Hero System - Errata - Official Rules - 2002-07-29
This document provides errata for errors found in the HERO System 5th Edition rulebook. It lists over 40 corrections to page numbers, text, tables, and examples. The corrections cover issues such as typos, incorrect references, mislabeled headings, and improperly formatted tables. The document is intended to help owners of the HERO System 5th Edition rulebook identify and resolve errors in the original publication.
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Hero System - Errata - Official Rules - 2002-07-29
This document provides errata for errors found in the HERO System 5th Edition rulebook. It lists over 40 corrections to page numbers, text, tables, and examples. The corrections cover issues such as typos, incorrect references, mislabeled headings, and improperly formatted tables. The document is intended to help owners of the HERO System 5th Edition rulebook identify and resolve errors in the original publication.
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Frequently Asked Questions
Errata for the HERO System 5th Edition
Last updated July 29, 2002 Pagination — in some books, the page numbers from 1- Page 36 — in the first example, “however, if so someone 10 and 226-374 seem to be boldfaced, while the other attacked” should read “however, if someone attacked”. pages’ numbers are not. Page 39 — under Defense Maneuver III, “that they way” Credits — The artist list inadvertently left out Scott should read “that the way”. Ruggels. Sorry, Scott! Page 39 — under Defense Maneuver II, the reference to Table Of Contents — Presence Attacks are on page 288, “characters the martial artist can perceive” should read not 188. “attackers the character can perceive”. Page 1 — “see this is a sign” should read “see this as a Page 44 — under “Martial Arts,” the page reference to sign”. Chapter Two should be: pages 254, 264-67. Page 2 — top of the right hand column, “similiar” should Page 52 — in the last line in the Transport Familiarity be “similar” table, “is available” should be “if available.” Page 3 — under “Characteristics,” “modifers” should be Page 52 — in the Transport Familiarity Table, under note “modifiers”. 4, “different by spacefaring” should read “different spacefaring”. Page 8 — under “HRRP,” the page reference should be to page 106, not 406. Page 56 — under “Organization Contacts,” “Contact which defined as” should read “Contact defined as”. Page 10 — under “Targeting Sense,” “which a he character” should read “which a character”. Page 56 — the Contact Table should include: –2 Contact obtained unscrupulously Page 10 — Under “UOO,” “and Advantage” should be “an Advantage”. Page 58 — the Fringe Benefits Table should have “Fringe Benefit” as a header instead of Contact, and the first Page 12 — at the top left, “which you use to to” should entry should be deleted. read “which you use to”. Page 59 — under “How Much Money Does A Character Page 15 — in the two tables, all uses of “High Powered” Have?,” “only $5 to his name” should read “has only $5 should be “High-Powered”. to his name”. Page 15 — in the tables, the “Hero” header should read Page 59 — under “How Much Money Does A Character “Heroic”. Have?,” “the Optional Money System explained below” Page 19 — in the Figured Characteristics Table, the Base should read “the Optional Money System explained in Value for SPD should be (2)—as the formula indicates— the accompanying sidebar”. not (10). Page 58 — in the example, “built with on” should be “built Page 21 — in the Strength Table, the entry for STR –23 on”. should be 1.0, not 1. Page 60 — in the example of Reputation: Honesty in Page 21 — in the Strength Table, the entry for STR 100 Chicago on the upper left part of the page, the cost should have the word “bridge” moved over into the fourth should be 2 Character Points, not 4. column. Page 60 — the example under Vehicle/Base incorrectly Page 24 — under the description of Energy Defense, the implies that point from Disadvantages don’t factor into formula for calculating it should be CON/5, not STR/5. the determination of when a character starts to pay the 1- for-1 rate. The example given under Follower on page 58 Pages 26, 30 — references to “six categories” of Skills accurately describes the rule/procedure. should be “five categories.” Page 61 — at the top of the right hand column, “to be Page 31 — Bureaucratics and Streetwise should be listed lucky” should be “to be double-jointed”. under Interaction Skills, and under Intellect Skills, “Ventriloquist” should be “Ventriloquism”. Page 61 — under “The Nature Of Talents,” “the Skill Fast Draw and Two-Weapon Fighting” should read “the Skills Page 31 — Transport Familiarity should be included on Fast Draw and Two-Weapon Fighting”. the list of Background Skills. Page 61 — in the Talents Table, the cost of Resistance Page 34 — in the Rapid Fire sidebar, “rather not be should be 1+. filleted, uses” should be “rather not be filleted, he uses”. Page 34 — in the Rapid Fire sidebar, Magnum should hit his target three times, not twice. Page 62 — the cost for improving Combat Sense listed in Page 87 — in the Powers List, Multiform should have an the text (+1 per 2 points) is wrong; the correct number is “N” in the END column. +1/1, as indicated in the table and end text. Page 87 — in the “Power Type” column, every reference Page 63 — in the last line on the page, “Suprise” should to “Body” should read “Body-Affecting”. be “Surprise.” Page 88 — at the bottom right, “Limited group of Page 64 — in the “Icewalking” sidebar example, there phenomena” should be “Limited Group of phenomena”. should not be a space in front of the word “No”. Page 89 — under Optional Aid: Succor, “he keeps pays Page 64 — near the bottom left, “such Visual Only” should END every Phase” should be “he keeps paying END read “such as Visual Only”. every Phase.” Page 64 — under Lightning Calculator, “This a handy Page 89, sidebar — there should be a separate header Talent” should read “This is a handy Talent”. for “Power Examples: Absorption,” and the examples Strength Of My Enemies and Warrior’s Shield Spell Page 64 — the sidebar header “Environment Movement” should be listed under it. should read “Environmental Movement”. Pages 90-93 — there are several improperly-broken Page 65 — in the end text for Lightsleep, the bonus should Power Modifier values in the sidebars. be to Normal Hearing, not the Hearing Sense Group. Page 94 — under “Clinging,” the reference to subtracting Page 66 — the “total cost” listed under Simulate Death Knockback dice should refer to subtracting one extra die should be 3 points, not 4 points. when rolling Knockback, as indicated on the table on 5E Page 69 — References to “visible” special effects should 280. really be to “perceivable” special effects. Page 95 — the “Fiery Body” has an improperly-broken Page 74 — in the example, “The he rolls” should be “Then fraction from a line break. he rolls”. Page 96 — the Smoke Grenade example should have a Page 75 — in the first paragraph, “60 Real Points worth” value of –0 for the Charges, and thus a total cost of 13 should read “60 Real Points’ worth”. points. Page 75 — Under “Adjustment Powers,” the header Page 97 — in the Density Increase Table, The ,5 should should be just “Advantages,” since there are no Adders. be +5, the e1” should be –1”, the ,1 PD should be +1 PD, and the ,1 ED should be +1 ED. Page 79 — in the third paragraph, second sentence, can’ should be “can’t”; “it can normally affect” should be “they Page 98 — the Teleport Damage Table should be called can normally affect”. the Teleportation Damage Table. Page 80 — The reference stating that the target of Page 98 — the Super-Contortionist Skill example power Telepathy is only aware of it after the Telepathy ends is should be re-written as follows: Super-Contortionist Skill: incorrect; the correct rule is stated on page 148. Desolidification (affected by any attack) (40 Active Points); Does Not Protect Against Damage (–1), Page 81 — Under “Does Not Provide Mental Awareness,” Requires A Contortionist Skill Roll (–½). Total cost: 16 the value of the Physical Limitation should be 5 points. points. Pages 81-82 — the Based On CON Limitation is out of Pages 98-99 — there are several improperly-broken alphabetical order. Power Modifier values in the sidebars. Pages 81-82 — Under “Mental Powers,” all the Limitations Pages 103-04 — there are several improperly-broken are out of alphabetical order. Power Modifier values in the sidebars. Page 82 — at the bottom right, “there is no maxima” Page 106 — in the example at the top of the page, “can should read “there is no maximum”. determine what the quality” should read “can determine Page 83 — the first example featuring Golden Eagle, in the quality”. the left-hand column, incorrectly indicates the END cost Pages 109-11 — there are several improperly-broken as 4; it should be 5 because of his Improved Noncombat Power Modifier values in the sidebars. Movement. Page 110 — the Limitation at the top right has an Page 85 — in the first paragraph under “Size Powers,” improperly-broken value due to the line break. “such character should buy” should read “such a character should buy”. Page 113 — under “Only Affects Certain Materials,” “cannot be affected by that Power” should be “cannot Pages 86, 140 — in the name of the Costs END Only To affect that substance.” Activate Advantage, “END” should be “Endurance”. Page 115 — the Jetpack example power should indicate a Page 86 — Mind Link should not be listed as a Special value of –0 for 1 Continuing Fuel Charge, and a total cost Power. It is not one. of 13 points. Pages 115-16 — there are several improperly-broken Limitation should be removed; this does not alter the Power Modifier values in the sidebars. power’s Real Point cost. Page 116 — in the left column, middle of the page, “he Pages 131-32 — there are several improperly-broken character must target” should read “the character must Power Modifier values in the sidebars. target”. Page 133 — in the cost summary for Mind Link, the Page 118 — in the Growth Chart, “Heights” should be references to “points” should be to Character Points. “Height”. Page 134 — in the upper right column, the first two Page 119 — in the Growth Table, there’s some sort of font paragraphs are double-indented. substitution problem. The ,5 should be +5, and the e1” Page 135 — the Shield example power should have a total should be –1”. cost of 5. Page 119 — there are several improperly-broken Power Page 137 — there are several improperly-broken Power Modifier values in the sidebar. Modifier values in the sidebar. Page 120 — in the bottom right, in the paragraph on Page 138 — under “Reversion,” “just how weaker” should Regeneration, the value for Extra Time (1 Turn) should read “just how much weaker”. be –1¼—it was changed in the Limitations section, but not here. Page 139-40 — In the introductory text and summary text for Shape Shift, references to spending 10 points to shift – For the “Vampiric Regeneration” example power, the shape “as perceived by a Targeting Sense” should read Extra Time + Increased Time Increment Limitation “as perceived by a Targeting Sense Group”. should have a value of –2¾, and the power itself a Total Cost of 21 points. Page 140-41 — the paragraph that ends page 140 and – For the “Lycanthropic Regeneration” example power, starts page 141, regarding Shrinking and growth add the Extra Time Limitation, making the Total Cost momentum damage, has lost some text. Here’s the 18 points. complete paragraph, with the missing line italicized: A character with Shrinking may add his growth Page 121 — In the Images Table, “Cost Per +1” Radius” momentum to his punch damage—the Shrunk character should be “Cost Per x2 Radius.” literally grows up underneath the jaw of his opponent, Page 123 — under Invisibility, eliminate the Or Moving “uppercutting” his foe as he grows. This adds +1d6 of Limitation; it’s redundant with the Chameleon Limitation. damage to the character’s punch per point of DCV gained from being Shrunk. Of course, after using growth Page 123 — in the cost summary for Invisibility, the last momentum, the character remains normal size at least clause should read, “or +3 Character Points for each until his next Phase, when he can Shrink down again. A additional Nontargeting Sense”. character can’t use growth momentum on someone the Page 124 — the Dagger example power should be built same size or smaller. (At the GM’s option, a character like the one on page 172 (see below). with Growth can use growth momentum when facing an opponent who’s already taller than he is.) Pages 125-26 — there are several improperly-broken Power Modifier values in the sidebars. Pages 140-41 — there are several improperly-broken Power Modifier values in the sidebars. Page 126 — in the cost summary for Leaping, “1 Character Points” should be “1 Character Point”. Page 143 — in the “Amicable” paragraph, “slavishly devoted” should be “Slavishly Devoted.” Page 126-27 — the first word in the title for the “Grandfathering: Life Support” header has slipped back Page 144 — the fourth Limitation has an improperly- on to page 126. broken value due to the line break. Page 127 — in the Life Support Table, under Longevity, Page 145 — at the bottom left, “without losing any of “the base lifespan for all character” should read “the base Power” should read “without losing any of the Power”. lifespan for all characters”. Page 146 — in the first paragraph, “swin-gline” should be Page 127 — there are several improperly-broken Power hyphenated “swing-line”. Modifier values in the sidebar. Page 146 — the Jetski example power should have value Page 127 — the Gas Mask example power should indicate of –0 for its 1 Continuing Fuel Charge; this does not alter a value of –0 for 1 Continuing Fuel Charge, and a total the Real Point cost of the power. cost of 7 points. Page 147 — at the middle right, “all together” should be Page 131 and elsewhere — uses of “Concentrate” for the “altogether”. Limitation should be “Concentration”. Page 147 — under “Telekinesis,” “any way which normal Page 131 — the “Basic Hypnosis” example contains an STR can” should read “any way he could use normal improperly broken fraction. Also, the Incantations STR”. Page 148 — in the Truth Serum example power, Based Page 163 — in the fifth paragraph under “Damage Shield,” On CON should have a value of –1, and the final cost “attacking him HTH Combat” should read “attacking him should be 12 points. in HTH Combat”. Page 149 — in the sidebar, “MegaS-caling” should have Page 163 — under “Mental Damage Shield,” “characters been changed to “Mega-Scaling.” who physically touched” should read “characters who physically touch”. Pages 149-51 — there are several improperly-broken Power Modifier values in the sidebars. Page 164 — the total cost for the Magic Circle Of Protection example power should be 16, not 20. Page 150 — two of the Limitations described have improperly broken values due to the line break. Page 164 — there are several improperly-broken Power Modifier values in the sidebar. Page 153 — there is an improperly-broken Power Modifier value in the sidebar. Pages 166-67 — the title of the example power “Deafening Shriek” has the first word slipping back onto Page 153 — in the Beastman spell example, the value of page 166. the Advantage should be +¼, yielding an Active Point cost of 94, and a Real Cost of 27. Page 168 — in the next to last line of the right hand column, “Normal Vision” should be “Normal Sight.” Page 154 — for the sake of clarity, the Improved Target Group Advantage should be renamed the Improved Page 168 — there are several improperly-broken Power Result Group Advantage. Modifier values in the sidebar. Page 155 — the Mole Machine example power should Page 169 — the power examples for Indirect should not indicate a value of –0 for 1 Continuing Fuel Charge, and have the first line indented. a total cost of 24 points. Page 170 — in the upper right column, “MegaS-cale” Page 157 — there is an improperly-broken Power Modifier should be hyphenated “Mega-Scale”. value in the text right before “Using Power Modifiers”. Pages 171-78 — there are several improperly-broken Page 157 — in the middle right column, “increase’s” Power Modifier values in the sidebars. should not have an apostrophe. Page 172 — for strictest accuracy, the Throwing Knife Page 158 — there is an improperly-broken Power Modifier example power should be written as follows: Throwing value in the sidebar. Knife: HKA ½d6 (up to 1d6+1 with STR), Reduced Endurance (0 END; +½) (15 Active Points); OAF (–1), Page 159 — in the last line, “the character take no STR Minimum (4; –¼), Real Weapon (–¼) (total cost: 6 damage” should read “the character takes no damage”. points) plus Ranged (+½) for HKA ½d6 (5 Active Points); Page 159 — there are several improperly-broken Power OAF (–1), 1 Recoverable Charge (–1¼), Range Based Modifier values in the sidebar. On STR (–¼) (total cost: 1 point). Total cost: 7 points. Page 160 — under “Area Of Effect (Line), “the character Page 172 — the sidebar header “Reduced END” should take no damage” should be “the character takes no be “Reduced Endurance”. damage”. Page 173 — in the end text for Reduced Endurance, Page 161 — The “Eversharp Sword” example should be “Reduced END” should be “Reduced Endurance”. built with HKA, not RKA. Page 177 — in the “Gift Of Flight Spell” spell example, Page 162 — at the upper left, the reference to pages “33- “(not 13 or 18)” should read “(not 13 or 16)”. 248” should be “33, 248”. Page 178 — in the cost summary for Variable Advantage, Page 162 — in the middle left column, “buying a Autofire “–¼ less” should read “¼ less”. Power” should read “buying an Autofire Power”. Page 180 — improper italicization of game element name Page 162 — in the upper right, the reference to “–¼ less” in example. should read “¼ less”. Page 180 — the first example on the page has a fraction Page 162 — there are several improperly-broken Power improperly broken by a line break. Modifier values in the sidebar. Page 180 — in the example discussing Pulsar, “x3 END Page 162 — the H&K MP5 example power should have and (–1)” should read “x3 END (–1)”. four clips, not 2. Page 180 — in the example discussing Lazer, there’s an Page 163 — Remove the “Will-Sapping Drug” example; it improperly-broken Limitation value. works better with Gradual Effect. Page 181 — at the top right, “Neither Burnout or Jammed” Page 163 — in the second paragraph under “Cumulative,” should read “Neither Burnout nor Jammed”. “the effect the character must declare the effect” should Page 182 — the reference to 12 Continuing Charges just read “the character must declare the effect”. above the “Charges Options” header should read, for clarity, “12 Continuing Charges lasting 1 Turn each”. Page 182 — there are several improperly-broken Power Page 204 — in the bottom right, “in the EC you’re would” Modifier values in the sidebar. should read “in the EC you’re considering would”. Page 184 — in the jetpack example in the upper left Page 204 — at the top of the sidebar, “inlcude” should be column, the Active Point cost should be 40, and the Real spelled “include”. Point cost 27. Page 205-08 — references to boxed text “below” or “like Page 184 — the example with Lazer has an improperly- this” should simply reference the accompanying boxed broken Power Modifier value due to the line break. text. Page 184 — there is an improperly-broken Power Modifier Page 208 — in the middle right column, “Multip-ower” value in the sidebar. should be hyphenated “Multi-power”. Page 185 — improper italicization of game element name Page 218 — under “Physical Limitation,” near the bottom, in example. “is physically capable of doing, then” should read “is physically capable of doing it, then”. Page 185 — in the last paragraph, the reduced Limitation values should be reversed—for an Uncommon situation Page 219 — the line running down the side of the page reduce by 1, for a Common situation reduce by ½, and accidentally laps into the text at the top of the for a Very Common situation reduce by ¼. “Psychological Limitation” box. Page 185 — delete the “Reversible Wereform” example Page 222 — in the Vulnerability box, remove the period at power. the very end of the “Very Common” line. Pages 185-87 — there are several improperly-broken Page 222 — under Unluck, references to “the following Power Modifier values in the sidebars. table” should be “the accompanying table”. Page 187 — in the middle right column, “capibilities” Page 222 — in the middle right column, “either STUN and should be spelled “capabilities”. BODY” should read “either STUN or BODY”. Page 188 — Under “Accessibility,” toward the bottom of Page 223 — in the “Small Child” writeup, the Age the page, “itm” should be “item”. Limitation is worth 15 points, giving the character a Total Disadvantage Points of 30. Page 190 — in the middle left column, there’s an improperly-broken Power Modifier value due to the line Page 223 — the Senior Citizen should have 8 PRE and 8 break. COM. Page 190 — the last line in the Focus table has slipped Page 223 — the Senior Citizen should not sell back “8 partially out of alignment. points” of SPD, giving him a Total Characteristics Cost of –16 and a Total Character Cost of –15. Page 191 — the Sword Of Light spell should be rewritten to apply Continuous as a naked Advantage with a Page 228 — under “Sight Sense Group,” the cross- Limitation. The purpose of Continuous in this instance is reference to page 225 should be to page 226. not to keep doing damage Phase after Phase, as with Page 229 — middle left column, “no matter you define” most Continuous powers, but to prevent the character should read “no matter how you define”. from having to cast the spell (which uses an Instant Power) every Phase, again and again—once created by Page 230 — top right, “as most character’s natural Senses casting, the sword remains in existence until some are” should read “as most characters’ natural senses outside force causes it to vanish. are”. Pages 191-92 — the title of the example power “Sleep Page 230 — top right, “Aid and Healing” should be Poison Darts” has the first two words slipping back onto boldfaced and not indented. page 191. Page 233 — top right paragraph, delete unnecessary Pages 193-200 — there are several improperly-broken closing parentheses. Power Modifier values in the sidebars. Page 236 — improper italicization of game element name Page 200 — the Heat Aura example power should have in example. an Active Point cost of 24, and a total cost of 19. Page 237 — in the Velocity-Based DCV Table, the entry Page 201 — under “When Side Effects Occur, “In this “128-250” should read “126-250”. cases, double” should read “In this case, double”. Page 238 — the list of Movement Powers affected by Page 202 — under “Variable Limitation,” “Concentrate” gravity should include Swinging. should be “Concentration”. Page 242 — middle left, “He roll again” should read “He Page 202 — in the example discussing Arkelos, there’s an rolls again”. improperly-broken Power Modifier value due to the line Page 246 — in the example, there’s an improperly broken break. –2 due to the line break. Page 246 — middle right, “when he character acts” should Page 277 — top right, “This table list the” should read read “when he acts”. “This table lists the”. Page 247 — in the Combat Modifiers Table, under Target Page 279 — top right, the reference to “below” should be Size, “4x human” should read “4x human sized”. to “the accompanying table”. Page 249 — top left, “some type of Heroic campaigns” Page 280 — top right, “Characters still takes” should be should read “some types of Heroic campaigns”. “Characters still take”. Page 249 — top right, “a Agility Skill” should read “an Page 281 — in the example, 1’ should be 1”. Agility Skill”. Page 282 — bottom left, “–2 KB” should be “–2” KB”. Page 251 — “Cluttered, Cramped” is mis-formatted in the Page 285 — middle right, “an Impairing or Disabling Environmental Conditions table. wounds” should read “any Impairing or Disabling Page 254 — in the Combat Maneuvers Table, the OCV wounds”. entry for “Haymaker” should be “+0,” not just 0. Page 286 — top right, “To use calculate LTE” should read Page 254 — in the Combat Maneuvers Table, the DCV “To calculate LTE”. entry for “Disarm” should be “+0,” not just 0. Page 295 — in the middle of the left paragraph, “this is Page 254 — in the Combat Maneuvers Table, the DCV important mind when” should read “this is important to entry for “Pulling A Punch” should be “+0,” not just 0. keep in mind when”. Page 254 — The (1) and (2) for Nerve Strike’s and Choke Page 295 — middle left, “the long term effects on an Hold’s NND damage refer to the type of defenses that environment” should read “the long-term effects of an protect against them, as described in the text. environment”. Page 257 — top left, “is also has ½ DCV” should read “is Page 305 — top left, “If object’s PER Mod” should read “If also ½ DCV”. an object’s PER Mod”. Page 257 — middle left, “Foci” should be “Focus”. Page 307 — the Lion’s total Running should be 11”. Page 259 — middle left, “half damage from the Move By” Page 307-08 — the term “Animal Bonus” should be should read “half (or full) damage from the Move replaced with “Experience Points”. Through”. Page 311 — middle left, “beings which continues” should Page 260 — in the example, “a 8 DCV” should read “an 8 read “beings which continue”. DCV”. Page 312 — in the “Computer Characteristics” box, the #5 Page 262 — middle left, “they apply to both attacks” entry for AIs has some text that laps over into the next should read “they apply to all attacks”. line of the “Normal Computers” column. Page 263 — under Sweep, “for each attack the first” Page 313 — the information in the last paragraph on the should be “for each attack after the first”. left regarding the firing of weapons also applies to Normal Computers. Page 266 — the “Lunge” maneuver in the Fencing package is built with the Sacrifice Strike maneuver from Page 314 — in the introductory text, “1 Character Points The Ultimate Martial Artist. This is just like an Offensive per 5 points” should read “1 Character Point per 5 Strike, but with the OCV and DCV modifiers reversed. points”. Also, the “Slash” maneuver should only cost 4 points. Pages 314, 316 — the Vehicle and Base Characteristics Page 266 — in the Generic Martial Arts package, the Kick tables both erroneously list an INT Characteristic. Neither should be listed as “STR + 4d6 Strike,” and the Punch as type of equipment has this Characteristic; just ignore it. “STR + 2d6 Strike”. Page 316 — the first paragraph should reference the Page 266-67 — any reference to “vel/5” should be “v/5” for Vehicle Movement Table instead of ending in a colon. the sake of consistency. Page 316 — bottom right, “Defender construct a base” Page 267 — in the Jujutsu and Wrestling packages, the should read “Defender constructs a base”. “Choke Hold” maneuver should cost 4 points, not 5. Page 319 — under “Cells,” references to Hardened should Page 267 — in the Wrestling package, the “Hold” be to Cannot Be Escaped With Teleportation. maneuver should cost 3 points, not 4. Page 320 — in the example, “an extra +1 for being an Page 271 — top right, the reference to “Adding Damage: Immobile Focus” should read “an extra –1 for being an Martial Arts” should be “Adding Damage: Haymaker and Immobile Focus”. Martial Maneuvers”. Page 321 — under Vehicle And Base Disadvantages, Page 272 — in the example, the Move Through should “Watched” should be “Hunted (Watched)”. add +6 DCs, not +7. Page 321 — middle left, for clarity, the reference to “Public Identity” should read “Social Limitation: Public Identity”. Page 322 — in the sidebar, the reference to “the rules Page 341 — top left, “Mages uses” should read “Mages above” should read “the rules in the main text”. use”. Page 323 — in the Dogfighting Piloting Roll Modifiers Page 341 — middle left, “player have created” should read table, “in a side on a position” should read “in a side on “players have created”. position”. Page 342 — in the second paragraph, “wants to change Page 324 — middle left, “the Dogfight end” should read the status quo” should read “want to change the status “the Dogfight ends”. quo”. Page 324 — bottom left, “the vehicle’s combined Page 344 — top right, “them they’re in trouble” should velocities” should read “the vehicles’ combined read “them when they’re in trouble”. velocities”. Page 346 — in the sidebar, “as he would” should read “as Page 325 — in the entry for “Helicopter,” the Cost should you would”. be 90/18, and the Notes should read “0” Ground”. Page 349 — References to “Extra-Dimensional Travel” Page 326 — these notes should be in the standard grey should read “Extra-Dimensional Movement.” box. Page 351 — under “Creating New Skills,” references to Page 326 — under Note 9, “ordinance” should be spelled “General Skills” should read “Background Skills.” “ordnance”. Page 355 — top left, the value of No Range should be –½, Page 326 — under Note 11, there’s an improperly broken reducing the total cost of the power to 21 points. number due to the line break. Page 355 — middle left, improperly broken fraction due to Page 327 — Just write in “pizza oven” where it says line break. “machine gun.” Page 356 — under “Changing The Value Of Limitations,” Page 328 — the first two words should be “STR Based On CON’s value should be –1½, not +1½. Minimum”. Character Sheet — the damage for Haymaker should be Page 328 — middle left, “STR Minima is a Limitation” listed as “+4 DC.” should be “STR Minimum is a Limitation”. Index Page 328 — top right, “increase its STR Minima” should There should be an entry for “Black Belt—266”. be “increase its STR Minimum”. Invisibility should be listed as page 123, not 121 Page 330 — in the Ranged Muscle-Powered Weapons Table, in the STUNx notes, the reference to War Flail The “Phase” entry in the Index should include page 234. should read “Sling”. “Teleport Damage Table” should be “Teleportation Page 330, 333 — in the weapons tables, under STUNx, Damage Table” the first line should read “This is the STUN Multiplier...”. “Shield, Questionite” should refer to page 117, not 100. Page 331 — in the Sights table, the explanatory notes for the Infrared Scope and Nightsight Scope should be switched. Page 332 — the damage for the .50 caliber machine gun should be 3d6. This gives it an Active Point cost of 157, and a Real Point cost of 63. Page 333 — in the Explosives Table, the contents of the Gas Tank should read “12 Gallons,” with each gallon equaling roughly four liters. The explosive damage for gas tanks should scale by gallon/4 liters, not by liter (see the Rules FAQ: www.herogames.com/SupportFAQs/rulesfaq.htm). Page 333 — in the Poisons table, under Curare, there’s an improperly-broken Limitation value due to the line break. Page 334 — the listed figures for the weight of armor differ in the text and the Weight Table; the table is correct. Page 334 — in the Armor Coverage Table, ignore the “Weight” column—calculate the weight for each suit of armor using the coverage and the Weight Table. Page 336 — top left, the second bullet point should have the first word capitalized.