Cone of Experience
Cone of Experience
Cone of Experience Pie Graph on Senses and Perception Reasons for Using Instructional Media in the Classroom Guidelines in the Selection of Instructional Media Distracters of Instruction Contributions of Instructional Technology to the Learning Process
Cone of Experience
Verbal Symbols
Motion Pictures
Television
Exhibits
Field Trips
Demonstrations
Dramatized Experiences
Contrived Experiences
Principles on the cone of Experience: The cone is based on the relationships of various educational experiences to reality (real life), and the bottom level of the cone, "direct purposeful experiences," represents reality or the closest things to real, everyday life. The opportunity for a learner to use a variety or several senses (sight, smell, hearing, touching, movement) is considered in the cone.
Direct experience allows us to use all senses. Verbal symbols involve only hearing. The more sensory channels possible in interacting with a resource, the better the chance that many students can learn from it. Each level of the cone above its base moves a learner a step further away from real- life experiences, so experiences focusing only on the use of verbal symbols are the furthest removed from real life.
Motion pictures (also television) is where it is on the cone because it is an observational experience with little or no opportunity to participate or use senses other than seeing and hearing.
Contrived experiences are ones that are highly participatory and simulate real life situations or activities. Dramatized experiences are defined experiences in which the learner acts out a role or activity. as
Verbal Symbols
principal medium of communication bear no physical resemblance to the objects or ideas for which they stand
may be a word for concretion, idea, scientific principle, formula or philosophic aphorism
Disadvantage: highly abstract
Visual Symbols
chalkboard/whiteboard, flat maps, diagrams, charts
Exhibits
present objects or processes otherwise impossible inside the classroom exposure to new ideas, discoveries, inventions
problems that may be encountered: too little space time consuming maintenance
Demonstrations
visualized explanation of an important fact or idea or process
may require nothing more than observation or students may be asked to do what has just been shown how to do
Disadvantages: ideas or processes might not be interpreted or conceived very well visibility to all learners
Field Trips
undertaken primarily for the purpose of experiencing something that cannot be encountered within the classroom a rich experience in learning about objects, systems, and situations
Disadvantages:
time-consuming expensive high exposure to danger /accidents inadequacy of the communitys resources
Dramatized Experiences
help get closer to certain realities that are no longer available at first hand stirring and attention getting participant learns to understand intimately the character he portrays teaches cooperative work Disadvantages:
time consuming without commensurate results participation is limited to few individuals
Contrived Experiences
an editing of reality
11%
Touch
Taste
83%
Researchers found out that the most effective approaches resulting in 75% and 90% retention rates, respectively are learning by doing and learning by teaching others
90 80 70 60 50 40 30 20 10 0
Hearing
Reading 10%
Hearing 20%
Seeing 30%
Saying 70%
References:
Corpus, Brenda B. and Salandanan, Gloria G. (2007) Principles of Teaching 1. Quezon City: Lorimar Publishing, Inc. Garo, Candelaria D. (2004) Educational Technology . Mandaluyong City National Book Store.
Lucido, Paz I. and Borabo (1997) Educational Technology. Quezon City: Katha Publishing Co., Inc.
Newby, Timothy J, Stepich, Donald A., Lehman, James D. and Russell James D. (2000) Instructional Technology for Teaching and Learning. New Jersey: Prentice-Hall, Inc.
Source: Kemp, J. & Smellie, D. (1994). Planning, producing, and using instructional technologies. 7th edition. NY: Harper Collins
Size
Durability
Color
Economy Easy to Handle Relevance Novelty
Select the material that works best for your students/learning situation
Distracters of Instruction