Manual Mechanical Desktop 2005 User Guide
Manual Mechanical Desktop 2005 User Guide
1 2 3 4 5 6 7 8 9 10
Contents
Chapter 1 Welcome . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
What is Autodesk Mechanical Desktop?. . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Making the Transition from AutoCAD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Migrating Files from Previous Releases . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Data Exchange. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Contents | iii
Part II Autodesk® Mechanical Desktop® Tutorials. . . . . . . . . . 27
iv | Contents
Using Construction Geometry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Creating Profile Sketches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Adding Project Constraints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Adding Parametric Dimensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Constraining Path Sketches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Controlling Tangency . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Contents | v
Chapter 9 Creating Placed Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
Key Terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .180
Basic Concepts of Placed Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .181
Creating Hole Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .182
Creating Thread Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .184
Editing Hole Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .186
Editing Thread Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .187
Creating Face Drafts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .188
Editing Face Drafts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .192
Creating Fillet Features. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .193
Editing Fillet Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .196
Creating Chamfer Features. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .198
Editing Chamfer Features. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .202
Creating Shell Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .203
Editing Shell Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .204
Creating Surface Cut Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .206
Editing Surface Cut Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .207
Creating Pattern Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .208
Editing Pattern Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .217
Editing Array Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .217
Creating Copied Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .218
Editing Copied Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .221
Creating Combined Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .221
Editing Combined Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .222
Creating Part Splits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .223
Editing Part Splits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .225
vi | Contents
Chapter 11 Creating Parts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 247
Key Terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 248
Basic Concepts of Creating Parts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249
Creating Base Features. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 251
Sketching Base Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 252
Creating Work Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 258
Defining Sketch Planes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 261
Creating Extruded Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 264
Constraining Sketches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265
Dimensioning Sketches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 268
Creating Constraints Between Features . . . . . . . . . . . . . . . . . . . . . . 270
Editing Sketches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 274
Extruding Profiles. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 276
Creating Revolved Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 278
Creating Symmetrical Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 284
Constraining Sketches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285
Refining Parts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 291
Shading and Lighting Models . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 298
Contents | vii
Chapter 13 Creating Shells . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 339
Key Terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .340
Basic Concepts of Creating Shells . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .341
Adding Shell Features to Models . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .341
Using Replay to Examine Designs . . . . . . . . . . . . . . . . . . . . . . . . . .342
Cutting Models to Create Shells . . . . . . . . . . . . . . . . . . . . . . . . . . . .344
Editing Shell Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .346
Adding Multiple Wall Thicknesses . . . . . . . . . . . . . . . . . . . . . . . . . .348
Managing Multiple Thickness Overrides . . . . . . . . . . . . . . . . . . . . .352
viii | Contents
Creating Assembly Drawing Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 419
Editing Assemblies. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
Editing External Subassemblies . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
Editing External Parts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
Editing Assembly Constraints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 432
Contents | ix
Creating Bills of Material . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .516
Customizing BOM Databases . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .517
Working with Part References. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .519
Adding Balloons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .521
Placing Parts Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .523
Finishing Drawings for Plotting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .525
x | Contents
Chapter 20 Surfacing Wireframe Models . . . . . . . . . . . . . . . . . . . . . . . . . . . . 607
Key Terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 608
Basic Concepts of Surfacing Wireframe Models . . . . . . . . . . . . . . . . . . . . 609
Discerning Design Intent . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 609
Identifying Logical Surface Areas. . . . . . . . . . . . . . . . . . . . . . . . . . . 610
Identifying Base Surface Areas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 611
Using Trimmed Planar Surfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . 613
Choosing a Surfacing Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 614
Verifying Surfacing Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 617
Surfacing Wireframe Models . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 618
Creating Trimmed Planar Surfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 620
Joining Surfaces on Complex Shapes . . . . . . . . . . . . . . . . . . . . . . . . . . . . 628
Creating Swept and Projected Surfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . 639
Creating Complex Swept Surfaces. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 649
Using Projection to Create Surfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 655
Using Advanced Surfacing Techniques . . . . . . . . . . . . . . . . . . . . . . . . . . . 659
Viewing Completed Surfaced Models . . . . . . . . . . . . . . . . . . . . . . . . . . . . 663
Contents | xi
Chapter 23 Calculating Stress on 3D Parts . . . . . . . . . . . . . . . . . . . . . . . . . . . 701
Key Terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .702
Tutorial at a Glance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .703
Basic Concepts of 3D FEA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .703
Using 3D FEA Calculations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .704
Performing Finite Element Analyses. . . . . . . . . . . . . . . . . . . . . . . . .704
Defining Supports and Forces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .705
Calculating and Displaying the Result . . . . . . . . . . . . . . . . . . . . . . .709
xii | Contents
Surface Modeling ➤ Blended Surface. . . . . . . . . . . . . . . . . . . . . . . . 730
Surface Modeling ➤ Flow Wires . . . . . . . . . . . . . . . . . . . . . . . . . . . 731
Surface Modeling ➤ Object Visibility . . . . . . . . . . . . . . . . . . . . . . . 731
Surface Modeling ➤ Surface Display . . . . . . . . . . . . . . . . . . . . . . . . 731
Surface Modeling ➤ Stitches Surfaces . . . . . . . . . . . . . . . . . . . . . . . 732
Surface Modeling ➤ Grip Point Placement . . . . . . . . . . . . . . . . . . . 732
Surface Modeling ➤ Lengthen Surface . . . . . . . . . . . . . . . . . . . . . . 732
Surface Modeling ➤ Extract Surface Loop . . . . . . . . . . . . . . . . . . . . 733
Surface Modeling ➤ Edit Augmented Line . . . . . . . . . . . . . . . . . . . 733
Surface Modeling ➤ Wire Direction . . . . . . . . . . . . . . . . . . . . . . . . 733
Scene . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 734
Scene ‰ New Scene . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 734
Scene ‰ Scene Visibility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 735
Drawing Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 735
Drawing Layout ‰ Power Dimensioning . . . . . . . . . . . . . . . . . . . . 736
Drawing Layout ‰ Drawing Visibility . . . . . . . . . . . . . . . . . . . . . . 738
Mechanical View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 738
Mechanical View ➤ Zoom Realtime . . . . . . . . . . . . . . . . . . . . . . . . 739
Mechanical View ➤ 3D Orbit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 739
Mechanical View ➤ Sketch View . . . . . . . . . . . . . . . . . . . . . . . . . . . 740
Mechanical View ➤ Restore View #1. . . . . . . . . . . . . . . . . . . . . . . . 740
Mechanical View ➤ Toggle Shading/Wireframe . . . . . . . . . . . . . . . 741
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 743
Contents | xiii
xiv
Part I
Getting Started
with Autodesk ®
Mechanical Desktop ®
Part I provides information for getting started with your Mechanical Desktop software. It
includes information to help in the transition from AutoCAD® and the migration of files
from previous releases. It explains the user interface and the basics of modeling in the
1
2 |
Welcome
In This Chapter
1
This chapter provides an overview of the capabilities of ■ About Mechanical Desktop
■ Making the transition from
Autodesk® Mechanical Desktop® software, the transition
AutoCAD
®,
from AutoCAD and data exchange.
3
What is Autodesk Mechanical Desktop?
Mechanical Desktop is a 3D parametric modeler used in mechanical design.
Built on AutoCAD, the Mechanical Desktop design software package
includes:
■ AutoCAD® Mechanical (2D Parts and Calculations)
■ Mechanical Desktop (3D Parts and Calculations)
■ AutoCAD
When you start Mechanical Desktop, you have the option to run it with or with-
out the power pack.
The Mechanical Desktop software provides design tools to
4 | Chapter 1 Welcome
In general, follow these rules:
In Mechanical Desktop, you can add more than one part to a part file for
creating combined parts. The first part becomes the part definition, while all
other parts become unconsumed toolbodies. You combine toolbodies with
each other and the first part to create a complex part.
6 | Chapter 1 Welcome
Modeling with Autodesk®
Mechanical Desktop®
In This Chapter
2
This chapter describes the basic concepts of mechanical ■ Mechanical Desktop basics
■ Mechanical Desktop work
design with Autodesk Mechanical Desktop software,
environments
including fundamentals of parametric design.
Desktop software.
7
Mechanical Desktop Basics
Mechanical Desktop is an integrated package of advanced 3D modeling tools
and 2D drafting and drawing capabilities that helps you conceptualize,
design, and document your mechanical products.
You create models of 3D parts, not just 2D drawings.
You use these 3D parts to create 2D drawings and 3D assemblies.
2D drawing 3D part
For standard parts, you can define different versions using a spreadsheet.
Instead of a large library of parts that differ only in size, like springs, bolts,
nuts, washers, and clamps, you can create one part and define different ver-
sions of that part in a spreadsheet that is linked to your drawing.
exploded scene
You can create base, orthogonal, isometric, section, and detail views.
To document your design, drawing views can be created from scenes, parts,
or groups of selected objects. Any design changes are automatically updated
in these drawing views.
In This Chapter
3
When you start the Autodesk® Mechanical Desktop® ■ Work environments
■ Mechanical Desktop interface
software, a page called the Today window is displayed.
■ Working in the Browser
This chapter provides an overview of the options on the
■ Methods for issuing commands
13
Mechanical Desktop Environments
Mechanical Desktop has two working environments: Assembly Modeling
and Part Modeling.
Model Mode
In Model mode, you create as many parts as you need. Parts may be local or
externally referenced. Create subassemblies and save them for use in larger
assemblies. Build assemblies from any number of single part files, subassem-
blies, and assemblies. You can also generate a BOM (Bill of Material) database
so a list of parts can be placed in your final drawing.
Scene Mode
In Scene mode, you set explosion factors for your assembled parts and create
tweaks and trails. These settings govern how your drawing views represent
your assemblies.
Drawing Mode
In an assembly file, you can place balloons to reference the parts in your
assembly. You can create a parts list with as much information as you need
to define your parts. To illustrate how parts in an assembly fit together, you
can create base views on exploded scenes.
There are two modes in the Part Modeling environment: Model and Drawing.
Model Mode
In Model mode, you build and modify your design to create a single paramet-
ric part. The part takes the name of the drawing file.
Drawing Mode
In Drawing mode, you define views of your part and place annotations for
documentation. You can also create a parts list and balloons to reference a
combined part and its toolbodies.
Help
Desktop Browser
Part Modeling
Assembly Modeling
Scene
Drawing Layout
If you begin a drawing in the Part Modeling environment, the Desktop Tools
toolbar changes to display three buttons that control the Part Modeling,
Toolbody Modeling, and Drawing Layout toolbars.
Part Modeling
Toolbody Modeling
Drawing Layout
Desktop Browser
When you start Mechanical Desktop 6, the Desktop Browser is displayed in
the default position at the left of your screen.
When you create the first sketch, a part is automatically named, numbered,
and represented in the Browser. Because the first thing you create is a sketch,
it is nested under the part. As these objects are created, they are displayed
automatically in a hierarchy.
In the Browser, you can show as much or as little detail as you wish. When
there is more information, a plus sign is shown beside an object. You click
the plus sign to reveal more levels.
The two at the left are quick filters. These filters are available so that you can
control the visibility of features and assembly constraints in the Browser
when you are creating combined parts.
The first two icons on the left are toggles to control automatic updating of
your drawing views or part. The last four icons access desktop options,
control visibility, and manually update your drawing views or part.
The first icon is the Part filter which you use to control the display of the
features that make up your parts. If the Part filter is selected, only part
features are visible in the Browser. If it is not selected, assembly constraints
are also visible.
The second icon is the Assembly filter. When you select this filter, only the
assembly constraints attached to your parts are visible.
The third icon opens the Mechanical Options dialog box. From this dialog
box you can manage your settings and standards for parts, assemblies,
surfaces, drawings, shaft generators, calculations, standard parts, and various
desktop preferences.
The middle icon provides access to the Assembly Catalog, a powerful inter-
face for attaching and localizing external part and assembly files as well as
instancing both external and local parts in your current assembly.
The fifth icon controls the visibility of parts, assemblies, drawing entities, layers,
and linetypes. The sixth icon updates the active part after you have made
changes to it, and the last icon updates the active assembly or subassembly.
The first icon accesses Desktop Options, where you can control the settings
for scenes. The second icon accesses Desktop Visibility, where you can
control the visibility of your parts, assemblies, and individual drawing
objects. The last icon updates the active scene.
Drawing Mode in Assembly Modeling
In Drawing mode, six icons perform the same functions as those in Drawing
mode in the Part Modeling environment.
The type of object you select with a right-click determines the menu displayed.
The mode you are in, Model, Scene, or Drawing, when you right-click the
Browser background determines the menu displayed.
Using Toolbars
Toolbars have icons to represent frequently-used commands, settings, and
environments. You can choose an icon instead of selecting a command from
a menu or entering its name on the command line. When you pause with
the mouse selection arrow on an icon, the command action is shown at the
bottom of the screen. A tooltip also appears under the cursor. Click the left
mouse button to select the command.
Some icons have a subtoolbar (flyout) with related icons. If the icon has a
small arrow in the lower right corner, drag the mouse to reveal the additional
icons, and then select one.
To hide a toolbar, click the button in its upper right corner. To unhide it,
right-click any toolbar. In the pop-up menu, select the toolbar to redisplay.
The toolbar is automatically redisplayed.
To reorient the Mechanical Desktop toolbars to their default positions,
choose View ➤ Toolbars ➤ Desktop Express (Left). If you prefer the toolbars
at the right of your screen, choose Desktop Express (Right).
You may want to view larger toolbar icons. To do so, right-click any toolbar
and choose Customize. Select Large Buttons at the bottom left of the Toolbars
dialog box.
If you choose Large Buttons and then dock the toolbars in the screen header
area above the command line or at either side of the screen, some icons may
not be visible. In that case, you can drag the toolbar onto the screen.
Desktop Tutorials ®
The tutorials in this section teach you how to use Mechanical Desktop, and provide a com-
prehensive overview of mechanical design. The lessons range from basic to advanced, and
You learn how to create parts, surfaces, assemblies, table driven parts, and bills of material.
You will also learn how to prepare your designs for final documentation. Specific drawing
files for each lesson are included with the program. These drawing files provide design
elements that help you understand and learn mechanical design concepts.
There are lessons designed for learning to model with Mechanical Desktop, and others
designed specifically for learning to use Mechanical Desktop with the power pack.
27
28 |
Using the Tutorials
In This Chapter
4
This Introduction presents information that is useful to ■ Finding the right tutorial
■ Accessing commands
know before you start performing the tutorials for
■ Controlling the appearance of
Autodesk® Mechanical Desktop®. It provides a summary the Desktop Browser
■ Backing up tutorial files
of how the tutorials are structured, and the methods
work space.
29
How the Tutorials are Organized
Read the Key Terms and Basic Concepts sections at the beginning of each
tutorial before you begin the step-by-step instructions. Understanding this
information before you begin will help you learn.
Key Terms Lists pertinent mechanical design terms and definitions
for the lesson.
Basic Concepts Gives you an overview of the design concepts you learn in
the lesson.
The tutorials begin with basic concepts and move toward more advanced
design techniques. They are presented in three design categories: part mod-
eling, assembly modeling, and surface modeling.
For best results, run Mechanical Desktop to perform the tutorials in chapters
5 through 15, and Mechanical Desktop with the power pack to perform chap-
ters 16 through 18.
To return the Browser to its previous size, double-click the title bar.
NOTE Keep your working tutorial files in the desktop\tutorial folder so that
external references in the assembly tutorials can update correctly.
In This Chapter
5
Autodesk® Mechanical Desktop® automates your design ■ Analyzing a design and creating a
strategy for sketching
and revision process using parametric geometry.
■ Text sketch profiles
Parametric geometry controls relationships among ■ Open profile sketches
■ Closed profile sketches
design elements and automatically updates models and
■ Path sketches
drawings as they are refined. ■ Cut line sketches
■ Split line sketches
The sketch is the basic design element that defines the
■ Break line sketches
approximate size and shape of features in your part. As
shape.
35
Key Terms
Term Definition
2D constraint Defines how a sketch can change shape or size. Geometric constraints control the
shape and relationships among sketch lines and arcs. Dimensional constraints
control the size of sketch geometry.
closed loop A polyline entity, or group of lines and arcs that form a closed shape. Closed loops
are used to create profile sketches.
closed profile A constrained sketch that is a cross section or boundary of a shape, such as an
extrusion, a revolved feature, or a swept feature.
construction geometry Any line or arc created with a noncontinuous linetype. Using construction
geometry in paths and profiles may mean fewer constraints and dimensions are
needed to control size and shape of symmetrical or geometrically consistent
sketches.
cut line Used to specify the path of a cross-section drawing view. Unlike a profile sketch,
the cut line sketch is not a closed loop. There are two types of cut line sketches—
offset and aligned.
feature An element of a parametric part model. You can create extruded features,
revolved features, loft features, and swept features using profiles and paths. You
can also create placed features like holes, chamfers, and fillets. You combine
features to create complete parametric part models.
nested loop A closed loop that lies within the boundary of another closed loop. Nested loops
are used to create more complex profile sketches.
open profile A profile created from one or more line segments sketched to form an open
shape. Open profiles are used in bend, rib, and thin wall features.
sketch A planar collection of points, lines, arcs, and polylines used to form a profile, path,
split line, break line, or cutting line. An unconstrained sketch contains geometry
and occasionally dimensions. A constrained sketch, such as a profile, path, split
line, cut line, or break line that contains “real” and construction geometry, and is
controlled by dimensions and geometric constraints.
sketch tolerance Tolerance setting that closes gaps smaller than the pickbox and snaps lines to
horizontal, vertical, parallel, or perpendicular.
split line A sketch, either open or closed, used to split a part into two distinct parts. Also
known as a parting line.
text sketch profile A profile created from a single line of text in a selected font and style. Text-based
profiles are used to emboss parts with text.
After you create a rough sketch with lines, polylines, arcs, circles, and ellipses
to represent a feature, you solve the sketch. Solving a sketch creates a para-
metric profile, path, cut line, split line, or break line from your sketched
geometry.
When you solve a sketch, Mechanical Desktop converts it to a parametric
sketch by applying two-dimensional constraints to it, according to internal
rules. This reduces the number of dimensions and constraints you need to
fully constrain it. In general, a sketch should be fully constrained before it is
used to create a feature.
You can control the shape and size of the parametric sketch throughout mul-
tiple design revisions.
In this tutorial, you learn to create and solve sketches. The chapter, “Con-
straining Sketches,” introduces you to creating, modifying, and deleting the
constraints and parametric dimensions that control a sketch.
Tip Explanation
Keep sketches simple It is easier to work with a single object than a multiple-object
sketch. Combine simple sketches for complex shapes.
Repeat simple shapes If a design has repeating elements, sketch one and then copy or
array as needed.
Define a sketching Specify a separate layer and color for sketching. Your sketch is
layer visible with other part geometry but easy to identify when you
need to modify it.
Draw sketches to size When your sketches are roughly correct in size and shape, your
design is less likely to become distorted as dimensions or
constraints are added. Sketch a rectangle to serve as a boundary
for the base feature to set relative size. Sketch the feature, but
delete the rectangle before you create a profile.
Use PLINE Whenever possible, use the PLINE command to create your
sketches. With PLINE, you can easily draw tangent lines and arcs.
You can solve and apply parametric constraints and dimensions to all three
of these profile sketch types.
profile for bend feature profile for rib feature profile for thin feature
■ Self-intersecting
■ Intersecting
■ Tangential
■ Nested more than one level deep
Open the file sketch1.dwg in the desktop\tutorial folder. This drawing file is
blank but it contains the settings you need to create these profiles.
NOTE Back up the tutorial drawing files so you still have the original files if you
make a mistake.
Before you begin, look at the Desktop Browser. It contains an icon with the
drawing file name. There are no other icons in the Browser, which indicates
that your file contains no parts.
You can move the Browser on your desktop and resize it to give yourself more
drawing area.
1 8
4 5
2 3 6 7
You do not need to make the lines absolutely vertical or horizontal. The
objective is to approximate the size and shape of the illustration.
2 Using ARC, sketch the top of the shape, following the prompts on the
command line.
Context Menu In the graphics area, right-click and choose 2D Sketching
➤ Arc.
Specify start point of arc or [CEnter]: Specify the start point (9)
Specify second point of arc or [CEnter/ENd]: Specify the second point (10)
Specify end point of arc: Specify the endpoint (11)
10
11 9
You do not need to use OSNAP to connect the arc to the endpoints of the
lines.
3 Create a profile sketch from the rough sketch, responding to the prompts.
Context Menu In the graphics area, right-click and choose Sketch Solving
➤ Profile.
Select objects for sketch: Select the arc and the lines
Select objects for sketch: Press ENTER
As soon as the sketch is profiled, a part is created. The Browser contains a new
icon labelled PART1_1. A profile icon is nested under the part icon.
NOTE The numbers in your sketch might differ, depending on the order in
which you created the geometric elements.
The sketch has eight geometric elements, seven lines and an arc, each iden-
tified by a number in a circle. Four lines have a V symbol (vertical) and three
lines have an H symbol (horizontal). Two of the horizontal lines have con-
straints denoted by symbols that begin with the letter C (collinear), and three
of the elements have constraints denoted by symbols that begin with the
letter T (tangent).
Before you begin the next exercise, create a new part definition.
NOTE The command method you use determines which prompts appear.
A new part definition is created in the drawing and displayed in the Browser.
The new part automatically becomes the active part.
3 Pan the drawing so you have room to create the next sketch.
2 3
2 Following the prompts, switch to Arc to create the arc segment, then switch
back to Line. Switch to Close to finish the sketch.
Specify next point or [Arc/Close/Halfwidth/Length/Undo/Width]: Enter a
Specify endpoint of arc or
[Angle/CEnter/CLose/Direction/Halfwidth/Line/Radius/Second pt/Undo/Width]:
Specify a fifth point (5)
Specify endpoint of arc or
[Angle/CEnter/CLose/Direction/Halfwidth/Line/Radius/Second pt/Undo/Width]:
Enter l
Specify next point or [Arc/Close/Halfwidth/Length/Undo/Width]:
Specify a sixth point (6)
Specify next point or [Arc/Close/Halfwidth/Length/Undo/Width]: Enter c
NOTE If you used line segments and an arc to draw your sketch you cannot
use Single Profile. This command profiles single object sketches only. For
sketches containing more than one object, use Profile.
When you use Single Profile, you are not prompted to select the sketch geom-
etry. Mechanical Desktop looks for the last entity you created. If it is a valid
closed loop, Mechanical Desktop analyzes the sketch, redraws it, and displays
the following message:
Solved under constrained sketch requiring 5 dimensions or constraints.
L1
You can modify this and other sketch tolerance settings to adjust the preci-
sion of your sketch analysis.
4 Change the angular tolerance setting.
Browser Click the Options button below the window.
5 In the Mechanical Options dialog box, choose the Part tab and change the
angular tolerance from 4 degrees to 10 degrees, the maximum value.
Choose OK.
Select objects for sketch: Use a crossing window to specify the sketch
Select objects for sketch: Press ENTER
L1
If your sketch shows line L1 unchanged, the angle was greater than 10
degrees. You need to edit or redraw the shape and append the sketch.
NOTE When adding geometry or changing a sketch, you must append the
new geometry so that the sketch is reanalyzed and constraints are reapplied. See
the chapter “Constraining Sketches,” to append geometry to a sketch.
3 Pan the drawing so you have room to create the next sketch.
Context Menu In the graphics area, right-click and choose Pan.
4 Create the following sketch using lines or polylines, and circles. Then, in the
graphics area, right-click and choose 2D Sketching ➤ Trim and follow the
prompts on the command line to remove the section from the smaller circle.
NOTE You may need more dimensions or constraints, depending on how you
created your sketch.
The geometry for the 2D path must be created on the same plane.
Valid geometry that can be used to create a 2D path includes
■ Lines
■ Arcs
■ Polylines
■ Ellipse segments
■ 2D splines
When you solve a 2D path sketch, you can automatically create a work plane
normal to the start point of the path. You use this work plane to create a pro-
file sketch for the swept feature, and then constrain the profile sketch to the
start point of the path.
2 3
1 4
Make sure to switch between drawing lines and arcs at points (2) and (3).
At the prompt for the start point of the path, you select the point where the
path begins. This determines the direction to sweep the profile of the cross
section.
Select start point of the path: Specify the start point (1)
You can also specify whether a work plane is created perpendicular to the
path. In this example, a work plane is not required.
Create a profile plane perpendicular to the path? [Yes/No] <Yes>: Enter n
NOTE If you choose to create a sketch to sweep along the path, Mechanical
Desktop can automatically place a work plane perpendicular to the path.
Press the F2 function key to activate the AutoCAD Text window. Examine the
prompts for the AM2DPATH command. The following line is displayed:
Solved underconstrained sketch requiring 3 dimensions or constraints.
The sketch analysis rules indicate that the path sketch needs three more
dimensions or constraints to fully define the sketch.
The start point of the path is fixed. Both lines are vertical and are tangent to
the endpoints of the arc. The missing information is the length of each line and
the radius of the arc. Given these values, the sketch would be fully constrained.
Enter an option [All/Select/Next/eXit] <eXit>: Press ENTER
Save your file.
Next, you create a three-dimensional path.
3D paths are used to create swept features that are not limited to one plane.
See chapter 7, “Creating Sketched Features,” to learn more about sweeping
features along a 3D path.
Open the file sketch2.dwg in the desktop\tutorial folder. The drawing contains
four part definitions and the geometry you need to create the 3D paths.
NOTE Back up the tutorial drawing files so you still have the original files if you
make a mistake. See “Backing up Tutorial Drawing Files” on page 34.
The command method you use determines the prompts that are displayed.
The path is created, and a work point is located at the start point. A work
plane is placed normal to the start of the path so you can sketch the profile
for the sweep feature.
In the Browser, the new geometry is nested below the extrusion and fillets in
PART1_1.
When you create a 3D helical path, you can specify whether a work plane is
also created. The work plane can be normal to the path, at the center of the
path, or along the work axis. You use this work plane to draw the profile
sketch for the helical sweep.
Before you begin, activate PART2_1, responding to the prompts.
Context Menu In the graphics area, right-click and choose Part ➤
Activate Part.
Select part to activate or [?] <PART1_1>: Enter PART2_1
work axis
The command method you use determines the prompts that are displayed.
Choose OK.
You can also specify that a work plane is placed normal to the start point of
the 3D path, at the center of the path, or along the work axis. This option
makes it easier for you to create the sketch geometry for the profile you sweep
along the path.
Save your file.
Before you begin, activate PART3_1. This time use the Browser method to
activate the part.
Browser In the graphics area, double-click PART3_1.
PART3_1 is activated, and highlighted in the Browser.
The command method you use determines the prompts that are displayed.
The Desktop Browser now contains a 3D Pipe icon, a work plane, and a work
point nested below the PART3_1 definition.
The command method you use determines the prompts that are displayed.
The path is created, and a work point is located at the start point. A work
plane is placed normal to the start of the path so you can begin to sketch the
profile for the sweep feature.
offset cut line section view aligned cut line section view
■ The first and last line segments of an offset cut line must be parallel.
■ Offset cut line segments can change direction in 90-degree increments
only.
■ Only two line segments are allowed in an aligned cut line.
■ Line segments of aligned cut lines can change direction at any angle.
NOTE Back up the tutorial drawing files so you still have the original files if you
make a mistake.
Before you begin, click the plus signs in front of SKETCH3 and PART1_1 to
expand the Browser hierarchy.
A message states that you need five dimensions or constraints to fully solve
this sketch.
3 In the Browser, the new CutLine1 icon is part of the PART2_1 hierarchy.
In this exercise, you create a split line to split a shelled part into two separate
parts.
NOTE Back up the tutorial drawing files so you still have the original files if you
make a mistake.
The drawing file contains a simple shelled box. Two viewports have been
defined: the right side of the part, and an isometric view. You’ll define a new
sketch plane in the right viewport and sketch a split line in the left viewport.
The part consists of an extrusion, three fillets, and a shell feature. Next, you
create a sketch plane on the outside right face of the part.
2 In the right viewport, define a new sketch plane, responding to the prompts.
Context Menu In the graphics area, right-click and choose New Sketch
Plane.
Select work plane, planar face or [worldXy/worldYz/worldZx/Ucs]:
Specify the outside right face of the part (1)
Enter an option [Accept/Next] <Accept>: Press ENTER
Plane = Parametric
Select edge to align X axis [Flip/Rotate/Origin] <accept>: Press ENTER
4 Use AMSPLITLINE to create a split line from your sketch, responding to the
prompts.
Context Menu In the graphics area, right-click and choose Sketch Solving
➤ Split Line.
Select objects for sketch: Select the polyline
Select objects for sketch: 1 found
Select objects for sketch: Press ENTER
Select edge to include in split line or press <ENTER> to accept: Press ENTER
Mechanical Desktop solves the sketch and displays the number of constraints
required to fully constrain it.
Solved underconstrained sketch requiring 5 dimensions or constraints.
5 Look at the Browser. SplitLine1 is now nested under the part definition.
NOTE Back up the tutorial drawing files so you still have the original files if you
make a mistake.
The drawing file contains a simple part. An unsolved sketch lies on a work
plane. You create a break line from this sketch.
The break line is created. The Browser contains a break line icon nested below
the work plane.
In This Chapter
6
When you solve a sketch in Autodesk® Mechanical ■ Creating a strategy for
constraining and dimensioning
Desktop®, geometric constraints are applied in
■ Defining sketch shape and size
with dimensions and geometric
accordance with internal rules. To fully constrain the
constraints
sketch, you apply the remaining parametric dimensions ■ Using construction lines, arcs,
and circles to create and control
and geometric constraints that are necessary to meet sketches
■ Modifying a design
your design goals.
■ Re-creating a constrained sketch
Any time you modify a sketch, the parametric geometry
77
Key Terms
Term Definition
2D constraint Defines how a sketch can change shape or size. Geometric constraints control the
shape and relationships among sketch lines and arcs. Dimensional constraints
control the size of sketch geometry.
degree of freedom In part modeling, determines how a geometric object such as a line, arc, or circle
can change shape or size. For example, a circle has two degrees of freedom,
center and radius. When these values are known, degrees of freedom are said to
be eliminated.
dimensional constraint Parametric dimension that controls the size of a sketch. When changed, the
sketch resizes. May be expressed as a constant value, a variable in an equation, a
variable in a table, or in global parameter files.
geometric constraint Controls the shape and relationships among geometric elements in a sketch.
parametrics A solution method that uses the values of part parameters to determine the
geometric configuration of the part.
Constraining Sketches
Constraining a sketch defines how a sketch can change shape or size. In addi-
tion to the inferences by the software, you often need additional dimensions
or constraints.
Constraints may be fixed or variable, but they always prevent unwanted
changes to a feature as you make modifications.
radius
center
Similarly, an arc has four degrees of freedom—center, radius, and the end-
points of the arc segment.
endpoint
radius
center
endpoint
The degrees of freedom you define correspond to how fully the sketch is con-
strained. If you define all degrees of freedom, the arc is fully constrained. If you
do not define all degrees of freedom, the sketch is underconstrained.
Mechanical Desktop does not allow you to define a degree of freedom in
more than one way and thus prevents you from overconstraining a sketch.
Before you add constraints, study your sketch, and then decide how to con-
strain it. Usually, you need both geometric constraints and dimensions.
You should fully constrain sketches so that they update predictably as you
make changes. As you gain experience, you may want to underconstrain a
sketch while you work out fine points of a design, but doing so may allow
that feature to become distorted as you modify dimensions or constraints.
Constraining Sketches | 81
Applying Geometric Constraints
When constraining a sketch, begin by defining its overall shape before defining
its size. Geometric constraints specify the orientation and relationship of the
geometric elements. For example
■ The start point of the arc (0) has a fix constraint. This point is anchored
and will not move when changes are made to the sketch constraints.
■ The lines (2, 3, 4, and 6) have constraint symbols of either H (horizontal)
or V (vertical).
■ All lines except one are tangent to at least one of the arcs (0 and 1). Each
symbol T (tangent) is followed by the number of the arc to which it is
tangent.
■ Each arc is tangent to its connecting lines, as shown by T constraint
symbols, and the arcs have the same radius, as indicated by the R
constraint symbols.
NOTE Back up the tutorial drawing files so you still have the original files if you
make a mistake.
In the before-and-after sketches, you can see that the constraints and dimen-
sions differ, but you cannot discern which geometric constraints Mechanical
Desktop has assumed. You will notice that
Replacing Constraints
After you delete the unwanted constraints, you can add constraints to
reshape the sketch. In this exercise, you delete the parallel constraints that
control the inner and outer angled lines in the sketch and replace them with
vertical constraints.
To replace a constraint
1 Use AMDELCON to replace the constraints, responding to the prompts.
Context Menu In the graphics area, right-click and choose 2D
Constraints ➤ Delete Constraints.
Select or [Size/All]: Select the parallel constraint symbols (1), (2), and (3)
Select or [Size/All]: Press ENTER
1
2
The parallel constraints are deleted. The sketch shape looks the same until
you add constraints or change dimensions.
4
3
The vertical constraints are applied, and your sketch should look like this.
You removed the constraints that forced these lines to be parallel to one
another. In order to force the outer lines to be complementary angles to one
another, you need to add an angular dimension to the leftmost line.
NOTE If you do not select the lines near their midpoints, you may be
prompted to specify the type of dimension to create. Choose Angular.
1
3
You have modified the geometric constraint scheme to reshape the sketch.
■ Numeric constants are useful when a geometric element has a static size
and is not related to any other geometric element.
■ Equations are useful when the size of a geometric element is proportional
to the size of another element.
In the following illustration, all of the lines and the angles are constant, and
stated as numeric values.
NOTE Back up the tutorial drawing files so you still have the original files if you
make a mistake.
dim 1 dim 4
dim 5
dim 3
dim 2
To keep the sketch shape from becoming distorted as the dimensions resize
it, define larger dimensions first: the left vertical line (dim 1) and the bottom
horizontal line (dim 2).
By adding geometric constraints, you can reduce the number of dimensions
you need. Later, you can modify the sketch with fewer changes.
After the basic shape has been defined, you replace the rightmost vertical line
and the top horizontal line with fillets, and add geometric constraints and
dimensions to finish the profile.
Examine the inferred geometric constraints and determine if the default con-
straints are correct or whether they inhibit the dimensions you want to add.
2 Use AMSHOWCON to display the constraints, responding to the prompt.
Context Menu In the graphics area, right-click and choose 2D
Constraints ➤ Show Constraints.
Enter an option [All/Select/Next/eXit] <eXit>: Enter a
■ A fix constraint is added to the start point of the first line of the sketch.
This point is anchored and will not move when changes are made to the
sketch constraints.
■ Nearly horizontal and vertical lines have been assigned horizontal (H) and
vertical (V) constraints.
■ Nearly vertical lines are assumed to be parallel (P) to one another.
For this exercise, all of the assumed geometric constraints are correct and
none of them restrict the dimensioning scheme shown earlier.
Exit from Show Constraints, responding to the prompt as follows:
Enter an option [All/Select/Next/eXit] <eXit>: Press ENTER
Adding Dimensions
The rough sketch is converted to a profile sketch, and default geometric
constraints are applied. Now you need to fully constrain the sketch by adding
four dimensions and two geometric constraints. Parts are resized as you
change parametric dimensions to refine your design, while all geometric
relationships are maintained.
Keep the following points in mind as you are adding dimensions:
■ Select the elements to dimension and choose where to place the dimension.
■ Dimension type depends on the element you choose and where you place
the dimension. The current size of the selected element is shown.
■ You can accept the calculated size or specify a new value.
■ The sketch element is resized according to the dimension value and the
dimension is placed at the location you chose.
1
2
4 3
Mechanical Desktop redraws the sketch according to the new dimension value.
NOTE Because you selected parallel lines, FILLET ignores the radius value and
joins the endpoints of the selected lines with a continuous arc.
1 2
Because you have changed the sketch, you must re-solve it before you can use
it to create a feature.
Appending Sketches
By adding the fillets and removing the lines, you have changed the sketch
geometry. Whenever you add, modify, or remove geometry you must append
the changed geometry to the profile sketch. You will be prompted to select
any new geometry you have created. Mechanical Desktop appends the new
geometry and recalculates the sketch, assigning new geometric constraints.
After appending the sketch, re-examine the geometric constraints to see if
they affect your dimensioning scheme.
Mechanical Desktop analyzes and redraws the profile in accordance with its
sketch analysis rules. Four additional constraints are needed to fully
constrain the sketch.
3 Use AMSHOWCON to display the constraint symbols.
Context Menu In the graphics area, right-click and choose 2D
Constraints ➤ Show Constraints.
Press ENTER to exit the command.
4 Display all of the symbols. Several tangent (T) constraints are added to the
original geometric constraints.
The tangent constraints join the arcs to their adjoining lines. Notice that
although the sketch segment numbers have changed because of the new
geometry, the fix constraint remains in the same location.
After you enter the new radius value, the arcs are updated because the radius
constraint makes both arcs equal.
3 Add the final two dimensions by responding to the prompts as follows:
Select first object: Specify the line (1)
Select second object or place dimension: Place the dimension (2)
Enter dimension value or [Undo/Hor/Ver/Align/Par/aNgle/Ord/Diameter/pLace]
<0.8753>: Enter .75
Solved under constrained sketch requiring 2 dimensions or constraints.
Select first object: Specify near the middle of line (1)
Select second object or place dimension: Specify near the middle of line (3)
Specify dimension placement: Place the dimension (4)
Enter dimension value or [Undo/Placement point] <138>: Enter 135
Solved fully constrained sketch.
Select first object: Press ENTER
2
3
1
4
Modifying Dimensions
Because your design changes during development, you must be able to delete
or modify dimension values. Mechanical Desktop parametric commands
ensure that relationships among geometric elements remain intact.
To finish the sketch, change the dimension of the top horizontal line and the
angular dimension.
To change a dimension
1 Use AMMODDIM to modify the dimensions, responding to the prompts.
Context Menu In the graphics area, right-click and choose Dimensioning
➤ Edit Dimension.
Select dimension to change: Specify the dimension (1)
New value for dimension <.4>: Enter .375
Solved fully constrained sketch.
Select dimension to change: Specify the dimension (2)
New value for dimension <.75>: Enter .5
Solved fully constrained sketch.
Select dimension to change: Press ENTER
NOTE Back up the tutorial drawing files so you still have the original files if you
make a mistake.
NOTE If necessary, remove the fix constraint using AMDELCON. This constraint
prevents you from projecting the sketch to the construction line.
Mechanical Desktop draws the line on a new layer called AM_CON. The line
is yellow and drawn with the HIDDEN linetype. Because the linetype is
different from the one used to draw the sketch, the line is considered
construction geometry. It is used only in this sketch.
3 Use AMRSOLVESK to append the profile.
Context Menu In the graphics area, right-click and choose Sketch Solving
➤ Append.
4 Select the construction line.
5 Re-examine the assumed constraints.
2
5
1
NOTE If you do not use the endpoint object snap, you will not be able to
correctly constrain the sketch.
By defining the slope of the stairs with the construction line, you have
reduced the number of required constraints and dimensions to four.
2 Use REDRAW to clean up the screen display.
Desktop Menu View ➤ Redraw
1
3
2
2 Continue, adding dimensions to the first vertical riser.
Select first object: Specify a point near the center of the lower left vertical line (4)
Select second object or place dimension: Specify a point to left of first point (5)
Enter dimension value or [Undo/Hor/Ver/Align/Par/aNgle/Ord/Diameter/pLace]
<0.9463>: Enter 1
Solved under constrained sketch requiring 2 dimensions or constraints.
Select first object: Press ENTER
5 4
1 2
You should now have a fully constrained sketch. Exit the command by
pressing ENTER twice.
Use the arc/direction option of PLINE to draw the arcs. You can also use your
cursor crosshairs to visually align the endpoints of each arc as you sketch.
4
1
Your sketch should now be fully constrained. You may need to use the Equal
Length constraint for the beginning and end vertical line segments of your
sketch. Experiment with this sketch by changing the values of the two
dimensions.
If arc centers do not lie on the construction line, use the project constraint.
Add project constraints until the sketch is fully constrained.
NOTE Depending on how accurately you sketched the path, you may need to
add other constraints. Experiment until your sketch is fully constrained. If you
have difficulty, delete the sketch and try again.
1 5
2
6
4
1 4
3 6
2 5
NOTE If you do not select the lines near their midpoints, you may be
prompted to specify the type of dimension to create. Choose Angular.
NOTE If the bottom segment of your triangle is still not horizontal, you will
need to add a Horizontal constraint to fully constrain the sketch.
3 Experiment with the size of the sketch. Use AMMODDIM to change the
diameter dimension of the circle, following the prompts.
Context Menu In the graphics area, right-click and choose Dimensioning
➤ Edit Dimension.
Select dimension to change: Specify the diameter dimension
New value for dimension <10>: Enter 5
Solved fully constrained sketch.
Select dimension to change: Press ENTER
In This Chapter
7
Features are the parametric building blocks of parts. By ■ Extruded features
■ Loft features
creating and adding features you define the shape of
■ Revolved features
your part. Because features are parametric, any changes
■ Face splits
updated.
features.
115
Key Terms
Term Definition
base feature The first feature you create. As the basic element of your part, it represents its
simplest shape. All geometry you create for a part depends on the base feature.
Boolean modeling A solid modeling technique in which two solids are combined to form one
resulting solid. Boolean operations include cut, join, and intersect. Cut subtracts
the volume of one solid from the other. Join unites two solid volumes. Intersect
leaves only the volume shared by the two solids.
consumed sketch A sketch used in a feature, for example, an extruded profile sketch. The sketch is
consumed when the feature is created.
cubic loft A feature created by a gradual blending between two or more planar sections.
draft angle An angle applied parallel to the path of extruded, revolved, or swept surfaces or
parts. A draft angle is used to allow easy withdrawal from a mold or easy insertion
into a mated part.
feature An element of a parametric part model. You can create extruded features,
revolved features, loft features, and swept features using profiles and paths. You
can also create placed features like holes, chamfers, and fillets. You combine
features to create complete parametric part models.
helical sweep A geometric feature defined by the volume from moving a profile along a 3D
path about a work axis.
linear loft A feature created by a linear transition between two planar sections.
lofted feature A parametric shape created from a series of sketches defining the cross-sectional
shape of the feature at each section.
sketch plane A temporary drawing surface that corresponds to a real plane on a feature. It is an
infinite plane with both X and Y axes on which you sketch or place a feature.
sketched feature A three-dimensional solid whose shape is defined by constrained sketches and
located parametrically on a part. Sketched features are extrudes, lofts, revolves,
sweeps, or face splits.
sweep A geometric sketch feature defined by the volume from moving a profile along a
path.
swept profile A special parametric sketch used to create a swept feature from the cross section
of a profile.
NOTE Back up the tutorial drawing files so you still have the original files if you
make a mistake.
To activate a part
Browser Double-click EXTRUDE_1.
Click the plus sign in front of EXTRUDE_1 to expand the
hierarchy.
NOTE Because most of the parts do not contain features yet, you cannot use
the toolbutton, menu, or command methods to make the part instances
invisible.
The parametric dimensions and work features for each part are now visible.
Next, you create and constrain another profile, and extrude it to cut material
from the base feature.
Before you extrude the profile, fully constrain it by adding four dimensional
constraints.
To constrain a sketch
1 Use AMPARDIM to add parametric dimensions to fully constrain the sketch,
responding to the prompts.
Context Menu In the graphics area, right-click and choose Dimensioning
➤ New Dimension.
Select first object: Specify the top edge (1)
Select second object or place dimension: Place the dimension (2)
Enter dimension value or [Undo/Hor/Ver/Align/Par/aNgle/Ord/Diameter/pLace]
<0.1574>: Enter .16
Solved underconstrained sketch requiring 3 dimensions or constraints.
Select first object: Specify the top edge again (1)
Select second object or place dimension: Specify the top arc (3)
Specify dimension placement: Place the dimension (4)
Enter dimension value or [Undo/Hor/Ver/Align/Par/aNgle/Ord/Diameter/pLace]
<0.0730>: Enter .08
Solved underconstrained sketch requiring 2 dimensions or constraints.
2
4
3
1
9
8 7 5 6
NOTE For clarity, the parametric dimensions controlling Profile1 are not
shown.
Now that the profile is fully constrained, you extrude it into the base feature
to cut material from your part.
3 Choose OK to exit the Extrusion dialog box, then continue on the command
line.
Select object: Select the 0.5 dimension (1)
Enter new value for dimension <.5>: Enter 1
Solved fully constrained sketch.
Select object: Select the 0.25 dimension (2)
Enter new value for dimension <.25>: Enter .5
Solved fully constrained sketch.
Select object: Press ENTER
NOTE For clarity, the taper and depth dimensions are not illustrated.
The part now reflects the changes to the profile that controls the shape of the
extrusion you used to cut material from the part.
Next, modify the extrusion feature to change the depth of the cut.
To modify a feature
1 Select the cut extrusion to modify, responding to the prompt.
Context Menu In the graphics area, right-click and choose Edit Features
➤ Edit.
Enter an option [Sketch/surfCut/Toolbody/select Feature] <select Feature>:
Press ENTER, and select the cut extrusion
Enter an option [Next/Accept] <Accept>: Press ENTER
2 In the Extrusion dialog box, specify a distance of .15 and Choose OK.
3 Continue on the command line.
Select object: Press ENTER
You solve the sketch to create an open profile, and apply parametric con-
straints and dimensions as with any other profile sketch.
Like other features, the rib feature can be edited and it has dependencies. If
you delete something in your model that a rib feature depends upon, such as
a face that a profile plane is based on, you delete the rib feature as well.
Choose OK.
6 Use 3DORBIT to rotate your part so you can see the rib feature.
Choose OK.
Select work plane, planar face or [worldXy/worldYz/worldZx/Ucs]:
Select the back face of the shell
Enter an option [Next/Accept] <Accept>: Press ENTER
Enter an option [Flip/Accept] <Accept>:
Flip to point arrow to back face, or press ENTER
Select edge to align X axis or [Flip/Rotate/Origin] <Accept>: Press ENTER
1 2
NOTE Turn OSNAP off so that you will not snap to the back face when you pick.
A thin wall is created with equal thickness on each side of the profile. In the
Browser, an icon is displayed for the thin extrusion.
NOTE When you extrude an open profile, the Extrusion dialog box contains
options for defining a thin feature.
Save your file with a new name so you can use the same shell part for the next
exercise.
Choose OK.
2 Respond to the prompts:
Select work axis, straight edge or [worldX/worldY/worldZ]:
Select the top edge of the shell
Select work plane, planar face or [worldXy/worldYz/worldZx/Ucs]:
Select the front face of the shell and press ENTER
Select edge to align X axis or [Flip/Rotate/Origin] <Accept>: Press ENTER
NOTE Verify that CMDDIA is set to 1 so that the Text Sketch dialog box will be
displayed. On the command line, enter CMDDIA, then enter 1.
Choose OK.
4 Define a location for the text sketch with a rotation angle of 15, responding
to the prompts.
Specify first corner: Specify a point in the lower left corner of the shell
Specify opposite corner or [Height/Rotation]: Enter r and press ENTER
Specify second angle endpoint or [Direction] <0>:
Move the cursor to the right and specify a rotation angle of 15
Hold the cursor in one location momentarily to display the angle dimension.
Choose OK.
6 Use 3DORBIT to rotate your part so you can see the emboss feature.
Toolbutton
Your part should look like this.
To activate a part
1 Make LOFT1_1 visible.
Browser Right-click LOFT1_1 and choose Visible.
NOTE Because LOFT1_1 does not contain any features, you cannot use the
toolbutton, menu, or command methods to make it visible.
2 Activate LOFT1_1.
Browser Right-click LOFT1_1 and choose Activate Part
2 Zoom in to LOFT1_1.
Desktop Menu View ➤ Zoom ➤ All
The LOFT1 part contains two planar sections you use to create a linear lofted
feature.
For a better view of the loft, increase the number of isolines defining the
feature.
NOTE A higher value for ISOLINES increases the time it takes to recalculate a
part. In general, keep ISOLINES at its default value (4).
5 Select the profiles to use for the cubic loft, following the prompts, and join
the loft to the existing extrusion.
Context Menu In the graphics area, right-click and choose Sketched &
Work Features ➤ Loft.
Select profiles or planar faces to loft: Select the front planar face (1)
Enter an option [Accept/Next] <Accept>:
Highlight the front face and press ENTER
Select profiles or planar faces to loft: Select the first profile (2)
Select profiles or planar faces to loft or [Redefine sections]:
Select the second profile (3)
Select profiles or planar faces to loft or [Redefine sections]: Press ENTER
1
2
3
work axis
work plane
split line
3
1
2
Now split the front face using the split line sketch.
If you use the Browser method, the prompts are not displayed.
To create a 2D sweep
1 Make SWEEP1_1 visible.
2 Activate SWEEP1_1.
3 Make FSPLIT_1 invisible.
4 Zoom in to SWEEP1_1.
SWEEP1_1 contains a solved profile constrained to the start of a 2D path.
NOTE For clarity, the parametric dimensions and the work point are not shown.
NOTE Increase the value of ISOLINES for a more accurate display of the sweep.
■ A helical path
■ A spiral path
■ A path defined by a 3D spline
■ A path created from filleted 3D polylines and lines
■ A path created from existing part edges
The bend is completed, and an icon for the bend feature is displayed in the
Browser. Save your file.
In This Chapter
8
In Autodesk® Mechanical Desktop®, work features are ■ Work planes
■ Work axes
special construction features that you use to place
■ Work points
geometry that would otherwise be very difficult to
position parametrically.
tutorial.
161
Key Terms
Term Definition
nonparametric work A work plane fixed in location with respect to a part. If the part geometry is
plane parametrically changed, the work plane is unaffected.
parametrics A solution method that uses the values of part parameters to determine the
geometric configuration of the part.
parametric work plane A work plane associated with and dependent on the edges, faces, planes, vertices,
and axes of a part.
sketch plane A temporary drawing surface that corresponds to a real plane on a feature. It is an
infinite plane with both X and Y axes on which you sketch or place a feature.
work axis A parametric construction line created along the centerline of a cylindrical feature,
or sketched on the current sketch plane. A work axis can be used as the axis of
revolution for a revolved or swept feature, an array of features, to place a work
plane, and to locate new sketch geometry. It can be included in dimensions.
work feature Planes, axes, and points used to place geometric features on an active part.
work plane An infinite plane attached to a part. A work plane can be designated as a sketch
plane and can be included in a constraint or dimension scheme. Work planes can
be either parametric, or nonparametric.
work point A parametric work feature used to position a hole, the center of an array, or any
other point for which there is no other geometric reference.
There are three types of work features: work planes, work axes, and work
points. In this tutorial, you learn the basics of creating and modifying each
of these work features.
Open the file w_feat.dwg in the desktop\tutorial folder.
NOTE Back up the tutorial drawing files so you still have the original files if you
make a mistake.
Each part has a profile sketch associated with it. You create work features to
control the behavior of each of the sketches.
In this tutorial, you use this profile to cut material from the part. By extrud-
ing the profile to a work plane, you can easily control the depth of the extru-
sion by changing the position of the plane.
Choose OK.
3 Continue on the command line.
Select work plane, planar face or [worldXy/worldYz/worldZx/Ucs]:
Specify the front face
Enter an option [Next/Accept] <Accept>:
Enter n to cycle to the front face or press ENTER
Enter an option [Flip/Accept] <Accept>:
Enter f to point direction arrows into the part
Enter an option [Flip/Accept] <Accept>: Press ENTER
Plane = Parametric
Select edge to align X axis or [Flip/Rotate/Origin] <accept>: Press ENTER
work plane
Now edit the location of the work plane to control the depth of the extrusion
you just created.
Because the work axis is created through the center of the part, no constraints
are necessary.
Next, constrain the profile to the new work axis and create a revolved feature
from it.
Depending on your drawing, your default dimension values may differ from
those in this exercise.
6 3
4 2
NOTE Press F8 to turn on orthographic mode before you specify the base and
second points.
PART3 contains a simple cylindrical extrusion with a work axis at its center,
and a sketch on its top face.
You place a work point on the sketch plane and profile the sketch. Then, you
constrain the profile to the work point, and the work point to the work axis.
Activate PART3, and use ZOOM to position it on your screen.
Browser Double-click PART3_1. Then right-click PART3_1 and
choose Zoom to.
NOTE You may prefer to turn OSNAP off before you create and constrain the
work point. Click the OSNAP button at the bottom of your screen.
2 Use AMPARDIM to constrain the work point to the work axis, following the
prompts.
Context Menu In the graphics area, right-click and choose Dimensioning
➤ New Dimension.
Select first object: Specify the work point
Select second object or place dimension: Specify the work axis
Specify dimension placement: Place the dimension
Enter dimension value or [Undo/Hor/Ver/Align/Par/aNgle/Ord/Diameter/pLace]
<0.5890>: Verify the dimension is horizontal and enter .6
Solved underconstrained sketch requiring 1 dimensions or constraints.
Select first object: Specify the work point
Select second object or place dimension: Specify the work axis
Specify dimension placement: Place the dimension
Enter dimension value or [Undo/Hor/Ver/Align/Par/aNgle/Ord/Diameter/pLace]
<0.6130>: Verify the dimension is vertical and enter .6
Solved fully constrained sketch.
Select first object: Press ENTER
NOTE Although the polygon is a single object, you cannot use Single Profile
to solve it because it was not the last object created.
The profile requires eight constraints: six to solve it, and two to constrain it
to the work point.
2 Zoom in to the profile and constrain it using the dimensions in the following
illustration.
You could also use Equal Length constraints on the line segments to reduce
the number of dimensions required.
3 Constrain the profile to the work point as in the following illustration.
NOTE For clarity, the dimensions of the profile are not shown.
The profile is now fully constrained. Next, you create an extrusion to cut
material from the base feature.
Choose OK.
The dimensions controlling the work point are still visible because the work
point has not been consumed by a feature.
Save your file.
5 Turn off the visibility of the work point and its dimensions.
Browser Right-click WorkPoint1 and choose Visible.
In This Chapter
9
This tutorial introduces you to placed features, and ■ Holes
■ Face drafts
builds on what you learned in previous tutorials. A
■ Fillets
placed feature is a well-defined common shape, such as
■ Chamfers
179
Key Terms
Term Definition
combine feature A parametric feature resulting from the union, subtraction, or intersection of a
base part with a toolbody part.
draft angle An angle applied parallel to the path of extruded, revolved, or swept surfaces or
parts. A draft angle is used to allow easy withdrawal from a mold or easy insertion
into a mated part.
face draft A part face that has a draft angle applied to it. Used to create an angle on a face
that will be needed when pulling a part out of a mold.
fillet A curved transition from one part face or surface to another. The transition cuts
off the outside edge or fills in the inside edge. The fillet can have a constant or
variable radius.
pattern feature A parameter-driven collection of duplicate features. You can create rectangular,
polar, and axial patterns. If you change the original patterned feature, all the
elements in the pattern change.
placed feature A well-defined mechanical shape that does not require sketches, such as a hole,
chamfer, or fillet. Placed features are constrained to the feature on which they are
placed, and they are geometrically dependent.
shell A Mechanical Desktop feature that cuts portions of the active part by offsetting its
faces.
surface cut A feature on a part created when a surface is joined to the solid. Where the
surface cuts the part or protrudes, the part face assumes the curved shape of the
surface. The surface, like other features, is parametric; both the surface and the
part retain their parametric relationship whenever either is modified.
NOTE Back up the tutorial drawing files so you still have the original files if you
make a mistake.
The drawing includes thirteen parts which contain the geometry you need to
create the features in this tutorial. If you are interested in how the parts in
this drawing were created, activate a part and use AMREPLAY.
Before you begin, expand the Browser hierarchy by clicking the plus sign in
front of P_FEAT. Expand the hierarchy of the active part HOLE_1.
NOTE Hold your cursor over an icon to see a tooltip that identifies the icon.
In the Hole dialog box, on the Hole tab, select the Drilled hole type icon, and
specify:
Termination: Through
Placement: Concentric
Diameter: Enter .25
Choose OK.
The thread feature is placed on Hole1 and an icon representing the external
thread is added to the Browser hierarchy.
Next, you change one of the drilled holes to a counterbore hole, and change
the minor diameter of the thread feature.
2 In the Hole dialog box, select the Counterbore icon, and specify:
Termination: Through
Dia: Enter .2
C’Dia: Enter .375
C’Depth: Enter .15
Choose OK.
3 Continue on the command line.
Select object: Press ENTER
The thread feature is displayed, and reflects the new minor diameter value.
Next, you learn how to create and edit face drafts.
NOTE Refer to the UCS icon to orient yourself when selecting faces.
5 Choose OK to exit the Face Draft dialog box. Draft is applied to the two faces.
The Browser contains three face draft icons nested below the FDRAFT_1 part
definition.
Save your file.
Next, you modify one of the face drafts you just created.
2 In the Face Draft dialog box, change the Angle to 5. Choose OK.
3 Continue on the command line.
Select object: Press ENTER
■ Constant
■ Fixed width
■ Linear
■ Cubic
A constant fillet has one radius defining it. A fixed width fillet is controlled
by a chord length. Linear and cubic fillets have a radius at each vertex of the
selected edges that you are filleting. A linear fillet has a straight transition
from one vertex to the next. A cubic fillet has a continually changing radius
from one vertex to the next.
Activate FILLET_1, and zoom to it. Turn off the visibility of F-DRAFT_1.
Choose OK.
Next, create a fixed width fillet where the cylindrical extrusion meets the
angled face.
You create a cubic fillet in the same way you create a linear fillet. Cubic and
linear fillets differ because a cubic fillet is a blend on constantly changing
radii from one vertex to the next.
The Desktop Browser contains four fillet icons nested under FILLET_1.
Save your file.
Mechanical Desktop creates the chamfer along the edge you selected.
You can also create chamfers by specifying two different distances. After you
select the edge, you specify a face for Distance 1, called the base distance. Dis-
tance 2 is applied to the other face.
Choose OK.
2 Respond to the prompts as follows:
Select an edge or face to chamfer: Specify the edge (2)
Press <ENTER> to continue: Press ENTER
The specified face will be used for base distance.
Specify face for first chamfer distance (base) [Next/Accept] <Accept>:
Press ENTER
You can create a chamfer defined by a distance and an angle. You select an
edge, and then specify the face for the angle. The distance is applied to the
other face.
Choose OK.
2 Continue on the command line.
Select an edge or face to chamfer: Specify the edge (3)
Press <ENTER> to continue: Press ENTER
The specified face will be used for base distance.
Specify face for chamfer distance (base) [Next/Accept] <Accept>:
Press ENTER
If you need to place a chamfer on all sides of a face, you can select the face
and place a chamfer on all of the edges in one operation. This works on faces
where none of the edges to be chamfered have been altered.
Choose OK.
2 Continue on the command line.
Select edges or faces to chamfer: Select the face (4)
Enter an option [Next/Accept] <Accept>: Press ENTER
Select edges or faces to chamfer <continue>: Press ENTER
Four chamfer icons are nested below the CHAMFER_1 part definition in the
Browser.
The part is constructed from two extrusions and one fillet feature.
Next, you shell the part, and then modify it to exclude the top and bottom faces.
3 In the Shell Feature dialog box under Excluded Faces, choose Add.
Hide the hidden lines to see your part better. Because the part is cylindrical,
to display silhouette edges, you set the DISPSILH system variable to 1 first.
6 Change the setting for DISPSILH.
Command DISPSILH
The portion of the part above the surface is cut away, leaving the curved face
of the surface.
In this section, you change the position of the feature by modifying the para-
metric dimensions controlling the work point associated with the surface.
In this state, you can modify the actual shape of the surface by editing its
grips, or change the location of the work point that controls the position of
the surface on the part.
The part is updated to reflect the new location for the surface cut feature.
Experiment with the surface by editing its control points. Use AMEDITFEAT to
recover the surface. Then select a grip to activate it. When you move the grip
to another location you will see the surface deform. Update your part to
examine the effect of your changes.
R-PATTERN contains a filleted plate and one counterbore hole. You create a
rectangular pattern of the hole with incremental spacing and alignment to
an edge.
If you use multiple features to create a pattern, you select each one individu-
ally, regardless of feature dependencies.
NOTE Hold the cursor over an icon for a tooltip to identify the icon.
Enter the values shown for column and row instances and spacing.
2 In the Pattern dialog box, in Column Placement, select Included, the second
button from the left. Specify:
Instances: Enter 3
Angle: Enter 60
Spacing: Angle: Enter 1
Choose OK.
The hole pattern is created at a 60-degree angle from the side of the part.
Next, make one instance of the pattern independent and then alter it.
An independent hole based on a work point is copied from the selected hole
instance. Dependent features are maintained and copied with the pattern
instance.
Icons for the work point and independent Hole3 are displayed in the
Browser.
You can create axial patterns, and you can create a pattern from another
pattern.
In the Browser, right-click A-PATTERN_1 and choose Activate Part. Right-
click A-PATTERN_1 again, and choose Zoom to. Turn off the visibility of
P-PATTERN_1.
3 In the Pattern Dialog box, press Preview to view the pattern, then press OK.
The axial pattern is created on the surface of the cylinder. Hide the hidden
lines to see your part better. Because the part is cylindrical, to display silhouette
edges, you set the DISPSILH system variable to 1 first.
4 Change the setting for DISPSILH.
Command DISPSILH
6 Finish the part by using the new axial pattern to create another polar pattern.
Browser In the Browser, right-click Axial Pattern1 and choose
Pattern ➤ Polar.
Select Rotational Center: Select the work axis
Choose OK.
8 Use HIDE to hide the hidden lines.
Desktop Menu View ➤ Hide
Follow the command line prompts to edit the dimensions and instance con-
straints for your particular array.
Activate CFEAT_1 and zoom in on the part. Turn off the visibility of
P-PATTERN_1.
The part has a blind slot on the left front face. The current sketch plane lies
on the right front face. You copy the feature to the current sketch plane and
then constrain it to the part.
Next, you constrain the copied feature to the part by editing the feature’s
sketch. Three dimensions constrain the original feature to the part. You
create three identical dimensions to constrain the new feature to the part.
COMBINEFEAT_1
TOOLBODY_1
The parts have already been constrained with assembly constraints. You
learn to use assembly constraints in the chapter, “Assembling Parts.”
The part is a simple extrusion with two holes and a work plane located at the
midplane of the part. You split the part into two distinct part definitions with
the work plane.
The part is split along the work plane and a new part definition is created.
Both parts contain a Part Split feature, two holes, and a work plane.
Save your file.
You can also create planar splits with an existing part face, or a split line con-
strained to the part. Next, create a nonplanar split.
Activate N-SPLIT_1 and zoom in on the part. Turn off the visibility of
P-SPLIT_1 and PART2_1.
You create a nonplanar split by extruding the profile into the part. A new part
definition is created from the volume shared by the part and the extrusion.
In This Chapter
10
You can assign variables to the parametric dimensions ■ Creating active part design
variables
that control a part. Variables can be assigned to the
■ Assigning variables to an active
part
active part, or they can be global.
■ Modifying design variables
Active part design variables control only the features of ■ Creating global design variables
227
Key Terms
Term Definition
active part variable A parametric variable used in the dimensions that control features of the active
part.
global variable A parametric variable that can be used by any number of parametric features and
parts. Also used for single parts and to constrain parts.
helical sweep A geometric feature defined by the volume from moving a profile along a 3D
path about a work axis.
pitch The measured distance parallel to the axis of a helical path, from one point on the
path to the corresponding point on the adjacent revolution.
profile plane A work plane at the start point of a helical path, placed normal to the start of the
path or at the center of the axis/path.
start angle The angle at which a helical path begins from the X axis of the active sketch
plane.
table driven variable A global or active part design variable controlled by values in a linked external
spreadsheet.
■ Global
■ Active part
You use global design variables when you want to control parameters that
belong to more than one part. When you want to control only a specific part,
you use active part design variables.
You can create design variables using the Design Variables dialog box, or you
can use the Equation Assistant dialog box to create design variables on the
fly as you are creating a part.
Design variables are also used in tables to control versions of a part. You learn
to create these tables in a subsequent chapter.
This tutorial introduces design variables for controlling features. The tutorial
drawing file contains a helical sweep. For clarity, the sweep is represented by
four wires. The work features used to create the sweep are visible to help you
understand how it was created. Before you begin the tutorial, turn off the vis-
ibility of the work features, and set the number of wires to a lower value; this
increases the speed of recalculation and regeneration of the part.
Open the file helix1.dwg in the desktop\tutorial folder.
NOTE Back up the tutorial drawing files so you still have the original files if you
make a mistake.
To set isolines
1 Change the setting for ISOLINES, responding to the prompt.
Command ISOLINES
To see your model better, use the shade button on the Desktop View toolbar
to toggle shading on and off. If you prefer, leave the shade option on.
In the next procedure, you restore the view to its original display. The
helix1.dwg file has one saved view, View1.
Choose OK.
Your drawing is returned to the original view.
Next, you define active part design variables and then assign them to the
existing helical part.
■ Type of sweep
■ Number of revolutions
■ Pitch
■ Height
■ Shape
■ Diameter of the sweep
■ Taper angle
■ Orientation
■ Start angle
■ Radius of the swept profile
Press ENTER.
Choose OK.
The next step is to edit the existing part by replacing its dimensions with the
design variables you have just created.
NOTE For clarity, shading has been turned off in these illustrations. You may
prefer to keep it on throughout the tutorial.
The spring is updated. The part changes because the value for the rad design
variable you assigned is not the same as the original value used to create the
sweep.
Choose OK.
4 Choose OK to exit the Design Variables dialog box.
Next, you edit the sweep feature by adding the new variable to its design
parameters.
NOTE Back up the tutorial drawing files so you still have the original files if you
make a mistake. See “Backing up Tutorial Drawing Files” on page 34.
Both helical sweeps have active part design variables already assigned to
them. In this lesson, you create global design variables to control identical
features of each helix.
First, expand the Browser hierarchy by clicking the plus sign in front of
HELIX2. Then click the plus sign in front of PART1_1 and PART2_1. The
Browser should look like this. Notice PART1_1 is the active part.
Choose OK.
Both parts have active part design variables controlling the same features.
The variable controlling the height of both helical sweeps contains the same
value.
Next, you move this active part design variable to a global design variable so
that one variable controls both parts.
PART1_1 is re-evaluated and updated. The global design variable is now con-
trolling the height of both helical sweeps.
Choose OK. The Global tab now contains two variables, ht and dia.
Choose OK to exit the dialog box.
The parts do not change because the variable has not yet been assigned to
them.
Mechanical Desktop updates PART1_1 using the new global design variable
to control the diameter of the sweep.
PART1_1
6 Activate PART2_1.
7 Repeat steps 1 through 5 for PART2_1.
PART2_1
Next, you modify the global design variable controlling the height of the
parts.
Design variables are a powerful way to control the features of a part. Both
active part and global design variables may be table driven. To create a table
driven part, you use Microsoft® Excel software to create a spreadsheet con-
taining values for different versions of a part. You learn more about table
driven parts in the chapter, “Creating Table Driven Parts.”
In This Chapter
11
This tutorial continues with techniques you learned in ■ Analyzing design ideas to simplify
sketching
previous lessons. You use sketches to create features.
■ Selecting the base feature
You position standard features, such as holes, and then ■ Planning the order in which to
add features
combine them to create a part. You analyze your design
■ Stabilizing features with
constraints and dimensions
and build a model so that you can easily incorporate
■ Creating features that remain
changes. This is a problem-solving process that you fixed relative to work planes and
work axes
can apply to any parts you create using Autodesk®
■ Refining features
Mechanical Desktop®. ■ Adjusting features according to
design changes
In this tutorial, you create a saddle bracket in two
the part.
247
Key Terms
Term Definition
base feature The first feature you create. As the basic element of your part, it represents its
simplest shape. All geometry you create for a part depends on the base feature.
consumed sketch A sketch used in a feature, for example, an extruded profile sketch. The sketch is
consumed when the feature is created.
Desktop Browser A graphical representation of the features that make up your model. You can work
in the Browser to create and restructure parts and assemblies, define scenes,
create drawing views, and control overall preferences.
placed feature A mechanical shape that does not require sketches, such as a hole, chamfer, or
fillet. Placed features are constrained to the feature on which they are placed and
are geometrically dependent.
sketch plane A temporary drawing surface that corresponds to a real plane on a feature. It is an
infinite plane with both X and Y axes, where you sketch or place a feature.
sketched feature A three-dimensional solid whose shape is defined by constrained sketches and
located parametrically on a part. Sketched features are extrudes, lofts, revolves,
sweeps or face splits.
work axis A parametric construction line created along the centerline of a cylindrical feature,
or sketched on the current sketch plane. A work axis can be used as the axis of
revolution for a revolved or swept feature, an array of features, to place a work
plane, and to locate new sketch geometry. It can be included in dimensions.
work feature A work axis, work point, or work plane used to construct and position a feature
where there is no face on which to sketch or place the feature. You constrain or
dimension work features to maintain symmetry throughout updates.
work plane An infinite plane attached to a part. Can be designated as a sketch plane and can
be included in a constraint or dimension scheme. Work planes can be either
parametric, or non-parametric.
work point A parametric work feature used to position a hole, the center of an array, or any
other point for which there is no other geometric reference.
■ Look at the whole part and decide how to break it down into simple shapes.
■ Identify the simplest element to use as your base feature.
■ Decide the order for creating additional features.
■ Determine the methods for creating the features.
■ As you build individual features, review and adjust your ideas about how
the features work together.
■ As you adjust your design strategy, you can revise the features you created
earlier.
With early planning, you can express your design in modular, simple terms.
When changes occur, as they often do in design work, you can easily accom-
modate them because of the parametric capabilities in Mechanical Desktop.
Any changes you make to your design are quickly recalculated.
As you study the part to determine the features you need and the order in
which to create them, also notice the relationships and patterns of the
shapes. Some features may be symmetrical, but others may be built most eas-
ily from simple shapes combined to form compound shapes.
The saddle bracket in this rough sketch has four distinct features: the saddle,
the mounting lugs, a boss, and strengthening ribs.
boss
rib
saddle
lug
■ When you are prompted for a dimension value, right-click the graphics
area.
■ While you are creating sketched and placed features, in the feature dialog
box, right-click a value field.
To begin this lesson, open the file saddle.dwg in the desktop\tutorial folder.
The drawing is blank but contains the settings you need for this tutorial.
NOTE Back up the tutorial drawing files so you still have the original files if you
make a mistake.
saddle arch
Next, you convert the sketch to a base feature and modify its shape by inter-
secting it with a second feature. Intersecting the base feature is like cutting
away material you don’t need.
work plane
work axis
NOTE Throughout this tutorial, the number of constraints your sketch needs
may differ from the example, depending on how precisely you draw the sketch.
You learn how to modify constraints so that your sketch solves correctly.
Look at the assumed constraints and determine which constraints you need.
3 Use AMSHOWCON to display all of the existing constraints.
Context Menu In the graphics area, right-click and choose 2D
Constraints ➤ Show Constraints.
Respond to the prompt to show all constraints.
Your sketch should look like this. However, the constraint numbering may
differ, depending on the order in which you drew the geometry.
In the example, all sketch elements have constraints except the arc. The lines
show vertical (V) or horizontal (H) constraints and the top two horizontal
lines show a collinear (C) constraint. A fix constraint is located at the start
point of line 0.
NOTE If the fix constraint in your sketch does not appear in the same location
as the illustration above, redraw the sketch starting at the lower left.
Now that the basic sketch shape is defined, you need to add dimensions to
stabilize its size. Start with its longest lengths to minimize the risk of distort-
ing the shape as it is resized.
To constrain a sketch
1 Use AMPARDIM to add parametric dimensions to fully constrain the sketch,
following the prompts.
Context Menu In the graphics area, right-click and choose Dimensioning
➤ New Dimension.
Select first object: Specify the line (1)
Select second object or place dimension: Place the dimension (2)
Enter dimension value or [Undo/Hor/Ver/Align/Par/aNgle/Ord/Diameter/pLace]
<1.2297>: Enter 1.48
Solved underconstrained sketch requiring 4 dimensions or constraints.
2 1
2 To center the arc, create a horizontal dimension from the center of the arc to
the left edge of the sketch.
Select first object: Specify the left edge (1)
Select second object or place dimension: Specify the arc (2)
Specify dimension placement: Place the dimension (3)
Enter dimension value or [Undo/Hor/Ver/Align/Par/aNgle/Ord/Diameter/pLace]
<0.5944>: Enter .74
Solved underconstrained sketch requiring 3 dimensions or constraints.
3 Create the dimension for the top left horizontal line. Continue to follow the
selection points.
Select first object: Specify the left horizontal line (4)
Select second object or place dimension: Place the dimension (5)
Enter dimension value or [Undo/Hor/Ver/Align/Par/aNgle/Ord/Diameter/pLace]
<0.3951>: Enter .28
Solved underconstrained sketch requiring 2 dimensions or constraints.
NOTE You may get a message stating that adding a dimension will overcon-
strain the sketch. This can occur if your sketch does not closely resemble this
exercise. Try adding the dimensions in a different order, or re-create your sketch.
2
1
3
4
Now that your profile sketch is fully constrained, create a solid feature.
4 Refer to the Desktop Browser, which shows that you have added an extrusion
feature to the base feature and that the extrusion was blind (a specific depth).
Click the plus sign beside the extrusion feature to display a profile icon. This
display tells you that the extrusion feature originated with the profiled
sketch. If you complete a feature and then need to change its size or shape,
you can edit it and update the part to reflect the change.
The work axis is displayed as a line along the center of the arc.
work axis
If the work axis is not visible, the work axis display is probably turned off.
2 To turn on the display, in the Browser right-click Work Axis1. Choose Visible.
The next work feature, the work plane, forms the second axis of symmetry.
This plane is parallel to the front face and intersects both lugs. You specify
the work plane position as parallel to the selected face and offset one-half the
depth of the part.
To locate the work plane parametrically, specify the offset depth as an equa-
tion. By using an equation, the work plane tracks changes in the bracket
width and always remains centered. To use an equation, you must determine
the dimension parameter before you define the work plane.
Parameter d6 is the dimension that specifies the width of the feature. Because
the dimension parameters for your sketch may differ, make note of the
parameter for your part.
NOTE By default, the Create Sketch Plane option in the Work Plane Feature
dialog box is selected. This setting automatically places the sketch plane (the
location on which the next feature will be sketched or placed) on the work plane.
For this exercise, you specify a sketch plane on a surface of the feature, not on
the work plane.
Choose OK.
7 Identify the part face to which the work plane is parallel, responding to the
prompts.
Select work plane, planar face or [worldXy/worldYz/worldZx/Ucs]:
Select the curved edge on the front face (1)
Enter an option [Next/Accept] <Accept>: Press ENTER
Enter an option [Flip/Accept] <Accept>: Enter f to flip the direction into the part
Enter an option [Flip/Accept] <Accept>: Press ENTER
work plane
work axis
Unlike a work feature, a sketch plane is a temporary object. Only one sketch
plane can exist at the same time.
NOTE Except for base features, you must specify a sketch plane before you can
draw a sketch. With base features, the sketch plane is automatically placed on
the current UCS.
You can choose the Z direction and orientation of the XY axes for the new
sketch plane.
After you have selected the options, the temporary sketch plane disappears
from the screen. You are ready to create the sketch geometry.
In the next exercise, the bottom face of the base feature is the sketch plane.
On this face, you sketch a profile to extrude through the part. Once placed,
the sketch and subsequent features remain attached to the base feature,
regardless of changes you make later.
You can pick the Z axis arrow to flip the Z axis orientation. You can also pick
part and work feature edges to orient the XY plane.
The UCS icon in the viewports is updated to reflect changes in the sketch plane
orientation. The sketch plane is always coincident with the UCS XY plane.
NOTE To make it easier to sketch the shape, make sure POLAR, OSNAP, and
OTRACK are turned off at the bottom of your screen.
3 Look at the Desktop Browser. The profile you just created is represented as
Profile2.
Because you have not extruded the profile, it is not consumed by a feature.
Therefore, the Browser shows that Profile2 is aligned at the same level in the
hierarchy as ExtrusionBlind1.
Because you added this feature to the base feature, you need to constrain its
shape and size and then constrain it to the existing part.
Constraining Sketches
To constrain a sketch, first you add and change geometric constraints to
create the shape of the bracket and to define its symmetry about the two
centerlines formed by the work plane and the work axis. Then you dimen-
sion the sketch to maintain the proper length and width.
NOTE If the constraint display is too small, choose Part ➤ Part Options and
adjust the constraint size in the Desktop Options dialog box. Redisplay the
constraints.
You need to add radial constraints so that opposing arcs have equal radii.
Radial constraints make the arcs the same size and maintain the symmetry
needed between the sides of the bracket.
Fewer dimensions are needed because one parametric dimension solves 2
degrees of freedom by specifying the size of 2 arcs.
4 3
3 Add radial constraints to the left and right arcs to make them equal in size.
Valid selection(s): arc or circle
Select object to be resized: Select the arc at the right of the sketch (3)
Valid selection(s): arc or circle
Select object radius is based on: Select the arc at the left of the sketch (4)
Solved underconstrained sketch requiring 8 dimensions or constraints.
If you sketched in a different order, your arcs and lines may be numbered
differently.
Valid selection(s): arc or circle
Select object to be resized: Press ENTER
Enter an option
[Hor/Ver/PErp/PAr/Tan/CL/CN/PRoj/Join/XValue/YValue/Radius/Length/Mir/Fix/
eXit] <eXit>: Press ENTER
1 2
Dimensioning Sketches
Now that the feature is stabilized with geometric constraints, you can dimen-
sion the distance between the arc centers and specify the arc radius. You need
four dimensions: a radius dimension for each arc, a dimension between the
left and right arc centers, and a dimension between the center of the sketch
and the center of either the left or right arc.
2
1
4
3
5
4
5 Dimension the distance between the centers of the top and left arcs.
Select first object: Specify the left arc center (1)
Select second object or place dimension: Specify the top arc center (4)
Specify dimension placement: Create a horizontal dimension (5)
Enter dimension value or [Undo/Hor/Ver/Align/Par/aNgle/Ord/Diameter/pLace]
<0.5135>: Press ENTER
In this case, you do not change the values while you create the dimensions.
While a sketch is underconstrained, dimension changes can cause it to dis-
tort, and you may not be able to recover its correct shape.
■ The left and right arcs of the sketch form the lugs for the saddle bracket.
The arc centers must lie on the work plane.
■ The top and bottom arcs of the sketch form the base for the boss, in the
exact center of the part. The centers of both top and bottom arcs are coin-
cident with the intersection of the work plane and the work axis.
To make selecting lines and arcs easier, use transparent ZOOM. You can zoom
in or out while using an active command. At the Command prompt, enter
‘z, and select the area of the sketch you want to magnify. Then continue with
the active command.
2
1
NOTE If you do not use the cen object snap to specify the arc centers, you will
not be able to create the project constraints.
1
2
5 Use AMADDCON to make the center of the bottom arc concentric with the
center of the top arc, responding to the prompts.
Context Menu In the graphics area, right-click and choose 2D
Constraints ➤ Concentric.
Valid selection(s): arc, circle, or ellipse
Select object to be reoriented: Specify the bottom arc (1)
Valid selection(s): arc, circle, ellipse, or work point
Select object to be made concentric to: Specify the top arc (2)
Valid selection(s): arc, circle, or ellipse
Select object to be reoriented: Press ENTER
Enter an option
[Hor/Ver/PErp/PAr/Tan/CL/CN/PRoj/Join/XValue/YValue/Radius/Length/Mir/Fix/
eXit] <eXit>: Press ENTER
Editing Sketches
Now that the sketch is fully constrained, you can change the sketch dimen-
sions to position the sketch on your part. Modify the distances between the
center of the left arc and the center of the sketch and between the centers of
the left and right arcs.
4 1
2
Now, you need to create an equation between the overall dimension and the
dimension that centers the feature on the part and maintains symmetry
relative to the work axis. Display the dimensions as parameters, and then use
them as variables in the parametric equation.
2 Use AMDIMDSP to display the dimensions as parameters.
Context Menu In the graphics area, right-click and choose Dimensioning
➤ Dimensions As Parameters.
NOTE Your dimension parameter numbers may differ from those shown in the
illustration.
3 Make the dimension between the top and left arcs one-half the horizontal
distance between the left and right arcs, following the prompts.
Context Menu In the graphics area, right-click and choose Dimensioning
➤ Edit Dimension.
Select dimension to change: Specify the dimension (1)
Enter new value for dimension <.56>:
Enter =dx/2, where x is the dimension that corresponds to d13 in the illustration
Select dimension to change: Press ENTER
Extruding Profiles
You create a solid feature by extruding the profile through to the boundary
of the base feature, retaining the common volume. To create the rough shape
of the saddle bracket, you extrude the profile sketch up and completely
through the base feature. Because the sketch you extrude changes the shape
of the base feature, the intersection shares the volume of both.
boss
Before you can sketch the profile for the revolved feature, you need to create
a work axis to serve as the centerline for the revolved feature. Work in the
right viewport, the isometric view.
work plane
work axis
The sketch plane assumes the Z direction and XY orientation of the work
plane.
4 Hide the work plane. This time use the Browser method.
Browser Right-click WorkPlane1 and choose Visible
The work plane is no longer visible.
2
1
3
4
■ Make the bottom line of the sketch collinear with the bottom of the part.
■ Make the right side of the rectangle collinear with the vertical work axis
so that it serves as the axis of revolution of the feature.
1
2
In the next procedure, you create the cylinder by revolving the sketch about
the work axis. You can also revolve a sketch about a part edge or about a line
in the profile sketch.
2 In the Revolution dialog box, specify the operation, termination, and angle
of revolution. Because the cylinder attaches to the part, define the revolution
to be a full (360 degrees) termination that joins to the part.
Operation: Join
Angle: Enter 360
Termination: By Angle
Choose OK.
strengthening rib
The ribs can be created simultaneously from a single open profile sketch. You
sketch an outline of the ribs, and add dimensions and constraints to make
the ribs symmetrical. Then you extrude the ribs automatically with the Rib
feature.
The sketch you create lies on the same plane as the revolution feature, so it
is not necessary to create a new sketch plane.
Before you begin, change to the front view, and one viewport.
Constraining Sketches
When you solved the sketch, a parallel constraint was applied between the
top horizontal line of the part and the horizontal segment of the sketch. Six
additional dimension or constraints are needed to fully constrain the sketch.
Use dimensions to adjust the size of the ribs and to center them on the part.
1
2
3
2 Add dimensions for the angle between the two ribs, and the angle between
the work axis and one rib.
Select first object: Specify the line (1)
Select second object or place dimension: Specify the line (2)
Enter dimension value or [Undo/Hor/Ver/Align/Par/aNgle/Ord/Diameter/pLace]
<0.1683>: Enter n
Specify dimension placement: Place the dimension (3)
Enter dimension value or [Undo/Placement point] <47>: Enter 40
Select first object: Specify the vertical work axis (4)
Select second object or place dimension: Specify the line (1)
Specify dimension placement: Place the angular dimension (5)
Enter dimension value or [Undo/Placement point] <20>: Press ENTER
5 4
1 2
3 Add horizontal dimensions for the top line of the sketch, and from the work
axis to the outer edge of the top line.
Select first object: Specify the line (1)
Select second object or place dimension: Place the horizontal dimension (2)
Enter dimension value or [Undo/Hor/Ver/Align/Par/aNgle/Ord/Diameter/pLace]
<0.9806>: Enter .58
Select first object: Specify the outer end of line (1)
Select second object or place dimension: Specify the work axis(3)
Specify dimension placement: Place the horizontal dimension (4)
Enter dimension value or [Undo/Hor/Ver/Align/Par/aNgle/Ord/Diameter/pLace]
<0.9806>: Enter .29
2
1
3
4
4 Repeat step three to add a horizontal dimension of .98 between the two lower
endpoints of the sketch, and .49 between the work axis and one lower end-
point of the sketch.
Solved fully constrained sketch.
To verify that the ribs are symmetrical, express the dimensions as equations.
Set the distance and the angle between the axis and the rib to one-half the
distance and angle between both ribs.
Verify the direction arrow points into the part, and choose OK.
The two symmetrical ribs are extruded to the face of the cylinder.
Next, suppress the hidden lines so that you can see your model more clearly.
2
1
Choose OK. The arc shape cuts through the saddle bracket.
To complete the body of the bracket, you need a placed feature on each of
the lugs for mounting holes.
Choose OK.
To complete the boss, you create a counterbored hole through the cylinder.
You create the hole as a placed feature on the same vertical work axis as the
cylinder.
Keep the right viewport active, and specify a counterbored hole drilled
through the part, concentric with the cylinder.
Choose OK.
2 Respond to the prompts as follows:
Select work plane, planar face or [worldXy/worldYz/worldZx/Ucs]:
Specify face (1)
Select the concentric edge: Specify edge (1)
Select work plane, planar face or [worldXy/worldYz/worldZx/Ucs]: Press ENTER
The ribs currently extend too far onto the lug area, leaving little room for the
mounting holes. To adjust the design, you need to reduce the width and
angle of the ribs.
Work in the left viewport. Modify the ribs by changing a few sketch
dimensions. The previously-defined equations keep the ribs symmetrical.
Use the Browser to select the rib feature and redisplay its sketch dimensions.
After you change the dimension values, use the Update icon in the Browser
to incorporate the changes.
3 Update the part to reflect the new dimension values in the sketch.
Context Menu In the graphics area, right-click and choose Update Part.
The ribs are updated to reflect your dimensional changes.
The light adjustments are reflected in your drawing. Experiment with other
light settings.
Save your file.
In This Chapter
12
Autodesk® Mechanical Desktop® simplifies both the ■ Planning and setting up your
drawing
drawing and the documentation of your design.
■ Multiple document layouts
Drawing views are associated with a part and with one ■ Creating drawing views
■ Hiding extraneous dimensions
another. You lay out drawing views in any position on a
■ Moving dimensions to a different
screen. You can move them and make changes easily. view
■ Customizing annotations
Most dimensions are automatically placed on the views
■ Relocating and editing views
when you create them, but you can easily add missing
301
Key Terms
Term Definition
balloon A circular annotation tag that ties components in an assembly into a bill of
material.
base view The first view you create. Other views are derived from this view.
Desktop Browser A graphical representation of the features that make up your model. You can
work in the Browser to create and restructure parts and assemblies, define
scenes, create drawing views, and control overall preferences.
Drawing mode Establishes the settings for paper space so that you can create a drawing of your
model. When Drawing mode is off, you are in model space.
hidden line A line that is not visible in a specified view. For example, in a front view, lines
behind the front plane are not visible.
parametric dimension A dimension created during the sketch phase of feature creation. Parametric
dimensions control size and update a part when you change its values.
parent view A view on which to base another drawing view. For example, the base view is
the parent view for auxiliary and orthographic views. Any view can be the parent
view for a detail view.
view scale The scale of a base drawing relative to the model scale. Also the scale of
dependent views relative to the base view.
NOTE Back up the tutorial drawing files so you still have the original files if you
make a mistake.
3 On the command line, define a location on the drawing for the base view.
Specify location of base view:
Specify a point in the lower-left corner, inside the drawing border
Specify location of base view: Press ENTER
Next, create an independent detail view of one of the lugs. Properties of inde-
pendent detail views can be changed without affecting the properties of the
parent view.
To create a detail view, choose the parent view and the area in the parent to
show in detail. In this case, create a detail view of the rightmost mounting
lug. For detail views, you always define the viewport border. The border is not
controlled parametrically by the size of the part or geometry.
Choose OK.
NOTE To facilitate selection, turn off Object Tracking and Object Snaps by
clicking the buttons at the bottom of your screen. You may need to zoom in to
select the circle.
1
3
The Browser displays a Detail icon nested below the Ortho icon.
3 Use AMEDITVIEW to edit the edge properties of the detail view.
Context Menu In the graphics area, right-click and choose Edit View.
Select the detail view you created.
In the Edit Drawing View dialog box, select the Display tab, and select Edge
properties.
4 Edit the detail view edge properties, responding to the prompts.
Enter an option (edge properties) [Remove all/Select/Unhide all] <Select>:
Press ENTER
Select Edges: Specify the circular lug
Select Edges: Press ENTER
Choose OK.
2
1
Next, you create a full cross-section view of the part that is an orthographic
projection of the front view.
4 Return to Drawing mode.
Browser Select the Drawing tab.
Use the Hatch Pattern dialog box to define the hatch pattern, and choose OK.
Choose OK to close the Create Drawing View dialog box.
6 Define the orthogonal view, responding to the prompts.
Select parent view: Specify a point anywhere inside the front view
Specify location for orthogonal view:
Specify a point to the right of the front view (3)
Specify location for orthogonal view: Press ENTER
Enter section through type [Point/Work plane] <Work plane>:
Press ENTER
Select work plane in parent view for the section:
Select the edge of the second work plane at a point inside the view box (4)
4
3
7 Create an isometric view, using the base view as the parent view.
Context Menu In the graphics area, right-click and choose New View.
In the Create Drawing View dialog box, specify:
View Type: Iso
Scale: Enter 1
Relative to Parent: Select the check box
Choose OK.
8 Define the isometric view, responding to the prompts.
Select parent view: Specify the base view (1)
Location for isometric view: Specify a point to the right of the top view (2)
Location for isometric view: Press ENTER
Cleaning Up Drawings
After creating the drawing views, you need to clean up the parametric dimen-
sions and some extraneous lines.
Parametric dimensions are automatically placed on the AM_PARDIM layer.
In the top view, the 1.16 dimension specifies the distance between arc cen-
ters. You can hide the extraneous .58 and 0.08 dimensions.
Because dimensions are placed on the first true-size view of the part, most
dimensions clutter the first few views you create. In this exercise, you move
a dimension from the front view to its cross-section view.
6 Zoom to return to the drawing layout.
Context Menu In the graphics area, right-click and choose Zoom. Right-
click again, and choose Zoom Extents. Right-click again
and choose Exit to close the command.
1
3
Choose OK.
1
lines selected lines hidden
3 In the Power Dimensioning dialog box, choose the Units tab and specify:
Units: Decimal
Round Off: Enter 3
Select the Add Tolerance button in the upper right of the dialog box and
specify:
Upper: Enter +0.001
Lower: Enter -0.001
NOTE You can move some of the dimensions to avoid a cluttered view.
2 Use AMNOTE to create a hole note for the hole through the boss, responding
to the prompts.
Context Menu In the graphics area, right-click and choose Annotate
Menu ➤ Annotation ➤ Hole Note.
Select object to attach [rEorganize]: Specify one of the two inner circles (1)
Next Point <Symbol>: Specify the location (2), and press ENTER
4 Select the Leader tab, and set the leader justification to Middle of All Text.
Choose OK.
A hole note with the hole diameter, the counterbore diameter, and the hole
depth is displayed on your drawing.
Next, add hole information to the mounting hole in the detail view. This
procedure is similar to adding standard hole note information, except that
you include additional information when you create the hole. You edit the
text in the hole note template, but it applies to that hole note only and does
not alter the template.
2
3 In the Note Symbol dialog box, choose the more button to display the Note
Templates section.
In Note Templates, choose the THRU HOLE template.
The Multiline Text Editor is displayed.
4 In the Multiline Text Editor, place the cursor at the end of the existing text
and press ENTER. Add (typ of 2) on the second line.
Select the Leader tab, and set the leader justification to Middle of All Text.
Choose OK.
Your drawing should look like this.
To create a centerline
1 Add a center mark, responding to the prompts.
Context Menu In the graphics area, right-click and choose Annotation ➤
Centerline.
Select Edge: Specify the hole in the detail view (1)
Select mirrored edge or <ENTER>: Press ENTER
The size and characteristics of the center mark are defined by settings in the
Centerline Properties dialog box. To change the settings, choose Drawing ➤
Drawing Options. On the Annotation tab, choose Centerline Settings, and
choose the Center Line Properties button.
In the Center Line Properties dialog box, you can choose to use standard set-
tings, or you can enter new values for overshoot and center mark size that
will apply to this drawing only.
2 Zoom to the top view.
Browser Right-click Ortho and choose Zoom to.
3 Create another centerline, responding to the prompts.
Context Menu In the graphics area, right-click and choose Annotation ➤
Centerline.
Select Edge: Specify the top edge of the left lug (1)
Select mirrored edge or <RETURN>: Specify the lower edge of the left lug (2)
A centerline is placed through the view. Now, specify where to trim the cen-
terline endpoints.
Select first trim point: Specify a point to the right of the part
Select second trim point: Specify a point to the left of the part
If you use the Browser to move a view, you will not be asked to select it.
Context Menu In the graphics area, right-click and choose Move View.
Select view to move: Specify center of the detail view (1)
Specify new view location: Specify new location (2) and press ENTER
Specify new view location: Press ENTER
1 2
All annotations associated with the view move with it and keep their posi-
tions relative to the view. You can move views from layer to layer.
Now, change one of the parametric dimensions within a view and watch the
resulting changes.
Mechanical Desktop updates the part, it also updates each drawing view.
After it completes the updating, your drawing should look like this.
336
Exporting Drawing Views
You can save your 2D drawing views directly to Mechanical Desktop versions
other than Release 6 as DWG, DWT, or DXF files. You can export the entire
current layout, including all views and geometry, or you can select views and
entities to export.
The Export Drawing Views dialog box provides options to:
The export options in the Export Drawing Views dialog box enable you to
export drawing views to:
Usually, only one base view is shown in a drawing view. With the True Scale
option turned on, a warning is displayed if two or more base views are shown
with different scales. You export base views separately, whether or not they are
scaled by the same factor. In the exporting process, isometric and detail views
are scaled by the same factor as the base view.
In this exercise, you save your drawing file to AutoCAD.
Choose OK.
The drawing view is saved into the first layout in the new external file.
In This Chapter
13
This tutorial teaches you how to create and edit a ■ Adding a shell feature to an
existing part
shelled part in Autodesk® Mechanical Desktop®. With
■ Modifying wall thickness
the shell feature, you can create complex parts with ■ Adding multiple thickness
overrides
walls of varying thickness. In the tutorial, you add a
■ Managing thickness overrides
339
Key Terms
Term Definition
converging radial A sharp corner where cylindrical faces, such as fillets, are offset and converge to
shapes form a zero radius. Parts with more complex shapes, such as variable radius
fillets and surfcuts, need a shell thickness large enough so that the offset face
does not converge.
default thickness The offset value initially applied to all faces of your part.
excluded face Face on a shelled part you select that will not be offset.
reclaimed face Face on a shelled part that was previously excluded can be selected, or
reclaimed. Reclaimed faces are offset by the default thickness.
shell A Mechanical Desktop® feature that cuts portions of the active part by offsetting
its faces.
thickness override An offset value that takes precedence over the default thickness of a shell
feature. You can define a list of thickness override values and apply them to any
face on the part.
You can change a shell feature in different ways. You can change the offset
type and offset values in the Shell Feature dialog box. If you choose to
exclude or reclaim faces, or change thickness overrides, you select faces on
your part. In both cases, to apply your modifications you must update the
part.
NOTE Back up the tutorial drawing files so you still have the original files if you
make a mistake.
For the constraint system in this model, construction lines were used to align
its cylindrical features. You can change the angle of the features with respect
to one another to alter the design to fit engines of different sizes.
The construction of the model is also displayed in the Desktop Browser. Each
feature is located in the order it was created. Expand the browser and exam-
ine the feature hierarchy.
2 Change your view to Back Right Isometric.
Desktop Menu View ➤ 3D Views ➤ Back Right Isometric
Next, you remove the silhouette edges from your model so you can visualize
it better. Silhouette edges are similar to hidden lines, but to remove them you
need to modify a system variable.
3 Change the system variable controlling the visibility of silhouette edges.
Command DISPSILH
4 Use HIDE to remove hidden lines from your display. This improves your view
of the features of the housing.
Desktop Menu View ➤ Hide
5 Use 3DORBIT to dynamically rotate the model, and view the underside of the
housing.
Context Menu In the graphics area, right-click and choose 3D Orbit.
Click the bottom control point on the 3D orbit icon in the graphics area, and
rotate the part upward.
6 Remove the hidden lines again. Your drawing should resemble the following
illustration.
To cut a model
1 Return to the back right isometric view.
Desktop Menu View ➤ 3D Views ➤ Back Right Isometric
Choose OK.
This gives you a better view of the thickness of the walls in the model.
An isometric view of the bottom of the housing has been previously saved.
6 Click in the right viewport to make it current, and restore the saved view.
Desktop Menu View ➤ Named Views
7 In the View dialog box, highlight BOTTOM_ISOMETRIC and choose Set
Current.
Choose OK. The right viewport changes to display the selected view.
In the Browser, the shell icon has a yellow background indicating that it
needs to be updated.
Refer to the top view in the upper left viewport to see the results. When you
selected the cylindrical face, tangent faces were automatically selected. The
wall thickness surrounding the water pump should look twice as thick as the
rest of the walls.
2 Use AMEDITFEAT to create a multiple thickness override for the walls surround-
ing the water pump.
Context Menu In the graphics area, right-click and choose Edit Features
➤ Edit.
Select any one of the edges of the inside shell walls. The Shell Feature dialog
box is displayed.
5 Make the right viewport active and restore another saved view.
Desktop Menu View ➤ Named Views
In This Chapter
14
You can assign variables to the parametric dimensions ■ Creating a table
■ Displaying part versions
that control a generic part and then use a table (an
■ Editing a table
external spreadsheet) to control the size and shape of
■ Solving common problems with
table driven parts
the part. The spreadsheet can contain several versions of
■ Suppressing features in table
the part. Each version uses different values for the driven parts
■ Setting up a generic drawing to
variables you define. Autodesk® Mechanical Desktop®
define the table driven part
redraws the part using the variables linked to that
version.
system.
355
Key Terms
Term Definition
active part variable A parametric variable used in the dimensions that control features of the active
part.
feature suppression Temporarily removing features from the calculation of a part. Features can be
suppressed manually through the Desktop Browser, or through a linked external
table.
global variable A parametric variable that can be used by any number of parametric features and
parts. Also used for single parts and to constrain parts.
linked spreadsheet An external spreadsheet linked to the current drawing file. This spreadsheet can
be used to change parts in the drawing file, if the variables in the spreadsheet are
used in the drawing file.
manual suppression Suppressing features through the browser or command line. These features will
remain suppressed unless manually unsuppressed or a version of a linked table
that unsuppresses it becomes active.
part version The version of variables that the active part is currently using from the external
table. Part versions can be changed through the Desktop Browser or the Design
Variables dialog box.
table driven Features suppressed in an external spreadsheet. A table driven suppressed feature
suppression is suppressed only in the part version specified in the spreadsheet.
table driven variable A global or active part design variable controlled by values in a linked external
spreadsheet.
NOTE Back up the tutorial drawing files so you still have the original files if you
make a mistake.
The part is controlled by its relationships to nine active part design variables.
Changing the value of one variable affects every dimension that has a rela-
tionship to it. For information on creating and modifying design variables,
see the chapter, “Using Design Variables.”
To set up a table
1 Use AMVARS to open the Design Variables dialog box and set up a table.
Desktop Menu Part ➤ Design Variables
2 In the Design Variables dialog box, verify that the Active Part tab is selected.
Examine the active part design variables.
Choose Create.
Next, change the name of the generic part to 3×5 and add three more part
versions.
The part versions do not differ, except in size. In the next lesson, you add
another part version by editing the spreadsheet.
NOTE The part definition in the Browser displays the current version of the
part for easy reference.
NOTE Back up the tutorial drawing files so you still have the original files if you
make a mistake.
The drawing contains a version of the simple bracket used in the previous
example, but it is linked to a different spreadsheet.
Before you can look for errors in the link between the drawing and the
spreadsheet, you need to expand the part hierarchy.
Notice the red background behind the Table icon. This indicates that the
spreadsheet cannot be found, it has been modified since the drawing was last
saved, or it contains incorrect data in one or more cells. Before the spread-
sheet can be used to drive the part, you must resolve the conflict.
The HD variable controls the diameters of the holes for the bracket. The first
part version is missing an entry in cell B10.
3 In cell B10, enter .1875. Then save the spreadsheet and exit Microsoft Excel.
4 Update the link to the table.
Browser Right-click Table (tdpart2.xls) and choose Update.
Mechanical Desktop updates the link.
5 Use AMUPDATE to update the part.
Context Menu In the graphics area, right-click and choose Update Part.
Next, display the part versions.
Suppressing Features
Suppressing features can be done in the Browser, in a linked table, or in the
Suppress By Type dialog box. Suppressing a feature manually in the Browser
affects all part versions. Suppressing a table driven feature gives you control
over each version.
Use the Suppress By Type dialog box to suppress and unsuppress features by
specific type.
With an existing table, you append the features you want suppressed to the
table. First, you manually suppress the brace feature and the bracecut feature
in the Browser. It is not important which version of the part is active when
the features are suppressed.
The brace feature is suppressed and is no longer visible on your screen. The
bracecut feature and four fillets are dependent on the brace feature, so they
are also suppressed.
Manually suppressed features are represented in the Browser by a circle and
a dashed line preceding the grayed-out feature name. These features can be
unsuppressed at any time.
Next, append the suppressed features to the table.
Choose Append.
Microsoft Excel spreadsheet tdpart2.xls is displayed. A new entry, brace, has
been added under the existing design variables. The letter “S” in the 3×5 col-
umn indicates that this feature is suppressed.
Next, suppress the brace and its dependent features for the 4×6 version.
4 In the spreadsheet, enter S in cell C12.
For the largest bracket, you suppress the bracecut feature while retaining the
brace feature for strength.
NOTE By using Unsuppress+ in the Browser, you unsuppress the feature you
select and all dependent features. If you use the Browser, the dialog box is not
displayed.
2 If you use the Unsuppress By Type dialog box, verify that Fillets, which are
the dependent features, and Extrudes are selected.
Choose OK.
The brace and its dependent features are unsuppressed. Look at the Browser.
There should be no suppressed features visible.
3 Update the link to the table.
Browser Right-click Table (tdpart2.xls) and choose Update.
The suppressed features for the active version are now represented in the
Browser by a different symbol. A circle with a diagonal line through it indi-
cates that the feature is suppressed by the table and can be unsuppressed only
by editing the table.
Next, display the 3×5 version of the bracket.
3×5 version
2 Repeat step 1 for the 4×6 version. The brace and its dependent features in this
version are suppressed.
3 Repeat step 1 for the 5×7 and 6×9 versions. Note that the features are not sup-
pressed in these versions.
4 Repeat step 1 for the 7×12 version. The brace feature remains in this version,
but the bracecut and its dependent features are suppressed.
7×12 version
Choose OK.
7 Continue on the command line.
Specify new insertion point: Specify a point to the right of the existing part
Specify insertion point for another instance or <continue>: Press ENTER
PART2_1
Choose OK.
3 On the command line, respond to the prompts as follows:
Select parent view: Pick a point inside the base view
Specify location for orthogonal view: Specify a point to the left of the base view
Specify location for orthogonal view: Press ENTER
Choose OK.
6 On the command line, respond to the prompts as follows:
Select parent view: Pick a point inside the base view
Specify location for orthogonal view: Specify a point below the base view
Specify location for orthogonal view: Press ENTER
NOTE If you choose the toolbutton method to hide the dimensions, the
Desktop Visibility dialog box is not displayed. Select the dimensions to hide. Use
Zoom Realtime while selecting the dimensions.
1,4
NOTE If you choose the toolbutton method to hide the dimensions, the
Desktop Visibility dialog box is not displayed. Select the dimensions to hide.
3 In the side ortho view, hide the db dimension, the two db/2 dimensions, and
the db/4 dimension.
Now that the extraneous dimensions are hidden, it is easier to move the
remaining dimensions for clarity.
Moving Dimensions
Because several of the remaining dimensions overlap, you need to rearrange
them so that they are easy to view.
2 3
2 In the Power Dimensioning dialog box, change the default text to tb/2.
Choose OK.
4 In the Power Dimensioning dialog box, specify tb*.75 for the dimension text.
Choose OK.
5 Continue on the command line.
Select arc, line, circle, or dimension <Exit>: Press ENTER
6 Place power dimensions so that the orthographic views look like this.
Next, create a hole note that describes the three holes in the bracket.
1
2
2 In the Note Symbol dialog box, select the Leader tab. In Leader Justification,
specify Middle of All Text.
Choose OK.
The hole note is displayed in your drawing.
NOTE Depending on the zoom factor of your display at the time you paste the
image, you may have to resize it. Select the image, and use a corner grip to resize
it to fit in the drawing.
In This Chapter
15
You can build part assembly models from two or more ■ Using external parts in an
assembly
parts, or parts grouped in subassemblies. Like part
■ Using assembly constraints
features, parts and subassemblies act as building blocks. ■ Analyzing the assembly
■ Creating assembly scenes
Autodesk® Mechanical Desktop® builds individual parts
■ Using assembly tweaks and trails
and subassemblies into an assembly. ■ Creating assembly drawing
views
In this tutorial, you create an assembly model of a pair
■ Editing an external reference
and updating an assembly
of slip pliers from four parts. Three of the parts originate
file.
393
Key Terms
Term Definition
3D constraint In assembly modeling, an associative link between two or more parts that controls their
locations relative to each other and to their placement within the assembly.
Assembly Catalog The means of attaching and cataloging local and external parts and subassemblies in
the Assembly Modeling environment. Use the All and External tabs to specify contents,
which can be instanced, copied, renamed, replaced, externalized, removed, localized,
sorted, unloaded, and reloaded.
assembly tree A graphical hierarchy that illustrates the order in which parts and subassemblies are
combined in the current assembly. The assembly tree is managed in the Desktop
Browser.
attach The act of connecting a reference file to the current assembly file. The attachment
remains with the current file after the file is saved.
definition All information about a part or subassembly, including its name, location, and
attributes.
external reference A part or assembly that resides in a file other than the current part or assembly file.
insert constraint Aligns center points and planes of two circles in a specified direction. Solves translation
degrees of freedom. Used to constrain a bolt in a hole, for example.
localized part Changes the definition of a part from external to local, severing the link to the external
file. Changes made to a localized part affect only the current part or assembly file; other
part or assembly files that reference the part are not affected.
mate constraint Causes a plane or axis on one part to be coincident with a plane, point, or axis on
another part in a specified direction. Removes a translational degree of freedom.
rename definition In the Part or Assembly Catalog, an attached external part or subassembly may be
renamed. The alias name is displayed beside the drawing name in parentheses.
scene A 3D orientation of an assembly that you can use to create a 2D view in Drawing
mode. You use scenes to provide exploded or assembled views of your assembly
without destroying the constraints.
trail In an exploded view, a line that shows how parts in an assembly are assembled.
tweak Adjusts the position of parts in an assembly scene to avoid overlap in some views or to
make some parts more visible.
When you create an assembly file, you can create your parts in the assembly
drawing, or you can reference external files.
Using externally referenced parts gives you more flexibility over the control
of your assembly. If you need to make modifications to any of your parts, you
can open the individual part file and make changes to it. Because more than
one drawing can be open in the same Mechanical Desktop session, you can
immediately see the effects of your changes in the assembly file. You can also
edit external references from within the assembly file. This is particularly use-
ful in smaller assemblies. Depending on your system resources, you can edit
external files individually if they are part of a large assembly.
After you have assembled your parts, you need to check the assembly for
interferences. You may also want to perform mass property calculations on
your parts to ensure that they are structurally sound.
Finally, you need to document your design. To make it easier to visualize your
design, you may want to adjust, or tweak, your assembly and add trails to
indicate how your parts fit together. Then, you set up your drawing views
and add information, such as reference dimensions and annotations, before
finalizing the drawing for plotting.
Although you can begin designing immediately and reorganize the hierarchy
of your assembly later, for this lesson you assemble parts in a logical order,
starting at the top level in the assembly tree. One part has already been cre-
ated in the tutorial file for this lesson. The other three parts reside in separate
files. You attach the files and then instance the parts into the assembly.
To begin, open the file s_plier.dwg in the desktop\tutorial folder.
NOTE Back up the tutorial drawing files so you still have the original files if you
make a mistake.
In the Browser, the PLIERB part is nested under the assembly icon.
All drawing files in the desktop\tutorial folder are listed under Part and Subas-
sembly Definitions on the External tab.
4 In the desktop\tutorial folder, double-click the PLIERT definition to insert an
instance into the drawing, responding to the prompts.
Specify new insertion point: Specify a point below PLIERB
Specify insertion point for another instance or <continue>: Press ENTER
You can also right-click the definition in the Catalog and choose Attach.
The pliert.dwg file is attached to the current assembly, and an instance is
inserted into the current assembly. In the Assembly Catalog, PLIERT is dis-
played on a white background.
plierb
pliert
hexbolt hexnut
As you instance each part, you return to the Assembly Catalog. In the Part
and Subassembly Definitions list, each attached part is displayed on a white
background. When all parts are instanced into the assembly, choose OK.
Examine the Browser. Four parts are nested under the assembly definition.
NOTE For information about using the shortcut method in the Desktop
Browser to localize and externalize assembly component definitions, see “To
localize an external part with the Browser”.
DOF symbol
1 2
To select geometry, enter responses on the command line, or use the animated
cursor to cycle through options. Click the left (red) mouse button to cycle.
Then, press the right (green) mouse button to accept. You may also use the
animated cursor to select a face by picking in the area defined by the face, then
cycling to other logical faces before accepting.
mated planes
NOTE The DOF symbol is useful during constraining but has been turned off
for clarity in the illustrations.
3 Use AMMATE to constrain HEXBOLT to the bolt hole on PLIERT along their
axes, following the prompts.
Context Menu In the graphics area, right-click and choose 3D
Constraints ➤ Mate.
Select first set of geometry: Select the end of the HEXBOLT (3)
First set = Axis, (arc)
Select first set or [Clear/fAce/Point/cYcle] <accEpt>: Press ENTER
Select second set of geometry: Select the bolt hole of PLIERT (4)
Second set = Axis, (arc)
Select second set or [Clear/fAce/Point/cYcle] <accEpt>: Press ENTER
Enter offset <0.0000>: Press ENTER
4
3
You could use the insert constraint to solve the same degrees of freedom as
the two mate constraints. By choosing the faces of HEXBOLT and PLIERT, the
parts would be aligned on their axes and mate constrained on their corre-
sponding faces.
mated lines
mated planes
The PLIERB and PLIERT parts are line mated along the axes of the holes, and
the bolt passes through both parts.
10
11
12
You can see the hexbolt offset the new distance. Experiment with changing
the offset again, using the Update icon to see the change.
Choose Cancel. The original offset distance of 0.00 remains in effect.
You can easily edit values and see them take effect without permanently
changing your assembly. Use the Update icon in the Edit 3D Constraint dia-
log box to see the change, and then choose Cancel to return to the original
values.
If you have trouble selecting a part, use the Browser to change its color.
1 2
2 In the Assembly Mass Properties dialog box, select the Setup tab and specify:
Input units: US Customary (in, lbm)
Output units: US Customary (in, lbm)
Coordinate system: User coordinate system (UCS)
Display Precision: Enter 2.0
Part List: Select PLIERB
Materials available: Select Mild_Steel.
Choose Done.
NOTE You can save mass properties calculations to a file to use in design analysis,
and you can export the results.
Choose OK.
The exploded assembly scene is displayed. Its name is shown below the com-
mand line. The Browser shows all parts in the scene.
2 In the Power Manipulator dialog box, on the General tab, verify that Place
Objects (ALT) is selected.
Choose Done.
The Power Manipulator dialog box is displayed automatically only the first
time you create a new tweak. After that, to access the Power Manipulator
dialog box, right-click the Power Manipulator symbol on your screen, and
select Options.
3 Continue on the command line.
Select handle or Geometry
[undo/UCS/WCS/Select/Options/Pancenter/Type/tRails/X/Y/Z] <Accept>:
Enter z
Enter tweak distance [Rotate]<1.0000>: Enter .25
Select handle or Geometry
[undo/UCS/WCS/Select/Options/Pancenter/Type/tRails/X/Y/Z] <Accept>:
Press ENTER.
4 Use AMTRAIL to show the direction of the explosion and tweak paths,
responding to the prompt.
Context Menu In the graphics area, right-click and choose New Trail.
Select reference point on part or subassembly: Select the end of HEXBOLT (1)
Choose OK.
The assembly trail for HEXBOLT is displayed.
6 Apply assembly trails to the PLIERB and HEXNUT parts, responding to the
prompt.
Context Menu In the graphics area, right-click and choose New Trail.
Select reference point on part or subassembly:
Select the outside hole of HEXNUT (2)
Choose OK.
The assembly drawing automatically updates the current scene to reflect the
tweaks and assembly trails.
Save your file. Choose OK in the External Part Save dialog box to bring all
parts up to date.
Next, you create drawing views of the assembly scene.
6 Use the Custom Paper Size Wizard to define a paper size of 18 x 12 inches
with no indents. Choose Next until the setup is finished.
7 Save your changes to the DWF Classic.pc3 file.
Next, you set up the drawing layout and insert a title block.
Choose OK.
2 Use MVSETUP to insert a title block.
Browser Right-click Layout1 and choose Insert Title Block.
In the AutoCAD text window, respond to the prompt as follows:
Enter number of title block to load or [Add/Delete/Redisplay]: Enter 8
Choose OK.
2 Respond to the prompts as follows:
Select a planar face, work plane, or [Ucs/View/worldXy/worldYz/worldZx]:
Enter z
Select work axis or straight edge [worldX/worldY/worldZ]: Enter x
Adjust orientation [Flip/Rotate] <accEpt>: Press ENTER
Specify location of base view: Specify a point
Specify location of base view: Specify another point or press ENTER
Choose OK.
Examine the Browser. The views are nested under a Scene icon which is
nested under Layout1.
Save your file.
Now you can add reference dimensions, which can be moved, frozen, and
thawed in each drawing view. Reference dimensions are not parametric, but
they update when the model changes.
By dimming the inactive parts, it is easier for you to work on the active exter-
nal part without moving other parts.
3 Notice the red lock preceding the PLIERT icon in the browser. This indicates
that the file has been locked and cannot be modified by another user.
NOTE For clarity, the visibility of the other parts has been turned off in this sec-
tion. If you prefer, turn off the visibility of PLIERB, HEXBOLT, and HEXNUT before
you activate PLIERT.
The sketch plane is defined on the front face of the pliers. Now, create the
new slip hole to increase movement of the slip pliers.
5
4
3
1 6
The Browser returns to normal. The inactive parts are no longer dimmed, and
the assembly reflects the new PLIERT part.
2 In the Browser, click the plus sign on HEXBOLT_1 to expand the hierarchy.
Right-click the Mate ln/ln constraint of HEXBOLT_1, and choose Delete.
3 Delete the Mate pl/pl constraints of HEXBOLT_1.
4 Delete constraints for PLIERB, PLIERT, and HEXNUT.
5 Use MOVE to separate the parts to apply the new constraints.
Context Menu In the graphics area, right-click and choose 2D Sketching ➤
Move.
Next, you apply new assembly constraints. You use an insert constraint to
align HEXBOLT to the new hole along their axes while mating the face of
PLIERT and the corresponding face of the bolt head.
Use the DOF symbol to illustrate how many rigid body degrees of freedom
are eliminated for each part.
Now you can align the new hole in PLIERT and the corresponding hole in
PLIERB along their axes.
The PLIERB and PLIERT parts are constrained to each other on the inside face
and along the axes of the lower hole of PLIERT and the single hole of PLIERB.
Transactional degrees of freedom are solved. In this case, you want to allow
the pliers and hexbolt to rotate on the axes, so you leave the rotational
degree of freedom unsolved.
3 Use AMINSERT to constrain the facing planes of HEXNUT and PLIERB at the
bolt holes, responding to the prompts.
Context Menu In the graphics area, right-click and choose 3D
Constraints ➤ Insert.
The PLIERB and PLIERT parts are constrained on their facing planes. The bolt
passes through both parts, and the holes and bolt shaft are aligned along
their axes.
In This Chapter
16
This Autodesk® Mechanical Desktop® tutorial builds on ■ Working in Single Part mode
■ Changing part definitions
the part and assembly modeling techniques that you
■ Combining and intersecting
learned in previous chapters. In this chapter, you create parts
■ Creating toolbody and nested
a part and combine toolbodies with it, using parametric
toolbody parts
Boolean operations such as cut, join, and intersect, to ■ Reducing weight parametrically
437
Key Terms
Term Definition
base part The active part where toolbody parts are aligned and subsequently combined.
Boolean modeling A solid modeling technique in which two solids are combined to form one
resulting solid. Boolean operations include cut, join, and intersect. Cut subtracts
the volume of one solid from the other. Join unites two solid volumes. Intersect
leaves only the volume shared by the two solids.
combine feature A parametric feature resulting from the union, subtraction, or intersection of a
base part with a toolbody part.
complex part A parametric part containing one or more parametric parts as features.
Part Catalog The means of attaching and cataloging local and external parts in the Part
Modeling environment. Use the All and External tabs to specify contents, which
can be instanced, copied, renamed, replaced, externalized, removed, localized
and sorted.
part definition Contains information about a part, including its name, geometric data,
specifications, and parameters. If you instance a part multiple times, the
assembly contains only one definition of the part.
part instance A copy of the part definition. The part instance is inserted into the drawing and
is visible as a solid object on the graphics screen. When a part definition is
changed, so are all of its instances. Part instance names are displayed in the
Desktop Browser.
toolbody A part that is aligned with the base part and then used to join, intersect, or cut
volume from the base part. In the Part Modeling environment, a part created
after a base part, that automatically becomes an unconsumed toolbody.
toolbody consumption When a toolbody part is combined with a base part, the toolbody part instance
disappears from the graphics screen and appears as a new combine feature of
the base part in the Desktop Browser.
toolbody rollback A special option of the AMEDITFEAT command that enables you to change a
toolbody part after it has been consumed as a combine feature.
You can combine as many toolbodies with a base part as you like, but the
base part and the toolbody must be instances of different parts. In other
words, you cannot combine a part with an instance of itself.
Because the end result is a single part, you can create combined parts in Single
Part mode. If you place more than one part in a part file, the additional parts
automatically become unconsumed toolbodies.
To combine a toolbody with a base part in an Assembly file, both parts must
exist in the same active assembly.
When you create a complex part, the complete definitions of the toolbodies
are stored in the assembly model file. To avoid creating files that are unnec-
essarily complex, use simple parts as toolbodies. In the following illustration,
the highlighted parts are used to cut a slot. The resultant parts look identical,
but the one created with the complex toolbody part consumes more disk
space. Feature editing operations, such as cutting a slot, take longer.
simple toolbody
With Mechanical Desktop, you can create toolbody parts that contain other
toolbody parts. These are called nested toolbodies. However, you may be able
to achieve the same result without nesting toolbodies.
To edit CAM_1, on the left, you need to expose only one toolbody. Nested
toolbody parts, like those in the example on the right, usually have more com-
plex constraint systems and require multiple part updates after modification.
NOTE Back up the tutorial drawing files so you still have the original files if you
make a mistake.
To create an axle spacer, you begin by extruding the part. First, review the
constraint system for this sketch.
To extrude a part
1 Use AMSHOWCON to check the existing constraints.
Context Menu In the graphics area, right-click and choose 2D
Constraints ➤ Show Constraints.
2 Choose All.
Each arc uses the geometric constraints tangent and radius. The upper and
lower outside arcs are aligned using the X Value constraint, and the left and
right outside arcs use the Y Value constraint.
3 Press ENTER.
Because this part is cast aluminum, you must extrude it with a draft angle.
Expand the part hierarchy by clicking the plus icon next to the part name in
the Desktop Browser. The Browser shows an existing part, SPACER, that con-
tains an unconsumed profile.
4 In the Desktop Browser, expand SPACER. Under SPACER, select the Profile1
icon. The sketch is highlighted.
Choose OK.
Next, adjust the system settings so that you can hide the silhouette edges of
your part.
The spacer has a boss at the bottom and a relief at the top. Next, you use two
part definitions to construct the toolbody parts. You combine those toolbody
parts with the spacer to create the boss and relief.
Choose OK.
Next, localize and make a copy of the boss toolbody, to create a definition for
the relief toolbody using the Browser shortcut methods.
Choose OK.
5 Position the instance of the relief toolbody definition to the right of the boss
toolbody, and press ENTER.
The new relief toolbody definition is listed under Local Toolbody Definitions
in the Part Catalog. Choose OK.
Examine the Browser. It contains one part and two unconsumed toolbodies.
boss
The new toolbody is created, and the toolbody name is added to the Browser.
In the graphics area, right-click and choose Part Menu.
2 Use CIRCLE to create a circle close to the boss toolbody.
Context Menu In the graphics area, right-click and choose Part Menu ➤
2D Sketching ➤ Circle.
3 Use AMPROFILE to create a profile from the sketch.
Context Menu In the graphics area, right-click and choose Sketch Solving ➤
Single Profile.
4 Use AMPARDIM to constrain the profile.
Context Menu In the graphics area, right-click and choose Dimensioning ➤
New Dimension.
Choose OK.
Next, you use assembly constraints to position the cylinder at the bottom of
the BOSS_1 toolbody. Then you use a Boolean intersect operation to combine
the two parts.
To align the cylinder with the boss toolbody, you create two mate-line con-
straints. Follow the prompts carefully, using the illustrations as your guide to
selecting the correct part edges.
3
2
The center of the cylinder is aligned with the line between the two spacer arc
centers.
5
6
Now, you are ready to combine the boss toolbody with the cylinder. Because
the boss toolbody will be the base part in the Boolean operation, you need to
make it active.
The next step is to constrain and combine the boss toolbody with the spacer.
Select second set of geometry: Select the bottom right edge of the spacer (3)
Second set = Axis, (arc)
Select second set or [Clear/fAce/Point/cYcle] <accEpt>: Enter p
Second set = Point, (arc)
Select second set or [Clear/aXis/fAce/cYcle] <accEpt>:
Select the opposite edge of the spacer (4)
Second set = Plane, (arc)
Enter an option [Clear/aXis/Flip/cYcle] <accEpt>: Enter x
Second set = Axis, (arc)
Select second set or [Clear/fAce/Midpoint/cYcle] <accEpt>: Press ENTER
Enter offset <0>: Press ENTER
3
4
3 Move the boss toolbody, and repeat step 2 for the second constraint. Be sure
to select the top edges of the boss toolbody.
1
2
4
3
4 Use AMCOMBINE to combine the spacer and the boss toolbody, responding to
the prompts.
Context Menu In the graphics area, right-click and choose Part Menu ➤
Placed Features ➤ Combine.
Enter parametric boolean operation [Cut/Intersect/Join] <Cut>: Enter j
Select part (toolbody) to be joined: Select the boss toolbody
Next, you create the relief toolbody, to cut material from the spacer.
In the Browser, right-click RELIEF_1 and choose Zoom To.
Choose OK.
Next, you position the cylinder at the top of RELIEF_1, using assembly con-
straints just as you did for the boss cylinder. As you select geometry for the
constraints, be sure to select the top edges of both the relief cylinder and the
relief toolbody.
5 Use another mate constraint to align the axis of the adjacent weight reduc-
tion extrusion cylinder with a line that runs through the center points of the
spacer arcs.
6 Make sure that the spacer is the active part, and use AMCOMBINE to com-
bine the two parts.
Context Menu In the graphics area, right-click and choose Placed
Features ➤ Combine.
7 To cut the weight reduction extrusion from the spacer, choose Cut, and select
the weight reduction extrusion as the toolbody.
8 Remove the hidden lines.
Desktop Menu View ➤ Hide
NOTE When you edit more complex parts, it is sometimes easier to select
commands from menus or toolbars instead of searching for the feature in the
Browser and using the Browser menus.
5 In the Extrusion dialog box, change the distance to 5. Then choose OK.
6 Continue on the command line.
Select object: Press ENTER
In the Browser, note that the relief toolbody and the relief cylinder toolbody
have yellow backgrounds. This indicates that they need to be updated.
Next, you change the diameter of the weight reduction holes. Because the
toolbody is an external reference, you activate it first. Then you change the
diameters of the cylinders.
Next, commit your changes to the external file, and then update your com-
bined part.
Choose OK.
Next, combine the new toolbody with SPACER_1.
2 Activate the spacer, and then combine the weight reduction extrusion and
the spacer.
Context Menu In the graphics area, right-click and choose Placed
Features ➤ Combine.
3 Choose Cut, to cut the weight reduction extrusion from the spacer, and then
select the weight reduction extrusion as the toolbody.
4 Remove the hidden lines.
Desktop Menu View ➤ Hide
1 2
4 Repeat steps 2 and 3 to create three more holes, and then press ENTER.
The spacer contains one extrusion, four combine features, and four holes.
Save your file.
You have now created and edited a combined part in the Part Modeling
environment.
In This Chapter
17
In a previous Autodesk® Mechanical Desktop® tutorial, ■ Creating local and external parts
■ Constraining parts to create an
you created a simple assembly. In this tutorial, you
assembly
create a more complex assembly that includes a ■ Creating a new part
■ Creating a subassembly and
subassembly. You work with contraints, external parts,
constraining it to the base
assembly
and part instances. Then you examine your model for
■ Creating and annotating
interference and edit an external part. assembly scenes
■ Editing a part in a completed
When the model is complete, you create assembly assembly
■ Adding annotations
scenes with tweaks, drawing views, and annotations in
■ Checking for interference
preparation for plotting.
■ Updating an assembly and its
scenes
■ Finishing a drawing for plotting
471
Key Terms
Term Definition
base view The first drawing view you create. Other drawing views are derived from this view.
bill of material A dynamic database containing a list of all the parts in an assembly. Used to generate
database parts lists that contain associated attributes such as part number, manufacturer, and
quantity.
exploded view Separates parts and subassemblies to show how they fit together. Automatically
updated if the assembly or one of its parts changes.
explosion factor Defines separation of parts in an assembly exploded view by a set value, plus offset, if
applicable. Value is based on model units.
external part A part reference that resides in a file other than the current part or assembly file.
flush constraint Makes two planes coplanar, with their faces aligned in the same direction.
parent view A drawing view on which other views are based. For example, the base view is the
parent view for an isometric or orthographic view.
part reference An attributed object associated with a part. Used to provide information about the
part when generating a parts list.
parts list A dynamic list of parts and associated attributes generated from a bill of material
database and placed in the drawing. The parts list automatically reflects additions
and subtractions of parts from an assembly.
structure The hierarchical tree of component to component relationships that define the
assembly model. Assembly models can be restructured in the Browser.
subassembly A group of parts constrained together. Can be used as a single object in a larger
assembly. A subassembly may be created in the current assembly or referenced from
an external file.
trail In an exploded view in a scene, a line that shows how parts in an assembly are
assembled.
tweak Adjusts the position of parts in an assembly scene to avoid overlap in some views or
to make some parts more visible.
NOTE Back up the tutorial drawing files so you still have the original files if you
make a mistake.
This drawing contains one local part, a bracket, and six external parts—a pul-
ley, a washer, a shaft, a bushing, and two nuts.
nut2 pulley4
washer1
nut4
shaft bracket
bushing
In the Browser, each part is followed by a number that indicates the order in
which it was instanced. In this case, each part has only one instance. As you
add more instances, each one will be numbered incrementally. Icons with a
teal background are externally referenced parts.
Links to the external files are severed. Any changes made to these parts affect
only the instances in the current assembly.
2 Check the Assembly Catalog to see how the localized parts are displayed.
Context Menu In the graphics area, right-click and choose Catalog.
Choose the All tab. The PULLEY4, BUSHING, SHAFT and BRACKET are listed
under Local Assembly Definitions.
Choose OK.
When you have a library of existing parts, bring the files containing those
parts into the assembly drawing, and localize them. Parts that may change
should be externally referenced so that if the original part is changed, the
change will be reflected in the assembly drawing.
dpulley
DPULLEY is now externally referenced and instanced into your copy of the
pullyasm.dwg file.
1
2
You have constrained BRACKET and PULLEY4 along the common axes and
mating planes.
The constraints are illustrated in the Desktop Browser as you create them,
showing the other part the constraint is applied to.
8
7
10
mating
mating lines
NOTE Back up the tutorial drawing files so you still have the original files if you
make a mistake.
The sketch of the pulley plate has already been profiled and constrained, so
you only need to extrude it. Extrusion adds thickness to a constrained profile.
Choose OK.
2 Continue on the command line.
Select work plane, planar face or [worldXy/worldYz/worldZx/Ucs]:
Select the pulley plate edge (1)
Enter an option (Next/accEpt) <accEpt>: Press ENTER
Select concentric edge: Select the arc (2)
Choose OK.
5 Respond to the prompts as follows:
Select edges or faces to fillet: Select the pulley plate top edge (1)
Select edges or faces to fillet: Select the pulley plate bottom edge (2)
Select edges or faces to fillet: Press ENTER
1
2
Now that the pulley plate is complete, you have all the parts you need to
build the subassembly.
Save your file, but do not close it. You will make some changes to it later.
The active subassembly name is displayed below the command line (Target:
SUBPULLY).
nut3
washer3
ppulley
Instancing Parts
You have already attached parts to the subassembly. Each part definition is
listed in the Assembly Catalog. When you instance a part in the current
assembly, it refers to its part definition in the Catalog. Once a part is
instanced into the subassembly, you can copy it from the Browser.
To instance a part
1 Use AMCATALOG to instance a part.
Context Menu In the graphics area, right-click and choose Catalog.
In the Assembly Catalog, choose the All tab. In External Assembly Definitions,
select DPULLEY and verify that Return to Dialog is selected.
2 Insert a copy of DPULLEY, and choose OK to exit the Assembly Catalog.
3 Use the Browser to create another instance of DPULLEY.
Browser Right-click DPULLEY and choose Copy. In the graphics
area, click a location for the copy and press ENTER.
4 Make one copy each of DPULLEY3, WASHER3, and NUT3.
NOTE The Desktop Browser shows the order in which parts and subassemblies
are assembled. You can drag a part or subassembly to a different position in the
Desktop Browser. Always save your file before you reorder the hierarchy.
Reordering may affect offsets for explosion factors in scenes.
The DPULLEY part is constrained to WASHER3 along the common axes and
mating planes.
Copy another instance of NUT3 in your drawing and constrain it to the shaft
of NUT2.
NOTE Depending on the current UCS of your drawing, the parts may not be
oriented the same as they are in the above illustration. This does not affect your
ability to place the constraints.
Restructuring Assemblies
The pulley assembly model in the previous exercise was planned, and then
assembled in a particular order. In Mechanical Desktop, you can use another
design process called assembly restructure. You can design and constrain parts
and create assemblies in any order, and subsequently adjust the assembly
structure within the Desktop Browser.
Using the assembly restructure feature in the Browser, you can
■ Use either the drag or cut and paste method to move components
■ Move components from the master assembly into a local or external sub-
assembly
■ Select multiple parts and subassemblies and move them within the
Browser to restructure the assembly
■ Move components while in the context of an active external subassembly
NOTE Instances can be lost if you restructure them up the assembly hierarchy
where multiple instances of the same definition exist.
Open the assembly file pullyasm.dwg from the desktop\tutorial folder, and
practice using assembly restructure.
NOTE Resize the text window above the command line to read the results of
interference checking.
In this tutorial, you return to the open ppulley.dwg file and make the holes
larger, to remove the interference.
redesigned part
The Assembly Mass Properties dialog box is displayed with the Setup tab
active. In the Materials Available window, the materials listed are all of those
defined in the active assembly.
Choose OK.
The new material definition information is transferred to the part, BOM, and
is updated in the Assembly Mass Properties dialog box Part List view.
Choose Done to exit the Assembly Mass Properties dialog box.
You are ready to calculate the mass properties based on the new information
you entered.
The Calculate button is no longer available because the Setup and Results
fields are in sync. If you change an item on the Setup tab, the results are
cleared and the Calculate button becomes available.
You can use the Insert UCS button to create and insert a user coordinate sys-
tem (UCS) based on a parts or assemblies center of gravity (CG).
2 Choose Export Results.
In the File dialog box, define a file name and save the file.
This report file can be imported by many external programs.
3 Choose Done to close the Assembly Mass Properties dialog box.
Save your file.
Now, you create an exploded view of the assembly.
Choose OK.
2 Look at the Browser. The names of all parts in the design1 scene are listed.
The Power Manipulator dialog box is displayed only the first time you create
a new tweak.
Choose Done.
NOTE To access the Power Manipulator dialog box later, right-click the Power
Manipulator symbol on your screen, and select Options.
The BUSHING is moved away from the assembly. In the Browser, a Tweak
icon is displayed.
1 Use AMTWEAK to tweak the DPULLEY part, responding to the prompts.
Context Menu In the graphics area, right-click and choose New Tweak.
The BUSHING, DPULLEY, and SHAFT part tweaks are displayed with trails.
tweaked tweaked
bushing dpulley
tweaked
shaft
Choose OK.
3 Respond to the prompts as follows:
Select planar face, work plane or [Ucs/View/worldXy/worldYz/worldZx]:
Enter z
Select work axis, straight edge or [worldX/worldY/worldZ]:
Enter x
Adjust orientation [Flip/Rotate] <accept>
Enter r until the UCS icon is upright
Adjust orientation [Flip/Rotate] <accept>: Press ENTER
Specify location of base view: Specify a point in the left of the title block
Specify location of base view: Press ENTER
Choose OK.
5 Respond to the prompts as follows:
Select parent view: Select the base view
Specify location for isometric view: Specify a point to the right of the base view
Specify location for isometric view: Press ENTER
Examine the Browser. The isometric view is listed under the base view.
Now, create a BOM database, and add a parts list and associative balloon callouts.
By default, the BOM takes the same name as the assembly file. You can
change this setting by editing the name of the BOM directly in the Browser.
In the Mechanical Options dialog box, expand the hierarchy of ANSI, and
double-click the icon in front of BOM Support.
2 In the BOM Properties for ANSI dialog box, in Columns select Material and
specify:
Caption Alignment: Select the Center Align Text icon
Data Alignment: Select the Center Align Text icon
2 In the Part Ref Attributes dialog box, double-click in the Name field and enter
Pulley Bracket.
Choose OK.
Notice that Pulley Bracket is now listed under Note for BRACKET.
Adding Balloons
Balloons are used to reference parts in your drawing to a parts list. They con-
tain the same information as the part reference they are attached to. You can
edit that data by selecting balloons. Changes made to the data associated
with a balloon are reflected in the BOM database and the parts list.
You can control the size and appearance of balloons, using the Symbol Stan-
dards dialog box.
4 1
522
Continue on the command line:
Select pick object: Press ENTER
Align Standalone/Horizontal/<Vertical>:
Specify a point between the two drawing views
NOTE You may need to move the drawing views to make room for the parts
list. Place the parts list first, and then move the views as needed. Because the bal-
loons are associated with the views, they will also move.
In This Chapter
18
This Autodesk® Mechanical Desktop®tutorial ■ Creating surfaces—motion
based, skin, and derived
introduces surfaces grouped by function, and provides
■ Joining and trimming surfaces
instructions for creating the different types of surfaces. ■ Editing surfaces
complex part.
527
Key Terms
Term Definition
augmented line A 3D polyline with vector information at each vertex. An augmented line is a
surface creation tool that allows you to control the curvature and the tangency
of a surface.
base surface A basic underlying surface that carries a shape across a larger area. Can be
trimmed to precise shapes as needed, but the base surface remains intact and
may be displayed.
derived surface A surface that gets some or all of its attributes from one or more base surfaces.
rail One or more curved lines along which a surface is swept. Rails form the
curvature of a swept surface.
surface normal A short line perpendicular to a surface that shows where the surface starts and
which direction is out.
surface primitive Surface created by values you specify. It does not require a wireframe model.
wire Generic term for lines, arcs, circles, ellipses, 2D and 3D polylines, augmented
lines, and splines.
wireframe modeling Wires and surface parts intermixed to construct the basic framework of a 3D
model. The initial step in creating a surfaced model.
circle
Primitive surfaces (cone, cylinder, sphere, and torus) do not require wire-
frames for their construction. To create a sphere surface, for example, you
determine the center of the sphere and then enter a value for its radius. Prim-
itive surfaces are most often used for conceptual design.
You can practice creating primitive surfaces on your own by choosing Surface
➤ Create Primitives.
In this tutorial, you’ll practice working with motion-based, skin, and derived
surfaces you create from wireframes. You’ll also work with simple wireframe
geometry to learn surfacing techniques.
After you create each surface, use the Extents option of the ZOOM command
to redisplay all of the wireframes provided in the drawing file. Then zoom to
enlarge the object you need for the next exercise.
NOTE Back up the tutorial drawing files so you still have the original files if you
make a mistake.
Surface lines, called U and V lines, indicate the direction of the surface.
Increasing the number of lines increases the density of the surface image.
2 Use the Mechanical Options dialog box to change the number of surface
lines used to display surfaces.
Desktop Menu Surface ➤ Surface Options
Choose the Surface tab, and in Surface Properties specify:
U Display Wires: Enter 7
V Display Wires: Enter 7
Choose OK.
NOTE If you shade the surfaces you create to better view them, adjust the
AutoCAD setting that controls back faces. Go to Assist ➤ Options and select the
System tab. Choose Properties, then clear the check box for Discard Back Faces.
Choose Apply & Close, then OK.
Revolved Surfaces
A revolved surface uses two wires: one establishes the constant shape of the
surface, and the other is the axis about which to spin the shape. The revolved
surface is created by the motion of a wire shape through space.
To revolve a surface
1 Use AMREVOLVESF to revolve a spline curve about an axis, responding to the
prompts.
Desktop Menu Surface ➤ Create Surface ➤ Revolve
Select path curves to revolve: Select spline (1)
Select path curves to revolve: Press ENTER
Specify axis start point or [Wire]: Enter w
Select wire to define axis: Select line (2)
Enter start angle <0>: Press ENTER
Enter included angle (+=ccw, -=cw) <Full circle>: Press ENTER
1
2
2 Use the Zoom Extents option of ZOOM to redisplay all the wireframes and
select the object for the next exercise.
To extrude a surface
1 Use AMEXTRUDESF to extrude a circle into a cylinder, responding to the
prompts.
Desktop Menu Surface ➤ Create Surface ➤ Extrude
Select wires to extrude: Select circle (1)
Select wires to extrude: Press ENTER
Define direction and length.
Specify start point or [Viewdir/Wire/X/Y/Z]: Enter w
Select wire to define direction: Select line (2) above its midpoint
Enter an option [Accept/Flip] <Accept>:
Press ENTER to accept the extrude direction
Enter taper angle <0>: Press ENTER to accept the default
2 For more practice, choose Extrude again. Select the spline and then a location
on the line to determine the length and direction.
Because the line is obscured by the first surface you created, you may have
difficulty selecting it. Press CTRL as you select, to cycle through the objects.
Press ENTER when the line is highlighted.
3 Use the Zoom Extents option of ZOOM to redisplay all the wireframes and
select the object for the next exercise.
Swept Surfaces
A swept surface is a wire cross section moved along a curved line called a rail.
You can use multiple cross sections and one or two rails. The lines on the
swept surface in the illustration are U and V display lines. Cross sections can
be dissimilar but you need to select them in order.
In this exercise, you use different combinations of cross sections and rails to
create four swept surfaces.
A message tells you that four surfaces will be created. Choose Continue. The
surfaces should look like this.
1
2
2 In the Sweep Surface dialog box, choose OK to accept the default settings.
Your surface should look like this.
NOTE Save a copy of your NURBS surface if you will need it later. When you
thicken a surface, the original surface is consumed and disappears.
A swept surface is useful when your design has different shapes at either end.
2 In the Sweep Surface dialog box, choose OK to accept the default settings.
The swept surface should look like this.
3 Use the Extents option of ZOOM to redisplay all the wireframes and select the
object for the next exercise.
1
6
2
7
3
4
2 In the Sweep Surface dialog box, choose OK to accept the default scale.
Because the cross sections have rounded corners, a single surface results. If
the cross section had square corners, three surfaces would have been created.
3 Use the Extents option of ZOOM to redisplay all the wireframes and select the
object for the next exercise.
Ruled Surfaces
A ruled surface is a straight, flat shape stretched between two wires of any 3D
shape. You can create a ruled surface between any two nonintersecting wires
that can represent the top and the bottom. The top and bottom can be open
or closed wires. You can create a ruled surface from two augmented lines as
well, and from a single augmented line by adding thickness to it.
If surface normal indicators are too small, use the DISPSF system variable to
change the size. In the Individual Surface Display dialog box, change the
value in the Normal Length field. Adjust the setting as needed.
You can create a ruled surface from two augment lines, or by adding width to
a single augmented line. Besides using the command method, you can access
AMAUGMENT in the Desktop menu by choosing Surface ➤ Create Wireframe
➤ Augmented Lines.
When you use an augmented wire to create a surface, the vectors are ignored.
You specify a value for the width of the surface.
surface normal
2 To experiment, use the previous example and select the arcs in a different order.
3 Erase the surface you just created.
Desktop Menu Modify ➤ Erase
Select the surface and press ENTER.
If creating the surface was the last command, you can use UNDO.
4 Create a surface again, selecting the arcs in reverse order.
Desktop Menu Surface ➤ Create Surface ➤ Rule
Select first wire: Select arc (2)
Select second wire: Select arc (1)
surface
normal
5 Use the Extents option of ZOOM to redisplay all of the wireframes and select
the object for the next exercise.
In the next exercise, you surface polylines. A surface follows a spline exactly
but approximates the polyline by a curve. The Polyline Fit default setting of
150 maintains all corners less than 150 degrees as sharp corners. In such
cases, multiple surfaces are created.
5 Use the Extents option of ZOOM to redisplay all of the wireframes and select
the object for the next exercise.
Now use the same polylines, but choose a fit angle to recognize sharp corners.
Use the Polyline Fit dialog box to change the angle setting until the image
tile resembles the angles you want to recognize as corners. Choose a setting
between 150 and 165 to recognize most corners.
3 Use AMRULE to create three ruled surfaces from polylines drawn with sharp
corners, responding to the prompts.
Desktop Menu Surface ➤ Create Surface ➤ Rule
Select first wire: Select polyline (1)
Select second wire: Select polyline (2)
4 A message tells you that three surfaces will be created. Choose Continue.
The planar surface is trimmed, using the closed polyline as the border. The U
and V lines appear inside the border.
2 Use the Extents option of ZOOM to redisplay all of the wireframes, and select
the object for the next exercise.
The closed polyline for the next exercise contains two interior circles that are
coplanar. You create a trimmed surface using the polyline and circles.
Instead of selecting the objects individually, you could also drag a crossing
window around all of them and press ENTER.
A trimmed planar surface is automatically trimmed to the largest boundary
created by the wire. As in this example, when closed areas exist inside the
boundary, these holes are trimmed out.
2 Use the Extents option of ZOOM to redisplay all of the wireframes, and select
the object for the next exercise.
Lofted Surfaces
You can create a lofted surface from one or two sets of wires, each with similar
attributes, such as having approximately the same direction. You must select
the wires in consecutive order.
9
18
8
2 In the Loft Surface dialog box, choose OK to accept the default settings.
4 In the Loft Surface dialog box, choose OK to accept the default settings.
The two surfaces, one horizontal and one vertical, should look like these.
5 Use the Extents option of ZOOM to redisplay all the wireframes and select the
object for the next exercise.
A lofted UV surface is stretched over two sets of wires. Each wire in one set
crosses every wire in the other set. Two sets of wires can accurately describe
a complex surface.
You can select wires directly, as you did in the previous exercise, or you can
select two groups of wires. In this exercise, you create two groups of wires and
then create a lofted surface from the two groups. The wires in the U direction
are magenta (purple), and those in the V direction are cyan (light blue).
3
8
1
2 9
4 10
5 11
6
12
7
13
4 Use the Extents option of ZOOM to redisplay all of the wireframes and select
the object for the next exercise.
Blended Surfaces
You can create a blended surface between two, three, or four wires or surfaces.
The blended surface is tangent to the surfaces or wires from which it is created.
NOTE To create surfaces correctly, select lines at points shown in the illustrations.
1
2
3
4
4 Use ZOOM to enlarge the corner area created by the blended surfaces.
5 Use AMBLEND to create a corner blended surface, responding to the prompts.
Desktop Menu Surface ➤ Create Surface ➤ Blend.
Select first wire: Select surface (7)
Enter an option [next/Accept] <Accept>: Press ENTER
Select second wire: Select surface (8)
Enter an option [next/Accept] <Accept>: Press ENTER
Select third wire [Weights]: Select surface (9)
Select fourth wire: Press ENTER
The order in which you select the objects to blend determines the orientation
of the corner created by the blend.
1 3
The new surface is created between the original surfaces and lines.
2 Use the Extents option of ZOOM to redisplay all of the wireframes and select
the object for the next exercise.
Next, you create two surfaces, each blended from two augmented lines.
2 Use ZOOM to redisplay wireframes. Then select the second set of lines.
3 Create a surface from the second set of augmented lines, responding to the
prompts.
Desktop Menu Surface ➤ Create Surface ➤ Blend
Select first wire: Select augmented line (1)
Select second wire: Select augmented line (2)
Select third wire [Weights]: Press ENTER
Compare these two surfaces to see how the direction of the augmented line
vectors affects the resulting surface.
4 Use the Extents option of ZOOM to redisplay all of the wireframes and select
the object for the next exercise.
Offset Surfaces
An offset surface is a duplicate of an existing surface, offset by a specific dis-
tance. When you create an offset surface, you can keep the original or remove
it, as needed.
The new surface is offset from the original surface, which is normal at all
locations.
2 Use the Extents option of ZOOM to redisplay all of the wireframes and select
the object for the next exercise.
Choose OK.
Choose OK.
The Base Surface option was not available when you created the first fillet
surface. It is available now because the first surface was trimmed and now
differs from the base surface. Next, trim to the base surface, not the trimmed
surface.
6
5
Choose OK.
The fillets overlap at the corner. You need to trim the overlap with a corner
fillet.
NOTE The default is set to trim the corner fillet to the three fillet surfaces. If you
do not want to trim, enter T at the first prompt and change the setting to No.
Trim=Yes
Select first fillet surface or [Trim]: Select surface (7)
Select first fillet surface or [Trim]: Select surface (8)
Select first fillet surface or [Trim]: Select surface (9)
8
7
2 Use the Extents option of ZOOM and select the object for the next exercise.
1
2
Joining Surfaces
You can join multiple surfaces into a single surface. Each surface is indicated
by two surface normal indicators.
To join surfaces
1 Use AMJOINSF to join the surfaces you select, responding to the prompts.
Desktop Menu Surface ➤ Edit Surface ➤ Join
Select surfaces to join: Select surface (1)
Select surfaces to join: Select surface (2)
Select surfaces to join: Press ENTER
The two surfaces are joined. Only one surface normal indicator is shown.
2 In the Surface Intersection dialog box, check the options indicated in the fol-
lowing illustration and choose OK.
The first surface you selected is trimmed at its intersection with the second
surface.
Using the Trim options, you can trim neither, one, or both surfaces at their
intersection. As you change these options, the dynamic image in the dialog
box displays the results.
3 Use UNDO to erase the trim. Then try selecting surfaces at different locations.
4 Use the Extents option of ZOOM to redisplay all of the wireframes and select
the object for the next exercise.
Choose OK.
The polyline is projected onto the curved surface, trimming out the surface
inside the polyline.
3 Use UNDO and try different selection points and output types for the
projection.
In This Chapter
19
In Autodesk® Mechanical Desktop®, surfaces are ■ Creating a part with multiple
features
valuable features because they can represent complex
■ Creating a simple surface
curved shapes. When joined to a parametric part, they ■ Attaching a surface
parametrically to a part
cut away an angular surface and replace it with a
■ Cutting out features
sculpted face. A surface may also add material to a part ■ Creating mounting holes
■ Sketching on work planes
as a protrusion. In this tutorial, you combine parametric
■ Revising and finishing a design
and surface modeling by creating a camera body with a
sculpted face.
569
Key Terms
Term Definition
base surface A basic underlying surface that carries a shape across a larger area. Can be trimmed
to precise shapes as needed, but the base surface remains intact and may be
displayed.
model view Changes orientation of the viewer so that the object is viewed from a different
position. Individual views can be displayed in multiple viewports. For example, enter
3 at the Command prompt to create three viewports with default views: top, front,
and right isometric.
NURBS Acronym for nonuniform rational B-spline. The SPLINE command creates a true
NURBS curve and can be used to create a surface.
rail One or more curved lines along which surfaces are swept. They form the curvature of
a swept surface.
spline A curved line defined by specified control points that assumes a unique shape. Used
to create curved surfaces. The radius of a spline curve is constantly changing. Splines
are used as the basis of free-form surfaces.
surface cut A feature created when a surface is joined to a part. Where the surface cuts the part
or protrudes, the part face assumes the curved shape of the surface. The surface, like
other features, is parametric; both the surface and the part retain their parametric
relationship whenever either is modified.
wire A generic term referring to lines, arcs, circles, ellipses, 2D and 3D polylines,
augmented lines, and splines.
work plane An infinite plane attached to a part. Can be designated as a sketch plane and can be
included in a constraint or dimension scheme. Work planes can be either parametric,
or non-parametric.
work point A parametric work feature used to position a hole, the center of a pattern, or any
other point for which there is no other geometric reference.
lens sheath
viewfinder
compartment
flash compartment
film compartment
battery compartment door cutout
The camera body, which is common to all other features, is the base feature.
The camera design has many other features, some of which are cutaways
from the body: battery and film compartments and cutouts for their doors;
mounting holes for the film advance and shutter release; and compartments
for the viewfinder and the flash. The lens sheath feature, a sculpted surface,
is joined to the camera face.
NOTE Back up the tutorial drawing files so you still have the original files if you
make a mistake.
You can work on your model in any viewport, moving among views as you
create features.
First, you create two surfaces by sweeping wires along a rail. Then, you join
them into a single surface and extend the surface so that it covers the camera
body.
3 1
2 In the Sweep Surface dialog box, specify:
Orientation: Parallel
Choose OK.
2 1
The two surfaces create a single surface. The resulting surface probably does
not extend beyond the part on all sides, so you need to lengthen the surface.
5 Use AMLENGTHEN to lengthen the surface, responding to the prompts.
Desktop Menu Surface ➤ Edit Surface ➤ Lengthen
Base edge=Single Extension=Percent Method=Parabolic Value=110.0000%
Select surface edge or spline [eDge/Extend/Keep/Mode/Value]: Enter v
Enter percent <110.0000%>: Enter 105
Base edge=Single Extension=Percent Method=Parabolic Value=105.0000%
Select surface edge or spline [eDge/Extend/Keep/Mode/Value]:
Select the rightmost vertical edge of the surface (1)
Base edge=Single Extension=Percent Method=Parabolic Value=105.0000%
Select surface edge or spline [eDge/Extend/Keep/Mode/Value]: Press ENTER
The surface now extends past the cube representing the camera body.
Choose OK.
2 Position the offset work plane on the part, responding to the prompts.
Select work plane, planar face or [worldXy/worldYz/worldZx/Ucs]:
Select the front face of the camera (1)
Enter an option [Next/Accept] <Accept>:
Choose n to cycle to the front face, or press ENTER
Enter an option [Flip/Accept] <Accept>:
Choose f to flip the direction arrow away from the camera body, or press ENTER
Plane = Parametric
Select edge to align X axis or [Flip/Rotate/Origin] <Accept>:
Verify that the UCS icon is upright and press ENTER
You have created a parallel work plane offset from the front face of the part.
3 Use AMWORKPT to place a work point on the work plane, responding to the
prompts.
Context Menu In the graphics area, right-click and choose Sketched &
Work Features ➤ Work Point.
Workpoint will be placed on the current sketch plane.
Specify the location of the workpoint: Specify a location (2)
The back of the camera has been specified as the sketch plane. In the isomet-
ric view, the UCS icon is displayed with the X axis pointing left.
Next, change the view to see the back of the camera. If needed, zoom out to
see the entire back of the camera.
2 Change the front view to a back view.
Desktop Menu View ➤ 3D Views ➤ Back
3
4
1 2
3 2 1
5
4
5 Define the distance between the right side of the sketch and the right edge
of the camera back.
Select first object: Select line (4)
Select second object or place dimension: Select line (5)
Specify dimension placement: Specify a location (6)
Enter dimension value or [Undo/Hor/Ver/Align/Par/aNgle/Ord/Diameter/pLace]
<0.8583>: Enter .8426
Solved fully constrained sketch.
Select first object: Press ENTER
Choose OK.
The cut-out compartment is displayed in all four views.
Cutting the door is similar to cutting the film compartment. You sketch a
rectangle on the right side of the camera and blindly extrude it as a cut into
the camera body.
NOTE If the UCS icon does not snap to the lower-left corner of the camera,
set the AutoCAD system variable UCSICON to On.
3
4
1
2 Make the right side of the profile sketch collinear with the right edge of the
camera body.
Valid selection(s): line or spline segment
Select object to be reoriented: Select line (3)
Valid selection(s): line or spline segment
Select object to be made collinear to: Select line (4)
Solved underconstrained sketch requiring 2 dimensions or constraints.
Valid selection(s): line or spline segment
Select object to be reoriented: Press ENTER
Enter an option
[Hor/Ver/PErp/PAr/Tan/CL/CN/PRoj/Join/XValue/YValue/Radius/Length/Mir/Fix]
<eXit>: Press ENTER
The horizontal dimension makes the width of the profile equal to half the
depth of the film compartment and the height of the profile equal to the
height of the compartment.
For practice, express the width and height of the profile as equations.
NOTE Watch the UCS icon in the isometric view and make sure it is positioned
on the bottom of the camera.
2 Use AMSKPLN to create a new sketch plane, responding to the prompts. Work
in the isometric view.
Context Menu In the graphics area, right-click and choose New Sketch
Plane.
Select work plane, planar face or [worldXy/worldYz/worldZx/Ucs]:
Select the bottom face of the camera (1)
Plane = Parametric
Select edge to align X axis or [Flip/Rotate/Origin] <Accept>:
Verify that the Z axis arrow points down, away from the camera body
Plane = Parametric
Select edge to align X axis or [Flip/Rotate/Origin] <Accept>:
Verify that the X axis points to the left and press ENTER
NOTE When you add constraints, the sketch shape might become distorted,
but you can restore it when you complete the dimensions. Dimension the largest
vertical dimension and the arcs before you dimension smaller objects.
Choose OK.
The door opening of the battery compartment is located on the same plane
as the battery compartment. Therefore, you need only to sketch and con-
strain a rectangle, cutting it into the camera body to the proper depth.
Choose OK.
Creating Holes
Both the shutter release and the film advance mounts are counterbored holes
that you can create as placed features.
Choose OK.
4 Respond to the prompts as follows:
Select the first edge: Select the top, back edge in the isometric view (1)
Select the second edge: Select the top, left edge in the isometric view (2)
Specify the hole location: Specify a location (3)
Enter the distance from first edge (highlighted) <0.4146>: Enter .5
Enter the distance from second edge (highlighted) <4.3456>: Enter 4.25
Select the first edge: Press ENTER
2
1
Choose OK.
The work plane is created in front of the camera face. Because the sketch
plane is specified on the work plane, the UCS icon is also displayed on the
work plane.
3 Use CIRCLE to sketch a circle in front of the camera face. Work in the front
view.
Context Menu In the graphics area, right-click and choose 2D Sketching
➤ Circle.
6 Use EXTRUDE to extrude the profile to create the outer cover of the lens
sheath. Work in the isometric view.
Context Menu In the graphics area, right-click and choose Sketched &
Work Features ➤ Extrude.
In the Extrusion dialog box, specify:
Operation: Join
Termination: Blind
Distance: Enter 1.25
Flip: Point the direction arrow into the camera body
Choose OK.
The lens sheath is complete. Now, cut a smaller cylinder to hollow out the
sheath.
5 Make the isometric view active and use AMEXTRUDE to extrude the sketch to
hollow out the lens sheath.
Context Menu In the graphics area, right-click and choose Sketched &
Work Features ➤ Extrude.
Choose OK.
2 Use FILLET to define the fillet for the corners of the rectangle, responding to
the prompts.
Context Menu In the graphics area, right-click and choose 2D Sketching
➤ Fillet.
Current settings: Mode = TRIM, Radius = 0.5000
Select first object or [Polyline/Radius/Trim]: Enter r
Specify fillet radius <0.5000>: Enter .1, and choose OK.
3 Press ENTER to restart FILLET. Apply the fillet, responding to the prompts.
Current settings: Mode = TRIM, Radius = 0.1000
Select first object or [Polyline/Radius/Trim]: Enter p
Select 2D polyline: Specify the rectangle
Choose OK.
The last feature is the flash compartment. It has a shape similar to the view-
finder but is larger and located in the upper-right corner of the camera face.
2 Define a fillet for the corners of the rectangle, responding to the prompts.
Context Menu In the graphics area, right-click and choose 2D Sketching
➤ Fillet.
Current settings: Mode = TRIM, Radius = 0.5000
Select first object or [Polyline/Radius/Trim]: Enter r
Specify fillet radius <0.5000>: Enter .1
3 Press ENTER to restart FILLET. Apply the fillet, responding to the prompts.
Current settings: Mode = TRIM, Radius = 0.1000
Select first object or [Polyline/Radius/Trim]: Enter p
Select 2D polyline: Specify the rectangle
Choose OK.
The camera and surface are resized to 90 percent of their original size. The
surface and other features retain their original geometric relationships.
The original sketch, work plane, and work point are displayed.
2 Use AMMODDIM to modify the dimension that positions the surface to the
work point, responding to the prompts.
Context Menu In the graphics area, right-click and choose Dimensioning
➤ Edit Dimension.
Select dimension to change: Select the horizontal dimension
New value for dimension <0.9>: Enter .75
Select dimension to change: Press ENTER
2 In the Desktop Visibility dialog box, select the Part tab and choose Work
Planes and Hide. Choose OK.
3 Use ISOLINES to increase the number of isolines. Change the value to 8 to
show more detail on the model. The display will change when you edit your
model.
4 Use AMFILLET to fillet the camera body.
Context Menu In the graphics area, right-click and choose Placed
Features ➤ Fillet.
5 In the Fillet dialog box, specify Constant using a fillet radius of .05. Select
Return to Dialog and choose Apply.
NOTE To speed up filleting a complex model, select only a few lines at a time.
Repeat the command with more lines until the filleting is finished.
In This Chapter
20
This Autodesk® Mechanical Desktop® tutorial introduces ■ Studying the design intent and
developing a strategy
wireframe surface modeling, one of the key uses for
■ Identifying logical surface areas
surface modeling. You learn how to develop a strategy for ■ Identifying base surface areas
■ Using creative techniques to
a surfacing project, and how to achieve the design intent.
surface a wireframe model
The tutorial provides instructions for surfacing a ■ Verifying surfacing results
607
Key Terms
Term Definition
base surface A basic underlying surface that carries a shape across a larger area. Can be trimmed
to precise shapes as needed, but the base surface remains intact and may be
displayed.
projected wire A 2D line that represents an opening on a surface and trims a hole in the surface.
Can also be a 3D polyline that represents the extents of the opening in the
wireframe.
watertight Surfaces conform to the wireframe model; gaps between surfaces are within
allowable tolerances.
■ The complexity of the surfaces you need to create. For example, what
curvature is required of surfaces? Is it sufficient to have surfaces with no
curvature (such as ruled surfaces), or do you need surfaces with multiple
curvatures?
■ How you can simplify shapes. Surfaces created from polylines or splines
with a large number of points are complex and greatly increase computa-
tion time.
■ Which surfaces are continuous. Continuous surfaces are smoother and
take less time to compute. You can set preferences so that lines with breaks
or changes in curvature aren’t converted to splines.
■ Are default preference settings appropriate for the model. Allow as much
tolerance as is practical to avoid converting polylines to splines. Splines
take longer to compute than polylines—a factor that becomes more
important with complex models.
wireframe surface
All lines inside the four boundaries share the same smooth curvature as the
boundary edges. There are no abrupt curvature changes, so the goal is to sur-
face the entire area with a single surface, using the additional wires to con-
strain the surface shape.
top edge
You need to find some other way to surface the area. Consider the design
intent again. A second look at the area reveals a flat surface on the front of
the pump housing that intersects a smoothly curved surface at the bottom.
How do you know that the front surface is flat? One way to check is to look
at the top line in another view. The approach to surfacing that area is to cre-
ate the smooth bottom surface and the flat surface. Then intersect one with
the other and create a wire at their intersection. If the new wire is the same
as the existing wire, you confirm your observation and surfacing approach.
rail section
surface
Next, consider the bottom surface. You already know that you cannot use the
top wire because it has an abrupt corner. A good approach is to use only the
bottom wire as a rail, and the far edge as a cross section.
If the wire is not a closed single loop, you can see the breaks in the wire when
you select it.
You can join line segments into a closed wire that forms the boundary of a
planar surface. The surface is trimmed to the boundary shape.
NOTE When joining line segments, set tolerances to compensate for imper-
fect wireframe data that would otherwise cause the surface to fail.
top area
Look beyond the obvious visible surface to find a workable solution. Because
the inlet at the right top area of the pump extends from the surface, consider
making the base surface first and then trimming it to the correct shape.
inlet
With the inlet shape removed, you can see possibilities for surfaces. The
shape created by the four wires contains a sharp corner. Avoid creating a
surface from these four wires because they might produce a surface that is
not smooth.
abrupt corner
In most cases, there is more than one way to surface an area. Try both methods
here, compare the results, and choose the one that produces the best result.
■ Swept surfaces give you more control over the shape of the mid portion of
the surface.
■ Lofted UV surfaces have fewer controls but risk is minimized.
Once you create a base surface to cover an area, trim the surface back to the
wire with the abrupt edge.
section
rail
Always check the fit between a newly created surface and existing wires to be
sure that you are not deviating too far from the wireframe data. If the new
surface is not within tolerance to the existing top line, the surface does not
accurately reflect the wireframe. You can re-create it using all four wire edges.
■ Analyze a surface and view its color-shaded display to detect small devia-
tions in surface smoothness.
■ Create and review flow lines in different rotated views.
■ Cut sections through a complete set of surfaces, and then examine the
ends to see how closely they match at the edges.
■ On the surface create augmented flow lines with long vectors and examine
the smoothness of the vector ends. The ends of the vectors exaggerate the
smoothness of the surface; areas where it is not smooth become apparent.
NOTE Back up the tutorial drawing files so you still have the original files if you
make a mistake. See “Backing up Tutorial Drawing Files” on page 34.
NOTE If you shade the surfaces you create to better view them, adjust the
AutoCAD® setting that controls back faces. Go to Assist ➤ Options and select the
System tab. Choose Properties and clear the check box beside Discard back
faces. Choose Apply & Close, then OK.
The labeled parts of the pump are on separate layers. As you work on a part,
you make its layer current and freeze the other layers to make them inactive.
top
inlet
outlet
body
support base
top A
top G top E
top F
top C
top B
top D
NOTE For a trimmed planar surface, the surface must be a single polyline that
lies in a single plane. If the wireframe is composed of multiple polylines, join
them into a single polyline before you create the surface.
6 2
4
7
3
A planar surface, trimmed to the boundary of wire (1), is created on the top
of the model.
Choose OK.
In the Sweep Surface dialog box, in Orientation select Normal. Choose OK.
The surface extends beyond the far side of the top. You will trim it later.
2 Move surfaces A, B, and C to the TOP layer, responding to the prompts.
Command CHPROP
Select objects: Select surfaces (A), (B), and (C) and press ENTER
Enter property to change [Color/LAyer/LType/ltScale/LWeight/Thickness]:
Enter La
Enter new layer name <10>: Enter top
Enter property to change [Color/LAyer/LType/ltScale/LWeight/Thickness]:
Press ENTER
C
B
The surfaces are now on the TOP layer. Because the TOP layer is frozen, you
cannot see the surfaces, although the wireframe is still visible.
Save the file.
The D and E surfaces are ruled surfaces.
3
4
2 5
1
2 Use BREAK to separate line segment (4) from polyline (3), responding to the
prompts.
Desktop Menu Modify ➤ Break
Select object: Enter end
of: Select polyline (3)
Specify second break point or [First point]: Enter @
Unless you enter @, the adjoining portion of the polyline is deleted. The @ sym-
bol breaks the polyline at the specified location and retains both segments.
3 Use AMRULE to create the top E surface, responding to the prompts.
Desktop Menu Surface ➤ Create Surface ➤ Rule
Select first wire: Select wire (4)
Select second wire: Select wire (5)
4 Move the top D and top E surfaces to the TOP layer, responding to the
prompts.
Command CHPROP
1
2
To check that the polyline has broken correctly, select it. Grip points should
appear only for the line segment you select. Press ESC to exit Grip mode.
The break creates a line segment you use as part of the boundary for the next
surface.
2 Use AMJOIN3D to join the polylines that form the boundary of top F.
Desktop Menu Surface ➤ Edit Wireframe ➤ Join
Choose OK.
4 Respond to the prompts as follows:
Select start wire or: Select polyline (1)
Select wires to join: Select polylines (2) through (5)
Select wires to join: Press ENTER
Reverse direction? [Yes/No] <No>:
Press ENTER to accept the direction of the new wire
1
2 4
To confirm that the segments are joined, select the polyline and check the
grip points.
You have created the trimmed planar surface. Save the file.
For the top G surface, extrude a polyline along a straight line, and then trim
the surface to the desired shape.
3 Move top F and top G to the TOP layer, responding to the prompts.
Command CHPROP
■ Inlets A and C are ruled surfaces because they follow two polylines.
■ Inlet B is an extruded surface that is trimmed to its final shape.
■ Inlet D is surface blended to surfaces B, C, and E.
■ Inlet E is a trimmed planar surface created from joined lines that form its
boundary.
inlet E
inlet B
inlet D
inlet C
NOTE Be sure to select surfaces and lines where indicated on the illustrations.
To select precisely, zoom in as needed.
inlet A
NOTE To select the wires, you might need to reorient the view. Use icons on
the Mechanical View toolbar, or options from the View ➤ 3D Views menu.
Choose OK.
You have trimmed inlet B by projection, keeping the wire you used to trim
the inlet surface.
Next you create inlet C, a ruled surface between two wires.
1
2
Check the grip points of the line segments after you break the polyline.
2 Use AMBLEND to create the inlet D surface, responding to the prompts.
Desktop Menu Surface ➤ Create Surface ➤ Blend
Select first wire: Select wire (1)
Select second wire: Select wire (2)
Select third wire: Select wire (3)
Select fourth wire: Select wire (4)
1
3
Join the lines to form the boundary of inlet E, and then create a trimmed planar
surface from the joined lines. Zoom in as needed to make line selection easier.
Choose OK.
2 Respond to the prompts as follows:
Select start wire or: Select polyline (1)
Select wires to join: Select wires (2) through (4)
Select wires to join: Press ENTER
Reverse direction? [Yes/No] <No>: Press ENTER
2
3
1
Now you can trim top D by projecting the edge of the inlet. First, thaw layers
to show the inlet and top sections of the pump. Then, break a polyline into
segments and join one segment with other polylines. The joined polylines
form the shape of the projection that cuts material where the two surfaces
intersect.
To make selection easier, zoom and rotate the view as needed.
NOTE Use 3D Orbit and Zoom Realtime to rotate the view and zoom in to
show the lines clearly. If you prefer, use VPOINT to set a precise viewpoint. In this
case, set the coordinates 4,-6,1 to show the lines you need for the next step.
4 Break the upper part of the polyline into segments, responding to the
prompts.
Desktop Menu Modify ➤ Break
Select object: Select polyline (1)
Specify second break point or [First point]: Enter f
Specify first break point: Enter int
of: Select polyline (2)
Specify second break point: Enter @
Choose OK.
6 Respond to the prompts as follows:
Select start wire or: Select polyline (1)
Select wires to join: Select wire (2)
Select wires to join: Select wire (3) and press ENTER
Reverse direction? [Yes/No] <No>: Press ENTER
The segments are joined together. Later, you will project the joined line onto
the top surface.
3 Use AMPROJECT to cut top B where the inlet fits, responding to the prompts.
Desktop Menu Surface ➤ Edit Surface ➤ Project Trim
Select wires to project: Select wire (1) and press ENTER
Select target surfaces/quilts: Select surface (2) and press ENTER
Choose OK.
Top B is cut open for the inlet. The top and inlet are complete. Save the file.
■ Body A, B, and C are swept surfaces created from curves and rails.
■ Body D is a surface created from the boundaries of Body A, B, and C
surfaces.
body B
body A
body D
body C
1
6
3
2
7
Choose OK
4 Use AMSWEEPSF to create the body B surface on the left side of the model,
responding to the prompts.
Desktop Menu Surface ➤ Create Surface ➤ Sweep
7 In the Sweep Surface dialog box, under Orientation, specify Normal. Verify
that Keep Original Wires is checked, and choose OK.
NOTE To set the viewpoint precisely, use VPOINT to specify coordinates. For
example, this viewpoint is -5,-10,3.
5 Trim the body B surface with the curve that defines the upper edge of the out-
let. Repeating steps 2 and 3, project wire 3 onto surface 4.
5
6
Next, you edit the wireframe to join the lines that form the boundary of body
D. You use the polyline to create a planar surface.
Before you begin, set DELOBJ to delete original objects.
Toolbutton On the Surfacing toolbar, use the DELOBJ toolbutton to set
delete original objects.
Choose OK.
2 Respond to the prompts as follows:
Select start wire or: Select the wire (1)
Select wires to join: Select wires (2), (3), and (4)
Select wires to join: Press ENTER
Reverse direction? [Yes/No] <No>: Press ENTER
5
4
3 Use AMPLANE to create a planar surface from the joined line, responding to
the prompts.
Desktop Menu Surface ➤ Create Surface ➤ Planar
Specify first corner or [Plane/Wires]: Enter w
Select wires: Select wire (5) and press ENTER
4 Use CHPROP to move body D to the BODY layer. Save the file.
outlet B
outlet A
3 Use AMSWEEPSF to Sweep three cross sections along two rails, responding to
the prompts.
Desktop Menu Surface ➤ Create Surface ➤ Sweep
Select cross sections: Select wires (1), (2), and (3)
Select rails: Select wires (4) and (5)
2
5
1
3
4
2
5
3 In the Sweep Surface dialog box, under Transition, specify Scale. Choose OK.
4 Use AMRULE to create outlet D ruled surface, responding to the prompts.
Desktop Menu Surface ➤ Create Surface ➤ Rule
Select first wire: Select wire (5)
Select second wire: Select wire (6)
Choose OK.
2 Select the polylines, responding to the prompts.
Select start wire or: Select wire (1)
Select wires to join: Select wires (2), (3), and (4), and press ENTER
Reverse direction? [Yes/No] <No>: Press ENTER to accept the join direction
5 3
2
6
1
3 Use AMPLANE to create the outlet E surface from the joined polyline, respond-
ing to the prompts.
Desktop Menu Surface ➤ Create Surface ➤ Planar
Specify first corner or [Plane/Wires]: Enter w
Select wires: Select wire (1) and press ENTER
Choose OK.
NOTE Use the Manual mode to join lines even if they are far apart. It joins all
the lines you select in the order you choose them.
3 Use AMPLANE to create outlet F from the lines you just joined, responding to
the prompts.
Desktop Menu Surface ➤ Create Surface ➤ Planar
Specify first corner or [Plane/Wires]: Enter w
Select wires: Select wire (6) and press ENTER
base B
base A
base C
Choose OK.
2 Select the wires, responding to the prompts:
Select start wire or: Select wire (1)
Select wires to join: Select wire (2) and press ENTER
Reverse direction? [Yes/No] <No>: Press ENTER
3
2
Choose OK.
Your model should look like this.
rib C
rib A
rib B
If you need to, follow these specific instructions to create the support rib.
1 3
4
2
3 Create a ruled surface on the right side of the support rib, responding to the
prompts.
Desktop Menu Surface ➤ Create Surface ➤ Rule
Select first wire: Select wire (3)
Select second wire: Select wire (4)
1
3
4
2
2 In the Sweep Surface dialog box, under Transition, specify Scale. Choose OK.
Your surface should look like this.
Choose OK.
6 Select the lines.
Select start wire or: Select wire (1)
Select wires to join: Select wires (2), (3), and (4), and then press ENTER
Reverse direction? [Yes/No] <No>: Press ENTER
3
4
2
The support rib wires are joined and ready to project onto the pump.
3 2
1
Choose OK.
The support rib is projected onto the body and the base.
Use the Zoom Extents option of ZOOM to view the entire wireframe model.
One half of the pump housing is complete. You can mirror the surfaces to cre-
ate a complete model.
In This Chapter
21
Standard parts is the term used for the vast selection of ■ Selecting standard parts
■ Inserting holes using the cylinder
real-world reusable 2D and 3D parts, holes, features, and
axial placement method
structural steel profiles that are available to you in ■ Inserting holes using the cylinder
radial placement method
Autodesk® Mechanical Desktop®. These standard parts
■ Inserting a screw connection
are provided in many different base standards. ■ Creating a drawing view with 2D
standard parts
In this tutorial you select standard parts to insert
665
Key Terms
Term Definition
base standard Predefined drafting standard that conforms to International Drafting Standards
ANSI, BSI, CSN, DIN, GB, ISO, and JIS.
cylinder axial Option for placement when you insert a standard part or hole parallel to a
cylinder axis.
cylinder radial Option for placement when you insert a standard part or hole radial into a
cylinder.
standard part Reusable 2D and 3D parts, holes, features, and structural steel profiles available in
Mechanical Desktop 6.
through Termination method by which a feature extends from its sketch plane through the
part.
NOTE Back up the tutorial drawing files so you still have the original files if you
make a mistake.
Choose OK.
3 On the command line, respond to the prompts as follows:
Select circular edge: Select the upper circular edge (1)
Choose Finish.
The through hole is inserted in the size and location you selected.
Choose OK.
3 On the command line, respond to the prompts as follows:
Select cylindrical face: Select the upper cylindrical face (1)
Choose Finish.
The through hole is inserted. Your drawing should look like this:
NOTE Back up the tutorial drawing files so you still have the original files if you
make a mistake.
After you select and define the parts for the screw connection, select a size for
the diameter.
Choose Finish.
The Hole Position Method First Hole dialog box is displayed.
5 In the Hole Position Method First Hole dialog box, specify the hole position-
ing method as follows:
Placement: 2 Edges
Choose OK.
Choose OK.
8 Respond to the prompt as follows:
Select next part to drill through: Select the lower part (3)
In This Chapter
22
The shaft generator in Autodesk® Mechanical Desktop® is ■ New in this tutorial
■ Using the Shaft Generator
an automated feature that eliminates the need for many
■ Creating shaft geometry
of the manual steps previously required to create shafts.
■ Adding thread and profile
information to a shaft
In this tutorial, you learn how to design shafts using the
■ Editing a shaft
shaft generator. You create a shaft with segments of ■ Adding standard parts to a shaft
■ Shading and displaying 3D views
different shapes, and add threads and a profile. Then
you edit the shaft and add standard parts to it. Finally,
683
Key Terms
Term Definition
bearing calculation Calculates limiting value, dynamic and static load rating, dynamic and static
equivalent load, and fatigue life of bearing in revolutions and hours.
centerline Line in the center of a symmetrical object. When you create centerlines, you
specify the start and end points.
dynamic calculation Calculation required for a revolving bearing. The result is the Adjusted Rating Life.
This is the life of the bearing associated with 90% reliability with contemporary,
commonly used material, and under conventional operating conditions. With the
number of revolutions you get the life in working hours.
dynamic dragging The act of determining the size of a standard part with the cursor while inserting
it into a side view. The standard part is displayed dynamically on the screen and
can be dragged to the next possible size and length. The values (sizes) are taken
from the Standard parts database.
UCS User coordinate system. Designated by arrows that signify the XY coordinates.
Establishes a construction plane and simplifies location of 3D points. Provides
visual reference for positioning a surface.
Getting Started
In order to work through this tutorial chapter, the ISO standard system has
to be installed at your system.
Moreover, you need to set your measurement units to metric. This can easily
be done by selecting an appropriate drawing template. Open the drawing
template acadiso.dwt.
NOTE If the 3D Shaft Generator dialog box hides your shaft, move the dialog
box to another position on the screen.
4 Choose the lower Cylinder icon again, and respond to the prompts as follows:
Specify length or [Associate to/Equation assistant] <7>: Enter 20
Specify diameter or [Associate to/Equation assistant] <48>: Enter 40
5 Choose the Slope icon again, and respond to the prompts as follows:
Specify length or [Dialog box/Associate to/Equation assistant] <20>: Enter 10
Specify diameter at start point or [Associate to/Equation assistant] <40>:
Press ENTER
Specify diameter at end point or [Slope/aNgle/Associate to/Equation assistant]
<36>: Enter 32
6 Choose the lower Cylinder icon once more, and respond to the prompts as
follows:
Specify length or [Associate to/Equation assistant] <10>: Enter 28
Specify diameter or [Associate to/Equation assistant] <32>: Press ENTER
You have created a shaft consisting of three cylindrical and two conical seg-
ments. Your drawing should look like this.
4 Choose OK.
NOTE If you have previously chosen a thread standard, the Thread dialog box
opens directly to the Nominal Diameter selection screen (illustrated above).
There is no need to choose the same standard again. To return to the standard
selection list in the Thread dialog box, choose Standard.
Mechanical Desktop calculates the thread and adds it to the shaft, then
returns you to the 3D Shaft Generator dialog box.
Following the thread segment, you need to add another cylindrical segment
with a diameter smaller than the threaded section.
5 Choose the lower Cylinder icon, and respond to the prompts as follows:
Specify length or [Associate to/Equation assistant] <28>: Enter 2
Specify diameter or [Associate to/Equation assistant] <32>: Enter 25
The new segment is added, and you are ready to add a profile to your shaft.
Choose OK.
The profile is added to the shaft.
Add another small cylindrical segment to the end of the shaft.
4 In the 3D Shaft Generator dialog box, choose the lower Cylinder icon again,
and respond to the prompts as follows:
Specify length or [Associate to/Equation assistant] <30>: Enter 5
Specify diameter or [Associate to/Equation assistant] <30>: Enter 25
Editing Shafts
You can make changes to simple shaft segments such as cylinders and cones.
It is recommended that you delete a more complex segment, such as a gear,
and create a new one. In this exercise, you add a chamfer to a segment and
you add a groove to another segment.
First, add a chamfer to the end segment of your shaft.
3 In the 3D Shaft Generator dialog box, select the Outer Contour tab. Choose
the chamfer icon, and respond to the prompts as follows:
Select edge for chamfer: Select the edge (1)
Specify length (max. 5) or [Associate to/Equation assistant] <2.5>: Enter 2.5
Specify angle (min 0.0001, max 78.69) [Distance/Associate to/Equation
assistant] <45>: Enter 45
Enter an option [Revolve/Chamfer] <Revolve>: Press ENTER
1 2
2
1
Choose Finish.
Use dynamic dragging to size the bearing on the screen.
8 Respond to the prompt as follows:
Drag size [Dialog] <10>:
Drag the bearing, and click when 2BC - 40 x 62 x 15 is displayed in the status bar
The bearing is inserted and your drawing should look like this.
Insert a second bearing, starting from the groove at the left of the fifth
segment of the shaft.
1 2
4 Use the default values for the calculation, and select the bearing ISO 355 2BD
- 32 x 52 x 14.
5 Place the bearing by responding to the prompt as follows:
Drag size [Dialog] <10>:
Drag the bearing, and click when 2BC - 32 x 52 x 14 is displayed in the status bar
Close the 3D Shaft Generator dialog box. Your drawing should look like this.
Your drawing area is split to display front and isometric views in separate
viewports.
2 Click a viewport to activate it.
3 Use AMDT_TOGGLE_SHADWIREF to add shading to the shaft.
Menu View ➤ Shade ➤ Gouraud Shaded
4 Activate the second viewport and toggle to shading.
For better visualization, you can change the color properties of a single part,
such as the bearing.
In This Chapter
23
Autodesk® Mechanical Desktop® includes a feature ■ New in this tutorial
■ Using 3D FEA calculations
called 3D finite element analysis (FEA). FEA is used to
■ Defining loads
calculate deformation and stress conditions on 3D parts.
■ Calculating and displaying the
result
The 3D FEA calculations feature is a reliable tool that
mechanical engineering.
701
Key Terms
Term Definition
FEA Finite element analysis. A calculation routine, or method. Calculates stress and
deformation in a plane for plates with a given thickness, or in a cross section with
individual forces, stretching loads, and fixed and/or moveable supports. The FEA
routine uses its own layer group for input and output.
result Results of FEA calculations. Result is displayed in a table, and as surface isoareas on
a model.
surface isoarea Graphic representation of a stress calculation result displayed on the surface of a
model.
The FEA calculations are dependent upon the definitions you enter for loads
and boundary conditions.
You consider how to reproduce the reality in your model, and how to define
the boundary conditions to achieve the best result. The more precise your
model is, the more useful the results are.
The FEA procedure uses a separate layer group for input and output.
NOTE Back up the tutorial drawing files so you still have the original files if you
make a mistake.
The drawing contains a 3D part, which is the basis for your calculations.
NOTE If the FEA Calculation 3D dialog box hides your drawing, move the
dialog box to another position on the screen.
NOTE You may prefer to turn OSNAP off before you create and constrain the
work point. Click the OSNAP button at the bottom of your screen.
NOTE If the support does not act on the whole face, you can define an area
using the different options. See the Help for more information.
3 In the FEA Calculation dialog box, choose the Face Support icon again, and
respond to the prompts as follows:
Select a surface: Click the edge (2) of the surface
Specify face [Accept/Next] <Accept>:
Press N to cycle to the surface you selected, then press ENTER
5 In the FEA Calculation dialog box, choose the Face Force icon and respond
to the prompts as follows:
Select a surface: Click the edge (3) of the surface
Specify face [Accept/Next] <Accept>:
Press N to cycle to the surface you selected, then press ENTER
The Angle type dialog box is displayed. Choose Normal, and respond to the
prompt as follows:
Specify value of load <10 (N/mm^2)>: Enter 2
To generate a mesh
1 In the FEA Calculation 3D dialog box, under Run Calculation, turn on Auto
Refining.
2 Choose the Run Calculation icon.
The Working dialog box is displayed during the automatic calculation of the
mesh. When the calculation is finished, a mesh is displayed on your model.
Next, define the placement of the mesh.
3 Respond to the prompt as follows:
Specify base point or displacement <in boundary>: Press ENTER
Your model with isoareas is displayed on the screen beside the model with
mesh.
Respond to the prompts as follows:
Specify base point or displacement <in boundary>: Press ENTER
Specify insertion point or [Paper space]:
Specify a location for the table to the left of the isoareas display
NOTE If necessary, zoom to fit the entire display to your screen before you
place the second table.
6 In the Surface Isolines (Isoareas) dialog box, choose the Deformed Mesh icon.
In This Appendix
A
Use this appendix as a guide to using the Autodesk® ■ Desktop Tools toolbar icons
■ Part Modeling toolbar icons
Mechanical Desktop® toolbar icons.
■ Toolbody Modeling toolbar
icons
■ Assembly Modeling toolbar
icons
■ Surface Modeling toolbar icons
■ Scene toolbar icons
■ Drawing Layout toolbar icons
■ Mechanical View toolbar icons
713
Desktop Tools
If you are working in the Part Modeling environment, the Desktop Tools
toolbar contains three icons that activate the Part Modeling, Toolbody
Modeling, and Drawing Layout toolbars.
Part Modeling
Toolbody Modeling
Drawing Layout
Part Modeling
Assembly Modeling
Scene
Drawing Layout
New Part
Activate Part
Show Active
Mirror Part
Scale Part
Make Base Feature
Construction Line
Construction Circle
Polyline
Line
Arc 3 Points Flyout
Spline
Rectangle
Polygon
Circle Flyout
Copy Object
Mirror
Offset
Move
Trim
Extend
Fillet
Single Profile
Sketch Flyout
Re-Solve Sketch
Append to Sketch
Arc 3 Points
Arc Continue
Snap to Endpoint
Snap to Tangent
Snap to Apparent Intersect
Snap to Center
Profile
2D Path
3D Path
Break Line
Cut Line
Split Line
Text Sketch
Copy Sketch
Copy Edge
Project to Plane
Show Constraints
Delete Constraint
Tangent
Concentric
Collinear
Parallel
Perpendicular
Horizontal
Vertical
Project
Join
X Value
Y Value
Radius
Equal Length
Mirror
Fixed
Re-Solve Sketch
Append to Sketch
Design Variables
Power Dimensioning
New Dimension
Power Edit
Edit Dimension
Design Variables
Display as Variables
Display as Numbers
Display as Equations
Profile
Single Profile
2D Path
3D Path
Break Line
Cut Line
Split Line
Text Sketch
Re-Solve Sketch
Append to Sketch
Copy Sketch
Copy Edge
Extrude
Revolve
Sweep
Loft
Rib
Bend
Face Split
Hole
Thread
Face Draft
Fillet
Chamfer
Shell
Surface Cut
Rectangular Pattern
Polar Pattern
Axial Pattern
Copy Feature
Combine
Part Split
Work Plane
Work Axis
Work Point
Power Dimensioning
New Dimension
Power Edit
Edit Dimension
Edit Feature
Reorder Feature
Suppress Features
Suppress by Type
Unsuppress Features
Unsuppress Features by Type
Table Driven Suppression Access
Delete Feature
Update Part
Update Assembly
Feature Replay
Part Visibility
Unhide All
Unhide Pick
Display All Work Planes
Display All Work Axes
Display All Work Points
Display All Cut Lines
Hide All
Hide All Except
Hide Pick
Part Options
List Part
Mass Properties
Design Variables
New Toolbody
Activate Toolbody
Part Catalog
Detach Toolbody
Replace Toolbody
Where Used?
Input Part Definition
Output Part Definition
Mate
Flush
Angle
Insert
Edit Constraints
DOF Visibility
Update Positioning
Design Variables
Power Manipulator
List Part Data
Check 3D Interference
Audit External Refs
Update External Refs
Minimum 3D Distance
Toolbody Visibility
Unhide All
Unhide Pick
Display All Toolbodies
Display All CGs
Display All DOFs
Hide All Toolbody Objects
Hide All Except
Hide Picked Toolbody Objects
Assembly Modeling
In the Assembly Modeling environment, the Assembly Modeling toolbar
provides the tools you need to create and modify assemblies and subassemblies.
New Subassembly
Activate Assembly
Assembly Catalog
Detach Part/Assembly
Replace Part
Where Used?
Input Part Definition
Output Part Definition
Mate
Flush
Angle
Insert
Edit Constraints
DOF Visibility
Update Assembly
Design Variables
Assign Attributes
Hatch Patterns
Power Manipulator
List Part Data
Mass Properties
Check 3D Interference
Audit External Refs
Update External Refs
Minimum 3D Distance
Assembly Visibility
Unhide All
Unhide Pick
Display All Parts
Display All Assemblies
Display All CGs
Display All DOFs
Hide All Assembly Objects
Hide All Except
Hide Picked Assembly Objects
AutoSurf Options
Cone Surface
Cylinder Surface
Sphere Surface
Torus Surface
Swept Surface
Extruded Surface
Tubular Surface
Revolved Surface
Loft U Surface
Loft UV Surface
Ruled Surface
Planar Surface
Planar Trimmed Surface
Blended Surface
Offset Surface
Fillet Surface
Corner Fillet Surface
Flow Wires
Section Cuts
Augmented Line
Copy Surface Edge
Parting Line
Intersection Wire
Projection Wire
Offset Wire
Create Tangent Spline
Object Visibility
Unhide All
Unhide Pick
Hide All
Hide All Except
Hide Pick
Surface Analysis
Surface Display
Surface Mass Properties
Stitches Surfaces
Surface Thicken
Adjust
Replace Surface Edge
Solid Cut
Convert Face
Convert All
Lengthen Surface
Truncate Surface
Break Surface
Join Surfaces
Wire Direction
Check Fit
Refine Wire
Fillet Wire
Join Wire
Create Fitted Spline
Unspline
Spline Edit
New Tweak
Edit Tweak
Delete Tweak
New Trail
Edit Trail
Delete Trail
Suppress Sectioning
Lock Scene Position
Update Scene
Scene Visibility Flyout
Scene Options
New Scene
Activate Scene
Edit Scene
Delete Scene
Copy Scene
Scene Visibility
Unhide All
Unhide Pick
Display All Parts
Display All Assemblies
Display All Trails
Hide All Scene Objects
Hide All Except
Hide Picked Scene Objects
Drawing Layout
The Drawing Layout toolbar provides the tools you need to create, modify,
and annotate drawing views and layouts.
Mode
New Layout
New View
Multi-Views
Edit View
Move View
Copy View
Delete View
Tolerance Modeling
List Drawing
Power Dimensioning
Update Drawing View
Drawing Visibility Flyout
Drawing Options
Power Dimensioning
Reference Dimension
Automatic Dimension
Power Edit
Edit Dimension
Move Dimension
Align Dimension Flyout
Align Dimension
Join Dimension
Insert Dimension
Break Dimension
Welding Symbol
Surface Texture
Feature Control Frame
Datum Identifier
Datum Target
Feature Identifier
Line Text
Multiline Text
Edit Text
Annotation
Leader
Hole Note Flyout
Centerline
Drawing Visibility
Unhide All
Unhide Pick
Display All Viewports
Display All Parts Lists
Display All Balloons
Display All Reference Dims
Display All Parametric Dims
Hide All Drawing Objects
Hide All Except
Hide Picked Drawing Objects
Mechanical View
The Mechanical View toolbar provides the tools you need to manage the
view of your design, control 3D viewports, and create rendered views of your
parts and assemblies.
If the Mechanical View toolbar is not visible on your desktop, choose View
➤ Toolbars ➤ Mechanical View. You can also right-click any toolbar, and
choose Mechanical View from the list.
Pan Realtime
Zoom Realtime Flyout
3D Orbit Flyout
Sketch View Flyout
Restore View #1 Flyout
Toggle Shading/Wireframe Flyout
Zoom Realtime
Zoom All
Zoom In
Zoom Out
Zoom Previous
Zoom Window
3D Orbit
New Rotation Center
Select Rotation Center
Lighting Control
3D Continuous Orbit
3D Pan
3D Zoom
3D Swivel
3D Adjust Distance
3D Adjust Clip Planes
Front Clip On/Off
Back Clip On/Off
Sketch View
Top View
Bottom View
Left View
Right View
Front View
Back View
Restore View #1
Restore View #2
Restore View #3
Save View #1
Save View #2
Save View #3
Named Views
Single Viewport
Two Viewports
Three Viewports
Four Viewports
Toggle Shading/Wireframe
2D Wireframe
3D Wireframe
Hidden
Flat Shaded
Gouraud Shaded
Flat Shaded, Edges On
Gouraud Shaded, Edges On
Index | 743
constraints (continued) design variables 356
dimension 88 active part 228, 233, 236
displaying 90 concepts 229
displaying symbols 84 deleting 243
equal length 104 examining 241
fix 45, 82, 91 global 228, 233, 240, 244
flush 472 modifying 238
geometric 78, 82, 88, 266 moving 242
hiding 45 table driven 228
insert 394 Design Variables dialog box 234, 358
mate 394, 401 designs
missing 107 changing 603
modifying 85, 408, 432 planning 609
path sketch 105 reviewing 342
project 101, 270 Desktop Browser 41, 248
radial 96 changing part colors 410
sketch 36, 43, 80, 122, 169, 254 copying parts 409
techniques 113 hierarchy 363
toolbody parts 448 positioning 32
construction geometry 36, 99 Desktop Menu command access 31
controlling tangency 109 Desktop Visibility dialog box 137, 230, 317
dimensioning circles 112 detaching assembly files 394
in path sketches 105 detail views 308
lines 101 dialog boxes
consumed sketches 116, 248 3D Pipe Path 63
Context Menu command access 31 3D Shaft Generator 687
converged radial shapes 340 3D Spline Path 65
Copy Definition dialog box 372, 446 Angle type 708
corners Appropriate Model Size 618
fillets, blending 555 Assembly Catalog 371, 397, 476
surfaces, filleting 559 Assembly Mass Properties 413, 504
counterbored holes, placing 592 Bend 158
Create Drawing View dialog box 304, 374, 423, BOM 516
513 Chamfer 198
Create Scene dialog box 415 Copy Definition 372, 446
cross-section views 66, 311 Create Drawing View 304, 374, 423, 513
cubic loft 116 Create Scene 415
cut lines, creating 36, 66, 68 Define Border for Load, Support 707
cutting Design Variables 234, 358
features 344, 580, 599 Desktop Visibility 137, 230, 317
planes 311 Edge Properties 310, 323
solids with surfaces 570, 578 Edit Drawing View 306, 310, 322
cylinder axial placement 669 External Part Save 432
Extrusion 120, 256, 442, 486, 583
D Extrusion, for thin features 132
data exchange 6 Face Draft 188
default thicknesses 340 FEA Calculation 3D 703, 705
Define Border for Load, Support dialog box 707 Fillet 193
definitions Fillet Surface 559
assembly 503 Helix 60, 236
copying 443 Hole 183, 294, 469, 593
part 394, 438 Hole Position Method 669
renaming 394 Join3D 625
degrees of freedom (DOF) 78, 81, 400 Layer Properties Manager 119, 619
derived surfaces 528, 553 Lights 299
Loft 138
744 | Index
Loft Surface 550 distributed forces 702
Mechanical Options 43, 518, 618 DOF (degrees of freedom) 78, 81, 400
Mechanical Options, Part 48 draft angles 116, 180
Nominal Diameter 671 drawing layouts
Note Symbol 328, 329, 388, 389 assembly 422
Object Grouping 552 multiple 303
Page Setup 420 Drawing mode 302
Part Catalog 438, 443 drawing views
Part Ref Attributes 520 cleaning up 316, 378
Paste Special 391 concepts 303
Pattern 210 creating 373, 419, 512
Please select a Screw 677 cross-section 311
Plotter Configuration Editorial 421 detail 308
Polyline Fit 544 enhancing 324
Power Dimensioning 324 isometric 314, 424
Power Manipulator 416, 510 modifying 306, 334, 336
Project to Surface 568, 631 orthographic 307, 308, 312, 376
Properties for ANSI 518 planning 303
Revolution 144, 170, 283 plotting 420, 525
Rib 130 relocating 334
Screw Connection 676 dynamic calculation 684, 696
Select a Part 695 dynamic dragging 684, 697
Select a Through Hole 669 dynamic rotation 232
Shaft 691
Shell Feature 203, 344 E
Splined Shaft 691 Edge Properties dialog box 310, 323
Surface Intersection 566 Edit Drawing View dialog box 306, 310, 322
Surface Isolines (Isoareas) 710 emboss features 134
Sweep 150 equal length constraints 104
Sweep Surface 535, 574 equations for dimenions 88
Table Driven Setup 358 excluded faces on shells 340, 347
Text Sketch 135 exploded views 472, 507
Trail Offsets 418, 512 External Part Save dialog box 432
Unsuppress by Type 369 external parts
View 232, 345, 442 attaching 397, 489
Work Plane 165 creating features 430
dimensional constraints 78 editing 428, 463, 502, 519
dimensions referencing 394, 397, 472, 477
adding 91, 112, 269, 286 reloading 503
angular 86 extraneous dimensions, hiding 316, 318
as constraints 88 extraneous lines in views, hiding 322
as equations 88 extruding
as parameters 378 blindly, features 584
attributes, changing 324 features 118, 132, 256, 264, 580, 599
displaying 288 parts 291
formatting 269 profiles 166, 276, 441, 486, 598
hiding 316, 318, 379 ribs 127
modifying 98, 274, 297 sketches 116, 583
moving 319, 381 surfaces 533, 630
parameters 288 text on parts 134
parametric 103, 254, 302 thin walls 130
power 384 weight reduction 459
power editing 324 Extrusion dialog box 120, 132, 256, 442, 486, 583
reference 302, 384, 426 extrusion direction 533, 627
direct light on images 298 extrusions, weight reduction 465, 468
Index | 745
F G
Face Draft dialog box 188 generating shafts 684, 687
face drafts 180, 188 geometric constraints 78, 82, 88
faces on shells 340 global variables 356
excluding 347 graphics exchange 6
faces, splitting 146
FEA Calculation 3D dialog box 703, 705 H
features 36, 116 helical sweeps 116, 151, 228
appending to tables 367 Helix dialog box 60, 236
arrays, editing 217 hidden lines 302
base 116, 117, 248, 251, 252, 572 Hole dialog box 183, 294, 469, 593
bend 40, 157 hole notes 327, 329, 387
chamfering 198 Hole Positon Method dialog box 669
combine 438, 451, 452 hole, positioning 678
combining 180, 221 holes 180, 666
controlling shapes of 229 counterbored 296
copying 218 creating 182, 592
creating from surfaces 571 drilled 294
cutting 344, 599 modifying types 186
embossing 134 positioning 461, 468, 671
extruding 118, 124, 176, 256, 580 standard through 668
filleting 180 weight reduction 459
hole 182, 592
lofting 116, 137, 139 I
modifying 124, 143, 145, 149, 257, 297
patterns, creating 180, 208 insert constraints 394
placed 180, 248, 486, 592 instancing parts 397, 438, 490
positioning 173, 604 interference, checking 412, 500, 504
revolved 116, 144, 169, 278 intersecting surfaces, trimming 566, 627
rib 40 isoareas, surface 702
scaling 603 isolines, setting 140, 231
shelling 180, 203, 340, 341 isometric views 314, 424
sketching 115, 116, 117, 248, 595
suppressing 356, 365 J
surface cuts 206 Join 3D dialog box 625
swept 52, 116, 149, 238 joining
symmetrical 284 lines 647, 654
thin 40 surfaces 564, 573
unsuppressing 369 wires 654
files
assembly, detaching 394 L
reference, attaching 394 Layer Properties Manager dialog box 119, 619
tutorial, copying 34 layers 619, 622
Fillet dialog box 193 layouts, multiple 303
Fillet Surface dialog box 559 lighting and shading images 298
filleting Lights dialog box 299
corners 93, 555 linear loft 116
features 180, 193, 599 lines
modifying 196 augmented 528
surfaces 559 joining 647, 654
finishing details 605 loads on parts 702
finite element analysis (FEA) 702, 704 local parts 394, 472, 475
fix constraints 45, 82, 91 Loft dialog box 138
fixed support 702 Loft Surface dialog box 550
flow lines, augmented 617 lofted features 116, 137
flush constraints 472 lofted surfaces 549
forces, distributed 702
746 | Index
lofting parts (continued)
cubic 139 base 438
linear 137 calculating stress 702
logical surface areas 608, 610 combining with surfaces 571
combining, concepts 439
M complex 438
Manual mode vs. automatic 654 copying 371, 409
mass properties, calculating 413, 504 creating 39, 249, 441, 485
mate constraints 394, 401 cutting with surfaces 578
Mechanical Options dialog box 43, 48, 518, 618 editing 428, 502
mesh, calculation 702 externally referencing 394, 397, 472, 477,
missing constraints 107 489
Model mode 302 extruding 441
model views 570 grounded 404
modeling, wireframe 528 instancing 397, 490
motion-based surfaces 528, 532 local 394, 472, 475
multiple drawing layouts 303 rotating 232
shading 231
N shading and lighting 298
splitting 223
nested loop sketches 36, 50
standard, using 666
Nominal Diameter dialog box 671
table driven 355, 361
nonorthogonal rectangular patterns 211
thumbnail previews 444, 477
Note Symbol dialog box 328, 329, 388, 389
tweaking 394, 416, 509
NURBS 570
versions 356
visibility of 605
O parts lists 472, 523
Object Grouping dialog box 552 Paste Special dialog box 391
offset surfaces 557 path sketches 36, 52, 65, 105
open profiles 36, 40 Pattern dialog box 210
orthographic views 307, 308, 312, 376 pattern features 180, 208
overriding wall thicknesses 340, 348, 350, 353 axial 215
polar 212
P rectangular 209
Page Setup dialog box 420 rectangular, nonorthogonal 211
parallel 666 spacing 209, 211
parametric dimensions 103, 302 pitches for paths 228
parametric surfaces 576 placed features 180, 248, 486, 592
parametrics 78, 162 concepts 181
parent views 302, 472 planar surfaces 652
part trimmed 548, 613, 621, 634
definitions 46, 105, 109, 371, 394, 438, 443 Please select a Screw dialog box 677
design variables 356 Plotter Configuration Editorial dialog box 421
faces, default thicknesses 340 plotting, drawing views 420, 525
faces, splitting 146 polar patterns 212
files 439 Polyline Fit dialog box 544, 546
instances 438, 496 polylines 613, 623, 636, 637
references 472, 519 power dimensioning 324, 384
supports and forces 705 Power Dimensioning dialog box 324
toolbody 438 Power Manipulator dialog box 416, 510
versions, displaying 360, 365, 369, 373 preferences, surface 618
Part Catalog 438, 443 profile planes 228
Part Ref Attributes dialog box 520 profile sketches 65, 121, 252, 264, 276, 580, 582
parts closed 40
aligning 448 collinear 586
assembling 400 constraining to work points 175
attaching 397, 489 construction geometry 99
Index | 747
profile sketches (continued) shapes
examining 90 custom 40
extruding to plane 166 dissimilar 538
open 40 distorted 589
revolving 169 sharp corners, surfacing 536, 544
single 591 Shell Feature dialog box 203, 344
text-based 39 shell features 180, 203, 340
profiles, adding to shafts 691 concepts 341
project constraints 101, 270 cutting 344
Project to Surface dialog box 568, 631 editing 346, 349
Project Trim 636, 638, 642, 644, 646, 658, 662 multiple thicknesses 350
projected wires 608, 642 overriding wall thicknesses 340, 348, 353
Properties for ANSI dialog box 518 Single Part mode 439, 440
sketch planes 116, 162, 248, 261, 584, 588
R sketches 36
radial constraints 96 appending 94
rails 528, 534, 570 consumed 116, 248
reclaimed faces on shells 340 copying 465
rectangular patterns 209 extruding 583, 598
reference dimensions 302, 326, 426 solving 43, 47, 52
reference files, attaching 394 using PLINE 38, 46
referencing parts externally 397, 472, 502 sketching
relief toolbodies 445, 455 analyzing 41, 45, 249
reloading external references 503 break line 74
replaying designs 342 closed loop 36
restoring saved views 232 closed profile 40
restructuring assemblies 498 concepts 37, 117
result, calculation 702, 709, 711 constraints 80, 254, 266, 466
Revolution dialog box 144, 170, 283 cut line 36, 66, 68, 70
revolved features 116, 144, 278 dependencies 80
revolved surfaces 532 dimensions 269
Rib dialog box 130 dissimilar shapes 538
rib features 40, 127 editing 48, 257, 274
rotating parts 232 features 115, 116, 117, 248, 252, 584, 598
rough sketches 43, 45 geometry, interpreting 43
ruled surfaces 540, 622, 629, 632, 650, 656 helical 59
nested loop 36, 50
open profiles 40
S
open shape 52
scaling features and surfaces 603 parametric 35
scenes 394, 414, 507, 509 path 36, 52, 105
Screw Connection dialog box 676 pipe path 61
screw connections, inserting 675 on planes 588, 595
Select a Part dialog box 695 process 249
Select a Through Hole dialog box 669 profile 36, 90, 99, 121, 264, 580, 582, 586
shading and lighting images 298 restoring shapes of 589
shading parts 231 rough 43
Shaft dialog box 691 rules 41, 49
Shaft Generator, 3D, dialog box 687 single profiles 100, 591
shafts spline path 64
contours, defining 687 split line 36, 71
editing segments 693 text sketch profiles 36, 39
generating 684, 687 tips 38
parts, changing colors 700 tolerances 36, 48
profiles, adding 691 skin surfaces 528, 540
standard parts, adding 695 Splined Shaft dialog box 691
thread, adding 689 splines 570
views and shading 699
748 | Index
split lines 36, 71, 148, 223 surfaces (continued)
spreadsheets preferences for 618
linking 356 projected wire trimmed 567
pasting into drawings 390 projection 655
standard parts 666 resizing to scale 603
adding to shafts 695 revolved 532
holes, through 668 ruled 540, 622, 629, 632, 650, 656
standards, base 666 scaling 603
start angles for paths 228 skin 528, 540
stress on parts 702 smoothness 617
analyzing 704 swept 534, 539, 570, 574, 639, 651, 661
calculating and displaying 709 trimming 616, 636, 638, 642, 644, 646, 658,
defining 705 662
structures of assemblies 472 trimming intersecting 627
subassemblies 472 wireframe 607
constraining 492 Sweep dialog box 150
creating 488 Sweep Surface dialog box 535, 574
renaming 394 sweeps, helical 116, 228
supports and forces, part 705 swept
supports, fixed 702 dissimilar shapes 538
suppressing features 356, 365 features 52, 116, 238
surface cuts 180, 206, 570 multiple cross sections 539
Surface Intersection dialog box 566 paths, construction geometry in 105
surface isoareas 702 profiles 116
Surface Isolines (Isoareas) dialog box 710 splines 536
surface modeling 607 surfaces 534, 639, 649, 651, 661
areas, logical 610 wires 534
complex 610 symbols, constraint 44, 84
concepts 529 symmetry in features 284
corners 536
creating features 573 T
methods 614 table driven parts 355
polylines with sharp corners 544 concepts 357
primitives 528 Table Driven Setup dialog box 358
wireframe 528 table driven variables 228
surface normals 528 tables
surfaces conflicts, resolving 363
adjusting tangency 563 editing 361, 367
attaching parametrically 576 part versions 356
base 528, 560, 570, 608, 611, 613 tangency, controlling 109, 666
blended 553, 632 taper angles for sweeps 228
changing layers 622 Text Sketch dialog box 135
complex 649 text sketch profiles 36, 39
continuous 610 thickness overrides 340, 350
creating features from 571 thin features 40, 130
derived 528, 553 thread, defining 689
editing 563, 575, 604 three-dimensional
extruding 533, 627, 630 edge paths 154
filleting corners 559 helical paths 59, 151
intersecting, trimming 566 path sketches 56, 65
joining 180, 564, 573 pipe paths 61, 155
lofted 549 spline paths 64, 156
motion-based 528, 532 through termination 666
offset 557 tips
planar 652 constraining 80
planar, trimmed 548, 613, 621, 634 sketching 38
planning designs 609 title blocks, inserting 422
Index | 749
toolbodies 438 views (continued)
attaching 443 isometric 424
combining 447, 452, 457 model 570
constraining 456 parent 302, 472
consumption of 438 restoring 232
copying definitions 445 visibility
localizing external 445 features 442
nested 455 parts 605
rollbacks 438 work features 230
Toolbutton command access 31
Trail Offsets dialog box 418, 512 W
trails 394, 417, 472 wall thickness overrides 348, 350, 353
trimming surfaces 616, 638, 642, 644, 646, 658, watertight 608
662 weight reduction 459, 465, 468
tutorial drawing files 34 wireframe modeling 528, 607
tweaking parts 394, 416, 472, 509 concepts 609
two-dimensional path sketches 53 wires 528, 529, 570
closed loops 614
U joining 647, 654
U and V display lines 528, 534 projecting 567, 608
Unsuppress by Type dialog box 369 sharp corners 611
user coordinate system (UCS) 585, 684 work axes 162, 168, 248, 258
work features 248, 258
V hiding 230
variables, design 228 Work Plane dialog box 165
View dialog box 232, 345, 442 work planes 162, 248, 259, 570, 576
view scales 302, 306 creating 52, 164
views modifying 167
base 302, 304, 374, 472 parametric, nonparametric 162
creating 512 sketching 595
cross-section 66 work points 162, 248, 570, 576
drawing 373 creating 173
exploded 415, 472, 507 modifying 176
750 | Index