DesignFunnel PDF
DesignFunnel PDF
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Are you a professional designer? Would you like a process to create more consistently creative work which distinguishes itself from the work of your peers? Would you like a process which would help translate the often vague, unclear wishes of your clients (and yourself, for that matter) into a clear and solid basis for your design? This manifesto will show you how.
Everyone has their own processes, their own way of working. Many elds also have popularized processes for achieving a desired outcome. And with the eld of design comes a special challenge. Designs reliance on creativity has the same effect as on many of the arts; people tend to attribute great design to some rare, almost magical ability. You either have it or you dont. And to a certain extent this is true. The best design is most often created by extremely talented individuals, people whove spent years exercising their creativity and ne-tuning their design sense. Talent certainly has its place in design. But the law of contrast is also at work. Good design is good in comparison to bad design. And theres LOTS of bad design. I design for the Web, and if theres one place where lack of creativity abounds, its the Web. Make one good design, and thousands will simply copy it in some way. This seems to be true in all areas of design, not just for the Web. Lack of creativity (and perhaps laziness) leads to design sameness. Good design is always tailored to the message one wishes to communicate. If our design is more or less a copy of what others have designed, what are we communicating?
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Design legend Paul Rand once said that design is the method of putting form and content together. This implies that content is as important as form. Design is not a purely visual exercise. The results are visual, but the entire process of design is not.
Good design is always tailored to the message one wishes to communicate. If our design is more or less a copy of what others have designed, what are we communicating?
Some would argue that creativity is a sudden ash of insight, something which just happens magically while one, perhaps, takes their morning shower. This is not creativity; this is simply spontaneous inspiration. Creativity and inspiration can happen spontaneously, but it is possible to achieve these through a process, and not leave everything to chance. And lets face it: in todays world, your clients want their design tomorrow, and they dont fancy waiting for your magical shower. This manifesto is not about learning to be creative. Theres another excellent manifesto which will help with that. It is about a tested process which can help you to create work which is tailored to the message, and helps tell the story you need to tell. This process will also encourage you to consistently test your design, and will help steer you from vague requests and generalizations to concrete goals and results which are satisfying to you, and effective for your clients.
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No 48.04
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These steps are implied in the Design Funnel, but the problem is dening the problem. Ever heard a client say theyd like a modern design? How about something dynamic? Or professional? Well, what are these people talking about? Dont worry about it. Were at step 1. Our job is to aggregate everything the client (or you, if youre designing for yourself) can give you, no matter how vague. Ask the client what they want to accomplish, communicate, sell, or tell. Ask them for keywords describing their company, product, services, values, and most importantly, ask them for keywords describing how they would describe the ideal design for this project. Remember that clients often offer solutions to problems instead of simply stating their problems. Theyll say, We want the focus to be on the brand, so the logo should be pretty big. Dont re your client just yet. Just get this stuff down.
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Ask lots of questions. To whom are we communicating? Are there any branding guidelines? Who will be making decisions regarding the design? Are there any restrictions whatsoever? Technical? Creative? What are they? How will success be judged? Whats the budget? What design work do you like? What dont you like? Why? Once you get the answers to these questions, go home. Review your notes, and then do nothing for a day or two. Let these things incubate. Youll start to form ideas about what the client is looking for. Often, its not necessarily what the client says it is. Do look at what the competition is doing design-wise, but see this simply as an orientation exercise. Note the things that work and the things that dont. You will not be copying what the competition does. That would be design sameness. Read that sentence about ve million times.
VERIFY: Reformulate the client goals in your own words, as YOU think they should be, based on
your ndings. Just goals, no solutions yet. Make the goals measurable, and give them a deadline. Present this to the client and ask if you understood them correctly. If the client agrees with you, go on to step 2. If not, review your notes again, think again, ask more questions, reformulate.
Once you get the answers to these questions, go home. Review your notes, and then do nothing for a day or two. Let these things incubate.
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by considering the end result for step 1. When put up to the light of the client goals and values, which associations hold up and which dont? Discard the ones that dont.
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Just looking at old books, architecture, and work from realms of design other than your own can give you an endless supply of surprising ideas.
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Again, generate as many ideas as you can. Choose the one or two which arouse the associations you dened in step 2, and which still hold true to the client goals and values. Note that you are still not designing visually. You could, however, work out some conceptual sketches or mood boards along with a written (it helps) description of your concept(s).
The more ideas you generate, the higher the chance a winner is in there somewhere.
VERIFY: Present your ideas to your client. If the client accepts, go on to step 4. If not, congratulations!
Youve proven that design is not easy, and that more than Photoshop and some cool freeware fonts are required. Youve already done a lot of the hard work. Revisit some of your discarded ideas or try some other techniques to come up with a few new ones. Sometimes its a numbers game. The more ideas you generate, the higher the chance a winner is in there somewhere. And if you really keep the original goals and values in mind, you wont be far from home.
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with what youve done, show the client. If they accept, go to step 5. If they dont... boy, clients are a pain, arent they? Hear them out, go back and come up with a solution which makes you both happy.
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5. DesigN it
Ah, the fun part. Use your visual language and speak. Tell your story. Now that you have approved mockups, it shouldnt be hard to do. During this phase you will often be required to design things you havent really considered thoroughly. How errors are presented on an incompletely lled contact form on a website, for example. Now that you have a visual language in place, its simply a matter of nding the right words to use. Because of all the homework youve done, youll nd this step quite fun and a lot easier to do than if you had just started designing. Go and create some meaningful design. This process is about design that communicates. Design that stands out. Design that will be considered more creative than most because it is based on ideas rather than design trends and cool techniques. This process starts at zero for every project. Nothing is determined beforehand, and youre free to create something unique to t each specic project. Dont be afraid of the thinking, the brainwork. As with anything, the more you do it, the better youll become. In college, my acting coach said that most actors have a bag of tricks, a set of gestures, voice inections and expressions which they could pull out at any time because they know exactly what response theyll get. Designers have their own bags-of-tricks as well. Good designers leave their bags unattended, or dispose of them altogether. You should do the same. And when people ask you how you get all these creative ideas, you can say that they usually just come to you during your morning shower.
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ABOUt the AUthOr Stephen Hay is co-founder and Creative Director of Cinnamon Interactive, one of the rst web design and development rms to successfully combine professional visual design with open web standards and accessibility best practices. A native Californian now living and working in the Netherlands, he worked as art director at a Dutch advertising agency for 8 years before moving full time to web development in 2000. Stephen was instrumental in the development of the Web Guidelines of the Dutch Government for the accessibility and sustainability of government websites. Aside from his client work, he speaks and writes on the subjects of web accessibility, open standards, design and creativity. Visit Stephen Hay online. SeNd thiS Pass along a copy of this manifesto to others. SUBScriBe Sign up for our free e-newsletter to learn about our latest manifestos as soon as they are available. BOrN ON date This document was created on July 9, 2008 and is based on the best information available at that time. Check here for updates.
ABOUT CHANGETHIS ChangeThis is a vehicle, not a publisher. We make it easy for big ideas to spread. While the authors we work with are responsible for their own work, they dont necessarily agree with everything available in ChangeThis format. But you knew that already. ChangeThis is supported by the love and tender care of 800-CEO-READ. Visit us at 800-CEO-READ or at our daily blog. COPyright iNfO The copyright of this work belongs to the author, who is solely responsible for the content. This work is licensed under the Creative Commons Attribution-NonCommercialNoDerivs License. To view a copy of this license, visit Creative Commons or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA. Cover image from iStockphoto WHAT YOU CAN DO You are given the unlimited right to print this manifesto and to distribute it electronically (via email, your website, or any other means). You can print out pages and put them in your favorite coffee shops windows or your doctors waiting room. You can transcribe the authors words onto the sidewalk, or you can hand out copies to everyone you meet. You may not alter this manifesto in any way, though, and you may not charge for it.
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