Institute of Technology School of Electrical and Computer Engineering
Institute of Technology School of Electrical and Computer Engineering
INSTITUTE OF TECHNOLOGY
SCHOOL OF ELECTRICAL AND COMPUTER
ENGINEERING
PROJECT:GAME
COURSE:ARTIFICIAL INTELIGENCE
GROUP ONE
NAMES
ID.NO.
1.ABIY TADESSE............................................................00378/03
2.ADISU WORKAYEHU.................................................00065/02
3.ABOMA RAGASSA......................................................
4.ABENEZER DIRIBA....................................................
5.ABDU MAKESHA.......................................................
6.ABEL BENEBERU......................................................00360/03
7.ABDULWAHID ...........................................................
Incorrect
tiles ...............
since 6 and 7 ,
3and 4,2 and 3 ,
5and 6 are
adjacent
1 and 2,2 and 3 ,4
and 5,6 and 7 are
adjacent
Search Algorithms
State =>to obtain
tiles that are not
adjacent to each
others
Start state=> mixed
numbers of 1-8
Search
method
Heuristics
for puzzle
Example
H(n)=13
H(n)=13
Agent type
The agent we uses goal based agent since the information to select between actions in
the current state.
Limitation of game
If does not have additional features ones you have get the answer you can find the
rest of answer easily.
The game does not support dual play on line network.
Conclusion
So using basic concept of AI we bring intelligent computer programs . It is related to the
task of computer program to understand human intelligence.
Since AI simplified form of human brain,we can come up with correct solution to the
given problem.