EDT-321 Computer.
Letracy
What is
Addressed?
(Refrenceps://www.google.com/search?
q=21+century+work+place+image&espv=2&biw=944&bih=927&tbm=isch)
Spring 2013
Arizona State University
What-is Adressed-EDT-321
Spring 2015-Arizona State-University
Table of Contents
Introduction
21st Century Workplace Skills
Role of Technology
Common Core Standards
U.S. Department of Educations position statement
National Educational Technology for Students Standards
Creativity and Innovation
Communication and Collaboration
Research and Information Fluency
Critical Thinking, Problem Solving, and Decision Making
Digital Citizenship
Technology Operations and Concepts
Bibliography
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What is Addressed
Introduction
EDT 180 Computer Literacy Course addresses and observes the following:
The new Common Core Standards
National Educational Technology Standards for Students
21st Century Workplace Skills
The following skills need to be acquired so as to be competent in the 21st
century workplace.
21st Century Workplace Skills
The following skills need to be acquired so as to be competent in the 21st century
workplace.
Creativity and Innovation Think Creatively
Use a wide range of idea creation
techniques (such as brainstorming)
Create new and worthwhile ideas (both
incremental and radical concepts)
Elaborate, refine, analyze and evaluate
their own ideas in order to improve and
maximize creative efforts
Work Creatively with Others-TEAM WORK
Develop, implement and communicate new
ideas to others effectively
Be open and responsive to new and diverse
perspectives; incorporate group input and
feedback into the work
Demonstrate originality and inventiveness
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in work and understand the real world
limits to adopting new ideas
View failure as an opportunity to learn;
understand that creativity and innovation
is a long-term, cyclical process of small
successes and frequent mistakes
Implement Innovations
Act on creative ideas to make a tangible
and useful contribution to the field in
which the innovation will occur
Role of Technology
Common Core Standards
Technology plays an important role in statistics and probability by making it
possible to generate plots, functional models, and correlation coefficients, and to
simulate many possible outcomes in a short amount of time.
(the common core
standers initiative, 2015)
U.S. Department of Educations position statement
High-quality computer-assisted instruction (CAI) tutorials, implemented with
fidelity, be considered as a potentially useful tool in introducing and teaching
specific subject-matter content to specific populations (U.S department Education,
2015).
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National Educational Technology for Students Standards
Creativity and Innovation
Students demonstrate creative thinking, construct knowledge, and develop innovative
products and processes using technology. Students:
1.
2.
3.
4.
apply existing knowledge to generate new ideas, products, or processes.
create original works as a means of personal or group expression.
use models and simulations to explore complex systems and issues.
identify trends and forecast possibilities.
Communication and Collaboration
Students use digital media and environments to communicate and work collaboratively,
including at a distance, to support individual learning and contribute to the learning of
others. Students:
1.
interact, collaborate, and publish with peers, experts, or others
employing a variety of digital environments and media.
2.
communicate information and ideas effectively to multiple audiences using
a variety of media and formats.
3.
develop cultural understanding and global awareness by engaging with
learners of other cultures.
4.
contribute to project teams to produce original works or solve problems.
Research and Information Fluency
Students apply digital tools to gather, evaluate, and use information. Students:
1.
plan strategies to guide inquiry.
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2.
locate, organize, analyze, evaluate, synthesize, and ethically use
information from a variety of sources and media.
3.
evaluate and select information sources and digital tools based on the
appropriateness to specific tasks.
4.
process data and report results.
Critical Thinking, Problem Solving, and Decision Making
Students use critical thinking skills to plan and conduct research, manage projects, solve
problems, and make informed decisions using appropriate digital tools and resources.
Students:
identify and define authentic problems and significant questions for investigation.
plan and manage activities to develop a solution or complete a project.
collect and analyze data to identify solutions and/or make informed decisions.
use multiple processes and diverse perspectives to explore alternative solutions.
Digital Citizenship
Students understand human, cultural, and societal issues related to technology and
practice legal and ethical behavior. Students:
1.
advocate and practice safe, legal, and responsible use of information and
technology.
2.
exhibit a positive attitude toward using technology that supports
collaboration, learning, and productivity.
3.
demonstrate personal responsibility for lifelong learning.
4.
exhibit leadership for digital citizenship.
Technology Operations and Concepts
Students demonstrate a sound understanding of technology concepts, systems, and
operations. Students:
1.
2.
3.
understand and use technology systems.
select and use applications effectively and productively.
troubleshoot systems and applications.
Bibliography
(2015, Februray 22). Retrieved from the common core standers initiative: http://corestandard.org
(2015, Februrary 22). Retrieved from U.S department Education: http://www.org.gov
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