The document provides instructions for submitting a practical file for a Computer Graphics course. Students must:
1) Submit their file by November 30, 2010 in the specified format.
2) Include an index of programs in the file.
3) Print all programs, as handwritten programs will not be accepted.
4) Keep the file neat and clean.
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The document provides instructions for submitting a practical file for a Computer Graphics course. Students must:
1) Submit their file by November 30, 2010 in the specified format.
2) Include an index of programs in the file.
3) Print all programs, as handwritten programs will not be accepted.
4) Keep the file neat and clean.
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
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MR DAV Institute of Management Studies
Important Instructions for Submission of Practical File of Computer Graphics
1. Practical File should be in Specified format. 2. File should be sub submitted latest by 30.11.2010. 3. File Should Contain Index of the programs. 4. All the programs should be printed form, Hand Written not allowed. 5. File should be neat & clean.
Note : Format for Practical file is given below
PRACTICAL FILE ON COMPUTER GRAPHICS
PAPER CODE- 306
SUBMITTED TO:.
SUBMITTED BY NAME: ROLL NO:
MR DAV INSTITUTE OF MANAGEMENT STUDIES
5TH K.M. STONE, SONEPAT ROAD, ROHTAK
SR NO.
INDEX PROGRAM DISCRIPTION
PAGE NO
SIGN.
MR DAV INSTITUTE OF MANAGEMENT STUDIES
Practical Assignment on Computer Graphics Paper MCA 306 Submission Date 30/11/2010 Make the following with proper documentation 1. WAP to display Welcome to Computer Graphics. 2. WAP to Draw a line using DDA Algorithm 3. WAP to Draw a line using Bresenhem Algorithm. 4. WAP to draw a circle using Bresenhem Algorithm. 5. WAP to display different object(Viz. Tringle,rectangle,circle,polyon,line,point,arc,ellipse,parabola) using predefined graphics function. 6. WAP to Display your name in different font style and Color. 7. WAP to display your Name in HINDI using graphics objects(Viz. Line,arc etc.). 8. WAP to move a pixel point. 9. WAP to move a circle along with the edges of rectangle. 10.WAP to display a DIGITAL Clock(HH:MM:SS). 11.WAP to display Sine wave. 12. WAP to Scale an object(e.g. tringle or rectangle). 13.WAP to Transform an Object (e.g. Rotate the triangle ). 14.WAP to Display Bouncing Ball. 15.WAP to display Analog Clock.