and
stakeholders including database vendors, enterprise software houses, independent software vendors,
universities and technology providers.
7.2.5 Computing and power
There is strong demand for energy-efficient computing solutions, in terms of both components and
architectures. Specific measures should target a strategy around the ARM processors and including
research into energy efficient storage. Other topics include energy-aware computing, HW/SW
cooperation for low power, energy efficient memories and energy storage. Efficient use of multicore
is a clear example where an opportunity exists.
Generally, Europe is leading in energy-efficiency (especially carbon emissions), not only regulationwise, but in terms of products too. There are opportunities for energy efficiency and data centres in
Northern Europe due to technologies such as fresh air cooling, liquid cooling, on-site clean
energy generation and local sharing via micro grids.
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In this context, the use of renewables is also important in general, as well as software that makes
data centres more efficient such as advanced DCIM (that make automated decisions, respond and
adapt to changes, diagnose and anticipate problems, etc) and the concept of the autonomic
datacentre.
Europe is ahead of thinking in smart cities and Internet of Things (for example low-power home
networks, embedded capability to join the network). Europe should exploit the opportunities to build
on both energy and smart city IP to harvest waste energy from computing.
Non-volatile RAM (NV-RAM) has the potential to induce major changes in system design both at
the hardware and software level. It not only affects booting, but also provides potential paradigm
shifts and opportunities in security, safety and recovery of computing systems. Europe should
therefore support the development of competencies in NV-RAM even if it does not become a major
hardware producer.
7.2.6 Advanced interfaces
Almost every technological, business and social trend indicates greater use of digital systems to the
point where they become pervasive in almost every aspect of life. This introduces challenges of how
interactions between human and computer, computer and computer and environment and
computer will be achieved. Technologies to support natural and immersive interfaces such as
advanced mixed-reality devices will have wide application and high impact, together with the
research into health, behavioural and psychological aspects of exposure to the ubiquitous digital
landscape.
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8 Roadmap
8.1 Scenario-specific roadmaps
This section identifies major technological challenges and milestones per scenario including their
positioning on a time scale with respect to complexity / costs and importance / impact.
8.1.1 The Digital Citizen: Its all about me
Identified technological challenges and milestones relevant for this scenario:
Organic and large-area electronics
Energy efficient architectures to enable low power personal devices and energy efficient
services
New energy efficient technology for processors and memory to allow step-change in energy
efficiency and cost of services, and in between-charge times for devices
Energy technologies
10x battery energy density to enable longer between-charge time for personal devices.
Energy harvesting to enable devices that never need connection to an external power supply
Cognitive systems
Ubiquitous urban access so that at least in urban areas consumers are always connected via
high bandwidth
Open interfaces for services to promote rapid service development, deployment and
interoperation.
Agile market place of services enabled by rich set of tools applicable across platforms and
skilled workforce
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Robust real-time processing of data to support smart services and services which interact
with real time data from sensor networks
Digital assistant with cognitive abilities to act intelligently on behalf of the user
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Technologies for civil security, for example safety and crime prevention/detection (advanced
image and behaviour recognition)
Open interfaces for services to stimulate service creation and generate economic growth
Agile market place of services enabled by standards, cross platform tools and skilled
workforce to stimulate economic growth
6G
Digital assistant with cognitive abilities to act intelligently on behalf of the user
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Device interfaces
Service interfaces
Smart systems
New services based on transportation and travel including various vehicle types
Device interfaces
Service interfaces
Autonomous systems
o
Smart environment for autonomous systems which is aware of vehicles, aircrafts and other
systems and can react on different situations. Sensors, networks and actuators integrated in
the environment
Energy technologies
Energy efficiency
o
Battery technologies
o
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Cognitive systems
Digital Assistants
o
Powerful assistant capabilities (travel & leisure, secretarial support) human like
cognitive decision making based on massive available data
Robust processing of real-time data (data coming from sensors, interfaces, vari. networks,
cloud,)
o
6G
High bandwidth low latency
Vehicle-to-Vehicle communication
Gestures
Cyber-attack proof
o
Crucial for various services and digital assistant scenarios (storage of profiles etc.)
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Cognitive systems
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Smart systems
Energy efficient - smart systems with more battery power and which require fewer
connections to main power supply
Secure Data Centres which securely store the data from smart devices, network platforms
and VTEs
Secure Data Centres which support the utilisation of technologies, and which optimise
energy usage
Advanced software to capture and track for example vital signs tracking and transmit this
data to the hospital networked interactive platform
Ubiquitous Networking - facilitating the use of any device, in any location, and in any format
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Data Management Systems which are intuitive and are capable of interacting with the user,
smart devices and the database to capture and analyse data ultimately a system which can
make automated decisions and adapt to change
Real-time Processing of Data analytics to support the processing of data from smart
devices, hospital network and VTEs
Engaging and immersive interfaces to support the hospital networked interactive platform
Interfaces which support interaction for example audio, video and natural language
Ensuring devices, networks and platforms are Security proof and are protected from cyberattacks to ensure trust and confidence in technology from users perspective
Protecting Privacy of data to ensure privacy and data protection laws adhered
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6th generation mobile networks and wireless systems with 10x 4G bandwidth levels, lowlatency and integrated Wi-Fi; self-healing and self-optimising capabilities; context awareness
Intelligent, multimodal interfaces able to combine different types of inputs and outputs (for
example speech, gesture, etc.)
Best Execution Venues - users able to make rational decisions about how and where to run
applications and tasks based upon workload profile, policies and SLA requirements
Advanced DCIM systems that make automated decisions, respond and adapt to
changes, diagnose and anticipate problems (a single management system that
manages and monitors all equipment and conditions)
Energy Technologies
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Smart systems
Self-learning and smart systems that can make decisions based on real time analytics and
forecasting
Products that can sensualise their environment, use and provide feedback for future design
improvements and material / energy usage
Energy technologies
Cognitive systems
Self-ware systems that are aware of surrounding environment and can interact with other
machinery and components / products
AI that can self-programme depending on product / production / logistics and supply chain
requirements
Secure and robust connectivity required to accommodate multiple user base on an open and
transparent system
Industry wide communication standards for m2m, m2c and m2n communications
In a more collaborative world and one where manufacturing comprises a connected and
distributed series of processes with increasingly intelligent, connected and self-learning
machinery and systems, cyber security will become an increasingly critical essential that will
underpin all aspects of next generation computing
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Secure cloud infrastructures that can accommodate transfer, storage and processing of large
volumes of data in real time
Cloud based platforms that can accommodate supply chain collaboration for the provision of
new and enlarged services for SMEs and small companies.
Self-programming software that can re-programme based on usage and intelligence gained
from real time data analytics and modelling / simulation and experiential feedback loops
Big data
Use of software and systems to capture, transfer, store and analyse highly complex datasets
in real time that is geographically and contextually dispersed and extract value for input into
a smart connected network
Real-time modelling & simulation - A new generation of modelling and simulation will be
required to exploit the large of amounts of data being generated and to extract value and
make decisions in real time.
This will include closed loop life cycle management of components and materials that are
utilised in both the product and the manufacturing process
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Acknowledgements
This study was prepared in the frame of the EC service contract SMART 2012/0052 A comparative
analysis of potential options for a roadmap-based initiative on next generation computing.
We thank all experts for their valuable contributions during the interviews and the discussions at the
workshops as well as all participants of the online consultation for their views on Next Generation
Computing. Special thanks to Stephane Requena and Jan Stowisek for the support of the French
translation and to Tom Mackinger from tomillu.com for the illustrations.
ISBN 978-92-79-37580-4
DOI: 10.2759/4587
CATALOGUE NUMBER
European Commission
NUMBER
CATALOGUE
KK-02-14-479-EN-N
DOI: 10.2759/4587
ISBN 978-92-79-37580-4