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Understanding Creational Design Patterns

This is a slide I made for design patterns for a company training. The slide utiilizes Java as its native programming language. Use it at your displosal.

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benackerman
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0% found this document useful (0 votes)
99 views27 pages

Understanding Creational Design Patterns

This is a slide I made for design patterns for a company training. The slide utiilizes Java as its native programming language. Use it at your displosal.

Uploaded by

benackerman
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd

Lesson VII: Design Patterns

Introduction to Design Patterns, Creational Design Pattern

Introduction
Designing object-oriented software is hard, and designing one to standards is ever harder. Designs should be granular enough for the problem and general enough to handle future problems. Design can never be correct the first time.

What are Design Patterns?


Normally when people have solved problems before, they use the same solution to solve other problems that have the same nature. Of course we cant communicate our experiences with other people in this way. The purpose of design patterns is to communicate these experiences with other people so that they can easily solve problems as well.

What do Design Patterns do?


They give you a design framework to work on so you can make decisions faster. They let you be aware of what solutions have worked before, and what dont work at all.

In other words, it lets you get things right faster.

Design Patterns
"Each pattern describes a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice - Christopher Alexander

Design Patterns
Although Alexander was talking about design solutions or patterns for towns and buildings, the same principles are applied to out software and any kind of problem. There are four key parts of a design pattern namely pattern name, problem, solution, and consequences.

Pattern Name
Naming conventions for patterns allow us to easily communicate these solutions with our colleagues. It becomes easier to refer to them in documentation and it allows us to design them in a higher level of abstraction.

Problem
The problem describes the reason why we have the design solution in the first place. The problem also includes the unique context that its in.

Solution
The solution describes the different aspects of the design pattern including the elements and their relationships, interactions, responsibilities and collaborations. The only thing that a solution does not describe is the concrete, specific implementation of it. Instead it serves as a template showing you how to solve it.

Consequences
These are obviously trade-offs of applying the design and are often critical when we want to evaluate design decision that were made along the way. They are very important when we want to evaluate other alternatives, and understanding the cost and benefits of a certain pattern implementation.

Design Patterns in our Context

They are descriptions of communicating objects and classes that are customized to solve a general design problem in a particular context.

Kinds of Design Patterns


There are about 27 design patterns that we can use and all of them are grouped depending on the purpose of their design and their granularity. The grouping of these patterns are the following:
Creational Design Pattern Structural Design Pattern Behavioural Design Pattern

Design Patterns and Their Groupings

A Brief Overview of Patterns


Creational
They are concerned with creating objects.

Structural
They are concerned with the composition of objects

Behavioural
They are concerned with the way objects and classes interact and distribute responsibility.

Creational Design Pattern


Creational Design patterns abstract the system from the way its objects are being created. The help make the system independent from the way objects are represented, created and composed. A class creational pattern utilizes inheritance to vary the class being instantiated. An object creational pattern will delegate instantiation to another object.

Creational Design Pattern


The pattern becomes more important when the system becomes more dependent on object creation than class inheritance. This happens when hardcoding behaviours become less important than complex behaviours that can only be used through objects.

Common questions

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Design patterns heavily influence software design standards by providing a common lexicon and structured methodology for addressing similar problems, leading to greater consistency and predictability across projects. When design patterns are used consistently, they help standardize approaches within and across teams, improving the quality and reliability of software products. They ensure that teams follow established best practices, reduce miscommunications, and facilitate quicker onboarding and knowledge transfer, thereby enhancing overall productivity and cohesion within development processes .

The components of a design pattern—name, problem, solution, and consequences—facilitate communication by providing a clear framework for discussing solutions. The pattern name offers a shorthand for referencing the pattern quickly. The problem defines why the pattern is used, including its context. The solution describes the aspects of the pattern without prescribing specific implementation, serving as a flexible template. Consequences highlight trade-offs and help in evaluating the pattern against alternatives by considering costs and benefits .

The non-concrete implementation approach of design patterns is advantageous because it provides flexibility and reusability. By abstracting the solution without prescribing specific details, designers can adapt patterns to different contexts and requirements, ensuring applicability across various use cases. This approach supports easier maintenance and scalability, as the system can evolve without requiring complete overhauls of the pattern used. It also fosters creative problem-solving by allowing adaptations to unique system conditions .

Design patterns facilitate problem-solving in future-oriented environments by providing adaptable templates that address recurrent design issues. This granularity allows patterns to scale and evolve with emerging technological trends without necessitating substantial redesigns. Patterns serve as a repository of best practices for common problems, which helps future-proof systems against changing requirements and encourages innovation by allowing designers to build on proven solutions rather than starting from scratch .

Naming conventions in design patterns are significant because they allow designers to quickly communicate complex ideas and solutions without lengthy descriptions. They act as a shorthand, making discussions about design more efficient and documentation more precise. This enhances collaboration and understanding among team members, particularly in teams with diverse expertise levels or when onboarding new personnel. By naming patterns concisely, designers can focus on strategic implementations rather than individually explaining each pattern .

Design patterns are general solutions to common problems that recur in designing software. They allow designers to communicate experiences and methodologies, making it easier to solve similar problems efficiently. By offering a design framework, design patterns help in making faster decisions and understanding which solutions have historically worked. They act as a template to solve a problem without prescribing a specific implementation .

Behavioral design patterns improve interaction and responsibility distribution by providing a framework for defining communication between different objects and assigning responsibilities dynamically. This leads to more flexible and scalable interactions than fixed-leaf solutions. Unlike creational patterns that abstract object creation and structural patterns that organize composition, behavioral patterns focus on the flow and delegation of responsibilities, ensuring systems can adapt to new behaviors without significant restructuring .

Creational design patterns manage object creation by abstracting the creation process, making the system independent of the specific way objects are represented, created, or composed. They are important in large systems because they reduce dependencies on object creation methods and favor composition over inheritance. This is particularly crucial when behaviors are too complex for simple inheritance and when the system's design needs to adapt to changing object instantiation needs .

The statement is inaccurate; while design patterns provide a framework and reusable solutions, they also come with trade-offs. One major downside is the potential for over-engineering or inappropriate application, resulting in unnecessary complexity. Patterns may introduce performance overheads or make the system harder to modify if the pattern chosen doesn't align well with future requirements. The consequences, a critical component of patterns, specifically address these trade-offs, emphasizing the cost-benefit analysis necessary in design decision-making .

Structural design patterns differ from creational and behavioral patterns in that they focus on composing classes and objects to form larger structures. Unlike creational patterns which deal with object instantiation and behavioral patterns which handle interactions and responsibilities, structural patterns are concerned with simplifying the structural complexities of objects. They design the relationships and interactions between entities, allowing objects to be composed to achieve new functionalities without modifying existing structures .

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