Yuxuan Dai

Yuxuan Dai

Santa Clara, California, United States
3K followers 500+ connections

Activity

Experience

  • Facebook Graphic

    Facebook

    San Francisco Bay Area

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    San Francisco Bay Area

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    San Francisco Bay Area

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    Raleigh-Durham, North Carolina Area

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    Greensboro/Winston-Salem, North Carolina Area

Education

Courses

  • Introduction to Probability and Data

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  • Machine Learning

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  • Operating System

    CPS 110

  • Probability for Electrical and Computer Engineers

    ECE 555

  • Program Design & Analysis

    CPS 100

  • Programming & Data Structure

    ECE 590

  • Wireless Networking

    ECE 256

Projects

  • Data-intensive computing system research

    • Ran Hive system with TPC-H benchmark on Amazon EC2 cloud, and summarized 5 tips for improving performance
    • Tested and compared the performance of Hadoop and Hyracks platform (daiyuxuan.weebly.com)

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  • BP Algorithm Research & Linux Projects

    * Researched improvements regarding Back Propagation Algorithm based on my handwriting recognition system
    * Created a thread library using C++ and gained control of a web page by smashing the stack on Linux
    * Implemented the Alternating Bit Protocol on Linux to test the throughput under various cases

  • A Mobile Application System: Predictor for Indoor or Outdoor

    • Designed a system that determines whether users enter indoor environments based on audio monitoring and acceleration processing, which results in energy saving and can be used for commercial purposes
    • Designed UIs, data acquisition and transmission on iPhone using Objective-C
    • Built a SVM model to analyze acceleration data in MATLAB on server side

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  • Data Compression & Decompression Implementation

    • Used Huffman coding to achieve the lossless data compression and decompression
    • Implemented a space-saving Header in compressed files and analyzed its compression ratio

  • Bomberman Game Development Based on SDL

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    • Developed a 2D casual game in which players put bombs in order to defeat each other and destroy obstacles
    • Designed the system including window management and collision processing, and drew game elements individually

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