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Starcraft D 20

This document provides house rules for playing in the Starcraft universe using the d20 Future roleplaying system. It outlines six character classes (Airman, Marine, Medic, Scientist, Dragoon, Templar) with starting packages that include abilities, skills, feats and special qualities. Rules are also provided for advancing levels and sample equipment conversions between the Starcraft and d20 Future systems.

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Lucia Arana
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0% found this document useful (0 votes)
268 views

Starcraft D 20

This document provides house rules for playing in the Starcraft universe using the d20 Future roleplaying system. It outlines six character classes (Airman, Marine, Medic, Scientist, Dragoon, Templar) with starting packages that include abilities, skills, feats and special qualities. Rules are also provided for advancing levels and sample equipment conversions between the Starcraft and d20 Future systems.

Uploaded by

Lucia Arana
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as RTF, PDF, TXT or read online on Scribd
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Daniel R. Collins dcollins@superdan.

net
STARCRAFT D20
Starcraft d20 is a set of house rules for playing in the Starcraft
universe by Blizzard Entertainment, using the d20 Future rules from
Wizards of the Coast and published under the pen !ame "icense# $ou
should have access to the d20 %odern & Future S'( to ma)e use of this
document#
ABILITIES
*he si+ abilities are the same as in the normal d20 System# ,bilities
should be generated by rolling -d. and dropping the lo/est die0 order the
si+ abilities as desired, and add 12 to one of them# 3Characters /ill start at
4
th
level#5
RACES
Terran
6umans in the Starcraft universe are called 7*errans8# *hey are in all
/ays identical to the standard humans in the d20 S'(# *errans are in the
early stages of the !ravity ,ge 39rogress "evel :50 their e;uipment
generally spans 9". and 9": technologies#
CLASSES
<n this version of Starcraft d20, player characters are assumed to be
*errans, starting at 4
th
level# *his section details several starting pac)ages
that players can select from for their beginning character# Each pac)age
details the base reputation, attac) bonus, defense bonus, saving thro/s,
and other details of the starting character#
Airman
Airmen are highly trained pilots, manning the space vessels of
the Terran military forces. They are at the controls of such powerful
and expensive fliers as the CF/A-1 !raith Fighter, the "al#yrie
$issile Frigate, the %ehemoth-class %attlecruiser, or even a simple
&ropship 'on special assignment or punitive demotion(.
The starting Airman character is a Captain in the Confederate
)pace Command, pro*a*ly at the helm of a !raith space
superiority fighter. Additional experience can promote him into one
of the larger ship types.
Reputation: 12#
Attack Bonus: 1=#
Defense Bonus: 14#
Saving Throws: Fort 12, 'ef 14, Will 12#
Hit Dice: 4d> 1 Con modifier + 4#
Skills: 9ic) a number of s)ills e;ual to . 1 <nt
modifier 3> ran)s each5? 9ilot @, Aavigate, Computer
Bse, 'epair, Craft 3mechanical5, Survival, (rive,
Cno/ledge 3street/ise5, Escape ,rtist, *umble, Sleight
of 6and# 3,steris) indicates re;uired pic)#5
Feats: ,rmor 9roficiency 3light5, (efensive %artial
,rts, Simple Weapons 9roficiency, 9ersonal Firearms
9roficiency, Starship peration 3ultralight5, Starship
!unnery, Starship (odge#
Special: Evasion, Bncanny (odge 2, (efender of
the Bniverse#
Marine
$arines are the first line of defense for many of the Terran
colonies. +utfitted with ,owered Com*at )uits, $arines are
afforded full life-support, -%C shielding, and in-field chemical
delivery systems. The standard-issue C-1. /0mpaler/ 1auss 2ifle
provides even a single soldier with extreme firepower.
*he starting %arine is a member of the Confederate
%arine Corps, /ith a ran) of 9rivate# Further training
/ill allo/ him to advance through the ran)s, possibly to
ta)e charge of a military vehicle such as a Dulture,
!oliath, or Siege *an)#
Reputation: 10#
Attack Bonus: 1-#
Defense Bonus: 1=#
Saving Throws: Fort 1-, 'ef 1=, Will 12#
Hit Dice: =d> 1 2d20 1 Con modifier + 4#
Skills: 9ic) a number of s)ills e;ual to 4 1 <nt
modifier 3> ran)s each5? Cno/ledge 3tactics5 @,
Survival, (rive, Aavigate, (emolitions, 'epair, Eump,
Climb, S/im, <ntimidate# 3,steris) indicates re;uired
pic)#5
Feats: ,rmor 9roficiency 3light, medium,
po/ered5, Combat %artial ,rts, Simple Weapons
9roficiency, 9ersonal Firearms 9roficiency, Weapon
Focus 3gauss rifle5, Weapon Specialization 3gauss rifle5#
Special: E+treme Effort, <mproved E+treme Effort#
Medic
*he %edics of the Bnited Earth (irectorate follo/ a timeFhonored
tradition of selflessly marching into combat zones to aid their inGured
brethren# *hese fearless /omen, aided only by protective shielding, are
highly s)illed healers capable of restoring the health and vitality of
/ounded soldiers# %edics can even cure various Herg infestations such as
9arasite or Ensnare#
*he %edicIs primary function is to support combat units by healing
Daniel R. Collins [email protected]
*erran infantry units# *he %edicIs secondary role is to remove harmful
and annoying special abilities and occasionally harass the enemy /ith
ptic Flares#
'eputation? 12#
,ttac) Bonus? 1=#
(efense Bonus? 1=#
Saving *hro/s? Fort 14, 'ef 12, Will 1-#
6it (ice? =d. 1 2d> 1 Con modifier + 4#
S)ills? 9ic) a number of s)ills e;ual to . 1 <nt modifier 3> ran)s
each5? *reat <nGury @, Spot @, Craft 3pharmaceutical5, Cno/ledge 3earth
and life sciences5, Search, "isten, Sense %otive, Cno/ledge 3behavioral
sciences5, Computer Bse, (rive, Cno/ledge 3technology5# 3,steris)
indicates re;uired pic)#5
Feats? ,rmor 9roficiency 3light, medium5, Simple Weapons
9roficiency, Surgery, %edical E+pert#
Special? 6ealing Cnac), 6ealing *ouch 2, %edical Specialist, E+pert
6ealer# 3Aote? Feats and specials add a total bonus of 14 to *reat <nGury
chec)s, and heal 1- hit points /ith a medfical )it or surgery#5
Scientist
%any Colonies have placed field Scientists at surgical points
throughout the gala+y to further study anomalous phenomena, and the
CorpsI o/n Epsilon S;uadron uses them e+tensively along Confederate
borders for surveillance and study#
'ecently, as alien forces have begun to infringe upon Colonial space,
these Scientist characters have been recalled to help /ith the research and
production of ne/ military /eapons systems and technologies, as /ell as
providing electronic /arfare and combat support#
'eputation? 12#
,ttac) Bonus? 12#
(efense Bonus? 12#
Saving *hro/s? Fort 1=, 'ef 1=, Will 12#
6it (ice? =d. 1 2d> 1 Con modifier + 4#
S)ills? 9ic) a number of s)ills e;ual to 20 1 <nt modifier 3> ran)s
each5? Craft 3electronic5 @, Cno/ledge 3technology5 @, 'esearch @,
Computer Bse, Craft 3mechanical5, 'epair, (isable (evice, Search,
<nvestigate, Cno/ledge 3earth and life sciences5, Craft 3chemical5,
Aavigate, 9ilot, (ecipher Script, (emolitions# 3,steris) indicates re;uired
pic)#5
Feats? Simple Weapons 9roficiency, 9ersonal Firearms 9roficiency,
Studious, !earhead, Builder# 3Aote? *hese feats give a 12 bonus to .
different s)ills above#5
Special? Savant 3t/o times5, Smart (efense, Scientific <mprovisation#
3Aote? For simplicity, assume that feats and specials add 12 bonus to all
chosen s)ills#5
Advancing a Level
6opefully, your character should gain e+perience and add one or
more additional levels as play progresses# $ou can follo/ the normal d20
Future rules at this time# *he easiest /ay to do this is simply add another
level of the chosen ,dvanced Class for you character as follo/s 3all
characters start at the 2
nd
level in the ,dvanced Class noted belo/5?
,irman? (ogfighter
%arine? Soldier
%edic? Field %edic
Scientist? Field Scientist
For s)ills, you can use one of t/o options# *he first option is to
simply add 2 s)ill ran) in each of the characterIs e+isting s)ills# *he
second option is to distribute s)ill points, at your selection, according to
the ,dvanced Class description in the d20 Future rules# 6o/ever, once
you choose the second option 3applying s)ill points individually5, you
must continue /ith this option for any future levels your character ta)es#
*(?
- Starting E;uipment
*( 3*errans5?
- ,irman 3officer and pilot in the Colonial Fleet, ran)
Captain, Fast 6eroJ(ogfighter5
- !host 3ne/ advanced class /JWild *alent0 psionic, trained
as infants, emotional dampener implants5
- %edic 3(edicated 6eroJ Field %edic5
- Scientist 3Smart 6eroJ Field Scientist5
- A9C SCD 3Strong =, good s)ills5
- A9C Firebat 3fire damage about 4d20K5
*( 39rotoss5?
- (ragoon templateJcybernetics
- *emplars 3ne/ advanced classes0 sacrifice martial traing
implants, armor0 (*Ls cut off mindlin) appendages5
*( 39rotoss Shields5?
- Bnfortunately, all e+plosives, splash /eapons, and energy
/eapons completely avoid the 9rotoss high defense# 3E+#?
grenades, flamethro/er, li)ely siege tan) shoc) cannon5#
Daniel R. Collins [email protected]
EQUIPMENT
Belo/ are listed /eapon, armor, and vehicle bet/een d20 Future and
the Starcraft universe# *hese can be used in a pinch 3until such time as
formal statistics are /ritten for Starcraft e;uipment5#
Gear
$arine )tim,ac# 3 Chemical, %oost ',45(
Weapons
SCD Fusion Cutters M Fusion *orch 39".5
%arine CF2- <mpaler !auss 'ifle M <CW ,ssault 'ifle 39"45 @
Firebat 9erdition Flame *hro/er M 9lasma 9istols 39":5
Armor
%arine C%CF=00 9o/ered Combat Suit M Space Combat Suit 39":5
Vehicles
SCD M "arge %echa /ith Eetpac) 39".5
Dulture 6over Bi)e M ,uto(yn 6overbi)e 39":5
!oliath Combat Wal)er M "arge ,lumisteel %echa
39".5
,rclite Siege *an) M %2,2 ,brams 3%odern5 @
Starships
(ropship M Courier 39".5
CFJ, Wraith M ,ssault Fighter 39":5
Dal)yrie %issile Frigate M Frigate 39".5
BehemothFClass Battlecruiser M Battlecruiser 39":5
Protoss E!ipment
Healot 'age ,bility M 'age <mplant 39": cybernetics5
Healot 9o/er Suit M Boost ,rmor 39">5
@ *(? *he preferred conversion for the %arineLs 7<mpaler8 is the
e;uivalent to the <CW, /ith the 7burst8 action part of the core operation,
damage 3=d>5, and no attac) penalty# *he ,dvanced FirearmsJ Burst feats
are not necessary for this usage, and cannot improve on the /eaponLs fire
3no Wis 2= re;uirement5#
*he Siege *an) also needs a conversion, including t/in cannons and
siege shoc) cannon#
9siFBlade 9roGector 39">5
*hese forearm units help channel psionic energy into a Battle %indLs
psiFblade /eapon# <f the user has the Wild *alent feat but no psiFblade
ability, then the device grants that ability 32d. piercing damage5# <f the
user already has the psiFblade ability, this device adds 12d. damage# <t
also allo/s use of a psiFblade even /hile under the effects of a 'age
<mplant# 9urchase (C? 2>#
9sychic Shield 9roGector 39">5
*his device helps channel psionic energy into a Battle %indLs psychic
shield ability# <f the user has the Wild *alent feat but no psychic shield
ability, then the device grants that ability 31= defense5# <f the user already
has the psychic shield ability, this device adds 1= enhancement bonus# <t
also allo/s use of a psychic shield even /hile under the effects of a 'age
<mplant# 9urchase (C? 2>#
A"VENTURES
*(? 9rotoss Healot boarding action on *erran Battlecruiser#
APPEN"I#$ ALIEN RACES
Protoss
9rotoss are an elder race of spectacular physical and mental abilities,
high technology 3such as po/ered combat armor, cybernetics, robotics,
and /arp gates5, and natural psychic po/ers# *hey consider themselves
ste/ards of other interstellar races, and have come in conflict /ith the
e+pansion of the *errans and the monstrous Herg into their sector of space#
*hey follo/ a religious order called the Chala, or 79ath of ,scension8#
*heir /arriorFcaste is )no/n as the *emplar, )no/n for their fanatic
performance in combat, and their highly developed psionic defenses#
9rotoss are /ell into the Energy ,ge 39rogress "evel >5#
,rotoss 2acial Traits
%ediumFsize#
9rotoss base speed is =0 feet#
12 to all abilities# 9rotoss are among the strongest, fastest, and
mentally toughest races in the )no/n universe#
"imited %indlin)? *he long 9rotoss nerveFappendages allo/ them
free use of the limited mindlink psionic ability as a 2
st
Flevel telepath,
but only /ith other 9rotoss# *his ability satisfies the prere;uisite of
Wild *alent for any device, feat, ability, or advanced class#
'educed S)ills and Feats? 9rotoss are some/hat slo/er than *errans
in learning ne/ s)ills and feats, so they receive one less feat at 2
st
level, and one fe/er s)ill point at each level#
"evel ,dGustment? 12# *he age and po/er of the 9rotoss cause them
to earn e+perience more slo/ly, as though they /ere 2 levels higher
than normal#
Daniel R. Collins [email protected]
,99EA(<N? C",SS 9,CC,!E ,CCBA*<A!
*he class pac)ages /ere designed as a simple /ay to introduce ne/
players to the d20 Future system# ,ltogether, the combination of starting
ccupation, Base Class, and ,dvanced class re;uirements 3feats,
multiclassing s)ill selections, etc#5 in d20 %odern can be over/helming to
a ne/ player other/ise#
<n general, each class pac)age 3starting at 4
th
level5 /as based on a
chosen occupation, = levels in a base class, and then 2 levels in an
advanced class#
S)ills /ere chosen via the ODariant? %a+imum 'an)s, "imited
ChoicesO found in Unearthed Arcana, /ith a fe/ small liberties, to
simplify the multiclass s)ill selection# , fe/ principles /ere observed in
this process?
- Base class s)ills are prioritized, but 2 s)ills ta)en crossFclass then can
become class s)ills by 4
th
level#
- Similarly, starting occupations provide additional permanent class
s)ills, but no e+tra s)ill points#
- Follo/ing the 96B, /e avoid offering Spea) "anguage, 'eadJWrite
"anguage, or 9rofession#
- We try to minimize the offered Craft or Cno/ledge s)ills 3ideally
only 2 each5#
- We assume a ma+ <nt bonus of 14 for purposes of finding ho/ many
total s)ills to offer#
Feats, the level each /as ta)en, and their source are also sho/n
belo/# $ou may /ish to use this information to s/ap out certain feats and
allo/ a player additional personalization#
Airman
ccupation? %ilitary#
Class? Fast 6ero =J (ogfighter 2#
Skills
Base Class? 4 s)ill pointsJlevel
,dvanced Class? 4 s)ill pointsJlevel
Dariant S)ills 4 1 <nt 3base5 1 2 3advanced5 Pma+ 22Q
Feats
2
st
M 9ersonal Firearms 9roficiency P%ilitary bonusQ,
Starship peration 3ultralight5 PCharacter levelQ, ,rmor
9roficiency 3light5 P*erran bonusQ, Simple Weapons
9roficiency PFast 6ero startQ
2
nd
M (efensive %artial ,rts PFast 6ero bonusQ
=
rd
M Starship !unnery PCharacter levelQ
-
th
M Starship (odge P(ogfighter bonusQ
4
th
M Aone#
Marine
ccupation? %ilitary#
Class? Strong 6ero =J Soldier 2#
Skills
Base Class? = s)ill pointsJlevel
,dvanced Class? 4 s)ill pointsJlevel
Dariant S)ills = 1 <nt 3base5 1 2 3advanced5 Pma+ 20Q
Feats
2
st
M ,rmor 9roficiency 3light5 P%ilitary bonusQ, ,rmor
9roficiency 3medium5 PCharacter levelQ, 9ersonal
Firearms 9roficiency P*erran bonusQ, Simple Weapons
9roficiency PStrong 6ero startQ,
2
nd
M Combat %artial ,rts PStrong hero bonusQ
=
rd
M ,rmor 9roficiency 3po/ered5 PCharacter levelQ
-
th
M Weapon Focus PSoldier featureQ
4
th
M Weapon Specialization PSoldier featureQ
Aote? <f .
th
level, could use 2 feats for ,dvanced
Firearms 9roficiency & Burst Fire 3note? 9o/ered
,rmor proficiency available as Soldier bonus feat at
that level5#
Medic
ccupation? Emergency Services#
Class? (edicated 6ero =J Field %edic 2#
Skills
Base Class? 4 s)ill pointsJlevel
,dvanced Class? 4 s)ill pointsJlevel
Dariant S)ills 4 1 <nt 3base5 1 2 3advanced5 Pma+ 22Q
Feats
2
st
M Simple Weapons 9roficiency P(edicated 6ero
startQ, ,rmor 9roficiency 3light5 PCharacter levelQ,
,rmor 9roficiency 3medium5 P*erran bonusQ
2
nd
M Surgery P(edicated 6ero bonusQ
=
rd
M %edical E+pert PCharacter levelQ
-
th
M Aone#
4
th
M Aone#
Scientist
ccupation? *echnician#
Class? Smart 6ero =J Field Scientist 2#
Daniel R. Collins [email protected]
Skills
Base Class? R s)ill pointsJlevel
,dvanced Class? : s)ill pointsJlevel
Dariant S)ills R 1 <nt 3base5 1 2 3advanced5 Pma+ 24Q
Feats
2
st
M Simple Weapons 9roficiency PSmart 6ero startQ,
Studious PCharacter levelQ, 9ersonal Firearms
9roficiency P*erran bonusQ
2
nd
M !earhead PSmart 6ero bonusQ
=
rd
M Builder PCharacter levelQ
-
th
M Aone#
4
th
M Aone#

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