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Memo Tut0

The document discusses vector operations, including: - The dot product, which gives the projection of one vector onto another and results in a scalar. - The cross product, which results in a vector that is perpendicular to both input vectors. Its magnitude is the product of the input magnitudes and the sine of the angle between them. - The right hand rule is used to determine the direction of the cross product vector.

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davidbeh
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0% found this document useful (0 votes)
12 views

Memo Tut0

The document discusses vector operations, including: - The dot product, which gives the projection of one vector onto another and results in a scalar. - The cross product, which results in a vector that is perpendicular to both input vectors. Its magnitude is the product of the input magnitudes and the sine of the angle between them. - The right hand rule is used to determine the direction of the cross product vector.

Uploaded by

davidbeh
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Tut 0

KEYWORDS
magnitude and direction of vector
dot product
cross product
Right Hand Rule (RHR)
Index:
2nd vector
Middle: direction
of the cross product

Hirotaka SATO, [email protected]


School of Mechanical & Aerospace Engineering

Thumb:
1st vector

POINTS

To express a vector, we need only


the magnitude and the direction.
Pythagoras

Angle to positive X direction

Dot product . scalar


Cross product vector

r r r r
A B = A B cos
magnitude & direction

r r r r
magnitude of A B = A B sin
r r
r
r
direction of A B is both A and B
 Use right hand rule (RHR)
Index:
2nd vector
Middle: direction
of the cross product

Thumb:
1st vector

POINTS

Dot product gives projection


r r r r
A B = A B cos

Cross product vector

magnitude & direction

r r r r
magnitude of A B = A B sin
r r
r
r
direction of A B is both A and B
 Use right hand rule (RHR)
Index:
2nd vector
Middle: direction
of the cross product

Thumb:
1st vector

POINTS

Dot product
r r r r
A B = A B cos

Alternatively,
r
r
A = (ax , a y )
B = (bx , by , )
r r
A B = a x bx + a y by

Cross product vector

magnitude & direction

r r r r
magnitude of A B = A B sin
r r
r
r
direction of A B is both A and B
 Use right hand rule (RHR)

Index:
2nd vector
Middle: direction
of the cross product

Alternatively, we can get cross product in this way,

r
r
A = (ax , a y , az )
B = (bx , by , bz )
r r
A B = ( a y bz a z by , a z bx a x bz , a x by a y bx )

Thumb:
1st vector

POINTS

Dot product
r r r r
A B = A B cos

Alternatively,
r
r
A = (ax , a y )
B = (bx , by , )
r r
A B = a x bx + a y by

Cross product vector

magnitude & direction

r r r r
magnitude of A B = A B sin
r r
r
r
direction of A B is both A and B
 Use right hand rule (RHR)
r r
If A // B , the cross product is zero
because sin0o and sin180o are zero.

Index:
2nd vector
Middle: direction
of the cross product

Thumb:
1st vector

Note this is unit vector (magnitude is 1)

POINTS

Dot product gives projection


r r r r
A B = A B cos

r
A

r
B

ABcos
If B vector is a unit vector (B = 1), ABcos is
the projection of A onto the B vector direction

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