Tower Brief
Tower Brief
Design Studio
DESN 10054
Design Studio
1.
1.1
BRIEF
Human habitats, like animal habitats, offer shelter not so much from as within
particular environments. We flatter ourselves by believing that our habitats are more
sophisticated than animal habitats, because we (architects, especially) put a lot of
thinking (design) into them rather than constructing them instinctively:
we select and combine natural (and artificial) materials and sites in creative
ways in order to invest specific parts of our environment with MEANING
seeking through design to reinforce our sense of belonging somewhere.
Lets dismiss construction that proceeds without such deeper thinking as mere
buildings rather than Architecture: the fundamental objective of this Design Studio
project 3 is to design a construction feature that will make visiting a particular location
feel like a more special, satisfying experience.
1.2
1.3
DESN 10054
Design Studio
BRIEF
Throughout the history of architecture, there have been numerous versions/visions of the primitive
hut as a primary building block for meaningful architecture. The word vernacular (from the Latin
for a cottage) is an important reference to this tradition. The less familiar term aedicule is also
associated with the same rich vein of typological precedents associated with the simplest of
compositional elements.
1.4
Building in Time
The location of the basic, short-term shelter needs to be understood as a matter of
both TIME and geography. It is natural for clients to expect more important
Architecture (often including their family homes, for example) to be designed for
permanence: people use the capital A for the kinds of building they respect as classic
(ie timeless) in conjunction with their cultural preferences (which themselves vary
through time, of course). The truth that architects must acknowledge, on the other
hand, and therefore embed in their designing, is that all buildings are merely
developed forms of sheltered spaces: not only can they never be more (in essence)
than temporary refuges, but they change physically over time most significantly, of
course, in response to their external conditions. This design project is therefore
concerned with a temporary structure that will serve a shelter function effectively by
creating a filter between the interior and exterior environment.
Mohsen Mostafavi has written of weathered buildings: "the mouth kisses, the mouth spits; no one
mistakes the saliva of the first for the second." By analogy, the spit of weather kisses our
shelters in a meaningful way, leaving marks on them as we filter the climate through them. A
hermetically sealed dweling does not acknowledge the environment it negates/supersedes it.
Our internal environment needs to be permitted to interact periodically with the external
environment. By providing a selective interface on the boundary between interior and exterior, we
can nullify the worst aspects of the weather whilst allowing us to filter warmth, sunlight and air.
Weathering can give the shelters we design a mark of time: sun-kissed or washed, our roofs and
walls are steadilly patinated by sedimented aging. We must design not for what the building will
look like immediately it is finished but for how it will age (ie deteriorate in terms both of appearance
and performance) over its lifetime.
1.5
DESN 10054
Design Studio
1.6
BRIEF
representation
structure
spatial arrangement.
You have also learnt some important lessons related to design project
management:
the need to plan the time available for drawing and making a model.
the need to allow further time for revising parts of the design in response to
critical comments.
This project not only synthesises all that you have explored so far, but it adds two
new design considerations environment and context. Every architectural project
may be said to possess inward-facing components of creative interpretation,
structural logic, symbolic representation and spatial design: we can only make our
designs completely meaningful, however, by relating them to certain exterior
conditions. By deliberately seeking to provide a sheltered, inhabitable space that
seems to belong in a particular location, you will develop new skills, insights and
habits of thinking that will ensure your architecture is forever characterised by a
strong relationship between object and surroundings. In order to underpin this
understanding, some research associated with OBSERVATION as a theme is highly
recommended.
2.
BRIEF
2.1
giving expression to its context (including respect for existing wildlife and
planting, for regular park users and for neighbouring residents in order to fit in
appropriately with its surroundings)
2.2
Design Objectives
The purpose of the tower is to provide a vantage point enabling up to 4 visitors at a
time to perform any or all of the following activities:
observing the surroundings and so enhancing the security of the park overall
connecting both to the immediate site and to the wider environment through
the enjoyment of views over the landscape.
The tower must provide adequate shelter for short-term inhabitation either standing
or seated (according to the kind of activity given precedence). You are urged to
consider the hard/soft landscaping layout around the base of the tower, in order to
enhance public interface with an otherwise alien structure.
DESN 10054
Design Studio
2.3
BRIEF
Technical Constraints
The tower is to be built entirely of timber. You are therefore expected to undertake
research into alternative structure and cladding solutions and their associated
detailing (preferably by reference to the detailing of built examples). The footprint of
the tower must not exceed 25m2 (not including ramps or staircases for access at the
base).
3.
PROJECT SCHEDULE
3.1
a)
b)
10.15am Site Choice: having received your Brief, you will be invited to accompany
Chris Heuvel and Lindsay Purssord on a visit to the site (the Arboretum in
Nottingham). The aim will be to collect site information through notes and sketching,
recording information such as:
c)
exactly what area should the tower footprint occupy, and how should
the immediate surroundings be landscaped?
what can be seen from the chosen site (ie what will be the main kinds
of observation carried out from it)?
how tall should the tower structure be (in the constext of the site you
have chosen for it)?
DESN 10054
Design Studio
3.2
BRIEF
a)
b)
c)
d)
e)
TUTORIALS: your (new) tutor will wish to discuss both your proposed design
work programme (ie personal project timetable) and your choice of site
(together with the design implications of this choice).
b)
Record appropriate Research in your personal Blog (ideas about seeing without being
seen, views, vistas, and the architecture/technologies of surveillance, tracking etc to
enrich your tower idea with references to key precedents), together with discussion of
your own on imagery associated with the ideas selected.
c)
STILL AVOIDING THE USE OF SKETCHUP SOFTWARE for design development, use your
Sketchbook to chart ergonomic and safety considerations (related to the design of
steps and handrails,and to the proposed viewing activities to be associated with your
Observation Tower).
d)
Make a scaled Model to demonstrate how well your proposed design relates to its
immediate surroundings (ie existing the topography and natural surroundings).
e)
TUTORIALS: your tutor will wish to discuss both your overall design ideas (including
thoughts about landscaping around the Tower base) and your choice of structure and
cladding system.
DESN 10054
Design Studio
3.4
BRIEF
a)
b)
Record reflections on the design process in your personal Blog (what working
methods you have found effective / what you realise you still need to develop). Review
this projects Assessment Criteria, and identify your strengths/weaknesses.
c)
d)
Take photographs of your final Model and use them (via Photoshop) to give realistic
impressions of the forms, spaces and materials that characterise your design proposal.
e)
TUTORIALS: your tutor will wish to discuss your proposed presentation panels (eg scale
chosen for site plan) and accompanying explanation. You should aim to avoid making
any major design amendments after this meeting (concentrating instead on the
preparation of final submission material).
1.20 section showing internal spaces, timber structure, and people (for
scale).
DESN 10054
Design Studio
4.
BRIEF
ASSESSMENT
This individual design project, which is weighted 10% within your overall module
grade, requires you to meet the assessment criteria specified overleaf in conjunction
with the modules Learning Outcomes (defined in the Module Guide):
Assessment Criteria
Learning Outcomes
Structural sense:
Produce an elegant design that suggests
achievement of maximum structural stability with
a minimum amount of material, spreading loads
efficiently through the whole structure.
Design quality:
Produce a design that expresses integration of the
shelter function with site context, and that
takes into consideration all the other requirements
of the Brief.
Verbal skills:
Describe your handling of architectural
relationships (inward/outward, enclosed/exposed,
etc) fluently and convincingly, and present your
design ideas coherently.
DESN 10054
Design Studio
5.
BRIEF
SUGGESTED REFERENCES