5 Common
5 Common
SOME
COMMON
ACTIVITIES
TEACHING
MATERIALS
COLLECTION
2013
Introduction
INTRODUCTION
The most important thing that you can do is to engage with the students. To be successful you will
have to build some kind of relationship, some kind of rapport with them. Remember when you were
at school. How did you feel about boring lessons? Did lessons that you were not interested in seem
irrelevant? It is vital that you do not fall into the same trap. Be interesting, be energetic, be yourself. A
good rule is provoke a reaction, grab their attention, focus their energy.
In creating a classroom where language can be taught effectively you will find that a prerequisite is
for the students to be comfortable making mistakes, experimenting and learning from their failures.
If you can give them this alone, you will have helped them immeasurably.
The language activities in the next sections are aimed at helping to create an environment where
students can participate without overwhelming fear of making a mistake.
They use different skills and have different objectives. They are listed roughly in order of level of
suitability, beginning with junior high school, then moving onto senior high school, kindergarten,
elementary and adult classes. Within these divisions, the activities are loosely grouped into spelling
and vocabulary activities, listening activities, communication (including information gap) activities,
writing activities and other miscellaneous activities. Please also be aware that many of these
activities can be adapted to suit other target levels. For example, an elementary school activity can
be adapted for use in junior high school, a junior high school activity can be used in senior high
school, an adult activity may be suitable for high-level senior high school students, etc. Please feel
free to use and adapt any of the following activities to suit the level of your students. Use your
imagination, have fun and good luck!
English is a living languages. This may seem obvious, but it is something that Japanese students
can lose sight of. Communicative activities should aim to give students a real need to communicate
and show them that they can use a foreign language as a means of conveying ideas and information
to each other. It is not solely the reserve of foreigners. Students generally have little practice in
producing new language, as they tend to concentrate on the more passive activities of translation
and grammatical analysis. Emphasis therefore needs to be placed upon active participation, listening
for meaning rather than sound, and speaking in response to a situation rather than following drills.
Speaking activities are a necessary means to the final goal of free conversation.
Some of the activities in the following sections can make good warm-ups, whilst others can make
longer exercises. Please feel free to adapt the following activity suggestions to suit your own
students.
Working in groups of two, three, or four, students can be required to use their language skills as a
means of communication in completing set tasks or solving problems. Pair-work is probably the
easiest to organise, and also means that all students must participate. In the slightly larger groups,
certain students may prefer to rest and let others in their group do the work.
One great benefit of this type of activity is that the class size is not really important. In larger
classes, all students have the opportunity of speaking during the same lesson. No one feels they
have been personally picked upon and forced to speak in front of their classmates.
It may take a few weeks to establish the routine of small-group activities, but students should get
used to it fairly quickly. When students are doing pair-work, you and the JTE should move around
the room to make sure they are practising correctly.
Remember that the language needed for the activity itself must be pre-taught. To avoid spending a
large part of the lesson teaching vocabulary and checking comprehension, make pair-work a
complementary activity, a means of revising and reviewing previous lessons.
176
Introduction
Make sure that students understand your language of instruction and commands. Try to be
consistent. Teach such phrases as:
Work in pairs/twos/threes.
Work with the person sitting next to you/behind you/in front of you.
Get/split into pairs (now) please.
If you want any help, raise your hand.
Look. Listen. Be quiet.
Team-demonstration of activities is usuaIly quite effective. As the students can actually see the
procedure, less spoken instruction is needed.
Grouping
Probably the easiest way of grouping the students is to letter or number around the class A, B, A,
B (or A, B, C, A, B, C...). Make sure the students know their own letter or number and check by
asking all As to raise their hands, then all Bs. Clarify your instructions by lettering yourself A and
the JTE B, and illustrating the activity in front of the whole class.
Another way is to ask students to work with the person sitting near them. Be specific. Do you mean
next to them, behind them, in front of them? Students will usually sit near friends. If you wish to
vary the grouping in order to change the classroom dynamics, it often helps to be totally arbitrary.
Ask students to line up quickly, from tallest to shortest, and letter off. Alternatively, line up
according to birthdate, January 1 to December 31, and letter off backwards. If you have boys and
girls together, check that the assignment is quite suitable and will not create embarrassment for
either party. This would in itself be a barrier to language learning.
Cheating
This is the occupational hazard of small-group activities. Some students will try to cheat by using
Japanese or revealing forbidden information. Move around the room so students are aware that
they may be caught. Let them realise that although such activities are more relaxed and fun than
their conventional lessons, they are not simply games.
One preventative measure is to place bags on desks as a barrier over which pairs must
communicate information hidden from each other. Another is to have students sit back to back and
speak over their shoulders to each other. Otherwise, suit your incentives to your group. Try
introducing a competitive element, e.g. points for correct solutions or rapid completion of the task
set.
177
Spelling/Vocabulary Activities
Spelling/Vocabulary Activities
SHIRITORI
DESCRIPTION
One student begins the game by saying any word he or she can think of. The next student must
make a new word using the last letter of the previous word as the first letter of his/her word, e.g.,
Help - Plan-Now-Wig-Gateball-Love. (Shiritori actually means taking the end/bottom in
Japanese.)
To play the game with individual players, have all the students stand. If a player cannot think of a
word in the given time limit, he or she must sit down (sound effects for the buzzer are a big hit!).
The last player standing is the winner.
OPTIONS
1) Divide the class into teams and have them race to write their word on the blackboard. Check
for spelling later (Be careful if there is a teachers platform - they can be student killers!).
2) The team must write a sentence using all the words they have written.
MATERIALS
None, or blackboard & chalk.
REMARKS
Good because students know the rules. Good as a warm up or as a review of previously learnt
vocabulary.
178
Spelling/Vocabulary Activities
WORD ASSOCIATIONS
DESCRIPTION
Decide on a topic for any kind of word association, e.g. WINTER, SPRING, SUMMER, AUTUMN.
You say a word associated with one of the seasons (e.g. swimming). A student should answer,
SUMMER. This can be played using many examples and applying them to a sentence or
grammar pattern.
Example:
OPTIONS
For high level students, you can give the topic (e.g. WINTER) and each student must give a word
related to that season.
The topic can be changed for each row of students.
FIZZ-BUZZ
DESCRIPTION
This is a simple counting game. Instead of saying three, multiples of three, or numbers containing
three, the student must say fizz. Seven is likewise buzz. A number like 21 or 27 is fizzbuzz (the latter is divisible by three and contains the number seven).
Students count one after another, in sequence. It is advisable for you to write out the correct
answers for yourself before the game!
Great for enthusiastic students.
179
Spelling/Vocabulary Activities
CATEGORY GAME
DESCRIPTION
Divide the class into several small teams (e.g. each row, front to back.) Have the first member of
each team stand up (e.g. first person in each row). Ask a question to which there can be many
appropriate answers (see below for examples). Students raise their hands to answer and can sit
down if they answer appropriately.
Set a time limit, e.g. 5 seconds. If they can answer within the time, their team(s) gets a point. Go on
to the next group (the second person in each row). The team with the highest number of points
wins.
REMARKS
Setting a short time limit speeds up the pace and ensures that each student has to participate.
Counting 5-4-3-2-1 out loud and adding a loud times up buzzer sound effect adds to the fun.
Example:
Name something you can read.
- newspaper, book, article, comic, calendar, letter, test, etc.
Name something that runs.
- person, motor, horse, clock, water, etc.
Name something on or in your head or face.
- eyes, ears, mouth, brain, hair, skin, pimples, etc.
Name a colour.
- red, orange, yellow, green, purple, brown, etc.
Fruits
cherry
apple
raspberry
tangerine
Vegetables
carrot
artichoke
radish
tomato
Flowers
carnation
azalea
rose
tulip
Animals
cat
ape
rat
tiger
OPTIONS
Be creative! Use different categories (e.g. countries, food, clothing, colours, transportation, etc.).
MATERIALS
Paper, pencil, and dictionary.
REMARKS
Make the boxes big. Good activity for English clubs.
180
Spelling/Vocabulary Activities
SCRAMBLED WORDS
DESCRIPTION
This is a spelling game in which the students are given lists of words, but with the letters scrambled.
The students must rearrange them to find the original word.
If the class has been working on a certain category of vocabulary items, such as food, furniture, or
parts of the body, or a season or holiday is coming up, you may want to concentrate on this area for
review purposes.
Example:
Parts of the Body:
KALEN (ankle)
THRAE (heart)
GIRENF (finger)
STRIW (wrist)
WOBLE (elbow)
CHOMATS (stomach)
RULEHODS (shoulder) WEREBOY (eyebrow) SITAW (waist)
SCRAMBLED SENTENCES:
me the in works shop girl for flower.
The girl in the flower shop works for me.
REMARKS
Fun to use as a review. Good to use many times. Adapt vocabulary to make it relevant to the text.
CONCENTRATION
DESCRIPTION
First, get into a circle and demonstrate the following: rhythmically and slowly, strike your lap once
with your palms, clap once, snap your fingers twice. Explain that everyone does the first two
together, but on the snap, each person in turn must say a word loudly and clearly. If someone loses
a beat, repeats a word, or cannot think of a word, they are out.
You can also try this with numbers. Have the students number off. In place of saying a word, the
first student must say his number and another of his choice, e.g. snap-snap (1,6); snap-snap (6,13);
snap-snap (13,17), etc. You may not call a number next to yours or the number of the person who
has just called on you. After sufficient practice, you can eliminate those who make a mistake.
Calling an eliminated number also means out.
OPTIONS
For advanced classes, limit the words to a category. The speed and verbal-only nature of this game
can be a bit daunting for beginners. You may wish to write out the words, and tape them to the
front of the desks so that everyone can see the vocabulary the others have. The written words will
help the students remember what words they can use, but they will have to memorise a few of the
words, because the speed of the game will not allow time for reading the words. Instead of
eliminating the students who miss out, have them change seats so that they stay in the game and yet
cannot just memorise one word and get by.
181
Spelling/Vocabulary Activities
ALPHABET GAME
DESCRIPTION
Prepare a double set of alphabet cards (in two different colours if possible). Make two teams and
give each student a card (give all extra cards out, too!). Call out a word, or even better, a short
sentence. Each team must line up in the correct order to make the word or sentence. The first team
to yell Got it! is the winner. Be sure to check for spelling and proper punctuation. Also, try to see
that all students can participate in at least one sentence each.
Example:
I like English.
Do you like tennis?
English is fun!
For this set of sentences you need:
D(1) E(2) F(2) G(1) H(1) I(3) K(1) L(2) N(2) O(2) S(2) T(1) U(1) Y(1) !(1) ?(1) .(1)
OPTIONS
Push desks to the sides of the room, mix cards face-up on floor, blue in one area, red in another,
and work from there. This works best in smaller classes. For large classes hand each student a card.
It is also possible to play grade-against-grade in the gym.
MATERIALS
Alphabet cards. List of all possible sentences with that letter set. Two sets of cards preferably in
two different colours.
OPTIONS
This can be played in teams with the first to call out (or run to the board and write) the unrelated
word. Keep scores.
MATERIALS
Prepared list of word sets.
182
Spelling/Vocabulary Activities
ENGLISH HAIKU/TANKA
DESCRIPTION:
This activity is suitable for intermediate/advanced level students.
As elementary students, many of us learned about the beauty of Japanese poetry. We tried our
hand at it in English by counting out the syllables for each line.
5/7/5
Haiku
5/7/5/7/7 Tanka
Teach your students how to check the syllable count in an English dictionary if theyre unsure.
Also, simplicity is the key to success!
Tell them to relax and use words that they know and understand (however, new words are fine).
OPTIONS:
Limericks: humorous; 5 lines; lines 1,2, & 5 rhyme; lines 3 & 4 rhyme.
Diamond: 5 lines; line 1 and line 5 are antonyms; lines 2 and first half of 3 describe line
1; second half of 3 and line 4 describe line 5...
DULL,
GREY, LIFELESS,
BORING, MUNDANE, TINGLING, DYNAMIC,
THRILLING, VIVACIOUS,
EXCITING.
MY BOOK
DESCRIPTION:
Have the students write a simple story in English according to their ability (e.g., My Life, My
Dream, fantasy tales, mystery, adventure, etc. Whatever the students wish to write about.)
Make illustrations on paper arranged as pages. Each page can have only a few sentences on it.
Then make an eye-catching cover complete with title, authors name, date.
Then, when each student has made at least one book, create a classroom library where they can
read and enjoy each others stories.
A subtle way to get students to read extra materials other than the textbook!
OBSERVATION
183
Spelling/Vocabulary Activities
DESCRIPTION:
This activity is suitable for intermediate/advanced level students.
Draw some pictures of yourself, or bribe some creative, manga-crazed students to do the job.
Divide the students into small teams and have them write lots of sentences about the picture. (You
can determine the number of sentences according to ability.) Afterwards you can ask several
students to describe the picture according to their sentences.
OPTIONS:
This can also be an oral exercise, where each student must make a statement out loud about the
picture.
MATERIALS:
Pictures (either big enough for all to see or enough copies for all), paper & pencils.
MY DICTIONARY
INTRODUCTION:
With this activity the students get a chance to make their own English-Japanese dictionary using
words from their lives inside or outside the classroom. In recent years there has been a major influx
of English into mainstream Japan. This activity allows students to learn some of the new English
words that they are constantly surrounded by. It is also one of the truest forms of a studentcentred activity, allowing students to take control of and personalise their own learning. This
activity can last for the duration of a term (semester).
PROCEDURE:
At the beginning of the term, make and hand out a dictionary worksheet. During class choose
one or two students to introduce a new English word. The new word can be any English word that
the student chooses and may come from any source (e.g. favourite song, TV commercial,
advertisement, etc.) except from the textbook. At the end of the term administer a test using words
that have been presented by the students.
THE DICTIONARY SHEET:
Word
- the new word being introduced.
Meaning
- the meaning of the new word in Japanese.
Sentence
- an example sentence using the new word.
Notes
- where the student found the word and any other notes about the new
word that the students wish to record.
Miscellaneous
184
Spelling/Vocabulary Activities
SPELLING BEE
DESCRIPTION
Divide the class into two teams. Have them stand in two lines facing each other. Stand at the front
of the room between the two teams.
Reading from a prepared list of words, give the first student a word to spell. The student must
repeat the word, spell it, and then repeat the word again. If the word is spelled correctly, the other
team will be given a new word. If the word is misspelled, the other team is asked to spell the same
word.
When a word is misspelled, that person must sit down.
A word may go back and forth several times until it is spelled correctly. The last remaining student
represents the winning team.
MATERIALS
Prepared list of words.
REMARKS
Remind the students that capital letters must be mentioned when appropriate, e.g. English Capital E-n-g-l-i-s-h English. This is an excellent activity to review vocabulary from earlier
lessons.
Good only for active, interested students; be prepared to change activities if it doesnt work.
Using magazine pictures, select 5-10 fairly large and detailed pictures, i.e. pictures that show a
great number of things. Mark the pictures A, B, C, etc.
Divide the class into small groups of 8-10. It might be best to have them turn their desks to
make a table.
Assign each group a picture and put it where it can be easily seen by all group members.
Tell each student to write down the names of things beginning with the letter marked on the
picture. After a reasonable time limit, assign a leader to supervise the checking of word lists.
The student with the longest correct list wins for each group.
OPTIONS
This can be played as a group effort, group against group. It can also be repeated by switching the
pictures, or by changing the letter for each picture.
MATERIALS
Assortment of pictures, paper & pencil.
185
Spelling/Vocabulary Activities
186
Listening Activities
Listening Activities
FRUIT BASKET
DESCRIPTION
Have the students move the desks, and put the chairs in a BIG circle. Write four or five names of
fruits on the board, practice the pronunciation of each, then walk around the circle and give each
student the name of a fruit. Then call out the name of a fruit, for example, APPLE. All of the
apples must switch chairs. Have one less chair than students, so that one student will be left
standing. Have that person call out the next fruit name, and so on. If fruit basket is called out, all
students must change chairs. Many students already know the game, so it wont be difficult to
explain.
OPTIONS
This can be adapted to any category, for example, Body Basket, Colour Basket. Full sentences
can be used, instead of fruit names or colours, for more advanced students.
Example:
All girls who like natto.
All boys wearing white socks.
MATERIALS
Chairs, in a BIG circle!
REMARKS
This is a good way to end a class.
TRUE/FALSE
DESCRIPTION
Write YES and NO (or TRUE and FALSE) on the board or attach signs. Divide the class in half
and have them move their desks to the side or back of the room. Give the first person at the head
of each line a piece of chalk. Ask a YES or NO question. For example: Is today Friday? or a
true/false statement: I am a boy. The first person to circle the correct answer wins a point for
his/her team.
This game can be made very simple for beginners (e.g. This is a book or Is this a pig?) or it can
be made more difficult for advanced students (e.g. Is the capital of England New York?).
Useful for practicing recently acquired vocabulary.
OPTIONS
Try minimal pairs such as cap/cup, bat/bag, rabbit/racquet, etc. Instead of YES and NO, use
TRUE and FALSE. Have students sitting. They raise hands to answer. The first to do so can give
the answer.
MATERIALS
Blackboard & chalk.
187
Listening Activities
NUMBER GAME
DESCRIPTION
Prepare a number diagram and make enough copies for all students. Call out the first number (next
to the starting point). Have the students circle (or otherwise connect) the numbers as you call them
out. Have them guess, at any time, what the picture is. Make certain that the rules are clear. Give an
example on the blackboard demonstrating how to check for the proper number (look on all sides
of the previous number.)
This is a good listening comprehension test of minimal number pairs such as 30 and 13, etc.
MATERIALS
Enough copies for all students, pencils & erasers.
REMARKS
This is a very effective seasonal game. Especially good for elementary and junior high school
students.
Make the picture interesting for the students.
188
Listening Activities
ENGLISH KARUTA
DESCRIPTION
Divide the class into several teams of five or six members. You need a set of cards containing
words or pictures for each team. Each set of cards must be identical.
The students should spread the cards out so that every member of the team can see them. Then
you call out a sentence or word and the students must find the corresponding card.
In the case of beginners, you will want to write the word underneath the picture and write the first
letter of the word on the back of the card. With more advanced students use cards that have only
the picture on them.
You can also call out a letter and have students find the card whose picture begins with that letter.
OPTIONS
You can make this a team competition or individual competition. The former involves awarding
points to the first team that finds the card, and the latter, awarding points to the individual who
finds the card (in other words, there is a winner on each team).
MATERIALS
Picture cards.
189
Listening Activities
TONGUE TWISTERS
Betty Botter made a bit of batter and thought it better to add a bit of butter, but the bit of
butter didnt make the batter better but made Betty Botters batter bitter.
Peter Piper picked a peck of pickled peppers. If Peter Piper picked a peck of pickled
peppers, wheres the peck of pickled peppers Peter Piper picked?
Round and round the rugged rocks the ragged rascals ran.
A swan swam over the sea. Swim swan, swim! The swan swam back again. Well swum, swan!
I thought a thought, but the thought I thought wasnt the thought I thought I thought. If the
thought I thought I thought had been the thought I thought, I wouldnt have thought so
much.
Whenever the weather is cold, whenever the weather is hot, well weather the weather,
whatever the weather, whether we like or not.
How much wood would a woodchuck chuck if a woodchuck could chuck wood? As many
chucks as a woodchuck could chuck if a woodchuck could chuck wood.
190
Listening Activities
DRAW A FACE
DESCRIPTION
Explain the parts of the face and write them on the board (if necessary). For beginners, teach right/
left, up/down, over/under, etc. Have one student come to the board and blindfold him/her. You
draw a big circle for the face. Have a few students ask the student to draw the eyes, nose, ears, etc.
Any student may join in guiding the blindfolded student by shouting out left, up, down, etc.
191
Listening Activities
192
Communication Activities
Communication Activities
THE BUTTON GAME
MATERIALS:
A lot of old buttons, at least three or four for each student.
VOCABULARY:
Large, small, round, number of holes, square, thick, thin, all colours, with a rim, gold, copper, silver,
bronze, fuzzy, felt, material, etc.
OBJECT:
To trade with a classmate and end up with four (or other decided number) buttons which are
similar/identical.
Students must (in English, of course) trade among themselves and try to obtain 4 buttons which
look similar. When trading, they must always trade one for one. Do not let them show their buttons
to each other.
Example:
COLOUR CALL
DESCRIPTION:
Have the class stand in a circle. With a beanbag in hand, call out a colour and toss it to a student at
the same time. That student must catch it and call out something of that colour. The student then
tosses the beanbag to another and calls out a colour, and so on.
Example:
player 1:
player 2:
player 3:
player 4:
OPTIONS:
Colours may be repeated, but the answers should be different. In a large class this could be played
in teams. Have each team stand facing each other instead of using a beanbag.
MATERIALS:
Beanbag or some other small tossing object.
REMARKS:
This can be played by eliminating each student who repeats a word, gives a wrong answer, or no
answer. This is perhaps good only for keen students. Be careful, as some students may pick on
the weak students.
193
Communication Activities
WHERE IS SHE?
DESCRIPTION:
The JTE has students make name cards (in romaji) prior to the ALTs visit. The ALT holds cards
and asks Where is ___? The JTE tells the ALT how to reach the student, saying for example,
Go straight, turn left, stop, turn right, stop, turn around. The ALT follows the JTEs directions
and when he or she reaches the student, he or she hands over the nametag. Student should attach
it to his/her shirt. After a few tries, the students might be able to give the directions. Following the
students directions, the ALT can give out all the tags. The JTE should stop the game every few
minutes to review directions and to practice pronunciation (no katakana English!). This activity
can be time-consuming, but fun. If theres not enough time try switching to the option below.
OPTIONS:
Read out students names. They must answer, Here. Find them, hand them their nametags, and
say, Nice to meet you. Shake hands. They must answer Nice to meet you, too! Do not change
the style of greeting; keep things simple.
REMARKS:
Should names be said in Japanese? Be careful to specify first or last name.
WHATS MY JOB?
DESCRIPTION:
Teacher chooses a job.
Students must ask Yes/No questions to guess the job. Pre-teach new vocabulary.
Try to think of unusual jobs, e.g., sumo wrestler, robber, geisha, etc. By doing so, you can hold the
students attention. A mark incentive or time limit works well.
194
Communication Activities
Idol Game
Materials:
Two large pieces of poster-board; markers (or blackboard and chalk).
Procedure:
First, divide the class into two teams. Choose one person from Team 1. That person must select
one category, either Boys, Girls, or Cartoons. Then the same person selects one name from the
category he or she has chosen. Lastly, the student must choose either a 10, 20, or 50-point question.
Explain that 10-point questions are the easiest and 50-point questions are the most difficult. After
selecting the question, the students listen while the teacher reads it out loud. Then, the team (as a
group) can have a minute or two to discuss the answer, but the student whom the teacher originally
chose should give the answer. If the answer is correct, the team receives the corresponding number
of points. If it is not correct, the corresponding number of points is subtracted as a penalty.
Variations:
If one team is way ahead of the other, make the 50-point questions worth more. Make deals
with the students. On the bottom of either the Boys or Girls card, enter your own name and
make up some questions about yourself. After all, ALTs are stars, too! Its a good way to see if the
students understood your self-introduction.
Application:
This game works well with 2nd and 3rd year junior high school students. Use bright colours
when making the cards. Be sure that they are legible. Pictures of the stars pasted next to their names
make it even more fun. High school students are sometimes more interested in foreign singers and
movie stars than Japanese idols. The game can also be made using foreign personalities.
Arrange the poster-board cards as follows:
BOYS
SUZUKI Ichiro
ARASHI
HONDA Keisuke
GIRLS
MAEDA Atsuko
Kyary Pamyu Pamyu
YAMADA Yu
CARTOONS
Sazae-san
Doraemon
Anpanman
195
Communication Activities
BOYS
SUZUKI Ichiro
10 pts.
Which team does he play for? (New York Yankees)
20 pts.
What number is he? (31)
50 pts.
For which team did he play in Japan? (Orix Blue Wave)
ARASHI
l0 pts.
20 pts.
50 pts.
HONDA Keisuke
10 pts.
Which team does he play for? (Cska Moscow)
20 pts.
What number is he? (7)
50 pts.
Is he right-footed or a left-footed? (left-footed)
GIRLS
MAEDA Atsuko
10 pts.
Which band did she belong to? (AKB 48)
20 pts.
Which team did she belong to? (Team A)
50 pts.
What was her debut solo song? (Flower)
Kyary Pamyu Pamyu
10 pts.
What was her debut song? (PonPonPon)
20 pts.
Where was she born? (Tokyo)
50 pts.
What was her first job? (model)
YAMADA Yu
10 pts.
What is her husbands name? (Oguri Shun)
20 pts.
Where was she born? (Okinawa)
50 pts.
What is her mothers name? (Yamada Shintaro)
CARTOONS
Sazae-san
10 pts.
20 pts.
50 pts.
Doraemon
10 pts.
20 pts.
50 pts.
Anpanman
10 pts.
20 pts.
50 pts.
196
Communication Activities
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REMARKS:
Set various limits to create different games: for example, use only like sentences or use only
have sentences, etc.
197
Communication Activities
QUIZ GAME
Divide the class into teams and ask the following questions, awarding points for correct answers.
Japanese History
Sports
a) What game has 4 bases, a pitcher and catcher, a ball and a bat?
b) What game is played with long sticks with nets on the end of them, small balls and a field?
c) What game uses a flat disk which is thrown from person to person?
d) What sport uses snowy mountains?
e) What sport uses heavy weights and chalk?
f) What sport is Akebono known for?
Answers: a) baseball; b) lacrosse; c) frisbee; d) skiing, snowboarding; e) weightlifting;
f) sumo
Animals
Food
As an alternative play this game in the Jeopardy style i.e. give the answers to the students and
have them think of the questions.
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Communication Activities
TALKING TO FOREIGNERS
DESCRIPTION:
Pre-teach the following phrases using a variety of examples:
What is mochi made from? Its made of...........
What does Kodomo no hi mean? It means...........
When is the Tanabata festival? Its held on............
Do I have to take a gift? You dont have to......... You should........
Give the small groups a talking to foreigners board game. Students play in turn by throwing a
dice. Another student adopts the role of foreigner and asks the question landed on.
MATERIALS:
Make up a simple board game with the following suggested questions:
What kind of food is served at an Izakaya restaurant?
Do you eat any kind of special food at New Year?
What is sake made from?
How high is Mt. Fuji?
What is special about the water at Kiyomizu Temple?
What is shochu made from?
What is tempura?
What is natto made from?
Where can I buy a yukata?
How fast does the bullet train go?
What is special about Tanabata?
What can I see if I go to Kyoto?
What is o-bento?
What does Keiro no Hi mean in English?
Do I have to take my shoes off in a restaurant?
What does Bunka No Hi mean in English?
What do Japanese people do on New Years Day?
What is Setsubun?
What is the specialty food in Fukuoka?
What do people do at Obon?
What is tofu made from?
What kind of souvenirs should I buy?
What is the national sport of Japan?
What is Kabuki?
What do people do at a hanami party?
What is daikon?
What does Hinamatsuri mean in English?
What is ramen?
Why do people throw beans at Setsubun?
What is a kotatsu?
What is shoji?
When do people wear kimono?
What do people do at Christmas time in Japan?
What kind of food is served at yakitori?
Should I take a gift to the host of the party?
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Communication Activities
WHO AM I?
DESCRIPTION:
Students are given 20 questions to guess who the person you are thinking of is. They can either ask
YES/NO questions or more specific questions, such as What colour hair do you have? or What
country are you from?
Famous leaders, movie stars, pop idols, athletes, classmates, etc. are appropriate.
OPTIONS:
You can have the students take turns at being someone, or have them play in small groups taking
turns at being the star.
REMARKS:
Make this more exciting by really acting your part!
VARIATION:
Divide the class into two teams and assign each a name. First tell the kids that you will give them
hints about a person, place, or things. If they can guess who I am after the first hint, award their
team five points. If they cannot guess, give the second hint, which is worth four points etc. Here
are a few to give you a good start. You can think of some more of your own.
MICKEY MOUSE
1. My girlfriends name is Minnie.
2. I live in Disneyland.
3. Donald Duck is my friend.
4. I have big, round ears.
THE OLYMPICS
1. I am an event that started in Greece.
2. In Japan, I was in Tokyo, Sapporo and
Nagano and my symbol is 5 rings.
3. People from all over the world come to me.
4. I have a summer and winter part.
SANTA CLAUS
1. I am a fat man with a white beard.
2. I am very busy at Christmas time.
3. I wear a red suit.
4. I have nine reindeer.
ICE CREAM
1. I am a food that you lick.
2. Eat me fast, or I will melt.
3. I am soft and cold.
4. I come in vanilla and chocolate flavours.
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Communication Activities
201
Writing Activities
Writing Activities
DRAW A PICTURE/WRITE A STORY
DESCRIPTION:
Draw a humorous picture on the board (or have a student draw one). Each row of students is one
team. Each student, in turn, writes a sentence about the picture and then passes the paper to the
student sitting behind him.
Each row must write a story about the picture, (i.e. they must read the sentences written by the
previous students and build on them so it is not just a series of unconnected sentences)!
The first row to finish wins - also be sure to reward creativity and logical story-lines.
MATERIALS:
Blackboard & chalk, or a prepared picture, paper & pencil.
REMARKS:
Let all rows finish their stories (set a time limit) and then read them out loud to the whole class.
Again, stress the idea of story writing and not just sentences.
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Miscellaneous
Crossword Puzzles
Word Search Puzzles
Correction Exercises
Analogies Games
English Test Preparation Activities
Fill in the Blank Quizzes (correct form of word)
Multiple Choice Quizzes (definitions)
Creative Writing Exercises (using comics, for example)
Matching Games (opposites, translations)
Understanding Each Other - put all of those culture books that you bought before you
came over to good use. Write or photocopy a short passage each week that will help
explain the differences between your culture and the Japanese culture.
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Lets Enjoy Casual English - find an Eikaiwa (English Conversation) book in your local
bookstore. Then photocopy a page and cut and paste to separate the English phrase from
the Japanese translation. This can be applied to an activity (stamps, or whatever) or just a
display (my choice).
Translation - give the students a word, kanji, sentence, paragraph, story, etc. to translate.
My Country - use pictures and tourist books from home to explain about your home country.
Compare your home country to Japan.
2. Resources
Before you even suggest that you want the space, you should make sure that you have enough
stuff to stick up there. Here is a list of resources:
Newspapers - (for News section)
Magazines - (for the News, Sports, Stars, or Fashion sections) Try to find a magazine with
lots of pop stars and movie stars that the students will know.
Picture Books - (for decoration) Ask any Japanese teacher if one of the teachers in the school
has a book that just contains pictures. Someone will have one. This book will aid in
making both your bulletin board display and your activities look fun.
Stuff left behind by the former ALT in your town. The former ALT in my town left behind a
pile of English teaching materials in my apartment.
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EXPRESSIVE READING
Read the following sentence. Place the accent or stress on a different word each time you
read it.
How does the meaning of the sentence change with emphasis in different places?
THIS is a book.
This IS a book.
This is A book.
This is a BOOK.
First read each statement without expression. Then read each one with the appropriate
feeling.
What a wonderful sunset!
Watch out, Jack! Its hot!
Im bored and sleepy.
What do you want? Im busy now.
Hes terrible! I hate him.
Ive just heard about your brothers death. Im very sorry.
Read the sentence expressing different emotions such as: happiness, jealousy, boredom,
anger, disappointment, shock.
Youre very pretty.
How would you say the word rain in the following situations:
Youre walking without an umbrella.
After a month-long drought.
The weather forecast has failed again.
Its been rainy for a whole week.
You have to cancel your picnic.
How would you say the word soba in the following situations:
You havent eaten all day.
Youve had soba everyday for a week.
Youre on a diet.
You have just eaten.
You have never had soba before.
You hear a noise. How would you say Whats that? if you were the following:
A big, burly policeman.
A woman whos had trouble with a peeping Tom.
A child at the zoo looking at a new animal.
A jealous wife looking at a blonde hair on her husbands shirt.
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MAKING VIDEOS
Prepare the script. You can use your own ideas and/or reference book materials.
Compile materials for the video using magazine pictures, advertisements, family pictures,
books, cards, CDs (for soundtrack use), any other appropriate materials.
The actual production of the video is not very difficult, unless no one in your school has any
idea how to work the machines. In that case, perhaps the best thing to do is to encourage the
teachers to have a representative of the company who made the machines come to the school
and explain them. Emphasise that videos can be a very effective language teaching tool and can
make the classes more interesting.
Film the materials first in the order that they appear in the script. Then tape the script as you
watch the previously taped materials. There is usually one teacher who handles the video
equipment, and you can edit the soundtrack together and add any additional music, titles, etc.
One term, over a period of six weeks, a group of English Club members got together once a week
with the aim of compiling fifteen minutes of fun viewing. The result was an amalgam of several
items; a five minute mock newscast about school events, spiced up with NHK news jingles and
synchronised bows; a five minute interview with one of the English teachers about his university
days and, finally, a pop video.
By making listening comprehension checks, you can use the video in the classroom. One ALT
commented that such use of video had an interesting side-effect on his first year students: not only were
they lining up to appear in the next video, they also seemed to take it for granted that it was well within
their ability to speak English into a video camera. It would appear that seeing other students speak
English in the video made the students much more confident and less self-conscious.
USING REALIA
Realia means real stuff. Real stuff is great; it keeps the students engaged, it makes your lessons more
vibrant and interesting as well as easier for the students to grasp, and you can use real stuff to
illustrate things like cultural background in new ways. Bringing objects into the classroom is one of
the best ways to motivate your students. A mysterious looking bag seen at the start of the class will
help set the atmosphere. Bring in items yourself, ask the students or teachers to bring things in, or
dig around the school. Perhaps the drama club or the other departments have interesting things for
you to liberate.
Make sure that the objects, whether pictures or parrots, are large enough to be seen by
students sitting at the back of the room.
If you are intending to use the articles in a role play, make sure they are not easily broken. If
they are of sentimental value, it would be better to keep the items for eyes only.
When using posters of pop stars, check beforehand that the students know who you are
talking about. You will soon see a generation gap when you receive blank looks after holding
up a picture of The Beatles.
Some suggestions for items that have worked include: different types of food, blindfold, pictures of
well-known pop stars, TV characters for Who is it?, noses, ears of the above for Whose is it?,
large stuffed toys, telephones, all sorts of omiyage for show and tell, a plastic microphone for
interview games, singing, etc., different hats, glasses, clothes, etc. to distinguish characters in role
play. The best things are the totally freaky and weird. Remember the rule Provoke a reaction, grab
their attention, focus their energy.
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Ss - students; T - teacher;
DRAWING DICTATION:
Before the Ss listen, T dictates a scene from a song. Example: I Left My Heart in San Francisco:
Draw a home. Draw a cable car Discussion of the drawing leads to the introduction of the
song or provides the transition from the song to the next activity.
PRONUNCIATION:
Receptive and Expressive: T first plays a song, Ss listen. Then T passes out text of song (can
include IPA transcription for especially difficult parts). Ss listen, follow song with IPA and text. Ss
then read the song. T responds by articulating the lines as the singer does. Ss attempt to match
articulation.
FILL IN THE GRID:
Ss listen for specific information: times, actions, etc.
SINGING PERIOD:
Use a twice-weekly singing period to review vocabulary and to help Ss internalise the song(s).
TEACHING (getting) STUDENTS TO SING:
The best way is to sing yourself. Sing the song over and over if necessary. Do not criticise the Ss,
just wait until they work up their courage. In some classes, a toy karaoke microphone will lighten
the mood, making it safe for them to sing. If the eye contact with other students is intimidating
and if your room has windows, have Ss face the windows, singing to the buildings across the street,
etc. Soon they will loosen up and turn around.
DRILL 1: Give alternatives for lyrics (like a multiple choice item); only one choice is
grammatically correct. Ss choose which is correct either before or during listening.
DRILL 2: Give alternatives for lyrics, all of which are grammatical and meaningful. Ss identify
the item used in the song.
DRAW A PICTURE: After or while listening, Ss draw a picture that is inspired by the song.
They then discuss the pictures. This works especially well with instrumental music.
SONG SURVEY: Ss poll their classmates to find the favourites. Make comparisons within the
class and with other classes.
CATEGORIES: Ss brainstorm 20 or more songs, then in small groups decide on categories for
them. Groups compare categorisation (e.g., solo/duet/group; happy/sad; etc.)
COUNT THE WORDS: For a simple listening exercise, have the students count how many
times they hear a particular word.
PARTS OF SPEECH 1: For words that can be used as different parts of speech, Ss count the
number of time they are used as nouns, as verbs, etc.
PARTS OF SPEECH 2: Cloze a particular part of speech that is being studied. Ss either listen
and fill in the cloze or work together before listening trying to predict what will go in the blank.
They listen to check.
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Miscellaneous
BINGO
There was a farmer who had a dog,
And Bingo was his name- oh!
B-I-N-G-O, B-I-N-G-O, B-I-N-G-O
And Bingo was his name- Oh!
There was a farmer who had a dog,
And Bingo was his name- oh!
_-I-N-G-O, _-I-N-G-O, _-I-N-G-O
And Bingo was his name- Oh!
(Repeat 4 more times, each time leaving out one more letter of the name and replacing it with a clap.)
HOKEY POKEY
Put your (right hand) in
Take your (right hand) out
Put your (right hand) in
And shake it all about.
You do the Hokey Pokey
And you turn yourself around,
Thats what its all about.
(Also: use foot, head, hip, whole body, etc)
208
IF YOURE HAPPY
If youre happy and you know it clap your hands (clap, clap)
If youre happy and you know it clap your hands (clap, clap)
If youre happy and you know it,
Then you really want to show it1
If youre happy and you know it clap your hands (clap, clap)
If youre happy and you know it, stomp your feet (stomp, stomp)
If youre happy and you know it, stomp your feet (stomp, stomp)
If youre happy and you know it,
Then you really want to show it.
If youre happy and you know it, stomp your feet (stomp, stomp).
If youre happy and you know it, shout hooray (hooray)
If youre happy and you know it, shout hooray (hooray)
If youre happy and you know it,
Then you really want to show it
If youre happy and you know it, shout hooray (hooray)
If youre happy and you know it, do all three (clap, clap, stomp, stomp, hooray)
If youre happy and you know it, do all three (clap, clap, stomp, stomp, hooray)
If youre happy and you know it,
Then you really want to show it.
If youre happy and you know it, do all three (clap, clap, stomp, stomp, hooray)
Also try:
Hungry - Rub your tummy (rub-rub)
Sad - Cry Boo-hoo (boo-hoo)
Scared - Run and hide (oh-no)
Tired - Go to bed (snore)
Hot - Wipe your head (its hot)
Silly - Run around (woo-hoo)
1
This line is also often sung as, Then your face will surely show it
OLD MACDONALD
Old MacDonald had a farm, E-I-E-I-O
And on this farm he had a cow, E-I-E-I-O
With a moo, moo here, and moo, moo there
Here a moo, there a moo, everywhere a moo, moo
Old MacDonald had a cow, E-I-E-I-O
(Replace animals and sounds: cat/meow, dog/bow wow, etc.)
Miscellaneous
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Miscellaneous
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Adult Classes
Adult Classes
INTRODUCTION
Challenges
Expanding the cultural horizons of adults is potentially more challenging than doing the same thing
with children. However, you probably will not face as many linguistic barriers - the adults you work
with will probably have better English and Japanese skills than the children you teach. The
difficulties come in trying to overcome a lifetime of influences, most of which stress how different
all other ethnicities, languages and cultures are from Japanese. From Godzilla movies, to
documentaries and game shows on life overseas; from the standard practice of using manga cartoon
voices for the voiceover of foreign movies, to television performers usual hyperaccentuation of
Japanese when imitating non-Japanese, adults may have imbibed decades of assurance that
foreigners are unfathomable, and that Japanese culture, language and thought itself is inscrutable
to all but the Japanese.
Patience, creativity and a sense of humour will help you greatly when you begin countering these
several decades of influence with your two or three decades of what life has taught you about our
common humanity. In the analogy of planting the seeds of cross-cultural education, you may only
be soaking the seed to make it easier to germinate. Your successor may only help the seed to
develop roots. It may not be until several generations of JET participants later that the first shoots
appear above ground. It will serve you best to realise that some people may seem as hard-hearted at
the end of your tenure as they do at the beginning, but you should not underestimate your
contribution.
Of course, not all Japanese have been as influenced. Some are naturally more culturally aware than
you are. And there will almost certainly be success stories- a housewife whose house is now the first
home a foreign resident is invited to in town, a kacho (department chief) whose complaints about
yokomoji (horizontal/roman characters) grow infrequent after he develops a deep friendship with
someone from his communitys sister city, etc. Let these successes carry you on the days you feel
the challenge is overwhelming. The activities which follow are a compilation of cross-cultural
activities, some tailored to an adult audience, some for children, many applicable to both.
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Adult Classes
Activities
GETTING STARTED
Warm-ups
Always do at least one warm-up, even if the participants know each other. If necessary, do several.
Things like your own self-introduction and splitting participants into groups can be done as warmup games. Warm-ups serve three purposes:
1. Getting participants to relax, get to know each other, and be prepared to work in pairs or as
a group.
2. Getting participants into an active frame of mind.
3. Introducing the topic, getting participants to start thinking about the issues.
Reluctant Organisers
If you have been asked to do a speech, the organiser might be uneasy that youre going to do a
game instead. You can reassure them with a combination of:
1. Explaining the purpose of the activity, and stressing that it is educational.
2. Making it clear that you will be conducting a discussion afterwards based on the game (and
that youre giving a talk after, if you are).
3. Telling them about other occasions when you have done activities like this, i.e. there is a
precedent.
4. Telling them this is often done in your home country - after all, they probably invited you in
order to promote internationalization.
Reluctant Participants
If the participants are expecting a speech they, too, may be resistant to the idea of a game. Tell
them you know it may seem unusual, but explain the objectives and also 1. to 4. above.
Participants may be nervous about being put on the spot or looking silly. Arrange the activities so
that this wont happen, and reassure them about it - tell them that youre not a cruel person! If
English isnt involved, make this clear right at the start.
Most people really enjoy doing the games once they give them a try, especially if you do lots of
warm-ups to relax them. If it is a kenshu (work training), make the warm-ups as serious as
possible and include questions related to the workplace or to them. For example, rather than doing
an animal noises game to divide people into groups, you could use statistics for women in
government (see the warm-ups section).
WARM-UP IDEAS
Your own self-introduction
You can do this in quiz form, e.g. a multiple choice quiz thats handed to participants as they enter.
As well as questions about yourself, your job and other necessary self-intro information, you can
include questions about your country and a couple of general questions to introduce the days
theme. If doing multiple choice, you can make the incorrect choices to actual answers for other
countries, including Japan.
FORMING PAIRS
Matching Halves. Each person gets half of something and has to make a pair by finding the
person with the other half. The something could be a proverb from your home country translated
into Japanese, a map, a word, an environmental problem and the name of the country which is the
biggest creator of that problem, etc.
String Pairing. However many pairs are necessary, have that number of pieces of string. Hold
them in your hand so the ends are sticking out and have participants take an end each. Let go. They
pair with the person holding the other end of their string.
Give each person a card with the name of an animal. They cannot talk, but must imitate the animal
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Adult Classes
with noises or actions and find other people with the same animal.
As above, but split each thing into several parts and people have to make groups. 2 things which
work well:
Using UN statistics, select a number of countries and the percentage of women members of the
national government. Give out the country name and the percentages as for animal noise. First
people join up with the same country or percentage, then they try to make groups by matching
themselves up.
PARTICIPANTS SELF-INTRODUCTIONS
If participants do not know each other well, as might be the case at an English camp or similar
activity, one or more of the following is essential before you do an activity. Examples are:
Introduction Bingo (entire group) - Make up bingo cards with something in each box like Has
been to karaoke in the last seven days, Can say Thank You in Chinese, Has a female kacho
(section chief) or kakaricho (section head) in their office. Everyone has to find someone who fits
the category, then write their name in the box - each persons name can go on a card only once.
Have a card yourself and join in.
Introduction Taikai (entire group) - Tell everyone to stand and introduce themselves to as
many people as possible. Stop them after a minute or two and ask them to see how far they are
from their original seat. Most will be quite close to their own space. This is useful if you want to
encourage them to move around and mix a lot during the next activity - otherwise they probably
wont be aware of how little they move about.
Questionnaire (groups) - Give each group a questionnaire to complete, asking how many people
in the group live in X City, how many can make tempura, how many have the character in
their name, etc. The point is to get them to talk amongst themselves, but some kind of report back
is necessary, for example with the questions down one side and Group A, Group B, etc.
written across the top. You can include a couple of multiple choice questions that the group has to
reach consensus on - e.g. the most useful second language to have in the 21st Century will be a)
English, b) Chinese, c) Spanish, etc.
Interview (groups) - In pairs, participants interview each other about their workplace, hobbies,
what they like most about their job, etc. Then each person introduces their partner to the group.
Meishi (pairs, small groups) - Each person makes an A4 size meishi (business card- see example
below). Then, each person introduces themselves to their partner or other group members using
the meishi as a guide. One of the items could be something to introduce you to them, e.g. give one
example of how you think Japan has become more international in recent years.
Name
Hobbies
Workplace
Draw a picture that represents
you in some way - a self-portrait,
a food you like, anything!
What you like most
about your job
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Adult Classes
Catch - Give each group a ball or something they can throw and catch. First the person holding
the ball throws it to someone else and they say their own name. The catcher then throws it on to
another person, saying their own name. After a bit, change - the thrower has to say the name of the
person theyre throwing to.
Introduction Snowball - The first person says their name plus a piece of information (e.g. what
theyre planning to do this weekend, their favourite food etc.). The second person repeats the first
persons name and information, then adds their own. The third person repeats the first and second
persons information, and so on. When you have gone once round the circle, make the first three
people repeat everyones information again.
Take along or arrange to have a big box of potatoes in the room - at least one potato per
participant. Get participants in pairs, and ask each person to choose a potato. Give them a few
minutes to get to know their potato and try to imagine its history (it comes from Hokkaido, from a
small family farm, etc.), how it got all its marks, what its future might be. Each person tells their
partner their potatos story and why they picked out that particular potato. Then all the potatoes
are returned to the box. Mix them up a bit so the last ones arent still on top. Then tell everyone to
come back and pick the same potato out of the box again. Most people will protest that it is
impossible, but everyone will probably be able to do it when they try. This leads to discussion about
individuality, everyone not being the same even though they may appear so at first sight, cultural
stereotypes (including cultural stereotypes about Japanese people in your home country), how hard
it is to generalise and say that people in your home country are X or do Y or think Z.
Do this at the end of the self-introduction warm-up games, so people will think it is the same kind
of thing. Give out Introduction Bingo sheets and explain the game. With some of the sheets have a
slip of paper with a secret instruction telling the person to behave in a particular way throughout
the game, e.g. to interrupt other people who are talking, or to stand extremely close to whoever
they talk to. Play the game, then ask everyone how they felt about the unusual behaviour. This
then leads to discussion about cultural differences, how something thats rude in one culture might
not be in another, how it is harder to deal with if you do not expect or understand it, etc.
Proverb Karuta
In small groups, each group is given one set of cards. Each card has half a proverb so they can be
paired up to make about seven different sayings. The first halves are one colour and the second
halves are a different colour. For an English class proverbs can be in English, otherwise translate
them into Japanese. Try to make them so that any first half can go with any second half.
At first, the groups have all the cards and have time to think about which halves might go together
to make the proverbs. Then they play karuta with only the second halves on the table. The first half
of a proverb is read, and they all try to pick up the card with the second half. The person who
picked up the correct card first keeps it and the next proverb is read. At the end, the one with the
most cards wins.
For feedback and discussion, first check to see if everyone understands the meaning of the
proverbs. What cultural values do they represent? Which values are also found in Japan? Are there
any corresponding Japanese proverbs? Which values are very different? Are there any proverbs in
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DISCUSSIONS
Facts
This activity (original ideas from Ho-Hum, Interesting Fact, Thats a Problem and Good News,
Bad News in the Global Winners book) illustrates several sides to everything. It is good for
generating general discussions, e.g. about the environment or globalisation. You need to make sure
students have the necessary vocabulary and have practiced making points and agreeing or
disagreeing with each other.
Participants are given several pieces of information and have to classify each under one of the
following categories: Thats good, Thats neutral, or Thats a problem. Information can be
things like: The Soviet Union has ceased to exist; throughout the world life expectancy is increasing;
about 40% of women in Sendai (replace with information from your community) work outside the
home, etc.
Discussion can be done in pairs or small groups, then feedback to the whole group. One thing
which will hopefully come out of the discussion is that whether you think a statement is good or a
problem depends on your viewpoint, and that the same piece of information can have both a
positive and a negative side. You can reintroduce each statement and reconsider who might think it
good and who might think it a problem (for example, an individual, a company, a government, the
United Nations).
Using Pictures
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Adult Classes
Global issues: teaching about world problems such as war, poverty, prejudice and pollution,
and about global concerns such as AIDS, human rights, world hunger and the environment.
Geographic literacy: teaching about the worlds countries and cultures, and about the
diverse peoples that share our global village.
World themes: teaching about international topics such as world customs, world gestures,
world food, world flags, world music and world religions.
An exciting new field that can help in this task is global education. Global education aims to
promote the knowledge, attitudes and skills relevant to living responsibly in a multicultural and
interdependent world and consists of efforts to bring about changes in the content, methods and
context of education in order to better prepare students for citizenship in a global age.
Why consider a global education approach to language teaching given the day-to-day reality of the
classroom where teachers face such difficulties as lack of time, examination pressures, low language
levels and lack of relevant teaching materials? There are several good reasons:
The world countries, themes and issues taught in a global education classroom appear each
night on the TV news - a daily lesson in relevance.
The topics are inherently interesting, important, and therefore motivating for students.
For many learners, the foreign language class is a window on the world and they expect
their language studies to help them be more international and become world citizens.
Global awareness and international understanding are educational objectives emphasised by
the Ministry of Education in Japan as well as by the United Nations and UNESCO.
Teaching language in context through a content-based approach with meaningful real-world
issues involves students in real communication and leads to increased retention levels.
Global issues and world topics are particularly appropriate in Oral Communication for
speaking and listening activities from show-and-tell to games, quizzes and role plays.
Global issues lend themselves naturally to the teaching of debate and discussion, and to
developing higher level thinking skills that will benefit students in the short and long term.
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