Starcraft D 20
Starcraft D 20
net
STARCRAFT D20
Starcraft d20 is a set of house rules for playing in the Starcraft
universe by Blizzard Entertainment, using the d20 Future rules from
Wizards of the Coast and published under the pen !ame "icense# $ou
should have access to the d20 %odern & Future S'( to ma)e use of this
document#
ABILITIES
*he si+ abilities are the same as in the normal d20 System# ,bilities
should be generated by rolling -d. and dropping the lo/est die0 order the
si+ abilities as desired, and add 12 to one of them# 3Characters /ill start at
4
th
level#5
RACES
Terran
6umans in the Starcraft universe are called 7*errans8# *hey are in all
/ays identical to the standard humans in the d20 S'(# *errans are in the
early stages of the !ravity ,ge 39rogress "evel :50 their e;uipment
generally spans 9". and 9": technologies#
CLASSES
<n this version of Starcraft d20, player characters are assumed to be
*errans, starting at 4
th
level# *his section details several starting pac)ages
that players can select from for their beginning character# Each pac)age
details the base reputation, attac) bonus, defense bonus, saving thro/s,
and other details of the starting character#
Airman
Airmen are highly trained pilots, manning the space vessels of
the Terran military forces. They are at the controls of such powerful
and expensive fliers as the CF/A-1 !raith Fighter, the "al#yrie
$issile Frigate, the %ehemoth-class %attlecruiser, or even a simple
&ropship 'on special assignment or punitive demotion(.
The starting Airman character is a Captain in the Confederate
)pace Command, pro*a*ly at the helm of a !raith space
superiority fighter. Additional experience can promote him into one
of the larger ship types.
Reputation: 12#
Attack Bonus: 1=#
Defense Bonus: 14#
Saving Throws: Fort 12, 'ef 14, Will 12#
Hit Dice: 4d> 1 Con modifier + 4#
Skills: 9ic) a number of s)ills e;ual to . 1 <nt
modifier 3> ran)s each5? 9ilot @, Aavigate, Computer
Bse, 'epair, Craft 3mechanical5, Survival, (rive,
Cno/ledge 3street/ise5, Escape ,rtist, *umble, Sleight
of 6and# 3,steris) indicates re;uired pic)#5
Feats: ,rmor 9roficiency 3light5, (efensive %artial
,rts, Simple Weapons 9roficiency, 9ersonal Firearms
9roficiency, Starship peration 3ultralight5, Starship
!unnery, Starship (odge#
Special: Evasion, Bncanny (odge 2, (efender of
the Bniverse#
Marine
$arines are the first line of defense for many of the Terran
colonies. +utfitted with ,owered Com*at )uits, $arines are
afforded full life-support, -%C shielding, and in-field chemical
delivery systems. The standard-issue C-1. /0mpaler/ 1auss 2ifle
provides even a single soldier with extreme firepower.
*he starting %arine is a member of the Confederate
%arine Corps, /ith a ran) of 9rivate# Further training
/ill allo/ him to advance through the ran)s, possibly to
ta)e charge of a military vehicle such as a Dulture,
!oliath, or Siege *an)#
Reputation: 10#
Attack Bonus: 1-#
Defense Bonus: 1=#
Saving Throws: Fort 1-, 'ef 1=, Will 12#
Hit Dice: =d> 1 2d20 1 Con modifier + 4#
Skills: 9ic) a number of s)ills e;ual to 4 1 <nt
modifier 3> ran)s each5? Cno/ledge 3tactics5 @,
Survival, (rive, Aavigate, (emolitions, 'epair, Eump,
Climb, S/im, <ntimidate# 3,steris) indicates re;uired
pic)#5
Feats: ,rmor 9roficiency 3light, medium,
po/ered5, Combat %artial ,rts, Simple Weapons
9roficiency, 9ersonal Firearms 9roficiency, Weapon
Focus 3gauss rifle5, Weapon Specialization 3gauss rifle5#
Special: E+treme Effort, <mproved E+treme Effort#
Medic
*he %edics of the Bnited Earth (irectorate follo/ a timeFhonored
tradition of selflessly marching into combat zones to aid their inGured
brethren# *hese fearless /omen, aided only by protective shielding, are
highly s)illed healers capable of restoring the health and vitality of
/ounded soldiers# %edics can even cure various Herg infestations such as
9arasite or Ensnare#
*he %edicIs primary function is to support combat units by healing
Daniel R. Collins [email protected]
*erran infantry units# *he %edicIs secondary role is to remove harmful
and annoying special abilities and occasionally harass the enemy /ith
ptic Flares#
'eputation? 12#
,ttac) Bonus? 1=#
(efense Bonus? 1=#
Saving *hro/s? Fort 14, 'ef 12, Will 1-#
6it (ice? =d. 1 2d> 1 Con modifier + 4#
S)ills? 9ic) a number of s)ills e;ual to . 1 <nt modifier 3> ran)s
each5? *reat <nGury @, Spot @, Craft 3pharmaceutical5, Cno/ledge 3earth
and life sciences5, Search, "isten, Sense %otive, Cno/ledge 3behavioral
sciences5, Computer Bse, (rive, Cno/ledge 3technology5# 3,steris)
indicates re;uired pic)#5
Feats? ,rmor 9roficiency 3light, medium5, Simple Weapons
9roficiency, Surgery, %edical E+pert#
Special? 6ealing Cnac), 6ealing *ouch 2, %edical Specialist, E+pert
6ealer# 3Aote? Feats and specials add a total bonus of 14 to *reat <nGury
chec)s, and heal 1- hit points /ith a medfical )it or surgery#5
Scientist
%any Colonies have placed field Scientists at surgical points
throughout the gala+y to further study anomalous phenomena, and the
CorpsI o/n Epsilon S;uadron uses them e+tensively along Confederate
borders for surveillance and study#
'ecently, as alien forces have begun to infringe upon Colonial space,
these Scientist characters have been recalled to help /ith the research and
production of ne/ military /eapons systems and technologies, as /ell as
providing electronic /arfare and combat support#
'eputation? 12#
,ttac) Bonus? 12#
(efense Bonus? 12#
Saving *hro/s? Fort 1=, 'ef 1=, Will 12#
6it (ice? =d. 1 2d> 1 Con modifier + 4#
S)ills? 9ic) a number of s)ills e;ual to 20 1 <nt modifier 3> ran)s
each5? Craft 3electronic5 @, Cno/ledge 3technology5 @, 'esearch @,
Computer Bse, Craft 3mechanical5, 'epair, (isable (evice, Search,
<nvestigate, Cno/ledge 3earth and life sciences5, Craft 3chemical5,
Aavigate, 9ilot, (ecipher Script, (emolitions# 3,steris) indicates re;uired
pic)#5
Feats? Simple Weapons 9roficiency, 9ersonal Firearms 9roficiency,
Studious, !earhead, Builder# 3Aote? *hese feats give a 12 bonus to .
different s)ills above#5
Special? Savant 3t/o times5, Smart (efense, Scientific <mprovisation#
3Aote? For simplicity, assume that feats and specials add 12 bonus to all
chosen s)ills#5
Advancing a Level
6opefully, your character should gain e+perience and add one or
more additional levels as play progresses# $ou can follo/ the normal d20
Future rules at this time# *he easiest /ay to do this is simply add another
level of the chosen ,dvanced Class for you character as follo/s 3all
characters start at the 2
nd
level in the ,dvanced Class noted belo/5?
,irman? (ogfighter
%arine? Soldier
%edic? Field %edic
Scientist? Field Scientist
For s)ills, you can use one of t/o options# *he first option is to
simply add 2 s)ill ran) in each of the characterIs e+isting s)ills# *he
second option is to distribute s)ill points, at your selection, according to
the ,dvanced Class description in the d20 Future rules# 6o/ever, once
you choose the second option 3applying s)ill points individually5, you
must continue /ith this option for any future levels your character ta)es#
*(?
- Starting E;uipment
*( 3*errans5?
- ,irman 3officer and pilot in the Colonial Fleet, ran)
Captain, Fast 6eroJ(ogfighter5
- !host 3ne/ advanced class /JWild *alent0 psionic, trained
as infants, emotional dampener implants5
- %edic 3(edicated 6eroJ Field %edic5
- Scientist 3Smart 6eroJ Field Scientist5
- A9C SCD 3Strong =, good s)ills5
- A9C Firebat 3fire damage about 4d20K5
*( 39rotoss5?
- (ragoon templateJcybernetics
- *emplars 3ne/ advanced classes0 sacrifice martial traing
implants, armor0 (*Ls cut off mindlin) appendages5
*( 39rotoss Shields5?
- Bnfortunately, all e+plosives, splash /eapons, and energy
/eapons completely avoid the 9rotoss high defense# 3E+#?
grenades, flamethro/er, li)ely siege tan) shoc) cannon5#
Daniel R. Collins [email protected]
EQUIPMENT
Belo/ are listed /eapon, armor, and vehicle bet/een d20 Future and
the Starcraft universe# *hese can be used in a pinch 3until such time as
formal statistics are /ritten for Starcraft e;uipment5#
Gear
$arine )tim,ac# 3 Chemical, %oost ',45(
Weapons
SCD Fusion Cutters M Fusion *orch 39".5
%arine CF2- <mpaler !auss 'ifle M <CW ,ssault 'ifle 39"45 @
Firebat 9erdition Flame *hro/er M 9lasma 9istols 39":5
Armor
%arine C%CF=00 9o/ered Combat Suit M Space Combat Suit 39":5
Vehicles
SCD M "arge %echa /ith Eetpac) 39".5
Dulture 6over Bi)e M ,uto(yn 6overbi)e 39":5
!oliath Combat Wal)er M "arge ,lumisteel %echa
39".5
,rclite Siege *an) M %2,2 ,brams 3%odern5 @
Starships
(ropship M Courier 39".5
CFJ, Wraith M ,ssault Fighter 39":5
Dal)yrie %issile Frigate M Frigate 39".5
BehemothFClass Battlecruiser M Battlecruiser 39":5
Protoss E!ipment
Healot 'age ,bility M 'age <mplant 39": cybernetics5
Healot 9o/er Suit M Boost ,rmor 39">5
@ *(? *he preferred conversion for the %arineLs 7<mpaler8 is the
e;uivalent to the <CW, /ith the 7burst8 action part of the core operation,
damage 3=d>5, and no attac) penalty# *he ,dvanced FirearmsJ Burst feats
are not necessary for this usage, and cannot improve on the /eaponLs fire
3no Wis 2= re;uirement5#
*he Siege *an) also needs a conversion, including t/in cannons and
siege shoc) cannon#
9siFBlade 9roGector 39">5
*hese forearm units help channel psionic energy into a Battle %indLs
psiFblade /eapon# <f the user has the Wild *alent feat but no psiFblade
ability, then the device grants that ability 32d. piercing damage5# <f the
user already has the psiFblade ability, this device adds 12d. damage# <t
also allo/s use of a psiFblade even /hile under the effects of a 'age
<mplant# 9urchase (C? 2>#
9sychic Shield 9roGector 39">5
*his device helps channel psionic energy into a Battle %indLs psychic
shield ability# <f the user has the Wild *alent feat but no psychic shield
ability, then the device grants that ability 31= defense5# <f the user already
has the psychic shield ability, this device adds 1= enhancement bonus# <t
also allo/s use of a psychic shield even /hile under the effects of a 'age
<mplant# 9urchase (C? 2>#
A"VENTURES
*(? 9rotoss Healot boarding action on *erran Battlecruiser#
APPEN"I#$ ALIEN RACES
Protoss
9rotoss are an elder race of spectacular physical and mental abilities,
high technology 3such as po/ered combat armor, cybernetics, robotics,
and /arp gates5, and natural psychic po/ers# *hey consider themselves
ste/ards of other interstellar races, and have come in conflict /ith the
e+pansion of the *errans and the monstrous Herg into their sector of space#
*hey follo/ a religious order called the Chala, or 79ath of ,scension8#
*heir /arriorFcaste is )no/n as the *emplar, )no/n for their fanatic
performance in combat, and their highly developed psionic defenses#
9rotoss are /ell into the Energy ,ge 39rogress "evel >5#
,rotoss 2acial Traits
%ediumFsize#
9rotoss base speed is =0 feet#
12 to all abilities# 9rotoss are among the strongest, fastest, and
mentally toughest races in the )no/n universe#
"imited %indlin)? *he long 9rotoss nerveFappendages allo/ them
free use of the limited mindlink psionic ability as a 2
st
Flevel telepath,
but only /ith other 9rotoss# *his ability satisfies the prere;uisite of
Wild *alent for any device, feat, ability, or advanced class#
'educed S)ills and Feats? 9rotoss are some/hat slo/er than *errans
in learning ne/ s)ills and feats, so they receive one less feat at 2
st
level, and one fe/er s)ill point at each level#
"evel ,dGustment? 12# *he age and po/er of the 9rotoss cause them
to earn e+perience more slo/ly, as though they /ere 2 levels higher
than normal#
Daniel R. Collins [email protected]
,99EA(<N? C",SS 9,CC,!E ,CCBA*<A!
*he class pac)ages /ere designed as a simple /ay to introduce ne/
players to the d20 Future system# ,ltogether, the combination of starting
ccupation, Base Class, and ,dvanced class re;uirements 3feats,
multiclassing s)ill selections, etc#5 in d20 %odern can be over/helming to
a ne/ player other/ise#
<n general, each class pac)age 3starting at 4
th
level5 /as based on a
chosen occupation, = levels in a base class, and then 2 levels in an
advanced class#
S)ills /ere chosen via the ODariant? %a+imum 'an)s, "imited
ChoicesO found in Unearthed Arcana, /ith a fe/ small liberties, to
simplify the multiclass s)ill selection# , fe/ principles /ere observed in
this process?
- Base class s)ills are prioritized, but 2 s)ills ta)en crossFclass then can
become class s)ills by 4
th
level#
- Similarly, starting occupations provide additional permanent class
s)ills, but no e+tra s)ill points#
- Follo/ing the 96B, /e avoid offering Spea) "anguage, 'eadJWrite
"anguage, or 9rofession#
- We try to minimize the offered Craft or Cno/ledge s)ills 3ideally
only 2 each5#
- We assume a ma+ <nt bonus of 14 for purposes of finding ho/ many
total s)ills to offer#
Feats, the level each /as ta)en, and their source are also sho/n
belo/# $ou may /ish to use this information to s/ap out certain feats and
allo/ a player additional personalization#
Airman
ccupation? %ilitary#
Class? Fast 6ero =J (ogfighter 2#
Skills
Base Class? 4 s)ill pointsJlevel
,dvanced Class? 4 s)ill pointsJlevel
Dariant S)ills 4 1 <nt 3base5 1 2 3advanced5 Pma+ 22Q
Feats
2
st
M 9ersonal Firearms 9roficiency P%ilitary bonusQ,
Starship peration 3ultralight5 PCharacter levelQ, ,rmor
9roficiency 3light5 P*erran bonusQ, Simple Weapons
9roficiency PFast 6ero startQ
2
nd
M (efensive %artial ,rts PFast 6ero bonusQ
=
rd
M Starship !unnery PCharacter levelQ
-
th
M Starship (odge P(ogfighter bonusQ
4
th
M Aone#
Marine
ccupation? %ilitary#
Class? Strong 6ero =J Soldier 2#
Skills
Base Class? = s)ill pointsJlevel
,dvanced Class? 4 s)ill pointsJlevel
Dariant S)ills = 1 <nt 3base5 1 2 3advanced5 Pma+ 20Q
Feats
2
st
M ,rmor 9roficiency 3light5 P%ilitary bonusQ, ,rmor
9roficiency 3medium5 PCharacter levelQ, 9ersonal
Firearms 9roficiency P*erran bonusQ, Simple Weapons
9roficiency PStrong 6ero startQ,
2
nd
M Combat %artial ,rts PStrong hero bonusQ
=
rd
M ,rmor 9roficiency 3po/ered5 PCharacter levelQ
-
th
M Weapon Focus PSoldier featureQ
4
th
M Weapon Specialization PSoldier featureQ
Aote? <f .
th
level, could use 2 feats for ,dvanced
Firearms 9roficiency & Burst Fire 3note? 9o/ered
,rmor proficiency available as Soldier bonus feat at
that level5#
Medic
ccupation? Emergency Services#
Class? (edicated 6ero =J Field %edic 2#
Skills
Base Class? 4 s)ill pointsJlevel
,dvanced Class? 4 s)ill pointsJlevel
Dariant S)ills 4 1 <nt 3base5 1 2 3advanced5 Pma+ 22Q
Feats
2
st
M Simple Weapons 9roficiency P(edicated 6ero
startQ, ,rmor 9roficiency 3light5 PCharacter levelQ,
,rmor 9roficiency 3medium5 P*erran bonusQ
2
nd
M Surgery P(edicated 6ero bonusQ
=
rd
M %edical E+pert PCharacter levelQ
-
th
M Aone#
4
th
M Aone#
Scientist
ccupation? *echnician#
Class? Smart 6ero =J Field Scientist 2#
Daniel R. Collins [email protected]
Skills
Base Class? R s)ill pointsJlevel
,dvanced Class? : s)ill pointsJlevel
Dariant S)ills R 1 <nt 3base5 1 2 3advanced5 Pma+ 24Q
Feats
2
st
M Simple Weapons 9roficiency PSmart 6ero startQ,
Studious PCharacter levelQ, 9ersonal Firearms
9roficiency P*erran bonusQ
2
nd
M !earhead PSmart 6ero bonusQ
=
rd
M Builder PCharacter levelQ
-
th
M Aone#
4
th
M Aone#