Dotnet Lab Record
Dotnet Lab Record
Index
9 Find the sum of all the elements present in a jagged array of 3 inner arrays. 29
11 Using Try, Catch and Finally blocks write a program in C# to demonstrate error 33
handling.
The Microsoft .NET Framework is a software framework that can be installed on computers running
Microsoft Windows operating systems. It includes a large library of coded solutions to common
programming problems and a virtual machine that manages the execution of programs written
specifically for the framework. The .NET Framework is a Microsoft offering and is intended to be used
by most new applications created for the Windows platform.
The framework's Base Class Library provides a large range of features including user interface, data
and data access, database connectivity, cryptography, web application development, numeric
algorithms, and network communications. The class library is used by programmers, who combine it
with their own code to produce applications.
Programs written for the .NET Framework execute in a software environment that manages the
program's runtime requirements. Also part of the .NET Framework, this runtime environment is known
as the Common Language Runtime (CLR). The CLR provides the appearance of an application virtual
machine so that programmers need not consider the capabilities of the specific CPU that will execute
the program. The CLR also provides other important services such as security, memory management,
and exception handling. The class library and the CLR together constitute the .NET Framework.
The Base Class Library (BCL) is a standard library available to all languages using the .NET
Framework. .NET includes the BCL in order to encapsulate a large number of common functions, such
as file reading and writing, graphic rendering, database interaction, and XML document manipulation,
which makes the programmer's job easier. It is much larger in scope than standard libraries for most
other languages, including C++, and would be comparable in scope to the standard libraries of Java.
The BCL is sometimes incorrectly referred to as the Framework Class Library (FCL), which is a
superset including the Microsoft.* namespaces. FCL forms the main set with BCL acting as the subset.
The BCL is updated with each version of the .NET Framework.
Namespaces
Some of the namespaces may or may not be officially considered part of the BCL by Microsoft, but all
are included as part of the libraries that are provided with Microsoft's implementation of the
.NET Framework.
• System : This namespace include the core needs for programming. It includes base types like
String, DateTime, Boolean, and so forth, support for environments such as the console, math
functions, and base classes for attributes, exceptions, and arrays.
• System.Collections: Defines many common containers or collections used in programming,
such as lists, queues, stacks, hashtables, and dictionaries. It includes support for generics.
• System.Diagnostics: Gives you the ability to diagnose your application. It includes event
logging, performance counters, tracing, and interaction with system processes.
• System.Globalization: Provides help for writing internationalized applications. "Culture-
related information, including the language, the country/region, the calendars in use, [and] the
format patterns for dates, currency, and numbers" can be defined.
• System.IO: Allows you to read from and write to different streams, such as files or other data
streams. Also provides a connection to the file system.
• System.Net: Provides an interface "for many of the protocols used on networks today", such as
HTTP, FTP, and SMTP. Secure communication is supported by protocols such as SSL.
• System.Reflection: Provides an object view of types, methods, and fields. You have "the
ability to dynamically create and invoke types". It exposes the API to access the Reflective
programming capabilities of CLR.
• System.Runtime: Allows you to manage the runtime behavior of an application or the CLR.
Some of the included abilities are interoping with COM or other native code, writing distributed
applications, and serializing objects into binary or SOAP.
• System.Security: "Provides the underlying structure of the common language runtime security
system."This namespace allows you to build security into your application based on policy and
permissions. It provides services such as cryptography.
• System.Text: Supports various encodings, regular expressions, and a more efficient mechanism
for manipulating strings (StringBuilder).
• System.Threading: Helps facilitate multithreaded programming. It allows the synchronizing of
"thread activities and access to data" and provides "a pool of system-supplied threads."
Developers using the CLR write code in a language such as C# or VB.NET. At compile time, a .NET
compiler converts such code into CIL code. At runtime, the CLR's just-in-time compiler converts the
CIL code into code native to the operating system. Alternatively, the CIL code can be compiled to
native code in a separate step prior to runtime. This speeds up all later runs of the software as the CIL-
to-native compilation is no longer necessary.
Although some other implementations of the Common Language Infrastructure run on non-Windows
operating systems, Microsoft's implementation runs only on Microsoft Windows operating systems.
The CLR allows programmers to ignore many details of the specific CPU that will execute the
program. It also provides other important services, including the following:
• Memory management
• Thread management
• Exception handling
• Garbage collection
• Security
PALINDROME
• A palindrome is a word, phrase, number or other sequence of units that can be read the same
way in either direction
• The word palindrome is derived from the Greek palíndromos, meaning running back again
(palín = AGAIN + drom–, drameîn = RUN).
• Some simple examples are:
RACECAR DEED LEVEL PIP
ROTOR CIVIC POP MADAM
EYE NUN RADAR TOOT
using System;
using System.Collections.Generic;
using System.Text;
namespace Program
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("find whether palindrome:");
Console.WriteLine();
Console.Write("enter a string:");
String str2 = "";
String str1 = Console.ReadLine();
int n, len;
len = str1.Length - 1;
for (n = len; n >= 0; n--)
{
str2 = str2 + str1.Substring(n, 1);
}
if (str2 == str1)
{
Console.Write("the given string" + " " + str1 + " " + "is a palindrome");
Console.ReadLine();
}
else
{
Console.Write("the given string" + " " + str1 + " " + "is not a palindrome");
Console.ReadLine();
}
}
}
}
OUTPUT:
Command line arguments are helpful to provide parameters without exposing them to everybody.
When developing with .NET and C# you can get the command line arguments from your
Main(string[] Args) function. Args is in fact an array containing all the strings separated by spaces
entered in the command line.
The parameter of the Main method is a String array that represents the
command-line arguments. Check for the existence of the arguments by testing the Length property and
iterate through the array to get the arguments
if (args.Length == 0)
{
}else
Console.WriteLine(arg);
using System;
namespace CommandLine
{
class CommandLine
{
static void Main(string[] args)
{
Console.Write("WELCOME to ");
Console.Write(" " + args[0]);
Console.Write(" " + args[1]);
}
}
}
OUTPUT:
C:\cd WINDOWS\Microsoft.NET\Framework\v2.0.50727
C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727>csc CommandLine.cs
Microsoft (R) Visual C# 2005 Compiler version 8.00.50727.3053
for Microsoft (R) Windows (R) 2005 Framework version 2.0.50727
Copyright (C) Microsoft Corporation 2001-2005. All rights reserved.
C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727>CommandLine HelloWorld
WELCOME to HelloWorld
C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727>
QUADRATIC EQUATION
In mathematics, a quadratic equation is a polynomial equation of the second degree. The general form
is
where x represents a variable, and a, b, and c, constants, with a ≠ 0. (If a = 0, the equation becomes a
linear equation.). The constants a, b, and c, are called respectively, the quadratic coefficient, the linear
coefficient and the constant term or free term.
A quadratic equation with real or complex coefficients has two solutions, called roots. These two
solutions may or may not be distinct, and they may or may not be real. The roots are given by the
quadratic formula:
and
are solutions.
using System;
using System.Collections.Generic;
using System.Text;
namespace QuadraticEquation
{
class QuadraticEquation
{
static void Main(string[] args)
{
int a, b, c;
float d, x1, x2;
Console.WriteLine("\n Enter a,b,c :\n");
Console.Write(" a = ");
a = Convert.ToInt32(Console.ReadLine());
Console.Write(" b = ");
b = Convert.ToInt32(Console.ReadLine());
Console.Write(" c = ");
c = Convert.ToInt32(Console.ReadLine());
d = b * b - 4 * a * c;
if (d > 0)
{
Console.WriteLine("\n Equation has two roots.");
x1 = (float)(-b + Math.Sqrt(d)) / (2 * a);
x2 = (float)(-b - Math.Sqrt(d)) / (2 * a);
Console.WriteLine("\n The roots are:\n");
Console.WriteLine("\n root1 = "+x1+"\n root2 = "+x2);
}
else if (d == 0)
{
Console.WriteLine("\n Equation has only one root.");
x1 = (float)-b / (2 * a);
Console.WriteLine("\n The root is:\n");
Console.WriteLine("\n root = " + x1);
}
else
{
Console.WriteLine("\n Equation has imaginary roots.");
x1 = (float)-b / (2 * a);
x2 = (float)Math.Sqrt(-d) / (2 * a);
Console.WriteLine("\n The roots are:\n");
Console.WriteLine("\n root1 = " + x1 + " + " + x2 + " i \n" + " root2 = " + x1 + " - " + x2 + "
i ");
}
Console.ReadLine();
}
}
}
OUTPUT:
Enter a,b,c :
a=1
b = -2
c = -2
root1 = 2.732051
root2 = -0.7320508
Boxing and unboxing is a essential concept in C# type system. With Boxing and unboxing one can link
between value-types and reference-types by allowing any value of a value-type to be converted to and
from type object. Boxing and unboxing enables a unified view of the type system wherein a value of
any type can ultimately be treated as an object.
• Converting a value type to reference type is called Boxing.
• Unboxing is an explicit operation.
C# provides a unified type system. All types including value types derive from the type object. It is
possible to call object methods on any value, even values of primitive types such as int.
The example
class Test
{
static void Main() {
int i = 1;
object o = i; // boxing
int j = (int) o; // unboxing
}
}
This example shows both boxing and unboxing. When a variable of a value type needs to be converted
to a reference type, an object box is allocated to hold the value, and the value is copied into the box.
Unboxing is just the opposite. When an object box is cast back to its original value type, the value is
copied out of the box and into the appropriate storage location.
Boxing conversions: A boxing conversion permits any value-type to be implicitly converted to the
type object or to any interface-type implemented by the value-type. Boxing a value of a value-type
consists of allocating an object instance and copying the value-type value into that instance.
Unboxing conversions: An unboxing conversion permits an explicit conversion from type object to
any value-type or from any interface-type to any value-type that implements the interface-type. An
unboxing operation consists of first checking that the object instance is a boxed value of the given
value-type, and then copying the value out of the instance.
using System;
class Boxing
{
static void box(object obj)
{
Console.WriteLine("value" + obj);
}
public static void Main()
{
Object o;
int a = 10;
double d = 4.4;
o = a; //boxing integer
Console.WriteLine("Passing integer");
box(a);
Console.WriteLine("Passing Object");
box(o);
int x = (int)o;//Unboxing
Console.WriteLine("Unboxing");
Console.WriteLine("a=" + x);
o = d; //boxing double
Console.WriteLine("Passing double");
box(d);
Console.WriteLine("Passing Object");
box(o);
double dd = (double)o; //Unboxing
Console.WriteLine("Unboxing");
Console.WriteLine("d=" + dd);
Console.ReadLine();
}
}
OUTPUT:
Passing integer
value10
Passing Object
value10
Unboxing
a=10
Passing double
value4.4
Passing Object
value4.4
Unboxing
d=4.4
STACK OPERATION
Introduction:
.NET includes a Stack class inside the System.Collections namespace. It is efficient
because it is implemented using a System.Collections.ArrayList, so if you need to consume a
stack, it is a better idea to use the built in .NET stack class.
Definition:
A stack is a data structure that allows to add and remove objects at the same position. The
last object placed on the stack is the first one to be removed following a Last In First Out (LIFO)
data storing method.
Common functions:
The most common functions to manipulate a stack are:
Implementation:
There are many ways to implement a stack. We will use an array to keep the demonstration simple,
even though we might consider using a linked list to allow dynamic resizing. We will define the
maximum size of the stack at compilation time, but we might also define it at runtime. We will use an
index to store the last object position (bottom of the stack) at any time.
• Each time a Push() operation is done, I validate if the stack has enough space, I increment the
index, and add the new object.
• Each time a Pop() operation is done, I validate if the stack IsEmpty(), I decrease the index, and
return the last object.
• Each time a Peek() operation is done, I validate if the stack IsEmpty(), and I return the last
object.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
Stack st = new Stack();
Console.WriteLine("\n enter the element to be inserted into the stack : ");
int x = Convert.ToInt32(Console.ReadLine());
st.Push(x);
String ans;
int y;
do
{
Console.WriteLine("\n 1.push\n2.pop\n3.exit\nenter your choice:");
y = Convert.ToInt32(Console.ReadLine());
switch (y)
{
case 1: Console.WriteLine("push operation:");
Console.WriteLine("\n enter the element to be inserted : ");
x = Convert.ToInt32(Console.ReadLine());
st.Push(x);
Console.WriteLine("\n elements after push:");
foreach (int i in st)
Console.WriteLine(i + "");
break;
case 2: st.Pop();
Console.WriteLine("\n elements after pop:");
foreach (int i in st)
Console.WriteLine(i + "");
break;
case 3:
Environment.Exit(-1);
break;
}
Console.WriteLine("\n do you to continue?");
ans = Console.ReadLine();
} while (ans == "y");
Console.ReadLine();
}
}
}
OUTPUT:
1.push
2.pop
3.exit
enter your choice:
1
push operation:
do you to continue?
y
1.push
2.pop
3.exit
enter your choice:
2
do you to continue?
n
OPERATOR OVERLOADING
Operator overloading, also known as overloading, provides a way to define and use operators such as
+, -, and / for user-defined classes or structs. It allows us to define/redefine the way operators work
with our classes and structs. This allows programmers to make their custom types look and feel like
simple types such as int and string. It consists of nothing more than a method declared by the keyword
operator and followed by an operator. There are three types of overloadable operators called unary,
binary, and conversion. Not all operators of each type can be overloaded.
Overloading Unary Operators: Unary operators are those that require only a single operand/parameter
for the operation. The class or struct involved in the operation must contain the operator declaration.
They include +, -, !, ~, ++, --, true, and false. When overloading unary operators, the following rules
apply:
• +, -, !, or ~ must take a parameter of the defining type and can return any type
• ++ or - must take and return the defining type
• true or false must take a parameter of the defining type and can return a bool
Overloading Binary Operator: Binary operators are those that require two operands/parameters for
the operation. One of the parameters has to be of a type in which the operator is declared. They include
+, -, *, /, %, &, |, ^, <<, >>, ==, !=, >, <, >=, and <=.
Overloading Conversion Operator: Conversion operators are those that involve converting from one
data type to another through assignment. There are implicit and explicit conversions.
• Implicit conversions are those that involve direct assignment of one type to another.
• Explicit conversions are conversions that require one type to be casted as another type in order
to perform the conversion. Conversions that may cause exceptions or result in loss of data as the
type is converted should be handled as explicit conversions.
using System;
using System.Collections.Generic;
using System.Text;
namespace Operatoroverloading
{
class Complex
{
private int x, y;
public Complex() { }
public Complex(int i, int j)
{
x = i;
y = j;
}
public void ShowXY()
{
Console.WriteLine(Convert.ToString(x) + " " + Convert.ToString(y));
}
public static Complex operator -(Complex c)
{
Complex temp = new Complex();
temp.x = -c.x;
temp.y = -c.y;
return temp;
}
public static Complex operator +(Complex c1, Complex c2)
{
Complex temp = new Complex();
temp.x = c1.x + c2.x;
temp.y = c1.y + c2.y;
return temp;
}
}
class Program
{
static void Main(string[] args)
{
Complex c1 = new Complex(10, 20);
c1.ShowXY();
Complex c2 = new Complex();
c2.ShowXY();
c2 = -c1;
c2.ShowXY();
}
}
}
OUTPUT:
10 20
00
-10 -20
30 40
40 60
ARRAYS
An array is a data structure that contains a number of variables of the same type. Arrays are declared
with a type:
type[] arrayName;
Array Overview
Single-Dimensional Arrays:
Array Initialization :
It is possible to initialize an array upon declaration, in which case, the rank specifier is not needed
because it is already supplied by the number of elements in the initialization list.
For example:
int[] array1 = new int[5] { 1, 3, 5, 7, 9 };
A string array can be initialized in the same way. The following is a declaration of a string array where
each array element is initialized by a name of a day:
string[] weekDays = new string[] { "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat" };
Multidimensional Arrays:
Arrays can have more than one dimension. For example, the following declaration creates a two-
dimensional array of four rows and two columns:
int[,] array = new int[4, 2];
Array Initialization:
You can initialize the array upon declaration as shown in the following example:
int[,] array2D = new int[,] { { 1, 2 }, { 3, 4 }, { 5, 6 }, { 7, 8 } };
int[, ,] array3D = new int[,,] { { { 1, 2, 3 } }, { { 4, 5, 6 } } };
Program 7: Write a Program in C# to find the second largest element in a single dimensional
array.
using System;
using System.Collections.Generic;
using System.Text;
namespace SecondLargest
{
class SecondLargest
{
static void Main(string[] args)
{
int n, i, temp;
Console.WriteLine("enter the no of elements:");
n = Convert.ToInt32(Console.ReadLine());
Console.WriteLine("enter the array elements:");
int[] arr = new int[n];
for (i = 0; i < n; i++)
{
arr[i] = Convert.ToInt32(Console.ReadLine());
}
int l1, l2;
l1 = arr[0];
l2 = arr[1];
if (l1 < l2)
{
temp = l1;
l1 = l2;
l2 = temp;
}
for (i = 2; i < n; i++)
{
if (arr[i] > l2)
l2 = arr[i];
if (l2 > l1)
{
temp = l2;
l2 = l1;
l1 = temp;
}
}
Console.WriteLine("\n second largest element is : " + l2);
Console.ReadLine();
}
}
}
OUTPUT:
Rectangular Arrays
using System;
using System.Collections.Generic;
using System.Text;
namespace Matrices
{
class Matrices
{
int[,] a;
int[,] b;
int[,] c;
public void input()
{
Console.WriteLine("\n size of matrix 1 : ");
Console.WriteLine("enter the no of rows in matrix 1 : ");
int m = Convert.ToInt32(Console.ReadLine());
Console.WriteLine();
Console.WriteLine("\n enter the no of col in matrix 1 : ");
int n = Convert.ToInt32(Console.ReadLine());
a = new int[m, n];
Console.WriteLine("\n enter the elements of matrix 1: ");
for (int i = 0; i < a.GetLength(0); i++)
{
for (int j = 0; j < a.GetLength(1); j++)
{
a[i, j] = Convert.ToInt32(Console.ReadLine());
}
}
Console.WriteLine("\n size of matrix 2 : ");
Console.WriteLine("enter the no of rows in matrix 2 : ");
m = Convert.ToInt32(Console.ReadLine());
Console.WriteLine();
Console.WriteLine("\n enter the no of col in matrix 2 : ");
n = Convert.ToInt32(Console.ReadLine());
b = new int[m, n];
Console.WriteLine("\n enter the elements of matrix 2: ");
for (int i = 0; i < b.GetLength(0); i++)
{
for (int j = 0; j < b.GetLength(1); j++)
{
b[i, j] = Convert.ToInt32(Console.ReadLine());
}
}
}
}
public void multiply()
{
if (a.GetLength(1) == b.GetLength(0))
{
c = new int[a.GetLength(0), b.GetLength(1)];
for (int i = 0; i < c.GetLength(0); i++)
{
for (int j = 0; j < c.GetLength(1); j++)
{
c[i, j] = 0;
for (int k = 0; k < a.GetLength(1); k++)
c[i, j] = c[i, j] + a[i, k] * b[k, j];
}
}
}
else
{
Console.WriteLine("\n no of col in matrix1 is not equal to no of rows in matrix2");
Console.WriteLine("\n therefore mul is not possible");
Environment.Exit(-1);
}
}
}
class Multiplication
{
public static void Main(string[] args)
{
Matrices m = new Matrices();
m.input();
m.multiply();
m.display();
Console.ReadLine()
}
}
}
OUTPUT:
size of matrix 1 :
enter the no of rows in matrix 1 : 2
enter the no of col in matrix 1 : 2
enter the elements of matrix 1:
3 3 3 3
size of matrix 2 :
enter the no of rows in matrix 2 : 2
enter the no of col in matrix 2 : 2
enter the elements of matrix 2:
4 4 4 4
matrix 1
3 3
3 3
matrix 2
4 4
4 4
24 24
Jagged Arrays
A jagged array is an array whose elements are arrays. The elements of a jagged array can be of
different dimensions and sizes. A jagged array is sometimes called an "array of arrays." The following
examples show how to declare, initialize, and access jagged arrays.
The following is a declaration of a single-dimensional array that has three elements, each of which is a
single-dimensional array of integers:
Before you can use jaggedArray, its elements must be initialized. You can initialize the elements like
this:
Each of the elements is a single-dimensional array of integers. The first element is an array of 5
integers, the second is an array of 4 integers, and the third is an array of 2 integers.
It is also possible to use initializers to fill the array elements with values, in which case you do not need
the array size. For example:
You can also initialize the array upon declaration like this:
Program 9: Find the sum of all the elements present in a jagged array of 3 inner arrays.
using System;
using System.Collections.Generic;
using System.Text;
namespace JaggedArray
{
class JaggedArray
{
static void Main(string[] args)
{
int[][] arr = new int[3][];
int l1, l2, l3, resadd = 0, i, j;
Console.WriteLine("Enter length of 1st array :");
l1 = Convert.ToInt32(Console.ReadLine());
arr[0] = new int[l1];
Console.WriteLine("Enter elements of 1st array :");
for (i = 0; i < l1; i++)
arr[0][i] = Convert.ToInt32(Console.ReadLine());
Console.Clear();
OUTPUT:
123
456
789
using System;
using System.Collections.Generic;
using System.Text;
namespace Reverse
{
class Reverse
{
static void Main(string[] args)
{
String inv;
String outv = "";
Console.WriteLine(" Enter a string :\n");
inv = Console.ReadLine();
for (int i = inv.Length - 1; i >= 0; i--)
{
outv = outv + inv.Substring(i, 1);
}
Console.WriteLine("The reversed string is: " + outv);
Console.ReadLine();
}
}
}
OUTPUT:
Enter a string :
subhash
Program 11: Using Try, Catch and Finally blocks write a program in C# to demonstrate error
handling.
using System;
using System.Collections.Generic;
using System.Text;
namespace ErrorHandling
{
class ErrorHandling
{
static int m = 10;
static int n = 0;
static void Division()
{
try
{
int k = m / n;
}
catch (ArgumentException e)
{
Console.WriteLine("Exception caught:" + e.Message);
}
finally
{
Console.WriteLine("Inside division method");
Console.ReadLine();
}
}
static void Main(string[] args)
{
try
{
Division();
}
catch (DivideByZeroException e)
{
Console.WriteLine("Exception caught:" + e.Message);
}
finally
{
Console.WriteLine("inside main method");
Console.ReadLine();
}
}
}
}
OUTPUT:
Inside division method
Exception caught:Attempted to divide by zero.
inside main method
Switch Statement
The switch statement is a control statement that handles multiple selections and enumerations by
passing control to one of the case statements within its body. It takes the following form:
switch (expression)
{
case constant-expression:
statement
jump-statement
[default:
statement
Jump-statement]
}
Where:
expression
The switch statement is a decision structure that allows for a selection to be made among a mutually
exclusive set of alternatives.
The values examined by the switch statement in C# must be either integers or strings.
An optional default label can be used to instruct the program to execute a block of code if none of the
case conditions are met.
using System;
using System.Collections.Generic;
using System.Text;
namespace Calculator
{
class Calculator
{
static void Main(string[] args)
{
int a, b, x;
string c;
double s = 0;
do
{
Console.WriteLine("Enter value of A : ");
a = Convert.ToInt32(Console.ReadLine());
Console.WriteLine("Enter value of B : ");
b = Convert.ToInt32(Console.ReadLine());
Console.WriteLine("Enter The OPeration \n1: Addition\n2: Substraction\n3:
Multiplication\n4: Division ");
x = Convert.ToInt32(Console.ReadLine());
switch (x)
{
case 1: s = a + b; break;
case 2: s = a - b; break;
case 3: s = (double)a * b; break;
case 4: s = (double)a / b;
if (b == 0)
{
Console.WriteLine("denominator value should be greater than zero");
}
break;
default: Console.WriteLine("Invaluid Input : "); break;
}
Console.WriteLine("The result is = " + s);
Console.WriteLine("Do you want to Continue (Y/N)");
c = Console.ReadLine();
} while (c == "y");
}
}
}
OUTPUT:
Enter value of A: 5
Enter value of B : 4
Enter value of A : 4
Enter value of B : 5
Enter value of A : 3
Enter value of B : 3
Enter value of A : 6
Enter value of B : 4
The virtual keyword is used to modify a method, property, indexer or event declaration, and allow it to
be overridden in a derived class. For example, this method can be overridden by any class that inherits
it:
public virtual double Area()
{
return x * y;
}
• The implementation of a virtual member can be changed by an overriding member in a derived
class.
• When a virtual method is invoked, the run-time type of the object is checked for an overriding
member.
• The overriding member in the most derived class is called, which might be the original member,
if no derived class has overridden the member.
• By default, methods are non-virtual.
• You cannot override a non-virtual method.
• You cannot use the virtual modifier with the static, abstract, private or override modifiers.
Virtual properties behave like abstract methods, except for the differences in declaration and invocation
syntax.
The override modifier is required to extend or modify the abstract or virtual implementation of an
inherited method, property, indexer, or event.
• An override method provides a new implementation of a member inherited from a base class.
• The method overridden by an override declaration is known as the overridden base method.
• The overridden base method must have the same signature as the override method.
• For information on inheritance.
• You cannot override a non-virtual or static method.
• The overridden base method must be virtual, abstract, or override.
• An override declaration cannot change the accessibility of the virtual method.
• Both the override method and the virtual method must have the same access level modifier.
• You cannot use the modifiers new, static, virtual, or abstract to modify an override method.
• An overriding property declaration must specify the exact same access modifier, type, and name
as the inherited property, and the overridden property must be virtual, abstract, or override.
Program 13: Demonstrate use of Virtual and override key words in C# with a simple program.
using System;
using System.Collections.Generic;
using System.Text;
namespace VirtualPgm
{
public class Customer
{
public virtual void CustomerType()
{
Console.WriteLine("I am customer");
}
}
public class CorporateCustomer : Customer
{
public override void CustomerType()
{
Console.WriteLine("I am Corporate Customer");
}
}
public class PersonalCustomer : Customer
{
public override void CustomerType()
{
Console.WriteLine("I am personal customer");
}
}
class VirtualPgm
{
static void Main(string[] args)
{
Customer[] c = new Customer[3];
c[0] = new CorporateCustomer();
c[1] = new CorporateCustomer();
c[2] = new Customer();
foreach (Customer customerobject in c)
{
customerobject.CustomerType();
}
Console.ReadLine();
}
}
}
OUTPUT:
I am Corporate Customer
I am Corporate Customer
I am customer
LINKED LIST
It is a linear collection of Self-Referential class objects, called nodes, connected by reference links.
In our Linked List we will implement how to insert new Item at front & back of the linked list, as well
the Removal of those Items from both sides. In Addition we will implement insertion at specific place
in the Linked list, in this case we will conseder our list as Zero-Based Index.
InsertAtFront:
2-If the list is empty, then the first node and last node will refer to same new ListNode and set its value
to ObjItem. But if the list is not Empty, a new node will be added into the list by setting m_FirstNode
to refer to a new ListNode, the 2nd Argument in the ListNode Constructor is set to be previuos
m_FirstNode.
InsertAtBack:
Well it perform the same functionality of InsertAtFront if the list is Empty, but if it is not, then the
m_LastNode will be set to new ListNode and the Node before it will link to it and the list node will link
to null.
Program 14: Implement Linked List in C# using the existing collections namespace.
using System;
using System.Collections.Generic;
using System.Text;
namespace LinkedList
{
class LinkedList
{
static void Main(string[] args)
{
int ch = 0, item, ch2, pos;
LinkedList<int> lst = new LinkedList<int>();
LinkedListNode<Int32> lno;
do
{
sceen();
ch = read();
switch (ch)
{
case 1: Console.WriteLine("\nenter the value:");
item = read();
Console.WriteLine("\n1.first\n2.last\n3.position");
Console.WriteLine();
ch2 = read();
switch (ch2)
{
case 1: lst.AddFirst(item);
break;
case 2: lst.AddLast(item);
break;
case 3: Console.WriteLine("\n enter the position:");
pos = read();
if (pos < 0 || pos > lst.Count)
{
Console.WriteLine("\n position out of range");
Console.WriteLine("\n press any key to continue");
Console.ReadKey();
break;
}
lno = lst.First;
for (int i = 1; i < lst.Count; i++)
{
if (pos == i)
{
lst.AddAfter(lno, item);
break;
}
lno = lno.Next;
}
break;
default: Console.WriteLine("\n invalid entry");
Console.WriteLine("\n press any key to continue: ");
Console.ReadKey();
break;
}
break;
case 2: if (lst.Count == 0)
{
display(lst);
break;
}
Console.WriteLine("\n 1.first\n2.second\n3.position\n");
ch2 = read();
switch (ch2)
{
case 1: lst.RemoveFirst();
break;
case 2: lst.RemoveLast();
break;
case 3: Console.WriteLine("\n enter the position");
pos = read();
if (pos > lst.Count)
{
Console.WriteLine("\n position out of range");
break;
}
lno = lst.First;
for (int i = 0; i < lst.Count; i++)
{
if (pos == i)
{
lst.Remove(lno.Value);
break;
}
lno = lno.Next;
}
break;
default: Console.WriteLine("\n press any key to continue");
Console.ReadKey();
break;
}
break;
case 3: display(lst);
break;
case 4: break;
default: Console.WriteLine("\n invalid entry");
break;
}
} while (ch != 4);
}
public static int read()
{
Boolean b = true;
int i = 0;
do
{
try
{
i = Convert.ToInt32(Console.ReadLine());
b = true;
}
catch
{
Console.WriteLine("\n enter int value:");
b = false;
}
} while (b != true);
return i;
}
public static void sceen()
{
Console.Clear();
Console.WriteLine("\nlinked list");
Console.WriteLine("\n1.insert \n2.remove \n3.display \n4.exit");
}
public static void display(LinkedList<Int32> lst)
{
LinkedListNode<int> lno = new LinkedListNode<int>(0);
{
if (lst.Count == 0)
{
Console.WriteLine("\nlist empty");
}
else
{
lno = lst.First;
for (int k = 0; k < lst.Count; k++)
{
Console.WriteLine("\n node" + k);
if (lno.Previous == null)
Console.WriteLine("left->null");
else
Console.WriteLine("left->{0}", lno.Previous.Value);
Console.WriteLine("\t\tinfo->{0}", lno.Value);
if (lno.Next == null)
Console.WriteLine("right->null");
else
Console.WriteLine("right->{0}", lno.Next.Value);
Console.WriteLine("\n");
lno = lno.Next;
}
}
}
Console.WriteLine("\n press any key to continue");
Console.ReadKey();
}
}
}
OUTPUT:
linked list
1.insert
2.remove
3.display
4.exit
1
enter the value:
1
1.first
2.last
3.position
linked list
1.insert
2.remove
3.display
4.exit
3
node0
left->null
info->1
right->null
Abstract class: Abstract class is a class that has no direct instances, but whose descendants may have
direct instances.
• There are case i which it is useful to define classes for which the programmer
never intends to instantiate any objects; because such classes normally are used as bae-classes
in inheritance hierarchies.
• we call such classes abstract classes These classes cannot be used to instantiate objects;
because abstract classes are incomplete.
• Derived classes called concrete classesmust define the missing pieces.
• Abstract classes normally contain one or more abstract methods or abstract properties, such
methods or properties do not provide implementations, but our derived classes must override
inherited abstract methods or properties to enable obejcts ot those derived classes to be
instantiated, not to override those methods or properties in derived classes is syntax error,
unless the derived class also is an abstract class.
• A class is made abstract by declaring it with Keyword abstract.
Abstract methods: When an instance method declaration includes an abstract modifier, that method
is said to be an abstract method.
• Although an abstract method is implicitly also a virtual method, it cannot have the modifier
virtual.
• An abstract method declaration introduces a new virtual method but does not provide an
implementation of that method.
• Instead, non-abstract derived classes are required to provide their own implementation by
overriding that method.
• Because an abstract method provides no actual implementation, the method-body of an abstract
method simply consists of a semicolon.
• Abstract method declarations are only permitted in abstract classes.
• An abstract method declaration is permitted to override a virtual method.
• This allows an abstract class to force re-implementation of the method in derived classes, and
makes the original implementation of the method unavailable.
Program 15: Write a Program to demonstrate abstract class and abstract methods in C#.
using System;
namespace AbstractClass
{
public abstract class Vehicle
{
public string Name;
public int Wheels;
public double Amount;
public abstract void Calculate();
}
public class Motorcycle : Vehicle
{
public Motorcycle()
{
this.Wheels = 2;
}
public Motorcycle(string s)
{
this.Wheels = 2;
this.Name = s;
}
public override void Calculate()
{
this.Amount = 100000 + (500 * this.Wheels);
Console.WriteLine("This motor cycle name is " + this.Name + " and its price is " +
this.Amount);
}
}
public class Car : Vehicle
{
private string EngineType;
public Car()
{
this.Wheels = 4;
}
public Car(string s, string t)
{
this.Wheels = 4;
this.Name = s;
this.EngineType = t;
}
public override void Calculate()
{
this.Amount = 100000 + (500 * this.Wheels) + 8000;
Console.WriteLine("This car name is " + this.Name + " has engine type " + this.EngineType + "
and price " + this.Amount);
}
}
public class AbstractClass
{
public static void Main(string[] args)
{
Vehicle v;
Motorcycle m = new Motorcycle("Pulsar");
Car c = new Car("Jazz", "Petrol");
//m.Calculate();
//c.Calculate();
v = m;
v.Calculate();
v = c;
v.Calculate();
Console.ReadLine();
}
}
}
OUTPUT:
This car name is Jazz has engine type Petrol and price 110000
Interface Class
• Interfaces are defined by using the interface keyword, as shown in the following example:
interface IEquatable<T>
{
bool Equals(T obj);
}
• Interfaces describe a group of related functionalities that can belong to any class or struct.
• When a class or struct is said to inherit an interface, it means that the class or struct provides an
implementation for all of the members defined by the interface.
• The interface itself provides no functionality that a class or struct can inherit in the way that
base class functionality can be inherited.
• However, if a base class implements an interface, the derived class inherits that implementation.
• Classes and structs can inherit from interfaces in a manner similar to how classes can inherit a
base class or struct, with two exceptions:
1. A class or struct can inherit more than one interface.
2. When a class or struct inherits an interface, it inherits only the method names and
signatures, because the interface itself contains no implementations.
• An interface contains only the signatures of methods, delegates or events.
• The implementation of the methods is done in the class that implements the interface.
• An interface cannot contain fields.
• Interfaces members are automatically public.
• An interface can be a member of a namespace or a class and can contain signatures of the
following members:
1. Methods
2. .Properties
3. Indexers
4. Events
Program 16: Write a Program in C# to build a class which implements an interface which is
already existing.
using System;
using System.Collections.Generic;
using System.Text;
namespace InterfaceClass
{
interface Addition
{
int Add();
}
interface Multiplication
{
int Multiply();
}
class Compute : Addition, Multiplication
{
int x, y;
public Compute(int a, int b)
{
this.x = a;
this.y = b;
}
public int Add()
{
return (x + y);
}
public int Multiply()
{
return (x * y);
}
}
class InterfaceClass
{
static void Main(string[] args)
{
int a, b;
Console.Write("Enter 2 nos:");
a = Convert.ToInt32(Console.ReadLine());
b = Convert.ToInt32(Console.ReadLine());
Compute ob1 = new Compute(a, b);
Console.WriteLine("Addition is:" + ob1.Add());
Console.WriteLine("Multiplication is:" + ob1.Multiply());
Console.ReadLine();
}
}
}
OUTPUT:
Enter 2 nos:
4
5
Addition is:9
Multiplication is:20
Properties
• Properties are members that provide a flexible mechanism to read, write, or compute the values
of private fields.
• Properties can be used as though they are public data members, but they are actually special
methods called accessors.
• This enables data to be accessed easily while still providing the safety and flexibility of
methods.
Properties Overview:
• Properties enable a class to expose a public way of getting and setting values, while hiding
implementation or verification code.
• get property accessor is used to return the property value, and a set accessor is used to assign a
new value.
• These accessors can have different access levels.
• The value keyword is used to define the value being assigned by the set indexer.
• Properties that do not implement a set method are read only.
• The code block for the get accessor is executed when the property is read; the code block for
the set accessor is executed when the property is assigned a new value.
• A property without a set accessor is considered read-only. A property without a get accessor is
considered write-only. A property with both accessors is read-write.
• Unlike fields, properties are not classified as variables. Therefore, it is not possible to pass a
property as a ref (C# Reference) or out (C# Reference) parameter.
Program 17: Write a Program to illustrate the use of different Properties in C#.
using System;
using System.Collections.Generic;
using System.Text;
namespace properties
{
public class Student
{
public int ID
{
get { return usn; }
set
{
usn = value;
}
}
OUTPUT:
ID= 81,
marks percentile=58%
using System;
using System.Collections.Generic;
using System.Text;
namespace InterfaceType
{
public interface IShape
{
void Calculate();
void Display();
}
public class Rectangle : IShape
{
private double Area;
private double Length;
private double Breadth;
public Rectangle()
{
this.Length = 0;
this.Breadth = 0;
}
public Rectangle(double l, double b)
{
this.Length = l;
this.Breadth = b;
}
public void Calculate()
{
this.Area = this.Length * this.Breadth;
}
public void Display()
{
Console.WriteLine("Area of Rectangle is : " + this.Area);
}
}
public class Square : IShape
{
private double Area;
private double Side;
public Square()
{
this.Side = 0;
}
public Square(double s)
{
this.Side = s;
}
public void Calculate()
{
this.Area = this.Side * this.Side;
}
public void Display()
{
Console.WriteLine("Area of Square is : " + this.Area);
}
}
public class Circle : IShape
{
private double Area;
private double Radius;
public Circle()
{
this.Radius = 0;
}
public Circle(double s)
{
this.Radius = s;
}
public void Calculate()
{
this.Area = 3.1416 * this.Radius * this.Radius;
}
public void Display()
{
Console.WriteLine("Area of Circle is : " + this.Area);
}
}
public class InterfaceType
{
public static void Main(string[] args)
{
IShape[] s = { new Rectangle(10, 20), new Square(30), new Circle(40) };
for (int i = 0; i < s.Length; i++)
{
s[i].Calculate();
s[i].Display();
}
Console.ReadLine();
}
}
}
OUTPUT:
Area of Rectangle is : 200