David Merrill

David Merrill

San Francisco, California, United States
8K followers 500+ connections

Articles by David

  • I am joining Lemnos Labs

    I am joining Lemnos Labs

    I have a new gig! The past ~2 years at 3D Robotics have been a ton of fun - working with my excellent colleagues…

    11 Comments

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Patents

  • Systems and methods for controlling pilotless aircraft

    Filed US WO2016161426 A1

    A pilotless aircraft is provided which can include any number of features. In one embodiment, the aircraft includes a flight controller configured to establish first and second endpoints representing first and second absolute positions in space, constrain movement of the pilotless aircraft to a straight or curved path between the first and second endpoints, receive input from a user of the pilotless aircraft to move the pilotless aircraft forwards or backwards along the straight or curved path…

    A pilotless aircraft is provided which can include any number of features. In one embodiment, the aircraft includes a flight controller configured to establish first and second endpoints representing first and second absolute positions in space, constrain movement of the pilotless aircraft to a straight or curved path between the first and second endpoints, receive input from a user of the pilotless aircraft to move the pilotless aircraft forwards or backwards along the straight or curved path between the first and second endpoints, and receive input from the user to independently control an orientation of the camera.

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  • Interactive audio recording and manipulation system

    Issued US US8457769 B2

    A system for interactive audio recording and manipulation may include a controller having at least one two-axis analog control and plurality of control buttons. The controller may be coupled to a computing device including a processor, a memory, and an audio interface including at least one audio input port to accept an input audio signal and at least one audio output port to provide an output audio signal. The system may perform actions in response to inputs from the controller. The actions…

    A system for interactive audio recording and manipulation may include a controller having at least one two-axis analog control and plurality of control buttons. The controller may be coupled to a computing device including a processor, a memory, and an audio interface including at least one audio input port to accept an input audio signal and at least one audio output port to provide an output audio signal. The system may perform actions in response to inputs from the controller. The actions may include recording the audio input signal as a recorded track, playing the recorded track to provide an audio output signal, scrubbing the recorded track in response to activation of the two-axis analog control along a first axis, and pitch-shifting one of the input audio signal and the output audio signal in response to activation of the two axis analog control along a second axis.

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  • Manipulable Cubes Base Station

    Issued US US20120270497 A1

    A mobile and autonomous base station facilitating wireless electronic games embodying one or more tangible user interface manipulable devices (cubes) is comprised of at least one wireless communication device, a power source, an output device, a memory, and controller/processor. The base station is operable to receive from, and transmit data to plurality of manipulable devices including motion, proximity and arrangement information. In addition the base station includes the ability to sense the…

    A mobile and autonomous base station facilitating wireless electronic games embodying one or more tangible user interface manipulable devices (cubes) is comprised of at least one wireless communication device, a power source, an output device, a memory, and controller/processor. The base station is operable to receive from, and transmit data to plurality of manipulable devices including motion, proximity and arrangement information. In addition the base station includes the ability to sense the proximity and orientation of nearby manipulable devices.

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  • Distributed graphics engine

    Filed US WO2012094267 A3

    A distributed graphic engine comprising preloaded graphical data and preloaded graphical instructions are stored on one or more thin client devices. A host or server computer initiates commands which triggers the rendering of graphics on the one or more client devices using preloaded data. As a graphical images are rendered on the client the host can continue to issue commands for the rendering of graphics or r supplement the data and or instructions so as minimize bandwidth and processing…

    A distributed graphic engine comprising preloaded graphical data and preloaded graphical instructions are stored on one or more thin client devices. A host or server computer initiates commands which triggers the rendering of graphics on the one or more client devices using preloaded data. As a graphical images are rendered on the client the host can continue to issue commands for the rendering of graphics or r supplement the data and or instructions so as minimize bandwidth and processing requirements.

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  • Physical action languages for distributed tangible user interface systems

    Issued US US20110215998 A1

    A system and a method are disclosed for a software configuration for use with distributed tangible user interfaces, in which the software is manipulated via a set of individual actions on individual objects, and in which such individual actions across one or more objects may be combined, simultaneously and/or over time, resulting in compound actions that manipulate the software. These actions and compound actions may be interpreted and acted upon by the software differently depending on its…

    A system and a method are disclosed for a software configuration for use with distributed tangible user interfaces, in which the software is manipulated via a set of individual actions on individual objects, and in which such individual actions across one or more objects may be combined, simultaneously and/or over time, resulting in compound actions that manipulate the software. These actions and compound actions may be interpreted and acted upon by the software differently depending on its design, configuration, and internal state.

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  • Interactive Play and Learning System

    Issued US USD635190

    The ornamental design for an interactive play and learning system, as shown and described.

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  • Sensor-based distributed tangible user interface

    Issued US US20090273560 A1

    A distributed tangible user interface comprises compact, self-powered, tangible user interface manipulative devices having sensing, display, and wireless communication capabilities, along with one or more associated digital content or other interactive software management applications. The manipulative devices display visual representations of digital content or program controls and can be physically manipulated as a group by a user for interaction with the digital information or software…

    A distributed tangible user interface comprises compact, self-powered, tangible user interface manipulative devices having sensing, display, and wireless communication capabilities, along with one or more associated digital content or other interactive software management applications. The manipulative devices display visual representations of digital content or program controls and can be physically manipulated as a group by a user for interaction with the digital information or software application. A controller on each manipulative device receives and processes data from a movement sensor, initiating behavior on the manipulative and/or forwarding the results to a management application that uses the information to manage the digital content, software application, and/or the manipulative devices. The manipulative devices may also detect the proximity and identity of other manipulative devices, responding to and/or forwarding that information to the management application, and may have feedback devices for presenting responsive information to the user.

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Courses

  • Applied Vision and Image Systems

    PSYCH221

  • Compilers

    CS143

  • How to Make (almost) Anything

    MAS863

  • Human-Computer Interaction: Interaction Design

    CS247

  • Introduction to Computer Graphics

    CS248

  • Management of Technology Ventures

    E140

  • Object Oriented Systems Design

    CS108

  • Perceptual Audio Coding

    MUS422

Languages

  • Spanish

    -

Organizations

  • Advisory council for the Internet of Things Engineering Summit

    Member

    - Present

    Summit taking place at DESIGN West in San Jose, March 31-April 3, 2014

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