Google Earth User Guide
Google Earth User Guide
Table of Contents Introduction Getting to Know Google Earth Five Cool, Easy Things You Can Do in Google Earth New Features in Version 4.0 Installing Google Earth System Requirements Changing Languages Additional Support Selecting a Server Deactivating Google Earth Plus, Pro or EC Navigating in Google Earth
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Introduction
This user guide describes Google Earth Version 4 and later. Welcome to Google Earth! Once you download and install Google Earth, your computer becomes a window to anywhere on the planet, allowing you to view highresolution aerial and satellite imagery, elevation terrain, road and street labels, business listings, and more. See Five Cool, Easy Things You Can Do in Google Earth.
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Use the following topics to learn Google Earth basics navigating the globe, searching, printing, and more:
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For other topics in this documentation, see the table of contents (left) or check out these important topics:
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Making movies with Google Earth Using layers Using places Managing search results Measuring distances and areas Drawing paths and polygons Using image overlays Using GPS devices with Google Earth
Getting to know Google Earth New features in Version 4.0 Navigating in Google Earth Finding places and directions Marking places on the earth Showing or hiding points of interest Tilting and viewing hilly terrain Sight seeing
Using a Mouse
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Using the Navigation Controls Tilting and Viewing Hilly Terrain Resetting the Default View Setting the Start Location
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Finding Places and Directions Marking Places Using Layers Using Map Features Using Places About KML
Managing Search Results Measuring Distances and Areas Drawing Paths and Polygons Using Image Overlays and 3D Models Importing Your Data Into Google Earth Using Style Templates
Using GPS Devices with Google Earth Making Movies with Google Earth Keyboard Controls 3D Viewer Options
1. Search panel - Use this to find places and directions and manage search results. Google Earth EC may display additonal tabs here. 2. Overview map - Use this for an additional perspective of the Earth. 3. Hide/Show sidebar - Click this to conceal or the display the side bar (Search, Places and Layers panels). 4. Placemark - Click this to add a placemark for a location. 5. Polygon - Click this to add a polygon. 6. Path - Click this to add a path (line or lines). 7. Image Overlay - Click this to add an image overlay on the Earth. 8. Measure - Click this to measure a distance or area size. 9. Email - Click this to email a view or image. 10. Print - Click this to print the current view of the Earth. 11. Show in Google Maps - Click this to show the current view in Google Maps in your web browser 12. Navigation controls - Use these to tilt, zoom and move around your viewpoint (see below). 13. Layers panel - Use this to display points of interest. 14. Places panel - Use this to locate, save, organize and revisit placemarks.
15. 3D Viewer - View the globe and its terrain in this window. 16. Status bar - View coordinate, elevation and imagery streaming status here.
3. Get driving directions from one place to another and fly (follow) the route - See Getting Directions and Touring the Route. 4. View other cool locations and features created by other Google Earth users - In the Layers panel, check Community Showcase. Interesting placemarks and other features appear in the 3D viewer. Double click these points of interest to view and explore. See Using Points of Interest (POIs) for more information. 5. View 3D terrain of a place - This is more fun with hilly or mountainous terrain, such as the Grand Canyon. Go to a location (see number 1 above). When the view shows the location, use the tilt slider to tilt the terrain. See Using the Navigational Controls and Tilting and Viewing Hilly Terrain for more information. Tilt slider View samples of other things you can see and do in Google Earth.
Support for many new language versions Default view shows your location Ability to deactivate Plus and Pro versions Support for Microsoft Vista Display current view in Google Maps Improved rendering performance Start up tips MSI installer for enterprises
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System Requirements
To use Google Earth on a Windows PC, you must have at least the following:
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Operating System: Windows 2000, Windows XP, Windows Vista CPU: 500Mhz, Pentium 3 System Memory (RAM): 128MB RAM Hard Disk: 400MB free space
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Network Speed: 128 Kbits/sec Graphics Card: 3D-capable with 16MB of VRAM Screen: 1024x768, "16-bit High Color" screen For better performance, see Recommended Configuration.
To use Google Earth on a Mac, you must have at least the following:
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Operating System: Mac OS X 10.4 or later CPU: G3 500Mhz System Memory (RAM): 256MB RAM Hard Disk: 400MB free space Network Speed: 128 Kbits/sec Graphics Card: 3D-capable with 16MB of VRAM Screen: 1024x768, "Thousands of Colors" For better performance, see Recommended Configuration
To use Google Earth on a Linux computer, you must have at least the following:
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Kernel 2.4 or later glibc 2.3.2 w/ NPTL or later XFree86-4.0 or x.org R6.7 or later CPU: 500Mhz, Pentium 3 System Memory (RAM): 128MB RAM Hard Disk: 400MB free space Network Speed: 128 Kbits/sec Graphics Card: 3D-capable with 16MB of VRAM Screen: 1024x768, "16-bit High Color" screen
Note that Google Earth may work on other configurations not explicitly listed here. The recommended configuration for Linux computers:
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Kernel 2.6 or later glibc 2.3.5 w/ NPTL or later x.org R6.7 or later
Google Earth has been tested on the following GNU/Linux distributions, but certainly works on others:
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Ubuntu 5.10 Suse 10.1 Fedora Core 5 Linspire 5.1 Gentoo 2006.0 Debian 3.1 Red Hat 9
Please make sure your system has properly-configured OpenGL drivers. If Google Earth appears to be slow and unresponsive, it is likely that your system needs different video drivers.
Changing Languages
You can change the language displayed in Google Earth. To do this: 1. Click Tools > Options (Mac: Google Earth > Preferences). Click the General tab. 2. Under Language settings, choose the appropriate language of your choice. System Default corresponds to the language used by the operating system of your computer.
Additional Support
In addition to this user guide, Google offers a number of resources that can help you use and enjoy Google Earth. These include:
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Tutorials: These provide hands-on lessons using the Google Earth. FAQs: View a list answers to frequently asked questions (FAQs) about Google Earth. Google Earth Help Center: Use the Help Center at any time to find additional information. Troubleshooting: View information that specifically pertains to troubleshooting issues with Google Earth. Google Earth Community: Learn from other Google Earth users by asking questions and sharing answers on the Google Earth Community forums. Using Google Earth: This blog describes how you can use some of the interesting features of Google Earth.
Selecting a Server
Note: This section is relevant to Google Earth Pro and EC users. When you first start Google Earth EC, the Select Server dialog box appears. This enables you to chose the appropriate server settings. Settings in this dialog box include:
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Server: Choose or enter the address for the appropriate server. For more information, contact your administrator. Port: The appropriate port for this server. For more information, contact your administrator. Always login to this server: Check this to automatically login in this server when you start Google Earth. Subsequently, this dialog box does not appear. To make it appear again when you start Google Earth, click File > Disable auto-login. Enable secure login: Check this if your work environment requires a secure login to this server. For more information, contact your administrator.
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To add a database (server) that you can log into in Google Earth EC, click File > Add Database. To log out of a server in Google Earth Pro or EC, choose File > Server Log Out. To log in to a server, choose File > Server Login and choose the settings described above. Tip - When you add another database (click File > Add Database), Google Earth logs into new database and maintains a connection to the existing database. Using this method, you can view data from up to eight databases simultaneously.
Tip: When the Google Earth Pro/EC login and password appear, write these down so you can use them later to activate the software on this or another computer.
You can also manipulate your view of the earth by tilting the terrain for perspectives other than a top-down view. Finally, you can reset the default view for a north-up, top-down view wherever you are.
Using a Mouse
To get started navigating with your mouse, simply position the cursor in the middle of the 3D viewer (image of the earth), click one of the buttons (right or left), move the mouse and note what happens in the viewer. Depending upon which mouse button you press, the cursor changes shape to indicate a change in behavior. By moving the mouse while pressing one of the buttons, you can:
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Drag the view in any direction Zoom in or out Tilt the view (requires middle button or scroll wheel) Rotate the view (requires middle button or scroll wheel)
The following list describes all the actions you can accomplish using the mouse.
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Move the view in any direction (north, south, east, or west) - To move the view, position the mouse cursor on the viewer and press the LEFT/main mouse button. Notice that the cursor icon changes from an open hand to a closed hand . Pull the viewer as if the hand cursor is like a hand on an actual globe, and you want to drag a new part of the earth into view.
You can drag in any direction to reveal new parts of the globe, and you can even drag in circular motions.
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Drift continuously across the earth - If you want to drift continuously in any direction, hold the left/ main mouse button down. Then, briefly move the mouse and release the button, as if you are "throwing" the scene. Click once in the 3D viewer to stop motion. Zoom in - There are a number of ways to zoom in with the mouse.
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You can double-click anywhere in the 3D viewer to zoom in to that point. Single-click to stop, or double-click to zoom in more. If your mouse has a scroll wheel, use it to zoom in by scrolling towards you. Use the ALT (alt/ option on the Mac) key in combination with the scroll wheel to zoom in by smaller increments. More settings. You can also position the cursor on the screen and press the RIGHT mouse button (CTRL click on
the Mac). Once the cursor changes to a double arrow, move the mouse backward or pull toward you, releasing the button when you reach the desired elevation. If you want to zoom continuously in, hold the button down and briefly pull the mouse down and release the button, as if you are "throwing" the scene. Click once in the viewer to stop the motion.
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On some Macintosh laptops, you can drag two fingers across the trackpad to zoom in and out.
Zoom out - There are a number of ways to zoom out with the mouse.
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Using the RIGHT mouse button (CTRL click on the Mac), double-click anywhere in the 3D viewer to zoom out from that point. The viewer will zoom out by a certain amount. Single-click to stop, or right double-click (CTRL click on the Mac) to zoom out more. If your mouse has a scroll wheel, you can use the scroll wheel to zoom out by scrolling away from you (forward motion). Use the ALT (alt/option on the Mac) key in combination with the scroll wheel to zoom out by smaller increments. More settings. You can also position the mouse cursor on the screen and press the RIGHT mouse button (CTRL click on the Mac). Once the cursor changes to a double arrow, move the mouse forward or push away from you, releasing the button when you reach the desired elevation. If you want to zoom continuously out, hold the right button (CTRL click on the Mac) down and briefly push the mouse forward and release the button, as if you are "throwing" the scene. Click once in the viewer to stop motion.
Tilt the view - If your mouse has a either middle button or a depressible scroll wheel, you can tilt the view by depressing the button and moving the mouse forward or backward. If your mouse has a scroll wheel, you can tilt the view by pressing the SHIFT key and scrolling DOWN to tilt the earth to "top down" view, or scrolling UP to tilt the earth for horizon view. See Tilting and Viewing Hilly Terrain for more information. Rotate the view - If your mouse has either a middle button or a depressible scroll wheel, you rotate the view to the left by clicking on the middle button and moving the mouse to the left. To rotate the view right, click on the middle button and move the mouse to the right. You can also use the CTRL ( the Mac) key in combination with the scroll wheel to rotate the view. Press CTRL ( on on the Mac) and
scroll UP to rotate clockwise, CTRL ( on the Mac) + scroll DOWN to rotate counter-clockwise. See Tilting and Viewing Hilly Terrain for more information.
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Mouse Wheel - See above. To change these settings, click Tools > Options > Navigation > Navigation Mode > Mouse Wheel Settings (on the Mac: Google Earth > Preferences > Navigation > Navigation Mode > Mouse Wheel Settings). Move the slider to set how fast or slow your viewpoint of the earth zooms in or out. Check Invert Mouse Wheel Zoom Direction to reverse the direction of zooming when you use the mouse wheel. Pan and Zoom navigation - This mode is on by default when you start Google Earth. You can return to this mode from other modes by doing one of the following:
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on the Mac) +T. When this mode is activated, the cursor changes to a hand
(Windows and Linux) Tools > Options > Navigation > Navigation Mode > Pan and Zoom . (Mac) Google Earth > Preferences > Navigation > Navigation Mode > Pan and Zoom. If you use a joystick or other non-mouse controller, you can also change how perspective moves in the 3D viewer under Non-mouse controller settings. Note that these options are not available (greyed out) until you connect a non-mouse controller to your computer and check Enable Controller. Choose User-Based to move your particular vantage point or Earth Based to move the globe. Check Reverse Controls to reverse the actions of the joystick.
GForce navigation (advanced) - To change to this navigation mode, do one of the following:
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Type Ctrl (
(Windows and Linux) Tools > Options > Navigation > Navigation Mode > Flight Control. (Mac) Google Earth > Preferences > Navigation > Navigation Mode > Flight Control. This mode is in effect when the navigation cursor changes to an airplane. In addition, the effects of G-Force mode are most noticeable the closer you are to the terrain, and become less exaggerated the higher your eye elevation. The behavior of this navigation mode simulates that of a joystick, where the direction your mouse moves indicates specific joystick moves. If you are familiar with using a joystick, you'll be able to use this mode easily. To pan left or right, or to tilt the horizon left or right, left-click and move the mouse right/left of center. To tilt to top-down view, left-click and move the mouse forward (away from you). To tilt to
horizon view, left click and move the mouse back (toward you). To accelerate, right-click (CTRL click on the Mac) and move the mouse forward. To decelerate, right-click (CTRL click on the Mac) and move the mouse backward. The response in the 3D viewer to your mouse movements is related to the vigorousness of your mouse movements, so you can test this mode out slowly using movements. To return to standard trackball navigation mode, type Ctrl ( the viewer at any time, press the spacebar.
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(Windows and Linux) Tools > Options > Navigation > Navigation Mode > Click-and-Zoom (Mac) Google Earth > Preferences > Navigation > Navigation Mode > Click-and-Zoom
When the 3D viewer enters this navigation mode, the cursor changes to a cross-hair mark. Here, navigation with the mouse is limited: left-click to zoom in a set distance, and right-click (CTRL click on the Mac) to zoom out a set distance. Use the navigation controls to pan and rotate. Return to the standard trackball mode by typing Ctrl ( on the Mac) +T.
1. Use the tilt slider to tilt the terrain toward a horizon view. Move the slider to the left for a top-down view or to the right for a horizon view. Double click the icons at the end of the slider to reset the tilt all the way to a top-down view or to a horizon view. 2. Use the joystick to move the center point of the view down, up, right or left. Click the center, hold the mouse button, and move in any direction. 3. Click the direction arrows to move the view in the direction you wish. 4. Click the north up button to reset the view so that north is at the top of the screen. 5. Use the zoom slider to zoom in or out (+ to zoom in, - to zoom out). Double click the icons at the end of the slider to reset the zoom all the in or out. 6. Click and drag the navigation ring to rotate the view. You can also use the keyboard to control navigation, see 3D Viewer Navigation in Keyboard Controls for more information.
Tilt the terrain from 0 - 90 degrees - You can use the mouse or the navigation controls to tilt the view in order to see a different perspective of the area you're exploring. You can tilt to a maximum of 90 degrees, which provides a view of the object as well as the horizon, in some cases. Turn on terrain - Using the tilt feature is particularly interesting when you are looking at a part of the earth where the terrain is hilly, so be sure to also have the terrain check box selected in the Layers panel when tilting the view. Rotate the view for a new perspective - Once you have tilted the view so that you are looking at a particular object, such as a hill, you can also rotate around that object. When you do this, the object remains in the center of the view, but you look at it from different perspectives (i.e., north, south, east, west) as you rotate around it. Use the middle mouse button (if available) for seamless movement - If your mouse has a middle button or a depressible scroll wheel, you can depress the button to both tilt and rotate the view. Movements up or down tilt the view, and movements left or right rotate the view. See Using a Mouse for more information.
The following figures show a comparison view of Mount Shasta in California with and without tilt enabled.
Tilted view
You can adjust the appearance of the terrain if you would like the elevation to appear more pronounced. To do this, click Tools > Options > 3D View from the Tools menu (for the Mac, choose Google Earth > Preferences > 3D View) and change the Elevation Exaggeration figure. You can set it to any value from 1 to 3, including decimal points. A common setting is 1.5, which achieves an obvious yet natural elevation appearance. See Viewing Preferences for more information.
to reset the view so that north is at the top of the viewer. to reset tilt to the default "top-down" view.
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(Windows and Linux only) Click in the 3D viewer and type r on the keyboard to reset the view (see Keyboard Controls for more).
Note: To quickly return to a known, familiar spot if you get lost, click on the default placemark in the My Places folder. This returns you to the center of your country (or a country that speaks your language). You can also edit the location and name for that Default placemark if you want to. See Editing Places and Folders for more information.
Consider also using the Overview Map Window as a way to provide an additional perspective on your location, especially when you are zoomed in to unfamiliar places.
Version 4.1 - For Windows, Mac OS X, and Linux Google Earth - Google Earth Plus - Google Earth Pro - Google EC
Table of Contents
Introduction
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Getting to Know Google Earth Five Cool, Easy Things You Can Do in Google Earth New Features in Version 4.1 Installing Google Earth System Requirements Changing Languages Additional Support Selecting a Server Deactivating Google Earth Plus, Pro or EC Navigating in Google Earth
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Using a Mouse Using the Navigation Controls Tilting and Viewing Hilly Terrain Resetting the Default View Setting the Start Location
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Search Methods
Importing Vector Data Using Third Party Vector Data Using Generic Text Files
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Showing and Hiding Points of Interest Sightseeing Viewing a Location in Google Maps
Using Geographic Coordinates Optional and Descriptive Fields Viewing Vector Data Fields
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Marking Places
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Creating a New Placemark Saving a Point of Interest Sharing a Placemark Saving Search Results Saving Images Printing
Using Layers
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Datums
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Locating POIs in Your Viewing Area Saving or Copying POIs to My Places Viewing Layer SubCategories
Mapping Color Styles Using a Single Color Using Random Colors Setting Colors Based on Field Values Mapping Icons to Point Data Setting Icons Based on Fields Mapping Height Values Height Values for Text Fields Height Values for Numeric Fields Using Style Settings to Modify Point Display Using Buckets for Field Data Choosing Field
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Using Places
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Creating Folders Reordering Placemarks or Folders Renaming a Placemark or Folder Removing a Placemark or Folder
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Opening Saved Placemarks Deleting Places Data Showing and Hiding Places Data
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Types for Style Mapping Customizing the Value Ranges for Numeric Data A Style Template Example
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About KML
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Saving the Sample File Importing the File Creating Style Template Name and Color Settings Modifying the Style Template for Icon Settings Removing Duplicate Folders Adding Height Values Creating a Map Legend
Using GPS Devices with Opening Data from Google Earth a Network Server About Network Links Creating a Network Link
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Supported Devices Required Connectors About GPS Points Importing GPS Data Viewing Realtime GPS Information Viewing a Timeline
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Touring Places
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Setting Timeline
Repositioning Placemarks
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Dragging the Placemark Locking a Placemark to the Center of the View Entering Advanced Coordinates Setting the View Applying a New View Returning to the Default, Top-Down View
Update Your Movie Player Update Your Graphics Card Driver Increase Your Memory Cache Increase the Detail Area of the 3D Viewer Adjust the Touring Speed Adjust the Elevation Exaggeration Showing or Hiding Items in the 3D Viewer. Preview Your Tour Setup Before Recording Set Up Your System for Maximum Efficiency
Writing Descriptions Changing Labels Setting Icons for Places and Folders
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Managing Search Results Search Results Basics Clearing Search Results Printing Search Results
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Application Level Control 3D Viewer Navigation Tour Mode Controls Side Panel Controls
Overview Map Features Adjusting the Overview Window Size and Zoom Ratio
About Search Terms Searching for Listings Search Methods Getting and Printing Directions Getting Directions
Fly to or search for addresses and locations Getting and printing directions Touring and saving directions Showing and hiding points of interest Sight seeing
This section covers basic search techniques using Google Earth. For more information on searches, see Managing Search Results.
Saving Directions Showing and Hiding Points of Interest Sightseeing Viewing a Location in Google Maps
Marking Places Using Layers Using Map Features Using Places About KML
Sharing Places Information Touring Places Search button Editing Places and
Each tab of the Search panel displays an example of a search term (see above).
Folders
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Google Earth recognizes the following types of search terms, which you can enter with or without commas.
Managing Search Results Measuring Distances and Areas Drawing Paths and Polygons Using Image Overlays and 3D Models Importing Your Data Into Google Earth Using Style Templates
Format City, State City Country Number Street City State Zipcode or Postal Code Latitude, Longitude in decimal format
Example Buffalo, NY London England 1600 Pennsylvania Ave Washington DC 90210 37.7, -122.2 Note that such coodinates must appear in this order (latitude, longitute). 37 25'19.07"N, 122 05'06.24"W or 37 25 19.07 N, 122 05 06.24 W Note that format 37d25'19.07"N, 122d05'06.24"W does not work with Google Earth. Such coodinates must appear in this order (latitude, longitute).
Using GPS Devices with Google Earth Making Movies with Google Earth Keyboard Controls 3D Viewer Options
Note: Currently, street-level searching is limited to certain countries. Learn more here. The most recent search terms are saved in the search entry history (indicated by the small black triangle on the right of the search input). See Managing Search Results for more information.
Minor city names in many countries State or province names alone Search terms that are not a recognizable location search are treated as a business listing search over the current view. For more information on how listing searches work, see Searching for Listings.
Tip: If you want to find a particular street in a city, you can enter the name of the street alone, and the search engine will display the top 10 matches for that street entry. For example, if you want to find Sunset Boulevard in Hollywood, CA, you can enter the phrase Sunset Blvd Hollywood CA in the search field and the beginning of Sunset Boulevard will be displayed in the 3D viewer, along with the top 10 results for streets that contain the string Sunset in their name.
Search Methods
You can use a number of search methods, including:
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Exact names (for example "Cost Plus World Market") - If you know the exact name of the listing you want, try entering that name within quotation marks to limit the number of results to those that match the entire string. This is the most specific type of entry, so if you receive unexpected results, you might be matching a web page entry for that exact term. Try removing the quotation marks for broader results or using one of the other methods described here. Partial name (i.e., Disneyland) - If you know part of the name (one word or more) in the listing you are searching for, you can use that. This type of search typically returns a greater number of matches than an exact name search. For example, if you search for Disneyland in Anaheim, CA, you will see results for Disneyland Hotel and other similar listings. If you have more than one word in your partial search, enter them with quotations to return only results that contain both of those terms in the order you have entered them (i.e., "Greenwood Publishing") Keyword (i.e., colleges, salon) - A keyword search returns business listings whose type matches the keyword search, even if the keyword itself is not in the title of the business. For example, the keyword salon can return results for Supercuts or Hair By Jodi and other businesses that are classified as a salon.
When you use the Find Businesses feature, you are using Google Maps search to search a combination of Yellow Page listings along with web page information for that region. For example, you might search Shell Oil and see a result for an investment company with holdings in Shell Oil Co. and whose web site also references the term Shell Oil. Your search terms for both What and Where are saved in the entry history (indicated by the small black triangle on the right of the search input). When you log out of Google Earth, the last 10 search entries are saved for the next session. This location search history is independent of the location search history for the Fly To search panel. A Find Businesses search starts in a radius either from the center of the current view, or from the center of the location indicated in the Where input box. So, if you want to search for a movie theater close to a restaurant where you are having dinner, try entering the address of the restaurant in the Where input box when searching the term movie theater. See Finding Addresses and Locations for example location searches and Managing Search Results for details on results.
You can get and print directions to and from any placemark in the 3D viewer, or any place listed in the search results or available in the Places panel.
Getting Directions
Directions are available for a place or listing in the following ways:
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Right-click (CTRL click on the Mac) on an icon or listing result - In the popup menu, select either Directions from here or Directions to here. When you do this, the Search panel automatically transfers the information to the Directions tab. The route and turn-by-turn directions appear in the search listings window. Search button
To Here/From Here - To do this, click once on any search result listing or placemark to view the information balloon in the 3D viewer. Click To Here or From Here. Location information appears in the appropriate field (From or To) in the Directions tab. Repeat this action for either the starting location or the final destination and click the Search button. The route and turn-by-turn directions appear in the Search panel. Enter start and ending points in the Directions tab. You can manually enter valid location searches in each input box. After clicking the Search button, the route and turn-by-turn directions appear in the search listing window below the search input.
The direction route is mapped in the the 3D view with a line indicating the route. See Getting and Printing Directions and Saving Directions for more information on how you can use the results of your directions search. Note - Direction are not always available for locations that are far from roads.
Printing Directions
1. Make sure that the driving directions you created are selected in the Directions tab. 2. Click File > Print. The Print dialog box appears. 3. Choose Driving Directions and click Print. Another Print dialog box appears. 4. Choose the appropriate printing options and click Print. Google Earth prints driving directions that include images of intersections that require turns. You can remove the directions from the 3D viewer by clearing the check box next to your directions summary, or by clearing the search results entirely. See Managing Search Results for more details.
Select the Route item at the end of the directions listing. Click the Play Tour button:
The 3D viewer automatically starts the tour from the departure point, oriented in the correct direction as if you were flying over the route you have marked. The tour follows the route, stops at the end, and zooms out to encompass the entire route in the 3D viewer. See Touring Places for more information.
Note - You can also display driving directions in an animated time sequence. To learn more, see Viewing a Timeline.
Saving Directions
When you get driving directions between two points, those directions are listed beneath the Search button in a folder that is expanded to show all the turning points along the route. You can save those directions to your My Places folder as follows: 1. Scroll up on the results listing until you see the top folder that contains your directions. The folder is labeled with the To and From search words you entered. 2. Collapse the folder by clicking on the minus icon. This helps provide a less cluttered appearance in your My Places listing, but is not necessary. 3. Right-click (CTRL click on the Mac) on the folder and select Save to My Places from the pop-up menu. The folder is moved from the search listing window to your My Places folder. Because its appearance is collapsed before you save it, it also appears collapsed in your My Places folder. If you wish, you can save only individual route points to your My Places folder instead of the entire route.
Once you save the directions to your My Places folder, you can edit the folder and its placemarks in the same way you would any place data. See Editing Places and Folders for more information.
Businesses, such as banks, restaurants and gas stations Restaurants of a variety of styles Parks and recreation areas Airports, hospitals, and schools Postal, city, and school boundaries
Turn on a POI by checking it in the Layers panel. Turn off a POI by clearing the check box. Note - To view all available POIs or layers, at the top of the Layers panel, beside View, be sure to choose All Layers. You can interact with points of interest in the following ways:
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Find Directions to or from the POIs - See Getting and Printing Directions Search the web for information on the POI - Click on the icon, and in the info balloon, click on the link that says Google Search. The web window appears below the 3D viewer or in a new browser window with the Google search results for that POI. Save the POI to your My Places folder Right-click (CTRL click on the Mac) on the POI icon and select Save to My Places from the pop-up menu. See Using Places for more information.
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Tip: You can deselect a parent POI category and thereby hide data for that category, including sub-categories. This is faster than turning off multiple sub-categories oneby-one. For more information on points of interest and layers, see Using Layers.
Sightseeing
If you are using Google Earth for the first time, this feature is a great introduction. A Sightseeing folder inside the My Places folder contains a number of points of interest already marked on the earth for you to explore. To view them, expand the folder and double-click on one of the entries. The 3D viewer flies to that location.
Tip - If you are upgrading to Google Earth from a previous version, you can access the Sightseeing folder by opening the default_myplaces.kml file located in the Google Earth installation folder, as follows: 1. Click File > Open. A dialog box appears. Use the dialog box to navigate to the folder where Google Earth is installed. If you installed Google Earth using the default method, look in Program Files > Google > Google Earth for the application. 2. Select the default_myplaces.kml file and click Open. A second My Places folder appears in the Temporary Places folder. 3. Expand this second My Places folder to view the Sightseeing folder within. If you wish, you can drag the sightseeing items to your original My Places folder if you want them to appear the next time you start Google Earth. Or, simply right-click (CTRL click on the Mac) on any place you want to save and select Save to My Places from the pop-up menu. You can also tour places in the Sightseeing folder as you would any placemark. See Touring Places.
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Marking Places
When you first start Google Earth, the Places panel contains an empty My Places folder to hold places that you want to save. (If you are upgrading from a previous version of Google Earth, Google Earth imports your saved places.) Every item located in the My Places folder is saved for subsequent Google Earth sessions. Items located in the Places panel but not saved in the My Places folder are located in the Temporary Places folder and are unavailable in the next Google Earth session if you do not move or save them to your My Places folder. You can use the Places panel to save and organize places that you visit, address or listing searches, natural features, and more. This section covers the basic ways to add a placemark to the My Places folder:
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Finding Places and Directions Marking Places Creating a New Placemark Saving a Point of Interest Sharing a Placemark Saving Search Results Saving Images Printing
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Create a new placemark Add a point of interest Add search results Saving an image Printing imagery from the 3D viewer
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For more information on other things you can do with placemarks, see Using Places. Tip: If Google Earth takes a long time to load, you might have more places saved than your computer can reasonably handle. Try moving some of the places you don't regularly visit to a folder and saving that folder to your computer. See Saving and Sharing Places.
Editing Places and Folders Managing Search Results Measuring Distances and Areas
1. Position the viewer to contain the spot you want to placemark. Consider zooming into the best viewing level for the desired location. Choose any one of the following methods:
Drawing Paths and Polygons Using Image Overlays and 3D Models Importing Your Data Into Google Earth Using Style Templates
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Select Placemark from the Add Menu. Click the Pushpin icon on the toolbar menu at the the top of the screen
Using GPS Devices with Google Earth Making Movies with Google Earth Keyboard Controls 3D Viewer Options
The New Placemarkdialog box appears and a New Placemarkicon is centered in the viewer inside a flashing yellow square. Position the placemark. To do this, position the cursor on the placemark until the cursor changes to a pointing finger and drag it to the desired location. The cursor changes to a finger pointing icon to indicate that you can move the placemark.
You can also lock the placemark position or set advanced coordinates for its position. Set the following properties for the new placemark:
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Name for the placemark Description, including HTML text (see Writing Descriptions) Style, Color - Choose a color, scale (size) and opacity for the placemark icon View - Choose a position for the placemark. For explanation of terms in this tab, mouse over each field. Altitude - Choose the height of the placemark as it appears over terrain with a numeric value or the slider. Choose Extend to ground to show the placemark attached to a line anchored to the ground. (Icon) - Click the icon for the placemark (top right corner of the dialog box) to choose an alternate icon.
2. Click OK to apply the information you entered in the placemark dialog box. Your placemark appears in the 3D viewer and as an entry in the selected folder. Once you save this placemark, you can always change its position and properties. See Editing Places and Folders for more information.
My Places folder by right-clicking (CTRL clicking on the Mac) on the placemark in the viewer and selecting Save to My Places from the pop-up menu. You can also use the copy feature as follows: 1. Right-click (CTRL click on the Mac) on a POI and select Copy from the pop-up menu. 2. Open the My Places folder to display the destination folder for the POI. 3. Position your cursor over the desired folder or sub-folder. 4. Right-click (CTRL click on the Mac) and select Paste from the pop-up menu. The POI appears in the location you selected. See Showing and Hiding Points of Interest for more information on viewing points of interest in the 3D viewer. You can also move a saved POI to any folder in your Places panel. See Organizing Places for more information.
Sharing a Placemark
After you have created a placemark, you can easily share it with others on the Google Earth Community BBS website. To do this, right click (CTRL click on the Mac) on the placemark and choose Share/Post. The Google Earth Community posting wizard appears in a browser window at the bottom of your screen. Follow the instructions on this web page to post information about this placemark on the Google Earth BBS. Note - You can also share information that appears in Google Earth via KML files.
Drag and drop a search result item from the search results panel to
any folder within the Places panel. Release the item to place it in the new location.
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Right-click (CTRL click on the Mac) on a search result in either the listing or the 3D viewer and select Save to My Places from the popup menu. Use the copy feature by right-clicking (CTRL clicking on the Mac) on a result listing in either the viewer or the Search panel and selecting Copy from the pop-up menu. From there, right-click (CTRL click on the Mac) on a folder in the Places panels where you want to save the search result and select Paste from the pop-up menu to paste the search result in your new location.
Tip: You can also save the contents of the entire search result to the Places panel by selecting the folder containing your search results and dragging it to the desired location. Once a search result is saved, you can change its title, location, and description. See Editing Placemark or Folder for information.
Saving Images
Note - This feature is available to users of the Google Earth Pro and Google Earth EC products. Visit http://earth.google.com/products.html for more information. Use File > Save > Save Image to save the current view as an image file to your computer's hard drive. When you save an image, a Save dialog box appears and you can locate a folder on your computer to save the image to, just as you would for any document you might save. The image is saved with all visible placemarks, borders, or other Layer information visible in the 3D viewer. You can save images in the following resolutions:
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Screen capture only (lower resolution) 1000 pixels per inch (PPI)
Google Earth PRO/EC users can save images in the following resolutions:
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Printing
Use the Print... command under the File menu to print the current view. You
can also type Ctrl ( on the Mac) + P. When you print an image, a Print dialog box appears that asks you to choose one of the following:
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Driving Directions - Learn more here 3D View + Placemark Details - This is available if you have selected any placemark or folder in the Places folder. This prints the current 3D view plus placemark information and images. 3D View - Choose an appropriate resolution (see below). You can then select available printers, just as you would for any document. The image is printed with all visible placemarks, borders, or other layer information visible in the 3D viewer.
Quick print (lower resolution) 1000 pixels per inch (PPI) 1400 PPI* 2400 PPI** 4800 PPI**
* Google Earth Plus and PRO/EC users only **Google Earth PRO/EC users only
Using Layers
The Layers feature in Google Earth provides a variety of data points of geographic interest that you can select to display over your viewing area. This includes points of interest (POIs) as well as map, road, terrain, and even building data. The full list of layers is available in the Layers panel:
Finding Places and Directions Marking Places Using Layers Layers Versus Places Using Points of Interest (POIs)
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Locating POIs in Your Viewing Area Saving or Copying POIs to My Places Viewing Layer SubCategories Tuning Display of POIs Note: In the View field, you can choose to display all available layers (All Layers), key layers (Core) or just those that are currently displayed (Now Enabled). You can use the layer data feature of Google Earth to:
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Display and save points of interest Display map features such as borders, roads, and terrain Display 3D Buildings
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Tip: You can display or hide country, state or province borders by checking or unchecking Borders in the Layers panel.
Measuring Distances and Areas Drawing Paths and Polygons Using Image Overlays and 3D Models Importing Your Data Into Google Earth Using Style Templates
Layers content is created by Google or its content partners. Google publishes the content you see in the Layers panel. Information which appears the Places panel, however, can be created by anyone using Google Earth or KML. Learn more about sharing places data.
Locating POIs in your viewing area Saving or copying POIs to My Places Viewing Layer subcategories Tuning the display of POIs
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1. Adjust the 3D viewer to encompass the area you want to investigate. If you are interested in finding all the schools in a particular city, then adjust the viewer so that you can view the entire city. You can do this by zooming out or by expanding the size of the viewer itself (use the maximize window control or drag the size of the window using the mouse). 2. Double-click on the Layers folder to expand it. You can also expand folders within the Layers folder to view certain sub-categories of POIs. 3. Select one or more points of interest in the list. If there is a point of interest or business of the selected type in the viewing area, that icon appears in the viewer. Certain selections - such as a geographical feature like a lake - do not always produce an icon, but will instead display a label near the corresponding area.
for the item. For example, the Dining layer contains sub-categories of all types of dining, from fast food to seafood. You can turn on restaurant information for a specific type of dining (i.e., seafood only), or you can select the top-level Dining check box to display all Dining types. When you have a mix of items selected in a category, you can right-click (CTRL click on the Mac) on the parent folder and select Hide Contents from the pop-up menu to quickly hide all elements within the category.
A POI doesn't appear over an area where one is expected No icons appear at all Icons overlap each other, making it hard to see the one being covered
Zoom in closer to the region to see if the icon appears. Remember that icons, like road data, appear at different elevations, and not all icons appear from an extended elevation. In addition, zooming in to a lower elevation often resolves the problem of icons that appear to overlap when viewed from a higher elevation. Check the streaming meter to make sure downloading is complete. This is located at the bottom of the 3D viewer. If you believe you are sufficiently zoomed in and no POI appears, it may be that data is still being streamed to your client. The Google Earth servers are streaming imagery, terrain, and other data to your application, so sometimes icons do not appear immediately. Adjust the icon size. You can change the size of icons from medium to small or large, depending upon whether you typically view the earth from a higher elevation or a lower elevation. Do this by selecting Options from the Tools menu. The icon size is set in the Labels/Icon size area. See Viewing Preferences for more details.
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Using Layers Using Map Features Roads Terrain Borders Viewing 3D Buildings Viewing Google SketchUp 3D Models Using Places About KML
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Roads
The road layer displays road map information for the viewing area, including major highways, county roads, and streets. This option is available in the Layers folder. In the Layers folder, you can expand the Roads folder and control the display for U.S., Canadian, and many international roads. While road information for a given view is always available, it only displays in the viewer when a logical distance is reached. For example, if you are looking at a very large region, such as the southern area of a state, you see only major highways. When you zoom in to a more confined region, you see labels for those highways, as well as smaller highways and roads. The figure below shows only the major highways for the states in view.
Editing Places and Folders Managing Search Results Measuring Distances and Areas Drawing Paths and Polygons Tip: If you cannot see the label for a highway or a road, zoom in or reposition the viewer until the label appears. Typically, you need to zoom
Using Image Overlays and 3D Models Importing Your Data Into Google Earth Using Style Templates
Terrain
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The terrain layer shows 3D elevation data for the viewing region. Elevation data is limited to natural geographic features, like mountains and canyons, and does not apply to buildings. Turn this feature on to get an even clearer image of your favorite ski resort or canyon trail. You can turn terrain on by selecting on the Terrain item in the Layers folder. You can also adjust the appearance of the terrain if you would like the elevation to appear more pronounced in your views. To do this, do the following: Windows and Linux: Tools > Options > 3D View. Modify the Elevation Exaggeration value. Mac: Google Earth > Preferences > 3D View. Modify the Elevation Exaggeration value. The default value is set to 1, but you can set it to any value from 1 to 3, including decimal points. A common setting is 1.5, which achieves an obvious yet natural elevation appearance. Tip: Because terrain data is additional information, more time is needed to download this information to Google Earth. If you are not interested in viewing terrain data, turn this layer off for faster streaming from the server to the viewer.
Borders
You can turn on border information by checking the Borders folder in the Layers tab. The Border check box turns on all possible borders, while you can expand the Borders folder to control display of the many kinds of borders, such as:
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Coastlines International boundaries State and province boundaries Countries and capitals State and province names USA county boundaries
When turned on, border information for a given view is always available. However, as with road data, it is displayed in the viewer when a logical distance is reached. For example, if you are looking at a very large region,
you see only major boundaries. When you zoom in to a more confined region, you might see state or county labels depending upon your viewing elevation.
Viewing 3D Buildings
Some geographic areas in Google Earth database display simple 3D buildings. To view these: 1. Turn on the 3D building layer by selecting the 3D Buildings folder check box in the Layers tab. 2. Position the viewer within a reasonable viewing altitude over a major city such as San Francisco. Some 3D buildings start to appear from an eye-elevation of 10,000 to 12,000 feet. Check the eye-elevation meter on the lower right of the 3D viewer to determine your current viewing height. The 3D buildings appear as light grey objects over the imagery of the city.
3. As you zoom in, more details will appear until you can see the entire shape of a building. 4. Use the tilt and rotate navigation tools to get the best view of the buildings.
A Google SketchUp model of AT&T Park in San Francisco Tip - You can also view available 3D models using the 3D Model network link.
Using Places
Once you are familiar with the basics of marking places on the Earth, you can refer to this section to learn all the features available to you in the Places panel. This section includes the following topics:
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Finding Places and Directions Marking Places Using Layers Using Map Features Using Places Organizing Places Data
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Organizing Places Data Saving Places Data Opening Saved Placemarks Deleting Places Data Showing and Hiding Places Data
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Creating Folders Reordering Placemarks or Folders Renaming a Placemark or Folder Removing a Placemark or Folder
Creating Folders Reordering Placemarks or Folders Renaming a Placemark or Folder Removing a Placemark or Folder
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Creating Folders
You can create folders and move other folders, placemarks, or shapes to them. To create a folder: 1. Right-click on a folder in the Places panel. 2. Select Add > Folder from the pop-up menu. The folder you rightclicked on is automatically set as the container for the new folder. Once the New Folder dialog box appears, you can set the following fields:
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Saving Places Data Opening Saved Placemarks Deleting Places Data Showing and Hiding Places Data About KML
Name Description - Enter a description for the folder. For example, you might enter text that gives a general description of all the placemarks in the folder. The first few words of the description appear below the folder in the Places panel. When you double-click the folder, the
Touring Places
description appears in a balloon in the 3D viewer. In addition, you can use a number of HTML tags to format your description and include images, including <b></b>, <br>, <img src="...">, and <a href="...">. See Writing Descriptions. Style/Color - Once you have other icons within the new folder (or its subfolders) the Style/Color tab is available. You can use this feature to apply label and icon styles universally across all items within the folder. See Editing Places and Folders for more information. View - See Setting the View for details. Once you set a view for a folder, double-clicking on the folder repositions the 3D viewer to the position you have chosen. Setting a view for a folder is useful when you want to create a viewing angle to encompass all the items contained by the folder. For example, you might have a collection of placemarks in a specific region of the city, each with an independent viewing angle. You can place them all in a folder and set a viewing angle for the folder in order to display all of the placemarks from a consistent viewing angle, if desired.
Managing Search Results Measuring Distances and Areas Drawing Paths and Polygons Using Image Overlays and 3D Models Importing Your Data Into Google Earth Using Style Templates
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Drag it to a new position in a list of items. Drag and drop it over a folder. Right-click (CTRL click on the Mac) the item and select Cut from the pop-up menu, followed by right-clicking on the new position or folder and selecting Paste from the pop-up menu.
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In this way, you can put placemarks inside newly created folders, or you can move an entire folder and its contents into another folder to create groups of folders. Note: If you move a folder so that it is inside the Temporary Places main folder, you must save that data if you want it to be available the next time you start Google Earth. If you exit Google Earth without saving the folder, a dialog box prompts you to save the information to your My Places folder. See Saving Places Data for details.
Choose Rename from the Edit menu if the item is selected in the list (Windows and Linux only) Select the item and press F2 on the keyboard
You want to share the saved data with other Google Earth users. You can email any placemark, shape, or folder to another Google Earth user from within Google Earth, but you can also email any KMZ file located on your computer to a Google Earth user. In addition, you can post a KMZ file to the Google Earth BBS where other Google Earth users can view the information, or you can serve the file on your own web server or from any network location. See Sharing Places Information for details. You have so many places in your My Places folder that Google Earth startup is slow. Each time you start Google Earth, all the places data is processed during startup, even if it is not turned on in the 3D viewer. Holding a large amount of data in the My Places folder can impact the performance of Google Earth, depending upon your computer. By saving folders to your hard drive, you can improve Google Earth performance by then deleting the data from your My Places folder once they are saved to disk. You can always open the data you save at any time.
Save individual placemarks, shapes, or entire folders by right-clicking (CTRL click on the Mac) the item and selecting Save As... from the pop-up menu. Use the File dialog box to save the placemark or folder to your computer. Enter the name for the new file, and click Save in the dialog box. The placemark or the folder is saved to that location with an extension of .kmz. Important: Placemarks created with Google Earth version 3.0 or higher cannot be viewed in older Google Earth software. As an alternative, you can send an image file. See Saving Images for details.
From the File menu, select Open. Navigate to the folder on your computer that contains the KMZ or KML data you want to open in Google Earth. Select the file and click the Open button. The folder or placemark appears beneath the Temporary Places folder and the 3D viewer flies to the view set for the folder or placemark (if any). Locate the file you want to open. Once you have located the file on your computer, you can simply drag and drop the KMZ file over the Places panel or 3D viewer. The 3D viewer load the file and flies to the view set for the folder or placemark (if any).
Tip: When you use the drag-and-drop method of opening a placemark or folder, you can drop the item over a specific folder in the Places panel. If the My Places folder is closed and you want to drop it there, just hold the item over the My Places folder until the folder opens up and you can place the item within subfolders or in the list. Items dropped in the My Places folder appear the next time you start Google Earth. Otherwise, you can drop the item in the Temporary Places folder. Items opened this way appear only for the current session of Google Earth unless you save them.
Delete - Right-click (CTRL click on the Mac) a placemark, folder, or other item in the Places panel and select Delete from the pop-up menu. You can also delete items in the 3D viewer by right-clicking (CTRL click on the Mac) on the icon and selecting Delete from the pop-up menu. This deletes the item from the Places panel. If the item is located in your Temporary Places folder, it does not appear the next time you use Google Earth. If you have previously saved the item, you can always open the saved data at any time. Otherwise, the item is permanently removed. Delete Key - With the item selected in the Places panel, press the Delete key. A dialog box asks to confirm the deletion. Click OK to remove the item from the Places panel.
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Delete Contents - Right-click (CTRL click on the Mac) a folder and select Delete Contents from the pop-up menu. Click Yes on the confirmation dialog box to proceed with deleting the contents. All folder contents are removed, including any subfolders and contained items. Cut Contents (Ctrl-X) - Right-click (CTRL click on the Mac) an item in the Places panel and select Cut from the pop-up menu, or right-click on a placemark in the 3D viewer and select Cut there. The item is removed from the listing or view, but copied to the clipboard, so that you can later paste it to a different location.
About KML
KML, or Keyhole Markup Language, is an XML grammar and file format for modeling and storing geographic features such as points, lines, images, polygons, and models for display in Google Earth and Google Maps. You can use KML to share places and information with other users of Google Earth and Google Maps. Likewise, you can find KML files on the Google Earth Community site that describe interesting features and places. A KML file is processed by Google Earth and Google Maps in a similar way that HTML and XML files are processed by web browsers. Like HTML, KML has a tag-based structure with names and attributes used for specific display purposes. Thus, Google Earth and Google Maps act as browsers of KML files. Learn more here. Google Maps can only display certain features of KML. For more information, see this Google Maps Help topic. Note - A KMZ file is a compressed version of a KML file.
Finding Places and Directions Marking Places Using Layers Using Map Features Using Places About KML KML Specification and Tutorial Setting KML Error Options
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Editing Places and Folders Managing Search Results Measuring Distances and Areas Drawing Paths and Polygons Using Image Overlays and 3D Models
1. Click Tools > Options > 3D View. (On the Mac, click Google Earth > Preferences > 3D View). The Options dialog box appears. 2. Click the General tab. 3. Under KML Error Handling, choose one of the following:
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Silently accept all unrecognized data - Choose this to load KML regardless of any errors Show prompts for all errors - Choose this to show a message upon each instance of an error Abort file load on any error - Choose this to cancel loading of a KML file when Google Earth detects an error in the KML file
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4. Click OK.
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Emailing an Image Emailing Places Data Sharing Data Over a Network Creating a Network Link
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Note - You can also share places information with other Google Earth users via the Google Earth Comunity BBS website. For more information, see Sharing a Point of Interest.
Emailing an Image
At this time, emailing a Google Earth image on the Mac is available only through the Mail, Entourage and Eudora applications. You can email the current view of the earth shown in the Google Earth 3D viewer as:
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Emailing an Image Emailing Places Data Troubleshooting Email Issues Touring Places
An image file for people who don't have Google Earth A KMZ file for other users of Google Earth
When you email an image, a JPEG file is automatically attached to an outbound email message. When you email the view as a KMZ, a KMZ file is automatically attached to an outbound email message. To email an image:
Editing Places and Folders Managing Search Results Measuring Distances and Areas Drawing Paths and Polygons Using Image Overlays and 3D Models Importing Your Data Into Google Earth Using Style Templates
Click File > Email > Email Image. Type Ctrl+Alt+E (Windows and Linux only) Click on the email icon on the toolbar and choose Email Image.
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2. In the Select Email Service window, choose your default email program or your Gmail account. If you use your Gmail account, you will be prompted to sign in if you have not already. Before selecting your email service, select the Remember this setting... check box if you want to use the same email service every time you email a view. You can always change your email preferences later by selecting Tools > Options > General (Windows/Linux) or Google Earth > Preferences (Mac) and clicking on the General tab. 3. Wait while the Google Earth software sends the data to your email application. A new email window appears with the image file. (This can take a few seconds.) The image is a JPG file of the current view in the 3D viewer. 4. Fill in the recipient's email address and any other information in the body and send the email. When you email an image, the quality of that image is identical to the quality available for the Save Image feature in Google Earth.
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3D Viewer Options
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Attach a KMZ file or folder saved to your computer's hard drive to an email. If you followed the instructions listed in Saving Places Data, locate your saved KMZ file and attach it to an outbound email as you would with any attachment. Email a placemark that is centered in your 3D viewer directly from Google Earth (see below).
Click File > Email > Email Place . Type Ctrl + E ( + E on the Mac) on the toolbar and choose Email Place.
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Right click (CTRL click on the Mac) the appropriate placemark in the Places panel and choose Email.
2. In the Select Email Service window, choose your default email program or your Gmail account. If you use your Gmail account, you will be prompted to sign in if you have not already. Before selecting your email service, select the Remember this setting... check box if you want to use the same email service every time you email a view. You can always change your email preferences later by selecting Tools > Options > General (Windows/Linux) or Google Earth > Preferences (Mac) and clicking on the General tab. Wait while the Google Earth software sends the data to your email application. A new email window appears with the KMZ file. (This can take a few seconds.) 3. Fill in the recipient's email address and any other information in the body and send the email. Things to consider:
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When you email KMZ files that reference custom icons or image overlays from your local file system those items are included with the placemark data. For this reason, KMZ files that include imagery overlays might be larger than those containing a simple placemark. If you are sending a placemark file to a user of a Google Earth (Keyhole) client version 2.2 or lower, the recipient will not be able to view the placemark. The file format for placemarks has changed for Google Earth versions 3.0 and higher. Send an image file instead.
Accessibility - If your place data is stored on a network or the Web, you can access it from any computer anywhere, provided the location is either publicly available or you have log in access. Ease in Distribution - You can develop an extensive presentation folder for Google Earth software and make that presentation available to everyone who has access to your network storage location or web server. This is more convenient than sending the data via email when you want to make it
Automatic Updates/Network Link Access - Any new information or changes you make to network-based KMZ information is automatically available to all users who access the KML data via a network link. Backup - If for some reason the data on your local computer is corrupt or lost, you can open any of the KMZ files that you have saved to a network location, and if so desired, save it as a local file again.
Note: Before you can create a network link to an item in Google Earth, you must first store that place data on a server. This section covers the following topics:
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Saving Data to a Server Opening Data from a Network Server About Network Links Creating a Network Link
Network Server - To save a folder or placemark to a location on your network, simply follow the steps in Saving Places Data and save the file in a location on your company network rather than to your local file system. Web Server - To save a placemark or folder to a web server, first save the file to your local computer as described in Saving Places Data. Once the file is saved on your local computer as a separate KMZ file, you can use an FTP or similar utility to transfer the file to the web servers.
If you want users to be able to open KML and KMZ files from a web server, you may need to add MIME types for the server. These are:
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From the File menu, select Open (Ctrl + O in Windows/Linux, + O on the Mac) - Navigate to your network places and locate the KMZ or KML data you want to open in Google Earth. Select the file and click the Open button. The folder or placemark appears in the Places panel and the 3D viewer flies to the view set for the folder or placemark (if any). Files opened in this way are NOT automatically saved for the next time you use Google Earth. If you want the placemark or folder to appear the next time you use Google Earth, drag the item to your My Places folder to save it for the next session.
Locate the file you want to open - Once you have located the file on your network places, you can simply drag and drop the KMZ file over the Places panel. The 3D viewer flies to the view set for the folder or placemark (if any). When you use the drag-and-drop method of opening a placemark or folder, you can drop the item over a specific folder in the Places panel. If the My Places folder is closed and you want to drop it there, just hold the item over the My Places folder until the folder opens up and you can place the item within subfolders or in the list. Items dropped in the My Places folder appear the next time you start Google Earth. Otherwise, you can drop the item in the white space below the Places panel so that it appears in the Temporary Places folder. Items opened this way appear only for the current session of Google Earth unless you save them.
A network link provides a way to deliver dynamic data to multiple Google Earth users. When users connect to your KMZ file via a network link, either you or they can specify how often to refresh the data in the file. This way, regular updates made to the content by one person are automatically reflected in all connected clients. A network link is intended as a view-only reference to published content. Just as web pages are viewed by many people but only modifiable by those with permission, place data content can be linked to and seen by multiple users while set to be modifiable only by one author. As with web pages, users who are viewing the content can always save that content to their hard drive, but they can only receive dynamic content via a network link.
The following figure illustrates the parallels between web-based content and KMZ content via a network link using Google Earth.
Select Network Link From the Add Menu. Select Network Link from the pop-up menu. Right-click (CTRL click on the Mac) on a folder in the My Places Panel. Select Add > Network Link from the pop-up menu. When you add a network link in this way, the
selected folder is automatically set as the container for the network link. The New Network Link dialog box appears. Enter the name of your link in the Name field. Enter the full path of the KMZ file in the Link field, or browse to the file location if the file is located on a network. You can use a URL to reference the KMZ, such as http://www.test.com/myKMZ.kmz. The 3D viewer immediately flies to the default view for the linked data. 2. Enter descriptive text or HTML.You can enter this data in the same way you would for a regular folder. See Editing Places and Folders for more information. 3. (Optional) Click the View tab to change the default view that this network link presents to users. Click Snapshot current view to use your current view in Google Earth. If your network link has more than one placemark, click Reset to display all these placemarks to users. Note - The text you enter in this description is your description of the link only and is not viewable by anyone else linking to the KMZ file. Only you will be able to see the description you enter here (unless you email your link folder to other people). This is similar to creating a bookmark for a web page and then adding a descriptive note about the bookmark.
Touring Places
In addition to touring directions, you can tour items in your Places listing by selecting the check box next to items you want to tour and clicking on the Play Tour button at the bottom of the Places panel. The tour begins playing in the 3D viewer, which flies to each location and stops for a period of time before flying to the next place in the list. To stop the tour, click the Stop Tour button beneath the Places listing. To pause or resume the tour, click the Play Tour button.
Finding Places and Directions Marking Places Using Layers Using Map Features Using Places About KML
1. Play Tour button 2. Stop Tour button Note - If you click or grab terrain in the 3D viewer during a tour, the tour pauses. Click the Play button to resume the tour. You can control which items are visited in your tour, as well as the touring behavior itself, as described in the following topics:
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Sharing Places Information Touring Places Setting Which Items Are Toured Setting Touring Behavior
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Managing Search Results Measuring Distances and Areas Drawing Paths and Polygons Using Image Overlays and 3D Models
Action Required Place a checkmark next to all placemarks, overlays, and paths that you want to tour. Click the Play Tour button (bottom of the Places panel).
Result All items that have a checkmark next to them are visited in the tour, beginning with the first one in the list.
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Check the appropriate folder or item. Uncheck all other folders and items in the Places folder. Click the Play Tour button (bottom of the Places panel).
Only individual placemarks, overlays, and lines within a folder are toured. Everything else is ignored by the tour even if it is checked.
Note: This also includes any subfolders within the parent folder. Checkthe folder The path or route is containing the directions followed in the 3D or path(s) you want to viewer. tour. (Directions can be listed in the Directions tab or saved to My Places.). Uncheck all other folders and items in the Places folder. Click the Play Tour button (bottom of the Places panel).
Number of Loops
By default, the tour will perform one pass of the selected items. However, you can control how many times the tour is played. 1. Windows/Linux: Click Tools > Options. Mac: Click Google Earth > Preferences. 2. Click on the Touring tab. 3. In the Fly-To/Tour Settings area, adjust the Play Tour selector by pressing the arrow or entering the number of times you want the tour replayed. You can also select Infinite by clicking on the down arrow from a start position of 1.
Finding Places and Directions Marking Places Using Layers Using Map Features Using Places About KML
Repositioning Placemarks Setting the View Writing Descriptions Changing Labels Setting Icons for Places and Folders Setting Line Color and Width Setting Altitude Modifying Folder Settings Modifying Settings for a Single Item
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Sharing Places Information Touring Places Editing Places and Folders Repositioning Placemarks
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Dragging the Placemark Locking a Placemark to the Center of the View Entering Advanced Coordinates Setting the View Applying a New View Returning to the Default, Top-Down View
Repositioning Placemarks
When editing placemarks or geometry, you might want to reposition their location on the earth. The Edit Placemark dialog box offers a number of ways to reposition a placemark.
Managing Search Results Measuring Distances and Areas Drawing Paths and Polygons Using Image Overlays and 3D Models Importing Your Data Into Google Earth Using Style Templates
Decimal Degrees (DDD) In this notation, decimal precision is set in the degree coordinate. For example,
49.11675953666N.
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Degrees, Minutes, and Seconds (DMS). In this notation, decimal precision is set in the seconds coordinate. For example, 49 7'20.06"N. Degrees, Minutes with Decimal Seconds (DMM) In this notation, decimal precision is set in the minutes coordinate. For example, 49 7.0055722"N. (Here, 20.06 seconds above is divided by 3600 to get the decimal minute value for 20.06 seconds.)
Numeric Values - Simply separate each coordinate notation with a white space and the entry will be recognized correctly. For example, you can indicate a DMS notation as: 37 24 23.3. You could indicate a DMM notation as 49 7.0055722. You can also use the single quote mark (') for minutes and the double quote mark (") for seconds, as follows: 49 7'20.06" Alternatively, you can use the Character Map utility in Windows to copy the degree symbol and paste it into the Latitude/Longitude input boxes. To do this, select Start - All Programs - Accessories - System Tools, and then click Character Map. The degree symbol with Arial font is the second entry past the registration symbol. Click on the symbol, click the Copy button and paste it into the input box. On the Mac, open TextEdit. Press Shift + Option +8. The degree symbol appears. Copy and paste this into the input box.
Direction Notation (North/South, East/West) Use N, S, E, or W to indicate direction. The letter can be entered either upper or lower case and it can be placed before or after the coordinate value. For example: N 37 24 23.3 is the same as 37 24 23.3 N You can also use the minus sign (-) to indicate a westerly or southerly position. When you use this kind of notation, do not specify a letter symbol. Additionally, you do not need to use a plus sign (+) to indicate northerly/easterly directions. So, for example this is a valid entry: 37 25 19.07, -122 05 08.40 The following is NOT a valid entry: 37 25 19.07 N, -122 05 08.40
Entering Latitude, Longitude Pairs When entering latitudinal or longitudinal pairs, the first coordinate is interpreted as latitude unless you use a direction letter to clarify (E or W). For example, you can enter longitude first as: 122 05 08.40 W 37 25 19.07 N However, you cannot use the minus sign to enter longitude first: -122 05 08.40 37 25 19.07 You can separate pair entries with a space, a comma, or a slash: 37.7 N 122.2 W 37.7 N,122.2 W 37.7 N/122.2 W
Tip - When entering advanced coordinates, the location for your placemark will adjust as soon as your cursor exits the input box, but the view will remain the same. Your placemark will seem to disappear from view. To see the placemark in the 3D viewer, click the View tab and click the Reset to default view button. Your 3D viewer will now be positioned over the placemark in its new location.
Setting a view for a folder serves a different purpose than for an individual item.
Right-click (CTRL click on the Mac) on the item in the list view or the 3D view and select Snapshot View from the pop-up menu. The current view inside the Google Earth client 3D viewer is then set as the view for the selected placemark or folder. You can examine the actual settings for the view by editing the placemark or folder and clicking on the View.
Edit the placemark or folder - Right-click (CTRL click on the Mac) on the folder or icon and select Properties from the pop-up menu. Click on the View tab in the Edit... dialog box. The current values for the view are displayed. When you are ready to set the view (you can still position the view at this point), click on the Snapshot current view button. Alternatively, you can manually enter the settings if you have them. Click the OK button to see the changes in the 3D viewer.
Note - When you change the values for a view, the 3D viewer changes only the view for the selected item, not the position of the placemark (or folder) itself. Conceivably, you could even set the view for a placemark so that the placemark icon is not visible in the 3D viewer.
Writing Descriptions
The description field for places and folder can contain a lengthy amount of text, sufficient for detailed descriptions. When you click on a placemark icon in the 3D viewer, the description for that place appears in the information balloon that pops up. A scroll bar appears when the description is too long to fit in the entire balloon.
In the Places panel, a small amount, or snippet, of the description appears beneath the folder or item.
Keep in mind the following points about text in the Description field:
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Valid web URLs are automatically converted to HTML and can be clicked on from the info balloon to produce the related web page in the web window. Many HTML tags are respected, such as font, style, and table tags. If you are familiar with HTML, you can be quite creative in how your descriptions are formatted! All HTML tags should be properly closed. You can include images in your description using the IMG HTML tag to refer to either:
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Images stored on your computer's hard drive (e.g., <img src="C:\Documents and Settings\HP\My Documents\Pictures\myDescriptiveImage.jpg">)
r Images on the internet (e.g. <img src="http://www.test.com/images/myDescriptiveImage.jpg">). When you email that placemark to another person, local images are included.
Note - While theoretically the amount of text that you can enter into a description is unlimited, an extremely lengthy description can negatively impact the performance of Google Earth.
Changing Labels
When you create or edit a placemark or folder, you can change the label for that item by typing in your text in the Name field. By selecting the Style, Color tab in the Edit Placemark dialog box, you can also change the following features for a label.
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Color - To set the color for a label, click on the Color swatch and choose a color using the standard color selector. You can choose preset colors or define your own in a variety of ways. When you select this color, the label updates before the Edit dialog box is closed, so you can view your changes and modify them easily.
Size - To change the display size for a label, enter a value in the Scale field or click on the Scale button and use the slider to adjust the size of the label to your preference. The maximum scale value for an icon is 4 pixels. Opacity - The opacity setting indicates how transparent the label is relative to the imagery beneath it. By default, the opacity is 100%, which means that it completely obscures any imagery beneath it. If you have changed the size and color of your label, you might want it to be partially transparent so imagery beneath is visible. To do this, enter a percentage opacity in the Opacity field.
Color - To set the color for a line, click on the Color swatch and choose a color using the standard color selector. You can choose preset colors or define your own in a variety of ways. Your color choice is added to that of the existing line data in the same way as icon color is modified. In addition, the alpha channel available in the color picker adjusts the opacity of the line in the same way as the Opacity setting does. Width - The default setting for line width is 1 pixel. You can adjust the thickness of the line from 0 to 4 pixels by clicking on the Width button and using the up and down arrows to adjust the width within the allowed range. You can enter other values for the line width by typing in a number in the Width field. Note that DirectX users cannot adjust line width. Opacity - The opacity setting indicates how transparent the line is relative to the imagery beneath it. By
default, the opacity is 100%, which means that it completely obscures any imagery beneath it. If you have changed the width and color of your line, you might want it to be partially transparent so imagery beneath is visible. To do this, enter a percentage opacity in the Opacity field or click on the Opacity button and use the slider to adjust transparency to your preference.
Setting Altitude
You can change altitude settings in the Altitude tab of the Edit Placemark/Folder dialog box (Edit > Properties). Altitude values can be set on a single item, across all items in a folder using shared styles, or using a mixture of altitude settings for items in a folder. Unlike other shared elements, modifying one item in a folder does not disable the shared style feature for other elements such as color and scale. If your folder contains items with different altitude settings, the parent folder indicates Mixed Modes as the altitude settings. Finally, you can use the values set in the Altitude area to extrude geometry.
Altitude Settings
There are three options for altitude:
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Clamped to ground - By default, all folders and placemarks are set to this option. Here, because the altitude for the placemark is locked to the ground, no height value is allowed for altitude. This ensures that the placemark remains fixed to the earth, regardless of whether terrain is on or off. Relative to ground - When this option is selected, altitude of the placemark is relative to the actual ground elevation of the view. For example, if you set 9 meters as the altitude of a placemark in Venice, Italy, the elevation of the placemark will be 9 meters above the ground because Venice is at sea level. However, if you set the same placemark above Denver, Colorado, the elevation of the placemark will be 1616 meters, because the elevation of Denver is 1607 meters. You can see this how this appears in the 3D viewer by setting elevation, tilting the view, and turning terrain on and off.
Placemark over the Google campus with relative altitude set to nine meters, terrain off
You can adjust the altitude using the slider or by entering a value in meters in the Altitude field.
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Absolute - When this option is selected, altitude of the Placemark is above sea level. In the example above, if you have terrain on and keep altitude to 9 meters but set the altitude type to Absolute, the icon would disappear from view because it is actually below the level of the terrain at Denver, Colorado. You can adjust the altitude using the slider or by entering a value in meters in the Altitude field.
more information on how to apply these settings, see the rest of the topics in this section.
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Folder name and description - The name and description that you provide when you edit a folder applies only to that folder and not to the items it contains. Use these fields to identify the folder and describe its contents. Folder view - As with the name and description, the view applies only to the folder. Setting a view for a folder is useful when you want to create a viewing angle to encompass all the items contained by the folder. For example, you might have a folder containing placemarks of your favorite golf clubs in a specific region, each with a separate viewing angle. You can place them all in a folder and set a viewing angle for the folder in order to display all of the placemarks from a consistent viewing angle, if desired. See Setting the View. Shared styles - You can define a single style for a folder and have the style elements apply to all folder items when you want them to have the same line, label, and icon appearance. This is accomplished first by enabling the "sharing" state for the folder, if it is not already available. By default, when all items in a folder have either the exact same styles (same line, label, and icon settings) or no styles set, sharing is enabled for the parent folder. This means that setting universal styles for all folder items is simply a matter of setting the style for the parent folder. If the individual items within the folder have different style settings, sharing is turned off for the parent folder. You can click the Share Style button to enable style sharing for all items. Subsequent changes to the settings in this panel over-write any style modifications you have made to individual items within the folder.
Shared altitude settings - As with styles, altitude settings can apply to all items in the folder once style sharing is enabled (see above). This includes subfolders. Altitude settings apply to all geometry within the folder. However, if you set different altitude options for individual items within a folder, the altitude option for the folder indicates a setting of "mixed modes."
Finding Places and Directions Marking Places Using Layers Using Map Features Using Places About KML
Editing Places and Folders Managing Search Results Measuring Distances and Areas Drawing Paths and Polygons Using Image Overlays and 3D Models Importing Your Data Into Google Earth Using Style Templates
Windows Media Video (WMV) - (Windows and Linux only) This output file format is compressed and optimized for presentations. These WMV files can be further configured for the best type of delivery, such as via a T1 web connection or over a 56K modem connection. Audio Video Interleave (AVI) - (Windows and Linux only) Movies created in AVI format are uncompressed and as a result, generate extremely large files, making it almost impossible for a standard movie player to play back the recording. This is useful only if you want to edit the movie clips using a movie editing software. Image Stream (JPG) - Movies can be captured as images in variable or fixed length. This format is useful if you want to control the speed artificially and edit each screenshot (frame by frame). QuickTime - (Mac only) Movies can be captured in Apple QuickTime .mov format.
Standard quality movie (real-time) - Use this option when you want to adjust the visibility of icons and overlays while the movie is recording. For example, use this option to display an overlay of a site
plan or additional layers of information as you record. Keep in mind that with this option, the frame rate is limited to the performance of your graphics card, which is generally slowed by making movies. High-quality movie (tour-mode only) - In general, high quality recordings work best when you want to display the movie on a large screen. Use this option to achieve the best possible movie recording. With this option, each frame is completely downloaded to the Google Earth client before it is recorded, maximizing image quality. For this reason, recording time is comparatively slow. Unlike the standard quality movie, you do not need to monitor the actual recording of the movie.
Update Your Movie Player Update Your Graphics Card Driver Increase Your Memory Cache Increase the Detail Area of the 3D Viewer Adjust the Touring Speed Adjust the Elevation Exaggeration Showing or Hiding Items in the 3D Viewer Preview Your Tour Setup Before Recording Set Up Your System for Maximum Efficiency
Note - Keep in mind that high quality movies can only play back tour points. You cannot manually interact with the 3D viewer when using the high quality option.
recommend that you use a graphics card with at least 64 MB of video RAM or above.
It's a good idea to set up and review the tour points you want to visit in your movie. This involves two simple actions:
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In the Places panel, select either an entire folder to view all the placemarks within it, or select individual items in the folder to view only selected ones. See Touring Places for details. Click the Play button that appears below the Places panel to play the tour. This tour is the same tour that will be followed if you use the High Quality Movie option, so you can have a sense of what your movie will look like by playing the tour. See Touring Places for details.
After previewing your movie, be sure to make any adjustments necessary before recording. For example, if you want to change the view of a particular placemark on the tour, you can always right-click (CTRL click on the Mac) on the placemark, then select Snapshot View in the menu. This will overwrite your existing placemark view. See Editing Places and Folders for more details.
viewing experience, but at the cost of a large file size. For instance, if you want to record a 800 x 600 movie at 60 FPS, you will not achieve the best results. In this case, choose a lower setting in order to produce a smaller file. The lower the FPS setting, the more jerky the movie will be. You'll want to find the best compromise between frame transition and file size. Typically, a setting of 30 works fairly well for movies that you want to provide over the Internet. 5. Choose the resolution for your movie. You'll want to choose a resolution that is appropriate for your final movie display. For example, you might have a computer screen projector that only supports a 800 x 600 format. You can specify the following resolutions, which indicate the width and height of the movie in pixels:
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320 x 240 640 x 480 800 x 600 720 x 480 (NTSC) - This setting works well with large screen displays. 720 x 576 (PAL) 1280x720 (HD) 1920x1080 (HD)
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6. Specify a name for your movie. Click on the Browse button and navigate to a location on your computer where you want to save the movie file when you are finished recording. Type in a name for the file in the file dialog box and click on the OK button. Alternatively, you can select an existing movie file in the same format as the one you are about to create, and that file will be overwritten with the contents of your new recording. Note - If you are recording your movie as an image stream, it's best to choose a new filename or folder location rather than overwriting an existing image stream selection. 7. Click the Record Tour button. The button is available only after you enter a valid filename for your movie. When the movie begins recording, the Movie Maker dialog box appears below so you can visualize the recording of the movie. Note - Recording time in high quality movies occurs very slowly, since each frame is fully processed before the next one is viewed.
recording your movie, you can open the movie file in a media player that supports the movie format you selected and play back the movie to view the results. If you are satisfied with the results, you can post the file to a local server or use it in a presentation.
Search Results Basics Clearing Search Results Printing Search Results Viewing Many Results
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Matching search results are displayed in the 3D viewer with an icon to mark the search. The alphabetical icons next to each result corresponds to its matching item in the search list view for easy cross reference. By default, only the most recent search is turned on in the 3D viewer, but you can turn on the icon for any search result by selecting its check box in the search list view. You can turn on the display for entire search results by selecting that search folder's check box. You can also delete the entire contents of a search result by rightclicking (CTRL click on the Mac) on the folder and selecting Delete Contents from the pop-up menu. You can perform the same operations on search results and their folders that you would for any item in your Places panel, including organizing, touring, deleting, and editing.
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Managing Search Results Search Results Basics Clearing Search Results Printing Search Results
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Measuring Distances and Areas Drawing Paths and Polygons Using Image Overlays
and 3D Models
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You can print all results from your search by clicking on the Printable view link in the search results window. When you do this, the Google Maps web window appears at the bottom of the screen, and you can click on the Print button on that web page to print your search results.
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Measuring with a line or path (all Google Earth versions) Measuring with a circle radius or polygon (Google Earth PRO)
Editing Places and Folders Managing Search Results Measuring Distances and Areas
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Use the Ruler window (Tools menu) to measure length, area, and circumference as follows: 1. Position the imagery you want to measure within the 3D viewer and make sure you are viewing the earth from top-down (type U) and with terrain turned off for best accuracy. Measuring is calculated using the lat/lon coordinates from point to point and does not consider elevation. 2. From the Tools menu, select Ruler. The Ruler dialog box appears. Consider moving the dialog box to a region of your screen that doesn't obstruct the 3D viewer. 3. Choose the type of shape you want to measure with. All versions of Google Earth can measure with Line or Path. Google Earth PRO users can also measure using a polygon or circle. 4. Choose the unit of measure for length, perimeter, area, radius, or circumference, as applicable. See the table below for a list of supported units
Drawing Paths and Polygons Using Image Overlays and 3D Models Importing Your Data Into Google Earth
of measure. 5. Click in the 3D viewer to set the beginning point for your shape and continue clicking until the line, path, or shape measures the desired region. (For circle, click in the center and drag out to define the circle.) A red dot indicates the beginning point of your shape, and a yellow line connects to it as you move the mouse. Each additional click adds a new line to the shape, depending upon the tool you chose. The total units for the shape are defined in the Ruler dialog box, and you can choose other units of measure for the existing shape. For more details on how to modify the shape, reposition the viewer while measuring, and use other shape features, see the features table.
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Feature or Function Description Modify or reposition a shapeOnce you define a line, path, or other shape in the 3D viewer, you can change its dimensions by clicking on a desired point and dragging it to the new position. First make sure you have the type of shape you want to modify selected in the Ruler dialog box. When you place the cursor over an existing point, the cursor changes from a drawing box to a finger-pointing hand to indicate that you can click on the highlighted point if you want to reposition it. For circles, you can click on the radius point and drag the circle to a new position on the earth. For area shapes, you can add additional points by clicking in the 3D viewer. Points are added in an area shape in a strict sequence from first to last, regardless of where you click in the 3D viewer. If you want to remove a shape from the viewer, right click (CTRL click on the Mac) the shape in the Places panel and click Delete.
Line
Path
Polygon
Circle
If you want to remove a point from either a path or an area shape, select a point and press the Backspace key. You can clear all measuring shapes from the viewer by clicking on the Clear All button in the Ruler dialog box regardless of which tab is active. By default, navigation with the mouse is disabled when you use measuring mode, but you can enable it by checking Mouse Navigation. When enabled, mouse navigation works in conjunction with measuring: click and hold to add a new point; click and drag to move the earth. All Google Earth versions support measuring with a line. A line consists of two points connected by a straight line, and measurement is done along its length. All Google Earth versions support measuring with a path. A path in the measuring mode consists of two or more points connected with a straight line. Measurement is done along the entire length of the path. To follow a natural boundary or road more closely, try zooming in closely to the feature and adding more points. Google Earth PRO version supports measuring with the polygon tool. A polygon consists of three or more points. Measurement for a polygon tool is done for both perimeter and area. Google Earth PRO version supports measuring with the circle tool. Measurement for a circle is done for its radius, area, and circumference (in the appropriate measurement unit).
Feature or Function
Description
Area
Centimeters Meters Kilometers Inches Feet Yards Miles Nautical Miles Smoots Square Meters Square Kilometers Hectares Square Feet Square Yards Square Miles Square Nautical Miles Acres
Finding Places and Directions Marking Places Using Layers Using Map Features Using Places About KML
Editing Places and Folders Managing Search Results Measuring Distances and Areas Drawing Paths and Polygons
Free-Form shape - Click once, hold, and drag. The cursor changes to an up-arrow to indicate that you are using free-form mode. As you drag the cursor around the 3D viewer, the outline of the shape follows the path of your cursor. If you are drawing a path, a line appears as a result, and if you are drawing a polygon, a shape evolves from the path of your cursor, always connecting the beginning and ending points. Regular shape - Click and release. Move the mouse to a new point and click to add additional points. In this mode, the cursor remains a square drawing tool, and the path or polygon that you draw is exactly the same as the path and polygon creation described in Measuring Distances and Areas.
You can use a combination of these drawing modes to combine curved edges with straight edges. To transition from a free-form mode to a regular mode, just release the mouse button, position the pointer to a new place, and click. A straight edge is drawn between the last point and the most recent one. Reverse the process to enter free-form drawing mode again.
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Using GPS Devices with Google Earth Making Movies with Google Earth Keyboard Controls 3D Viewer Options Hint: To navigate in the 3D viewer while creating a new path or polygon, use the keyboard controls or the navigation panel.
2. If you are creating a polygon, you can make the shape a 3D object. To do this: a. Click the Altitude tab. b. Slide the slider from Ground toward Space. This elevates the polygon. Elevate the shape to the appropriate height. c. Check Extend sides to ground. The polygon is now a 3D object. Learn more about placing other 3D objects. 3. Click OK to save your new path or polygon.
Use a map of satellite weather data that updates to reflect the most recent weather imagery for that region. Use imagery of a site plan and parcel boundaries to view the development stages over a particular parcel. Use publicly available image maps (or create your own image maps) for such things as hiking trails, camping spots, theme parks, fishing locations, national park boundaries, and more.
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Using Layers
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Google SketchUp is software that allows users to create 3D models and share them with others. For more information about Google SketchUp, visit the product home page. Also refer to the following topics:
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Editing Places and Folders Managing Search Results Measuring Distances and Areas Drawing Paths and Polygons Using Image Overlays and 3D Models
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About Overlays
When you create an image overlay, you are specifying three important things:
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What image file to display in the 3D viewer (from your computer, from your network, or from a website) How to fit or position the image boundaries to the earth data beneath What the location and view of the imagery overlay is (in the same way you do when positioning a new placemark)
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Overlay Requirements Overlay Features Creating an Overlay Opening and Viewing Overlays Posting Image Overlays to a Web Server Placing WMS Image Overlays
Tip - You can hide an existing image overlay by unchecking it the Places
Overlay
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panel. To permanently delete an image overlay, right-click on it in the Places panel and choose Delete. Learn more about using places and folders.
Opening Overlays Emailed to You Opening Overlays on a Web Server Posting Image Overlays to a Web Server
Overlay Requirements
Overlay images can be taken from your computer, from your network, or from a web site. The image format must be:
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Overlays in PNG and GIF formats can be modified so that undesirable regions (such as image boundaries) are transparent, letting the underlying imagery show through. You can use topographical maps, weather satellite image maps, or other geographical image data as overlays. For ideas and examples of overlays, see the Google Earth Community bulletin board (bbs.keyhole.com). The overlay image itself must have a North-Top orientation with simple cylindrical projection. Simple cylindrical projection (or Plate Carre) is a simple map projection where the meridians and parallels are equidistant, straight parallel lines, with the two sets crossing at right angles. (This format is also known as Lat/ Lon WGS84 projection.) Because a certain amount of modifications to overlay images is allowed, you might find that the more common UTM maps work well enough over small areas. However, for a more precise overlay of a large region, simple cylindrical projection is required. Note - The overlay feature is memory intensive. Consequently, images larger than 2000x2000 pixels can reduce the performance of Google Earth and other applications currently running on your computer. (To determine the size in pixels of an image, display the image file in a Windows Explorer window, rightclick (CTRL click on the Mac) on it, and select Properties from the pop-up menu.) If you are having trouble importing a large image, you can reduce its size using image editing software such as Adobe Photoshop.
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Overlay Features
Once you create an overlay, it has many of the same features available to it as a simple placemark. With overlays, you can:
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Email them to other people - You can email image overlays just as you would mail other placemark data. However, keep in mind that overlay files can only be opened by other users of Google Earth. If you want to send the overlay image as it appears on the earth to someone who doesn't have
Google Earth, email the view instead. For details on emailing overlays, see Emailing Places Data. When you email an overlay that references a local image, that image is automatically included with the overlay. You do not need to include the local image in your email attachment. This is an upgrade from Google Earth (Keyhole) version 2.2 and earlier.
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Save them to your computer. See Saving Places Data for details. Edit their properties and settings - See Editing Places and Folders for relevant information.
In addition to common placemark features, image overlays also have the following features: Transparency Adjustment - You can adjust the transparency of an overlay from completely transparent to fully opaque whenever it is selected in the viewer. By adjusting the transparency of the overlay image, you can see how the overlay image corresponds to the 3D viewer imagery beneath.
1. Overview slider for selected overlay Note - You can also adjust the transparency of a selected overlay if your mouse has a scroll wheel. Click the slider (see above). Scroll down to make the overlay more opaque. Scroll up to make the overlay more transparent, .
Terrain Integration
When you create an overlay, it completely integrates with the terrain or shape of the land beneath if the terrain layer is turned on. For example, you might create an overlay of Yosemite National Park and be able to view the trails in relationship
to the 3D view of the mountains. In this way, the combination of an overlay map and the 3D viewer imagery gives more information than either one by itself.
Updates based on time or view coordinates - If you are viewing timesensitive imagery that changes periodically, you can set the imagery to a
refresh rate to make sure you are viewing the latest image. This is useful for viewing imagery maps from the web where the image is automatically updated. In addition, you can set the imagery to update depending upon your view. For example, you might be viewing imagery from a server that only delivers imagery that can be seen in your current 3D view. In this case, the imagery update changes whenever you navigate the 3D viewer to a new position.
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Draw Order - When using multiple image overlays on the same region, you can set a drawing order to control which image is viewed on top of the "stack." This is useful for visualizing site plans where different overlays represent different phases in the plan. This feature is available only to Google Earth PRO/EC users.
Creating an Overlay 1. Position the 3D viewer in the location where you want to place the overlay image file. Try to position the viewer so that it corresponds in viewing altitude to the overlay. If the overlay is of a detailed view, zoom into the subject area so that you don't have to make large adjustments later. By contrast, if the overlay covers a large area, make sure the entire area is encompassed in the 3D viewer with some margins for adjusting the imagery. 2. Select Image Overlay from the Add menu (or use other shortcut methods described in Creating A New Placemark). The New Image Overlay dialog box appears. 3. Provide a descriptive name in the Name field. 4. In the Link field, enter the location of the image file you want to use as an overlay or use the Browse button to locate it on your computer or network. If the image you are referencing is located on the Web, you will need to enter the URL for that image file. This is different from the URL for the web page itself!If you are using Internet Explorer, you can retrieve the URL for an image by right-clicking on the image on its web page and selecting Copy Shortcutfrom the pop-up menu. At that point, you can insert your cursor in the Image URLor Filenamefield and paste the information using Ctrl+V ( Mac). on the
The image appears in the 3D viewer, with anchor points that you use to position it. 5. Specify the descriptive information for the overlay. Descriptions for overlays are identical to descriptions for all places data. See Writing Descriptions for details. 6. Click the Refresh tab and set the correct refresh properties for your overlay imagery. The refresh settings for overlays are identical to those described for network links. Typically, any imagery that is updated automatically and located on a server will need refresh properties set. For example, weather satellite image maps will likely need to be refreshed. For details on the differences between time-based and view-based refresh, see the description for network links. 7. Set the default transparency for the imagery using the slider. The transparency setting for image overlays can be adjusted at any time when you are viewing an overlay. To make it easy to position the overlay, first adjust the transparency to achieve a good balance between seeing the imagery and the earth beneath it. 8. When you select the View tab, you can modify the view settings for the overlay just as you would any place data. See Setting the View for details. 9. Position the image in the viewer to your preferences and click OK to complete the creation. If you later want to correct the overlay or reposition it, simply edit the overlay as you would any other places data. See the topics in Editing Places and Folders for more information. Positioning the Imagery in the Viewer Once you have inserted the overlay image into the viewer, you can use the green markers to stretch and move the image in a number of ways to get the most exact positioning required. An overlay image will have corner and edge marks that you can use to stretch the image, a central cross hair marker to position the image, and a triangle marker that you can use to rotate the image. When you select one of these markers, the cursor changes from an open hand to either a finger-pointing hand or an arrow to indicate that an anchor point is selected. The following illustration describes the anchor points in detail.
1. Use the center cross-hair marker to slide the entire overlay on the globe and position it from the center. (Tip: do this first.) 2. Use the triangle marker to rotate the image for better placement. 3. Use any of the corner cross-hair markers to stretch or skew the selected corner. If you press the Shift key when selecting this marker, the image is scaled from the center. 4. Use any of the four side anchors to stretch the image in or out of from the selected side. If you press the Shift key when doing this, the image is scaled from the center. Tip - Try positioning the center of the image as a reference point first, and then use the Shift key in combination with one of the anchors to scale the image for best positioning. Position settings When you select the Location tab, you can use the following settings:
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Manual coordinates for each corner of the image overlay. This is similar in principle to the manual setting discussed in Repositioning Placemarks, except that instead of setting coordinates for a single point, you set coordinates for each corner of the image overlay. You might want to use this feature if your image overlay comes from a precise map where the exact coordinates are known. Draw Order - If you have more than one overlay for a given region, you can set the draw order for overlays to determine which image is displayed relative to other images. Overlays with higher numbers are drawn before those with lower numbers.
Fit to Screen - Click this to resize the image to fit the current view.
When you select the View tab, you can modify the view settings for the overlay just as you would any place data. See Setting the View for details.
Double-click on the attachment in the email message. You'll receive a confirmation dialog box to open the attachment in Google Earth. Click the appropriate button to open the attachment. If Google Earth is not running, it will first start up before loading the emailed overlay. Otherwise, it appears in the Temporary Places folder in the Places panel and the image overlay displays in the viewer. You can save the overlay as you would any other place data. See Saving Places Data. Save the attachment to your computer. You can save the overlay file to your computer and open it at your convenience as you would any other type of places data. See Opening Saved Placemarks for details.
2. Navigate to a location on your computer's hard drive using the Save dialog box, name the file, and save it. 3. Use a web browser to connect to bbs.keyhole.com. You must be a registered user of the Google Earth Community to post overlay files. If you are a first-time user of the Google Earth software, you must first register with the Google Earth community before you can log in and post placemark files. This registration is a separate process from your Google Earth subscription and is free of charge:
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Once on the Google Earth BBS, click on the registration link in the Login area. Follow the on-screen instructions to register on the site. You need to provide your email address in order to activate your account. After registering, an email will be sent to that address containing your registration information and an activation link. Click on the link provided in your account activation email. Your bulletin board account is activated, and you have full access to all of the features of the Google Earth BBS.
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4. Log on to the Google Earth Community web site. 5. Choose a forum (threaded discussion) that is relevant to your image overlay posting. 6. Click the Post link in the forum subheader. 7. Enter information in the Subject and Post fields, select the check box next to "I want to preview my post and/or attach a file" and click the Continue button. 8. Preview your posting and attach an overlay file by clicking on the Browser button and navigating to the file. 9. Click the Continue button to post your message and file.
available layers from the WMS you choose. 5. Choose the appropriate layer(s) and click Add -> to add the layer(s) to the Selected Layers field. This places this information in the WMS image overlay you will see in Google Earth. To remove a layer from the Selected Layers field, select it and click <-Remove. 6. To set the order of selected layers as they appear in the 3D viewer, select the appropriate layers in the Selected Layers field and click Move Up or Move Down. 7. When you are finished, click OK and continue from Step 3 of Creating an Image Overlay.
Viewing Google SketchUp 3D Models Using Google SketchUp with Google Earth
Finding Places and Directions Marking Places Using Layers Using Map Features
Supported Devices Required Connectors About GPS Points Importing GPS Data Viewing Realtime GPS Information Viewing a Timeline
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Supported Devices
Google Earth currently supports most GPS devices from the following manufacturers:
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Editing Places and Folders Managing Search Results Measuring Distances and Areas Drawing Paths and Polygons Using Image Overlays and 3D Models Importing Your Data Into Google Earth Using Style Templates
Garmin Magellan
The GPSBabel web site lists the devices officially supported by the Google Earth GPS import feature. You can try other devices, but they might not work correctly. If you're using a device that is not supported, you can try importing GPS data from the device to your computer as a .gpx or .loc file and then opening it in Google Earth (File > Open).
Required Connectors
You need either a serial or USB cable to connect the GPS device to your computer. Typically, your device is sold with one type of cable. If your GPS device did not come with a cable, you can visit the manufacturer's web site to purchase the correct one for your model.
When your GPS data is imported into Google Earth, it is categorized into three possible folders, depending upon the type of point. These folders are:
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Supported Devices Required Connectors About GPS Points Importing GPS Data
Tracks - Tracks (or trackpoints) are the points automatically recorded by the GPS device periodically along the recorded route. They can be imported into the Google Earth application as paths. Waypoints - Waypoints are points entered manually by the user and typically marked with a name, such as "home" or "turnaround point." Routes - Route points are those points that the GPS device uses to creating the routing, such as when you instruct the device to "go to" a recorded point from another recorded point. Route points can contain multiple connected "go to" instructions. They can be imported into the Google Earth application as paths.
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5. Select the correct manufacturer type for your device. 6. Under Import, Select the types of data you want to import. 7. Under Options, choose your drawing preferences. Check Draw icons at track and route points if you want an icon to be displayed in the 3D viewer for every track/route point recorded by your GPS device. Check Draw lines for tracks and routes to draw each GPS track and route as a solid line. 8. Check the Adjust altitude to ground height check box to adjust all recorded point to ground level, such as when importing a track taken on foot, car, or bike. However, if your GPS track was recorded while hang gliding or flying, make sure this option is not selected so that your points will appear as above-ground points. 9. Click OK. When your GPS data is finished loading into Google Earth, a confirmation dialog box appears. Your data appears in the Places panel with the label Garmin GPS Device or Magellan GPS Device, depending upon the device used (see Supported
Devices). If you expand that folder, you can see the data sorted into the appropriate folders depending upon the type of data, as illustrated in the example below.
You can expand those folders and explore the information within as you would any other type of places data. This includes organizing, editing, sharing, saving, and more. Note - If you receive a connection error, turn off the GPS device, turn it on again, and start again from Step 4 above.
Select protocol - If you don't know which one to use, choose NMEA. Track point import limit - This is the maximum number of points imported per poll of the device. A smaller number can result in faster data but a less accurate depicition of your journey, while a larger number can mean the opposite. Polling interval (seconds) - This is the frequency of which Google Earth collects data from the GPS device. Automatically follow the path - Check this to have the 3D viewer center on and follow the current realtime GPS track.
Viewing a Timeline
If you have downloaded data that contains time information (for example, GPS tracks), you can view this information sequentially in Google Earth. For
example, you can view GPS tracks that occurred within a specific time period and visually follow these tracks. To do this: 1. If necessary, import the GPS data or other time-related data. 2. In the Places panel, select this data. The time slider appears at the top of the 3D viewer with a time range that corresponds to the data you selected. 3. Do any of the following:
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To re-define the time range of data displayed in the 3D viewer, drag the range markers (see below) to the right or left. To move the time range earlier or later, either drag the center tab of the range in the time slider or click the small white arrows near the ends of the time slider (see below). To play an animation of the sequence, click the Play button (see below). Note that this is only useful if only a portion of the data is defined in the time range.
Features of the Time slider include: 1. Click these arrows to move the time range earlier or later. 2. Drag these range markers to the right or left to re-define the time range of data displayed. 3. Click this to play an animation of the sequence. This works best if you move the range markers to define a time range smaller than the whole set. 4. Click this to set options for the time slider. 5. Drag this to move the time range earlier or later. Note: The time slider is not available when you record movies.
1. In the time slider, click the clock icon (see above). The Time dialog box appears. Options include:
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Display Time In - Choose the appropriate type of displayed time. Clamp to beginning of window - Check this to keep the beginning of the displayed time range glued to the left side of the time slider. This helps you display a time sequence while leaving the earliest data visible throughout the animation. Animation speed - Use this slider to set the speed of the animation that occurs when you click the play button on the time slider (see above). Repeat mode - Choose how you would like to play the animation: Wrap (play continuously), Once (play one time), Bounce (play back and forth continuously).
Finding Places and Directions Marking Places Using Layers Using Map Features Using Places About KML
Vector Data - Vector data consists of points, lines, paths, and polygons. Typically, point data is used to describe specific locations, such as the center of a city. Lines and paths can be used for road or boundary data, for example, while polygons might be used to describe parcel data or define other areas such as lakes. You can import vector data into Google Earth from third-party data providers, such as ESRI. In addition, you can use generic text files to import point data that you define yourself. Once you import vector data into the Google Earth application, you can change its appearance or content in the same way you would when editing placemarks and folders. In addition, you can use Style Templates to format your data in visually meaningful ways. You can also display KML data in a time sequence. To learn more, see Viewing a Timeline. Imagery Data - You can import imagery data such as aerial maps or topographical maps and have the imagery properly projected over the base imagery in the 3D viewer. For this to work, the imagery file itself must be in the proper format. Imagery of this type is referred to as GIS imagery.
Note - The GIS import feature is available only to Google Earth EC and Google Earth Pro users. However, all versions of Google Earth can import generic text files. Once you import vector or imagery data into the Google Earth application, you can save your modified data just as you would other types of placemarks or overlays.
Editing Places and Folders Managing Search Results Measuring Distances and Areas Drawing Paths and Polygons Using Image Overlays and 3D Models Importing Your Data Into Google Earth
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The process of importing vector data files is simple: 1. Import the vector file using one of the following ways:
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Drag and drop - Locate the file on your computer or a network server and drag it over the Google Earth 3D viewer. Select Open or Import... from the File menu - When you choose this option, you can specifically select the type of data you're importing (i.e., TXT, SHP, TAB) or indicate All data import formats from the select menu.
You can also open a file from a machine on the network as you would open any file. In addition, if you want to open a file located on a web browser, you must first download the file and all related files to your computer or local network and then open it. 2. At the prompt, choose whether or not to apply a style template. If you select Yes to apply a style template, you can define a new one at that point, or select an existing one if one has already been defined for that data file. For more information, see Using Style Templates. Once imported, the vector elements appear in the 3D viewer and the imported file is listed under the Temporary Places folder. Labels, icons, color, and description appear just as they do for other types of places and folders depending upon how you have defined them using the style template. Note: If you don't use a style template to modify the appearance of the data you've ingested, Google Earth looks for a Name field to use as the label for your data. This label appears in the 3D viewer next to points as
Fields
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well as in the listing beneath Temporary Places. If your data does not contain a Name field, the first available field that contains text is used as the label for data. The rest of this section covers the following topics:
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Using third party vector data Using generic text files that contain tab- or comma-separated point data. Only users of Google Earth EC or Google Earth PRO can import GIS vector data files. However all Google Earth versions can import generic text files Importing imagery A brief discussion of projections and datums
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A Note About Projections and Datums What is a Map Projection? What Is a Datum?
Google Earth EC and Google Earth PRO users with the data import module can import the following vector file formats:
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Using GPS Devices with Google Earth Making Movies with Google Earth
MAP ID DAT
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ESRI Shape (SHP) - Requires SHX Projection information, which can either be built into the SHP file or defined in a separate file with a PRJ extension DBF (for viewing field data)
Most third-party GIS vector data comes as a collection of related files that operate together to produce all the vector data you see in Google Earth. Be aware that if expected data does not display in the 3D viewer, it might be due to missing support files. Those vector file types that require additional support files are indicated in the list above. Note - You can also use generic text files to create your own point data for use in Google Earth. This feature is also available to Google Earth Plus users.
Using Addresses
Your data file can use street-level addressing to position each point on the Earth's surface. Google Earth can ingest georeferenced and non-georeferenced information. At this time, Google Earth can only ingest such information for addresses located within the United States, United Kingdom, Canada, France, Italy, Germany, and Spain. Google Earth cannot place any address that contains a P.O. box. The following types of address formatting are supported:
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Single-address field - You can define the street, city, state, country, and zip code in a single field. For example, a single field with the column label of address might have the following value: 123 Easy Street, San Jose, CA, 95330 Multiple address fields - You can also define street, city, state, country, and zip code in multiple fields. In this case, a field with a column label of street would have as its value: 123 Easy Street In this scenario, additional fields would be defined for city, state, and zip code.
Partial address default values - Because some of your points might have only partial addresses, you can use the data import wizard to define default values for missing fields, such as state or zip Code.
Degrees, minutes, seconds (DMS) Decimal degrees (DDD) Degrees, minutes, with decimal seconds (DMM)
Refer to Entering Advanced Coordinates for a detailed description of the latitude/longitude coordinates supported in Google Earth as well as the type of syntax supported.
Text or strings - A string field can contain both numbers and alphabetic characters. What actually defines a string with respect to style templates is that the string itself is either enclosed in quotation marks, or contains white space so that it cannot be interpreted as a number. This is an important distinction to keep in mind when using style templates applied to fields.
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With style templates, you can take advantage of these field types to create useful visual effects in the 3D viewer such as graphs or color-coding of data based on the values in the fields.
Sort the data by selected columns by clicking on the column header for the field you want to sort by.
With this feature, you can easily view all elements in the data list and view these elements in the 3D viewer.
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Single-click an item in the table to highlight that item in the listing under the Places tab. Double-click an item in the table to fly to it in the 3D viewer. Right-click (CTRL click on the Mac) any table row to access the following pop-up menu, which you can use to sort or modify the field display.
Apply a unified display across all data - Do this either by applying shared styles across a given folder, or by applying a style template to your vector data. For shared styles, follow the guidelines in Editing Places and Folders for details on setting shared altitude, line, label, and icon properties. Style templates can be applied to your imported data at any point in time. Edit individual data elements or folders - Follow the guidelines described in Editing Places and Folders for information on editing individual placemarks.
Importing Imagery
You can open GIS imagery files in Google Earth and have the files correctly projected over the proper map coordinates in the 3D viewer. Google Earth supports the following types of GIS imagery:
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TIFF (.tif), including GeoTiff and compressed TIFF files National Imagery Transmission Format (.ntf) Erdas Imagine Images (.img)
In addition, you can also import the following images. Because they do not contain projection information, you must manually edit their coordinates for correct positioning:
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Atlantis MFF Raster (.hdr) PCIDSK Database File (.pix) Portable Pixmap Format (.pnm) Device Independent Bitmap (.bmp)
Note - All imagery files must contain the correct projection information in order to be accurately re-projected by the Google Earth software. The rest of this section covers:
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Select Open from the File menu. Drag the desired file from an explorer window and drop it over the viewer.
Google Earth then attempts to reproject the image to a Simple Cylindrical, WGS84 coordinate system. From this, it creates an overlay with the image converted to PNG format. The overlay edit window appears, and you can set the location of the new overlay in any folder inside the Places panel. You can also set the properties for the GIS imagery as you would any other overlay. The following should be noted when importing GIS imagery data:
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The reprojected image is saved as an overlay. The image is saved under the Google Earth directory on your hard drive. The name of the PNG file is based on the source file name and the scaling or
cropping parameters selected when importing the overlay. (See below for more information on scaling or cropping an image.)
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Images that exceed the maximum texture dimensions must be either cropped or scaled. A dimension of 2048x2048 pixels is typically supported by high-end graphics cards, while on laptop computers, the maximum dimension can be 1024x1024 or even less. (Very good cards can support up to 4096x4096.) Determine the maximum allowable texture dimensions for your computer by selecting About Google Earth under the Help menu. The texture size for your computer will be listed next to the Max Texture size label.
Your image cannot exceed the dimension listed in the Max Texture label (in either direction). If you try to import an image file that exceeds the allowable texture dimensions, a dialog box prompts you to either scale or crop the image.
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Scale - This option scales and reprojects the entire image at the same time so that it preserves the aspect ratio of the input image and fits the results in texture memory. The typical size for the resultant image is 2048 pixels along the longest side.
Crop - This option preserves the original resolution of the input image while creating a subset of the original input file in order to fit it in texture memory. When you select the crop option, the viewer flies to the location of the input image and contains the extents of the input image. You then select the center point of the inset image you want to create. The client computes a maximum area centered from the selected location.
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For larger image files, reprojection can take some time. If you have cropped or scaled an input image, or if you are reprojecting an image that uses more texture memory, you will see a progress meter while the reprojection occurs. You can cancel the operation at any time. Images that contain no projection information are treated as ordinary overlay files. In this case, you can position the image manually as you would an overlay image.
Images that contain incorrect or unsupported projection information will not be imported. In this case, a dialog box indicates that the reprojection cannot be performed and the image will not be imported.
Note - Currently, files using NAD83 projection are not supported by Google Earth.
Move the imported imagery to remain in your My Places folder - If you have already placed the imagery overlay within the My Places folder, any changes you make to it are automatically saved and viewable each time you start Google Earth.
Save the imagery overlay as a KMZ file - If you wish to remove the imported imagery from your My Places folder, you can right-click (CTRL click on the Mac) on the item and select Save As... from the pop-up menu and save the GIS overlay as a KMZ file to your computer's hard drive or other accessible file location. After that, you can delete the overlay from your My Places list and open it later when you need it.
1. Simple Cylindrical (Plate Carree) Projection 2. Google Earth Image Base Typically, the data you import into the Google Earth application is created with a specific geographic coordinate system, such as a Universal Transverse Mercator (UTM) projection and a NAD27 datum (North American Datum of 1927). Each geographic coordinate system may assign slightly different coordinates to the same location on the earth. When you import data into Google Earth, your data is interpreted according to the Google Earth coordinate system. In the majority of cases, reprojection works as expected. In some situations, the transformation might not work properly. In that case, you can use a third-party tool to transform your data from its original coordinate system into the one used by Google Earth. The rest of this section provides a brief overview of map projections and datums.
1. 3D Earth
2. Mercator Projection This process always results in distortion to one or more map properties, such as area, scale, shape, or direction. Because of this, hundreds of projections have been developed in order to accurately represent a particular map element or to best suit a particular type of map. Data sources for maps come in various projections depending upon which characteristic the cartographer chooses to represent more accurately (at the expense of other characteristics). In the example above, the Mercator projection preserves the right angles of the latitude and longitudinal lines at the expense of area, which is distorted at the poles, showing the land masses there to be larger than they actually are. The following are some common map projections:
DescriptionExample Typically used for small regions or countries extending in an eastto-west direction, but not continents. Preserves angles between meridians and parallels. Attempts to minimize distortion for both shape and linear scale, but neither is truly correct. The example here shows how this projection looks over the entire earth.
Chamberlin Trimetric
A cylindrical projection like the Mercator projections, but where the cylinder is shifted to align with a region that is oblique and follows neither a north-south nor an eastwest axis. The region to be mapped typically is a small portion along the length of the meridian and close to it laterally. For example, this projection was developed originally for mapping the Malaysian peninsula. Used by the National Geographic Society for mapping most continents. This projection is a threepoint equidistant one,
intended to preserve the distance between three reference points relative to any other point. A projection ideal for middle latitudes and/or where the territory to be mapped has an east-west orientation. This projection is often found in USGS maps created after 1957. Scale is most accurate at the expense of area.
When building whole-earth databases, a single global projection is the most convenient to use. Google Earth uses Simple Cylindrical projection for its imagery base. This is a simple map projection where the meridians and parallels are equidistant, straight lines, with the two sets crossing at right angles. This projection is also known as Lat/Lon WGS84.
What Is a Datum?
While a projection is used in mapping to define the earth on a flat surface, a datum is used to describe the actual shape of the earth in mathematical terms. This is because the earth's surface is not perfectly round, but ellipsoid in shape. A datum also defines the association of latitude and longitude coordinates to points on the surface of the earth, and defines the basis for elevation measurements. As with projections, there is more than one mathematical interpretation of the earth's shape. Google Earth uses WGS84 datum.
5. Semi-major axis or
equatorial radius
Semi-major axis
Semi-minor axis
NAD83 WGS84
Clark 1866 Airy 1830
6,378,137.0 6,378,137.0
6,378,206.4 6,377,563.4
6,356,752.3141 6,356,752.3142
6,356,583.8 6,356,256.9
Finding Places and Directions Marking Places Using Layers Using Map Features
This is accomplished by mapping or connecting specific fields in your imported data to one of four template display features:
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Using Places
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About KML
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Name - By default, if a field for your data contains the phrase name as its label, Google Earth maps that field to the name displayed in the viewer for your point. However, you can map any field in your imported data to the Name element. Color - The color field applies color to your data. Icons are colored if you import point data, and shapes or lines are colored if you imported that type of data. For more information, see Mapping Color Styles. Icons - You can use the icon display feature to select an icon from the list for your imported point data. You can select a single icon for all point data, apply icons randomly, or select specific icons for specific fields. See Mapping Icons to Point Data. Height - The height feature generates a height for the selected column in your data. If the selected data is numeric, height values can be spread across a range of values. If the data is text, icons can be supplied to individual fields. See Mapping Height Values.
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Editing Places and Folders Managing Search Results Measuring Distances and Areas Drawing Paths and Polygons Using Image Overlays and 3D Models Importing Your Data Into Google Earth Using Style Templates Applying a Style Template
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Applying a Style Template Customizing the Value Ranges for Numeric Data A Style Template Example
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Mapping Color Styles Using a Single Color Using Random Colors Setting Colors Based on Field Values Mapping Icons to Point Data Setting Icons Based on Fields Mapping Height Values Height Values for Text Fields Height Values for Numeric Fields
Using Style Settings to Modify Point Display Using Buckets for Field Data Choosing Field Types for Style Mapping
11. Click OK when you are finished defining your styles. The values defined appear in the 3D viewer. The rest of this section discusses in detail how to apply template values to data. Finally, you can use the instructions in A Style Template Example to walk through the process of defining a style template on sample point data from a text file.
Customizing the Value Ranges for Numeric Data A Style Template Example
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Icons are colored with point data Lines are colored when applying to lines or paths Solid polygons are colored with shape data
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Saving the Sample File Importing the File Creating Style Template Name and Color Settings Modifying the Style Template for Icon Settings Removing Duplicate Folders Adding Height Values Creating a Map Legend
Use the color style to color these elements in a meaningful way depending upon both the data type and the field data within the entire set. You can use three mechanisms to color data:
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Use a single color for all features Use random colors Set colors based on field values
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The rest of this section describes how to use these color application methods.
Using GPS Devices with Google Earth Making Movies with Google Earth Keyboard Controls
3D Viewer Options
While applying colors to data features helps distinguish features from each other in the 3D viewer, using colors based on field values provides a way to display data about the feature set that you couldn't otherwise easily display. For example, you might want to set a short range of colors based on the square footage of real estate listings. Or, you might want to set a range of colors for shape files showing average household income. Use the following steps to define color values by a data field. 1. Select the Set color from field option in the Color tab. 2. Choose the field that you want to apply color data to from the Set color field drop-down list. Here, you can choose either numeric fields or text fields from your data. See Choosing Field Types for Style Mapping. 3. Choose the starting and ending color (optional) for your color mapping. By default, the style template "color buckets" are created from blue and mapped through the spectrum to red. If you want to change the color range, you can click on each color block and set the starting and ending colors as desired. Google Earth automatically calculates the color range between the two chosen values. 4. Use the Number of buckets selector to indicate how to group the range of field values. This option is only available for fields with numeric data. The ranges for each bucket are automatically computed, but can be adjusted manually. See Customizing the Value Range for Numeric Data for details. To learn how buckets behave for string and numeric fields, see Using Buckets for Field Data. 5. Make any further desired adjustments.
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Subfolders - You can create subfolders for each color bucket so that the Places listing displays the data elements grouped by color into their respective folders. This makes it easier for you to show or hide the display of color groups simply by selecting or removing the check box next to the folder. Once you select the sub-folder option, you must provide a name for your sub-folder in order for the data to be properly grouped in the Places listing. Note that you can only define a single sub-folder option for either color or icon display.
Color display order - You can click the Reverse order button to reverse the display order of the color range. So, if you have a range of colors starting with blue for the first element and ending with red for the last one, reversing the order will apply red to the first element and blue to the last. Color adjustments to single buckets - You can modify each color element individually by clicking on it and adjusting the color for that particular value or value range. In addition, you can modify the settings for numeric buckets to adjust the spread of the data to your preference. See Customizing the Value Range for Numeric Data to learn how to adjust the numeric ranges once you choose the number of buckets for a range of numbers.
6. Click the OK button to apply and view your changes. - Save the style template. You can always edit the template to apply icon and height styles or to make additional color adjustments. Do this by following the instructions in Applying a Style Template.
Use the same icon for all features - To do this, simply select the Use same icon for all features option and choose an icon from the drop-down list.
Set icon from a field - The actions for doing this are similar to those described in Mapping Color Styles, and are described in the sections that follow.
Subfolders - You can create subfolders for each icon bucket so that the Places listing displays the data elements grouped by the folder label into their respective folders. This makes it easier for you to show or hide the display of icon groups simply by selecting or removing the check box next to the folder. Once you select the subfolder option, you must provide a name for your sub-folder in order for the data to be
Note: You can only define a single subfolder option for either color or icon display.
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Icon adjustments to single buckets - You can modify each icon element individually by clicking on it and adjusting the icon for that particular value or value range. In addition, you can modify the settings for numeric buckets to adjust the spread of the data to your preference. See Customizing the Value Range for Numeric Data to learn how to adjust the numeric ranges once you choose the number of buckets for a range of numbers.
6. Click OK to apply and view your changes. 7. Save the style template. You can always edit the template to apply icon and height styles or to make additional color adjustments. Do this by following the instructions in Applying a Style Template.
Height Values for Text Fields Height Values for Numeric Fields Using Style Settings to Modify Point Display
Individual height values - The height mapping wizard automatically calculates reasonable height values for your data given its geographical extents. For example, for points clustered around a small region, 20 - 2000 meters might be adequate to view all points as elevated when looking at the entire set in the 3D viewer. On the other hand, if your data set encompasses an entire state, higher values are calculated so that height is apparent when looking over the entire region in the 3D viewer. You can always modify the height values by hand to adjust each point to your preference. In general, the greater the distinction between each point, the easier it is to visualize that distinction in the 3D viewer from a distance. Height units - By default, height units are set to meters, but you can change them to feet if you prefer. When you change the default value from meters to feet, you might want to adjust the values in each bucket upward to make the data visible in the 3D viewer.
Scaling factor - Use the Scaling factor slider to uniformly adjust the numeric values in all height fields. The slider provides a general factor from .1 times the value to 10 times the value defined in each field. If you manually adjust the height values, you can also use the Scaling factor slider to make further adjustments to those numbers.
maximum height display for the entire set. It then maps all data within the set in a way that best corresponds to each individual field. In the example, the Square_footage field is used to map height values, with the minimum value of 2000 and a maximum value of 6234. Each of the 9 elements in the set is displayed at a slightly different height value that most accurately displays its relationship to the other points. This particular method is useful in smaller data sets where individual distinctions between points or shapes are easily visualized. With the continuous mapping method, you can use the Scaling factor slider and the Height units selector as described above in Height Values for Text Fields. Additionally, you can enter the desired height you want for the beginning and ending ranges of your data. For example, you might want houses starting at 2000 feet to be displayed in the 3D viewer at a height of 100 meters, and houses at the ending range to be displayed at a height of 5000 meters. In the 3D viewer, the visual distinction between individual elements using this method is affected by both the height range you set and by the number of elements in the data. For example, a range of 100 - 5000 meters for a set containing only 9 elements creates a visually distinct height for each point. If you decrease the range or increase the number of elements in the set, the distinction between each element diminishes. Splitting Values into Buckets Use the Split into buckets mapping method to create up to 8 height groupings for your data. This method works well for large data sets where continuously mapped heights are not easily visualized in the 3D viewer. For example, if your data set contains over 1000 housing listings clustered around a small region, it might be difficult to see the actual difference between houses in different height categories. By using the Split into buckets option, you can create more meaningful categories and define visually distinct gaps in their display. For example, you might have all listings between 2000 - 3000 square feet display at a height of 500 meters, all listings between 3000 - 4000 square feet display at a height of 1500 meters, and so on. While this method will not distinguish a house at 3000 square feet from one at 3200 square feet, it will allow a more immediate visual grasp of the categories you have defined. As with color and icon styles, the maximum value for each bucket is automatically computed, but can be adjusted manually. Use the Scaling factor slider and the Height units selector for this method as described above in Height Values for Text Fields. As you set the number of buckets and define the maximum value for each bucket, the Style Template wizard displays the count of items for each bucket. For more details, see Using Buckets for Field Data.
Text (string) fields - If the field that you map to color or other style contains non-numeric data (i.e., text and other characters), the application looks for the first 8 unique text fields, and maps those fields to the style. If there are fewer than 8 values in your data, each unique value is paired to a different color, icon, or height. If there are more than 8 values, the first 8 unique values are mapped to a style, and the rest of the values are grouped together and mapped to a ninth style. For this reason, it typically is most useful to apply a style to text fields that contain small unique sets. For example, in the real estate example described in A Style Template Example, there is a field in the data called School_district. This field defines the school district ratings for each listed house. Because there are only three districts: AA, AAA, and AAAA, it makes sense to use a style to distinguish this type of text field. You might, for instance, decide to map a height to this field, so that users viewing your data see the highest points as those belonging to houses in the highest-rated districts, and so on.
Numeric field - If the field that you choose contains numeric data, the application automatically apportions the numeric data across the number of buckets that you select, and provides a count of items in each bucket. If you increase or decrease the number of buckets, the application automatically re-apportions the number of elements for each bucket.
Note - If you are using a spreadsheet application such as Microsoft Excel to create your data, be sure that the cell format you choose for numeric fields has been set to numeric and not text. If you have numeric fields in your CSV saved from a spreadsheet, but the Style Template wizard is not recognizing it as numeric, it might be due to incorrect formatting. To verify whether the actual field is marked as text or numeric, open the CSV file in a simple text editor and look at the field in question. If it is enclosed in double quotation marks, then it has been defined as text even if there are only numbers within the quotations. You can remove the quotation marks manually from the file, or open your spreadsheet application and format the cells as numeric and save the CSV data again.
You cannot adjust the minimum value for the set, nor the maximum value. This means that the range for the last bucket is actually defined by the maximum value of the previous bucket. In the example above, then, if you want to change the last bucket to contain 4 items, you would decrease the maximum value of the green bucket until the Count field showed 4. You must adjust the values for each bucket so as not to collide with the values defined for other buckets. When organizing your data into buckets, it's easiest to sketch your bucket values down first before attempting to adjust them in the Bucket options fields, or to start at one end of the data set and work toward the other. You cannot enter a value in one bucket that is either greater than the maximum value of the next bucket, or less than the maximum value of the previous bucket. For example, in the first color bucket example above, suppose you know that you want your first bucket to show all houses with a square footage of 5000 or less, and you want the second bucket to show a narrow range of houses from 5000 to 5500 square feet. If you enter the number 5000 next to the first bucket, you will receive an alert asking you to pick a number between 2000 and 4822.67. Because the maximum value of the next higher bucket is 4822.67, you cannot enter a value in the previous bucket that exceeds it. Thus, to accomplish your goal, you would first need to adjust the second bucket's maximum value to 5500. At that point, you could adjust the value of the first bucket to 5000.
Field data whose numbers exceed a certain number of digits might display in scientific notation. Depending upon the size of the input box on your screen, some larger numbers (such as those exceeding 6 digits) will display in scientific notation. For example, you might see the number 1,628,000 displayed as 1.628e+06. If you move the decimal point over 6 places, you will obtain the number in regular notation.
Saving the Sample File Importing the File Creating Style Template Name and Color Settings Modifying the Style Template for Icon Settings Removing Duplicate Folders Adding Height Values Creating a Map Legend
Use this file in the rest of this tutorial as your GIS data source. If you are curious what a comma-separated text file looks like, open the file using a simple text editor. If you do this, close it without saving any changes.
8. This tutorial will use the default color palette range of blue to red. To change it back, simply click on the white color box and choose a blue color from the color picker. 9. In the Number of buckets selector, set the number to 3 if it is not already. 10. Select the create sub-folders for each bucket check box. 11. In the Bucket options area, set the Maximum value fields from lowest to highest as follows:
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3000
4000 Notice the slight adjustment in the count fields. 12. Provide meaningful folder names for each bucket. For example:
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2000 - 3000 Square Feet 3000 - 4000 Square Feet 4000 - 6500 Square Feet
13. Click OK at the bottom of the Style Template Settings window. 14. In the Save Template dialog box, click the Save button. Note that the name of the template file corresponds to the name of your imported file. 15. Leave this name as it is, and click the Save button. The 3D viewer adjusts to encompass all the points in the data file. Notice that the number of blue icons corresponds to the count next to the blue bucket and so on for all three buckets (3 blue, 2 green, 3 red). 16. In the Temporary Places folder within the Places panel, expand both parent folders until you see the three subfolders you created in the steps above. You can turn off the display of all houses contained within a given folder simply by removing the check mark next to that folder. You can also adjust the ordering of the folders by dragging the 3000 - 4000 Square Feet folder to the space between the two remaining folders, so that the order appears in sequence. Take some time to explore the data related to each point. You can double-click on an item within a folder to zoom into that view as well as to view the info balloon for the point. Or, click on the point in the 3D viewer to view the info balloon.
In this section, you modify the style template you've saved to apply icons that display the number of bedrooms for each listing. 1. Right-click (CTRL click on the Mac) on the top-most folder called MetroDetroitRE.csv and select Apply Style Template... from the pop-up menu. 2. In the Style Template Options dialog box, select Use existing template. 3. Select the MetroDetroitRE template from the list if it is not already, and check edit selected template. 4. Click the OK button and in the Style Template Settings dialog box, click the Icon tab. 5. Choose the Set icon from field option and in the Select icon field selector, choose Bedroom from the list, or click on the Bedroom column in the preview table. 6. Set the Number of buckets selector to 4. Notice the count display that shows how many listings have the corresponding number of bedrooms per value. 7. From the Icon selector next to each bucket, choose the number icon that corresponds to the maximum value for each field. 8. Click the OK button on the Style Template Settings dialog box. 9. In the Save Template dialog box, click Save, and when prompted to overwrite the existing template, click Yes. In the 3D viewer, you should see the icons change to reflect your settings.
Replace the referenced graphic with a graphic that you create using a graphics tool application such as Adobe Photoshop or Microsoft Paint. Save the graphic you create in a compatible format such as PNG, GIF, or JPEG. If you want the graphic to be viewable on the web or a network, be sure to place the graphic in a location others can access it, and use the correct URL to reference it (i.e., \\networkpath\folder\folder\imageFile.png for network files or http://www.test.com/images/myScreenOverlay.png for web-based files). Name the file with a meaningful name and an extension of .kmz.
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1. Enter the name of your screen legend between the <name></name> tags. This name appears in the Places panel. You can drag this into the parent folder of your style template. 2. Enter the correct URL of the image that you use to create the legend. Here, the sample path is the formate you use to reference an image on your local computer. For images on a web server, use the URL to the image itself (not the web page containing the image, and be sure the image has been uploaded to the location referenced by the URL.
Keyboard Controls
This section covers the various keyboard combinations that you can use to control navigation, window focus, and application behavior in Google Earth.
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Application Level Control 3D Viewer Navigation Tour Mode Controls Side Panel Controls
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Command
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Windows/Linux Keystroke(s)
Result Opens the File menu. You can use the down and up arrows to select items once the menu is open. Opens the Edit menu. You can use the down and up arrows to select items once the menu is open.
Editing Places and Folders Managing Search Results Measuring Distances and Areas Drawing Paths and Polygons Using Image Overlays and 3D Models Importing Your Data Into Google Earth Using Style Templates
File Menu Alt + F (English/Japanese) Alt + F (French) Alt + F (Italian) Alt + D (German) Alt + A (Spanish)
Edit Menu Alt + E (English/Japanese) Alt + M (French) Alt + M (Italian) Alt + B (German) Alt + E (Spanish)
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Making Movies with Google Earth Keyboard Controls Application Level Control 3D Viewer Navigation Tour Mode Controls Side Panel Controls 3D Viewer Options
View Menu
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Alt + V (English/Japanese) Alt + C (French) Alt + V (Italian) Alt + A (German) Alt + V (Spanish)
(none)
Add Menu Alt + A (English/Japanese) Alt + J (French) Alt + A (Italian) Alt + Z (German) Alt + D (Spanish)
(none)
Tool Menu Alt + T (English/Japanese) Alt + O (French) Alt + F (Italian) Alt + T (German) Alt + H (Spanish)
(none)
Help MenuAlt + H (English/Japanese) Alt + A (French) Alt + G (Italian) Alt + H (German) Alt + Y (Spanish)
(none)
Opens the View menu. You can use the down and up arrows to select items once the menu is open. Opens the Add menu. Use the down and up arrows to select items once this menu is open. Opens the Tool menu. Use the down and up arrows to select items once this menu is open. Opens the Help menu. You can use the down and up arrows to select items once the menu is open.
Save Image
Ctrl + Alt + S
Ctrl + Alt + M
Ctrl + P
Email View
Ctrl + Alt + E
Copy
Ctrl + C
Produces the file open dialog box, allowing you to open all supported Google Earth file types. Saves the + Alt + S current view as an image to your computer. + Option + M Displays the current view in Google Maps. Produces +P the print dialog box, allowing you to print the current view. E-mails + Alt + E the current view either as a placemark or image file. Copies the +C current selection in the Places listing. +O
Cut
Ctrl + X
+X
Paste
Ctrl + V
+V
Cuts a placemark or other item from the listing in the Places panel. Cuts an icon from the 3D viewer. Both icon or listing item must first be selected. You can use this feature to organize your places data. Pastes a placemark or other item into the selected folder in the Places panel. You can use this feature to organize your places data.
Find
Ctrl + F
+F
Delete
Del
Delete
Rename
Ctrl + Alt + R
+ Alt + R
Opens a Find field in the Places panel. Use this to find places that exist in the Places panel. Note that this is different than search for places on the earth. Deletes an item selected in the Places panel. Enters edit mode for a selected item in the Places panel, so you can change the name without bringing up the Edit Placemark dialog box.
F11
Ctrl + Alt + B
Ctrl + L
Zooms into a selected folder, placemark, or other item in the Places panel. (not supported) Toggles between full screen and window view for the Google Earth application. (not supported) Displays or closes sidebar Produces +L a latitude and longitude grid over the surface of the earth in the 3D viewer. Plays the + Alt + P tour mode for all selected items in the Places panel. + Shift + P Adds a new placemark to the current view.
Enter
+ Shift + N
Ctrl + Shift + O
+ Shift + O
New model
Ctrl + Shift + M
+ Shift + M
+ Shift + T
New polygon
Ctrl + Shift + G
+ Shift + G
+G
Produces the New Folder dialog box. Produces the New Image Overlay dialog box. Produces the New Model dialog box Produces the New Path dialog box. Produces the New Polygon dialog box. Switches navigation in the 3D viewer to G-Force mode. This can also be done by selecting the GForce option from Tools - Options Navigation.
+T
Switches navigation in the 3D viewer to Trackball mode. This can also be done by selecting the Trackball option from Tools - Options Navigation.
3D Viewer Navigation
The following keystrokes control navigation in the 3D viewer. For more information about navigating in the 3D viewer, see Using the Navigation Controls. Note - The focus must be in the 3D viewer in order for these controls to take effect. Simply click anywhere in the 3D viewer to change focus.
Result Moves the viewer in the direction of the arrow. Moves the viewer in the direction of the arrow. Moves the viewer in the direction of the arrow. Moves the viewer in the direction of the arrow.
Move Right
Right arrow
Right arrow
Move Up
Up arrow
Up arrow
Move Down
Down arrow
Down arrow
Rotates the view clockwise. The earth spins counterclockwise. Rotate Counter- Shift + Left Shift+Left arrow Rotates the clockwise arrow, Ctrl + view counterscroll UP clockwise. Show/hide Ctrl + M Displays or +M Overview window closes overview window. Tilt Up Shift + Up arrow, Shift + Up arrow, Tilts the viewer PgUp key, Shift Shift + scroll toward "top+ scroll wheel wheel down" view. Tip: to use the Page Up key, make sure Num Lock on your keyboard is off. Tilts the viewer Tilt Down Shift+Down Shift + Down toward "horizon" arrow, Shift + arrow, PgDn view. Tip: to use key, Shift + scroll scroll wheel wheel the Page Down key, make sure Num Lock on your keyboard is off. Zoom in Ctrl + Up Arrow, + Up Arrow, Zooms the scroll wheel viewer in. If your scroll wheel, + mouse has a key scroll wheel in the middle, pull it toward you to zoom in. Zooms the Zoom out Ctrl + Down + Down viewer out. If Arrow, scroll Arrow, scroll your mouse has wheel, - key wheel, - key (both keyboard (both keyboard a scroll wheel in the middle, push and numpad) and numpad) it away from you to zoom out. Stop Current Spacebar Spacebar When the Motion viewer is in motion, stops movement
(not supported)
Rotates view so that view is north-up. Resets angle to view scene in "top-down" or "up" mode. Resets angle to view "top-down" and rotates to "north-up" view. Use this feature to orient the earth in the center of the viewer.
Tip - Use the ALT key in combination with most of these keystrokes to move more slowly in the indicated direction.
Command
Windows/LinuxMac Result Keystroke(s) Keystroke(s) + Option + PPlays the tour or restarts tour after pausing. The 3D viewer must be in focus in order for this key to work. (Click in the 3D viewer to set focus if you are unsure.)
Command
Select
Spacebar
Spacebar
Next
Down arrow
Previous
Up arrow
Open Folder
Right arrow
Close Folder
Left arrow
Delete
Delete Key
Toggles the check mark of the highlighted item on or off, showing or hiding display of the item in the 3D viewer. Down arrow Selects the next item in the list (either folder or placemark). Up arrow Selects the previous item in the list (either folder or placemark). Right arrow If the item selected is a folder, opens the folder to display contents. Left arrow If the item selected is a folder, closes it to hide contents from the list view. Delete Key Works only for items in Places panel. Deletes item after confirmation dialog box is accepted. Scroll wheel After you click the slider, this changes the transparency for an overlay selected in the Places panel when the mouse pointer is positioned on the overlay opacity slider. Scroll DOWN to make the overlay image more opaque, scroll UP to make the overlay more transparent.
3D Viewer Options
Some of the features described in this section are only available to users of the Google Earth EC product. Learn more. Google Earth provides a number of 3D viewer settings that you can modify, as well as features you can activate for special 3D display. These include:
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Finding Places and Directions Marking Places Using Layers Using Map Features Using Places About KML
Display a lat/lon grid over the 3D viewer Toggle between full-screen and window mode Set the view size of the 3D viewer to specific ratios Use the Overview window for additional perspective Modify view settings to suit your preferences Viewing Preferences Memory and Disk Cache Preferences
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Editing Places and Folders Managing Search Results Measuring Distances and Areas Drawing Paths and Polygons Using Image Overlays and 3D Models Importing Your Data Into Google Earth Using Style Templates
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The grid appears over the earth imagery as white lines, with each latitude/longitude degree line labeled in an axis across the center of the 3D viewer. You can position a geographical feature in the 3D viewer and determine its basic geo-spatial coordinates using this grid. As you zoom in, the level of detail of the degree lines increases. For example, from an eye elevation of about 100 miles, Las Vegas, Nevada, appears north of the 36th parallel, and just west of the 115th meridian.
Using GPS Devices with Google Earth Making Movies with Google Earth Keyboard Controls 3D Viewer Options Displaying a Lat/Lon Grid
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As you zoom to an eye altitude of just above 2000 feet, you can see that the marker for Las Vegas, Nevada, sits at W115 08'11" and N36 10'29".
Overview Map Features Adjusting the Overview Window Size and Zoom Ratio
The grid lines continue increasing in granularity even after you have zoomed past the base resolution of the earth imagery.
Select View - Full Screen from the menu Press the F11 key
Switch to full-screen mode for the most dramatic display of earth imagery, such as when touring places or making presentations.
intended purpose. For example, if you have set your computer's display to an overhead projector, you can choose the best aspect ratio supported for that projector. For best video-quality output, choose the appropriate TV view setting. For playback, you can choose Computer or TV. For print, you can choose from 4 aspect ratios for different paper sizes (see Printing Images for more information). Settings for each mode include.
View Mode Computer Playback 640 X 480 800 x 600 TV Playback PAL (720 x 576) Print Output View Settings 11" x 17", Landscape 4" x 6", Landscape 5" x 7", Landscape
Note: Once you choose an aspect ratio, you can always manually resize the 3D viewer.
Determine position of the current view relative to the entire earth For example, if you open a KMZ file from the Google Earth Community, the 3D viewer might fly quickly to a detailed view on the earth that you are unfamiliar with. You can open the Overview Map window to see the position of the current view relative to the entire earth. As you adjust the position of the 3D viewer, the indicator in the Overview map continually adjusts to reflect the current position in the 3D
viewer.
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Control the motion in the 3D viewer itself While the Overview Map window responds to position adjustments in the 3D viewer, you can also interact directly with the Overview Map window itself. Double click on any area within the window and both the overview display and the 3D viewer adjusts position to the point in the Overview Map window that you click on. For example, if the current view is located in the United States, you can double click on the African continent and both the Overview Map indicator and the 3D viewer will move to the new position.
1:infinity (default setting) - Here, the entire map of the earth is displayed in the Overview Map window regardless of the amount of territory displayed in the 3D viewer. This is shown above in the Paris example. 1:1 - The view in the Overview Map window corresponds exactly to that in the 3D viewer. As shown below, the Overview Map window now draws the bounds of the current view using a red bounding box. A small amount of the territory outside the current 3D viewer is displayed in the Overview window.
1:n - Here, n corresponds to any number you set, multiplied by the current view. This creates a relative "zoom" factor, so that you can choose to zoom out from the current view by 10, 50, or any other factor. The example below shows the same close-up view of a Paris building with the zoom factor adjusted up to 260.
Viewing Preferences
You can set a number of preferences to affect 3D viewer imagery, as well as how icons, labels, and other elements are displayed. To access these settings, do the following:
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Windows/Linux: Click Tools > Options > 3D View. Mac: Click Google Earth > Preferences > 3D View.
Keep in mind that some enhancements affect Google Earth performance; that is, the more enhancements, the more your computer's resources are required. Settings include:
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Detail Area (focus) - The Detail Area sets how much area of the 3D viewer that has high-resolution
focus. This is calculated in pixels. To optimize performance for the majority of computers, Medium is set as the default area size (512 x 512 pixels). Large is recommended only for computers with a minimum of 32 MB of graphics card memory, as this is a memory-intensive feature. Note that this is automatically set to a higher detail level if you have a more powerful graphics card. You can improve performance of Google Earth by choosing a smaller setting, but at the cost of less high resolution focus.
Texture colors - Modify this feature to set the number of bits used to represent colors in the 3D viewer. True Color (32 bit) produces a more realistic view. Anisotropic filtering (smooth horizon) - Anisotropic filtering is a method used to filter pixels in texture mapping in order to produce a smoother looking image. Enabling this feature produces a much smoother image around the horizon when viewing the earth from a tilted angle. It also requires more graphics card memory, so use this option only if your graphics card has at least 32 MB of memory. By default, this option is set to Off. Labels/icon size - Use this feature to change the default size for labels and icons in the 3D viewer. A setting of Small is optimal for detailed urban areas where crowding of labels and icons often occurs, but if you typically look at both large and urban areas, choose Medium so that placemarks viewed from higher elevations appear in the 3D viewer. See also Tuning Display of POIs. Graphics mode - Most graphic-intensive computer applications (including Google Earth) rely upon one of two possible 3D rendering capabilities on your Windows computer: either OpenGL or Direct X. On Linux and the Mac, Google Earth only supports OpenGL. Because OpenGL is the rendering software for most graphics cards, Google Earth uses that mode by default. However, your system might require DirectX (Windows), or your system might run best in safe mode. When you start Google Earth, you can select the rendering of 3D imagery best suited to your system hardware. If you are using Windows, Google Earth tries to determine which setting is most suitable for you graphics card and automatically suggests that you switch. (Windows only) There are two ways to choose either OpenGL or DirectX as your 3D graphics rendering software:
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Start Menu Selection - Select Set DirectX as the Default Renderer from Programs - Google Earth under the Start menu of your computer, or choose Set OpenGL... After selecting the graphics mode, a dialog box alerts you to the selection, and you can start Google Earth to run in the chosen graphics mode. Graphics Mode Selection - Select OpenGL or DirectX from the Graphics Mode section of the Google Earth Options dialog box.
Select the "Safe Mode" feature when you notice problems with the Google Earth 3D viewer. This option turns off such advanced rendering features as mipmap texture rendering and filled polygons, thereby reducing the amount of work for your graphics cards. If the problem is resolved after turning on this
feature, the problem is likely due to your graphics card or graphics card driver. For more information, see How do I upgrade my graphics card driver?
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Show Lat/Long - As you move the mouse pointer in the 3D viewer, latitude and longitude coordinates are displayed in the lower left corner of the 3D viewer. By default, the display of these coordinates is in degrees, minutes, seconds (e.g., 3725'18.94"N 122 05'06.30" W).
You can choose the Degrees option to display geo-coordinates in degrees decimal (e.g., 37.421927 122.085110).
Additionally, you can display these coordinates using Universal Transverse Mercator (e.g. 580954.57 m E 4142073.74 m N)
Show Elevation - Set the elevation measurement units as they appear Google Earth. As you move the mouse pointer in the 3D viewer, the elevation of the terrain beneath the pointer is displayed in the lower left corner of the 3D viewer. By default, the display of elevation is in feet and miles when high enough.
You can choose to display elevation in meters and kilometers. Fonts - Adjust the font size and appearance for text as it appears in the 3D viewer. In most cases, use the primary font setting, as the secondary font setting is only for rare circumstances when there is a problem with your primary font. Use the secondary if your label data has characters in it that are not available in the default font of Arial. Terrain quality - Use this slider to set the terrain quality to be lower (less detailed) quality with better performance or to be higher (more detailed) quality with slower performance. To adjust the appearance of hills when you have terrain turned on in the 3D viewer, you can set the Elevation Exaggeration value from 0.n to 3.0, including decimal values. The default setting for this value is 1. Typically, settings higher than 1.5 create an overly exaggerated appearance for most terrain. See also Tilting and Viewing Hilly Terrain. Overview Map - See Adjusting the Overview Map Size and Zoom Ratio.