🎮 From Alpha to Whale: Your Go-To Glossary of Gaming Terms 🎮 Game Design & Mechanics: NPCs (Non-Player Characters), Sandbox, Open World, Buff/Debuff, Skill Tree. Player Interaction: PvE (Player vs. Environment), PvP (Player vs. Player), Guilds/Clans, Co-op Play, Matchmaking. Monetization & Business Models: F2P (Free-to-Play), IAP (In-App Purchases), Gacha Mechanics, Pay-to-Win, Whales. User Acquisition & Analytics: Retention Rate (D1/D7/D30), Churn Rate, LTV (Lifetime Value), ARPU (Average Revenue Per User), DAU/MAU. Technical Terms & Platforms: Cross-Platform, Cloud Gaming, Console, Server, PC Gaming. Game Release & Development: Alpha/Beta Testing, Soft Launch, Patch/Update, QA (Quality Assurance), Localization. These terms encompass core aspects of the gaming industry, from game design and player interaction to monetization strategies, technical requirements, and the development process. Understanding these concepts is essential for navigating the game development landscape, optimizing user engagement, and achieving commercial success in a competitive market. 👇 Scroll down for a closer look at each term and why they’re key to understanding game success and player engagement! 🎮📊 #GameDev #GamingMetrics #PlayerEngagement #Retention #UserAcquisition #GameDesign #MobileGaming #GameAnalytics #GamingIndustry #Monetization #GamingInsights #LTV #ARPU #DAU #GameSuccess
Very helpful
Good read! Very insightful! 🎮
my learners Mrinal Pandey Ishita Ghosh Mahendra Gandham @kshitij check this out on game design and think about it for indie games . Will talk about the reason in next session with you guys
Gaming terms demystified, engaging insights unlocked - let's play
Le GameDev sympa du quartier 🎮 | Développeur de jeux vidéo | Game Designer | Let's build fun together!
2wI personnally am not familiar with user acquisition and retention terms. Very helpful resource.