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Hodo Bard 4 Gnome, Rock Humanoid (Gnome) Male 50 Soras Blue Red Benjaman Small 250 3'0" CG

This character sheet summarizes a 4th level Gnome Bard named Hodo. Some key details include: - Alignment is Chaotic Good, deity is Soras - Ability scores are 10, 10, 11, 16, 11, 20 for STR, DEX, CON, INT, WIS, CHA respectively - Skills include Perform, Knowledge, and various social skills - As a Bard, he can use Bardic Music abilities like Inspire Courage up to 4 times per day - Equipment includes studded leather armor, longsword, light crossbow, and mandolin

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0% found this document useful (0 votes)
70 views

Hodo Bard 4 Gnome, Rock Humanoid (Gnome) Male 50 Soras Blue Red Benjaman Small 250 3'0" CG

This character sheet summarizes a 4th level Gnome Bard named Hodo. Some key details include: - Alignment is Chaotic Good, deity is Soras - Ability scores are 10, 10, 11, 16, 11, 20 for STR, DEX, CON, INT, WIS, CHA respectively - Skills include Perform, Knowledge, and various social skills - As a Bard, he can use Bardic Music abilities like Inspire Courage up to 4 times per day - Equipment includes studded leather armor, longsword, light crossbow, and mandolin

Uploaded by

tempissed_907
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Hodo

CHARACTER NAME

benjaman
PLAYER NAME REGION

Bard
CLASS

Gnome, Rock
RACE

Small
SIZE

Male
GENDER

CG
ALIGNMENT

Soras
DEITY

4
LEVEL ABILITY NAME ABILITY SCORE ABILITY MODIFIER

Humanoid(gnome)
TYPE TEMP. SCORE TEMP. MODIFIER

250
AGE TOTAL

3'0"
HEIGHT

50
WEIGHT WOUNDS

Blue
EYES

Red
HAIR NON-LETHAL DAMAGE SPEED

STR
STRENGTH

10 8 10 16 11 20

+0 -1 +0

HP
HIT POINTS

20 13
TOTAL

15 ft/x4
=

DEX
DEXTERITY

AC
ARMOR CLASS

10

3
ARMOR BONUS

0
SHIELD BONUS

-1
DEX MODIFIER
CLASS SKILLS

1
SIZE MODIFIER

0
NATURAL ARMOR

0
DEFLECT BONUS

0
MISC. BONUS

-3
ARMOR CHECK PENALTY DAMAGE REDUCTION

CON
CONSTITUTION

TOUCH

INT
INTELLIGENCE

+3 +0 +5
TOTAL BASE SAVE ABILITY MODIFIER

ARMOR CLASS

10

FLAT-FOOTED
ARMOR CLASS

13
+

SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER

MAX RANKS:

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

ABILITY MODIFIER

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

RANKS

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

MISC. BONUS

INITIATIVE WIS
WISDOM

-1
TOTAL

-1
DEX MODIFIER

0
MISC. BONUS

Appraise Balance Bluff

INT DEX* CHA STR* CON INT INT CHA INT CHA DEX* INT CHA CHA WIS DEX* CHA STR* INT INT INT INT INT INT INT INT INT INT WIS DEX* DEX CHA CHA DEX INT WIS DEX* INT INT WIS WIS STR** DEX* CHA DEX

CHA
CHARISMA

BASE ATTACK
MISC. BONUS TEMP. MODIFIER

+3
CONDITIONAL MODIFIERS

Climb Concentration Craft skills Decipher Script Diplomacy

SAVING THROWS

FORTITUDE
CONSTITUTION

+1 +3 +4 -1
TOTAL

= = =

1 4 4 3
BASE ATTACK

+ + +

0 -1 0 0
STR MODIFIER

+ + +

0 0 0 -4
SIZE MODIFIER

+ + +
#N/A

REFLEX
DEXTERITY

Disable Device
Disguise Escape Artist

WILL
WISDOM

Forgery
Gather Information

GRAPPLE
MODIFIER

0
MISC. BONUS

#N/A #N/A ACTION POINTS


SIZE MODIFIER MISC. BONUS TEMP. MODIFIER

Handle Animal Heal


Hide

SPELL RESISTANCE

ARCANE SPELL FAILURE


TOTAL

15%
ABILITY MODIFIER

Intimidate
BASE ATTACK

Jump Knowledge (arcana) Knowledge (arch & eng)

MELEE
ATTACK BONUS

+4 +3
TOTAL ATTACK BONUS

= =

3 3

+ +

0 -1

+ +

1 1

+ +

0 0

+ +

RANGED
ATTACK BONUS

Knowledge (dungeoneering) Knowledge (geography) Knowledge (history)

ATTACK 1

DAMAGE

CRITICAL

Knowledge (local) Knowledge (nature) Knowledge (nobility) Knowledge (religion) Knowledge (the planes) Listen Move Silently

Longsword
RANGE WEIGHT TYPE SIZE

+4 S Small
AMMUNITION TOTAL ATTACK BONUS

1d6
SPECIAL PROPERTIES

19-20/x2

0 ft

2 lb
ATTACK 2

One-handed
DAMAGE CRITICAL

Light Crossbow
RANGE WEIGHT TYPE SIZE

+3 P Small
AMMUNITION TOTAL ATTACK BONUS

1d6
SPECIAL PROPERTIES

19-20/x2

Open Lock
Perform skills ... Perform (String Instruments)

80 ft

2 lb
ATTACK 3

Two-handed
DAMAGE CRITICAL

Ride Search
Sense Motive Sleight of Hand Speak Language Spellcraft
DAMAGE CRITICAL

RANGE

WEIGHT

TYPE

SIZE

SPECIAL PROPERTIES

4 -4 12 -3 0 3 5 18 3 11 -4 3 11 5 2 0 9 -15 3 3 3 3 3 3 3 3 3 3 9 -4 -1 5 12 -1 3 9 2 7 0 0 -6 -4 8 -1

3 -1 5 0 0 3 3 5 3 5 -1 3 5 5 0 -1 5 0 3 3 3 3 3 3 3 3 3 3 0 -1 -1 5 5 -1 3 0 -1 0 3 0 0 0 -1 5 -1

1 0 5 0 0 0 2 7 0 6 0 0 6 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 7 0 0 0 7 0 0 7 4 0 4 0 0 0 0 3 0

0 -3 2 -3 0 0 0 6 0 0 -3 0 0 0 0 1 4 -15 0 0 0 0 0 0 0 0 0 0 2 -3 0 0 0 0 0 2 -1 0 0 0 0 -6 -3 0 0

AMMUNITION

ATTACK 4
RANGE WEIGHT TYPE

TOTAL ATTACK BONUS

Spot Survival
Swim Tumble Use Magic Device

SIZE

SPECIAL PROPERTIES

AMMUNITION

ATTACK 5
RANGE WEIGHT TYPE

Use Rope
DAMAGE CRITICAL

TOTAL ATTACK BONUS

SIZE

SPECIAL PROPERTIES

AMMUNITION

ATTACK 6
RANGE WEIGHT TYPE

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

= = = = =

SIZE

SPECIAL PROPERTIES

AMMUNITION

= = = = =
1

This skill can be used even if the character has zero skill ranks. This skill is a class skills for at least one of your classes. * Armor check penalty, if any, applies. ** Double the armor check penalty.

SPECIAL ABILITIES
DieHard's Big Butt Bonanza
CAMPAIGN EXPERIENCE POINTS

/ 10,000

GEAR
ARMOR/PROTECTIVE ITEM
TYPE ARMOR BONUS MAX DEX BONUS

Studded Leather
ACP SPELL FAILURE SPEED

Light
WEIGHT

+3
SPECIAL PROPERTIES

+5

15%

15

10
ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE

SHIELD/PROTECTIVE ITEM

SPECIAL PROPERTIES

OTHER POSSESSIONS
ITEM

Wgt

ITEM

Wgt

Backpack (empty) Waterskin 1 day trail rations Bedroll Sack (empty) 3 torches Case w/ 10 bolts Mandolin Spell component pouch

2 4 1 5 0.5 3 2 3 2

Magic Items Equipped by Slot


Ring Slot (RH) (none) (0 GP) Ring Slot (LH) (none) (0 GP) Hand Slot (none) (0 GP) Arm Slot (none) (0 GP) Head Slot (none) (0 GP) Face Slot (none) (0 GP) Shoulder Slot (none) (0 GP) Neck Slot (none) (0 GP) Body Slot (none) (0 GP) Torso Slot (none) (0 GP) Waist Slot (none) (0 GP) Feet Slot (none) (0 GP) TOTAL WEIGHT CARRIED
NOTES LANGUAGES

RACIAL ABILITIES Strength-2, Constitution+2 Base land speed of 20 feet. Low-Light Vision Spell-like abilities (1/day unless otherwise specified): Speak With Animals (burrowing), dancing lights, ghost sound (DC 15), prestidigitation. Weapon Familiarity: Gnomes treat gnome hooked hammers as martial weapons, rather than exotic weapons. +2 racial bonus on saving throws against illusions +1 modifier to the DC for all saving throws against illusion spells you cast. +1 racial bonus on attack rolls against kobolds and goblinoids +4 dodge bonus to AC against giants +2 racial bonus on Craft (alchemy) and Listen checks. Favored Class: Bard CLASS ABILITIES Proficient in light armor, and all shields (except tower shields) Proficient with all simple weapons, and with Longsword, Rapier, Sap, Shortbow, Composite Shortbow, Short Sword, Whip, Whip-dagger. You can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance. Bardic Knowledge(Ex): You possess a special Knowledge skill for stray bits of trivia. This Knowledge check is 1d20+7 Bardic Music: Performances can create varied magical effects 4 times per day. + Countersong(Su): You can counter any sonic or language-dependent magical effect. Anyone within 30 feet can use your Perform check in place of their saving throw. You can maintain a countersong for 10 rounds. + Fascinate(Sp): You can fascinate 2 creature(s) within 90 feet. If you beat their Will save with a Perform check, they will listen quietly for up to 4 round(s). + Inspire Courage(Su): While singing; all allies who can hear you gain a +1 morale bonus to saving throws against charm and fear effects; and a +1 morale bonus to attack and weapon damage rolls. The effect lasts as long as you sing plus 5 rounds. + Inspire Competence(Su): You can help an ally succeed at a task. They get a +2 competence bonus to skill checks as long as they are able to see and hear you and are within 30 feet. This can be maintained for 2 minutes. FEATS Negotiator(PH 98) : +2 bonus on Diplomacy and Sense Motive checks. Persuasive(PH 98) : +2 bonus on Bluff and Intimidate checks. 0 0 0 0 0 0 0 0 0 0

32.5

Common Gnome

1 2 3 4 5 6 7 8 9 # # # # # # # # # # # LIFT OVER LIFT OFF GROUND PUSH DRAG LIGHT LOAD MED LOAD HEAVY LOAD Turning/Re buking Most Powerful Undead Affected(Max HD) # of HD Turned/Rebuked Times/Day Used

CARRYING INFO

TURN/REBUKE ATTEMPTS

24.75

49.5

75

Turning/Rebuking Check Modifier

75

150

375

Up to 0 1-3 4-6 7-9 10-12

2d6 If your cleric level is double the HD of the undead or more, the undead are destroyed/commanded rather than turned/rebuked. Dispelling rebuking/turning works like turning/rebuking, but you must equal or exceed the check result of the cleric who rebuked/turned.

MONEY PP GP SP CP Art Gems


Other (GP)

128

13-15 16-18 19-21 22+

ADDITIONAL CHARACTER INFO/SPECIAL ABILITIES


SPELLS: Level 0 (3 per day): Daze Detect Magic Flare Light Lullaby Mending Message Read Magic Level 1 (2 per day): Hideous Laughter Unseen Servant Grease Charm Person Level 2 (1 per day): Blur Cure Moderate Wounds Sound Burst Level 3 (1 per day): Good Hope Level 4 (1 per day): Cure Critical Wounds Level 5 (1 per day): Greater Heroism

ADDITIONAL NOTES

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