This document summarizes the design of a Pet Finder web application created by a student team. Key aspects of the design include:
- Adding a sidebar navigation menu to provide familiar navigation throughout the site and make it easy for users to sort animals by different criteria.
- Reorganizing pet profiles on suggestion from usability testing to give pages a cleaner look by rearranging the pet picture and bio text.
- Adding a "good with" category to profiles to help users know if pets are good with other pets or children.
- Conducting usability testing with target users to identify needed improvements like retaining search queries between pages and including more metadata filters.
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Team6 Final Report
This document summarizes the design of a Pet Finder web application created by a student team. Key aspects of the design include:
- Adding a sidebar navigation menu to provide familiar navigation throughout the site and make it easy for users to sort animals by different criteria.
- Reorganizing pet profiles on suggestion from usability testing to give pages a cleaner look by rearranging the pet picture and bio text.
- Adding a "good with" category to profiles to help users know if pets are good with other pets or children.
- Conducting usability testing with target users to identify needed improvements like retaining search queries between pages and including more metadata filters.
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Design of the Pet Finder Web Application
Nelly Peters-Campbell, Zane Harvey, Joao Marcos Costa Salles, Miranda Squires DESIGN
ABSTRACT
One design decision that was a necessity on our website
was adding that sidebar navigation tool to the left of the site. This not only provided a familiarity throughout the pages, it also allowed for an easy to understand tool that helped sort for animals the user was interested in. With this easy side bar navigation (figure 1), it appeals to any and all users allowing even the most technologically challenged user a chance to understand and fully utilize our website.
In this paper, we describe the design of the Pet Finder web
application that we created throughout the semester. The application allows searching for adoptable animals in a local shelter conveniently, online. This final report discusses our problem statement, suggested solution, project design decisions, development, and usability testing and evaluation. Author Keywords
Web application, usability testing.
ACM Classification Keywords
H5.m. Information interfaces and presentation (e.g., HCI):
Miscellaneous. INTRODUCTION
Our project is a website hosted on the university server
where you can easily navigate through the menu to search for animals that are available for adoption at local shelters. On the website are available pictures, biographies of each animal including: breed, age, personality traits, etc. This information is found in all pet descriptions that can be accessed by a click on an animal picture. Besides searching features that are filterable, this website is also focused on human interaction and user experience with its simplistic design and consistent color theme. To develop this website further in the future we will need to contact the local animal shelters to get their consent about using information about their animals and shelter online and visible to the public.
Figure 1. Pets Available page, featuring global navigation.
After heuristic evaluation and user testing, we received
many suggestions to redo the pet profile where the bio, health history, age, breed, gender, etc., is located. So we took this into account and reorganized the pet picture and bio text to give the page a cleaner look (figure 2).
PROBLEM
Adopting a pet is a huge step in anyone's life. The process
can prove tedious and time consuming, which can ultimately dissuade a potential adopter from carrying through with their decision. With thousands of animals living their lives in cages, we decided to create an intuitive way to speed up those lengthy pet adoption processes and allow the user to get an idea and basic understanding of what they are looking for before having to make the trip to the animal shelter. The users range from young families making their first investment into taking care of another life to elder citizens looking for companionship in the later moments of their life.
Another design decision we made while taking into account
suggestions made by some of our evaluations was first fixing minor errors in the faceted search, as well as, adding the category, good with, for potential adopters who want to know if an animals is good with other pets they may already have or children. Alternative designs we had discussed originally was to add a live chat box for potential adopters looking at the site to be able to talk to an online person to ask any questions they may have, but we decided not to implement that until we contacted local shelters, and officially decided whether we would actually make this site public in correlation with a few of the local shelters whom may be interested. However,
Our primary tasks that we focused on during this project
was to create a navigational menu that would be suitable for both novice and advanced computer users, as well as, basic sidebar and filtered search options for ease of access for each user to find exactly what he/she wants. 1
this was more of a future goal because we wanted to focus
on navigation and efficient and successful basic and filtered search tasks.
EVALUATION
In order to gain a better understanding of the user needs, as
well as to develop a better sensibility of their motivation when looking for a pet companion, we conducted several interviews and one-on-one usability testing sessions with three participants representative our target population: (1) had a pet adopted from the shelter, (2) was thinking of adopting a pet, (3) had a pet that was not adopted from the shelter because the owner was skeptical about adoption from the shelter. We performed the testing of the prototype by asking the participants to perform 3 predetermined tasks. The tasks scenarios were printed on separate sheets of papers, the users read the tasks aloud and then carried out the tasks while the interviewer observed and took the notes of the participants comments and the completion of each task. The users were encouraged to think aloud while working on the tasks. We also conducted contextual interviews at the participants home or place of work. The key insights resulting from our interaction with the participants included: (1) participants expressed frustration when they clicked off the page, returned to the query page, and found their initial query gone, (2) additional metadata and filter options were needed, such heath, special needs, and pet background information (3) better visibility was needed for the feedback messages.
Figure 2. Pets Available page, featuring faceted navigation and brief
pet profiles.
The final design was simplistic with a consistent theme as
well as buttons that were consistent on each page in order to appeal to both novice and experienced computer users.
All user concerns and technical issue were addressed in the
final design.
DEVELOPMENT
When we first developed this idea as a group we were set
on making a mobile app that would have profiles of animals in local shelters displayed with a short bio and health history. The user would then decide if he/she was interested in the animal on initial glance. If not interested, the user would simply move onto the next animal. If interested, the user could find out more about the specific animal, set up a meeting time, and even begin the adoption process right from the page. Originally using real dogs and cats from the SPCA was an offered idea, but we soon realized that would require a lot more work, time, and gas to accomplish so we ultimately decided against it. As we began creating our Pet Adoption Website, we realized that we could take on more than just cats and dogs adding a little variety to our website. We implemented a side navigation bar that allowed the user to specify exactly what they were looking by age, gender, breed, species, etc. One problem that may have affected the usability of our interface was the fact that we had dead links throughout our site that we were planning on getting to but never had the time. Also, some of the links were there to show what the website could do in full if it was to be developed further such as the adoption process online, and links to local animal shelters.
REFLECTION
If we could take what we know now and do it again I
believe our process would go much smoother and our overall ending product would have been completed to a higher degree. Another point to bring up is the fact that we now have some sort of grasp on user testing. During our first round of tests, we as a group were very slow and our testers were losing interest. I think if we conducted the same tests now it would go much better and more data could be collected ultimately making our product better in the long run. As we began brainstorming ideas and coming up with a design of our application I think everyone learned an important lesson in the design process and that is everyone on the team doesn't have the same design taste. This leads to small alterations within the group and slows down the project completion rate. If we could go back to the beginning stages of our project, we would have focused more on the implementation and functionality of our application rather than the design and feel. Although we were able to accomplish both by the end, we think that having a working application is more critical than having a merely aesthetically pleasant app that doesnt work.
The columns on the last page should be of approximately equal length.