Taylor Assignment 2 - Learning Unit For A Mooc Environment
Taylor Assignment 2 - Learning Unit For A Mooc Environment
Assignment: Create Brief Learning Unit for a MOOC using [New] Media
APPLICATION ASSESSMENT.......................................................................................................... 9
PERFORMANCE RUBRICS ............................................................................................................ 11
INSTRUCTIONAL STRATEGIES AND LESSON DESIGN ............................................................................. 12
REFLECTION ......................................................................................................................................................... 15
APPENDIX .............................................................................................................................................................. 21
REFERENCES ......................................................................................................................................................... 24
A brief learning unit that caters to the learning needs of children ages five years old and over is
created to facilitate the development of a Massive Open Online Course (MOOC). The learning
unit features a variety of instructional strategies, as supported by principles from several
psychological learning theories that were championed by pioneers such as Albert Bandura Social Learning Theory, Roger Schank - Goal-based Learning, and B.F. Skinner - Operant
Conditioning (Instructional Design, 2013). Additionally, Merrills First Principles for the design
of effective instruction guided the design and development of the learning unit.
The unit facilitates the creation of a MOOC. Characteristic features of the MOOC include its
potential for independent learning, collaboration, group work, peer review and support,
assessment, and synchronous learning among the users. A MOOC requires a massive
subscription of users to qualify being termed as a MOOC but according to Hicken (2013)
numbers are mainly achieved when there is some prestigious or higher learning institution
associated with the curricula or design. In light of this statement, Hicken (2013) also posited that
a MOOC-like experience is facilitated with good instructional design and is achievable with
smaller numbers. In this regard, the learning unit as designed for this paper includes independent
learning, online assessment of exercises and feedback from the instructor. It is also open, online
and incorporates a variety of instructional strategies that were selected with the primary focus of
achieving learning goals. The design of the standalone learning unit was also included the
creative use of an animated, internet-based, teaching-learning software tool called PowToon
The lesson discusses at words using a variety of techniques and methods. Initially, the at
family is likened to a regular house and family to instill the analogy that the words are all related
and fall under the same roof. The narration and repetition of the words convey the message
that they all rhyme and sound alike. The use of colour to highlight the word endings relays that
they share the same at ending. To this end, a type of sing-song rhyme was created to assist
with the information processing, schema building, cognitive processing and knowledge
construction of the material through repetition and practice, use of pictures, graphics and events
eg. cat sat on my hat and made it go splat [splat graphic] (see Slide 6). The short,
entertaining, singsong rhyme is as follows:
The At Word Family
The fat cat sat on my hat and made it go splat.
Here is the rat that sat on my mat.
The bat is on vat so that is that,
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Select correctly at least five at words from among a set of multiple choice items.
(Psychomotor Domain Skills; Cognitive Domain - Knowledge).
Target Audience
Children from age five years are targeted in the lesson unit. Since these children are not of age,
the unit also includes brief written guidance for the parent/teacher so that they can be encouraged
to assist their children/students with understanding the instructions and how to access exercises
and tests. Nonetheless, the normal developmental milestones for children of this age were
considered as major factors while the unit was being designed and piloted. According to the
Centers for Disease Control and Prevention (2014) developmental milestones for children up to
The learning unit is made available on the internet to facilitate its open and online feature. It
may be viewed at http://www.powtoon.com/show/dggIC0FRxg4/the-at-word-family/ and may be
used to enhance face-to-face classroom instruction or by parents to allow for practice and deep
learning of information delivered at school. Participants of the learning unit are permitted to
complete assessments and return them to the instructor for feedback. Alternatively, they may
download and print exercises and worksheets for personal practice.
The PowToon animated learning unit is approximately five minutes in length but viewers may
pause or stop the slideshow at any point during the presentation. This allows for self-paced
learning, rather than learning at the pace of the presentation. Users can also review any
instruction that was unclear or moved too speedily through the show. The lesson features verbal
guidance through uploaded MP3 voiceovers of the designer/instructor about learning information
and instructions for completing lessons. Other features include an upbeat musical background,
slide show, and animated characters.
The main animated character substitutes and simulates a face-to-face instructor who conducts a
lecture-presentation. It also hosts two animated learners, one of which observes and actively
participates during the lesson. The disadvantage, as associated with MOOCs, is reflected in the
In similar fashion, Enabling Objective#2 addresses skills and knowledge and states:
After viewing the animated [PowToon] lesson, participants should be able to:
o Select correctly at least five at words from among a set of multiple choice
items.
This unit is ultimately tested as users are encouraged to complete an assessment exercise for
submission to the instructor for feedback (See Appendix Figures 4, 5, 6 for views of the
Assessment Form). These tests will be sent via email to the users. They not only assess learning
based on the two enabling objectives, but has an added component which encourages users to
integrate their knowledge of at words with pre-existing knowledge of simple sentence
construction by creating their own sentences using at words (See Appendix Figure 5 for a
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Performance Rubrics
Terminal Objective
After viewing the PowToon Animated Presentation about the at Word Family, recognise at words in a manner that demonstrates the
learners ability to identify, select and write them with 100 percent accuracy.
Score
NO.
1.
2.
3.
Task
Match correctly at least five at words
to their corresponding pictograms
without any errors after viewing the
PowToon cartoon. Participant must
draw a line from the picture to the
word.
1 point is assigned for each correct
pair.
Select correctly at least five at words
from among a set of multiple choice
items.
1 point is assigned for each word the
learner correctly selects.
Inadequate
2 points or less
Participant matches less than
three at words to their
corresponding pictures.
Adequate
3 to 4 points
Participant is able to
correctly match at least
four at words to their
corresponding pictures.
Excellent
6 or more points
Participant is able to correctly
match more than five at
words to their corresponding
pictures.
2 points or less
Participant selects less than
three at words from among
the set of multiple choice
items.
3 to 4 points
Participant is able to
correctly select at least
four at words from
among the set of multiple
choice items.
6 or more points
Participant is able to correctly
select more than five at
words from among the set of
multiple choice items.
3 points or less
Participant constructs less
than three sentences using an
at word of choice.
Some or none of the selected
at words are spelled with
less than100% accuracy.
Some or none of the selected
at word are irrelevant to the
sentence context.
4 to 6 points
Participant constructs three
to four sentences using an
at word of choice.
Each selected at words
is spelled with 100%
accuracy.
Some selected at words
is relevant to the sentence
context.
7 to 9 points
Participant constructs five
sentences using an at word
of choice.
Each selected at word is
spelled with 100% accuracy.
All of the selected at word
are relevant to the sentence
context.
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A variety of instructional strategies were incorporated into the lesson to facilitate teaching
learning process. Merrills First Principles for instructional design was used to incorporate a
number of strategies into the lesson. These are listed as follows:
Problem Centred Learning revolved around learning about the at word family and
recognizing this set of words as a group of rhyming words which sound the same and which
have the same ending. The words used to promote learning were simple words so that the
focus can be placed on the word ending at. Newer, unfamiliar words like that and vat were
incorporated to assist learners with extending their knowledge and understanding that at
words.
Activation Learning was activated words were mostly familiar and everyday words such as
bat, mat, cat, rat, hat and splat. Additionally, the words were grouped into a house in the
second slide to show that they are all related and fall under a single heading or roof.
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Application Worksheets are available on Slides 16 and 18 to give learners the opportunity
to practice their skills and knowledge at identifying, matching and spelling at words. These
slides may be paused for a longer viewing time to enable them to clearly understand
instructions and learn or master the objective.
Integration Tests are included at the end of the lesson to encourage students to showcase
their skills and knowledge in matching, selecting and identifying at words.
A short test in sentence construction using any at is included in the test, for further
integration of knowledge. These extra items are not among the original set of performance
objectives but were included to push learners to a different and perhaps higher level in using
at words. Learners are required to construct five simple sentences using at words of their
choice. Performance rubrics include accurately spelling the at word and using it in a
relevant context (See Page 11, Performance Rubrics Task 3).
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No.
1
Instructional Strategy
Practice
Description
Allowing learners to practice using the
information that was delivered.
Helping students to visualise at words as a
single family. Eg. house diagram with the
enclosed at words; pairing pictures with
their corresponding at word
Using a comparison to facilitate their
understanding of the concept of at being a
family of words. Eg. Bubble diagrams
The at house is likened to a typical house to
show how everything fits in and is related.
Use of the graphical animations to exemplify
how learners should carry out exercises eg.
Match their pictures to the at word
Use of colour to highlight word endings;
pictures; and dotted letters in practice test.
Advance Organisers
(Graphic)
Advance Organisers
(Comparative)
Analogy
Demonstration
Instructional cues
Assessment
Feedback
Via email
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10
Activation of prior
knowledge
Arousing attention
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Repetition
Used throughout
presentation
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14
Slide Number
3, 11, 16, 18
2, 4
12
2
16, 18
4, 20
Via email
All slides
---
Used throughout
presentation
2
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The other characteristic that made me decide on PowToon is its ease of use. PowToon offers
a simple click and drag approach to uploading media, or adding images and text to the design
interface. I had also dabbled with Camtasia, another internet-based software (TechSmith,
2014) but it seemed a bit more complex and even more time consuming to use and manage as
compared to PowToon. Plus, its available for a limited time only as a free trial for testing.
Nonetheless it has piqued my interest, as the graphics seem more sophisticated, more
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My choice for PowToon is also cemented in the words of Clark (1994) who in his argument
against the overaching benefits of learning with media, noted that while design technologies
influence student achievement, delivery technologies influence cost and access of instruction
and information. I interpret this to mean that the choice of media should be multi-fold: to
influence learning, facilitate access to instruction and information, and be cost-effective.
Powtoon has the potential to embrace all of these factors, if the designer is skillful with the
use and creation of standalone presentations. Free, creative, dynamic presentations can be
downloaded to MP4 - for as small upgrade fee, for use beyond the online environment,
posted on YouTube, Facebook, Twitter or published online and made available to a range of
users. There is no cost for published versions, except for the MP4 version, so educators can
easily utilize the software to enhance their deliveries.
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Figure 1 - In support of Objective #1 - Match correctly at least five "at" words to their corresponding
pictograms without any errors after viewing the PowToon Cartoon segment
Figure 2 - Shows a frame of the "at" family 'house' where learners can practice writing and spelling words
with the "at" ending.
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Figure 3 - Screen Shot of part of the Assessment Form that will be emailed to learners.
Figure 4 - In support of Objective #2 which was to select correctly at least five "at" words from among a set of
multiple choice items.
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Figure 5 - Screen shot of part of the Assessment Form showing that learners will be able to click and submit
their completed assessments for instructor review and feedback.
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References
Boundless. (2014). Communications: The Advantages and Disadvantages of PowerPoint.
Retrieved October 20, 2014, from Boundless:
https://www.boundless.com/communications/textbooks/boundless-communicationstextbook/preparing-and-using-visual-aids-16/using-powerpoint-and-alternativessuccessfully-85/the-advantages-and-disadvantages-of-powerpoint-323-5654/
Centers for Disease Control and Prevention. (2014, March 27). Important Milestones: Your
Child at Five Years . Retrieved October 17, 2014, from Developmental Milestones :
http://www.cdc.gov/ncbddd/actearly/milestones/milestones-5yr.html
Clark, R. E. (1994). Media Will Never Influence Learning. ETR&D , 42 (2), 21-29.
Cutraro, J., & Ojalvo, H. E. (2010, November 17). Biology in Film: Using Animation to Study
Cell Structure. Retrieved October 20, 2014, from The Learning Network: Teaching
and Learning with The New York Times:
http://learning.blogs.nytimes.com/2010/11/17/biology-in-film-using-animation-tostudy-cell-structure/?_php=true&_type=blogs&_r=0
Effective Academic Writing. (2012, June 27). Three Disadvantages of PowerPoint
Presentations. Retrieved 2014, from Effective Academic Writing:
http://effectiveacademicwriting.wordpress.com/2012/06/27/three-disadvantages-ofpowerpoint-presentations/
Fabian, S. (2013). PowToon Tutorial Review - Step by step, feature by feature. Retrieved
October 20, 2014, from Business Online Guidance: http://www.business-onlineguidance.com/powtoon-tutorial.html
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