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Information Development Phases6

The document outlines 5 phases of an information development project: 1) Problem Analysis involves interviewing the client, understanding requirements, choosing a programming language, and designing the program flow. Common tools are top-down design, pseudocode, and flowcharts. 2) Program Design further develops the design from phase 1. 3) Coding Phase involves writing the code based on the design. 4) Testing and Debugging tests for errors and debugs any issues found. 5) Documentation provides instructions on how to use and expectations of the program.
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0% found this document useful (0 votes)
71 views

Information Development Phases6

The document outlines 5 phases of an information development project: 1) Problem Analysis involves interviewing the client, understanding requirements, choosing a programming language, and designing the program flow. Common tools are top-down design, pseudocode, and flowcharts. 2) Program Design further develops the design from phase 1. 3) Coding Phase involves writing the code based on the design. 4) Testing and Debugging tests for errors and debugs any issues found. 5) Documentation provides instructions on how to use and expectations of the program.
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
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INFORMATION DEVELOPMENT PHASES Phases I.

Problem Analysis Phase Activity -Programmer will interview client what they need -Programmer get the information of input, process and output -Programmer will refer to the website in internet or book or expert person -Programmer will choose the suitable programming language to solve the problem - In program design, there are three popular tools used: i) Top-down design model - This top-down model consists of three modules, namely input module, process module and output module ii) Pseudocode - the programmer writes the pseudo code for the program based on the top-down design model iii) Flow chart- the programmer draws the flow chart that shows the data flow of the program. - Choossing and design the user interface - Programmer translate the pseudocode to programming language - Key in the programming language into the computer - Programmer test the program to search for any error - Programmer will debug if there is any error. - Programmer write the purpose of the program - Programmer write the guideline on how to use the program to the client - Programmer write the type of input and expected output

II. Program Design Phase

III. Coding Phase

IV. Testing and debugging V. Documentation

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