Nicholas Olsen
Sunnyvale, California, United States
880 followers
500+ connections
About
Used to write code for factories. I have a background that includes software for…
Activity
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Lots of chatter about DeepSeek. We just made it run really fast. Blog: https://lnkd.in/garcrGwH Try it now: https://lnkd.in/gXW6tjm8 Cerebras…
Lots of chatter about DeepSeek. We just made it run really fast. Blog: https://lnkd.in/garcrGwH Try it now: https://lnkd.in/gXW6tjm8 Cerebras…
Liked by Nicholas Olsen
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Apple Inc. gave a reassuring revenue forecast for the current quarter, helping boost shares of the world’s most valuable company after its holiday…
Apple Inc. gave a reassuring revenue forecast for the current quarter, helping boost shares of the world’s most valuable company after its holiday…
Liked by Nicholas Olsen
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Tomorrow (Thursday) at 1PM EST we are doing our new FOIA Forum, where we will teach you live how to pry records from the federal government (also via…
Tomorrow (Thursday) at 1PM EST we are doing our new FOIA Forum, where we will teach you live how to pry records from the federal government (also via…
Liked by Nicholas Olsen
Experience
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Self-employed
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Education
Projects
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G.I. JOE: The Rise of COBRA
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Audio engine and tools programming using FMOD on Windows, PS2, PSP, PS3, Xbox 360 and Wii.
Inherited partially-finished codebase midway through the project and was able to bring the project to completion in the presence of frequent milestone deadlines while supporting two other projects.
Performance analysis and load time optimization, including game data layout on DVD and Blu-ray media.
Responsible for meeting audio-related platform certification requirements on all…Audio engine and tools programming using FMOD on Windows, PS2, PSP, PS3, Xbox 360 and Wii.
Inherited partially-finished codebase midway through the project and was able to bring the project to completion in the presence of frequent milestone deadlines while supporting two other projects.
Performance analysis and load time optimization, including game data layout on DVD and Blu-ray media.
Responsible for meeting audio-related platform certification requirements on all platforms (Sony TRC, Nintendo Lot Check, Microsoft XBOX submission guidelines).
Tools used included C++, STL, MFC, Python, C#, Microsoft Visual Studio, SN Systems ProDG and Metrowerks CodeWarrior. -
Hoyle Casino 3D
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Worked with a team that brought the game from alpha to release after the partially-completed product was purchased from Sierra Entertainment by Encore USA.
Reverse-engineered build process inherited from original development team, including reconstructing a RenderWare Studio project and assets.
Collaborated with artists to reestablish the product's asset pipeline.
Fixed bugs and completed features throughout the product. -
Hoyle Casino Games 2004
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Reverse-engineered build process inherited from product's original developer.
Integrated new art assets, new sound engine and fixed bugs. -
IDVille ID Maker
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Implemented magnetic stripe encoding support for models from Evolis, Zebra ande Magicard.
User interface for magnetic stripe data entry using MFC.
Added reporting features to the application by integrating Crystal Reports viewer and editor. -
Star Trek: Tactical Assault
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Designed and implemented AI, input and sound systems on DS and PSP.
Responsible for 2D graphics, Actimagine video codec and Rumble Pak programming for DS.
Collaborated with art director and lead artist to implement feature set for DS 2D graphics and UI.
Collaborated with composer to implement DS music and sound systems.
Collaborated with publisher to develop a promotional demo for the Nintendo DS Download Station.
Responsible for satisfying portions of…Designed and implemented AI, input and sound systems on DS and PSP.
Responsible for 2D graphics, Actimagine video codec and Rumble Pak programming for DS.
Collaborated with art director and lead artist to implement feature set for DS 2D graphics and UI.
Collaborated with composer to implement DS music and sound systems.
Collaborated with publisher to develop a promotional demo for the Nintendo DS Download Station.
Responsible for satisfying portions of Nintendo DS Lot Check Requirements and Sony PSP TRC. -
Uniloc softANCHOR
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Collaborated with Uniloc's internal development staff to design and implement C application framework and API for SoftAnchor's Physical Device Fingerprinting, a method for uniquely identifying computers.
Implemented Physical Device Fingerprinting for Microsoft Windows and Mac OS X using operating system APIs and x86 assembly language to gather detailed information about computer hardware.
Created a demonstration implementation and application for Windows Mobile.
Established…Collaborated with Uniloc's internal development staff to design and implement C application framework and API for SoftAnchor's Physical Device Fingerprinting, a method for uniquely identifying computers.
Implemented Physical Device Fingerprinting for Microsoft Windows and Mac OS X using operating system APIs and x86 assembly language to gather detailed information about computer hardware.
Created a demonstration implementation and application for Windows Mobile.
Established Doxygen commenting standards and implemented a documentation build process.
More activity by Nicholas
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I used to be a helicopter pilot stationed at Davidson Army Airfield (Fort Belvoir) flying Priority Air Transport (PAT). I have no idea how many times…
I used to be a helicopter pilot stationed at Davidson Army Airfield (Fort Belvoir) flying Priority Air Transport (PAT). I have no idea how many times…
Liked by Nicholas Olsen
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Why DeepSeek Caused Nvidia to Lose $600 Billion in Market Value? Until now, training AI models was prohibitively expensive, requiring $100M+ and…
Why DeepSeek Caused Nvidia to Lose $600 Billion in Market Value? Until now, training AI models was prohibitively expensive, requiring $100M+ and…
Liked by Nicholas Olsen
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Sad Trombone is pleased: “"Very few bright-line rules are possible," the Copyright Office said, with one obvious exception. Because of "insufficient…
Sad Trombone is pleased: “"Very few bright-line rules are possible," the Copyright Office said, with one obvious exception. Because of "insufficient…
Shared by Nicholas Olsen
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Who wouldn’t feel motivated to monetize their friends and family, sell ads and create bullshit generators?
Who wouldn’t feel motivated to monetize their friends and family, sell ads and create bullshit generators?
Shared by Nicholas Olsen
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OpenAI is pursuing the classic American definition of Meritocracy. Start a business that can't survive in a free market and then get the government…
OpenAI is pursuing the classic American definition of Meritocracy. Start a business that can't survive in a free market and then get the government…
Shared by Nicholas Olsen
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