Hodo Bard 4 Gnome, Rock Humanoid (Gnome) Male 50 Soras Blue Red Benjaman Small 250 3'0" CG
Hodo Bard 4 Gnome, Rock Humanoid (Gnome) Male 50 Soras Blue Red Benjaman Small 250 3'0" CG
CHARACTER NAME
benjaman
PLAYER NAME REGION
Bard
CLASS
Gnome, Rock
RACE
Small
SIZE
Male
GENDER
CG
ALIGNMENT
Soras
DEITY
4
LEVEL ABILITY NAME ABILITY SCORE ABILITY MODIFIER
Humanoid(gnome)
TYPE TEMP. SCORE TEMP. MODIFIER
250
AGE TOTAL
3'0"
HEIGHT
50
WEIGHT WOUNDS
Blue
EYES
Red
HAIR NON-LETHAL DAMAGE SPEED
STR
STRENGTH
10 8 10 16 11 20
+0 -1 +0
HP
HIT POINTS
20 13
TOTAL
15 ft/x4
=
DEX
DEXTERITY
AC
ARMOR CLASS
10
3
ARMOR BONUS
0
SHIELD BONUS
-1
DEX MODIFIER
CLASS SKILLS
1
SIZE MODIFIER
0
NATURAL ARMOR
0
DEFLECT BONUS
0
MISC. BONUS
-3
ARMOR CHECK PENALTY DAMAGE REDUCTION
CON
CONSTITUTION
TOUCH
INT
INTELLIGENCE
+3 +0 +5
TOTAL BASE SAVE ABILITY MODIFIER
ARMOR CLASS
10
FLAT-FOOTED
ARMOR CLASS
13
+
SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER
MAX RANKS:
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
ABILITY MODIFIER
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
RANKS
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
MISC. BONUS
INITIATIVE WIS
WISDOM
-1
TOTAL
-1
DEX MODIFIER
0
MISC. BONUS
INT DEX* CHA STR* CON INT INT CHA INT CHA DEX* INT CHA CHA WIS DEX* CHA STR* INT INT INT INT INT INT INT INT INT INT WIS DEX* DEX CHA CHA DEX INT WIS DEX* INT INT WIS WIS STR** DEX* CHA DEX
CHA
CHARISMA
BASE ATTACK
MISC. BONUS TEMP. MODIFIER
+3
CONDITIONAL MODIFIERS
SAVING THROWS
FORTITUDE
CONSTITUTION
+1 +3 +4 -1
TOTAL
= = =
1 4 4 3
BASE ATTACK
+ + +
0 -1 0 0
STR MODIFIER
+ + +
0 0 0 -4
SIZE MODIFIER
+ + +
#N/A
REFLEX
DEXTERITY
Disable Device
Disguise Escape Artist
WILL
WISDOM
Forgery
Gather Information
GRAPPLE
MODIFIER
0
MISC. BONUS
SPELL RESISTANCE
15%
ABILITY MODIFIER
Intimidate
BASE ATTACK
MELEE
ATTACK BONUS
+4 +3
TOTAL ATTACK BONUS
= =
3 3
+ +
0 -1
+ +
1 1
+ +
0 0
+ +
RANGED
ATTACK BONUS
ATTACK 1
DAMAGE
CRITICAL
Knowledge (local) Knowledge (nature) Knowledge (nobility) Knowledge (religion) Knowledge (the planes) Listen Move Silently
Longsword
RANGE WEIGHT TYPE SIZE
+4 S Small
AMMUNITION TOTAL ATTACK BONUS
1d6
SPECIAL PROPERTIES
19-20/x2
0 ft
2 lb
ATTACK 2
One-handed
DAMAGE CRITICAL
Light Crossbow
RANGE WEIGHT TYPE SIZE
+3 P Small
AMMUNITION TOTAL ATTACK BONUS
1d6
SPECIAL PROPERTIES
19-20/x2
Open Lock
Perform skills ... Perform (String Instruments)
80 ft
2 lb
ATTACK 3
Two-handed
DAMAGE CRITICAL
Ride Search
Sense Motive Sleight of Hand Speak Language Spellcraft
DAMAGE CRITICAL
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
4 -4 12 -3 0 3 5 18 3 11 -4 3 11 5 2 0 9 -15 3 3 3 3 3 3 3 3 3 3 9 -4 -1 5 12 -1 3 9 2 7 0 0 -6 -4 8 -1
3 -1 5 0 0 3 3 5 3 5 -1 3 5 5 0 -1 5 0 3 3 3 3 3 3 3 3 3 3 0 -1 -1 5 5 -1 3 0 -1 0 3 0 0 0 -1 5 -1
1 0 5 0 0 0 2 7 0 6 0 0 6 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 7 0 0 0 7 0 0 7 4 0 4 0 0 0 0 3 0
0 -3 2 -3 0 0 0 6 0 0 -3 0 0 0 0 1 4 -15 0 0 0 0 0 0 0 0 0 0 2 -3 0 0 0 0 0 2 -1 0 0 0 0 -6 -3 0 0
AMMUNITION
ATTACK 4
RANGE WEIGHT TYPE
Spot Survival
Swim Tumble Use Magic Device
SIZE
SPECIAL PROPERTIES
AMMUNITION
ATTACK 5
RANGE WEIGHT TYPE
Use Rope
DAMAGE CRITICAL
SIZE
SPECIAL PROPERTIES
AMMUNITION
ATTACK 6
RANGE WEIGHT TYPE
DAMAGE
CRITICAL
= = = = =
SIZE
SPECIAL PROPERTIES
AMMUNITION
= = = = =
1
This skill can be used even if the character has zero skill ranks. This skill is a class skills for at least one of your classes. * Armor check penalty, if any, applies. ** Double the armor check penalty.
SPECIAL ABILITIES
DieHard's Big Butt Bonanza
CAMPAIGN EXPERIENCE POINTS
/ 10,000
GEAR
ARMOR/PROTECTIVE ITEM
TYPE ARMOR BONUS MAX DEX BONUS
Studded Leather
ACP SPELL FAILURE SPEED
Light
WEIGHT
+3
SPECIAL PROPERTIES
+5
15%
15
10
ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE
SHIELD/PROTECTIVE ITEM
SPECIAL PROPERTIES
OTHER POSSESSIONS
ITEM
Wgt
ITEM
Wgt
Backpack (empty) Waterskin 1 day trail rations Bedroll Sack (empty) 3 torches Case w/ 10 bolts Mandolin Spell component pouch
2 4 1 5 0.5 3 2 3 2
RACIAL ABILITIES Strength-2, Constitution+2 Base land speed of 20 feet. Low-Light Vision Spell-like abilities (1/day unless otherwise specified): Speak With Animals (burrowing), dancing lights, ghost sound (DC 15), prestidigitation. Weapon Familiarity: Gnomes treat gnome hooked hammers as martial weapons, rather than exotic weapons. +2 racial bonus on saving throws against illusions +1 modifier to the DC for all saving throws against illusion spells you cast. +1 racial bonus on attack rolls against kobolds and goblinoids +4 dodge bonus to AC against giants +2 racial bonus on Craft (alchemy) and Listen checks. Favored Class: Bard CLASS ABILITIES Proficient in light armor, and all shields (except tower shields) Proficient with all simple weapons, and with Longsword, Rapier, Sap, Shortbow, Composite Shortbow, Short Sword, Whip, Whip-dagger. You can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance. Bardic Knowledge(Ex): You possess a special Knowledge skill for stray bits of trivia. This Knowledge check is 1d20+7 Bardic Music: Performances can create varied magical effects 4 times per day. + Countersong(Su): You can counter any sonic or language-dependent magical effect. Anyone within 30 feet can use your Perform check in place of their saving throw. You can maintain a countersong for 10 rounds. + Fascinate(Sp): You can fascinate 2 creature(s) within 90 feet. If you beat their Will save with a Perform check, they will listen quietly for up to 4 round(s). + Inspire Courage(Su): While singing; all allies who can hear you gain a +1 morale bonus to saving throws against charm and fear effects; and a +1 morale bonus to attack and weapon damage rolls. The effect lasts as long as you sing plus 5 rounds. + Inspire Competence(Su): You can help an ally succeed at a task. They get a +2 competence bonus to skill checks as long as they are able to see and hear you and are within 30 feet. This can be maintained for 2 minutes. FEATS Negotiator(PH 98) : +2 bonus on Diplomacy and Sense Motive checks. Persuasive(PH 98) : +2 bonus on Bluff and Intimidate checks. 0 0 0 0 0 0 0 0 0 0
32.5
Common Gnome
1 2 3 4 5 6 7 8 9 # # # # # # # # # # # LIFT OVER LIFT OFF GROUND PUSH DRAG LIGHT LOAD MED LOAD HEAVY LOAD Turning/Re buking Most Powerful Undead Affected(Max HD) # of HD Turned/Rebuked Times/Day Used
CARRYING INFO
TURN/REBUKE ATTEMPTS
24.75
49.5
75
75
150
375
2d6 If your cleric level is double the HD of the undead or more, the undead are destroyed/commanded rather than turned/rebuked. Dispelling rebuking/turning works like turning/rebuking, but you must equal or exceed the check result of the cleric who rebuked/turned.
128
ADDITIONAL NOTES